Re: [hlds] Goldsrc HLDS - Can no longer be updated?

2013-03-29 Thread ics
Perhaps someone at Valve could add a note to the hlds tool where if a 
Steampipe game is trying to be updated with the hlds tool, it would say: 
This tool is no longer operational. Please switch to Steampipe link 
here how to do it.


A lot of server operators will have a non functional server after the 
switch in any of the games moving in to Steampipe. They just think their 
server is up-to-date if they have not dug in like the rest of us have. 
There are even people here on this list who don't know about this thing.


-ics

Ross Bemrose kirjoitti:
HL:DM and CS 1.6 both use SteamCMD now: 
https://developer.valvesoftware.com/wiki/SteamCMD

DoD is being converted over tomorrow.


On 3/28/2013 11:28 PM, Saint Thoth (hotmail) wrote:
Seems there's no way to update the Goldsrc (HL1) HLDS to whatever 
version it is the Master Servers want.
The HLDS Update Tool says the server is up to date, but you still get 
constant Server is out of date spam in console.
If you use the GUI variant, it'll tell you that it's out of date, and 
needs to restart... And then, after it restarts, it just says the 
same thing.

...and neither shows up in the Steam server browser...
Seems very few HL1/Goldsrc mod servers show up in the Steam browser, 
so I suspect this maybe related...

How to fix?
- Thothie


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Re: [hlds] Suggestion and query regarding MOTD

2013-03-29 Thread Mike Vail
From the update on 3/19/13:

 

Source Engine Changes (TF2, DoD:S, HL2:DM) 
- Disabled Java for the in-game web browser 

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of [BT]Black V
Sent: Thursday, March 28, 2013 8:02 PM
To: ubyu@gmail.com
Cc: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Suggestion and query regarding MOTD

 

I believe there is already an update that is disabling java support in the
motd

Last week it was mentioned

On 29 Mar 2013 15:09, Paul ubyu@gmail.com wrote:

Hi,

I'm not sure if this is the right way to post something on the mailing list,
but here goes. Failing that, I've sent an email to Fletcher prior to this
attempt.

 

I've heard rumors that Valve intend to highly restrict functionality on the
MOTD, due to issues of random popups or loss of game controls. I propose a
solution that would please both plugin authors who have things like stat
plugins, or donate pages, and gamers alike.

 

The proposition:

Instead of completely restricting the MOTD's functionality for plugin
authors, you could restrict the manacing JavaScript functions (window.open,
alert and confirm) which cause the problem. I hope you (or those concerned)
bear this into consideration, if the rumors are true. Even if they aren't,
it might be wise to restrict the above three JavaScript functions so that
they simply do nothing (or nothing more than 'return true;' for example).

 

Let me know, I hope you find this suggestion useful. Thanks for your time.


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Re: [hlds] Suggestion and query regarding MOTD

2013-03-29 Thread Wander
Java is something completely different than javascript, which is what he's
talking about
On Mar 29, 2013 4:01 AM, [BT]Black V bt.bla...@gmail.com wrote:

 I believe there is already an update that is disabling java support in the
 motd

 Last week it was mentioned
 On 29 Mar 2013 15:09, Paul ubyu@gmail.com wrote:

 Hi,
 I'm not sure if this is the right way to post something on the mailing
 list, but here goes. Failing that, I've sent an email to Fletcher prior to
 this attempt.

 I've heard rumors that Valve intend to highly restrict functionality on
 the MOTD, due to issues of random popups or loss of game controls. I
 propose a solution that would please both plugin authors who have things
 like stat plugins, or donate pages, and gamers alike.

 The proposition:
 Instead of completely restricting the MOTD's functionality for plugin
 authors, you could restrict the manacing JavaScript functions (window.open,
 alert and confirm) which cause the problem. I hope you (or those concerned)
 bear this into consideration, if the rumors are true. Even if they aren't,
 it might be wise to restrict the above three JavaScript functions so that
 they simply do nothing (or nothing more than 'return true;' for example).

 Let me know, I hope you find this suggestion useful. Thanks for your time.

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Re: [hlds] Suggestion and query regarding MOTD

2013-03-29 Thread Derek Howard
Java and Javascript are two VERY different and completely unrelated things.


Derek D. Howard
derekdavidhow...@gmail.com
(707) 726-2239
http://gplus.to/derekh


On Fri, Mar 29, 2013 at 1:11 AM, Mike Vail supp...@boomgaming.net wrote:

 From the update on 3/19/13:

 ** **

 Source Engine Changes (TF2, DoD:S, HL2:DM)
 - Disabled Java for the in-game web browser 

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *[BT]Black V
 *Sent:* Thursday, March 28, 2013 8:02 PM
 *To:* ubyu@gmail.com
 *Cc:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Suggestion and query regarding MOTD

 ** **

 I believe there is already an update that is disabling java support in the
 motd

 Last week it was mentioned

 On 29 Mar 2013 15:09, Paul ubyu@gmail.com wrote:

 Hi,

 I'm not sure if this is the right way to post something on the mailing
 list, but here goes. Failing that, I've sent an email to Fletcher prior to
 this attempt.

 ** **

 I've heard rumors that Valve intend to highly restrict functionality on
 the MOTD, due to issues of random popups or loss of game controls. I
 propose a solution that would please both plugin authors who have things
 like stat plugins, or donate pages, and gamers alike.

 ** **

 The proposition:

 Instead of completely restricting the MOTD's functionality for plugin
 authors, you could restrict the manacing JavaScript functions (window.open,
 alert and confirm) which cause the problem. I hope you (or those concerned)
 bear this into consideration, if the rumors are true. Even if they aren't,
 it might be wise to restrict the above three JavaScript functions so that
 they simply do nothing (or nothing more than 'return true;' for example).*
 ***

 ** **

 Let me know, I hope you find this suggestion useful. Thanks for your time.
 


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Re: [hlds] Suggestion and query regarding MOTD

2013-03-29 Thread Paul
Hi guys,
Yes I understand what you're saying. That isn't what I mean though. I've
heard rumors (yes, on a forum, not exactly a reliable source I know) that
there are plans in the works to make a massive change to the MOTD so that
it can't be used by server plugins mid-game, and that it will only be
usable at the beginning (when you connect), presumably due to rare problems
such as what I mentioned occurring on certain servers. I'm guessing the
rumors aren't true, but even so I was suggesting that it if the rumors are
true that instead of doing that you could fix the problem by disabling the
functionality of JavaScript's window.open(...), alert(...) and confirm(...)
functions. Disabling those three functions would prevent any webpages that
are loaded in the MOTD from either making an additional popup window, or
temporarily losing mouse focus in the game to an alert/confirm box.
Hopefully I've made myself a little clearer now, I didn't mean Java, I do
mean JavaScript.

Many thanks,
Paul.
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Re: [hlds] hlds Digest, Vol 24, Issue 66

2013-03-29 Thread ElitePowered .
I don't agree with this. There are many uses to Java within the MOTD that
Javascript can't replace. I think Valve knows how much this would affect
everyone in the gaming community.


On Fri, Mar 29, 2013 at 4:11 AM, hlds-requ...@list.valvesoftware.comwrote:

 Send hlds mailing list submissions to
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 than Re: Contents of hlds digest...


 Today's Topics:

1. Re: Suggestion and query regarding MOTD ([BT]Black V)
2. Goldsrc HLDS - Can no longer be updated? (Saint Thoth (hotmail))
3. Re: Goldsrc HLDS - Can no longer be updated? (Ross Bemrose)
4. Re: Goldsrc HLDS - Can no longer be updated? (Kush Mahajani)
5. Re: Goldsrc HLDS - Can no longer be updated? (ics)
6. Re: Suggestion and query regarding MOTD (Mike Vail)


 --

 Message: 1
 Date: Fri, 29 Mar 2013 16:01:49 +1300
 From: [BT]Black V bt.bla...@gmail.com
 To: ubyu@gmail.com
 Cc: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Subject: Re: [hlds] Suggestion and query regarding MOTD
 Message-ID:
 CAD5==onS-Ee0_0AXhTyY3dZds+RP=
 bfeibsgicaabhmu2po...@mail.gmail.com
 Content-Type: text/plain; charset=iso-8859-1

 I believe there is already an update that is disabling java support in the
 motd

 Last week it was mentioned
 On 29 Mar 2013 15:09, Paul ubyu@gmail.com wrote:

  Hi,
  I'm not sure if this is the right way to post something on the mailing
  list, but here goes. Failing that, I've sent an email to Fletcher prior
 to
  this attempt.
 
  I've heard rumors that Valve intend to highly restrict functionality on
  the MOTD, due to issues of random popups or loss of game controls. I
  propose a solution that would please both plugin authors who have things
  like stat plugins, or donate pages, and gamers alike.
 
  The proposition:
  Instead of completely restricting the MOTD's functionality for plugin
  authors, you could restrict the manacing JavaScript functions
 (window.open,
  alert and confirm) which cause the problem. I hope you (or those
 concerned)
  bear this into consideration, if the rumors are true. Even if they
 aren't,
  it might be wise to restrict the above three JavaScript functions so that
  they simply do nothing (or nothing more than 'return true;' for example).
 
  Let me know, I hope you find this suggestion useful. Thanks for your
 time.
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 
 
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 Message: 2
 Date: Thu, 28 Mar 2013 20:28:41 -0700
 From: Saint Thoth (hotmail) st_th...@hotmail.com
 To: hlds@list.valvesoftware.com
 Subject: [hlds] Goldsrc HLDS - Can no longer be updated?
 Message-ID: blu0-smtp65c123e10672aa7f3552a8f8...@phx.gbl
 Content-Type: text/plain; charset=iso-8859-1

 Seems there's no way to update the Goldsrc (HL1) HLDS to whatever version
 it is the Master Servers want.

 The HLDS Update Tool says the server is up to date, but you still get
 constant Server is out of date spam in console.

 If you use the GUI variant, it'll tell you that it's out of date, and
 needs to restart... And then, after it restarts, it just says the same
 thing.

 ...and neither shows up in the Steam server browser...

 Seems very few HL1/Goldsrc mod servers show up in the Steam browser, so I
 suspect this maybe related...

 How to fix?

 - Thothie
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 --

 Message: 3
 Date: Thu, 28 Mar 2013 23:34:18 -0400
 From: Ross Bemrose rbemr...@gmail.com
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Subject: Re: [hlds] Goldsrc HLDS - Can no longer be updated?
 Message-ID: 51550bba.1080...@gmail.com
 Content-Type: text/plain; charset=iso-8859-1; Format=flowed

 HL:DM and CS 1.6 both use SteamCMD now:
 https://developer.valvesoftware.com/wiki/SteamCMD
 DoD is being converted over tomorrow.


 On 3/28/2013 11:28 PM, Saint Thoth (hotmail) wrote:
  Seems there's no way to update the Goldsrc (HL1) HLDS to whatever
  version it is the Master Servers

Re: [hlds] Goldsrc HLDS - Can no longer be updated?

2013-03-29 Thread Saint Thoth (hotmail)
Well... Jeeeze... This is complicated... How do you actually start a third 
party Half-Life mod with this? (Or can you?)

Got it to install, but it seems... Until I manually copied the valve folder 
from an old source, it'd just crash...

Even after that, however:

Console initialized.
Protocol version 48
Exe version 1.1.2.1 (valve)
Exe build: 14:59:51 Feb 13 2013 (5956)
STEAM Auth Server
couldn't exec language.cfg
Server IP address 192.168.1.182:27017
No IPX Support.
Connection to Steam servers successful.
   VAC secure mode disabled.
Game Master Spawned
?MasterRequestRestart
Your server is out of date.  Please update and restart.

Still gives the same error... (And the GUI variant crashes on launch.)

The batch file on the wiki page seems to include some unique paths, and has no 
real explanation as to what the variables should be set to. But it seems all it 
should do is install the HLDS files anyways - which it seems to have done - and 
the server is indeed updated, but alas, still not working... I suspect I need 
to be directed to a forum thread somewhere - not finding one with basic 
searches at the moment (save the usual advice dating to 2009 or before).___
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Re: [hlds] Mandatory updates to SteamPipe betas released

2013-03-29 Thread The Supreme Commander
Is it possible to get a opt-in client and server beta for main TF2 soon, or
is there a conversion process from the TF2 beta to TF2 in SteamPipe? Since
they have different appids, I'd prefer to be able to work with something
that I know will work when the switch is flipped.

Also, now that DOD:S is converting this morning, what will need to happen
before the remaining games are converted? I assume the main delay after the
DOD:S release will be fixing any major bugs that pop up with SteamPipe, but
is there anything else besides that?


On Thu, Mar 28, 2013 at 9:19 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:

  We are expecting to do it tomorrow morning.

 ** **

 We also expect to be able to do the switchover without updating the
 server.  So if you have a SteamPipe server up and running now, it should be
 able to host the players as they switch over to SteamPipe.

 ** **

 These are our hopeful expectations, not our promises. J

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Charlie
 *Sent:* Thursday, March 28, 2013 5:46 PM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Mandatory updates to SteamPipe betas released

 ** **

 Hey Fletcher, do you have a tentative time planned for the DoD:S steampipe
 release tomorrow? Past 10 AM PDT?

 ** **

 On Thu, Mar 28, 2013 at 2:24 PM, Fletcher Dunn 
 fletch...@valvesoftware.com wrote:

 We have released mandatory updates to TF Beta, and the SteamPipe betas of
 CS:S, DoD:S, HL2:DM.

  

 Source engine:

 * Fix not finding sounds embedded in .bsp.

 * Fix downloaded files potentially being saved with mixed case and thus
 not visible to game’s filesystem under Linux.

 * Added startup check for common game folders (materials, sounds, maps,
 etc) appearing directly under custom folder, to catch a common mistake.***
 *

  

 Day of Defeat:Source:

 * Added community contributed HTML map descriptions for several maps

  


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 ** **

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-- 
thesupremecommander (Steamhttp://steamcommunity.com/id/thesupremecommander
)
Chief Admin, SPUFserver http://steamcommunity.com/groups/spufpowered
Chief Admin, OverPowered League http://comp.ovrpwrd.net/
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Re: [hlds] Suggestion and query regarding MOTD

2013-03-29 Thread Mart-Jan Reeuwijk

Hmm, pop-up screens for plugins like !bp and many others are done by users, but 
its the server's plugin that pops the requested webpage to the client. I'd hate 
to see such go, unless some can be worked out with the steam overlay browser, 
but that would cause a lot of abuse is my guess. (servers loading up a huge 
site in there without the player aware etc).

If it would be in the form of temporary links (bookmark) in the bar on top of 
the overlay browser, that those only get opened when the client clicks on them, 
that would end any form of abuse.





 From: Paul ubyu@gmail.com
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com 
Sent: Friday, 29 March 2013, 10:15
Subject: Re: [hlds] Suggestion and query regarding MOTD
 

Hi guys,
Yes I understand what you're saying. That isn't what I mean though. I've heard 
rumors (yes, on a forum, not exactly a reliable source I know) that there are 
plans in the works to make a massive change to the MOTD so that it can't be 
used by server plugins mid-game, and that it will only be usable at the 
beginning (when you connect), presumably due to rare problems such as what I 
mentioned occurring on certain servers. I'm guessing the rumors aren't true, 
but even so I was suggesting that it if the rumors are true that instead of 
doing that you could fix the problem by disabling the functionality of 
JavaScript's window.open(...), alert(...) and confirm(...) functions. 
Disabling those three functions would prevent any webpages that are loaded in 
the MOTD from either making an additional popup window, or temporarily losing 
mouse focus in the game to an alert/confirm box. Hopefully I've made myself a 
little clearer now, I didn't mean Java, I do mean
 JavaScript.


Many thanks,
Paul.
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Re: [hlds] Day of Defeat Beta released

2013-03-29 Thread Alfred Reynolds
This update is now live. I did not change the games version at this time so you 
have some time to do the rollover, I expect the next update (after some beta 
testing) will require a forced update.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Thursday, March 28, 2013 12:42 PM
To: hlds@list.valvesoftware.com; Half-Life dedicated Linux server mailing list 
(hlds_li...@list.valvesoftware.com); hlds_annou...@list.valvesoftware.com
Subject: Re: [hlds_linux] Day of Defeat Beta released

The beta for Day of Defeat will be flipping to the released version tomorrow 
morning (along with DoD:S). You will need to update your servers at that time.

- Alfred

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Wednesday, March 13, 2013 5:29 PM
To: Half-Life dedicated Linux server mailing list 
(hlds_li...@list.valvesoftware.com); hlds@list.valvesoftware.com; 
hlds_annou...@list.valvesoftware.com
Subject: [hlds] Day of Defeat Beta released

We have now converted Day of Defeat to the new SteamPipe beta, you can get a 
dedicated install for it by using the following command line:
steamcmd +logon anonymous +force_install_dir ..\hlds +app_set_config 90 mod dod 
+app_update 90 +quit

Note the +app_set_config 90 mod dod command, this is opting that install into 
getting the bits for dod. Future updates for other dedicated servers will add 
more options to this list, and you will be able to install multiple mods to the 
same folder if you wish. To install multiple games in the same folder just 
separate the mod name by a comma. For example, to install both DoD and CZ use 
the following:
 +app_set_config 90 mod czero,dod


- Alfred

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[hlds] Day of Defeat update released

2013-03-29 Thread Alfred Reynolds
We have released an update to Day of Defeat. DoD is now using SteamPipe and is 
enjoying the engine updates from the other HL1 titles we have ported. To get 
this update run:
steamcmd +logon anonymous +force_install_dir ..\hlds +app_set_config 90 mod dod 
+app_update 90 +quit

more details on how to use steamcmd can be found here:
https://developer.valvesoftware.com/wiki/SteamCMD


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Re: [hlds] Suggestion and query regarding MOTD

2013-03-29 Thread Paul
Disabling window.open(...)'s JavaScript function wouldn't effect pop-up
screens, however if the rumor that I've heard is true then that would
indeed be bad for such plugins, and could see the community shrink on TF2
as a result.


On 29 March 2013 16:42, Mart-Jan Reeuwijk mreeu...@yahoo.com wrote:


 Hmm, pop-up screens for plugins like !bp and many others are done by
 users, but its the server's plugin that pops the requested webpage to the
 client. I'd hate to see such go, unless some can be worked out with the
 steam overlay browser, but that would cause a lot of abuse is my guess.
 (servers loading up a huge site in there without the player aware etc).

 If it would be in the form of temporary links (bookmark) in the bar on
 top of the overlay browser, that those only get opened when the client
 clicks on them, that would end any form of abuse.

   --
 *From:* Paul ubyu@gmail.com
 *To:* Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 *Sent:* Friday, 29 March 2013, 10:15

 *Subject:* Re: [hlds] Suggestion and query regarding MOTD

 Hi guys,
 Yes I understand what you're saying. That isn't what I mean though. I've
 heard rumors (yes, on a forum, not exactly a reliable source I know) that
 there are plans in the works to make a massive change to the MOTD so that
 it can't be used by server plugins mid-game, and that it will only be
 usable at the beginning (when you connect), presumably due to rare problems
 such as what I mentioned occurring on certain servers. I'm guessing the
 rumors aren't true, but even so I was suggesting that it if the rumors are
 true that instead of doing that you could fix the problem by disabling the
 functionality of JavaScript's window.open(...), alert(...) and confirm(...)
 functions. Disabling those three functions would prevent any webpages that
 are loaded in the MOTD from either making an additional popup window, or
 temporarily losing mouse focus in the game to an alert/confirm box.
 Hopefully I've made myself a little clearer now, I didn't mean Java, I do
 mean JavaScript.

 Many thanks,
 Paul.

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 please visit:
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Re: [hlds] Suggestion and query regarding MOTD

2013-03-29 Thread 1nsane
Where did you hear this rumor from?


On Fri, Mar 29, 2013 at 2:15 PM, Paul ubyu@gmail.com wrote:

 Disabling window.open(...)'s JavaScript function wouldn't effect pop-up
 screens, however if the rumor that I've heard is true then that would
 indeed be bad for such plugins, and could see the community shrink on TF2
 as a result.


 On 29 March 2013 16:42, Mart-Jan Reeuwijk mreeu...@yahoo.com wrote:


 Hmm, pop-up screens for plugins like !bp and many others are done by
 users, but its the server's plugin that pops the requested webpage to the
 client. I'd hate to see such go, unless some can be worked out with the
 steam overlay browser, but that would cause a lot of abuse is my guess.
 (servers loading up a huge site in there without the player aware etc).

 If it would be in the form of temporary links (bookmark) in the bar on
 top of the overlay browser, that those only get opened when the client
 clicks on them, that would end any form of abuse.

--
 *From:* Paul ubyu@gmail.com
 *To:* Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 *Sent:* Friday, 29 March 2013, 10:15

 *Subject:* Re: [hlds] Suggestion and query regarding MOTD

 Hi guys,
 Yes I understand what you're saying. That isn't what I mean though. I've
 heard rumors (yes, on a forum, not exactly a reliable source I know) that
 there are plans in the works to make a massive change to the MOTD so that
 it can't be used by server plugins mid-game, and that it will only be
 usable at the beginning (when you connect), presumably due to rare problems
 such as what I mentioned occurring on certain servers. I'm guessing the
 rumors aren't true, but even so I was suggesting that it if the rumors are
 true that instead of doing that you could fix the problem by disabling the
 functionality of JavaScript's window.open(...), alert(...) and confirm(...)
 functions. Disabling those three functions would prevent any webpages that
 are loaded in the MOTD from either making an additional popup window, or
 temporarily losing mouse focus in the game to an alert/confirm box.
 Hopefully I've made myself a little clearer now, I didn't mean Java, I do
 mean JavaScript.

 Many thanks,
 Paul.

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 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



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Re: [hlds] [hlds_linux] Day of Defeat:Source has ben converted toSteamPipedelivery.

2013-03-29 Thread Fletcher Dunn
We have had two existing to tell if the server needed to restart:

* Source engine servers know that they are out of date and can be told to shut 
down at appropriate times.
* The up-to-date WebAPI can be polled by an external process.

https://api.steampowered.com/ISteamApps/UpToDateCheck/v0001?appid=300version=1702177

{
response: {
success: true,
up_to_date: false,
version_is_listable: false,
required_version: 1717992,
message: Your server is out of date, please upgrade
}
}

Both of those mechanisms still work.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane
Sent: Friday, March 29, 2013 12:32 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Day of Defeat:Source has ben converted 
toSteamPipedelivery.

It be great if Valve post update notifications to both appids at the same.
So we wouldn't need workarounds.


On Fri, Mar 29, 2013 at 3:00 PM, Andre Müller gbs.dead...@gmail.com wrote:

 Well only for valve Iv'e coded  a shit workaround in my updater.


 BEFORE:
 {
 'Game' : 'Day of Defeat: Source PIPE',
 'VersCheckAppID' : '232290',
 'UpdateAppID' : '232290',
 'Updater' : UDTA,
 'MasterServer' : 'dods_pipe',
 'VersionCheckable' : True,
 'steaminf' : 'dod/steam.inf',
 'VersionCheckRegex' : REGEX_NORMAL
 },

 AFTER:
 {
 'Game' : 'Day of Defeat: Source PIPE',
 'VersCheckAppID' : '300',
 'UpdateAppID' : '232290',
 'Updater' : UDTA,
 'MasterServer' : 'dods_pipe',
 'VersionCheckable' : True,
 'steaminf' : 'dod/steam.inf',
 'VersionCheckRegex' : REGEX_NORMAL
 },


 Output:

 +-+-+---+--+---+-+
 | Day of Defeat: Source PIPE  | 232290  | Nein
  | 1702177  | 1717992   | updatetool_anon |

 +-+-+---+--+---+-+


 By the way UDTA is UpdateTool from Didrole. This tool works since 3 
 weeks very well.


 Greetings DeaD_EyE

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Re: [hlds] [hlds_linux] Day of Defeat:Source has ben converted toSteamPipedelivery.

2013-03-29 Thread 1nsane
What about querying the API with appid 232290?



On Fri, Mar 29, 2013 at 4:00 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:

 We have had two existing to tell if the server needed to restart:

 * Source engine servers know that they are out of date and can be told to
 shut down at appropriate times.
 * The up-to-date WebAPI can be polled by an external process.


 https://api.steampowered.com/ISteamApps/UpToDateCheck/v0001?appid=300version=1702177

 {
 response: {
 success: true,
 up_to_date: false,
 version_is_listable: false,
 required_version: 1717992,
 message: Your server is out of date, please upgrade
 }
 }

 Both of those mechanisms still work.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane
 Sent: Friday, March 29, 2013 12:32 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Day of Defeat:Source has ben converted
 toSteamPipedelivery.

 It be great if Valve post update notifications to both appids at the same.
 So we wouldn't need workarounds.


 On Fri, Mar 29, 2013 at 3:00 PM, Andre Müller gbs.dead...@gmail.com
 wrote:

  Well only for valve Iv'e coded  a shit workaround in my updater.
 
 
  BEFORE:
  {
  'Game' : 'Day of Defeat: Source PIPE',
  'VersCheckAppID' : '232290',
  'UpdateAppID' : '232290',
  'Updater' : UDTA,
  'MasterServer' : 'dods_pipe',
  'VersionCheckable' : True,
  'steaminf' : 'dod/steam.inf',
  'VersionCheckRegex' : REGEX_NORMAL
  },
 
  AFTER:
  {
  'Game' : 'Day of Defeat: Source PIPE',
  'VersCheckAppID' : '300',
  'UpdateAppID' : '232290',
  'Updater' : UDTA,
  'MasterServer' : 'dods_pipe',
  'VersionCheckable' : True,
  'steaminf' : 'dod/steam.inf',
  'VersionCheckRegex' : REGEX_NORMAL
  },
 
 
  Output:
 
 
 +-+-+---+--+---+-+
  | Day of Defeat: Source PIPE  | 232290  | Nein
   | 1702177  | 1717992   | updatetool_anon |
 
 
 +-+-+---+--+---+-+
 
 
  By the way UDTA is UpdateTool from Didrole. This tool works since 3
  weeks very well.
 
 
  Greetings DeaD_EyE
 
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  please visit:
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Re: [hlds] Suggestion and query regarding MOTD

2013-03-29 Thread Doctor McKay
Rumor that Valve is considering removing the MOTD
entirely.https://forums.alliedmods.net/showthread.php?p=1922141#post1922141

Because of this, I decided to compile a
listhttps://docs.google.com/document/d/14GFAlNwhtuoNq4XKqSFvPuAA7iZYmcztQiRT85FjTzU/edit?usp=sharingof
plugins that would entirely or partially break if this change was
made.



Doctor McKay
http://www.doctormckay.com
mc...@doctormckay.com


On Fri, Mar 29, 2013 at 2:27 PM, 1nsane 1nsane...@gmail.com wrote:

 Where did you hear this rumor from?


 On Fri, Mar 29, 2013 at 2:15 PM, Paul ubyu@gmail.com wrote:

 Disabling window.open(...)'s JavaScript function wouldn't effect pop-up
 screens, however if the rumor that I've heard is true then that would
 indeed be bad for such plugins, and could see the community shrink on TF2
 as a result.


 On 29 March 2013 16:42, Mart-Jan Reeuwijk mreeu...@yahoo.com wrote:


 Hmm, pop-up screens for plugins like !bp and many others are done by
 users, but its the server's plugin that pops the requested webpage to the
 client. I'd hate to see such go, unless some can be worked out with the
 steam overlay browser, but that would cause a lot of abuse is my guess.
 (servers loading up a huge site in there without the player aware etc).

 If it would be in the form of temporary links (bookmark) in the bar on
 top of the overlay browser, that those only get opened when the client
 clicks on them, that would end any form of abuse.

--
 *From:* Paul ubyu@gmail.com
 *To:* Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 *Sent:* Friday, 29 March 2013, 10:15

 *Subject:* Re: [hlds] Suggestion and query regarding MOTD

 Hi guys,
 Yes I understand what you're saying. That isn't what I mean though. I've
 heard rumors (yes, on a forum, not exactly a reliable source I know) that
 there are plans in the works to make a massive change to the MOTD so that
 it can't be used by server plugins mid-game, and that it will only be
 usable at the beginning (when you connect), presumably due to rare problems
 such as what I mentioned occurring on certain servers. I'm guessing the
 rumors aren't true, but even so I was suggesting that it if the rumors are
 true that instead of doing that you could fix the problem by disabling the
 functionality of JavaScript's window.open(...), alert(...) and confirm(...)
 functions. Disabling those three functions would prevent any webpages that
 are loaded in the MOTD from either making an additional popup window, or
 temporarily losing mouse focus in the game to an alert/confirm box.
 Hopefully I've made myself a little clearer now, I didn't mean Java, I do
 mean JavaScript.

 Many thanks,
 Paul.

 ___
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 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



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Re: [hlds] Suggestion and query regarding MOTD

2013-03-29 Thread 1nsane
Yes I already linked that thread earlier.


On Fri, Mar 29, 2013 at 4:30 PM, Doctor McKay mc...@doctormckay.com wrote:

 Rumor that Valve is considering removing the MOTD 
 entirely.https://forums.alliedmods.net/showthread.php?p=1922141#post1922141

 Because of this, I decided to compile a 
 listhttps://docs.google.com/document/d/14GFAlNwhtuoNq4XKqSFvPuAA7iZYmcztQiRT85FjTzU/edit?usp=sharingof
  plugins that would entirely or partially break if this change was made.



 Doctor McKay
 http://www.doctormckay.com
 mc...@doctormckay.com


 On Fri, Mar 29, 2013 at 2:27 PM, 1nsane 1nsane...@gmail.com wrote:

 Where did you hear this rumor from?


 On Fri, Mar 29, 2013 at 2:15 PM, Paul ubyu@gmail.com wrote:

 Disabling window.open(...)'s JavaScript function wouldn't effect pop-up
 screens, however if the rumor that I've heard is true then that would
 indeed be bad for such plugins, and could see the community shrink on TF2
 as a result.


 On 29 March 2013 16:42, Mart-Jan Reeuwijk mreeu...@yahoo.com wrote:


 Hmm, pop-up screens for plugins like !bp and many others are done by
 users, but its the server's plugin that pops the requested webpage to the
 client. I'd hate to see such go, unless some can be worked out with the
 steam overlay browser, but that would cause a lot of abuse is my guess.
 (servers loading up a huge site in there without the player aware etc).

 If it would be in the form of temporary links (bookmark) in the bar
 on top of the overlay browser, that those only get opened when the client
 clicks on them, that would end any form of abuse.

--
 *From:* Paul ubyu@gmail.com
 *To:* Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 *Sent:* Friday, 29 March 2013, 10:15

 *Subject:* Re: [hlds] Suggestion and query regarding MOTD

 Hi guys,
 Yes I understand what you're saying. That isn't what I mean though.
 I've heard rumors (yes, on a forum, not exactly a reliable source I know)
 that there are plans in the works to make a massive change to the MOTD so
 that it can't be used by server plugins mid-game, and that it will only be
 usable at the beginning (when you connect), presumably due to rare problems
 such as what I mentioned occurring on certain servers. I'm guessing the
 rumors aren't true, but even so I was suggesting that it if the rumors are
 true that instead of doing that you could fix the problem by disabling the
 functionality of JavaScript's window.open(...), alert(...) and confirm(...)
 functions. Disabling those three functions would prevent any webpages that
 are loaded in the MOTD from either making an additional popup window, or
 temporarily losing mouse focus in the game to an alert/confirm box.
 Hopefully I've made myself a little clearer now, I didn't mean Java, I do
 mean JavaScript.

 Many thanks,
 Paul.

 ___
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 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



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Re: [hlds] Suggestion and query regarding MOTD

2013-03-29 Thread Paul
Excellent work, thanks for that contribution, that's quite a list!


On 29 March 2013 20:30, Doctor McKay mc...@doctormckay.com wrote:

 Rumor that Valve is considering removing the MOTD 
 entirely.https://forums.alliedmods.net/showthread.php?p=1922141#post1922141

 Because of this, I decided to compile a 
 listhttps://docs.google.com/document/d/14GFAlNwhtuoNq4XKqSFvPuAA7iZYmcztQiRT85FjTzU/edit?usp=sharingof
  plugins that would entirely or partially break if this change was made.



 Doctor McKay
 http://www.doctormckay.com
 mc...@doctormckay.com


 On Fri, Mar 29, 2013 at 2:27 PM, 1nsane 1nsane...@gmail.com wrote:

 Where did you hear this rumor from?


 On Fri, Mar 29, 2013 at 2:15 PM, Paul ubyu@gmail.com wrote:

 Disabling window.open(...)'s JavaScript function wouldn't effect pop-up
 screens, however if the rumor that I've heard is true then that would
 indeed be bad for such plugins, and could see the community shrink on TF2
 as a result.


 On 29 March 2013 16:42, Mart-Jan Reeuwijk mreeu...@yahoo.com wrote:


 Hmm, pop-up screens for plugins like !bp and many others are done by
 users, but its the server's plugin that pops the requested webpage to the
 client. I'd hate to see such go, unless some can be worked out with the
 steam overlay browser, but that would cause a lot of abuse is my guess.
 (servers loading up a huge site in there without the player aware etc).

 If it would be in the form of temporary links (bookmark) in the bar
 on top of the overlay browser, that those only get opened when the client
 clicks on them, that would end any form of abuse.

--
 *From:* Paul ubyu@gmail.com
 *To:* Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 *Sent:* Friday, 29 March 2013, 10:15

 *Subject:* Re: [hlds] Suggestion and query regarding MOTD

 Hi guys,
 Yes I understand what you're saying. That isn't what I mean though.
 I've heard rumors (yes, on a forum, not exactly a reliable source I know)
 that there are plans in the works to make a massive change to the MOTD so
 that it can't be used by server plugins mid-game, and that it will only be
 usable at the beginning (when you connect), presumably due to rare problems
 such as what I mentioned occurring on certain servers. I'm guessing the
 rumors aren't true, but even so I was suggesting that it if the rumors are
 true that instead of doing that you could fix the problem by disabling the
 functionality of JavaScript's window.open(...), alert(...) and confirm(...)
 functions. Disabling those three functions would prevent any webpages that
 are loaded in the MOTD from either making an additional popup window, or
 temporarily losing mouse focus in the game to an alert/confirm box.
 Hopefully I've made myself a little clearer now, I didn't mean Java, I do
 mean JavaScript.

 Many thanks,
 Paul.

 ___
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 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



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Re: [hlds] Suggestion and query regarding MOTD

2013-03-29 Thread ics
It's another kick in the face for some if MOTD is being removed. 
Instead, it should be re-invented. However about no one reads motd 
unless they have to.


Some mods need it badly, some don't. Personally i would settle for 
something like L4D series have, a banner and some text about the server 
 community. There was talk back then to add a button similiar like L4D2 
has to allow people directly to join to the steamcommunity that the 
server has on it's configs. That never came to pass and it has been 2+ 
years.


I could care less about Pinion but it seems to be the main cause for 
things like this to happen. Dammit.


-ics

Doctor McKay kirjoitti:
Rumor that Valve is considering removing the MOTD entirely. 
https://forums.alliedmods.net/showthread.php?p=1922141#post1922141


Because of this, I decided to compile a list 
https://docs.google.com/document/d/14GFAlNwhtuoNq4XKqSFvPuAA7iZYmcztQiRT85FjTzU/edit?usp=sharing 
of plugins that would entirely or partially break if this change was made.




Doctor McKay
http://www.doctormckay.com
mc...@doctormckay.com mailto:mc...@doctormckay.com


On Fri, Mar 29, 2013 at 2:27 PM, 1nsane 1nsane...@gmail.com 
mailto:1nsane...@gmail.com wrote:


Where did you hear this rumor from?


On Fri, Mar 29, 2013 at 2:15 PM, Paul ubyu@gmail.com
mailto:ubyu@gmail.com wrote:

Disabling window.open(...)'s JavaScript function wouldn't
effect pop-up screens, however if the rumor that I've heard is
true then that would indeed be bad for such plugins, and could
see the community shrink on TF2 as a result.


On 29 March 2013 16:42, Mart-Jan Reeuwijk mreeu...@yahoo.com
mailto:mreeu...@yahoo.com wrote:


Hmm, pop-up screens for plugins like !bp and many others
are done by users, but its the server's plugin that pops
the requested webpage to the client. I'd hate to see such
go, unless some can be worked out with the steam overlay
browser, but that would cause a lot of abuse is my guess.
(servers loading up a huge site in there without the
player aware etc).

If it would be in the form of temporary links (bookmark)
in the bar on top of the overlay browser, that those only
get opened when the client clicks on them, that would end
any form of abuse.



*From:* Paul ubyu@gmail.com
mailto:ubyu@gmail.com
*To:* Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
mailto:hlds@list.valvesoftware.com
*Sent:* Friday, 29 March 2013, 10:15

*Subject:* Re: [hlds] Suggestion and query regarding MOTD

Hi guys,
Yes I understand what you're saying. That isn't what I
mean though. I've heard rumors (yes, on a forum, not
exactly a reliable source I know) that there are plans
in the works to make a massive change to the MOTD so
that it can't be used by server plugins mid-game, and
that it will only be usable at the beginning (when you
connect), presumably due to rare problems such as what
I mentioned occurring on certain servers. I'm guessing
the rumors aren't true, but even so I was suggesting
that it if the rumors are true that instead of doing
that you could fix the problem by disabling the
functionality of JavaScript's window.open(...),
alert(...) and confirm(...) functions. Disabling those
three functions would prevent any webpages that are
loaded in the MOTD from either making an additional
popup window, or temporarily losing mouse focus in the
game to an alert/confirm box. Hopefully I've made
myself a little clearer now, I didn't mean Java, I do
mean JavaScript.

Many thanks,
Paul.

___
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the list archives, please visit:
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Re: [hlds] Suggestion and query regarding MOTD

2013-03-29 Thread Paul
If this is all true, Pinion could solve their problems by doing more with
JavaScript and possibly Flash to verify if a user is actually viewing the
ad. One great example is using JavaScript's onmousemove event. Everyone
shouldn't be restricted/punished with a rumored MOTD change just because of
Pinion's ad security being flawed (supposedly). That's not our or Valve's
problem, that's their problem and there are ways for them to fix it if
Pinion have half decent developers on their team.


On 29 March 2013 21:45, ics i...@ics-base.net wrote:

 It's another kick in the face for some if MOTD is being removed. Instead,
 it should be re-invented. However about no one reads motd unless they have
 to.

 Some mods need it badly, some don't. Personally i would settle for
 something like L4D series have, a banner and some text about the server 
 community. There was talk back then to add a button similiar like L4D2 has
 to allow people directly to join to the steamcommunity that the server has
 on it's configs. That never came to pass and it has been 2+ years.

 I could care less about Pinion but it seems to be the main cause for
 things like this to happen. Dammit.

 -ics

 Doctor McKay kirjoitti:

 Rumor that Valve is considering removing the MOTD entirely. 
 https://forums.alliedmods.**net/showthread.php?p=1922141#**post1922141https://forums.alliedmods.net/showthread.php?p=1922141#post1922141
 

 Because of this, I decided to compile a list https://docs.google.com/**
 document/d/**14GFAlNwhtuoNq4XKqSFvPuAA7iZYm**cztQiRT85FjTzU/edit?usp=**
 sharinghttps://docs.google.com/document/d/14GFAlNwhtuoNq4XKqSFvPuAA7iZYmcztQiRT85FjTzU/edit?usp=sharing
 of plugins that would entirely or partially break if this change was made.



 Doctor McKay
 http://www.doctormckay.com
 mc...@doctormckay.com mailto:mc...@doctormckay.com



 On Fri, Mar 29, 2013 at 2:27 PM, 1nsane 1nsane...@gmail.com mailto:
 1nsane...@gmail.com wrote:

 Where did you hear this rumor from?


 On Fri, Mar 29, 2013 at 2:15 PM, Paul ubyu@gmail.com
 mailto:ubyu@gmail.com wrote:

 Disabling window.open(...)'s JavaScript function wouldn't
 effect pop-up screens, however if the rumor that I've heard is
 true then that would indeed be bad for such plugins, and could
 see the community shrink on TF2 as a result.


 On 29 March 2013 16:42, Mart-Jan Reeuwijk mreeu...@yahoo.com
 mailto:mreeu...@yahoo.com wrote:


 Hmm, pop-up screens for plugins like !bp and many others
 are done by users, but its the server's plugin that pops
 the requested webpage to the client. I'd hate to see such
 go, unless some can be worked out with the steam overlay
 browser, but that would cause a lot of abuse is my guess.
 (servers loading up a huge site in there without the
 player aware etc).

 If it would be in the form of temporary links (bookmark)
 in the bar on top of the overlay browser, that those only
 get opened when the client clicks on them, that would end
 any form of abuse.

 --**
 --**
 *From:* Paul ubyu@gmail.com
 mailto:ubyu@gmail.com
 *To:* Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 
 mailto:hlds@list.**valvesoftware.comhlds@list.valvesoftware.com
 
 *Sent:* Friday, 29 March 2013, 10:15

 *Subject:* Re: [hlds] Suggestion and query regarding MOTD


 Hi guys,
 Yes I understand what you're saying. That isn't what I
 mean though. I've heard rumors (yes, on a forum, not
 exactly a reliable source I know) that there are plans
 in the works to make a massive change to the MOTD so
 that it can't be used by server plugins mid-game, and
 that it will only be usable at the beginning (when you
 connect), presumably due to rare problems such as what
 I mentioned occurring on certain servers. I'm guessing
 the rumors aren't true, but even so I was suggesting
 that it if the rumors are true that instead of doing
 that you could fix the problem by disabling the
 functionality of JavaScript's window.open(...),
 alert(...) and confirm(...) functions. Disabling those
 three functions would prevent any webpages that are
 loaded in the MOTD from either making an additional
 popup window, or temporarily losing mouse focus in the
 game to an alert/confirm box. Hopefully I've made
 myself a little clearer now, I didn't mean Java, I do
 mean JavaScript.

 

Re: [hlds] Suggestion and query regarding MOTD

2013-03-29 Thread Nomaan Ahmad
I agree with Paul. Pinion needs to be changed if someone cheats their
system like this.

On 29 March 2013 21:52, Paul ubyu@gmail.com wrote:

 If this is all true, Pinion could solve their problems by doing more with
 JavaScript and possibly Flash to verify if a user is actually viewing the
 ad. One great example is using JavaScript's onmousemove event. Everyone
 shouldn't be restricted/punished with a rumored MOTD change just because of
 Pinion's ad security being flawed (supposedly). That's not our or Valve's
 problem, that's their problem and there are ways for them to fix it if
 Pinion have half decent developers on their team.


 On 29 March 2013 21:45, ics i...@ics-base.net wrote:

 It's another kick in the face for some if MOTD is being removed. Instead,
 it should be re-invented. However about no one reads motd unless they have
 to.

 Some mods need it badly, some don't. Personally i would settle for
 something like L4D series have, a banner and some text about the server 
 community. There was talk back then to add a button similiar like L4D2 has
 to allow people directly to join to the steamcommunity that the server has
 on it's configs. That never came to pass and it has been 2+ years.

 I could care less about Pinion but it seems to be the main cause for
 things like this to happen. Dammit.

 -ics

 Doctor McKay kirjoitti:

 Rumor that Valve is considering removing the MOTD entirely. 
 https://forums.alliedmods.**net/showthread.php?p=1922141#**post1922141https://forums.alliedmods.net/showthread.php?p=1922141#post1922141
 

 Because of this, I decided to compile a list https://docs.google.com/**
 document/d/**14GFAlNwhtuoNq4XKqSFvPuAA7iZYm**cztQiRT85FjTzU/edit?usp=**
 sharinghttps://docs.google.com/document/d/14GFAlNwhtuoNq4XKqSFvPuAA7iZYmcztQiRT85FjTzU/edit?usp=sharing
 of plugins that would entirely or partially break if this change was made.



 Doctor McKay
 http://www.doctormckay.com
 mc...@doctormckay.com mailto:mc...@doctormckay.com



 On Fri, Mar 29, 2013 at 2:27 PM, 1nsane 1nsane...@gmail.com mailto:
 1nsane...@gmail.com wrote:

 Where did you hear this rumor from?


 On Fri, Mar 29, 2013 at 2:15 PM, Paul ubyu@gmail.com
 mailto:ubyu@gmail.com wrote:

 Disabling window.open(...)'s JavaScript function wouldn't
 effect pop-up screens, however if the rumor that I've heard is
 true then that would indeed be bad for such plugins, and could
 see the community shrink on TF2 as a result.


 On 29 March 2013 16:42, Mart-Jan Reeuwijk mreeu...@yahoo.com
 mailto:mreeu...@yahoo.com wrote:


 Hmm, pop-up screens for plugins like !bp and many others
 are done by users, but its the server's plugin that pops
 the requested webpage to the client. I'd hate to see such
 go, unless some can be worked out with the steam overlay
 browser, but that would cause a lot of abuse is my guess.
 (servers loading up a huge site in there without the
 player aware etc).

 If it would be in the form of temporary links (bookmark)
 in the bar on top of the overlay browser, that those only
 get opened when the client clicks on them, that would end
 any form of abuse.

 --**
 --**
 *From:* Paul ubyu@gmail.com
 mailto:ubyu@gmail.com
 *To:* Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 
 mailto:hlds@list.**valvesoftware.comhlds@list.valvesoftware.com
 
 *Sent:* Friday, 29 March 2013, 10:15

 *Subject:* Re: [hlds] Suggestion and query regarding MOTD


 Hi guys,
 Yes I understand what you're saying. That isn't what I
 mean though. I've heard rumors (yes, on a forum, not
 exactly a reliable source I know) that there are plans
 in the works to make a massive change to the MOTD so
 that it can't be used by server plugins mid-game, and
 that it will only be usable at the beginning (when you
 connect), presumably due to rare problems such as what
 I mentioned occurring on certain servers. I'm guessing
 the rumors aren't true, but even so I was suggesting
 that it if the rumors are true that instead of doing
 that you could fix the problem by disabling the
 functionality of JavaScript's window.open(...),
 alert(...) and confirm(...) functions. Disabling those
 three functions would prevent any webpages that are
 loaded in the MOTD from either making an additional
 popup window, or temporarily losing mouse focus in the
 

Re: [hlds] Suggestion and query regarding MOTD

2013-03-29 Thread List User
Wasn't Pinion claiming VALVe is working with them? If so, why would a 
VAVLe employee say that they are going to drop the MOTD feature. Doesn't 
make sense.



On 3/29/2013 6:10 PM, Nomaan Ahmad wrote:
I agree with Paul. Pinion needs to be changed if someone cheats their 
system like this.


On 29 March 2013 21:52, Paul ubyu@gmail.com 
mailto:ubyu@gmail.com wrote:


If this is all true, Pinion could solve their problems by doing
more with JavaScript and possibly Flash to verify if a user is
actually viewing the ad. One great example is using JavaScript's
onmousemove event. Everyone shouldn't be restricted/punished with
a rumored MOTD change just because of Pinion's ad security being
flawed (supposedly). That's not our or Valve's problem, that's
their problem and there are ways for them to fix it if Pinion have
half decent developers on their team.


On 29 March 2013 21:45, ics i...@ics-base.net
mailto:i...@ics-base.net wrote:

It's another kick in the face for some if MOTD is being
removed. Instead, it should be re-invented. However about no
one reads motd unless they have to.

Some mods need it badly, some don't. Personally i would settle
for something like L4D series have, a banner and some text
about the server  community. There was talk back then to add
a button similiar like L4D2 has to allow people directly to
join to the steamcommunity that the server has on it's
configs. That never came to pass and it has been 2+ years.

I could care less about Pinion but it seems to be the main
cause for things like this to happen. Dammit.

-ics

Doctor McKay kirjoitti:

Rumor that Valve is considering removing the MOTD
entirely.
https://forums.alliedmods.net/showthread.php?p=1922141#post1922141

Because of this, I decided to compile a list

https://docs.google.com/document/d/14GFAlNwhtuoNq4XKqSFvPuAA7iZYmcztQiRT85FjTzU/edit?usp=sharing
of plugins that would entirely or partially break if this
change was made.



Doctor McKay
http://www.doctormckay.com
mc...@doctormckay.com mailto:mc...@doctormckay.com
mailto:mc...@doctormckay.com mailto:mc...@doctormckay.com



On Fri, Mar 29, 2013 at 2:27 PM, 1nsane
1nsane...@gmail.com mailto:1nsane...@gmail.com
mailto:1nsane...@gmail.com mailto:1nsane...@gmail.com
wrote:

Where did you hear this rumor from?


On Fri, Mar 29, 2013 at 2:15 PM, Paul
ubyu@gmail.com mailto:ubyu@gmail.com
mailto:ubyu@gmail.com
mailto:ubyu@gmail.com wrote:

Disabling window.open(...)'s JavaScript function
wouldn't
effect pop-up screens, however if the rumor that
I've heard is
true then that would indeed be bad for such
plugins, and could
see the community shrink on TF2 as a result.


On 29 March 2013 16:42, Mart-Jan Reeuwijk
mreeu...@yahoo.com mailto:mreeu...@yahoo.com
mailto:mreeu...@yahoo.com
mailto:mreeu...@yahoo.com wrote:


Hmm, pop-up screens for plugins like !bp and
many others
are done by users, but its the server's plugin
that pops
the requested webpage to the client. I'd hate
to see such
go, unless some can be worked out with the
steam overlay
browser, but that would cause a lot of abuse
is my guess.
(servers loading up a huge site in there
without the
player aware etc).

If it would be in the form of temporary
links (bookmark)
in the bar on top of the overlay browser, that
those only
get opened when the client clicks on them,
that would end
any form of abuse.

   


*From:* Paul ubyu@gmail.com
mailto:ubyu@gmail.com
mailto:ubyu@gmail.com
mailto:ubyu@gmail.com
*To:* Half-Life dedicated Win32 server
mailing list
hlds@list.valvesoftware.com
mailto:hlds@list.valvesoftware.com
mailto:hlds@list.valvesoftware.com
mailto:hlds@list.valvesoftware.com
*Sent:* Friday, 29 March 2013, 10:15

   

Re: [hlds] Suggestion and query regarding MOTD

2013-03-29 Thread Nomaan Ahmad
Its about the hidden motd, pinion uses this feature to probably remove ads
after the client has viewed it. We use that feature to set a url to allow
clients to tune in to streaming radio and other things... I dont think this
should be removed. Pinion should fix their bloody hit system. Its been
failing a lot lately.

On 29 March 2013 22:13, List User l...@redspeedservers.com wrote:

  Wasn't Pinion claiming VALVe is working with them? If so, why would a
 VAVLe employee say that they are going to drop the MOTD feature. Doesn't
 make sense.



 On 3/29/2013 6:10 PM, Nomaan Ahmad wrote:

 I agree with Paul. Pinion needs to be changed if someone cheats their
 system like this.

 On 29 March 2013 21:52, Paul ubyu@gmail.com wrote:

 If this is all true, Pinion could solve their problems by doing more with
 JavaScript and possibly Flash to verify if a user is actually viewing the
 ad. One great example is using JavaScript's onmousemove event. Everyone
 shouldn't be restricted/punished with a rumored MOTD change just because of
 Pinion's ad security being flawed (supposedly). That's not our or Valve's
 problem, that's their problem and there are ways for them to fix it if
 Pinion have half decent developers on their team.


 On 29 March 2013 21:45, ics i...@ics-base.net wrote:

 It's another kick in the face for some if MOTD is being removed.
 Instead, it should be re-invented. However about no one reads motd unless
 they have to.

 Some mods need it badly, some don't. Personally i would settle for
 something like L4D series have, a banner and some text about the server 
 community. There was talk back then to add a button similiar like L4D2 has
 to allow people directly to join to the steamcommunity that the server has
 on it's configs. That never came to pass and it has been 2+ years.

 I could care less about Pinion but it seems to be the main cause for
 things like this to happen. Dammit.

 -ics

 Doctor McKay kirjoitti:

 Rumor that Valve is considering removing the MOTD entirely. 
 https://forums.alliedmods.net/showthread.php?p=1922141#post1922141

 Because of this, I decided to compile a list 
 https://docs.google.com/document/d/14GFAlNwhtuoNq4XKqSFvPuAA7iZYmcztQiRT85FjTzU/edit?usp=sharing
 of plugins that would entirely or partially break if this change was made.



 Doctor McKay
 http://www.doctormckay.com
 mc...@doctormckay.com mailto:mc...@doctormckay.com



 On Fri, Mar 29, 2013 at 2:27 PM, 1nsane 1nsane...@gmail.com mailto:
 1nsane...@gmail.com wrote:

 Where did you hear this rumor from?


 On Fri, Mar 29, 2013 at 2:15 PM, Paul ubyu@gmail.com
  mailto:ubyu@gmail.com wrote:

 Disabling window.open(...)'s JavaScript function wouldn't
 effect pop-up screens, however if the rumor that I've heard is
 true then that would indeed be bad for such plugins, and could
 see the community shrink on TF2 as a result.


 On 29 March 2013 16:42, Mart-Jan Reeuwijk mreeu...@yahoo.com
  mailto:mreeu...@yahoo.com wrote:


 Hmm, pop-up screens for plugins like !bp and many others
 are done by users, but its the server's plugin that pops
 the requested webpage to the client. I'd hate to see such
 go, unless some can be worked out with the steam overlay
 browser, but that would cause a lot of abuse is my guess.
 (servers loading up a huge site in there without the
 player aware etc).

 If it would be in the form of temporary links (bookmark)
 in the bar on top of the overlay browser, that those only
 get opened when the client clicks on them, that would end
 any form of abuse.


 
 *From:* Paul ubyu@gmail.com
 mailto:ubyu@gmail.com
 *To:* Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 mailto:hlds@list.valvesoftware.com
 *Sent:* Friday, 29 March 2013, 10:15

 *Subject:* Re: [hlds] Suggestion and query regarding
 MOTD


 Hi guys,
 Yes I understand what you're saying. That isn't what I
 mean though. I've heard rumors (yes, on a forum, not
 exactly a reliable source I know) that there are plans
 in the works to make a massive change to the MOTD so
 that it can't be used by server plugins mid-game, and
 that it will only be usable at the beginning (when you
 connect), presumably due to rare problems such as what
 I mentioned occurring on certain servers. I'm guessing
 the rumors aren't true, but even so I was suggesting
 that it if the rumors are true that instead of doing
 that you could fix the problem by disabling the
  

[hlds] Team Fortress Classic beta released

2013-03-29 Thread Alfred Reynolds
We have now converted Team Fortress Classic to the new SteamPipe beta, you can 
get a dedicated install for it by using the following command line:
steamcmd +logon anonymous +force_install_dir ..\hlds +app_set_config 90 mod tfc 
+app_update 90 +quit

Note the +app_set_config 90 mod tfc command, this is opting that install into 
getting the bits for tfc. Future updates for other dedicated servers will add 
more options to this list, and you will be able to install multiple mods to the 
same folder if you wish. To install multiple games in the same folder just 
separate the mod name by a comma. For example, to install both TFC and CZ use 
the following:
 +app_set_config 90 mod czero,tfc

- Alfred

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Suggestion and query regarding MOTD

2013-03-29 Thread Mart-Jan Reeuwijk
Pinnion recently added such to their plugin, after on SPUF was a thread on how 
to block their adds, with nice features. Adding to the fire was that if the 
player had latest version of Flash 
installed, the client crashed when starting to play some Pinnion flash. 

So they added a mandatory timer, that players cannot join a team till a timeout 
has occurred of 30 seconds or so.

So now I read on this rumor that Valve is considering to block server plugins 
to push a MOTD to a client...  hmmm. 

Think a simpler solution would be to let display above the MOTD a line along 
this:

You are viewsing the MOTD, you can disable viewing the MOTD via options, 
etc 

Or, more eloquent: a setting per server for the client to show the MOTD or not. 
So on Pinneon servers , they can be disabled, but on for example trade servers 
enabled.





 From: Paul ubyu@gmail.com
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com 
Sent: Friday, 29 March 2013, 22:52
Subject: Re: [hlds] Suggestion and query regarding MOTD
 

If this is all true, Pinion could solve their problems by doing more with 
JavaScript and possibly Flash to verify if a user is actually viewing the ad. 
One great example is using JavaScript's onmousemove event. Everyone shouldn't 
be restricted/punished with a rumored MOTD change just because of Pinion's ad 
security being flawed (supposedly). That's not our or Valve's problem, that's 
their problem and there are ways for them to fix it if Pinion have half decent 
developers on their team.



On 29 March 2013 21:45, ics i...@ics-base.net wrote:

It's another kick in the face for some if MOTD is being removed. Instead, it 
should be re-invented. However about no one reads motd unless they have to.

Some mods need it badly, some don't. Personally i would settle for something 
like L4D series have, a banner and some text about the server  community. 
There was talk back then to add a button similiar like L4D2 has to allow 
people directly to join to the steamcommunity that the server has on it's 
configs. That never came to pass and it has been 2+ years.

I could care less about Pinion but it seems to be the main cause for things 
like this to happen. Dammit.

-ics

Doctor McKay kirjoitti:

Rumor that Valve is considering removing the MOTD entirely. 
https://forums.alliedmods.net/showthread.php?p=1922141#post1922141

Because of this, I decided to compile a list 
https://docs.google.com/document/d/14GFAlNwhtuoNq4XKqSFvPuAA7iZYmcztQiRT85FjTzU/edit?usp=sharing
 of plugins that would entirely or partially break if this change was made.



Doctor McKay
http://www.doctormckay.com
mc...@doctormckay.com mailto:mc...@doctormckay.com



On Fri, Mar 29, 2013 at 2:27 PM, 1nsane 1nsane...@gmail.com 
mailto:1nsane...@gmail.com wrote:

    Where did you hear this rumor from?


    On Fri, Mar 29, 2013 at 2:15 PM, Paul ubyu@gmail.com

    mailto:ubyu@gmail.com wrote:

        Disabling window.open(...)'s JavaScript function wouldn't
        effect pop-up screens, however if the rumor that I've heard is
        true then that would indeed be bad for such plugins, and could
        see the community shrink on TF2 as a result.


        On 29 March 2013 16:42, Mart-Jan Reeuwijk mreeu...@yahoo.com

        mailto:mreeu...@yahoo.com wrote:


            Hmm, pop-up screens for plugins like !bp and many others
            are done by users, but its the server's plugin that pops
            the requested webpage to the client. I'd hate to see such
            go, unless some can be worked out with the steam overlay
            browser, but that would cause a lot of abuse is my guess.
            (servers loading up a huge site in there without the
            player aware etc).

            If it would be in the form of temporary links (bookmark)
            in the bar on top of the overlay browser, that those only
            get opened when the client clicks on them, that would end
            any form of abuse.


                

                *From:* Paul ubyu@gmail.com
                mailto:ubyu@gmail.com
                *To:* Half-Life dedicated Win32 server mailing list
                hlds@list.valvesoftware.com
                mailto:hlds@list.valvesoftware.com
                *Sent:* Friday, 29 March 2013, 10:15

                *Subject:* Re: [hlds] Suggestion and query regarding MOTD


                Hi guys,
                Yes I understand what you're saying. That isn't what I
                mean though. I've heard rumors (yes, on a forum, not
                exactly a reliable source I know) that there are plans
                in the works to make a massive change to the MOTD so
                that it can't be used by server plugins mid-game, and
                that it will only be usable at the beginning (when you
                connect), presumably due to 

Re: [hlds] Team Fortress Classic beta released (plus dmc, ricochet and opfor)

2013-03-29 Thread Alfred Reynolds
I've also added Deathmatch Classic, Ricochet and Opposing Force to the beta, 
the mod keys are:
Deathmatch Classic - dmc
Ricochet - ricochet
Half-Life: Opposing force - gearbox

This command line will grab all 3:
steamcmd +logon anonymous +force_install_dir ..\hlds +app_set_config 90 mod 
dmc,ricochet,gearbox +app_update 90 +quit



-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Friday, March 29, 2013 3:34 PM
To: hlds@list.valvesoftware.com; Half-Life dedicated Linux server mailing list 
(hlds_li...@list.valvesoftware.com)
Subject: [hlds_linux] Team Fortress Classic beta released

We have now converted Team Fortress Classic to the new SteamPipe beta, you can 
get a dedicated install for it by using the following command line:
steamcmd +logon anonymous +force_install_dir ..\hlds +app_set_config 90 mod tfc 
+app_update 90 +quit

Note the +app_set_config 90 mod tfc command, this is opting that install into 
getting the bits for tfc. Future updates for other dedicated servers will add 
more options to this list, and you will be able to install multiple mods to the 
same folder if you wish. To install multiple games in the same folder just 
separate the mod name by a comma. For example, to install both TFC and CZ use 
the following:
 +app_set_config 90 mod czero,tfc

- Alfred

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Suggestion and query regarding MOTD

2013-03-29 Thread The Supreme Commander
Another possible solution is to implement functionality similar to
redirects - a user has to press a key in order to allow the MOTD window to
be displayed.

That's probably the easiest solution and doesn't harm the useful plugins
significantly if at all.


On Fri, Mar 29, 2013 at 7:16 PM, Mart-Jan Reeuwijk mreeu...@yahoo.comwrote:

 Pinnion recently added such to their plugin, after on SPUF was a thread on
 how to block their adds, with nice features. Adding to the fire was that if
 the player had latest version of Flash installed, the client crashed when
 starting to play some Pinnion flash.

 So they added a mandatory timer, that players cannot join a team till a
 timeout has occurred of 30 seconds or so.

 So now I read on this rumor that Valve is considering to block server
 plugins to push a MOTD to a client...  hmmm.

 Think a simpler solution would be to let display above the MOTD a line
 along this:

 You are viewsing the MOTD, you can disable viewing the MOTD via
 options, etc

 Or, more eloquent: a setting per server for the client to show the MOTD or
 not. So on Pinneon servers , they can be disabled, but on for example trade
 servers enabled.


--
 *From:* Paul ubyu@gmail.com
 *To:* Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 *Sent:* Friday, 29 March 2013, 22:52
 *Subject:* Re: [hlds] Suggestion and query regarding MOTD

 If this is all true, Pinion could solve their problems by doing more with
 JavaScript and possibly Flash to verify if a user is actually viewing the
 ad. One great example is using JavaScript's onmousemove event. Everyone
 shouldn't be restricted/punished with a rumored MOTD change just because of
 Pinion's ad security being flawed (supposedly). That's not our or Valve's
 problem, that's their problem and there are ways for them to fix it if
 Pinion have half decent developers on their team.


 On 29 March 2013 21:45, ics i...@ics-base.net wrote:

 It's another kick in the face for some if MOTD is being removed. Instead,
 it should be re-invented. However about no one reads motd unless they have
 to.

 Some mods need it badly, some don't. Personally i would settle for
 something like L4D series have, a banner and some text about the server 
 community. There was talk back then to add a button similiar like L4D2 has
 to allow people directly to join to the steamcommunity that the server has
 on it's configs. That never came to pass and it has been 2+ years.

 I could care less about Pinion but it seems to be the main cause for
 things like this to happen. Dammit.

 -ics

 Doctor McKay kirjoitti:

 Rumor that Valve is considering removing the MOTD entirely. 
 https://forums.alliedmods.**net/showthread.php?p=1922141#**post1922141https://forums.alliedmods.net/showthread.php?p=1922141#post1922141
 

 Because of this, I decided to compile a list https://docs.google.com/**
 document/d/**14GFAlNwhtuoNq4XKqSFvPuAA7iZYm**cztQiRT85FjTzU/edit?usp=**
 sharinghttps://docs.google.com/document/d/14GFAlNwhtuoNq4XKqSFvPuAA7iZYmcztQiRT85FjTzU/edit?usp=sharing
 of plugins that would entirely or partially break if this change was made.



 Doctor McKay
 http://www.doctormckay.com
 mc...@doctormckay.com mailto:mc...@doctormckay.com



 On Fri, Mar 29, 2013 at 2:27 PM, 1nsane 1nsane...@gmail.com mailto:
 1nsane...@gmail.com wrote:

 Where did you hear this rumor from?


 On Fri, Mar 29, 2013 at 2:15 PM, Paul ubyu@gmail.com
 mailto:ubyu@gmail.com wrote:

 Disabling window.open(...)'s JavaScript function wouldn't
 effect pop-up screens, however if the rumor that I've heard is
 true then that would indeed be bad for such plugins, and could
 see the community shrink on TF2 as a result.


 On 29 March 2013 16:42, Mart-Jan Reeuwijk mreeu...@yahoo.com
 mailto:mreeu...@yahoo.com wrote:


 Hmm, pop-up screens for plugins like !bp and many others
 are done by users, but its the server's plugin that pops
 the requested webpage to the client. I'd hate to see such
 go, unless some can be worked out with the steam overlay
 browser, but that would cause a lot of abuse is my guess.
 (servers loading up a huge site in there without the
 player aware etc).

 If it would be in the form of temporary links (bookmark)
 in the bar on top of the overlay browser, that those only
 get opened when the client clicks on them, that would end
 any form of abuse.

 --**
 --**
 *From:* Paul ubyu@gmail.com
 mailto:ubyu@gmail.com
 *To:* Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 
 mailto:hlds@list.**valvesoftware.comhlds@list.valvesoftware.com
 
 

Re: [hlds] Suggestion and query regarding MOTD

2013-03-29 Thread Mike Bohde
I can see how the need for external funds make pinion popular for
operators. Rather than give them a rough go of it for their choice in
plugin I just choose not to frequent servers that use pinion.



On Fri, Mar 29, 2013 at 5:45 PM, ics i...@ics-base.net wrote:

 It's another kick in the face for some if MOTD is being removed. Instead,
 it should be re-invented. However about no one reads motd unless they have
 to.

 Some mods need it badly, some don't. Personally i would settle for
 something like L4D series have, a banner and some text about the server 
 community. There was talk back then to add a button similiar like L4D2 has
 to allow people directly to join to the steamcommunity that the server has
 on it's configs. That never came to pass and it has been 2+ years.

 I could care less about Pinion but it seems to be the main cause for
 things like this to happen. Dammit.

 -ics



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Re: [hlds] Suggestion and query regarding MOTD

2013-03-29 Thread ics
I understand too that some pick it to get revenue to their servers. I 
wouldn't do it. Just seems very unfair to me for a whole bunch of mods 
to suffer partial or full strike due to Pinion.


-ics

Mike Bohde kirjoitti:
I can see how the need for external funds make pinion popular for 
operators. Rather than give them a rough go of it for their choice in 
plugin I just choose not to frequent servers that use pinion.




On Fri, Mar 29, 2013 at 5:45 PM, ics i...@ics-base.net 
mailto:i...@ics-base.net wrote:


It's another kick in the face for some if MOTD is being removed.
Instead, it should be re-invented. However about no one reads motd
unless they have to.

Some mods need it badly, some don't. Personally i would settle for
something like L4D series have, a banner and some text about the
server  community. There was talk back then to add a button
similiar like L4D2 has to allow people directly to join to the
steamcommunity that the server has on it's configs. That never
came to pass and it has been 2+ years.

I could care less about Pinion but it seems to be the main cause
for things like this to happen. Dammit.

-ics





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