Re: [hlds] Goldsrc HLDS - Can no longer be updated?
Perhaps someone at Valve could add a note to the hlds tool where if a Steampipe game is trying to be updated with the hlds tool, it would say: This tool is no longer operational. Please switch to Steampipe link here how to do it. A lot of server operators will have a non functional server after the switch in any of the games moving in to Steampipe. They just think their server is up-to-date if they have not dug in like the rest of us have. There are even people here on this list who don't know about this thing. -ics Ross Bemrose kirjoitti: HL:DM and CS 1.6 both use SteamCMD now: https://developer.valvesoftware.com/wiki/SteamCMD DoD is being converted over tomorrow. On 3/28/2013 11:28 PM, Saint Thoth (hotmail) wrote: Seems there's no way to update the Goldsrc (HL1) HLDS to whatever version it is the Master Servers want. The HLDS Update Tool says the server is up to date, but you still get constant Server is out of date spam in console. If you use the GUI variant, it'll tell you that it's out of date, and needs to restart... And then, after it restarts, it just says the same thing. ...and neither shows up in the Steam server browser... Seems very few HL1/Goldsrc mod servers show up in the Steam browser, so I suspect this maybe related... How to fix? - Thothie ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Suggestion and query regarding MOTD
From the update on 3/19/13: Source Engine Changes (TF2, DoD:S, HL2:DM) - Disabled Java for the in-game web browser From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of [BT]Black V Sent: Thursday, March 28, 2013 8:02 PM To: ubyu@gmail.com Cc: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Suggestion and query regarding MOTD I believe there is already an update that is disabling java support in the motd Last week it was mentioned On 29 Mar 2013 15:09, Paul ubyu@gmail.com wrote: Hi, I'm not sure if this is the right way to post something on the mailing list, but here goes. Failing that, I've sent an email to Fletcher prior to this attempt. I've heard rumors that Valve intend to highly restrict functionality on the MOTD, due to issues of random popups or loss of game controls. I propose a solution that would please both plugin authors who have things like stat plugins, or donate pages, and gamers alike. The proposition: Instead of completely restricting the MOTD's functionality for plugin authors, you could restrict the manacing JavaScript functions (window.open, alert and confirm) which cause the problem. I hope you (or those concerned) bear this into consideration, if the rumors are true. Even if they aren't, it might be wise to restrict the above three JavaScript functions so that they simply do nothing (or nothing more than 'return true;' for example). Let me know, I hope you find this suggestion useful. Thanks for your time. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Suggestion and query regarding MOTD
Java is something completely different than javascript, which is what he's talking about On Mar 29, 2013 4:01 AM, [BT]Black V bt.bla...@gmail.com wrote: I believe there is already an update that is disabling java support in the motd Last week it was mentioned On 29 Mar 2013 15:09, Paul ubyu@gmail.com wrote: Hi, I'm not sure if this is the right way to post something on the mailing list, but here goes. Failing that, I've sent an email to Fletcher prior to this attempt. I've heard rumors that Valve intend to highly restrict functionality on the MOTD, due to issues of random popups or loss of game controls. I propose a solution that would please both plugin authors who have things like stat plugins, or donate pages, and gamers alike. The proposition: Instead of completely restricting the MOTD's functionality for plugin authors, you could restrict the manacing JavaScript functions (window.open, alert and confirm) which cause the problem. I hope you (or those concerned) bear this into consideration, if the rumors are true. Even if they aren't, it might be wise to restrict the above three JavaScript functions so that they simply do nothing (or nothing more than 'return true;' for example). Let me know, I hope you find this suggestion useful. Thanks for your time. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Suggestion and query regarding MOTD
Java and Javascript are two VERY different and completely unrelated things. Derek D. Howard derekdavidhow...@gmail.com (707) 726-2239 http://gplus.to/derekh On Fri, Mar 29, 2013 at 1:11 AM, Mike Vail supp...@boomgaming.net wrote: From the update on 3/19/13: ** ** Source Engine Changes (TF2, DoD:S, HL2:DM) - Disabled Java for the in-game web browser ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *[BT]Black V *Sent:* Thursday, March 28, 2013 8:02 PM *To:* ubyu@gmail.com *Cc:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Suggestion and query regarding MOTD ** ** I believe there is already an update that is disabling java support in the motd Last week it was mentioned On 29 Mar 2013 15:09, Paul ubyu@gmail.com wrote: Hi, I'm not sure if this is the right way to post something on the mailing list, but here goes. Failing that, I've sent an email to Fletcher prior to this attempt. ** ** I've heard rumors that Valve intend to highly restrict functionality on the MOTD, due to issues of random popups or loss of game controls. I propose a solution that would please both plugin authors who have things like stat plugins, or donate pages, and gamers alike. ** ** The proposition: Instead of completely restricting the MOTD's functionality for plugin authors, you could restrict the manacing JavaScript functions (window.open, alert and confirm) which cause the problem. I hope you (or those concerned) bear this into consideration, if the rumors are true. Even if they aren't, it might be wise to restrict the above three JavaScript functions so that they simply do nothing (or nothing more than 'return true;' for example).* *** ** ** Let me know, I hope you find this suggestion useful. Thanks for your time. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Suggestion and query regarding MOTD
Hi guys, Yes I understand what you're saying. That isn't what I mean though. I've heard rumors (yes, on a forum, not exactly a reliable source I know) that there are plans in the works to make a massive change to the MOTD so that it can't be used by server plugins mid-game, and that it will only be usable at the beginning (when you connect), presumably due to rare problems such as what I mentioned occurring on certain servers. I'm guessing the rumors aren't true, but even so I was suggesting that it if the rumors are true that instead of doing that you could fix the problem by disabling the functionality of JavaScript's window.open(...), alert(...) and confirm(...) functions. Disabling those three functions would prevent any webpages that are loaded in the MOTD from either making an additional popup window, or temporarily losing mouse focus in the game to an alert/confirm box. Hopefully I've made myself a little clearer now, I didn't mean Java, I do mean JavaScript. Many thanks, Paul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] hlds Digest, Vol 24, Issue 66
I don't agree with this. There are many uses to Java within the MOTD that Javascript can't replace. I think Valve knows how much this would affect everyone in the gaming community. On Fri, Mar 29, 2013 at 4:11 AM, hlds-requ...@list.valvesoftware.comwrote: Send hlds mailing list submissions to hlds@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds or, via email, send a message with subject or body 'help' to hlds-requ...@list.valvesoftware.com You can reach the person managing the list at hlds-ow...@list.valvesoftware.com When replying, please edit your Subject line so it is more specific than Re: Contents of hlds digest... Today's Topics: 1. Re: Suggestion and query regarding MOTD ([BT]Black V) 2. Goldsrc HLDS - Can no longer be updated? (Saint Thoth (hotmail)) 3. Re: Goldsrc HLDS - Can no longer be updated? (Ross Bemrose) 4. Re: Goldsrc HLDS - Can no longer be updated? (Kush Mahajani) 5. Re: Goldsrc HLDS - Can no longer be updated? (ics) 6. Re: Suggestion and query regarding MOTD (Mike Vail) -- Message: 1 Date: Fri, 29 Mar 2013 16:01:49 +1300 From: [BT]Black V bt.bla...@gmail.com To: ubyu@gmail.com Cc: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Suggestion and query regarding MOTD Message-ID: CAD5==onS-Ee0_0AXhTyY3dZds+RP= bfeibsgicaabhmu2po...@mail.gmail.com Content-Type: text/plain; charset=iso-8859-1 I believe there is already an update that is disabling java support in the motd Last week it was mentioned On 29 Mar 2013 15:09, Paul ubyu@gmail.com wrote: Hi, I'm not sure if this is the right way to post something on the mailing list, but here goes. Failing that, I've sent an email to Fletcher prior to this attempt. I've heard rumors that Valve intend to highly restrict functionality on the MOTD, due to issues of random popups or loss of game controls. I propose a solution that would please both plugin authors who have things like stat plugins, or donate pages, and gamers alike. The proposition: Instead of completely restricting the MOTD's functionality for plugin authors, you could restrict the manacing JavaScript functions (window.open, alert and confirm) which cause the problem. I hope you (or those concerned) bear this into consideration, if the rumors are true. Even if they aren't, it might be wise to restrict the above three JavaScript functions so that they simply do nothing (or nothing more than 'return true;' for example). Let me know, I hope you find this suggestion useful. Thanks for your time. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- next part -- An HTML attachment was scrubbed... URL: https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/attachments/20130329/0d8225b3/attachment-0001.html -- Message: 2 Date: Thu, 28 Mar 2013 20:28:41 -0700 From: Saint Thoth (hotmail) st_th...@hotmail.com To: hlds@list.valvesoftware.com Subject: [hlds] Goldsrc HLDS - Can no longer be updated? Message-ID: blu0-smtp65c123e10672aa7f3552a8f8...@phx.gbl Content-Type: text/plain; charset=iso-8859-1 Seems there's no way to update the Goldsrc (HL1) HLDS to whatever version it is the Master Servers want. The HLDS Update Tool says the server is up to date, but you still get constant Server is out of date spam in console. If you use the GUI variant, it'll tell you that it's out of date, and needs to restart... And then, after it restarts, it just says the same thing. ...and neither shows up in the Steam server browser... Seems very few HL1/Goldsrc mod servers show up in the Steam browser, so I suspect this maybe related... How to fix? - Thothie -- next part -- An HTML attachment was scrubbed... URL: https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/attachments/20130328/c6673cae/attachment-0001.html -- Message: 3 Date: Thu, 28 Mar 2013 23:34:18 -0400 From: Ross Bemrose rbemr...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Goldsrc HLDS - Can no longer be updated? Message-ID: 51550bba.1080...@gmail.com Content-Type: text/plain; charset=iso-8859-1; Format=flowed HL:DM and CS 1.6 both use SteamCMD now: https://developer.valvesoftware.com/wiki/SteamCMD DoD is being converted over tomorrow. On 3/28/2013 11:28 PM, Saint Thoth (hotmail) wrote: Seems there's no way to update the Goldsrc (HL1) HLDS to whatever version it is the Master Servers
Re: [hlds] Goldsrc HLDS - Can no longer be updated?
Well... Jeeeze... This is complicated... How do you actually start a third party Half-Life mod with this? (Or can you?) Got it to install, but it seems... Until I manually copied the valve folder from an old source, it'd just crash... Even after that, however: Console initialized. Protocol version 48 Exe version 1.1.2.1 (valve) Exe build: 14:59:51 Feb 13 2013 (5956) STEAM Auth Server couldn't exec language.cfg Server IP address 192.168.1.182:27017 No IPX Support. Connection to Steam servers successful. VAC secure mode disabled. Game Master Spawned ?MasterRequestRestart Your server is out of date. Please update and restart. Still gives the same error... (And the GUI variant crashes on launch.) The batch file on the wiki page seems to include some unique paths, and has no real explanation as to what the variables should be set to. But it seems all it should do is install the HLDS files anyways - which it seems to have done - and the server is indeed updated, but alas, still not working... I suspect I need to be directed to a forum thread somewhere - not finding one with basic searches at the moment (save the usual advice dating to 2009 or before).___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory updates to SteamPipe betas released
Is it possible to get a opt-in client and server beta for main TF2 soon, or is there a conversion process from the TF2 beta to TF2 in SteamPipe? Since they have different appids, I'd prefer to be able to work with something that I know will work when the switch is flipped. Also, now that DOD:S is converting this morning, what will need to happen before the remaining games are converted? I assume the main delay after the DOD:S release will be fixing any major bugs that pop up with SteamPipe, but is there anything else besides that? On Thu, Mar 28, 2013 at 9:19 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: We are expecting to do it tomorrow morning. ** ** We also expect to be able to do the switchover without updating the server. So if you have a SteamPipe server up and running now, it should be able to host the players as they switch over to SteamPipe. ** ** These are our hopeful expectations, not our promises. J ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Charlie *Sent:* Thursday, March 28, 2013 5:46 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Mandatory updates to SteamPipe betas released ** ** Hey Fletcher, do you have a tentative time planned for the DoD:S steampipe release tomorrow? Past 10 AM PDT? ** ** On Thu, Mar 28, 2013 at 2:24 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: We have released mandatory updates to TF Beta, and the SteamPipe betas of CS:S, DoD:S, HL2:DM. Source engine: * Fix not finding sounds embedded in .bsp. * Fix downloaded files potentially being saved with mixed case and thus not visible to game’s filesystem under Linux. * Added startup check for common game folders (materials, sounds, maps, etc) appearing directly under custom folder, to catch a common mistake.*** * Day of Defeat:Source: * Added community contributed HTML map descriptions for several maps ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ** ** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- thesupremecommander (Steamhttp://steamcommunity.com/id/thesupremecommander ) Chief Admin, SPUFserver http://steamcommunity.com/groups/spufpowered Chief Admin, OverPowered League http://comp.ovrpwrd.net/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Suggestion and query regarding MOTD
Hmm, pop-up screens for plugins like !bp and many others are done by users, but its the server's plugin that pops the requested webpage to the client. I'd hate to see such go, unless some can be worked out with the steam overlay browser, but that would cause a lot of abuse is my guess. (servers loading up a huge site in there without the player aware etc). If it would be in the form of temporary links (bookmark) in the bar on top of the overlay browser, that those only get opened when the client clicks on them, that would end any form of abuse. From: Paul ubyu@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, 29 March 2013, 10:15 Subject: Re: [hlds] Suggestion and query regarding MOTD Hi guys, Yes I understand what you're saying. That isn't what I mean though. I've heard rumors (yes, on a forum, not exactly a reliable source I know) that there are plans in the works to make a massive change to the MOTD so that it can't be used by server plugins mid-game, and that it will only be usable at the beginning (when you connect), presumably due to rare problems such as what I mentioned occurring on certain servers. I'm guessing the rumors aren't true, but even so I was suggesting that it if the rumors are true that instead of doing that you could fix the problem by disabling the functionality of JavaScript's window.open(...), alert(...) and confirm(...) functions. Disabling those three functions would prevent any webpages that are loaded in the MOTD from either making an additional popup window, or temporarily losing mouse focus in the game to an alert/confirm box. Hopefully I've made myself a little clearer now, I didn't mean Java, I do mean JavaScript. Many thanks, Paul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Day of Defeat Beta released
This update is now live. I did not change the games version at this time so you have some time to do the rollover, I expect the next update (after some beta testing) will require a forced update. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Thursday, March 28, 2013 12:42 PM To: hlds@list.valvesoftware.com; Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com); hlds_annou...@list.valvesoftware.com Subject: Re: [hlds_linux] Day of Defeat Beta released The beta for Day of Defeat will be flipping to the released version tomorrow morning (along with DoD:S). You will need to update your servers at that time. - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Wednesday, March 13, 2013 5:29 PM To: Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com); hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: [hlds] Day of Defeat Beta released We have now converted Day of Defeat to the new SteamPipe beta, you can get a dedicated install for it by using the following command line: steamcmd +logon anonymous +force_install_dir ..\hlds +app_set_config 90 mod dod +app_update 90 +quit Note the +app_set_config 90 mod dod command, this is opting that install into getting the bits for dod. Future updates for other dedicated servers will add more options to this list, and you will be able to install multiple mods to the same folder if you wish. To install multiple games in the same folder just separate the mod name by a comma. For example, to install both DoD and CZ use the following: +app_set_config 90 mod czero,dod - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Day of Defeat update released
We have released an update to Day of Defeat. DoD is now using SteamPipe and is enjoying the engine updates from the other HL1 titles we have ported. To get this update run: steamcmd +logon anonymous +force_install_dir ..\hlds +app_set_config 90 mod dod +app_update 90 +quit more details on how to use steamcmd can be found here: https://developer.valvesoftware.com/wiki/SteamCMD ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Suggestion and query regarding MOTD
Disabling window.open(...)'s JavaScript function wouldn't effect pop-up screens, however if the rumor that I've heard is true then that would indeed be bad for such plugins, and could see the community shrink on TF2 as a result. On 29 March 2013 16:42, Mart-Jan Reeuwijk mreeu...@yahoo.com wrote: Hmm, pop-up screens for plugins like !bp and many others are done by users, but its the server's plugin that pops the requested webpage to the client. I'd hate to see such go, unless some can be worked out with the steam overlay browser, but that would cause a lot of abuse is my guess. (servers loading up a huge site in there without the player aware etc). If it would be in the form of temporary links (bookmark) in the bar on top of the overlay browser, that those only get opened when the client clicks on them, that would end any form of abuse. -- *From:* Paul ubyu@gmail.com *To:* Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com *Sent:* Friday, 29 March 2013, 10:15 *Subject:* Re: [hlds] Suggestion and query regarding MOTD Hi guys, Yes I understand what you're saying. That isn't what I mean though. I've heard rumors (yes, on a forum, not exactly a reliable source I know) that there are plans in the works to make a massive change to the MOTD so that it can't be used by server plugins mid-game, and that it will only be usable at the beginning (when you connect), presumably due to rare problems such as what I mentioned occurring on certain servers. I'm guessing the rumors aren't true, but even so I was suggesting that it if the rumors are true that instead of doing that you could fix the problem by disabling the functionality of JavaScript's window.open(...), alert(...) and confirm(...) functions. Disabling those three functions would prevent any webpages that are loaded in the MOTD from either making an additional popup window, or temporarily losing mouse focus in the game to an alert/confirm box. Hopefully I've made myself a little clearer now, I didn't mean Java, I do mean JavaScript. Many thanks, Paul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Suggestion and query regarding MOTD
Where did you hear this rumor from? On Fri, Mar 29, 2013 at 2:15 PM, Paul ubyu@gmail.com wrote: Disabling window.open(...)'s JavaScript function wouldn't effect pop-up screens, however if the rumor that I've heard is true then that would indeed be bad for such plugins, and could see the community shrink on TF2 as a result. On 29 March 2013 16:42, Mart-Jan Reeuwijk mreeu...@yahoo.com wrote: Hmm, pop-up screens for plugins like !bp and many others are done by users, but its the server's plugin that pops the requested webpage to the client. I'd hate to see such go, unless some can be worked out with the steam overlay browser, but that would cause a lot of abuse is my guess. (servers loading up a huge site in there without the player aware etc). If it would be in the form of temporary links (bookmark) in the bar on top of the overlay browser, that those only get opened when the client clicks on them, that would end any form of abuse. -- *From:* Paul ubyu@gmail.com *To:* Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com *Sent:* Friday, 29 March 2013, 10:15 *Subject:* Re: [hlds] Suggestion and query regarding MOTD Hi guys, Yes I understand what you're saying. That isn't what I mean though. I've heard rumors (yes, on a forum, not exactly a reliable source I know) that there are plans in the works to make a massive change to the MOTD so that it can't be used by server plugins mid-game, and that it will only be usable at the beginning (when you connect), presumably due to rare problems such as what I mentioned occurring on certain servers. I'm guessing the rumors aren't true, but even so I was suggesting that it if the rumors are true that instead of doing that you could fix the problem by disabling the functionality of JavaScript's window.open(...), alert(...) and confirm(...) functions. Disabling those three functions would prevent any webpages that are loaded in the MOTD from either making an additional popup window, or temporarily losing mouse focus in the game to an alert/confirm box. Hopefully I've made myself a little clearer now, I didn't mean Java, I do mean JavaScript. Many thanks, Paul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Day of Defeat:Source has ben converted toSteamPipedelivery.
We have had two existing to tell if the server needed to restart: * Source engine servers know that they are out of date and can be told to shut down at appropriate times. * The up-to-date WebAPI can be polled by an external process. https://api.steampowered.com/ISteamApps/UpToDateCheck/v0001?appid=300version=1702177 { response: { success: true, up_to_date: false, version_is_listable: false, required_version: 1717992, message: Your server is out of date, please upgrade } } Both of those mechanisms still work. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Friday, March 29, 2013 12:32 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Day of Defeat:Source has ben converted toSteamPipedelivery. It be great if Valve post update notifications to both appids at the same. So we wouldn't need workarounds. On Fri, Mar 29, 2013 at 3:00 PM, Andre Müller gbs.dead...@gmail.com wrote: Well only for valve Iv'e coded a shit workaround in my updater. BEFORE: { 'Game' : 'Day of Defeat: Source PIPE', 'VersCheckAppID' : '232290', 'UpdateAppID' : '232290', 'Updater' : UDTA, 'MasterServer' : 'dods_pipe', 'VersionCheckable' : True, 'steaminf' : 'dod/steam.inf', 'VersionCheckRegex' : REGEX_NORMAL }, AFTER: { 'Game' : 'Day of Defeat: Source PIPE', 'VersCheckAppID' : '300', 'UpdateAppID' : '232290', 'Updater' : UDTA, 'MasterServer' : 'dods_pipe', 'VersionCheckable' : True, 'steaminf' : 'dod/steam.inf', 'VersionCheckRegex' : REGEX_NORMAL }, Output: +-+-+---+--+---+-+ | Day of Defeat: Source PIPE | 232290 | Nein | 1702177 | 1717992 | updatetool_anon | +-+-+---+--+---+-+ By the way UDTA is UpdateTool from Didrole. This tool works since 3 weeks very well. Greetings DeaD_EyE ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Day of Defeat:Source has ben converted toSteamPipedelivery.
What about querying the API with appid 232290? On Fri, Mar 29, 2013 at 4:00 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: We have had two existing to tell if the server needed to restart: * Source engine servers know that they are out of date and can be told to shut down at appropriate times. * The up-to-date WebAPI can be polled by an external process. https://api.steampowered.com/ISteamApps/UpToDateCheck/v0001?appid=300version=1702177 { response: { success: true, up_to_date: false, version_is_listable: false, required_version: 1717992, message: Your server is out of date, please upgrade } } Both of those mechanisms still work. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Friday, March 29, 2013 12:32 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Day of Defeat:Source has ben converted toSteamPipedelivery. It be great if Valve post update notifications to both appids at the same. So we wouldn't need workarounds. On Fri, Mar 29, 2013 at 3:00 PM, Andre Müller gbs.dead...@gmail.com wrote: Well only for valve Iv'e coded a shit workaround in my updater. BEFORE: { 'Game' : 'Day of Defeat: Source PIPE', 'VersCheckAppID' : '232290', 'UpdateAppID' : '232290', 'Updater' : UDTA, 'MasterServer' : 'dods_pipe', 'VersionCheckable' : True, 'steaminf' : 'dod/steam.inf', 'VersionCheckRegex' : REGEX_NORMAL }, AFTER: { 'Game' : 'Day of Defeat: Source PIPE', 'VersCheckAppID' : '300', 'UpdateAppID' : '232290', 'Updater' : UDTA, 'MasterServer' : 'dods_pipe', 'VersionCheckable' : True, 'steaminf' : 'dod/steam.inf', 'VersionCheckRegex' : REGEX_NORMAL }, Output: +-+-+---+--+---+-+ | Day of Defeat: Source PIPE | 232290 | Nein | 1702177 | 1717992 | updatetool_anon | +-+-+---+--+---+-+ By the way UDTA is UpdateTool from Didrole. This tool works since 3 weeks very well. Greetings DeaD_EyE ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Suggestion and query regarding MOTD
Rumor that Valve is considering removing the MOTD entirely.https://forums.alliedmods.net/showthread.php?p=1922141#post1922141 Because of this, I decided to compile a listhttps://docs.google.com/document/d/14GFAlNwhtuoNq4XKqSFvPuAA7iZYmcztQiRT85FjTzU/edit?usp=sharingof plugins that would entirely or partially break if this change was made. Doctor McKay http://www.doctormckay.com mc...@doctormckay.com On Fri, Mar 29, 2013 at 2:27 PM, 1nsane 1nsane...@gmail.com wrote: Where did you hear this rumor from? On Fri, Mar 29, 2013 at 2:15 PM, Paul ubyu@gmail.com wrote: Disabling window.open(...)'s JavaScript function wouldn't effect pop-up screens, however if the rumor that I've heard is true then that would indeed be bad for such plugins, and could see the community shrink on TF2 as a result. On 29 March 2013 16:42, Mart-Jan Reeuwijk mreeu...@yahoo.com wrote: Hmm, pop-up screens for plugins like !bp and many others are done by users, but its the server's plugin that pops the requested webpage to the client. I'd hate to see such go, unless some can be worked out with the steam overlay browser, but that would cause a lot of abuse is my guess. (servers loading up a huge site in there without the player aware etc). If it would be in the form of temporary links (bookmark) in the bar on top of the overlay browser, that those only get opened when the client clicks on them, that would end any form of abuse. -- *From:* Paul ubyu@gmail.com *To:* Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com *Sent:* Friday, 29 March 2013, 10:15 *Subject:* Re: [hlds] Suggestion and query regarding MOTD Hi guys, Yes I understand what you're saying. That isn't what I mean though. I've heard rumors (yes, on a forum, not exactly a reliable source I know) that there are plans in the works to make a massive change to the MOTD so that it can't be used by server plugins mid-game, and that it will only be usable at the beginning (when you connect), presumably due to rare problems such as what I mentioned occurring on certain servers. I'm guessing the rumors aren't true, but even so I was suggesting that it if the rumors are true that instead of doing that you could fix the problem by disabling the functionality of JavaScript's window.open(...), alert(...) and confirm(...) functions. Disabling those three functions would prevent any webpages that are loaded in the MOTD from either making an additional popup window, or temporarily losing mouse focus in the game to an alert/confirm box. Hopefully I've made myself a little clearer now, I didn't mean Java, I do mean JavaScript. Many thanks, Paul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Suggestion and query regarding MOTD
Yes I already linked that thread earlier. On Fri, Mar 29, 2013 at 4:30 PM, Doctor McKay mc...@doctormckay.com wrote: Rumor that Valve is considering removing the MOTD entirely.https://forums.alliedmods.net/showthread.php?p=1922141#post1922141 Because of this, I decided to compile a listhttps://docs.google.com/document/d/14GFAlNwhtuoNq4XKqSFvPuAA7iZYmcztQiRT85FjTzU/edit?usp=sharingof plugins that would entirely or partially break if this change was made. Doctor McKay http://www.doctormckay.com mc...@doctormckay.com On Fri, Mar 29, 2013 at 2:27 PM, 1nsane 1nsane...@gmail.com wrote: Where did you hear this rumor from? On Fri, Mar 29, 2013 at 2:15 PM, Paul ubyu@gmail.com wrote: Disabling window.open(...)'s JavaScript function wouldn't effect pop-up screens, however if the rumor that I've heard is true then that would indeed be bad for such plugins, and could see the community shrink on TF2 as a result. On 29 March 2013 16:42, Mart-Jan Reeuwijk mreeu...@yahoo.com wrote: Hmm, pop-up screens for plugins like !bp and many others are done by users, but its the server's plugin that pops the requested webpage to the client. I'd hate to see such go, unless some can be worked out with the steam overlay browser, but that would cause a lot of abuse is my guess. (servers loading up a huge site in there without the player aware etc). If it would be in the form of temporary links (bookmark) in the bar on top of the overlay browser, that those only get opened when the client clicks on them, that would end any form of abuse. -- *From:* Paul ubyu@gmail.com *To:* Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com *Sent:* Friday, 29 March 2013, 10:15 *Subject:* Re: [hlds] Suggestion and query regarding MOTD Hi guys, Yes I understand what you're saying. That isn't what I mean though. I've heard rumors (yes, on a forum, not exactly a reliable source I know) that there are plans in the works to make a massive change to the MOTD so that it can't be used by server plugins mid-game, and that it will only be usable at the beginning (when you connect), presumably due to rare problems such as what I mentioned occurring on certain servers. I'm guessing the rumors aren't true, but even so I was suggesting that it if the rumors are true that instead of doing that you could fix the problem by disabling the functionality of JavaScript's window.open(...), alert(...) and confirm(...) functions. Disabling those three functions would prevent any webpages that are loaded in the MOTD from either making an additional popup window, or temporarily losing mouse focus in the game to an alert/confirm box. Hopefully I've made myself a little clearer now, I didn't mean Java, I do mean JavaScript. Many thanks, Paul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Suggestion and query regarding MOTD
Excellent work, thanks for that contribution, that's quite a list! On 29 March 2013 20:30, Doctor McKay mc...@doctormckay.com wrote: Rumor that Valve is considering removing the MOTD entirely.https://forums.alliedmods.net/showthread.php?p=1922141#post1922141 Because of this, I decided to compile a listhttps://docs.google.com/document/d/14GFAlNwhtuoNq4XKqSFvPuAA7iZYmcztQiRT85FjTzU/edit?usp=sharingof plugins that would entirely or partially break if this change was made. Doctor McKay http://www.doctormckay.com mc...@doctormckay.com On Fri, Mar 29, 2013 at 2:27 PM, 1nsane 1nsane...@gmail.com wrote: Where did you hear this rumor from? On Fri, Mar 29, 2013 at 2:15 PM, Paul ubyu@gmail.com wrote: Disabling window.open(...)'s JavaScript function wouldn't effect pop-up screens, however if the rumor that I've heard is true then that would indeed be bad for such plugins, and could see the community shrink on TF2 as a result. On 29 March 2013 16:42, Mart-Jan Reeuwijk mreeu...@yahoo.com wrote: Hmm, pop-up screens for plugins like !bp and many others are done by users, but its the server's plugin that pops the requested webpage to the client. I'd hate to see such go, unless some can be worked out with the steam overlay browser, but that would cause a lot of abuse is my guess. (servers loading up a huge site in there without the player aware etc). If it would be in the form of temporary links (bookmark) in the bar on top of the overlay browser, that those only get opened when the client clicks on them, that would end any form of abuse. -- *From:* Paul ubyu@gmail.com *To:* Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com *Sent:* Friday, 29 March 2013, 10:15 *Subject:* Re: [hlds] Suggestion and query regarding MOTD Hi guys, Yes I understand what you're saying. That isn't what I mean though. I've heard rumors (yes, on a forum, not exactly a reliable source I know) that there are plans in the works to make a massive change to the MOTD so that it can't be used by server plugins mid-game, and that it will only be usable at the beginning (when you connect), presumably due to rare problems such as what I mentioned occurring on certain servers. I'm guessing the rumors aren't true, but even so I was suggesting that it if the rumors are true that instead of doing that you could fix the problem by disabling the functionality of JavaScript's window.open(...), alert(...) and confirm(...) functions. Disabling those three functions would prevent any webpages that are loaded in the MOTD from either making an additional popup window, or temporarily losing mouse focus in the game to an alert/confirm box. Hopefully I've made myself a little clearer now, I didn't mean Java, I do mean JavaScript. Many thanks, Paul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Suggestion and query regarding MOTD
It's another kick in the face for some if MOTD is being removed. Instead, it should be re-invented. However about no one reads motd unless they have to. Some mods need it badly, some don't. Personally i would settle for something like L4D series have, a banner and some text about the server community. There was talk back then to add a button similiar like L4D2 has to allow people directly to join to the steamcommunity that the server has on it's configs. That never came to pass and it has been 2+ years. I could care less about Pinion but it seems to be the main cause for things like this to happen. Dammit. -ics Doctor McKay kirjoitti: Rumor that Valve is considering removing the MOTD entirely. https://forums.alliedmods.net/showthread.php?p=1922141#post1922141 Because of this, I decided to compile a list https://docs.google.com/document/d/14GFAlNwhtuoNq4XKqSFvPuAA7iZYmcztQiRT85FjTzU/edit?usp=sharing of plugins that would entirely or partially break if this change was made. Doctor McKay http://www.doctormckay.com mc...@doctormckay.com mailto:mc...@doctormckay.com On Fri, Mar 29, 2013 at 2:27 PM, 1nsane 1nsane...@gmail.com mailto:1nsane...@gmail.com wrote: Where did you hear this rumor from? On Fri, Mar 29, 2013 at 2:15 PM, Paul ubyu@gmail.com mailto:ubyu@gmail.com wrote: Disabling window.open(...)'s JavaScript function wouldn't effect pop-up screens, however if the rumor that I've heard is true then that would indeed be bad for such plugins, and could see the community shrink on TF2 as a result. On 29 March 2013 16:42, Mart-Jan Reeuwijk mreeu...@yahoo.com mailto:mreeu...@yahoo.com wrote: Hmm, pop-up screens for plugins like !bp and many others are done by users, but its the server's plugin that pops the requested webpage to the client. I'd hate to see such go, unless some can be worked out with the steam overlay browser, but that would cause a lot of abuse is my guess. (servers loading up a huge site in there without the player aware etc). If it would be in the form of temporary links (bookmark) in the bar on top of the overlay browser, that those only get opened when the client clicks on them, that would end any form of abuse. *From:* Paul ubyu@gmail.com mailto:ubyu@gmail.com *To:* Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com *Sent:* Friday, 29 March 2013, 10:15 *Subject:* Re: [hlds] Suggestion and query regarding MOTD Hi guys, Yes I understand what you're saying. That isn't what I mean though. I've heard rumors (yes, on a forum, not exactly a reliable source I know) that there are plans in the works to make a massive change to the MOTD so that it can't be used by server plugins mid-game, and that it will only be usable at the beginning (when you connect), presumably due to rare problems such as what I mentioned occurring on certain servers. I'm guessing the rumors aren't true, but even so I was suggesting that it if the rumors are true that instead of doing that you could fix the problem by disabling the functionality of JavaScript's window.open(...), alert(...) and confirm(...) functions. Disabling those three functions would prevent any webpages that are loaded in the MOTD from either making an additional popup window, or temporarily losing mouse focus in the game to an alert/confirm box. Hopefully I've made myself a little clearer now, I didn't mean Java, I do mean JavaScript. Many thanks, Paul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Suggestion and query regarding MOTD
If this is all true, Pinion could solve their problems by doing more with JavaScript and possibly Flash to verify if a user is actually viewing the ad. One great example is using JavaScript's onmousemove event. Everyone shouldn't be restricted/punished with a rumored MOTD change just because of Pinion's ad security being flawed (supposedly). That's not our or Valve's problem, that's their problem and there are ways for them to fix it if Pinion have half decent developers on their team. On 29 March 2013 21:45, ics i...@ics-base.net wrote: It's another kick in the face for some if MOTD is being removed. Instead, it should be re-invented. However about no one reads motd unless they have to. Some mods need it badly, some don't. Personally i would settle for something like L4D series have, a banner and some text about the server community. There was talk back then to add a button similiar like L4D2 has to allow people directly to join to the steamcommunity that the server has on it's configs. That never came to pass and it has been 2+ years. I could care less about Pinion but it seems to be the main cause for things like this to happen. Dammit. -ics Doctor McKay kirjoitti: Rumor that Valve is considering removing the MOTD entirely. https://forums.alliedmods.**net/showthread.php?p=1922141#**post1922141https://forums.alliedmods.net/showthread.php?p=1922141#post1922141 Because of this, I decided to compile a list https://docs.google.com/** document/d/**14GFAlNwhtuoNq4XKqSFvPuAA7iZYm**cztQiRT85FjTzU/edit?usp=** sharinghttps://docs.google.com/document/d/14GFAlNwhtuoNq4XKqSFvPuAA7iZYmcztQiRT85FjTzU/edit?usp=sharing of plugins that would entirely or partially break if this change was made. Doctor McKay http://www.doctormckay.com mc...@doctormckay.com mailto:mc...@doctormckay.com On Fri, Mar 29, 2013 at 2:27 PM, 1nsane 1nsane...@gmail.com mailto: 1nsane...@gmail.com wrote: Where did you hear this rumor from? On Fri, Mar 29, 2013 at 2:15 PM, Paul ubyu@gmail.com mailto:ubyu@gmail.com wrote: Disabling window.open(...)'s JavaScript function wouldn't effect pop-up screens, however if the rumor that I've heard is true then that would indeed be bad for such plugins, and could see the community shrink on TF2 as a result. On 29 March 2013 16:42, Mart-Jan Reeuwijk mreeu...@yahoo.com mailto:mreeu...@yahoo.com wrote: Hmm, pop-up screens for plugins like !bp and many others are done by users, but its the server's plugin that pops the requested webpage to the client. I'd hate to see such go, unless some can be worked out with the steam overlay browser, but that would cause a lot of abuse is my guess. (servers loading up a huge site in there without the player aware etc). If it would be in the form of temporary links (bookmark) in the bar on top of the overlay browser, that those only get opened when the client clicks on them, that would end any form of abuse. --** --** *From:* Paul ubyu@gmail.com mailto:ubyu@gmail.com *To:* Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com mailto:hlds@list.**valvesoftware.comhlds@list.valvesoftware.com *Sent:* Friday, 29 March 2013, 10:15 *Subject:* Re: [hlds] Suggestion and query regarding MOTD Hi guys, Yes I understand what you're saying. That isn't what I mean though. I've heard rumors (yes, on a forum, not exactly a reliable source I know) that there are plans in the works to make a massive change to the MOTD so that it can't be used by server plugins mid-game, and that it will only be usable at the beginning (when you connect), presumably due to rare problems such as what I mentioned occurring on certain servers. I'm guessing the rumors aren't true, but even so I was suggesting that it if the rumors are true that instead of doing that you could fix the problem by disabling the functionality of JavaScript's window.open(...), alert(...) and confirm(...) functions. Disabling those three functions would prevent any webpages that are loaded in the MOTD from either making an additional popup window, or temporarily losing mouse focus in the game to an alert/confirm box. Hopefully I've made myself a little clearer now, I didn't mean Java, I do mean JavaScript.
Re: [hlds] Suggestion and query regarding MOTD
I agree with Paul. Pinion needs to be changed if someone cheats their system like this. On 29 March 2013 21:52, Paul ubyu@gmail.com wrote: If this is all true, Pinion could solve their problems by doing more with JavaScript and possibly Flash to verify if a user is actually viewing the ad. One great example is using JavaScript's onmousemove event. Everyone shouldn't be restricted/punished with a rumored MOTD change just because of Pinion's ad security being flawed (supposedly). That's not our or Valve's problem, that's their problem and there are ways for them to fix it if Pinion have half decent developers on their team. On 29 March 2013 21:45, ics i...@ics-base.net wrote: It's another kick in the face for some if MOTD is being removed. Instead, it should be re-invented. However about no one reads motd unless they have to. Some mods need it badly, some don't. Personally i would settle for something like L4D series have, a banner and some text about the server community. There was talk back then to add a button similiar like L4D2 has to allow people directly to join to the steamcommunity that the server has on it's configs. That never came to pass and it has been 2+ years. I could care less about Pinion but it seems to be the main cause for things like this to happen. Dammit. -ics Doctor McKay kirjoitti: Rumor that Valve is considering removing the MOTD entirely. https://forums.alliedmods.**net/showthread.php?p=1922141#**post1922141https://forums.alliedmods.net/showthread.php?p=1922141#post1922141 Because of this, I decided to compile a list https://docs.google.com/** document/d/**14GFAlNwhtuoNq4XKqSFvPuAA7iZYm**cztQiRT85FjTzU/edit?usp=** sharinghttps://docs.google.com/document/d/14GFAlNwhtuoNq4XKqSFvPuAA7iZYmcztQiRT85FjTzU/edit?usp=sharing of plugins that would entirely or partially break if this change was made. Doctor McKay http://www.doctormckay.com mc...@doctormckay.com mailto:mc...@doctormckay.com On Fri, Mar 29, 2013 at 2:27 PM, 1nsane 1nsane...@gmail.com mailto: 1nsane...@gmail.com wrote: Where did you hear this rumor from? On Fri, Mar 29, 2013 at 2:15 PM, Paul ubyu@gmail.com mailto:ubyu@gmail.com wrote: Disabling window.open(...)'s JavaScript function wouldn't effect pop-up screens, however if the rumor that I've heard is true then that would indeed be bad for such plugins, and could see the community shrink on TF2 as a result. On 29 March 2013 16:42, Mart-Jan Reeuwijk mreeu...@yahoo.com mailto:mreeu...@yahoo.com wrote: Hmm, pop-up screens for plugins like !bp and many others are done by users, but its the server's plugin that pops the requested webpage to the client. I'd hate to see such go, unless some can be worked out with the steam overlay browser, but that would cause a lot of abuse is my guess. (servers loading up a huge site in there without the player aware etc). If it would be in the form of temporary links (bookmark) in the bar on top of the overlay browser, that those only get opened when the client clicks on them, that would end any form of abuse. --** --** *From:* Paul ubyu@gmail.com mailto:ubyu@gmail.com *To:* Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com mailto:hlds@list.**valvesoftware.comhlds@list.valvesoftware.com *Sent:* Friday, 29 March 2013, 10:15 *Subject:* Re: [hlds] Suggestion and query regarding MOTD Hi guys, Yes I understand what you're saying. That isn't what I mean though. I've heard rumors (yes, on a forum, not exactly a reliable source I know) that there are plans in the works to make a massive change to the MOTD so that it can't be used by server plugins mid-game, and that it will only be usable at the beginning (when you connect), presumably due to rare problems such as what I mentioned occurring on certain servers. I'm guessing the rumors aren't true, but even so I was suggesting that it if the rumors are true that instead of doing that you could fix the problem by disabling the functionality of JavaScript's window.open(...), alert(...) and confirm(...) functions. Disabling those three functions would prevent any webpages that are loaded in the MOTD from either making an additional popup window, or temporarily losing mouse focus in the
Re: [hlds] Suggestion and query regarding MOTD
Wasn't Pinion claiming VALVe is working with them? If so, why would a VAVLe employee say that they are going to drop the MOTD feature. Doesn't make sense. On 3/29/2013 6:10 PM, Nomaan Ahmad wrote: I agree with Paul. Pinion needs to be changed if someone cheats their system like this. On 29 March 2013 21:52, Paul ubyu@gmail.com mailto:ubyu@gmail.com wrote: If this is all true, Pinion could solve their problems by doing more with JavaScript and possibly Flash to verify if a user is actually viewing the ad. One great example is using JavaScript's onmousemove event. Everyone shouldn't be restricted/punished with a rumored MOTD change just because of Pinion's ad security being flawed (supposedly). That's not our or Valve's problem, that's their problem and there are ways for them to fix it if Pinion have half decent developers on their team. On 29 March 2013 21:45, ics i...@ics-base.net mailto:i...@ics-base.net wrote: It's another kick in the face for some if MOTD is being removed. Instead, it should be re-invented. However about no one reads motd unless they have to. Some mods need it badly, some don't. Personally i would settle for something like L4D series have, a banner and some text about the server community. There was talk back then to add a button similiar like L4D2 has to allow people directly to join to the steamcommunity that the server has on it's configs. That never came to pass and it has been 2+ years. I could care less about Pinion but it seems to be the main cause for things like this to happen. Dammit. -ics Doctor McKay kirjoitti: Rumor that Valve is considering removing the MOTD entirely. https://forums.alliedmods.net/showthread.php?p=1922141#post1922141 Because of this, I decided to compile a list https://docs.google.com/document/d/14GFAlNwhtuoNq4XKqSFvPuAA7iZYmcztQiRT85FjTzU/edit?usp=sharing of plugins that would entirely or partially break if this change was made. Doctor McKay http://www.doctormckay.com mc...@doctormckay.com mailto:mc...@doctormckay.com mailto:mc...@doctormckay.com mailto:mc...@doctormckay.com On Fri, Mar 29, 2013 at 2:27 PM, 1nsane 1nsane...@gmail.com mailto:1nsane...@gmail.com mailto:1nsane...@gmail.com mailto:1nsane...@gmail.com wrote: Where did you hear this rumor from? On Fri, Mar 29, 2013 at 2:15 PM, Paul ubyu@gmail.com mailto:ubyu@gmail.com mailto:ubyu@gmail.com mailto:ubyu@gmail.com wrote: Disabling window.open(...)'s JavaScript function wouldn't effect pop-up screens, however if the rumor that I've heard is true then that would indeed be bad for such plugins, and could see the community shrink on TF2 as a result. On 29 March 2013 16:42, Mart-Jan Reeuwijk mreeu...@yahoo.com mailto:mreeu...@yahoo.com mailto:mreeu...@yahoo.com mailto:mreeu...@yahoo.com wrote: Hmm, pop-up screens for plugins like !bp and many others are done by users, but its the server's plugin that pops the requested webpage to the client. I'd hate to see such go, unless some can be worked out with the steam overlay browser, but that would cause a lot of abuse is my guess. (servers loading up a huge site in there without the player aware etc). If it would be in the form of temporary links (bookmark) in the bar on top of the overlay browser, that those only get opened when the client clicks on them, that would end any form of abuse. *From:* Paul ubyu@gmail.com mailto:ubyu@gmail.com mailto:ubyu@gmail.com mailto:ubyu@gmail.com *To:* Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com *Sent:* Friday, 29 March 2013, 10:15
Re: [hlds] Suggestion and query regarding MOTD
Its about the hidden motd, pinion uses this feature to probably remove ads after the client has viewed it. We use that feature to set a url to allow clients to tune in to streaming radio and other things... I dont think this should be removed. Pinion should fix their bloody hit system. Its been failing a lot lately. On 29 March 2013 22:13, List User l...@redspeedservers.com wrote: Wasn't Pinion claiming VALVe is working with them? If so, why would a VAVLe employee say that they are going to drop the MOTD feature. Doesn't make sense. On 3/29/2013 6:10 PM, Nomaan Ahmad wrote: I agree with Paul. Pinion needs to be changed if someone cheats their system like this. On 29 March 2013 21:52, Paul ubyu@gmail.com wrote: If this is all true, Pinion could solve their problems by doing more with JavaScript and possibly Flash to verify if a user is actually viewing the ad. One great example is using JavaScript's onmousemove event. Everyone shouldn't be restricted/punished with a rumored MOTD change just because of Pinion's ad security being flawed (supposedly). That's not our or Valve's problem, that's their problem and there are ways for them to fix it if Pinion have half decent developers on their team. On 29 March 2013 21:45, ics i...@ics-base.net wrote: It's another kick in the face for some if MOTD is being removed. Instead, it should be re-invented. However about no one reads motd unless they have to. Some mods need it badly, some don't. Personally i would settle for something like L4D series have, a banner and some text about the server community. There was talk back then to add a button similiar like L4D2 has to allow people directly to join to the steamcommunity that the server has on it's configs. That never came to pass and it has been 2+ years. I could care less about Pinion but it seems to be the main cause for things like this to happen. Dammit. -ics Doctor McKay kirjoitti: Rumor that Valve is considering removing the MOTD entirely. https://forums.alliedmods.net/showthread.php?p=1922141#post1922141 Because of this, I decided to compile a list https://docs.google.com/document/d/14GFAlNwhtuoNq4XKqSFvPuAA7iZYmcztQiRT85FjTzU/edit?usp=sharing of plugins that would entirely or partially break if this change was made. Doctor McKay http://www.doctormckay.com mc...@doctormckay.com mailto:mc...@doctormckay.com On Fri, Mar 29, 2013 at 2:27 PM, 1nsane 1nsane...@gmail.com mailto: 1nsane...@gmail.com wrote: Where did you hear this rumor from? On Fri, Mar 29, 2013 at 2:15 PM, Paul ubyu@gmail.com mailto:ubyu@gmail.com wrote: Disabling window.open(...)'s JavaScript function wouldn't effect pop-up screens, however if the rumor that I've heard is true then that would indeed be bad for such plugins, and could see the community shrink on TF2 as a result. On 29 March 2013 16:42, Mart-Jan Reeuwijk mreeu...@yahoo.com mailto:mreeu...@yahoo.com wrote: Hmm, pop-up screens for plugins like !bp and many others are done by users, but its the server's plugin that pops the requested webpage to the client. I'd hate to see such go, unless some can be worked out with the steam overlay browser, but that would cause a lot of abuse is my guess. (servers loading up a huge site in there without the player aware etc). If it would be in the form of temporary links (bookmark) in the bar on top of the overlay browser, that those only get opened when the client clicks on them, that would end any form of abuse. *From:* Paul ubyu@gmail.com mailto:ubyu@gmail.com *To:* Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com *Sent:* Friday, 29 March 2013, 10:15 *Subject:* Re: [hlds] Suggestion and query regarding MOTD Hi guys, Yes I understand what you're saying. That isn't what I mean though. I've heard rumors (yes, on a forum, not exactly a reliable source I know) that there are plans in the works to make a massive change to the MOTD so that it can't be used by server plugins mid-game, and that it will only be usable at the beginning (when you connect), presumably due to rare problems such as what I mentioned occurring on certain servers. I'm guessing the rumors aren't true, but even so I was suggesting that it if the rumors are true that instead of doing that you could fix the problem by disabling the
[hlds] Team Fortress Classic beta released
We have now converted Team Fortress Classic to the new SteamPipe beta, you can get a dedicated install for it by using the following command line: steamcmd +logon anonymous +force_install_dir ..\hlds +app_set_config 90 mod tfc +app_update 90 +quit Note the +app_set_config 90 mod tfc command, this is opting that install into getting the bits for tfc. Future updates for other dedicated servers will add more options to this list, and you will be able to install multiple mods to the same folder if you wish. To install multiple games in the same folder just separate the mod name by a comma. For example, to install both TFC and CZ use the following: +app_set_config 90 mod czero,tfc - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Suggestion and query regarding MOTD
Pinnion recently added such to their plugin, after on SPUF was a thread on how to block their adds, with nice features. Adding to the fire was that if the player had latest version of Flash installed, the client crashed when starting to play some Pinnion flash. So they added a mandatory timer, that players cannot join a team till a timeout has occurred of 30 seconds or so. So now I read on this rumor that Valve is considering to block server plugins to push a MOTD to a client... hmmm. Think a simpler solution would be to let display above the MOTD a line along this: You are viewsing the MOTD, you can disable viewing the MOTD via options, etc Or, more eloquent: a setting per server for the client to show the MOTD or not. So on Pinneon servers , they can be disabled, but on for example trade servers enabled. From: Paul ubyu@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, 29 March 2013, 22:52 Subject: Re: [hlds] Suggestion and query regarding MOTD If this is all true, Pinion could solve their problems by doing more with JavaScript and possibly Flash to verify if a user is actually viewing the ad. One great example is using JavaScript's onmousemove event. Everyone shouldn't be restricted/punished with a rumored MOTD change just because of Pinion's ad security being flawed (supposedly). That's not our or Valve's problem, that's their problem and there are ways for them to fix it if Pinion have half decent developers on their team. On 29 March 2013 21:45, ics i...@ics-base.net wrote: It's another kick in the face for some if MOTD is being removed. Instead, it should be re-invented. However about no one reads motd unless they have to. Some mods need it badly, some don't. Personally i would settle for something like L4D series have, a banner and some text about the server community. There was talk back then to add a button similiar like L4D2 has to allow people directly to join to the steamcommunity that the server has on it's configs. That never came to pass and it has been 2+ years. I could care less about Pinion but it seems to be the main cause for things like this to happen. Dammit. -ics Doctor McKay kirjoitti: Rumor that Valve is considering removing the MOTD entirely. https://forums.alliedmods.net/showthread.php?p=1922141#post1922141 Because of this, I decided to compile a list https://docs.google.com/document/d/14GFAlNwhtuoNq4XKqSFvPuAA7iZYmcztQiRT85FjTzU/edit?usp=sharing of plugins that would entirely or partially break if this change was made. Doctor McKay http://www.doctormckay.com mc...@doctormckay.com mailto:mc...@doctormckay.com On Fri, Mar 29, 2013 at 2:27 PM, 1nsane 1nsane...@gmail.com mailto:1nsane...@gmail.com wrote: Where did you hear this rumor from? On Fri, Mar 29, 2013 at 2:15 PM, Paul ubyu@gmail.com mailto:ubyu@gmail.com wrote: Disabling window.open(...)'s JavaScript function wouldn't effect pop-up screens, however if the rumor that I've heard is true then that would indeed be bad for such plugins, and could see the community shrink on TF2 as a result. On 29 March 2013 16:42, Mart-Jan Reeuwijk mreeu...@yahoo.com mailto:mreeu...@yahoo.com wrote: Hmm, pop-up screens for plugins like !bp and many others are done by users, but its the server's plugin that pops the requested webpage to the client. I'd hate to see such go, unless some can be worked out with the steam overlay browser, but that would cause a lot of abuse is my guess. (servers loading up a huge site in there without the player aware etc). If it would be in the form of temporary links (bookmark) in the bar on top of the overlay browser, that those only get opened when the client clicks on them, that would end any form of abuse. *From:* Paul ubyu@gmail.com mailto:ubyu@gmail.com *To:* Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com *Sent:* Friday, 29 March 2013, 10:15 *Subject:* Re: [hlds] Suggestion and query regarding MOTD Hi guys, Yes I understand what you're saying. That isn't what I mean though. I've heard rumors (yes, on a forum, not exactly a reliable source I know) that there are plans in the works to make a massive change to the MOTD so that it can't be used by server plugins mid-game, and that it will only be usable at the beginning (when you connect), presumably due to
Re: [hlds] Team Fortress Classic beta released (plus dmc, ricochet and opfor)
I've also added Deathmatch Classic, Ricochet and Opposing Force to the beta, the mod keys are: Deathmatch Classic - dmc Ricochet - ricochet Half-Life: Opposing force - gearbox This command line will grab all 3: steamcmd +logon anonymous +force_install_dir ..\hlds +app_set_config 90 mod dmc,ricochet,gearbox +app_update 90 +quit -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Friday, March 29, 2013 3:34 PM To: hlds@list.valvesoftware.com; Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com) Subject: [hlds_linux] Team Fortress Classic beta released We have now converted Team Fortress Classic to the new SteamPipe beta, you can get a dedicated install for it by using the following command line: steamcmd +logon anonymous +force_install_dir ..\hlds +app_set_config 90 mod tfc +app_update 90 +quit Note the +app_set_config 90 mod tfc command, this is opting that install into getting the bits for tfc. Future updates for other dedicated servers will add more options to this list, and you will be able to install multiple mods to the same folder if you wish. To install multiple games in the same folder just separate the mod name by a comma. For example, to install both TFC and CZ use the following: +app_set_config 90 mod czero,tfc - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Suggestion and query regarding MOTD
Another possible solution is to implement functionality similar to redirects - a user has to press a key in order to allow the MOTD window to be displayed. That's probably the easiest solution and doesn't harm the useful plugins significantly if at all. On Fri, Mar 29, 2013 at 7:16 PM, Mart-Jan Reeuwijk mreeu...@yahoo.comwrote: Pinnion recently added such to their plugin, after on SPUF was a thread on how to block their adds, with nice features. Adding to the fire was that if the player had latest version of Flash installed, the client crashed when starting to play some Pinnion flash. So they added a mandatory timer, that players cannot join a team till a timeout has occurred of 30 seconds or so. So now I read on this rumor that Valve is considering to block server plugins to push a MOTD to a client... hmmm. Think a simpler solution would be to let display above the MOTD a line along this: You are viewsing the MOTD, you can disable viewing the MOTD via options, etc Or, more eloquent: a setting per server for the client to show the MOTD or not. So on Pinneon servers , they can be disabled, but on for example trade servers enabled. -- *From:* Paul ubyu@gmail.com *To:* Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com *Sent:* Friday, 29 March 2013, 22:52 *Subject:* Re: [hlds] Suggestion and query regarding MOTD If this is all true, Pinion could solve their problems by doing more with JavaScript and possibly Flash to verify if a user is actually viewing the ad. One great example is using JavaScript's onmousemove event. Everyone shouldn't be restricted/punished with a rumored MOTD change just because of Pinion's ad security being flawed (supposedly). That's not our or Valve's problem, that's their problem and there are ways for them to fix it if Pinion have half decent developers on their team. On 29 March 2013 21:45, ics i...@ics-base.net wrote: It's another kick in the face for some if MOTD is being removed. Instead, it should be re-invented. However about no one reads motd unless they have to. Some mods need it badly, some don't. Personally i would settle for something like L4D series have, a banner and some text about the server community. There was talk back then to add a button similiar like L4D2 has to allow people directly to join to the steamcommunity that the server has on it's configs. That never came to pass and it has been 2+ years. I could care less about Pinion but it seems to be the main cause for things like this to happen. Dammit. -ics Doctor McKay kirjoitti: Rumor that Valve is considering removing the MOTD entirely. https://forums.alliedmods.**net/showthread.php?p=1922141#**post1922141https://forums.alliedmods.net/showthread.php?p=1922141#post1922141 Because of this, I decided to compile a list https://docs.google.com/** document/d/**14GFAlNwhtuoNq4XKqSFvPuAA7iZYm**cztQiRT85FjTzU/edit?usp=** sharinghttps://docs.google.com/document/d/14GFAlNwhtuoNq4XKqSFvPuAA7iZYmcztQiRT85FjTzU/edit?usp=sharing of plugins that would entirely or partially break if this change was made. Doctor McKay http://www.doctormckay.com mc...@doctormckay.com mailto:mc...@doctormckay.com On Fri, Mar 29, 2013 at 2:27 PM, 1nsane 1nsane...@gmail.com mailto: 1nsane...@gmail.com wrote: Where did you hear this rumor from? On Fri, Mar 29, 2013 at 2:15 PM, Paul ubyu@gmail.com mailto:ubyu@gmail.com wrote: Disabling window.open(...)'s JavaScript function wouldn't effect pop-up screens, however if the rumor that I've heard is true then that would indeed be bad for such plugins, and could see the community shrink on TF2 as a result. On 29 March 2013 16:42, Mart-Jan Reeuwijk mreeu...@yahoo.com mailto:mreeu...@yahoo.com wrote: Hmm, pop-up screens for plugins like !bp and many others are done by users, but its the server's plugin that pops the requested webpage to the client. I'd hate to see such go, unless some can be worked out with the steam overlay browser, but that would cause a lot of abuse is my guess. (servers loading up a huge site in there without the player aware etc). If it would be in the form of temporary links (bookmark) in the bar on top of the overlay browser, that those only get opened when the client clicks on them, that would end any form of abuse. --** --** *From:* Paul ubyu@gmail.com mailto:ubyu@gmail.com *To:* Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com mailto:hlds@list.**valvesoftware.comhlds@list.valvesoftware.com
Re: [hlds] Suggestion and query regarding MOTD
I can see how the need for external funds make pinion popular for operators. Rather than give them a rough go of it for their choice in plugin I just choose not to frequent servers that use pinion. On Fri, Mar 29, 2013 at 5:45 PM, ics i...@ics-base.net wrote: It's another kick in the face for some if MOTD is being removed. Instead, it should be re-invented. However about no one reads motd unless they have to. Some mods need it badly, some don't. Personally i would settle for something like L4D series have, a banner and some text about the server community. There was talk back then to add a button similiar like L4D2 has to allow people directly to join to the steamcommunity that the server has on it's configs. That never came to pass and it has been 2+ years. I could care less about Pinion but it seems to be the main cause for things like this to happen. Dammit. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Suggestion and query regarding MOTD
I understand too that some pick it to get revenue to their servers. I wouldn't do it. Just seems very unfair to me for a whole bunch of mods to suffer partial or full strike due to Pinion. -ics Mike Bohde kirjoitti: I can see how the need for external funds make pinion popular for operators. Rather than give them a rough go of it for their choice in plugin I just choose not to frequent servers that use pinion. On Fri, Mar 29, 2013 at 5:45 PM, ics i...@ics-base.net mailto:i...@ics-base.net wrote: It's another kick in the face for some if MOTD is being removed. Instead, it should be re-invented. However about no one reads motd unless they have to. Some mods need it badly, some don't. Personally i would settle for something like L4D series have, a banner and some text about the server community. There was talk back then to add a button similiar like L4D2 has to allow people directly to join to the steamcommunity that the server has on it's configs. That never came to pass and it has been 2+ years. I could care less about Pinion but it seems to be the main cause for things like this to happen. Dammit. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds