[hlds] Counter-Strike: Source update next week

2013-01-31 Thread Eric Smith
We're working on a mandatory update for Counter-Strike: Source, and we should 
have it ready early next week.

We're giving you a heads-up so can prepare to update your servers. It will 
probably require you to update your server scripts. This update will include 
moving the Linux dedicated server to using *_srv.so files just like Team 
Fortress 2, Day of Defeat: Source, and Half-Life 2: Deathmatch did late last 
year.

We'll send more details next week when the update is ready.

-Eric



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Re: [hlds] [hlds_linux] Counter-Strike: Source update next week

2013-01-31 Thread Kyle Sanderson
Thanks for the heads up Eric!

Kyle.


On Thu, Jan 31, 2013 at 10:13 AM, Eric Smith er...@valvesoftware.comwrote:

 We're working on a mandatory update for Counter-Strike: Source, and we
 should have it ready early next week.

 We're giving you a heads-up so can prepare to update your servers. It will
 probably require you to update your server scripts. This update will
 include moving the Linux dedicated server to using *_srv.so files just like
 Team Fortress 2, Day of Defeat: Source, and Half-Life 2: Deathmatch did
 late last year.

 We'll send more details next week when the update is ready.

 -Eric



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Re: [hlds] [hlds_linux] Counter-Strike: Source update next week

2013-01-31 Thread List User

Well, thanks for the heads up. Lot's of gamedata files to update, haha!

On 1/31/2013 3:34 PM, Kyle Sanderson wrote:

Thanks for the heads up Eric!

Kyle.


On Thu, Jan 31, 2013 at 10:13 AM, Eric Smith er...@valvesoftware.com 
mailto:er...@valvesoftware.com wrote:


We're working on a mandatory update for Counter-Strike: Source,
and we should have it ready early next week.

We're giving you a heads-up so can prepare to update your servers.
It will probably require you to update your server scripts. This
update will include moving the Linux dedicated server to using
*_srv.so files just like Team Fortress 2, Day of Defeat: Source,
and Half-Life 2: Deathmatch did late last year.

We'll send more details next week when the update is ready.

-Eric



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[hlds] Couldn't load gfx.wad

2013-01-31 Thread Ronald Pompa
Hi,

I've started having problems with loading cstrike 1.6 on Windows. All of a
sudden when I execute hlds.exe in console mode, I get an error telling me
that gfx.wad couldn't load.

Googling a bit only shows me this problem with the game back in the dark
ages.

There's nothing about fixing the problem running a build downloaded with
the hldsupdatetool.

I've tried copying gfx.wad to cstrike from the valve folder as well.

Any ideas on what I'm missing here?

/ Ronald
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Re: [hlds] Counter-Strike 1.6 beta server update

2013-01-31 Thread Alfred Reynolds
We have released an update to this beta. This update includes some good CS 1.6 
server changes so you should update.

Fixes include:
- Fixed rotating objects stopping after some period in a map
- Fixed potential upload exploit that let a client put a new file on your 
server (they could not touch/replace existing files)
- Fixed respawn bug in CS 1.6 if you died from drowning


I've got more CS 1.6 fixes planned, we are keeping track of the bugs over at 
https://github.com/ValveSoftware/steam-for-linux/issues so report things you 
want fixed (and features within reason).

- Alfred

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Monday, January 28, 2013 3:29 PM
To: hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com; 
Half-Life dedicated Linux server mailing list 
(hlds_li...@list.valvesoftware.com)
Subject: [hlds_linux] Counter-Strike 1.6 beta server

We have begun testing of Half-Life and Counter-Strike 1.6 on OSX and Linux. In 
support of this we have updated the dedicated server and converted it to using 
the new Steampipe system. You can access the new version via Steampipe right 
now, it remains network compatible with older clients.

To access the beta please follow the steamcmd instructions on our developer 
wiki, https://developer.valvesoftware.com/wiki/SteamCMD, Counter-Strike 1.6 
dedicated server is currently available as appid 90 (and will continue to use 
this appid after full release).

The changes in this version are numerous (and some fixes are still in progress, 
I am looking at you redirect servers). Under Linux we have moved forward to 
GCC 4.6 (from 2.95, heh) and are using a newer OS toolchain, so please do test 
these binaries on your machine.

- Alfred

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Re: [hlds] [hlds_announce] Counter-Strike: Source update next week

2013-01-31 Thread IBIS Customer Service
So does this not effect us if we run windows?
On Jan 31, 2013 1:14 PM, Eric Smith er...@valvesoftware.com wrote:

  We’re working on a mandatory update for Counter-Strike: Source, and we
 should have it ready early next week. 

 ** **

 We’re giving you a heads-up so can prepare to update your servers. It will
 probably require you to update your server scripts. This update will
 include moving the Linux dedicated server to using *_srv.so files just like
 Team Fortress 2, Day of Defeat: Source, and Half-Life 2: Deathmatch did
 late last year. 

 ** **

 We’ll send more details next week when the update is ready.

 ** **

 -Eric

 ** **

 ** **

 ** **

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Re: [hlds] [hlds_announce] Counter-Strike: Source update next week

2013-01-31 Thread Eric Smith
It will be a mandatory update for all clients/servers.
-Eric


From: IBIS Customer Service [mailto:ibis.serv...@gmail.com]
Sent: Thursday, January 31, 2013 2:42 PM
To: Eric Smith
Cc: hlds_annou...@list.valvesoftware.com; Half-Life dedicated Linux server 
mailing list; Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds_announce] Counter-Strike: Source update next week


So does this not effect us if we run windows?


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Re: [hlds] [hlds_announce] Counter-Strike: Source update next week

2013-01-31 Thread Kyle Sanderson
I believe the renaming/memory management removal change only occurred on
Linux. I don't think you will need new binaries (at least due to this).

Thanks,
Kyle.
On 31 Jan 2013 14:42, IBIS Customer Service ibis.serv...@gmail.com
wrote:

 So does this not effect us if we run windows?
 On Jan 31, 2013 1:14 PM, Eric Smith er...@valvesoftware.com wrote:

  We’re working on a mandatory update for Counter-Strike: Source, and we
 should have it ready early next week. 

 ** **

 We’re giving you a heads-up so can prepare to update your servers. It
 will probably require you to update your server scripts. This update will
 include moving the Linux dedicated server to using *_srv.so files just like
 Team Fortress 2, Day of Defeat: Source, and Half-Life 2: Deathmatch did
 late last year. 

 ** **

 We’ll send more details next week when the update is ready.

 ** **

 -Eric

 ** **

 ** **

 ** **

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Re: [hlds] [hlds_announce] Counter-Strike: Source update next week

2013-01-31 Thread Andre Müller
Maybe they prepare also the CS:S for Linux

2013/1/31 Kyle Sanderson kyle.l...@gmail.com:
 I believe the renaming/memory management removal change only occurred on
 Linux. I don't think you will need new binaries (at least due to this).

 Thanks,
 Kyle.

 On 31 Jan 2013 14:42, IBIS Customer Service ibis.serv...@gmail.com
 wrote:

 So does this not effect us if we run windows?

 On Jan 31, 2013 1:14 PM, Eric Smith er...@valvesoftware.com wrote:

 We’re working on a mandatory update for Counter-Strike: Source, and we
 should have it ready early next week.



 We’re giving you a heads-up so can prepare to update your servers. It
 will probably require you to update your server scripts. This update will
 include moving the Linux dedicated server to using *_srv.so files just like
 Team Fortress 2, Day of Defeat: Source, and Half-Life 2: Deathmatch did late
 last year.



 We’ll send more details next week when the update is ready.



 -Eric








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Re: [hlds] [hlds_announce] Counter-Strike: Source update next week

2013-01-31 Thread Nomaan Ahmad
I thought that was quite obvious.

On 31 January 2013 23:58, Andre Müller gbs.dead...@gmail.com wrote:

 Maybe they prepare also the CS:S for Linux

 2013/1/31 Kyle Sanderson kyle.l...@gmail.com:
  I believe the renaming/memory management removal change only occurred on
  Linux. I don't think you will need new binaries (at least due to this).
 
  Thanks,
  Kyle.
 
  On 31 Jan 2013 14:42, IBIS Customer Service ibis.serv...@gmail.com
  wrote:
 
  So does this not effect us if we run windows?
 
  On Jan 31, 2013 1:14 PM, Eric Smith er...@valvesoftware.com wrote:
 
  We’re working on a mandatory update for Counter-Strike: Source, and we
  should have it ready early next week.
 
 
 
  We’re giving you a heads-up so can prepare to update your servers. It
  will probably require you to update your server scripts. This update
 will
  include moving the Linux dedicated server to using *_srv.so files just
 like
  Team Fortress 2, Day of Defeat: Source, and Half-Life 2: Deathmatch
 did late
  last year.
 
 
 
  We’ll send more details next week when the update is ready.
 
 
 
  -Eric
 
 
 
 
 
 
 
 
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