[hlds] TF2 SteamPipe Beta spray issues
It seems I can't get sprays to work correctly in the new SteamPipe opt-in beta. I put a spray .vtf file containing the image I want in materials\vgui\logos\, and import the spray through the Multiplayer options tab. It recognizes my spray's name in the list, and cl_logofile shows this as my current spray, but the spray picture in the box either appears completely black (mind you, this is NOT the purple checkerboard, just black), or randomly flickers with my spray image appearing only slightly. I also can't see other player sprays, but I can hear people spraying on the walls (the spray can sound) and see them looking at invisible sprays. My sprays are also invisible. I have read that sprays are supposed to be downloading in the user_custom folder, but I do not see any .vtf files, only .dat files. What's interesting is, when you rename these .dat files to .vtf, they become viewable, but still don't work in-game. I have tried deleting these sprays from user_custom but they still appear invisible when I restart TF2. I have sprays enabled in Advanced Multiplayer Options, and r_decals is set to 4096, ensuring it's not disabled on my end. If it matters, my custom content download setting is set to Do not download custom sounds like it always has been. This never occurred prior to opting in the SteamPipe beta. Any comments on this? Are others experiencing this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF2 SteamPipe Beta spray issues
Do you know if the server you're on is on SteamPipe? Might be sv_pure comparability issues between the two versions. Players on my servers who hadn't opted into SteamPipe have reported that they can't use their custom models and skins and such, even though sv_pure is set to 0 (my servers are on SteamPipe). Probably a similar issue. Dr. McKay On Thursday, April 25, 2013, Brian Ahrendt wrote: It seems I can't get sprays to work correctly in the new SteamPipe opt-in beta. I put a spray .vtf file containing the image I want in materials\vgui\logos\, and import the spray through the Multiplayer options tab. It recognizes my spray's name in the list, and cl_logofile shows this as my current spray, but the spray picture in the box either appears completely black (mind you, this is NOT the purple checkerboard, just black), or randomly flickers with my spray image appearing only slightly. I also can't see other player sprays, but I can hear people spraying on the walls (the spray can sound) and see them looking at invisible sprays. My sprays are also invisible. I have read that sprays are supposed to be downloading in the user_custom folder, but I do not see any .vtf files, only .dat files. What's interesting is, when you rename these .dat files to .vtf, they become viewable, but still don't work in-game. I have tried deleting these sprays from user_custom but they still appear invisible when I restart TF2. I have sprays enabled in Advanced Multiplayer Options, and r_decals is set to 4096, ensuring it's not disabled on my end. If it matters, my custom content download setting is set to Do not download custom sounds like it always has been. This never occurred prior to opting in the SteamPipe beta. Any comments on this? Are others experiencing this? __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Doctor McKay http://www.doctormckay.com mc...@doctormckay.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory update to TF2 SteamPipe beta released
It seems that any plugins using GetPlayerEyePosition() are casing crashes. Spraytrace is one example. I would imagine SMAC has a component that does so as well. From: thesupremecommander thesupremec...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, April 24, 2013 10:40:34 PM Subject: Re: [hlds] Mandatory update to TF2 SteamPipe beta released I'll try reverting, then, but I did try dropping in the latest SM 1.5 snapshot earlier to no avail. I'll probably just stick with the core plugins until I can do more extensive testing. On Wed, Apr 24, 2013 at 9:07 PM, Nicholas Hastings psycho...@alliedmods.net wrote: SM does not officially support the beta version yet and will not until closer to its release, else it would be broken for the release version of the game. -- Nicholas Hastings AlliedMods.net thesupremecommander Wednesday, April 24, 2013 9:04 PM Is anybody getting constant crashing with SourceMod? I seem to be getting the standard segfault whenever someone joins the server and can't pin it onto any one plugin, although crashing consistently disappears when I strip down to the latest SM 1.6 and MM:S 1.10 snapshots. -- thesupremecommander (Steam) Chief Admin, SPUFserver Chief Admin, OverPowered League ___To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds Fletcher Dunn Tuesday, April 23, 2013 2:12 PM A mandatory update to the TF2 SteamPipe beta has been released. Although the update is "mandatory" (the PatchVersion has been bumped so you will need to upgrade your server in order to host clients running the latest version), your server will not automatically restart.Team Fortress 2:* Synced with release version of gameSource engine:* VPK tool: Fixed bug with drag-and-drop creating bogus VPK files that could not be located by the engine.* Default mapcycle file moved to cstrike/cfg/mapcyclefile_default.txt. It will be loaded if no mapcycle.txt file can be found and convar is set to default name.* Mapcycle file will be loaded from cstrike/cfg directory if it exists, falling back to root cstrike directory otherwise.* Mapcycle file can be loaded from cstrike/custom/xxx/cfg directory* Mapcycle file parsing allows C-style comments and blank lines___To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- thesupremecommander (Steam) Chief Admin, SPUFserver Chief Admin, OverPowered League ___To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory update to TF2 SteamPipe beta released
That's a SourceMod issue, not a Valve issue. On Apr 25, 2013 1:18 PM, Bjorn Wielens uniac...@yahoo.ca wrote: It seems that any plugins using GetPlayerEyePosition() are casing crashes. Spraytrace is one example. I would imagine SMAC has a component that does so as well. -- *From:* thesupremecommander thesupremec...@gmail.com *To:* Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com *Sent:* Wednesday, April 24, 2013 10:40:34 PM *Subject:* Re: [hlds] Mandatory update to TF2 SteamPipe beta released I'll try reverting, then, but I did try dropping in the latest SM 1.5 snapshot earlier to no avail. I'll probably just stick with the core plugins until I can do more extensive testing. On Wed, Apr 24, 2013 at 9:07 PM, Nicholas Hastings psycho...@alliedmods.net wrote: SM does not officially support the beta version yet and will not until closer to its release, else it would be broken for the release version of the game. -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net/ thesupremecommander thesupremec...@gmail.com Wednesday, April 24, 2013 9:04 PM Is anybody getting constant crashing with SourceMod? I seem to be getting the standard segfault whenever someone joins the server and can't pin it onto any one plugin, although crashing consistently disappears when I strip down to the latest SM 1.6 and MM:S 1.10 snapshots. -- thesupremecommander (Steamhttp://steamcommunity.com/id/thesupremecommander ) Chief Admin, SPUFserver http://steamcommunity.com/groups/spufpowered Chief Admin, OverPowered League http://comp.ovrpwrd.net/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds Fletcher Dunn fletch...@valvesoftware.com Tuesday, April 23, 2013 2:12 PM A mandatory update to the TF2 SteamPipe beta has been released. Although the update is mandatory (the PatchVersion has been bumped so you will need to upgrade your server in order to host clients running the latest version), your server will not automatically restart. Team Fortress 2: * Synced with release version of game Source engine: * VPK tool: Fixed bug with drag-and-drop creating bogus VPK files that could not be located by the engine. * Default mapcycle file moved to cstrike/cfg/mapcyclefile_default.txt. It will be loaded if no mapcycle.txt file can be found and convar is set to default name. * Mapcycle file will be loaded from cstrike/cfg directory if it exists, falling back to root cstrike directory otherwise. * Mapcycle file can be loaded from cstrike/custom/xxx/cfg directory * Mapcycle file parsing allows C-style comments and blank lines ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- thesupremecommander (Steamhttp://steamcommunity.com/id/thesupremecommander ) Chief Admin, SPUFserver http://steamcommunity.com/groups/spufpowered Chief Admin, OverPowered League http://comp.ovrpwrd.net/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds compose-unknown-contact.jpg___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory update to TF2 SteamPipe beta released
From what I understand there needs to be updated game data for steam pipe but they can't be synced in SM until its released. Sent from my iPhone 5 On Apr 25, 2013, at 1:18 PM, Bjorn Wielens uniac...@yahoo.ca wrote: It seems that any plugins using GetPlayerEyePosition() are casing crashes. Spraytrace is one example. I would imagine SMAC has a component that does so as well. From: thesupremecommander thesupremec...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, April 24, 2013 10:40:34 PM Subject: Re: [hlds] Mandatory update to TF2 SteamPipe beta released I'll try reverting, then, but I did try dropping in the latest SM 1.5 snapshot earlier to no avail. I'll probably just stick with the core plugins until I can do more extensive testing. On Wed, Apr 24, 2013 at 9:07 PM, Nicholas Hastings psycho...@alliedmods.net wrote: SM does not officially support the beta version yet and will not until closer to its release, else it would be broken for the release version of the game. -- Nicholas Hastings AlliedMods.net compose-unknown-contact.jpgthesupremecommander Wednesday, April 24, 2013 9:04 PM Is anybody getting constant crashing with SourceMod? I seem to be getting the standard segfault whenever someone joins the server and can't pin it onto any one plugin, although crashing consistently disappears when I strip down to the latest SM 1.6 and MM:S 1.10 snapshots. -- thesupremecommander (Steam) Chief Admin, SPUFserver Chief Admin, OverPowered League ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds compose-unknown-contact.jpgFletcher Dunn Tuesday, April 23, 2013 2:12 PM A mandatory update to the TF2 SteamPipe beta has been released. Although the update is mandatory (the PatchVersion has been bumped so you will need to upgrade your server in order to host clients running the latest version), your server will not automatically restart. Team Fortress 2: * Synced with release version of game Source engine: * VPK tool: Fixed bug with drag-and-drop creating bogus VPK files that could not be located by the engine. * Default mapcycle file moved to cstrike/cfg/mapcyclefile_default.txt. It will be loaded if no mapcycle.txt file can be found and convar is set to default name. * Mapcycle file will be loaded from cstrike/cfg directory if it exists, falling back to root cstrike directory otherwise. * Mapcycle file can be loaded from cstrike/custom/xxx/cfg directory * Mapcycle file parsing allows C-style comments and blank lines ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- thesupremecommander (Steam) Chief Admin, SPUFserver Chief Admin, OverPowered League ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory update to TF2 SteamPipe beta released
Yes, indeed, although I would point out that Valve's already told server owners to convert to SteamPipe in preparation for the update anyway, but that's not something to be argued over the mailing list. I think there is some beta gamedata floating around somewhere that I'll try out to see whether the issues are fixed. On Thu, Apr 25, 2013 at 4:20 PM, DontWannaName! ad...@topnotchclan.comwrote: From what I understand there needs to be updated game data for steam pipe but they can't be synced in SM until its released. Sent from my iPhone 5 On Apr 25, 2013, at 1:18 PM, Bjorn Wielens uniac...@yahoo.ca wrote: It seems that any plugins using GetPlayerEyePosition() are casing crashes. Spraytrace is one example. I would imagine SMAC has a component that does so as well. -- *From:* thesupremecommander thesupremec...@gmail.com *To:* Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com *Sent:* Wednesday, April 24, 2013 10:40:34 PM *Subject:* Re: [hlds] Mandatory update to TF2 SteamPipe beta released I'll try reverting, then, but I did try dropping in the latest SM 1.5 snapshot earlier to no avail. I'll probably just stick with the core plugins until I can do more extensive testing. On Wed, Apr 24, 2013 at 9:07 PM, Nicholas Hastings psycho...@alliedmods.net wrote: SM does not officially support the beta version yet and will not until closer to its release, else it would be broken for the release version of the game. -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net/ compose-unknown-contact.jpg thesupremecommander thesupremec...@gmail.com Wednesday, April 24, 2013 9:04 PM Is anybody getting constant crashing with SourceMod? I seem to be getting the standard segfault whenever someone joins the server and can't pin it onto any one plugin, although crashing consistently disappears when I strip down to the latest SM 1.6 and MM:S 1.10 snapshots. -- thesupremecommander (Steamhttp://steamcommunity.com/id/thesupremecommander ) Chief Admin, SPUFserver http://steamcommunity.com/groups/spufpowered Chief Admin, OverPowered League http://comp.ovrpwrd.net/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds compose-unknown-contact.jpg Fletcher Dunn fletch...@valvesoftware.com Tuesday, April 23, 2013 2:12 PM A mandatory update to the TF2 SteamPipe beta has been released. Although the update is mandatory (the PatchVersion has been bumped so you will need to upgrade your server in order to host clients running the latest version), your server will not automatically restart. Team Fortress 2: * Synced with release version of game Source engine: * VPK tool: Fixed bug with drag-and-drop creating bogus VPK files that could not be located by the engine. * Default mapcycle file moved to cstrike/cfg/mapcyclefile_default.txt. It will be loaded if no mapcycle.txt file can be found and convar is set to default name. * Mapcycle file will be loaded from cstrike/cfg directory if it exists, falling back to root cstrike directory otherwise. * Mapcycle file can be loaded from cstrike/custom/xxx/cfg directory * Mapcycle file parsing allows C-style comments and blank lines ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- thesupremecommander (Steamhttp://steamcommunity.com/id/thesupremecommander ) Chief Admin, SPUFserver http://steamcommunity.com/groups/spufpowered Chief Admin, OverPowered League http://comp.ovrpwrd.net/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- thesupremecommander (Steamhttp://steamcommunity.com/id/thesupremecommander ) Chief Admin, SPUFserver http://steamcommunity.com/groups/spufpowered Chief Admin, OverPowered League http://comp.ovrpwrd.net/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] Mandatory update to TF2 SteamPipe beta released
For updated gamedata that's compatible with steampipe, see: https://github.com/RavuAlHemio/sourcemod-beta-gamedata It's an unofficial repo, so your mileage may vary, but I've had reports from multiple people that the gamedata is up to date with steampipe. On Thu, Apr 25, 2013 at 3:29 PM, thesupremecommander thesupremec...@gmail.com wrote: Yes, indeed, although I would point out that Valve's already told server owners to convert to SteamPipe in preparation for the update anyway, but that's not something to be argued over the mailing list. I think there is some beta gamedata floating around somewhere that I'll try out to see whether the issues are fixed. On Thu, Apr 25, 2013 at 4:20 PM, DontWannaName! ad...@topnotchclan.comwrote: From what I understand there needs to be updated game data for steam pipe but they can't be synced in SM until its released. Sent from my iPhone 5 On Apr 25, 2013, at 1:18 PM, Bjorn Wielens uniac...@yahoo.ca wrote: It seems that any plugins using GetPlayerEyePosition() are casing crashes. Spraytrace is one example. I would imagine SMAC has a component that does so as well. -- *From:* thesupremecommander thesupremec...@gmail.com *To:* Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com *Sent:* Wednesday, April 24, 2013 10:40:34 PM *Subject:* Re: [hlds] Mandatory update to TF2 SteamPipe beta released I'll try reverting, then, but I did try dropping in the latest SM 1.5 snapshot earlier to no avail. I'll probably just stick with the core plugins until I can do more extensive testing. On Wed, Apr 24, 2013 at 9:07 PM, Nicholas Hastings psycho...@alliedmods.net wrote: SM does not officially support the beta version yet and will not until closer to its release, else it would be broken for the release version of the game. -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net/ compose-unknown-contact.jpg thesupremecommander thesupremec...@gmail.com Wednesday, April 24, 2013 9:04 PM Is anybody getting constant crashing with SourceMod? I seem to be getting the standard segfault whenever someone joins the server and can't pin it onto any one plugin, although crashing consistently disappears when I strip down to the latest SM 1.6 and MM:S 1.10 snapshots. -- thesupremecommander (Steamhttp://steamcommunity.com/id/thesupremecommander ) Chief Admin, SPUFserver http://steamcommunity.com/groups/spufpowered Chief Admin, OverPowered League http://comp.ovrpwrd.net/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds compose-unknown-contact.jpg Fletcher Dunn fletch...@valvesoftware.com Tuesday, April 23, 2013 2:12 PM A mandatory update to the TF2 SteamPipe beta has been released. Although the update is mandatory (the PatchVersion has been bumped so you will need to upgrade your server in order to host clients running the latest version), your server will not automatically restart. Team Fortress 2: * Synced with release version of game Source engine: * VPK tool: Fixed bug with drag-and-drop creating bogus VPK files that could not be located by the engine. * Default mapcycle file moved to cstrike/cfg/mapcyclefile_default.txt. It will be loaded if no mapcycle.txt file can be found and convar is set to default name. * Mapcycle file will be loaded from cstrike/cfg directory if it exists, falling back to root cstrike directory otherwise. * Mapcycle file can be loaded from cstrike/custom/xxx/cfg directory * Mapcycle file parsing allows C-style comments and blank lines ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- thesupremecommander (Steamhttp://steamcommunity.com/id/thesupremecommander ) Chief Admin, SPUFserver http://steamcommunity.com/groups/spufpowered Chief Admin, OverPowered League http://comp.ovrpwrd.net/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- thesupremecommander
Re: [hlds] Mandatory update to TF2 SteamPipe beta released
Works fine for me On Thu, Apr 25, 2013 at 4:50 PM, Ryan Stecker voidedwea...@gmail.comwrote: For updated gamedata that's compatible with steampipe, see: https://github.com/RavuAlHemio/sourcemod-beta-gamedata It's an unofficial repo, so your mileage may vary, but I've had reports from multiple people that the gamedata is up to date with steampipe. On Thu, Apr 25, 2013 at 3:29 PM, thesupremecommander thesupremec...@gmail.com wrote: Yes, indeed, although I would point out that Valve's already told server owners to convert to SteamPipe in preparation for the update anyway, but that's not something to be argued over the mailing list. I think there is some beta gamedata floating around somewhere that I'll try out to see whether the issues are fixed. On Thu, Apr 25, 2013 at 4:20 PM, DontWannaName! ad...@topnotchclan.comwrote: From what I understand there needs to be updated game data for steam pipe but they can't be synced in SM until its released. Sent from my iPhone 5 On Apr 25, 2013, at 1:18 PM, Bjorn Wielens uniac...@yahoo.ca wrote: It seems that any plugins using GetPlayerEyePosition() are casing crashes. Spraytrace is one example. I would imagine SMAC has a component that does so as well. -- *From:* thesupremecommander thesupremec...@gmail.com *To:* Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com *Sent:* Wednesday, April 24, 2013 10:40:34 PM *Subject:* Re: [hlds] Mandatory update to TF2 SteamPipe beta released I'll try reverting, then, but I did try dropping in the latest SM 1.5 snapshot earlier to no avail. I'll probably just stick with the core plugins until I can do more extensive testing. On Wed, Apr 24, 2013 at 9:07 PM, Nicholas Hastings psycho...@alliedmods.net wrote: SM does not officially support the beta version yet and will not until closer to its release, else it would be broken for the release version of the game. -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net/ compose-unknown-contact.jpg thesupremecommander thesupremec...@gmail.com Wednesday, April 24, 2013 9:04 PM Is anybody getting constant crashing with SourceMod? I seem to be getting the standard segfault whenever someone joins the server and can't pin it onto any one plugin, although crashing consistently disappears when I strip down to the latest SM 1.6 and MM:S 1.10 snapshots. -- thesupremecommander (Steamhttp://steamcommunity.com/id/thesupremecommander ) Chief Admin, SPUFserver http://steamcommunity.com/groups/spufpowered Chief Admin, OverPowered League http://comp.ovrpwrd.net/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds compose-unknown-contact.jpg Fletcher Dunn fletch...@valvesoftware.com Tuesday, April 23, 2013 2:12 PM A mandatory update to the TF2 SteamPipe beta has been released. Although the update is mandatory (the PatchVersion has been bumped so you will need to upgrade your server in order to host clients running the latest version), your server will not automatically restart. Team Fortress 2: * Synced with release version of game Source engine: * VPK tool: Fixed bug with drag-and-drop creating bogus VPK files that could not be located by the engine. * Default mapcycle file moved to cstrike/cfg/mapcyclefile_default.txt. It will be loaded if no mapcycle.txt file can be found and convar is set to default name. * Mapcycle file will be loaded from cstrike/cfg directory if it exists, falling back to root cstrike directory otherwise. * Mapcycle file can be loaded from cstrike/custom/xxx/cfg directory * Mapcycle file parsing allows C-style comments and blank lines ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- thesupremecommander (Steamhttp://steamcommunity.com/id/thesupremecommander ) Chief Admin, SPUFserver http://steamcommunity.com/groups/spufpowered Chief Admin, OverPowered League http://comp.ovrpwrd.net/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] [hlds_linux] FPS issues on Steampipe
Are all of these problems peculiar to Linux? Has anybody tried using the engine's vprof tools (i.e. vprof_dump_spikes) to investigate where the time is going? If anybody is having these problems on Linux, we have some really powerful tools we can use to capture performance data and track down issues like this. The process to get setup is a bit involved and requires installing some software on the server. If anybody is having performance problems of any kind and is willing to do a little work to investigate them, send me an email and I'll get you setup. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of AXVOID Sent: Thursday, April 25, 2013 4:16 PM To: hlds_li...@list.valvesoftware.com Subject: Re: [hlds_linux] FPS issues on Steampipe I'm in the client steampipe had problems with the game speed, when I created a server via console e.g.: map cp_dustbowl. Sometimes everything was incredible fast, like move speed etc. Am 26.04.2013 01:10, schrieb Kyle Sanderson: We've had our server FPS surpass 66~ (up to 300), and go down to 9~. We also get freezes for about a second at a time (which is when the 9 happens). There's definitely something wrong that was introduced into the engine, as you're seeing it as well with TF2 (well, I'm assuming you're talking about TF2). Thanks, Kyle. On Thu, Apr 25, 2013 at 3:43 PM, Daniel Barreiro smelly.feet.you.h...@gmail.com wrote: Is anyone else FPS issues with steampipe servers? I had one that ran at 66.67 constantly and it keeps dropping to 10 now that i upgraded it to Steampipe. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] FPS issues on Steampipe
Oops. Fixed. I mean we have good performance investigation tools on **windows**. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Thursday, April 25, 2013 4:22 PM To: hlds_li...@list.valvesoftware.com Cc: Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com) Subject: Re: [hlds] [hlds_linux] FPS issues on Steampipe Are all of these problems peculiar to Linux? Has anybody tried using the engine's vprof tools (i.e. vprof_dump_spikes) to investigate where the time is going? If anybody is having these problems on **WINDOWS**, we have some really powerful tools we can use to capture performance data and track down issues like this. The process to get setup is a bit involved and requires installing some software on the server. If anybody is having performance problems of any kind and is willing to do a little work to investigate them, send me an email and I'll get you setup. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of AXVOID Sent: Thursday, April 25, 2013 4:16 PM To: hlds_li...@list.valvesoftware.com Subject: Re: [hlds_linux] FPS issues on Steampipe I'm in the client steampipe had problems with the game speed, when I created a server via console e.g.: map cp_dustbowl. Sometimes everything was incredible fast, like move speed etc. Am 26.04.2013 01:10, schrieb Kyle Sanderson: We've had our server FPS surpass 66~ (up to 300), and go down to 9~. We also get freezes for about a second at a time (which is when the 9 happens). There's definitely something wrong that was introduced into the engine, as you're seeing it as well with TF2 (well, I'm assuming you're talking about TF2). Thanks, Kyle. On Thu, Apr 25, 2013 at 3:43 PM, Daniel Barreiro smelly.feet.you.h...@gmail.com wrote: Is anyone else FPS issues with steampipe servers? I had one that ran at 66.67 constantly and it keeps dropping to 10 now that i upgraded it to Steampipe. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] FPS issues on Steampipe
I can try the vpof tools quickly. Mine are linux so I can help if I can leave sourcemod running. On Thu, Apr 25, 2013 at 7:21 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: Are all of these problems peculiar to Linux? Has anybody tried using the engine's vprof tools (i.e. vprof_dump_spikes) to investigate where the time is going? If anybody is having these problems on Linux, we have some really powerful tools we can use to capture performance data and track down issues like this. The process to get setup is a bit involved and requires installing some software on the server. If anybody is having performance problems of any kind and is willing to do a little work to investigate them, send me an email and I'll get you setup. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of AXVOID Sent: Thursday, April 25, 2013 4:16 PM To: hlds_li...@list.valvesoftware.com Subject: Re: [hlds_linux] FPS issues on Steampipe I'm in the client steampipe had problems with the game speed, when I created a server via console e.g.: map cp_dustbowl. Sometimes everything was incredible fast, like move speed etc. Am 26.04.2013 01:10, schrieb Kyle Sanderson: We've had our server FPS surpass 66~ (up to 300), and go down to 9~. We also get freezes for about a second at a time (which is when the 9 happens). There's definitely something wrong that was introduced into the engine, as you're seeing it as well with TF2 (well, I'm assuming you're talking about TF2). Thanks, Kyle. On Thu, Apr 25, 2013 at 3:43 PM, Daniel Barreiro smelly.feet.you.h...@gmail.com wrote: Is anyone else FPS issues with steampipe servers? I had one that ran at 66.67 constantly and it keeps dropping to 10 now that i upgraded it to Steampipe. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] [STEAMPIPE] Condition Zero no maps?
It seems that the steampipe server of CS Condition Zero comes with no maps? I don't even see a game folder... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [STEAMPIPE] Condition Zero no maps?
Well, I had to run SteamCmd multiple times to get the game folder. Maybe someone should take a look from Valve. Used Cmd Line: steamcmd +login anonymous +force_install_dir E:\GameInstalls\CZ +app_set_config 90 mod czero +app_update 90 validate +quit On 4/25/2013 7:28 PM, List User wrote: It seems that the steampipe server of CS Condition Zero comes with no maps? I don't even see a game folder... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [STEAMPIPE] Condition Zero no maps?
I can confirm on Linux that the first time you install Counter-Strike: Condition Zero it just installs the base valve server files and none of the game-specific ones. A second update seems to install the game-specific files (or at least I assume it does, I'm testing it now). On 4/25/2013 7:33 PM, List User wrote: Well, I had to run SteamCmd multiple times to get the game folder. Maybe someone should take a look from Valve. Used Cmd Line: steamcmd +login anonymous +force_install_dir E:\GameInstalls\CZ +app_set_config 90 mod czero +app_update 90 validate +quit On 4/25/2013 7:28 PM, List User wrote: It seems that the steampipe server of CS Condition Zero comes with no maps? I don't even see a game folder... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [STEAMPIPE] Condition Zero no maps?
I'm on Windows and it took multiple retries to get it. And this happens for Half-Life/Counter-Strike as well. Seems like a steamcmd issue now... On 4/25/2013 7:35 PM, Ross Bemrose wrote: I can confirm on Linux that the first time you install Counter-Strike: Condition Zero it just installs the base valve server files and none of the game-specific ones. A second update seems to install the game-specific files (or at least I assume it does, I'm testing it now). On 4/25/2013 7:33 PM, List User wrote: Well, I had to run SteamCmd multiple times to get the game folder. Maybe someone should take a look from Valve. Used Cmd Line: steamcmd +login anonymous +force_install_dir E:\GameInstalls\CZ +app_set_config 90 mod czero +app_update 90 validate +quit On 4/25/2013 7:28 PM, List User wrote: It seems that the steampipe server of CS Condition Zero comes with no maps? I don't even see a game folder... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] FPS issues on Steampipe
Thanks. It looks like AI / physics is taking a really long time for some reason. If anybody Windows users want to get setup with some performance tracing software, I can dig into the problem in more detail. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel Barreiro Sent: Thursday, April 25, 2013 5:06 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] FPS issues on Steampipe I should probably note I was using bots as the fps only drops once I hit 10+ players On Thu, Apr 25, 2013 at 8:04 PM, Daniel Barreiro smelly.feet.you.h...@gmail.com wrote: Works now. Where should I post what I got? http://pastebin.com/kkVGcuzc On Thu, Apr 25, 2013 at 7:53 PM, Yun Huang Yong gumby_li...@mooh.orgwrote: vprof toggles profiling on/off. That triggers the built-in profiler to start/stop collecting data. You can also use vprof_on and vprof_off. vprof_generate_report will dump the report to console. I guess you can use condump to save it to a file. There's a whole bunch of vprof_* commands but I don't know what most of them do... https://developer.**valvesoftware.com/wiki/List_** of_TF2_console_commands_and_**variableshttps://developer.valvesoftwa re.com/wiki/List_of_TF2_console_commands_and_variables On 26/04/2013 9:45 AM, Daniel Barreiro wrote: I tried that command you supplied but it doesn't seem to be doing anything. Am I missing a step? On Thu, Apr 25, 2013 at 7:45 PM, Yun Huang Yong gumby_li...@mooh.org wrote: I tried the vprof tools but have no idea what the profile is supposed to look like. Should we be posting profiler output to this list (or to GitHub issues)? On 26/04/2013 9:21 AM, Fletcher Dunn wrote: Are all of these problems peculiar to Linux? Has anybody tried using the engine's vprof tools (i.e. vprof_dump_spikes) to investigate where the time is going? If anybody is having these problems on Linux, we have some really powerful tools we can use to capture performance data and track down issues like this. The process to get setup is a bit involved and requires installing some software on the server. If anybody is having performance problems of any kind and is willing to do a little work to investigate them, send me an email and I'll get you setup. -Original Message- From: hlds_linux-bounces@list.**valv**esoftware.comhttp://valvesoftware .com hlds_linux-**boun...@list.valvesoftware.comhlds_linux-bounces@li st.valvesoftware.com **[mailto: hlds_linux-bounces@**list.**valvesoftware.comhttp://list.valvesof tware.com hlds_linux-**boun...@list.valvesoftware.comhlds_linux-bounces@li st.valvesoftware.com **] On Behalf Of AXVOID Sent: Thursday, April 25, 2013 4:16 PM To: hlds_linux@list.valvesoftware.comhlds_linux@list.** valvesoftware.com hlds_li...@list.valvesoftware.com Subject: Re: [hlds_linux] FPS issues on Steampipe I'm in the client steampipe had problems with the game speed, when I created a server via console e.g.: map cp_dustbowl. Sometimes everything was incredible fast, like move speed etc. Am 26.04.2013 01:10, schrieb Kyle Sanderson: We've had our server FPS surpass 66~ (up to 300), and go down to 9~. We also get freezes for about a second at a time (which is when the 9 happens). There's definitely something wrong that was introduced into the engine, as you're seeing it as well with TF2 (well, I'm assuming you're talking about TF2). Thanks, Kyle. On Thu, Apr 25, 2013 at 3:43 PM, Daniel Barreiro smelly.feet.you.h...@gmail.com wrote: Is anyone else FPS issues with steampipe servers? I had one that ran at 66.67 constantly and it keeps dropping to 10 now that i upgraded it to Steampipe. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/*** *hlds_linuxhttps://list.**valvesoftware.com/cgi-bin/** mailman/listinfo/hlds_linuxhttps://list.valvesoftware.com/cgi-b in/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/*** *hlds_linuxhttps://list.**valvesoftware.com/cgi-bin/** mailman/listinfo/hlds_linuxhttps://list.valvesoftware.com/cgi-bi n/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/*** *hlds_linuxhttps://list.**valvesoftware.com/cgi-bin/** mailman/listinfo/hlds_linuxhttps://list.valvesoftware.com/cgi-bin /mailman/listinfo/hlds_linux ___ To unsubscribe, edit
Re: [hlds] Mandatory update to TF2 SteamPipe beta released
Unfortunately I'm now having (still sm_related) issues with a server crash immediately on a client joining a team, despite running the beta gamedata. Linux server, BTW. Anyone else having this or already know of the cause/fix? From: Ryan Stecker voidedwea...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, April 25, 2013 5:50:59 PM Subject: Re: [hlds] Mandatory update to TF2 SteamPipe beta released For updated gamedata that's compatible with steampipe, see: https://github.com/RavuAlHemio/sourcemod-beta-gamedata It's an unofficial repo, so your mileage may vary, but I've had reports from multiple people that the gamedata is up to date with steampipe. On Thu, Apr 25, 2013 at 3:29 PM, thesupremecommander thesupremec...@gmail.com wrote: Yes, indeed, although I would point out that Valve's already told server owners to convert to SteamPipe in preparation for the update anyway, but that's not something to be argued over the mailing list. I think there is some beta gamedata floating around somewhere that I'll try out to see whether the issues are fixed. On Thu, Apr 25, 2013 at 4:20 PM, DontWannaName! ad...@topnotchclan.com wrote: From what I understand there needs to be updated game data for steam pipe but they can't be synced in SM until its released. Sent from my iPhone 5 On Apr 25, 2013, at 1:18 PM, Bjorn Wielens uniac...@yahoo.ca wrote: It seems that any plugins using GetPlayerEyePosition() are casing crashes. Spraytrace is one example. I would imagine SMAC has a component that does so as well. From: thesupremecommander thesupremec...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, April 24, 2013 10:40:34 PM Subject: Re: [hlds] Mandatory update to TF2 SteamPipe beta released I'll try reverting, then, but I did try dropping in the latest SM 1.5 snapshot earlier to no avail. I'll probably just stick with the core plugins until I can do more extensive testing. On Wed, Apr 24, 2013 at 9:07 PM, Nicholas Hastings psycho...@alliedmods.net wrote: SM does not officially support the beta version yet and will not until closer to its release, else it would be broken for the release version of the game. -- Nicholas Hastings AlliedMods.net compose-unknown-contact.jpg thesupremecommander Wednesday, April 24, 2013 9:04 PM Is anybody getting constant crashing with SourceMod? I seem to be getting the standard segfault whenever someone joins the server and can't pin it onto any one plugin, although crashing consistently disappears when I strip down to the latest SM 1.6 and MM:S 1.10 snapshots. -- thesupremecommander (Steam) Chief Admin, SPUFserver Chief Admin, OverPowered League ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds compose-unknown-contact.jpg Fletcher Dunn Tuesday, April 23, 2013 2:12 PM A mandatory update to the TF2 SteamPipe beta has been released. Although the update is mandatory (the PatchVersion has been bumped so you will need to upgrade your server in order to host clients running the latest version), your server will not automatically restart. Team Fortress 2: * Synced with release version of game Source engine: * VPK tool: Fixed bug with drag-and-drop creating bogus VPK files that could not be located by the engine. * Default mapcycle file moved to cstrike/cfg/mapcyclefile_default.txt. It will be loaded if no mapcycle.txt file can be found and convar is set to default name. * Mapcycle file will be loaded from cstrike/cfg directory if it exists, falling back to root cstrike directory otherwise. * Mapcycle file can be loaded from cstrike/custom/xxx/cfg directory * Mapcycle file parsing allows C-style comments and blank lines ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- thesupremecommander (Steam) Chief Admin, SPUFserver Chief Admin, OverPowered League ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences,
Re: [hlds] [hlds_linux] FPS issues on Steampipe
Is your system under any memory pressure? If we added a bunch of memory usage, and it starts paging, of course that could cause really spiky behavior. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Thursday, April 25, 2013 5:16 PM To: Half-Life dedicated Linux server mailing list Cc: Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com) Subject: Re: [hlds] [hlds_linux] FPS issues on Steampipe Thanks. It looks like AI / physics is taking a really long time for some reason. If anybody Windows users want to get setup with some performance tracing software, I can dig into the problem in more detail. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel Barreiro Sent: Thursday, April 25, 2013 5:06 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] FPS issues on Steampipe I should probably note I was using bots as the fps only drops once I hit 10+ players On Thu, Apr 25, 2013 at 8:04 PM, Daniel Barreiro smelly.feet.you.h...@gmail.com wrote: Works now. Where should I post what I got? http://pastebin.com/kkVGcuzc On Thu, Apr 25, 2013 at 7:53 PM, Yun Huang Yong gumby_li...@mooh.orgwrote: vprof toggles profiling on/off. That triggers the built-in profiler to start/stop collecting data. You can also use vprof_on and vprof_off. vprof_generate_report will dump the report to console. I guess you can use condump to save it to a file. There's a whole bunch of vprof_* commands but I don't know what most of them do... https://developer.**valvesoftware.com/wiki/List_** of_TF2_console_commands_and_**variableshttps://developer.valvesoftwa re.com/wiki/List_of_TF2_console_commands_and_variables On 26/04/2013 9:45 AM, Daniel Barreiro wrote: I tried that command you supplied but it doesn't seem to be doing anything. Am I missing a step? On Thu, Apr 25, 2013 at 7:45 PM, Yun Huang Yong gumby_li...@mooh.org wrote: I tried the vprof tools but have no idea what the profile is supposed to look like. Should we be posting profiler output to this list (or to GitHub issues)? On 26/04/2013 9:21 AM, Fletcher Dunn wrote: Are all of these problems peculiar to Linux? Has anybody tried using the engine's vprof tools (i.e. vprof_dump_spikes) to investigate where the time is going? If anybody is having these problems on Linux, we have some really powerful tools we can use to capture performance data and track down issues like this. The process to get setup is a bit involved and requires installing some software on the server. If anybody is having performance problems of any kind and is willing to do a little work to investigate them, send me an email and I'll get you setup. -Original Message- From: hlds_linux-bounces@list.**valv**esoftware.comhttp://valvesoftware .com hlds_linux-**boun...@list.valvesoftware.comhlds_linux-bounces@li st.valvesoftware.com **[mailto: hlds_linux-bounces@**list.**valvesoftware.comhttp://list.valvesof tware.com hlds_linux-**boun...@list.valvesoftware.comhlds_linux-bounces@li st.valvesoftware.com **] On Behalf Of AXVOID Sent: Thursday, April 25, 2013 4:16 PM To: hlds_linux@list.valvesoftware.comhlds_linux@list.** valvesoftware.com hlds_li...@list.valvesoftware.com Subject: Re: [hlds_linux] FPS issues on Steampipe I'm in the client steampipe had problems with the game speed, when I created a server via console e.g.: map cp_dustbowl. Sometimes everything was incredible fast, like move speed etc. Am 26.04.2013 01:10, schrieb Kyle Sanderson: We've had our server FPS surpass 66~ (up to 300), and go down to 9~. We also get freezes for about a second at a time (which is when the 9 happens). There's definitely something wrong that was introduced into the engine, as you're seeing it as well with TF2 (well, I'm assuming you're talking about TF2). Thanks, Kyle. On Thu, Apr 25, 2013 at 3:43 PM, Daniel Barreiro smelly.feet.you.h...@gmail.com wrote: Is anyone else FPS issues with steampipe servers? I had one that ran at 66.67 constantly and it keeps dropping to 10 now that i upgraded it to Steampipe. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/*** *hlds_linuxhttps://list.**valvesoftware.com/cgi-bin/** mailman/listinfo/hlds_linuxhttps://list.valvesoftware.com/cgi-b in/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/*** *hlds_linuxhttps://list.**valvesoftware.com/cgi-bin/**
Re: [hlds] [hlds_linux] FPS issues on Steampipe
I can run it. I have 3 servers on pipe and 4 on hlds On Apr 25, 2013 8:16 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: Thanks. It looks like AI / physics is taking a really long time for some reason. If anybody Windows users want to get setup with some performance tracing software, I can dig into the problem in more detail. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel Barreiro Sent: Thursday, April 25, 2013 5:06 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] FPS issues on Steampipe I should probably note I was using bots as the fps only drops once I hit 10+ players On Thu, Apr 25, 2013 at 8:04 PM, Daniel Barreiro smelly.feet.you.h...@gmail.com wrote: Works now. Where should I post what I got? http://pastebin.com/kkVGcuzc On Thu, Apr 25, 2013 at 7:53 PM, Yun Huang Yong gumby_li...@mooh.org wrote: vprof toggles profiling on/off. That triggers the built-in profiler to start/stop collecting data. You can also use vprof_on and vprof_off. vprof_generate_report will dump the report to console. I guess you can use condump to save it to a file. There's a whole bunch of vprof_* commands but I don't know what most of them do... https://developer.**valvesoftware.com/wiki/List_** of_TF2_console_commands_and_**variableshttps://developer.valvesoftwa re.com/wiki/List_of_TF2_console_commands_and_variables On 26/04/2013 9:45 AM, Daniel Barreiro wrote: I tried that command you supplied but it doesn't seem to be doing anything. Am I missing a step? On Thu, Apr 25, 2013 at 7:45 PM, Yun Huang Yong gumby_li...@mooh.org wrote: I tried the vprof tools but have no idea what the profile is supposed to look like. Should we be posting profiler output to this list (or to GitHub issues)? On 26/04/2013 9:21 AM, Fletcher Dunn wrote: Are all of these problems peculiar to Linux? Has anybody tried using the engine's vprof tools (i.e. vprof_dump_spikes) to investigate where the time is going? If anybody is having these problems on Linux, we have some really powerful tools we can use to capture performance data and track down issues like this. The process to get setup is a bit involved and requires installing some software on the server. If anybody is having performance problems of any kind and is willing to do a little work to investigate them, send me an email and I'll get you setup. -Original Message- From: hlds_linux-bounces@list.**valv**esoftware.comhttp://valvesoftware .com hlds_linux-**boun...@list.valvesoftware.comhlds_linux-bounces@li st.valvesoftware.com **[mailto: hlds_linux-bounces@**list.**valvesoftware.comhttp://list.valvesof tware.com hlds_linux-**boun...@list.valvesoftware.comhlds_linux-bounces@li st.valvesoftware.com **] On Behalf Of AXVOID Sent: Thursday, April 25, 2013 4:16 PM To: hlds_linux@list.valvesoftware.comhlds_linux@list.** valvesoftware.com hlds_li...@list.valvesoftware.com Subject: Re: [hlds_linux] FPS issues on Steampipe I'm in the client steampipe had problems with the game speed, when I created a server via console e.g.: map cp_dustbowl. Sometimes everything was incredible fast, like move speed etc. Am 26.04.2013 01:10, schrieb Kyle Sanderson: We've had our server FPS surpass 66~ (up to 300), and go down to 9~. We also get freezes for about a second at a time (which is when the 9 happens). There's definitely something wrong that was introduced into the engine, as you're seeing it as well with TF2 (well, I'm assuming you're talking about TF2). Thanks, Kyle. On Thu, Apr 25, 2013 at 3:43 PM, Daniel Barreiro smelly.feet.you.h...@gmail.com wrote: Is anyone else FPS issues with steampipe servers? I had one that ran at 66.67 constantly and it keeps dropping to 10 now that i upgraded it to Steampipe. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/*** *hlds_linuxhttps://list.**valvesoftware.com/cgi-bin/** mailman/listinfo/hlds_linuxhttps://list.valvesoftware.com/cgi-b in/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/*** *hlds_linuxhttps://list.**valvesoftware.com/cgi-bin/** mailman/listinfo/hlds_linuxhttps://list.valvesoftware.com/cgi-bi n/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] [hlds_linux] FPS issues on Steampipe
Same here, what are we looking at as far as setup goes? - Original Message - From: big john To: Half-Life dedicated Win32 server mailing list Sent: Thursday, April 25, 2013 8:21 PM Subject: Re: [hlds] [hlds_linux] FPS issues on Steampipe I can run it. I have 3 servers on pipe and 4 on hlds On Apr 25, 2013 8:16 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: Thanks. It looks like AI / physics is taking a really long time for some reason. If anybody Windows users want to get setup with some performance tracing software, I can dig into the problem in more detail. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel Barreiro Sent: Thursday, April 25, 2013 5:06 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] FPS issues on Steampipe I should probably note I was using bots as the fps only drops once I hit 10+ players On Thu, Apr 25, 2013 at 8:04 PM, Daniel Barreiro smelly.feet.you.h...@gmail.com wrote: Works now. Where should I post what I got? http://pastebin.com/kkVGcuzc On Thu, Apr 25, 2013 at 7:53 PM, Yun Huang Yong gumby_li...@mooh.orgwrote: vprof toggles profiling on/off. That triggers the built-in profiler to start/stop collecting data. You can also use vprof_on and vprof_off. vprof_generate_report will dump the report to console. I guess you can use condump to save it to a file. There's a whole bunch of vprof_* commands but I don't know what most of them do... https://developer.**valvesoftware.com/wiki/List_** of_TF2_console_commands_and_**variableshttps://developer.valvesoftwa re.com/wiki/List_of_TF2_console_commands_and_variables On 26/04/2013 9:45 AM, Daniel Barreiro wrote: I tried that command you supplied but it doesn't seem to be doing anything. Am I missing a step? On Thu, Apr 25, 2013 at 7:45 PM, Yun Huang Yong gumby_li...@mooh.org wrote: I tried the vprof tools but have no idea what the profile is supposed to look like. Should we be posting profiler output to this list (or to GitHub issues)? On 26/04/2013 9:21 AM, Fletcher Dunn wrote: Are all of these problems peculiar to Linux? Has anybody tried using the engine's vprof tools (i.e. vprof_dump_spikes) to investigate where the time is going? If anybody is having these problems on Linux, we have some really powerful tools we can use to capture performance data and track down issues like this. The process to get setup is a bit involved and requires installing some software on the server. If anybody is having performance problems of any kind and is willing to do a little work to investigate them, send me an email and I'll get you setup. -Original Message- From: hlds_linux-bounces@list.**valv**esoftware.comhttp://valvesoftware .com hlds_linux-**boun...@list.valvesoftware.comhlds_linux-bounces@li st.valvesoftware.com **[mailto: hlds_linux-bounces@**list.**valvesoftware.comhttp://list.valvesof tware.com hlds_linux-**boun...@list.valvesoftware.comhlds_linux-bounces@li st.valvesoftware.com **] On Behalf Of AXVOID Sent: Thursday, April 25, 2013 4:16 PM To: hlds_linux@list.valvesoftware.comhlds_linux@list.** valvesoftware.com hlds_li...@list.valvesoftware.com Subject: Re: [hlds_linux] FPS issues on Steampipe I'm in the client steampipe had problems with the game speed, when I created a server via console e.g.: map cp_dustbowl. Sometimes everything was incredible fast, like move speed etc. Am 26.04.2013 01:10, schrieb Kyle Sanderson: We've had our server FPS surpass 66~ (up to 300), and go down to 9~. We also get freezes for about a second at a time (which is when the 9 happens). There's definitely something wrong that was introduced into the engine, as you're seeing it as well with TF2 (well, I'm assuming you're talking about TF2). Thanks, Kyle. On Thu, Apr 25, 2013 at 3:43 PM, Daniel Barreiro smelly.feet.you.h...@gmail.com wrote: Is anyone else FPS issues with steampipe servers? I had one that ran at 66.67 constantly and it keeps dropping to 10 now that i upgraded it to Steampipe. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/*** *hlds_linuxhttps://list.**valvesoftware.com/cgi-bin/** mailman/listinfo/hlds_linuxhttps://list.valvesoftware.com/cgi-b
Re: [hlds] [STEAMPIPE] Condition Zero no maps?
Thanks for the report guys, we will get this fixed. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of List User Sent: Thursday, April 25, 2013 4:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [STEAMPIPE] Condition Zero no maps? I'm on Windows and it took multiple retries to get it. And this happens for Half-Life/Counter-Strike as well. Seems like a steamcmd issue now... On 4/25/2013 7:35 PM, Ross Bemrose wrote: I can confirm on Linux that the first time you install Counter-Strike: Condition Zero it just installs the base valve server files and none of the game-specific ones. A second update seems to install the game-specific files (or at least I assume it does, I'm testing it now). On 4/25/2013 7:33 PM, List User wrote: Well, I had to run SteamCmd multiple times to get the game folder. Maybe someone should take a look from Valve. Used Cmd Line: steamcmd +login anonymous +force_install_dir E:\GameInstalls\CZ +app_set_config 90 mod czero +app_update 90 validate +quit On 4/25/2013 7:28 PM, List User wrote: It seems that the steampipe server of CS Condition Zero comes with no maps? I don't even see a game folder... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] FPS issues on Steampipe
Well I just noticed that for some reason the server had 7 instances of steamcmd running all using up resources The FPS still isn't super stable but it's not lagging up now With 30 bots and 2 players it's using 385 MB of ram (as the system is at its limit. It's a VDS with 512 MB of ram. I need to upgrade to 1 GB) On Thu, Apr 25, 2013 at 8:23 PM, Evourr evo...@gmail.com wrote: ** Same here, what are we looking at as far as setup goes? - Original Message - *From:* big john brewskii...@gmail.com *To:* Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com *Sent:* Thursday, April 25, 2013 8:21 PM *Subject:* Re: [hlds] [hlds_linux] FPS issues on Steampipe I can run it. I have 3 servers on pipe and 4 on hlds On Apr 25, 2013 8:16 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: Thanks. It looks like AI / physics is taking a really long time for some reason. If anybody Windows users want to get setup with some performance tracing software, I can dig into the problem in more detail. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel Barreiro Sent: Thursday, April 25, 2013 5:06 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] FPS issues on Steampipe I should probably note I was using bots as the fps only drops once I hit 10+ players On Thu, Apr 25, 2013 at 8:04 PM, Daniel Barreiro smelly.feet.you.h...@gmail.com wrote: Works now. Where should I post what I got? http://pastebin.com/kkVGcuzc On Thu, Apr 25, 2013 at 7:53 PM, Yun Huang Yong gumby_li...@mooh.org wrote: vprof toggles profiling on/off. That triggers the built-in profiler to start/stop collecting data. You can also use vprof_on and vprof_off. vprof_generate_report will dump the report to console. I guess you can use condump to save it to a file. There's a whole bunch of vprof_* commands but I don't know what most of them do... https://developer.**valvesoftware.com/wiki/List_** of_TF2_console_commands_and_**variableshttps://developer.valvesoftwa re.com/wiki/List_of_TF2_console_commands_and_variables On 26/04/2013 9:45 AM, Daniel Barreiro wrote: I tried that command you supplied but it doesn't seem to be doing anything. Am I missing a step? On Thu, Apr 25, 2013 at 7:45 PM, Yun Huang Yong gumby_li...@mooh.org wrote: I tried the vprof tools but have no idea what the profile is supposed to look like. Should we be posting profiler output to this list (or to GitHub issues)? On 26/04/2013 9:21 AM, Fletcher Dunn wrote: Are all of these problems peculiar to Linux? Has anybody tried using the engine's vprof tools (i.e. vprof_dump_spikes) to investigate where the time is going? If anybody is having these problems on Linux, we have some really powerful tools we can use to capture performance data and track down issues like this. The process to get setup is a bit involved and requires installing some software on the server. If anybody is having performance problems of any kind and is willing to do a little work to investigate them, send me an email and I'll get you setup. -Original Message- From: hlds_linux-bounces@list.**valv**esoftware.comhttp://valvesoftware .com hlds_linux-**boun...@list.valvesoftware.comhlds_linux-bounces@li st.valvesoftware.com **[mailto: hlds_linux-bounces@**list.**valvesoftware.comhttp://list.valvesof tware.com hlds_linux-**boun...@list.valvesoftware.comhlds_linux-bounces@li st.valvesoftware.com **] On Behalf Of AXVOID Sent: Thursday, April 25, 2013 4:16 PM To: hlds_linux@list.valvesoftware.comhlds_linux@list.** valvesoftware.com hlds_li...@list.valvesoftware.com Subject: Re: [hlds_linux] FPS issues on Steampipe I'm in the client steampipe had problems with the game speed, when I created a server via console e.g.: map cp_dustbowl. Sometimes everything was incredible fast, like move speed etc. Am 26.04.2013 01:10, schrieb Kyle Sanderson: We've had our server FPS surpass 66~ (up to 300), and go down to 9~. We also get freezes for about a second at a time (which is when the 9 happens). There's definitely something wrong that was introduced into the engine, as you're seeing it as well with TF2 (well, I'm assuming you're talking about TF2). Thanks, Kyle. On Thu, Apr 25, 2013 at 3:43 PM, Daniel Barreiro smelly.feet.you.h...@gmail.com wrote: Is anyone else FPS issues with steampipe servers? I had one that ran at 66.67 constantly and it keeps dropping to 10 now that i upgraded it to Steampipe. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/***
Re: [hlds] [hlds_linux] FPS issues on Steampipe
http://pastebin.com/zXu1F0mA Here's a new vprof log On Thu, Apr 25, 2013 at 8:38 PM, Daniel Barreiro smelly.feet.you.h...@gmail.com wrote: Well I just noticed that for some reason the server had 7 instances of steamcmd running all using up resources The FPS still isn't super stable but it's not lagging up now With 30 bots and 2 players it's using 385 MB of ram (as the system is at its limit. It's a VDS with 512 MB of ram. I need to upgrade to 1 GB) On Thu, Apr 25, 2013 at 8:23 PM, Evourr evo...@gmail.com wrote: ** Same here, what are we looking at as far as setup goes? - Original Message - *From:* big john brewskii...@gmail.com *To:* Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com *Sent:* Thursday, April 25, 2013 8:21 PM *Subject:* Re: [hlds] [hlds_linux] FPS issues on Steampipe I can run it. I have 3 servers on pipe and 4 on hlds On Apr 25, 2013 8:16 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: Thanks. It looks like AI / physics is taking a really long time for some reason. If anybody Windows users want to get setup with some performance tracing software, I can dig into the problem in more detail. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel Barreiro Sent: Thursday, April 25, 2013 5:06 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] FPS issues on Steampipe I should probably note I was using bots as the fps only drops once I hit 10+ players On Thu, Apr 25, 2013 at 8:04 PM, Daniel Barreiro smelly.feet.you.h...@gmail.com wrote: Works now. Where should I post what I got? http://pastebin.com/kkVGcuzc On Thu, Apr 25, 2013 at 7:53 PM, Yun Huang Yong gumby_li...@mooh.org wrote: vprof toggles profiling on/off. That triggers the built-in profiler to start/stop collecting data. You can also use vprof_on and vprof_off. vprof_generate_report will dump the report to console. I guess you can use condump to save it to a file. There's a whole bunch of vprof_* commands but I don't know what most of them do... https://developer.**valvesoftware.com/wiki/List_** of_TF2_console_commands_and_**variableshttps://developer.valvesoftwa re.com/wiki/List_of_TF2_console_commands_and_variables On 26/04/2013 9:45 AM, Daniel Barreiro wrote: I tried that command you supplied but it doesn't seem to be doing anything. Am I missing a step? On Thu, Apr 25, 2013 at 7:45 PM, Yun Huang Yong gumby_li...@mooh.org wrote: I tried the vprof tools but have no idea what the profile is supposed to look like. Should we be posting profiler output to this list (or to GitHub issues)? On 26/04/2013 9:21 AM, Fletcher Dunn wrote: Are all of these problems peculiar to Linux? Has anybody tried using the engine's vprof tools (i.e. vprof_dump_spikes) to investigate where the time is going? If anybody is having these problems on Linux, we have some really powerful tools we can use to capture performance data and track down issues like this. The process to get setup is a bit involved and requires installing some software on the server. If anybody is having performance problems of any kind and is willing to do a little work to investigate them, send me an email and I'll get you setup. -Original Message- From: hlds_linux-bounces@list.**valv**esoftware.comhttp://valvesoftware .com hlds_linux-**boun...@list.valvesoftware.comhlds_linux-bounces@li st.valvesoftware.com **[mailto: hlds_linux-bounces@**list.**valvesoftware.comhttp://list.valvesof tware.com hlds_linux-**boun...@list.valvesoftware.comhlds_linux-bounces@li st.valvesoftware.com **] On Behalf Of AXVOID Sent: Thursday, April 25, 2013 4:16 PM To: hlds_linux@list.valvesoftware.comhlds_linux@list.** valvesoftware.com hlds_li...@list.valvesoftware.com Subject: Re: [hlds_linux] FPS issues on Steampipe I'm in the client steampipe had problems with the game speed, when I created a server via console e.g.: map cp_dustbowl. Sometimes everything was incredible fast, like move speed etc. Am 26.04.2013 01:10, schrieb Kyle Sanderson: We've had our server FPS surpass 66~ (up to 300), and go down to 9~. We also get freezes for about a second at a time (which is when the 9 happens). There's definitely something wrong that was introduced into the engine, as you're seeing it as well with TF2 (well, I'm assuming you're talking about TF2). Thanks, Kyle. On Thu, Apr 25, 2013 at 3:43 PM, Daniel Barreiro smelly.feet.you.h...@gmail.com wrote: Is anyone else FPS issues with steampipe servers? I had one that ran at 66.67 constantly and it keeps dropping to 10 now that i upgraded it to Steampipe. ___ To unsubscribe, edit your list
Re: [hlds] [hlds_linux] Mandatory update to TF2 SteamPipe beta released
I suspect I've found the culprits of the crashes, heads up if you are running afk_manager or superlogs_tf2 plugins, both of these caused server crashes immediately after joining a team for me. (Linux server) From: Fletcher Dunn fletch...@valvesoftware.com To: 'Bjorn Wielens' uniac...@yahoo.ca Sent: Thursday, April 25, 2013 9:17:58 PM Subject: RE: [hlds_linux] [hlds] Mandatory update to TF2 SteamPipe beta released What's your server's IP? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Bjorn Wielens Sent: Thursday, April 25, 2013 5:17 PM To: Half-Life dedicated Win32 server mailing list; hlds_li...@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] Mandatory update to TF2 SteamPipe beta released Unfortunately I'm now having (still sm_related) issues with a server crash immediately on a client joining a team, despite running the beta gamedata. Linux server, BTW. Anyone else having this or already know of the cause/fix? From: Ryan Stecker voidedwea...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, April 25, 2013 5:50:59 PM Subject: Re: [hlds] Mandatory update to TF2 SteamPipe beta released For updated gamedata that's compatible with steampipe, see: https://github.com/RavuAlHemio/sourcemod-beta-gamedata It's an unofficial repo, so your mileage may vary, but I've had reports from multiple people that the gamedata is up to date with steampipe. On Thu, Apr 25, 2013 at 3:29 PM, thesupremecommander thesupremec...@gmail.com wrote: Yes, indeed, although I would point out that Valve's already told server owners to convert to SteamPipe in preparation for the update anyway, but that's not something to be argued over the mailing list. I think there is some beta gamedata floating around somewhere that I'll try out to see whether the issues are fixed. On Thu, Apr 25, 2013 at 4:20 PM, DontWannaName! ad...@topnotchclan.com wrote: From what I understand there needs to be updated game data for steam pipe but they can't be synced in SM until its released. Sent from my iPhone 5 On Apr 25, 2013, at 1:18 PM, Bjorn Wielens uniac...@yahoo.ca wrote: It seems that any plugins using GetPlayerEyePosition() are casing crashes. Spraytrace is one example. I would imagine SMAC has a component that does so as well. From: thesupremecommander thesupremec...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, April 24, 2013 10:40:34 PM Subject: Re: [hlds] Mandatory update to TF2 SteamPipe beta released I'll try reverting, then, but I did try dropping in the latest SM 1.5 snapshot earlier to no avail. I'll probably just stick with the core plugins until I can do more extensive testing. On Wed, Apr 24, 2013 at 9:07 PM, Nicholas Hastings psycho...@alliedmods.net wrote: SM does not officially support the beta version yet and will not until closer to its release, else it would be broken for the release version of the game. -- Nicholas Hastings AlliedMods.net compose-unknown-contact.jpg thesupremecommander Wednesday, April 24, 2013 9:04 PM Is anybody getting constant crashing with SourceMod? I seem to be getting the standard segfault whenever someone joins the server and can't pin it onto any one plugin, although crashing consistently disappears when I strip down to the latest SM 1.6 and MM:S 1.10 snapshots. -- thesupremecommander (Steam) Chief Admin, SPUFserver Chief Admin, OverPowered League ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds compose-unknown-contact.jpg Fletcher Dunn Tuesday, April 23, 2013 2:12 PM A mandatory update to the TF2 SteamPipe beta has been released. Although the update is mandatory (the PatchVersion has been bumped so you will need to upgrade your server in order to host clients running the latest version), your server will not automatically restart. Team Fortress 2: * Synced with release version of game Source engine: * VPK tool: Fixed bug with drag-and-drop creating bogus VPK files that could not be located by the engine. * Default mapcycle file moved to cstrike/cfg/mapcyclefile_default.txt. It will be loaded if no mapcycle.txt file can be found and convar is set to default name. * Mapcycle file will be loaded from cstrike/cfg directory if it exists, falling back to root cstrike directory otherwise. * Mapcycle file can be loaded from cstrike/custom/xxx/cfg directory * Mapcycle file parsing allows C-style comments and blank lines ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
[hlds] Upgrade from HLDS to SteamCMD
I have searched for nearly an hour and came up empty. There are several how to guides on using SteamCMD to perform a new installation. However none that I was able to find to convert an existing install of HLDS to SteamCMD. My current HLDS setup C:\Program Files (x86)\Valve\HLServer\tf2 update batch ( stored in C:\Program Files (x86)\Valve\HLServer\ ) hldsupdatetool.exe -command update -game tf -dir tf2 Any help to an obviously less experienced server operator would be appreciated. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Upgrade from HLDS to SteamCMD
You cannot convert it. You must do a full re-download and reinstall. Derek D. Howard derekdavidhow...@gmail.com (707) 726-2239 http://gplus.to/derekh On Thu, Apr 25, 2013 at 6:31 PM, Mike Bohde mikebo...@gmail.com wrote: I have searched for nearly an hour and came up empty. There are several how to guides on using SteamCMD to perform a new installation. However none that I was able to find to convert an existing install of HLDS to SteamCMD. My current HLDS setup C:\Program Files (x86)\Valve\HLServer\tf2 update batch ( stored in C:\Program Files (x86)\Valve\HLServer\ ) hldsupdatetool.exe -command update -game tf -dir tf2 Any help to an obviously less experienced server operator would be appreciated. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Valve now charging for map packs?
I see that today's CS:GO update added a map pack of 7 maps that Valve is charging $3 (normally $6) for. Is this feature going to be coming to other games? Because I want to know now if I'm going to have to yank cp_freight_final, cp_steel, and the like from my TF2 server because of this decision. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Valve now charging for map packs?
Settle down, Beavis. It sounds like they're just hosting community maps on Official Servers. You won't be locked out of playing the maps on your own or on community services, the cover charge is to pass the money to the mapmakers and to log onto the Official Valve servers hosting them. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Valve now charging for map packs?
Why would you have to yank maps? This is basically the equivalent of map stamps in TF2 for GO. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose Sent: Thursday, April 25, 2013 8:26 PM To: Half-Life Windows dedicated server mailing; Half-Life Linux dedicated server mailing list Subject: [hlds] Valve now charging for map packs? I see that today's CS:GO update added a map pack of 7 maps that Valve is charging $3 (normally $6) for. Is this feature going to be coming to other games? Because I want to know now if I'm going to have to yank cp_freight_final, cp_steel, and the like from my TF2 server because of this decision. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional updates to TF2 SteamPipe beta released
Has the /custom/ folder not being searched on Linux clients been fixed? From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Thursday, April 25, 2013 8:47 PM To: Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com); hlds_annou...@list.valvesoftware.com Subject: [hlds] Optional updates to TF2 SteamPipe beta released We've released optional updates to the SteamPipe beta client and dedicated server: Source engine: * motd file(s) changed to work like the mapcycle file. It goes in the cfg folder by default, but will fallback to the root folder if not found in the cfg folder. Motd.txt and motd_text.txt files are no longer shipped. Instead, we ship xxx_default.txt files. * Greatly reduced memory usage * Implicitly hardcode several rules to the end of the sv_pure rule list. (These rules will eventually be visible by typing sv_pure, so you can see exactoly the effective rules that are in effect --- but there is a bug preventing the proper display that will be fixed soon.) * Fix bugs causing some file system queries to ignore pure server rules. * Added dummy sv_consistency convar to client to prevent auto banning by old versions of SMAC. (Note: this kludge will be removed soon. Please update your servers to avoid angering your players.) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional updates to TF2 SteamPipe beta released
Any chance at an optional (or required, if required) CS:S sync? We're still having particle/spray/memory issues that have all been fixed in tip, and in TF. Thanks, Kyle. On Thu, Apr 25, 2013 at 8:46 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: We’ve released optional updates to the SteamPipe beta client and dedicated server: ** ** Source engine: * motd file(s) changed to work like the mapcycle file. It goes in the cfg folder by default, but will fallback to the root folder if not found in the cfg folder. Motd.txt and motd_text.txt files are no longer shipped. Instead, we ship xxx_default.txt files. * Greatly reduced memory usage * Implicitly hardcode several rules to the end of the sv_pure rule list. (These rules will eventually be visible by typing sv_pure, so you can see exactoly the effective rules that are in effect --- but there is a bug preventing the proper display that will be fixed soon.) * Fix bugs causing some file system queries to ignore pure server rules.** ** * Added dummy sv_consistency convar to client to prevent auto banning by old versions of SMAC. (Note: this kludge will be removed soon. Please update your servers to avoid angering your players.) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Optional updates to TF2 SteamPipe beta released
Yes, very soon. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: Thursday, April 25, 2013 8:51 PM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] Optional updates to TF2 SteamPipe beta released Any chance at an optional (or required, if required) CS:S sync? We're still having particle/spray/memory issues that have all been fixed in tip, and in TF. Thanks, Kyle. On Thu, Apr 25, 2013 at 8:46 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: We’ve released optional updates to the SteamPipe beta client and dedicated server: ** ** Source engine: * motd file(s) changed to work like the mapcycle file. It goes in the cfg folder by default, but will fallback to the root folder if not found in the cfg folder. Motd.txt and motd_text.txt files are no longer shipped. Instead, we ship xxx_default.txt files. * Greatly reduced memory usage * Implicitly hardcode several rules to the end of the sv_pure rule list. (These rules will eventually be visible by typing sv_pure, so you can see exactoly the effective rules that are in effect --- but there is a bug preventing the proper display that will be fixed soon.) * Fix bugs causing some file system queries to ignore pure server rules.** ** * Added dummy sv_consistency convar to client to prevent auto banning by old versions of SMAC. (Note: this kludge will be removed soon. Please update your servers to avoid angering your players.) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_announce] Optional updates to TF2 SteamPipe beta released
This update definitely fixed custom hitsounds not working on non-steampipe servers with sv_pure. (I did have to verify local content to get the update, but that feature now clips along at 245MB/s off my SSD... easily 3x faster than the pre-steampipe system. Woot.) Thanks for working late. :) - Peter On Apr 25, 2013, at 22:46 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: We’ve released optional updates to the SteamPipe beta client and dedicated server: Source engine: * motd file(s) changed to work like the mapcycle file. It goes in the cfg folder by default, but will fallback to the root folder if not found in the cfg folder. Motd.txt and motd_text.txt files are no longer shipped. Instead, we ship xxx_default.txt files. * Greatly reduced memory usage * Implicitly hardcode several rules to the end of the sv_pure rule list. (These rules will eventually be visible by typing sv_pure, so you can see exactoly the effective rules that are in effect --- but there is a bug preventing the proper display that will be fixed soon.) * Fix bugs causing some file system queries to ignore pure server rules. * Added dummy sv_consistency convar to client to prevent auto banning by old versions of SMAC. (Note: this kludge will be removed soon. Please update your servers to avoid angering your players.) ___ hlds_announce mailing list hlds_annou...@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Optional updates to TF2 SteamPipe beta released
Hi Fletch, What kind of improvement are we looking at in terms of memory usage? Any measurements to go off? On Thu, Apr 25, 2013 at 10:55 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: Yes, very soon. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: Thursday, April 25, 2013 8:51 PM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] Optional updates to TF2 SteamPipe beta released Any chance at an optional (or required, if required) CS:S sync? We're still having particle/spray/memory issues that have all been fixed in tip, and in TF. Thanks, Kyle. On Thu, Apr 25, 2013 at 8:46 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: We’ve released optional updates to the SteamPipe beta client and dedicated server: ** ** Source engine: * motd file(s) changed to work like the mapcycle file. It goes in the cfg folder by default, but will fallback to the root folder if not found in the cfg folder. Motd.txt and motd_text.txt files are no longer shipped. Instead, we ship xxx_default.txt files. * Greatly reduced memory usage * Implicitly hardcode several rules to the end of the sv_pure rule list. (These rules will eventually be visible by typing sv_pure, so you can see exactoly the effective rules that are in effect --- but there is a bug preventing the proper display that will be fixed soon.) * Fix bugs causing some file system queries to ignore pure server rules.** ** * Added dummy sv_consistency convar to client to prevent auto banning by old versions of SMAC. (Note: this kludge will be removed soon. Please update your servers to avoid angering your players.) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Optional updates to TF2 SteamPipe beta released
For servers, approximately 120MB, depending on which VPK files got accessed and much from each VPK was accessed. For clients, it will be even more. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ryan Stecker Sent: Thursday, April 25, 2013 8:59 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [hlds_linux] Optional updates to TF2 SteamPipe beta released Hi Fletch, What kind of improvement are we looking at in terms of memory usage? Any measurements to go off? On Thu, Apr 25, 2013 at 10:55 PM, Fletcher Dunn fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote: Yes, very soon. -Original Message- From: hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: Thursday, April 25, 2013 8:51 PM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] Optional updates to TF2 SteamPipe beta released Any chance at an optional (or required, if required) CS:S sync? We're still having particle/spray/memory issues that have all been fixed in tip, and in TF. Thanks, Kyle. On Thu, Apr 25, 2013 at 8:46 PM, Fletcher Dunn fletch...@valvesoftware.commailto:fletch...@valvesoftware.comwrote: We’ve released optional updates to the SteamPipe beta client and dedicated server: ** ** Source engine: * motd file(s) changed to work like the mapcycle file. It goes in the cfg folder by default, but will fallback to the root folder if not found in the cfg folder. Motd.txt and motd_text.txt files are no longer shipped. Instead, we ship xxx_default.txt files. * Greatly reduced memory usage * Implicitly hardcode several rules to the end of the sv_pure rule list. (These rules will eventually be visible by typing sv_pure, so you can see exactoly the effective rules that are in effect --- but there is a bug preventing the proper display that will be fixed soon.) * Fix bugs causing some file system queries to ignore pure server rules.** ** * Added dummy sv_consistency convar to client to prevent auto banning by old versions of SMAC. (Note: this kludge will be removed soon. Please update your servers to avoid angering your players.) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [CS:S] Server locking up after Steam| (VPK) change
Found it, it's already partially reported and totally visible. Whenever the ForceModelBounds/ForceSimpleMaterial spam is encountered the server skips. Since we have Deathmatch essentially (clients get their default skin, before being assigned to a zombie one), this happens frequently. I have some vprof minidumps if anyone's interested, but I don't think the dumps are from this event. The behaviour is new with the VPK update, so I believe this is the cause. http://pastie.org/private/fhomzcpoq011xrele6uhw Thanks, Kyle. On Mon, Apr 22, 2013 at 2:35 PM, Dominik Friedrichs d...@forlix.org wrote: I can only confirm an indefinite locking up of the server that - if it happens - happens after a mapchange, when a player has entered the game, more precisely the last log line is the triggered clantag line. On 2013/04/22 23:06, Kyle Sanderson wrote: It appears after the VPK change our servers have been freezing for about a second at a time, which throws mods into a bit of a frenzy. There was some speculation that it was client side, however it's starting to look like it isn't. Has anyone else noticed this? Thanks, Kyle. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [CS:S] Server locking up after Steam| (VPK) change
I have a fix for this ready to ship. I’ll try to get that released tomorrow. From: Kyle Sanderson [mailto:kyle.l...@gmail.com] Sent: Thursday, April 25, 2013 9:18 PM To: Dominik Friedrichs; Half-Life dedicated Win32 server mailing list; Fletcher Dunn; Half-Life dedicated Linux server mailing list Subject: Re: [hlds] [CS:S] Server locking up after Steam| (VPK) change Found it, it's already partially reported and totally visible. Whenever the ForceModelBounds/ForceSimpleMaterial spam is encountered the server skips. Since we have Deathmatch essentially (clients get their default skin, before being assigned to a zombie one), this happens frequently. I have some vprof minidumps if anyone's interested, but I don't think the dumps are from this event. The behaviour is new with the VPK update, so I believe this is the cause. http://pastie.org/private/fhomzcpoq011xrele6uhw Thanks, Kyle. On Mon, Apr 22, 2013 at 2:35 PM, Dominik Friedrichs d...@forlix.orgmailto:d...@forlix.org wrote: I can only confirm an indefinite locking up of the server that - if it happens - happens after a mapchange, when a player has entered the game, more precisely the last log line is the triggered clantag line. On 2013/04/22 23:06, Kyle Sanderson wrote: It appears after the VPK change our servers have been freezing for about a second at a time, which throws mods into a bit of a frenzy. There was some speculation that it was client side, however it's starting to look like it isn't. Has anyone else noticed this? Thanks, Kyle. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Server 'jitter' / studder
Hi All. Sorry if this topic has been covered lately. Just rejoined this mailing list. Wondering if any others out there have had players complaining of 'jitter' or studder ingame. It's becoming a huge problem and only kicked in after the steampipe update. Weirdly though, only some players have this problem and others do not. Often the players that have the problem, will not have issues on any other servers. Has anyone else had this problem? Is there a fix? Thanks heaps! 4square www.flickshot.co.nz ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Server 'jitter' / studder
You're gonna have to tell us which game you're talking about. :) Also, if you are running Windows, we have some good performance tools we can get you hooked up with that will help identify the causes of those issues. If you are willing to install and run some software and perform a reasonably disciplined investigating of the problem, email me back directly and I can get you hooked up. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Flickshot Tech Sent: Thursday, April 25, 2013 9:50 PM To: hlds@list.valvesoftware.com Subject: [hlds] Server 'jitter' / studder Hi All. Sorry if this topic has been covered lately. Just rejoined this mailing list. Wondering if any others out there have had players complaining of 'jitter' or studder ingame. It's becoming a huge problem and only kicked in after the steampipe update. Weirdly though, only some players have this problem and others do not. Often the players that have the problem, will not have issues on any other servers. Has anyone else had this problem? Is there a fix? Thanks heaps! 4square www.flickshot.co.nz ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] VPK Tool Wiki Page
I have updated the VPK tool wiki page with as much information as I can at the moment. It is now up to date and formatted. https://developer.valvesoftware.com/wiki/VPK For those of you having problems with key values, I added an example of how to correctly create one: https://developer.valvesoftware.com/wiki/VPK#Creating_A_Key_Value_File_and_VPK If you have any questions feel free to ask here and I can update the page with answers when we get them or add to it. -DWN ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds