Re: [hlds] [hlds_linux] Mandatory CS:S update released
This update has broken Valve API serverplugins somehow. Does anyone know the code change?From : Eric SmithTo : Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 server mailing list; 'hlds_annou...@list.valvesoftware.com'; Subject : [hlds_linux] Mandatory CS:S update releasedWe've released a mandatory update to CS:S. The notes for the update are below. -Eric -- Counter-Strike: Source - Fixed a client crash on exit (after connecting to a server using sv_pure) - Added sv_namechange_cooldown_seconds, to throttle clients from changing their name too rapidly. (Defaults to 20 seconds) - Added sv_netspike_on_reliable_snapshot_overflow to selectively enable the automatic dumping of netspike file if a client drops due to reliable snapshot overflow (defaults to 0, which disables the debugging) - Added check to prevent player names from containing color codes - setinfo console command will now reject attempts to set / change convars with any unusual characters - Marked mem_force_flush as a cheat to prevent client exploits - Fixed %n console crash in the client - Updated client rate value to default to 3 to improve network performance for most players - Rate was previously set by Steam's Internet connection speed setting - Updated client rate value to be stored in the config.cfg file - Fixed a Linux dedicated server crash on exit ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Half-Life 1 dedicated server update released
Hltv is broken again in Linux release, same like last time, the binary is for Mac. Alfred Reynolds alf...@valvesoftware.com schrieb: We have released an update to Half-Life 1 dedicated servers. This update fixes a potential file download exploit, run the hldsupdatetool to grab it. Thanks to Daniil for alerting us to this issue. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] HLDS ddos attacks [spoofed IPs]
What kind of ddos did you got? If it is a syn flood, just limit the syn ack answers with your firewall. A game server normally don’t need much TCP traffic, so you can limit it to 10/sec. From: Ivan Ivanov Sent: Friday, May 18, 2012 4:49 PM To: hlds@list.valvesoftware.com Subject: [hlds] HLDS ddos attacks [spoofed IPs] Hello, For the last few days I've been attacked by a big(huge) number of international IPs [Russia, USA, Korea, China, Italy etc..]. It's obviously a ddos attacks, so at first I tried different protections (iptables rules, apf, csf firewalls, ddos deflate and none of them helped). I also asked my ISP to stop all the international traffic, but that didn't help either because the IPs are spoofed. Is there any protection from these kinds of attacks and if yes, what is it? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] New feature in TF2 Beta dedicated server update
I don't get it. Is this a feature or a new bug? I mean, who is interested in to give ordinary people kicking power? We have added support for Steam community blocking in the dedicated server. This functionality is in testing and is controlled by convar ( off by default ). If the convar is enabled, every new player at connect time ( once authenticated ) will be tested against the block list of every player already authenticated on the server. If any of the players on the server have blocked this player, the dedicated server is notified, and that new player may be kicked from the server depending on the convar settings. It is assumed that the most popular setting will take advantage of steam groups. To do this, use the new sv_steamgroup convar to set the group that your server belongs to, and set sv_steamblockingcheck to 2. With this setting only members of the group that owns the server may deny other players access to the server. If a group has been selected and sv_steamblockingcheck is set to 1, the console text will distinguish a new player that is blocked by a clan member vs a non-clan member. Here are the details of the options: sv_steamblockingcheck 1 = print results to console only 2 = kick the new player from the server if anyone already on the server who is a member of the associated clan has blocked the new player 3 = kick the new player from the server if anyone already on the server has blocked the new player 4 = kick the new player from the server if anyone already on the server has blocked the new player or the new player has blocked any existing player on the server sv_steamgroup Set this convar to the group ID of the group that this server belongs to. You can find your group's ID on the admin profile page in the steam community. Please send feedback about blocking in dedicated servers directly to me. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Policy of truth
I don’t think saigns is delisted. They have changed their bots according to the rules (read news of 10th December) Some other servers with high gametracker scores got delisted: http://www.gametracker.com/search/tf2/DE/?query=New+IP=GO They have changed their IP. If I remember well, their name was something with Nightteam or similar. From: Jethro Seabridge Sent: Wednesday, January 04, 2012 10:21 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Policy of truth Gentlemen, this is the War on Saigns.de. And we are winning! On Wed, Jan 4, 2012 at 9:15 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: Today the Team Fortress team took action to bring certain server operators into compliance with our previously announced honest server policy. Examples of server modifications that resulted in this policy include: * Running bots and trying to make them appear that they were human players * Running bots and circumventing or modifying the usual mechanisms that the bots are advertised to the server browser * Running with significant gameplay modifications, such as respawn times, without having the proper tags on their server designed to alert quickplay and automated searches about those modifications. We have not taken action against individual servers, but rather against an entire related server group. Hopefully the necessity for this policy is clear. We took two different actions, depending on the severity of modification we found: * Preventing IP addresses from logging a TF gameserver account, which excludes them from quickplay. * Delisting IP addresses from the master server (server browser and Quick Match system) for one month. Finally, we would like to say thanks to the server operators who have continued to run honest servers, and to those who heeded our earlier warning and subsequently changed their practices. We thank you for that. We hope that our actions today show that we want to help you compete for player traffic on the basis of providing a good environment for players. Thank you, The Team Fortress Team ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Policy of truth
I have to correct myself, these servers are old saigns servers. From: Ronny Schedel Sent: Wednesday, January 04, 2012 10:47 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Policy of truth I don’t think saigns is delisted. They have changed their bots according to the rules (read news of 10th December) Some other servers with high gametracker scores got delisted: http://www.gametracker.com/search/tf2/DE/?query=New+IP=GO They have changed their IP. If I remember well, their name was something with Nightteam or similar. From: Jethro Seabridge Sent: Wednesday, January 04, 2012 10:21 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Policy of truth Gentlemen, this is the War on Saigns.de. And we are winning! On Wed, Jan 4, 2012 at 9:15 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: Today the Team Fortress team took action to bring certain server operators into compliance with our previously announced honest server policy. Examples of server modifications that resulted in this policy include: * Running bots and trying to make them appear that they were human players * Running bots and circumventing or modifying the usual mechanisms that the bots are advertised to the server browser * Running with significant gameplay modifications, such as respawn times, without having the proper tags on their server designed to alert quickplay and automated searches about those modifications. We have not taken action against individual servers, but rather against an entire related server group. Hopefully the necessity for this policy is clear. We took two different actions, depending on the severity of modification we found: * Preventing IP addresses from logging a TF gameserver account, which excludes them from quickplay. * Delisting IP addresses from the master server (server browser and Quick Match system) for one month. Finally, we would like to say thanks to the server operators who have continued to run honest servers, and to those who heeded our earlier warning and subsequently changed their practices. We thank you for that. We hope that our actions today show that we want to help you compete for player traffic on the basis of providing a good environment for players. Thank you, The Team Fortress Team ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF2: Strange behavior of Quickplay
Quickplay does not fill empty servers. You need regular players which help to start the server populating. -Ursprüngliche Nachricht- From: Dominik Friedrichs Sent: Monday, November 21, 2011 9:23 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] TF2: Strange behavior of Quickplay About a week ago one of my 2 TF2 Quickplay enabled servers (totally vanilla) suddenly stopped receiving traffic, while still showing up as registered and everything. Now I reset the identities of both my servers yesterday and of course entered the new strings into the config, restarted the servers and whatnot. The result is that both servers are now empty, receive close to zero traffic and are listed trending Downward fast. This isnt how its supposed to be right? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
- Updated in-game abuse reporting tool to include option for reporting abusive game servers How does it work? Do you penalize the server after xxx reports or do you check each reported server manually to avoid abusing this report tool? -Ursprüngliche Nachricht- From: Jason Ruymen Sent: Friday, October 28, 2011 9:23 AM To: 'hlds_li...@list.valvesoftware.com' ; 'Half-Life dedicated Win32 server mailing list' ; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Team Fortress 2 Update Released Required updates for Team Fortress 2 are now available. The specific changes include: - Halloween 2011 Event - Viaduct has been haunted and is now... Eyeaduct! - One full multi-piece costume set has been added for each class - Random gifts containing costume pieces drop in Eyeaduct on registered servers - 2 new Halloween 2011 achievements - Any unusual hats uncrated during the event will be Halloween-themed - New Halloween-themed items are available in the Mann Co. store, but only for a limited time! - Updated effects for The Cow Mangler 5000 - Updated in-game abuse reporting tool to include option for reporting abusive game servers - Added mapcycle_halloween containing all Halloween event maps - Fixed team colors and styles not updating properly in store previews - Fixed bug in reputation trend status display for registered servers - Fixed a problem that could cause repeated stutters after joining a server - Fixed the Spine-Chilling Skull not appearing when equipped by soldiers - New Halloween-themed community-created items submitted to the Workshop are now available in the Mann Co. store! Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update coming soon
We had server hangs when replay and sourcetv were enabled. Sorry, no steps to reproduce it. From: Jon Lippincott Sent: Saturday, September 03, 2011 2:06 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Optional TF2 update coming soon If anyone can figure out a set of steps to reproduce the hang we should be able to get it fixed quickly. -Jon From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen Sent: Friday, September 02, 2011 2:53 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Optional TF2 update coming soon Any chance this is to address the server hang issue(s)? On Fri, Sep 2, 2011 at 5:41 PM, Eric Smith er...@valvesoftware.com wrote: We're going to release an optional (for servers) TF2 update in a little while. This is just a heads-up that it's coming. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Team Fortress 2 Update Released
TF2 is a 24 player game, so no problem to get even teams. -Ursprüngliche Nachricht- From: Kyle Sanderson Sent: Thursday, August 04, 2011 4:46 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [hlds_linux] Team Fortress 2 Update Released Course not. This just removes the functionality to have even teams with an admin in spectator watching over the server (You now need a plugin to do this semi-successfully). It's always nice to not use trickery. Kyle. On Wed, Aug 3, 2011 at 7:41 PM, J M invaderam...@gmail.com wrote: No longer being able to run with 33 players is a FIX. Did you really think they intended that? On Wed, Aug 3, 2011 at 10:23 PM, Kyle Sanderson kyle.l...@gmail.com wrote: http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg63030.html On Wed, Aug 3, 2011 at 7:17 PM, Jesse Porter reacherg...@gmail.com wrote: Until he can use his words, it doesn't matter. On Wed, Aug 3, 2011 at 8:14 PM, Timothy Sadleir tsadl...@gmail.com wrote: Yeah, I'm unsure as to what he's talking about as well. Is he trying to say that Replay and SourceTV don't work anymore after this update? On Wed, Aug 3, 2011 at 7:10 PM, gamead...@127001.org wrote: Any chance you can enlighten the rest of us, or is this a private snark between you and Valve? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: 04 August 2011 02:18 To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [hlds_linux] Team Fortress 2 Update Released Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Added a check to prevent kicking Replay and SourceTV clients from servers Thanks for breaking this in every game. I was starting to get worried that we weren't going to have any regressions for this week. Kyle. On Wed, Aug 3, 2011 at 4:50 PM, Jason Ruymen jas...@valvesoftware.com wrote: Required updates for Team Fortress 2 are now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Added a check to prevent kicking Replay and SourceTV clients from servers Team Fortress 2 - Added new items for upcoming promotions - Fixed a case where health overheal wasn't being applied when multiple healers were involved - Fixed the new Gravelpit backgrounds using the wrong filename - Updated the Mask of the Shaman - Updated the localization files Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Team Fortress 2 Update Released
That poblem is not new if you reach the player limits. Get used to it, it works like it was intended now. You can even the teams with 30 public slots. From: Mart-Jan Reeuwijk Sent: Thursday, August 04, 2011 12:02 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [hlds_linux] Team Fortress 2 Update Released Lets not get dumb bout this, everybody knows there are LOADS of pubs out there, which are 32 player, and they are full. Being able to have a 33rd slot on them allows for a bunch of stuff, like soft reserved slots (ie: not kicking players), having an admin in spectator with even teams etc. If the ppl with 24 slots servers could not get a 25th (and we all know they often use 26 or 27) slot for same purposes, all hell would break loose, so give those with 32 slot server some slack. That valve didn't INTEND it to be 32 player, is something entirely else then players WANTING it. I've seen Lazytown servers, where a round lasts 5+ hours, 32 player, and ppl stay on for hours just to try to win, or spam, or just slaughter. If they find that fun, why not. -- From: Ronny Schedel i...@ronny-schedel.de To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, 4 August 2011, 9:19 Subject: Re: [hlds] [hlds_linux] Team Fortress 2 Update Released TF2 is a 24 player game, so no problem to get even teams. -Ursprüngliche Nachricht- From: Kyle Sanderson Sent: Thursday, August 04, 2011 4:46 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [hlds_linux] Team Fortress 2 Update Released Course not. This just removes the functionality to have even teams with an admin in spectator watching over the server (You now need a plugin to do this semi-successfully). It's always nice to not use trickery. Kyle. On Wed, Aug 3, 2011 at 7:41 PM, J M invaderam...@gmail.com wrote: No longer being able to run with 33 players is a FIX. Did you really think they intended that? On Wed, Aug 3, 2011 at 10:23 PM, Kyle Sanderson kyle.l...@gmail.com wrote: http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg63030.html On Wed, Aug 3, 2011 at 7:17 PM, Jesse Porter reacherg...@gmail.com wrote: Until he can use his words, it doesn't matter. On Wed, Aug 3, 2011 at 8:14 PM, Timothy Sadleir tsadl...@gmail.com wrote: Yeah, I'm unsure as to what he's talking about as well. Is he trying to say that Replay and SourceTV don't work anymore after this update? On Wed, Aug 3, 2011 at 7:10 PM, gamead...@127001.org wrote: Any chance you can enlighten the rest of us, or is this a private snark between you and Valve? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: 04 August 2011 02:18 To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [hlds_linux] Team Fortress 2 Update Released Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Added a check to prevent kicking Replay and SourceTV clients from servers Thanks for breaking this in every game. I was starting to get worried that we weren't going to have any regressions for this week. Kyle. On Wed, Aug 3, 2011 at 4:50 PM, Jason Ruymen jas...@valvesoftware.com wrote: Required updates for Team Fortress 2 are now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Added a check to prevent kicking Replay and SourceTV clients from servers Team Fortress 2 - Added new items for upcoming promotions - Fixed a case where health overheal wasn't being applied when multiple healers were involved - Fixed the new Gravelpit backgrounds using the wrong filename - Updated the Mask of the Shaman - Updated the localization files Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list
Re: [hlds] Brink dedicated server update shortly
Linux server files are still missing. - Original Message - From: Matt 'Anti' Lowe a...@splashdamage.com To: hlds@list.valvesoftware.com Sent: Friday, May 13, 2011 5:46 PM Subject: [hlds] Brink dedicated server update shortly Hey folks, We'll be sending out a new version of the Brink dedicated server on Steam within the next hour, ahead of a client patch about an hour later than that. This update will fix the net_ip issue that has been preventing some of you from hosting. The update will increment the game version, so the servers will have to be updated if they are to support the newer client version that will be released later. Thanks, Matt Matt 'Anti' Lowe | Associate Producer [cid:image001.gif@01CC118D.464241B0] Splash Damage Ltd | http://www.splashdamage.com PO Box 830 | Bromley BR1 9WZ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Source RCON Protocol
You have to send the password or command in the first string. - Original Message - From: Brett Powell br...@objectnova.com To: hlds@list.valvesoftware.com Sent: Sunday, March 13, 2011 7:21 PM Subject: [hlds] Source RCON Protocol The protocol listed on http://developer.valvesoftware.com/wiki/Source_RCON_Protocol seems to be a little bit outdated. I am trying to replicate the protocol in a C# NET application (will run along side srcds.exe to allow me to reroute my server's RCON for security). When I reply to an Authorization request, I write the packet as Packet Size (4 bytes - Doesn't Including itself) Request ID (4 bytes) Auth Response : Value is 2 (4 bytes) then the two NULL terminated strings. I have tried both excluding and including the Packet Size inside of the Packet Size (so I have tried with the first value being 10 and 14) and neither works. So is the RCON Protocol on the Wiki outdated or am I doing something wrong? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Is A2A_PING officially deprecated?
It's gone. Hi. Since the query improvement updates I've got several bug reports for Steam Condenser saying that ping requests (using A2A_PING) don't work any more. I tested and can confirm this. Is this behavior intended or will it be fixed soon? Best regards, Sebastian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Server being DDoS/Exploited
You don't want to respond to each query with a query cache. You don't want, because this will increase the traffic alot and will overload your network connection. Analyse the network traffic and do proper filtering with iptables. - Original Message - From: Chris To: Half-Life dedicated Win32 server mailing list Sent: Sunday, January 09, 2011 4:25 PM Subject: Re: [hlds] TF2 Server being DDoS/Exploited So i'm still under attack and got root access to one of my linux servers. I thought doing the iptables fix here http://www.vanillatf2.org/2011/01/fighting-dos-attacks/ would help but no luck. Anyone know of a linux version of ququery cache like: http://www.wantedgov.it/page/62-srcds-query-cache/ Thanks, Chris On Thu, Jan 6, 2011 at 2:21 AM, Kyle Sanderson kyle.l...@gmail.com wrote: Just to keep this updated, he's being flooded with bad OOB packets (Which is what ServerSecure2 helps fix). QueryCache will not do anything in regards to this attack. To the best of my knowledge, only ServerSecure2 will help prevent this. However, it does have it's own downfalls such as preventing clients from querying the server using the Server Browser if enough traffic is going through (even legitimate traffic will cause this). As always, sorry for my idiocy, Kyle. On Wed, Jan 5, 2011 at 8:49 PM, Chris Oryschak ch...@oryschak.com wrote: Actually I was calling it a night and was going to leave the server offline, decided to bring it up just to fool around about 2hrs later and it's working flawless. I think it just had to drop all the stale/flooded packets it was receiving. If I disable the plugin for a few minutes and bring it back online the latency will be in the 1000ms range again and won't recover Just had to take the server down for 30mins-1hr again and it resumed itself with normal pings. I have it up now, going see how it goes tomorrow morning but it looks to be very good. Thank you very much DontWannaName and Kyle for your help! It's much appreciated! Chris -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: Wednesday, January 05, 2011 11:22 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Server being DDoS/Exploited ServerSecure2 is causing that, which is why I fixed QueryCache. Cheers, Kyle. On Wed, Jan 5, 2011 at 7:00 PM, Chris ch...@oryschak.com wrote: Thankyou for that Kyle, It helps a bit by making the server respond but with ~1300ms response time. You can see when i loaded the extension in my hlsw. http://img341.imageshack.us/img341/928/hlswm.jpg Anyone have any other ideas or am i dead in the water? On Wed, Jan 5, 2011 at 9:10 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Dr!fter has compiled the extension for you. Hopefully it works! Cheers, Kyle. On Wed, Jan 5, 2011 at 12:50 PM, Chris ch...@oryschak.com wrote: I grabbed the one from the root of that thread since that one you linked wasn't compiled for windows... i see that was recently updated opposed to the one on page 1. I requested to see if he can compile it for windows for me... Will wait and see... On Wed, Jan 5, 2011 at 3:41 PM, DontWannaName! ad...@topnotchclan.com wrote: Did you restart the server and use the version I linked to? Sent from my iPhone 4 On Jan 5, 2011, at 12:07 PM, Chris ch...@oryschak.com wrote: Ohh actually i'm getting this with the querycache extension. [03] FAILED file querycache.ext.dll: The specified module could not be found. On Wed, Jan 5, 2011 at 2:54 PM, Chris ch...@oryschak.com wrote: Just tried it, makes the server bounce online for 1-2seconds with a ping of 300 then goes to 1300 then goes down for about 10seconds, does a loop. I tried DFENS which is a little more successful at bringing it up, but still goes down just as often. On Wed, Jan 5, 2011 at 2:36 PM, DontWannaName! ad...@topnotchclan.com wrote: If that doesn't work you could try this one: https://forums.alliedmods.net/showpost.php?p=1384993postcount=4 2 On Wed, Jan 5, 2011 at 11:30 AM, Chris ch...@oryschak.com wrote: My server is under attack from a DDoS/Exploit. The server is still online and responds to simple pings no problem, but any traffic going to port 27015 is shut down. I’ve been doing research and came across a plugin called “ServerSecure2” (URL: https://forums.alliedmods.net/showthread.php?t=135679 )
Re: [hlds] Problem with updating after last night
Remove any plugins. I keep getting an application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information. I've tried deleting the blob files got a new copy of the update tool and none of these are working. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Source packet flood exploit
sv_max_queries_sec sv_max_queries_sec_global sv_max_queries_window are your friends. If the default settings kill your server, lower the values until you get decent hardware. Malicious users can continuously spam the TSource Engine Query USP packet to any given server, causing the server to crash under the pressure. I've been subject to this spam and I believe Valve should do something in order to prevent this packet from being spammed. If I block the packet then legitimate users cannot see my game, if I let it go, my game is unplayable. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alien Swarm Update Released
How about Linux server files? Updates to Alien Swarm have been released. The major changes include: *Alien Swarm* - Added TTF font support - Fixed an engine exploit ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
It would be nice to have a server side CVar, which prevents trading, crafting and buying on the server. This would stop the cases where one team is idling the whole game. A required update for Team Fortress 2 is now available. The specific changes include: - Fixed an exploit that allowed people to bypass the Gloves of Rushing Urgently's damage taking penalty. - Made the following items nameable: Mildly Disturbing Halloween Mask, Ghastly Gibus, Soldier's Medal, Honest Halo, Golden Wrench, Mann Co. Cap, Polycount Pin. - Fixed a case where some clients where timing out while accessing the store. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available
Do we have to change this to get the old gameplay? Or is the default setting the old gameplay? Just add cfg's for pl_ maps with a higher number configured. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nikolay Shopik Sent: Thursday, September 30, 2010 9:07 PM To: hlds@list.valvesoftware.com Cc: hlds_li...@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available On 30.09.2010 22:27, Jason Ruymen wrote: Set mp_scrambleteams_auto_windifference to set the number of round wins a team must lead by in order to trigger an auto scramble (default is 2) I think this will be ultimately broken on pl maps, where windiff is usually over 5. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Map changing time.
Lower the round end chat time. I havn't seen this issue before, so I thought let's just post it here.. I noticed, that my 1000fps server needs about 1 to 2 minutes to change to a different map. All the maps on there, are from valve. And the server has a fresh install. I don't have this issue on my other servers though. Hardware specs: Intel Xeon X3320 with 4GB DDR2 RAM OP: Windows Server 2008 R2 Niels Meijer. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Update Coming
No! http://developer.valvesoftware.com/wiki/Valve_Time So its in 8 minutes? 2010/8/17 1nsane 1nsane...@gmail.com Oh nice. Thanks for the warning. Now I can compile a new kernel and have some time left over to do the update. On Tue, Aug 17, 2010 at 12:59 PM, Jason Ruymen jas...@valvesoftware.com wrote: Required updates for Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source are on the way. The current plan is to have them live in about at about 11:30 AM PST. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Coming
Beta goes live? A required update for Counter-Strike: Source is on the way. We're hoping to have it live in about 30 minutes. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Coming
No client update? So it's not OB engine. Yep, and its out On Wed, Jun 23, 2010 at 7:08 PM, Ronny Schedel i...@ronny-schedel.dewrote: Beta goes live? A required update for Counter-Strike: Source is on the way. We're hoping to have it live in about 30 minutes. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Coming
I don't get, maybe because it was a very bad idea to update during the highest player peak. There is a client update. On Wed, Jun 23, 2010 at 3:22 PM, Ronny Schedel i...@ronny-schedel.dewrote: No client update? So it's not OB engine. Yep, and its out On Wed, Jun 23, 2010 at 7:08 PM, Ronny Schedel i...@ronny-schedel.dewrote: Beta goes live? A required update for Counter-Strike: Source is on the way. We're hoping to have it live in about 30 minutes. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 servers reporting players via Query when empty
Check for fake player plugins. Seems TF2 servers are reporting players via the query protocol even though the console says 0 players and the server is using 0 CPU. Like most GSP's we use the query results to monitor performance and perform restarts when idle so its important that this information is correct. So really could do with this being fixed. Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Sensless petition, if Valve really wanted to have their games changed, they would provide a better API. Valve didn't changed their policy, because it was not allowed in the first place. Hooked functions are suspected to change, that's not new. https://secure.voogru.com/petition/index.php On Sat, May 1, 2010 at 9:07 AM, Justin Fortin fortinj1...@gmail.com wrote: Any word on a fix for this yet? Sent from my iPod On Apr 30, 2010, at 11:41 PM, Msilbys12 msilby...@righttorule.com wrote: Sounds like a client problem Sent from the best phone ever On Apr 30, 2010, at 9:24 PM, Matt Hoffman lord.matt.hoff...@gmail.com wrote: Yep, crashing on every server I connect to. (As a client obviously) On Fri, Apr 30, 2010 at 7:15 PM, Justin Fortin fortinj1...@gmail.com wrote: So you got everything serverwide working, but it seems like anyone Jo has updated the client will crash when they try to connect. Sent from my iPod On Apr 30, 2010, at 10:04 PM, Noel phre...@gmail.com wrote: My Windows servers are both up and running and joinable now. Updates seemed to take a minute or so longer than usual, but no problems with MM/ SM running. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source/Counter-Strike 1.6 Beta Updat
Will this update introduce the ghost player issue for CS:S and HLDS? A beta update for CSS and CS 1.6 is now available. To access the beta bits, use hldsupdatetool with the command -beta cs0419. The specific changes for this beta include: - Fixes crash exploit on user connect Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HL2 Masters Have Moved
I can confirm this, same here, 10 servers nearly empty. We've noticed a huge drop off in traffic on our 5 * l4d2 servers since the master server move, checked sv_region and restarted the servers and confirmed new master servers address's. Our raq is located Maidenhead UK, anyone else suffering from this problem? Regards D3v -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: 15 April 2010 04:58 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] HL2 Masters Have Moved The old masters are no longer working for Source based games DWN, if you can see anything you're using the new system. Kyle. On Wed, Apr 14, 2010 at 5:08 PM, DontWannaName! ad...@topnotchclan.comwrote: How do I know for sure I am using the new master servers on my client? Servers are getting sorted by sv_pure ingame, TF2. :( Of course Lotus would take advantage and make the first characters of sv_pure to be unrecognizable characters to appear first. On Wed, Apr 14, 2010 at 4:41 PM, Andrew Armstrong and...@mammoth.com.au wrote: Nice work; just queried qstat myself and immediately saw local Australian servers instead of the American one's I usually start to see :) - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Zoid Kirsch Sent: Thursday, 15 April 2010 6:56 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] HL2 Masters Have Moved Regions are still supported and work exactly like before. In general they aren't widely used and now that we do IP geographical ordering they are less useful since you will get sent servers near you first. There are two current IPs for the masters. One of the major changes was rewriting them to be multithreaded so now a single multicore machine can handle many more players requesting server lists. We have two masters for redundancy and they replicate all server data to each other. -- /// Zoid. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Wednesday, April 14, 2010 1:40 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] HL2 Masters Have Moved I'd say those are the only servers you get assigned to. Atleast everyone i've talked about have only those including all our servers. Must be somekind of front end machines for the rest of the masters. -ics 14.4.2010 23:34, Kyle Sanderson kirjoitti: Was assigned 216.207.205.98:27011 and 216.207.205.99:27011. Does anyone have the complete updated list? Kyle. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Sorry, but Sam Max items are a must have, how can you live without it? Thank god this is remotely useful! Thanks, - Saul. On 15 April 2010 20:57, Jason Ruymen jas...@valvesoftware.com wrote: A required update to Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Added Sam Max items - Fixed the Demoman's Fro not cloaking properly when being used by a disguised Spy - Reduced the damage bonus the Equalizer receives as the player loses health - The speed boost was not changed Community Request: - Added a flag to info_particle_system to mark particle systems as weather effects Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
The engine DLL was not updated, so the fix would be to use still the old one. still no ghost fix. On Thu, Apr 15, 2010 at 4:17 PM, Ronny Schedel i...@ronny-schedel.dewrote: Sorry, but Sam Max items are a must have, how can you live without it? Thank god this is remotely useful! Thanks, - Saul. On 15 April 2010 20:57, Jason Ruymen jas...@valvesoftware.com wrote: A required update to Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Added Sam Max items - Fixed the Demoman's Fro not cloaking properly when being used by a disguised Spy - Reduced the damage bonus the Equalizer receives as the player loses health - The speed boost was not changed Community Request: - Added a flag to info_particle_system to mark particle systems as weather effects Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HL2 Masters Have Moved
The master server IP addresses are different for clients and servers, is this intended? The new HL2Masters are now online. Dedicated server operators will want to restart their servers to pick up the new Master IP addresses. If you have any manual setmaster configuration commands, please remove them as those older addresses are no longer valid. We will be monitoring the transition closely today. If you encounter any issues or have questions, please feel free to email me or post here. -- /// Zoid. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HL2 Masters Have Moved
Servers (hl2master.steampowered.com): 216.207.205.99, 216.207.205.98 Steam client configuration (MasterServers.vdf): hl2 { 0 { addr 72.165.61.136:27015 } 1 { addr 72.165.61.151:27015 } 2 { addr 72.165.61.136:27013 } 3 { addr 68.142.72.250:27011 } 4 { addr 72.165.61.151:27014 } 5 { addr 72.165.61.151:27011 } 6 { addr 72.165.61.136:27011 } 7 { addr 69.28.140.247:27011 } 8 { addr 72.165.61.151:27013 } 9 { addr 72.165.61.189:27011 } 10 { addr 72.165.61.189:27012 } 11 { addr 69.28.140.246:27011 } 12 { addr 72.165.61.136:27012 } 13 { addr 72.165.61.151:27012 } 14 { addr 72.165.61.136:27009 } 15 { addr 72.165.61.136:27014 } } No, they should be the same. What addresses are you seeing? Clients may take a few minutes to timeout talking to the old master IPs and moving to the new ones. -- /// Zoid. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Wednesday, April 14, 2010 9:19 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] HL2 Masters Have Moved The master server IP addresses are different for clients and servers, is this intended? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HL2 Masters Have Moved
Thanks, works like explained. Steam clients cache the IP addresses of the list of Masters they last received. This cached IP address list is no longer valid since the Masters have moved. The Steam client will take a few minutes to timeout to talking to these old IPs since it will not receive any replies. Once its timed out a few times, it will request a new list of Master IP addresses from our servers. Once it receives this new list that contains the IP addresses they moved to it will then start receiving server lists again. The list your posted is the old Master IPs. The Steam client does not write out the MasterServers.vdf file until it exits. Restart your Steam client (once it starts successfully listing servers again) and the MasterServers.vdf file will update with the new addresses. I hope this clarifies it up for you. -- /// Zoid. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch Sent: Wednesday, April 14, 2010 9:41 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] HL2 Masters Have Moved If they are the same then can you clarify what this was supposed to mean? *snip* will correctly pick up the new addresses of the these Masters. Jonah Hirsch --- On Wed, Apr 14, 2010 at 9:34 AM, Zoid Kirsch z...@valvesoftware.com wrote: No, they should be the same. What addresses are you seeing? Clients may take a few minutes to timeout talking to the old master IPs and moving to the new ones. -- /// Zoid. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Wednesday, April 14, 2010 9:19 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] HL2 Masters Have Moved The master server IP addresses are different for clients and servers, is this intended? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HL2 Masters Have Moved
So, can you remove the sv_region setting in the next update, which will fix also the ghost player issue? Regions are still supported and work exactly like before. In general they aren't widely used and now that we do IP geographical ordering they are less useful since you will get sent servers near you first. There are two current IPs for the masters. One of the major changes was rewriting them to be multithreaded so now a single multicore machine can handle many more players requesting server lists. We have two masters for redundancy and they replicate all server data to each other. -- /// Zoid. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Wednesday, April 14, 2010 1:40 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] HL2 Masters Have Moved I'd say those are the only servers you get assigned to. Atleast everyone i've talked about have only those including all our servers. Must be somekind of front end machines for the rest of the masters. -ics 14.4.2010 23:34, Kyle Sanderson kirjoitti: Was assigned 216.207.205.98:27011 and 216.207.205.99:27011. Does anyone have the complete updated list? Kyle. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HL2 Masters Have Moved
How do you check this? Which database uses Valve? sv_region can still be used Ronny, even though it now serves little purpose. The main difference with this is now instead of using Octets it uses GeoIP data to send server IPs to clients. Being able to correct the entries would be nice however, the IPs assigned to my Box say it's in Virginia, Colorado, and Dallas. Kyle. On Wed, Apr 14, 2010 at 2:03 PM, Ronny Schedel i...@ronny-schedel.dewrote: So, can you remove the sv_region setting in the next update, which will fix also the ghost player issue? Regions are still supported and work exactly like before. In general they aren't widely used and now that we do IP geographical ordering they are less useful since you will get sent servers near you first. There are two current IPs for the masters. One of the major changes was rewriting them to be multithreaded so now a single multicore machine can handle many more players requesting server lists. We have two masters for redundancy and they replicate all server data to each other. -- /// Zoid. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Wednesday, April 14, 2010 1:40 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] HL2 Masters Have Moved I'd say those are the only servers you get assigned to. Atleast everyone i've talked about have only those including all our servers. Must be somekind of front end machines for the rest of the masters. -ics 14.4.2010 23:34, Kyle Sanderson kirjoitti: Was assigned 216.207.205.98:27011 and 216.207.205.99:27011. Does anyone have the complete updated list? Kyle. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HL2 Masters Have Moved
Does Valve really uses the maxmind database? There are several other... I have three ranges Zoid, I had checked with * http://www.maxmind.com/app/locate_demo_ip* (What Voogru had sent in the other mail/topic). 216.245.195.6 216.245.221.140 69.162.109.178 Not entirely sure where I can correct this, Kyle. On Wed, Apr 14, 2010 at 2:22 PM, DontWannaName! ad...@topnotchclan.comwrote: Region still has use. what happens when you click sort by name or any other sort method. Geo location only works when you first start the game and open the server browser without applying any filters. At least that is what I believe happens. On Wed, Apr 14, 2010 at 2:15 PM, AnAkIn . anakin...@gmail.com wrote: Replace the Region filter by Sv_pure, would be more useful :) 2010/4/14 Kyle Sanderson kyle.l...@gmail.com sv_region can still be used Ronny, even though it now serves little purpose. The main difference with this is now instead of using Octets it uses GeoIP data to send server IPs to clients. Being able to correct the entries would be nice however, the IPs assigned to my Box say it's in Virginia, Colorado, and Dallas. Kyle. On Wed, Apr 14, 2010 at 2:03 PM, Ronny Schedel i...@ronny-schedel.de wrote: So, can you remove the sv_region setting in the next update, which will fix also the ghost player issue? Regions are still supported and work exactly like before. In general they aren't widely used and now that we do IP geographical ordering they are less useful since you will get sent servers near you first. There are two current IPs for the masters. One of the major changes was rewriting them to be multithreaded so now a single multicore machine can handle many more players requesting server lists. We have two masters for redundancy and they replicate all server data to each other. -- /// Zoid. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Wednesday, April 14, 2010 1:40 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] HL2 Masters Have Moved I'd say those are the only servers you get assigned to. Atleast everyone i've talked about have only those including all our servers. Must be somekind of front end machines for the rest of the masters. -ics 14.4.2010 23:34, Kyle Sanderson kirjoitti: Was assigned 216.207.205.98:27011 and 216.207.205.99:27011. Does anyone have the complete updated list? Kyle. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Master Server Maintenance
As I said ... Now, one of the master servers request a server restart with old engine files, very nice :-( This means, also the few servers which uses the old engine files will not be reachable. We are performing maintenance today on the Steam master servers that handle dedicated server listings. Throughout the day, some dedicated servers may not list for some users during this maintenance period. -- /// Zoid. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Master Server Move
Does it mean the server will only query one master server in the future (hl2master)? I understand that one domain can have different IP's, because of it's ttl, but this will only one IP for every server, which was at least 2 in the past. Are you sure all your master servers will contain all servers worldwide? On Wednesday April 14th we will be moving the HL2Master servers to a new set of IP addresses. One of the major new features is the new Masters should return dedicated servers ordered by their geographical distance from the player requesting the server list, making for lower latency and better connections. Dedicated server operators will generally have to restart their dedicated servers after this move to ensure they will correctly pick up the new addresses of the these Masters. The server browser in the Steam client and in games such as Team Fortress 2 will automatically move to the new Masters. Server operators that manually set their master servers (we recommend against this practice however) please use hl2master.steampowered.com to refer to them instead of the IPs directly. This name returns all Master addresses. We will update once the move is complete. -- /// Zoid. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Master Server Maintenance
This means, also the few servers which uses the old engine files will not be reachable. We are performing maintenance today on the Steam master servers that handle dedicated server listings. Throughout the day, some dedicated servers may not list for some users during this maintenance period. -- /// Zoid. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Master Server Maintenance
The old engine files for the OB games which also fixes the server info bugs and the ghost player issues. The latest OB engine files prevents your server to show up in the master list (could affect Linux or European servers only). Which old engine files Ronny? Thanks, Kyle. On Mon, Apr 12, 2010 at 1:29 PM, Ronny Schedel i...@ronny-schedel.dewrote: This means, also the few servers which uses the old engine files will not be reachable. We are performing maintenance today on the Steam master servers that handle dedicated server listings. Throughout the day, some dedicated servers may not list for some users during this maintenance period. -- /// Zoid. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
ROFL!!! A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Added items submitted to the Contribute! site by members of the community. Submit your own creations! http://www.teamfortress.com/contribute/ Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 33 Players ??
We had 10 of 24 ghost players today, that's horrible :( with this ghost player issue, your server can show higher than allowed player limits.. I had one of mine last night showing 25/24. I really hope they fix this On Sat, Mar 6, 2010 at 3:06 PM, Tony Paloma drunkenf...@hotmail.com wrote: Player limit remover plugin and then maxplayers set to 33. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of CAIN Sent: Saturday, March 06, 2010 8:55 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 33 Players ?? Anything special a server does to routinely allow 33 ?? -- Cain - Original Message From: Tony Paloma drunkenf...@hotmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Fri, March 5, 2010 4:14:12 PM Subject: Re: [hlds] TF2 33 Players ?? No. The max is 33. It used to be 32, but then people wanted 32 + SourceTV and valve caved and allowed for 33. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 33 Players ??
There is a bug, the server creates fake players with empty names by itself. We are waiting since a week for a bug fix. We actually had 33 players real players, 17 on one team and 16 on the other, all actively participating. - Original Message From: Alec Sanger eclyp...@hotmail.com To: hlds@list.valvesoftware.com Sent: Fri, March 5, 2010 1:19:40 PM Subject: Re: [hlds] TF2 33 Players ?? the 33rd slot is usually a sourcetv slot, not playable. Thank you, Alec Sanger Date: Fri, 5 Mar 2010 10:15:47 -0800 From: cai...@yahoo.com To: hlds@list.valvesoftware.com Subject: [hlds] TF2 33 Players ?? I noticed a couple of days last week, my 32 player TF2 server actually had 33 players, 17 on BLU 16 on Red. How do some TF2 servers host 33 players?? My server in the browser still showed 32/32 as I recall. How do some TF2 players advertise 33 players or more ?? TIA ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Steam and Valve sites down?
It's working fine in Germany. steampowered.com and valvesoftware.com seems to be down: http://downforeveryoneorjustme.com/www.steampowered.com http://downforeveryoneorjustme.com/www.valvesoftware.com Any word from Valve? I'll be posting up on SRCDS.com in the news area if I find anything. ~ Matt ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Smoke grenade exploit in CS1.6 by deleting a DLL file
Hello, the antivirus programs Antivir and McAfee block a DLL file in CS1.6 as false positive (trojan) since 26. January 2010. If you delete the DLL file, the smoke grenades does not function anymore. The DLL file causing this is not named, you can read about it here (german only): http://www.4players.de/cs.php/dispnews/-/Aktuelle_News/1997893.html The European league ESL confirmed this problem. Best regards Ronny Schedel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Console Log From Server Lag
Could be the bug when a connecting player sends alot of say commands to the server but is not fully connected. Anyone have an idea what this person is doing to lag out servers and how to block it. http://gator.ampaste.net/m3e2c0ec3 It only shows up in console logs not servers logs. No virus found in this outgoing message. Checked by AVG - www.avg.com Version: 9.0.733 / Virus Database: 271.1.1/2648 - Release Date: 01/27/10 02:36:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Console Log From Server Lag
Disable any server plugins to go sure its not a bug in one of your plugins. He was fully connected and playing. Ronny Schedel wrote: Could be the bug when a connecting player sends alot of say commands to the server but is not fully connected. Anyone have an idea what this person is doing to lag out servers and how to block it. http://gator.ampaste.net/m3e2c0ec3 It only shows up in console logs not servers logs. No virus found in this outgoing message. Checked by AVG - www.avg.com Version: 9.0.733 / Virus Database: 271.1.1/2648 - Release Date: 01/27/10 02:36:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.733 / Virus Database: 271.1.1/2648 - Release Date: 01/27/10 02:36:00 He was No virus found in this outgoing message. Checked by AVG - www.avg.com Version: 9.0.733 / Virus Database: 271.1.1/2648 - Release Date: 01/27/10 02:36:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Group Banning And You
Every player can mute other players, you don't need an admin online. That too, but there are situations where a real cable is an advantage, such as Win 7, where VAC is non-functional due to code/driver signing. In any case, the cvar only stops HLSS or HLDJ, if they were doing it and an admin was on the server I assume they would have been muted or otherwise dealt with. Based on the rest of this thread they [and the rest of that group] are most likely banned. Cheers, Joshua 'Dislexsick' Bost -Original Message- From: Allan Button abut...@netaccess.ca Sent: Monday, 18 January 2010 07:09 To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Group Banning And You Actually, the pros use virtual audio cable. But if you have an admin mod, you can just mute. Allan -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dislexsick Sent: Sunday, January 17, 2010 3:36 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Group Banning And You Ineffective, any 'pro' group would just use an mp3 player hooked into mic in on the computer. Cheers, Joshua 'Dislexsick' Bost -Original Message- From: Shane Arnold clontar...@iinet.net.au Sent: Sunday, 17 January 2010 14:22 To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Group Banning And You Thankyou, Someone sees reason... On 17/01/2010 7:46 AM, w4rezz wrote: sv_allow_voice_from_file 0 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TF2] Sudden death doesn't work
This should not happen with a vanilla server. Not mentioning the random bug where carts get teleported to another stage but the players stay in previous one (or was it players get teleported but the carts do not) and the random crashbug it has that just suddenly brings the whole server down. There is also the 3rd random bug where round just doesn't end - at all even if the cart is pushed to the finale. We removed this from cycle of our servers long time ago due to these issues and no, we do not mess with entities or anything that could cause these issues by some plugins or server settings. -ics In Hyuk Seo kirjoitti: You are right. If time runs out on stage 2 it ends when one team wins and stage 3 is skipped. I dont like this as stage 2 is where it usually results in a stalemate and can take forever to end... :( 2010/1/13 Ronny Schedel i...@ronny-schedel.de Pipeline has 3 stages. If the time limit is reached, the game will end in stage 3 and not immediatly. I have mp_stalemate_timelimit 240 mp_stalemate_enable 1 mp_match_end_at_timelimit 1 in my server.cfg and mp_timelimit in the map.cfg Timeleft command in the game works but when the time runs out, the game just goes on forever until one team actually wins. timelimit is 30 minutes and the map is pipeline. Any help would be greatly appreciated. Thank you. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TF2] Sudden death doesn't work
Pipeline has 3 stages. If the time limit is reached, the game will end in stage 3 and not immediatly. I have mp_stalemate_timelimit 240 mp_stalemate_enable 1 mp_match_end_at_timelimit 1 in my server.cfg and mp_timelimit in the map.cfg Timeleft command in the game works but when the time runs out, the game just goes on forever until one team actually wins. timelimit is 30 minutes and the map is pipeline. Any help would be greatly appreciated. Thank you. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
So Poor admins will include all good servers... Which dumbass made this website? http://tf2app.com/blacklist/ 2010/1/7 Shane Arnold clontar...@iinet.net.au But *you* are not *everyone*. It only takes one malicious/incorrect entry to start screwing things up. On 7/01/2010 10:42 PM, Spencer 'voogru' MacDonald wrote: If you have a centralized blacklist that people trust, maintain it and verify submitted servers to prevent abuse, I think it's better than not having a blacklist at all. This is also why I would only blacklist malicious servers, it's not too difficult to verify malicious servers. - voogru. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Don Williams Sent: Thursday, January 07, 2010 9:33 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Team Fortress 2 Update Available That's the damn truth.. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Peter Powell Sent: 2010-01-07 9:12 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available The issue with allowing people to import blocklists is that they will rush on Google and use the first blocklist they find. That blocklist will most likely be full of servers that $RANDOM_LUSER added to get back at $SERVER_OWNER for banning them for mic spamming. ~Peter Powell Spencer 'voogru' MacDonald wrote: Yeah I saw that, but generally I support the idea of a centralized blacklist. But only with really malicious servers. - voogru. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Wednesday, January 06, 2010 10:36 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available Hey look Voogru, you are on that list too for running 24+ max slots lol :P 24+ max players is part of the game now so that makes little sense... 67.213.213.107voogru.com24+ Max Players On Wed, Jan 6, 2010 at 6:05 PM, Matt Hoffman lord.matt.hoff...@gmail.comwrote: There's already http://tf2app.com/blacklist/ which is an active list. I believe it is designed for Peer Guardian/Peer Block/etc, so I second the option to import IP's and not have it be formatted. On Wed, Jan 6, 2010 at 5:56 PM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: The issue with the fake bot pings would probably have become more of an issue now that bots are becoming more available. Malicious server operators could disguise the valve tf2 bots as real players. Combine that with fake players in queries and you have one more problem to deal with. I've seen some of these servers actually disable the status command so you can't see their BOT steamids as well. With the creation of blacklists hopefully some people come up with a decent blacklist. I would have liked to see the blacklist option be able to import IP's from a website (even if it's just a txt file on the website) like PeerGuardian, perhaps it can be in a future update. -voogru -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dislexsick Sent: Wednesday, January 06, 2010 6:44 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available The update states it is people changing the word BOT in the ping column on the scoreboard... This does not address fake player counts, a far more widespread and malicious tactic imo. Cheers, Joshua Bost -Original Message- From: Andy Cgrossk...@flotgaming.net Sent: Thursday, 7 January 2010 09:37 To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Update Available The bot issue you are refering to has to do with server admins running fake clients plugins. These report more players in the server than there actually is. Apparently Valve has come up with bots that actually play the game, just like in L4D/L4D2. On Wed, Jan 6, 2010 at 5:18 PM, Josh Bostdislexs...@dislexsick.com wrote: Tuned scoreboard logic to guard against malicious server operators spoofing bot pings to hide the BOT tag. As a follower of the SPUF I have seen threads about servers with bots with simulated pings, one just yesterday, in-fact. After reading this, the consensus seemed to be that although some people felt 'ripped off' it made a better experience for a few people. After reading about it I was
Re: [hlds] Team Fortress 2 Update Available
How about an import function for favorite servers? That would be nice. in reality the blacklist won't do much unless valve starts publicly enforcing which servers are blacklisted for everyone. i doubt most veteran players for tf2 even use the master server list to grab servers, most have their selected servers already whether it be in their favorites or in their history tab. its really only meant for new people to tf2 and frankly is a year or two too late now :) but i have to agree the import feature is not exactly the brightest idea. i really don't trust other people's banlist, let alone giving someone else the control of what servers to remove from your server browser. it could be used for good, but it can also easily be used to derail server communities and eliminate competition. On Thu, Jan 7, 2010 at 9:38 AM, Nightbox alexandrualexa...@gmail.comwrote: http://tf2app.com/blacklist/ 2010/1/7 Shane Arnold clontar...@iinet.net.au But *you* are not *everyone*. It only takes one malicious/incorrect entry to start screwing things up. On 7/01/2010 10:42 PM, Spencer 'voogru' MacDonald wrote: If you have a centralized blacklist that people trust, maintain it and verify submitted servers to prevent abuse, I think it's better than not having a blacklist at all. This is also why I would only blacklist malicious servers, it's not too difficult to verify malicious servers. - voogru. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Don Williams Sent: Thursday, January 07, 2010 9:33 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Team Fortress 2 Update Available That's the damn truth.. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Peter Powell Sent: 2010-01-07 9:12 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available The issue with allowing people to import blocklists is that they will rush on Google and use the first blocklist they find. That blocklist will most likely be full of servers that $RANDOM_LUSER added to get back at $SERVER_OWNER for banning them for mic spamming. ~Peter Powell Spencer 'voogru' MacDonald wrote: Yeah I saw that, but generally I support the idea of a centralized blacklist. But only with really malicious servers. - voogru. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Wednesday, January 06, 2010 10:36 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available Hey look Voogru, you are on that list too for running 24+ max slots lol :P 24+ max players is part of the game now so that makes little sense... 67.213.213.107voogru.com24+ Max Players On Wed, Jan 6, 2010 at 6:05 PM, Matt Hoffman lord.matt.hoff...@gmail.comwrote: There's already http://tf2app.com/blacklist/ which is an active list. I believe it is designed for Peer Guardian/Peer Block/etc, so I second the option to import IP's and not have it be formatted. On Wed, Jan 6, 2010 at 5:56 PM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: The issue with the fake bot pings would probably have become more of an issue now that bots are becoming more available. Malicious server operators could disguise the valve tf2 bots as real players. Combine that with fake players in queries and you have one more problem to deal with. I've seen some of these servers actually disable the status command so you can't see their BOT steamids as well. With the creation of blacklists hopefully some people come up with a decent blacklist. I would have liked to see the blacklist option be able to import IP's from a website (even if it's just a txt file on the website) like PeerGuardian, perhaps it can be in a future update. -voogru -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dislexsick Sent: Wednesday, January 06, 2010 6:44 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available The update states it is people changing the word BOT in the ping column on the scoreboard... This does not address fake player counts, a far more widespread and malicious tactic imo. Cheers, Joshua Bost -Original Message- From: Andy
Re: [hlds] Team Fortress 2 Update Available
Fake player server can be delisted by Valve very easily. They already know who is playing on which server. They just have to check each server if there are different players reported which actually does not exist. it could be used for good, but it can also easily be used to derail server communities and eliminate competition. I agree. However, the blacklist feature is there. So why not start a legitimate centralized blacklist that has some oversight before we start seeing malicious blacklists that just blacklist competitors. If people trust the clowns over legitimate blacklists, then that's their problem. But if the only choice they have is clowns, they might go with clowns. I run servers too you know, so this is something I care about. I wouldn't want to be blacklisted just like any other server operator here. But I think malicious servers (fake players being the primary offender) should be blacklisted. - voogru. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Shizzle Nizzle Sent: Thursday, January 07, 2010 10:54 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available in reality the blacklist won't do much unless valve starts publicly enforcing which servers are blacklisted for everyone. i doubt most veteran players for tf2 even use the master server list to grab servers, most have their selected servers already whether it be in their favorites or in their history tab. its really only meant for new people to tf2 and frankly is a year or two too late now :) but i have to agree the import feature is not exactly the brightest idea. i really don't trust other people's banlist, let alone giving someone else the control of what servers to remove from your server browser. it could be used for good, but it can also easily be used to derail server communities and eliminate competition. On Thu, Jan 7, 2010 at 9:38 AM, Nightbox alexandrualexa...@gmail.comwrote: http://tf2app.com/blacklist/ 2010/1/7 Shane Arnold clontar...@iinet.net.au But *you* are not *everyone*. It only takes one malicious/incorrect entry to start screwing things up. On 7/01/2010 10:42 PM, Spencer 'voogru' MacDonald wrote: If you have a centralized blacklist that people trust, maintain it and verify submitted servers to prevent abuse, I think it's better than not having a blacklist at all. This is also why I would only blacklist malicious servers, it's not too difficult to verify malicious servers. - voogru. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Don Williams Sent: Thursday, January 07, 2010 9:33 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Team Fortress 2 Update Available That's the damn truth.. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Peter Powell Sent: 2010-01-07 9:12 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available The issue with allowing people to import blocklists is that they will rush on Google and use the first blocklist they find. That blocklist will most likely be full of servers that $RANDOM_LUSER added to get back at $SERVER_OWNER for banning them for mic spamming. ~Peter Powell Spencer 'voogru' MacDonald wrote: Yeah I saw that, but generally I support the idea of a centralized blacklist. But only with really malicious servers. - voogru. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Wednesday, January 06, 2010 10:36 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available Hey look Voogru, you are on that list too for running 24+ max slots lol :P 24+ max players is part of the game now so that makes little sense... 67.213.213.107voogru.com24+ Max Players On Wed, Jan 6, 2010 at 6:05 PM, Matt Hoffman lord.matt.hoff...@gmail.comwrote: There's already http://tf2app.com/blacklist/ which is an active list. I believe it is designed for Peer Guardian/Peer Block/etc, so I second the option to import IP's and not have it be formatted. On Wed, Jan 6, 2010 at 5:56 PM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: The issue with the fake bot pings would probably have become more of an issue now that bots are becoming more available. Malicious server operators could disguise the valve tf2 bots as real players. Combine that with fake players in queries and you
Re: [hlds] Team Fortress 2 Update Available
They already tried to delist bad servers, but they did the wrong. They have resources to satisfy players. Or Valve could just check themselves and get a list of all fake clients servers, and delist them for good. That could have been done ages ago :/ They probably have other things to do, like, you know, making games. - voogru. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn . Sent: Thursday, January 07, 2010 11:11 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available Your message to hlds awaits moderator approval Looks like my message was not sent. Trying again: Make the blacklist work with the server scoring thing. When someone blacklist a servers, it looses points. Or Valve could just check themselves and get a list of all fake clients servers, and delist them for good. That could have been done ages ago :/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server crashing....
Run without any plugins, if it works, then you know the problem. - Original Message - From: Attaul N mohsio...@hotmail.com To: hlds@list.valvesoftware.com Sent: Monday, December 21, 2009 7:36 PM Subject: [hlds] Server crashing How can i read crash files that end with .mdmp? My servers are crashing every 2-3 hours sometimes more and everytime they crash they generate a file similar to Steam__273447__2009_12_21T5_18_51C21205187.mdmp in the orangebox folder. I am hosting these servers on a windows box. I would like to mention that these crashes did start right after the latest update from valve. I have looked at my plugins and server logs and everything looks normal, nothing sticks out that might cause a crash... Any help will be appreciated _ Windows Live: Make it easier for your friends to see what you’re up to on Facebook. http://go.microsoft.com/?linkid=9691816 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Servers lost connection to steam but it hasnt
There are log files server side to check the connection. Just noticed this happening to me to. What would be really nice is a command to force the connection to steam to retry. I imagine it would need some kind of cooldown which im sure some will say mitigates the need for it in the first place but if the command displayed some output about the connect sequence then we might be able to determine if there is some other problem on the client (eg srcds server steam client) side preventing connectivity. On Sat, Dec 19, 2009 at 6:28 AM, w4rezz w4r...@gmail.com wrote: Now we cant use Loadout on all servers, right ? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] More Hacking Groups
Do you prefer non-racist hacking groups? That's a nice long banlist. Why are so many hacking groups racist :/ Moe wrote: Few nice 5 digit IDs there, What a waste :/ Bet they will regret joining those groups -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of P. Bhandal Sent: Thursday, December 17, 2009 11:49 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] More Hacking Groups Ban list for aimb0t: http://pastie.org/746534.txt Ban list for BRUTALAIMING: http://pastie.org/746535.txt The arguments against blanket group banning should be pretty humorous in this case! On Wed, Dec 16, 2009 at 4:41 PM, Violent Crimes violentcri...@convictgaming.com wrote: http://steamcommunity.com/groups/aimb0t http://steamcommunity.com/groups/BRUTALAIMING ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Problems with hlds / master server / restarting servers
It startet yesterday around 12pm CET: L 12/09/2009 - 12:23:41: Your server needs to be restarted in order to receive the latest update. It seems one of the master servers has a different version or does not accept the game at all to be listed. Hello, There seem to be some problems with servers restarting or telling it's not up to date: http://forums.steampowered.com/forums/showthread.php?t=1055504 http://forums.steampowered.com/forums/showthread.php?t=1055641 Disabling autoupdate works, but it keeps displaying: restart to update the server (while it already is up to date). Is this a new problem? I'm seeing this for the first time today. Anyone has a fix? -- Regards, Rens Ariens Serververhuur.com Siertuin 2 3994 ZK Houten The Netherlands Kvk:08144415 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Problems with hlds / master server / restarting servers
This master server is causing it: 72.165.61.189:27010 But this one is still valid as a master server for HL1 games in Steam. Strange. It startet yesterday around 12pm CET: L 12/09/2009 - 12:23:41: Your server needs to be restarted in order to receive the latest update. It seems one of the master servers has a different version or does not accept the game at all to be listed. Hello, There seem to be some problems with servers restarting or telling it's not up to date: http://forums.steampowered.com/forums/showthread.php?t=1055504 http://forums.steampowered.com/forums/showthread.php?t=1055641 Disabling autoupdate works, but it keeps displaying: restart to update the server (while it already is up to date). Is this a new problem? I'm seeing this for the first time today. Anyone has a fix? -- Regards, Rens Ariens Serververhuur.com Siertuin 2 3994 ZK Houten The Netherlands Kvk:08144415 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] AppID of your dedicated L4D2 server
The servers have no restriction, the restriction is client side and depends on the used CD key. Hi, which AppID is configured for your dedicated L4D2 servers (steam.inf)? I am living in Germany and want to host L4D2 servers. But because of GeoIP (I think) my hldstool gets again the configured dedi files for censored players. For the demo I hosted servers for censored and uncensored clients side by side. My steam.inf has 550. Is the uncensored ID still 510 like for the demo? Thank you! Greetings TheNob ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] AppID of your dedicated L4D2 server
They can play together, if a German/Australian joins the server, the melee weapons are restricted, the boss zombies are limited and the CS-Weapons are enabled. Thank you for your fast answer! Yes and no! :) Yes, the servers have no restrictions. No, as far as my experiences go with the demo, a censored client (running with appid 550/590) cannot connect to a server hosting with the appid 510 for uncensored players. This shall separate gamers playing with riot cops etc from players without them because this cannot be merged in one session. I get my uncensored copy of L4D2 from Amazon tomorrow at the earliest. So I cannot look for myself until then. Which AppID is entered in your steam.inf ? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Its the law!
How does it prevent the remote file download of the server.cfg? Not to re-open this, but if you run your own machine, you can IPTable the TCP gameport to certain IP's to limit RCON. On Tue, Nov 17, 2009 at 1:12 PM, Ronny Schedel i...@ronny-schedel.dewrote: Strange, because TF2 isn't even 7 years old. - Original Message - From: Charles Mabbott cmabb...@verizon.net To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: Tuesday, November 17, 2009 7:05 PM Subject: Re: [hlds] Its the law! Short answer, yes it does. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Tuesday, November 17, 2009 12:17 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Its the law! But does is it work today with a fully patched server? Google it and theres almost the same exploit from 7 years ago? Ronny Schedel wrote: But didn't they fix this file download bug some months ago? - Original Message - From: Spencer 'voogru' MacDonald voo...@voogru.com To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: Tuesday, November 17, 2009 4:14 PM Subject: Re: [hlds] Its the law! Here is a possible patch for the new found exploit. It hasn't been fully tested yet though since I am only speculating on how this exploit is being performed. This plug-in will output a log event every time someone requests a file from the server, whether it be a spray logo file or your server.cfg. http://forums.alliedmods.net/showthread.php?p=992047 -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Tuesday, November 17, 2009 2:06 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Its the law! Under which conditions? - Original Message - From: 1nsane 1nsane...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, November 17, 2009 12:31 AM Subject: Re: [hlds] Its the law! Under certain conditions It is possible to download files from the server. Server.cfg being a good one. Also the reverse is true. On Mon, Nov 16, 2009 at 5:37 PM, JäKë T can_kic...@hotmail.com wrote: It's just cracking rcon password, then they set it to private and change the name. So just having rcon locker and a nice password fixes it. From: i...@ronny-schedel.de To: hlds@list.valvesoftware.com Date: Mon, 16 Nov 2009 23:32:24 +0100 Subject: Re: [hlds] Its the law! The big question is: how is it done? Let's hope there is backdoor in the fake player app and not a bug in the server code. http://img692.imageshack.us/img692/4728/71956486.jpg I lay money on Lotusclan getting there comeuppance! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live: Make it easier for your friends to see what you're up to on Facebook. http://go.microsoft.com/?linkid=9691816 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Its the law!
But didn't they fix this file download bug some months ago? - Original Message - From: Spencer 'voogru' MacDonald voo...@voogru.com To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: Tuesday, November 17, 2009 4:14 PM Subject: Re: [hlds] Its the law! Here is a possible patch for the new found exploit. It hasn't been fully tested yet though since I am only speculating on how this exploit is being performed. This plug-in will output a log event every time someone requests a file from the server, whether it be a spray logo file or your server.cfg. http://forums.alliedmods.net/showthread.php?p=992047 -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Tuesday, November 17, 2009 2:06 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Its the law! Under which conditions? - Original Message - From: 1nsane 1nsane...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, November 17, 2009 12:31 AM Subject: Re: [hlds] Its the law! Under certain conditions It is possible to download files from the server. Server.cfg being a good one. Also the reverse is true. On Mon, Nov 16, 2009 at 5:37 PM, JäKë T can_kic...@hotmail.com wrote: It's just cracking rcon password, then they set it to private and change the name. So just having rcon locker and a nice password fixes it. From: i...@ronny-schedel.de To: hlds@list.valvesoftware.com Date: Mon, 16 Nov 2009 23:32:24 +0100 Subject: Re: [hlds] Its the law! The big question is: how is it done? Let's hope there is backdoor in the fake player app and not a bug in the server code. http://img692.imageshack.us/img692/4728/71956486.jpg I lay money on Lotusclan getting there comeuppance! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live: Make it easier for your friends to see what you're up to on Facebook. http://go.microsoft.com/?linkid=9691816 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Its the law!
But does is it work today with a fully patched server? Google it and theres almost the same exploit from 7 years ago? Ronny Schedel wrote: But didn't they fix this file download bug some months ago? - Original Message - From: Spencer 'voogru' MacDonald voo...@voogru.com To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: Tuesday, November 17, 2009 4:14 PM Subject: Re: [hlds] Its the law! Here is a possible patch for the new found exploit. It hasn't been fully tested yet though since I am only speculating on how this exploit is being performed. This plug-in will output a log event every time someone requests a file from the server, whether it be a spray logo file or your server.cfg. http://forums.alliedmods.net/showthread.php?p=992047 -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Tuesday, November 17, 2009 2:06 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Its the law! Under which conditions? - Original Message - From: 1nsane 1nsane...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, November 17, 2009 12:31 AM Subject: Re: [hlds] Its the law! Under certain conditions It is possible to download files from the server. Server.cfg being a good one. Also the reverse is true. On Mon, Nov 16, 2009 at 5:37 PM, JäKë T can_kic...@hotmail.com wrote: It's just cracking rcon password, then they set it to private and change the name. So just having rcon locker and a nice password fixes it. From: i...@ronny-schedel.de To: hlds@list.valvesoftware.com Date: Mon, 16 Nov 2009 23:32:24 +0100 Subject: Re: [hlds] Its the law! The big question is: how is it done? Let's hope there is backdoor in the fake player app and not a bug in the server code. http://img692.imageshack.us/img692/4728/71956486.jpg I lay money on Lotusclan getting there comeuppance! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live: Make it easier for your friends to see what you're up to on Facebook. http://go.microsoft.com/?linkid=9691816 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Its the law!
Strange, because TF2 isn't even 7 years old. - Original Message - From: Charles Mabbott cmabb...@verizon.net To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: Tuesday, November 17, 2009 7:05 PM Subject: Re: [hlds] Its the law! Short answer, yes it does. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Tuesday, November 17, 2009 12:17 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Its the law! But does is it work today with a fully patched server? Google it and theres almost the same exploit from 7 years ago? Ronny Schedel wrote: But didn't they fix this file download bug some months ago? - Original Message - From: Spencer 'voogru' MacDonald voo...@voogru.com To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: Tuesday, November 17, 2009 4:14 PM Subject: Re: [hlds] Its the law! Here is a possible patch for the new found exploit. It hasn't been fully tested yet though since I am only speculating on how this exploit is being performed. This plug-in will output a log event every time someone requests a file from the server, whether it be a spray logo file or your server.cfg. http://forums.alliedmods.net/showthread.php?p=992047 -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Tuesday, November 17, 2009 2:06 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Its the law! Under which conditions? - Original Message - From: 1nsane 1nsane...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, November 17, 2009 12:31 AM Subject: Re: [hlds] Its the law! Under certain conditions It is possible to download files from the server. Server.cfg being a good one. Also the reverse is true. On Mon, Nov 16, 2009 at 5:37 PM, JäKë T can_kic...@hotmail.com wrote: It's just cracking rcon password, then they set it to private and change the name. So just having rcon locker and a nice password fixes it. From: i...@ronny-schedel.de To: hlds@list.valvesoftware.com Date: Mon, 16 Nov 2009 23:32:24 +0100 Subject: Re: [hlds] Its the law! The big question is: how is it done? Let's hope there is backdoor in the fake player app and not a bug in the server code. http://img692.imageshack.us/img692/4728/71956486.jpg I lay money on Lotusclan getting there comeuppance! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live: Make it easier for your friends to see what you're up to on Facebook. http://go.microsoft.com/?linkid=9691816 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Its the law!
The big question is: how is it done? Let's hope there is backdoor in the fake player app and not a bug in the server code. http://img692.imageshack.us/img692/4728/71956486.jpg I lay money on Lotusclan getting there comeuppance! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Its the law!
Under which conditions? - Original Message - From: 1nsane 1nsane...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, November 17, 2009 12:31 AM Subject: Re: [hlds] Its the law! Under certain conditions It is possible to download files from the server. Server.cfg being a good one. Also the reverse is true. On Mon, Nov 16, 2009 at 5:37 PM, JäKë T can_kic...@hotmail.com wrote: It's just cracking rcon password, then they set it to private and change the name. So just having rcon locker and a nice password fixes it. From: i...@ronny-schedel.de To: hlds@list.valvesoftware.com Date: Mon, 16 Nov 2009 23:32:24 +0100 Subject: Re: [hlds] Its the law! The big question is: how is it done? Let's hope there is backdoor in the fake player app and not a bug in the server code. http://img692.imageshack.us/img692/4728/71956486.jpg I lay money on Lotusclan getting there comeuppance! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live: Make it easier for your friends to see what you’re up to on Facebook. http://go.microsoft.com/?linkid=9691816 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left4dead 2 Dedicated Servers?
http://www.l4d.com/blog/post.php?id=3115 When will see these available? I ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Server from LAN
Isn't it comma seperated or are other delimiters allowed? Hi Lyndon, The latest update to L4D2 demo significantly improved the situation with dedicated servers behind NAT. mm_dedicated_force_servers in L4D2 now allows you to specify 2 addresses for the server: public and private (and usually can detect the other from the server with a LAN broadcast), so in your case for L4D2 you would need to just do: mm_dedicated_force_servers 66.67.68.69:27015|192.168.1.50:27015 I will merge the change over to L4D too. Thanks, -Vitaliy From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] On Behalf Of Lyndon Leverington [lyn...@darkerwhite.com] Sent: Saturday, November 14, 2009 1:04 AM To: hlds@list.valvesoftware.com Subject: [hlds] L4D Server from LAN Hi all, Sorry if this has been covered somewhere. I have a L4D server on my LAN, which is connectable via WAN using my external IP address, and also by using a DNS forwarded address of this.domain.com. External clients can connect to it no problems via either the IP or domain name, and I can connect to it ONLY via my internal IP of 192.168.1.50. To remedy this, I set up a Static DNS of this.domain.com to point to 192.168.1.50 in my router. This works fine, so on my LAN I can type connect this.domain.com from the console with no problems at all, but when I mm_dedicated_force_servers this.domain.com it doesn't work - It just times out. Does anyone know why this is? I have a Dynalink RTA1046VW router, which afaik doesn't have loopback which I hear is the problem, but I read that setting up the Static DNS paths is a way around this. As I have seen it is ok for connecting to the server via console from LAN, but not for forcing the server. This is driving me insane as I'm sure there is an obvious fix to this, but I just can't see it! I'm sure I'm not the only person with a server who likes to be able to start a game from the lobby with friends not on the lan! Thanks all, Lyndon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Server from LAN
Ahh okay, I got it, the pipe is for NAT servers, for regular servers the comma is used. Strange, but okay, that's the way... Actually, I just tested it. A comma didn't work. A pipe did. -Richard Eid On Sat, Nov 14, 2009 at 5:00 AM, Ronny Schedel i...@ronny-schedel.dewrote: Isn't it comma seperated or are other delimiters allowed? Hi Lyndon, The latest update to L4D2 demo significantly improved the situation with dedicated servers behind NAT. mm_dedicated_force_servers in L4D2 now allows you to specify 2 addresses for the server: public and private (and usually can detect the other from the server with a LAN broadcast), so in your case for L4D2 you would need to just do: mm_dedicated_force_servers 66.67.68.69:27015|192.168.1.50:27015 I will merge the change over to L4D too. Thanks, -Vitaliy From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] On Behalf Of Lyndon Leverington [lyn...@darkerwhite.com] Sent: Saturday, November 14, 2009 1:04 AM To: hlds@list.valvesoftware.com Subject: [hlds] L4D Server from LAN Hi all, Sorry if this has been covered somewhere. I have a L4D server on my LAN, which is connectable via WAN using my external IP address, and also by using a DNS forwarded address of this.domain.com. External clients can connect to it no problems via either the IP or domain name, and I can connect to it ONLY via my internal IP of 192.168.1.50. To remedy this, I set up a Static DNS of this.domain.com to point to 192.168.1.50 in my router. This works fine, so on my LAN I can type connect this.domain.com from the console with no problems at all, but when I mm_dedicated_force_servers this.domain.com it doesn't work - It just times out. Does anyone know why this is? I have a Dynalink RTA1046VW router, which afaik doesn't have loopback which I hear is the problem, but I read that setting up the Static DNS paths is a way around this. As I have seen it is ok for connecting to the server via console from LAN, but not for forcing the server. This is driving me insane as I'm sure there is an obvious fix to this, but I just can't see it! I'm sure I'm not the only person with a server who likes to be able to start a game from the lobby with friends not on the lan! Thanks all, Lyndon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Available
Output of setmaster? D:\HLserver\L4Dhldsupdatetool -command update -game left4dead -dir . Checking bootstrapper version ... Updating Installation Checking/Installing 'Left 4 Dead binaries' version 38 Checking/Installing 'Left 4 Dead base' version 34 Checking/Installing 'left4dead win32 dedicated server' version 25 HLDS installation up to date and...(drum roll...) Connection to Steam servers successful. VAC secure mode is activated. ?MasterRequestRestart Your server is out of date. Please update and restart. ?MasterRequestRestart Your server is out of date. Please update and restart. Nice one, Valve. Way to go... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Crash exploit?
This is a normal behaviour. I have checked old log files from April 2009 and they exist too. The log files are 4 kb and shows the server starting and immediatly quitting. Is there a L4D crash exploit going around? I'm watching my server, which normally runs for days without crashing, crash/restart every couple of minutes. The last few lines in the log file is: L 10/06/2009 - 15:09:49: Preventing spawning L 10/06/2009 - 15:09:49: server_message: quit L 10/06/2009 - 15:09:49: Log file closed This happens every couple of minutes. I don't see anything in the console, it just quits. It started doing this about 4.5 hours ago, and it's done it about 40 times since then. It leaves a log file of exactly 1272 bytes. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Crash exploit?
As far as I have seen and understand it, it happens on our start map. The next log file is with players and a different map. So, I would say, this happens when a lobby catched the server for gaming and it restarts the server with the new settings from the lobby. I looked at my log archives going back two months, and this didn't happen one time. Looking at my logs, each restart appears to be associated with a zero byte log file, indicating a server abnormal termination (I didn't notice that yesterday). It started doing this at 11:02am yesterday. It did it about 30 times over the following two hours, and then the frequency slowed down until the last restart occurred at about 6:00 pm. Total restarts is about 100. And it hasn't done it since. At the peak it was every 30 seconds. After a couple hours it slowed down to a couple of times an hour before eventually stopping. In the middle of all of this, without changing anything, I closed the port in my router, started server. Server sat there and didn't restart. Open port in router. Restart cycle resumes. Some script kiddie with a crash exploit gets my vote as most probably cause. First runner up is cosmic rays or sunspot cycles. Idk what else to thinkafter this stopped, peeps joined the server and I had non-stop traffic the rest of the evening. At 2am the last player quits, and the server has been idle since - no crashes, no restarts. - Original Message - From: Ronny Schedel i...@ronny-schedel.de To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, October 06, 2009 11:37 PM Subject: Re: [hlds] L4D Crash exploit? This is a normal behaviour. I have checked old log files from April 2009 and they exist too. The log files are 4 kb and shows the server starting and immediatly quitting. Is there a L4D crash exploit going around? I'm watching my server, which normally runs for days without crashing, crash/restart every couple of minutes. The last few lines in the log file is: L 10/06/2009 - 15:09:49: Preventing spawning L 10/06/2009 - 15:09:49: server_message: quit L 10/06/2009 - 15:09:49: Log file closed This happens every couple of minutes. I don't see anything in the console, it just quits. It started doing this about 4.5 hours ago, and it's done it about 40 times since then. It leaves a log file of exactly 1272 bytes. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Available
Same here, the stats page on steampowered shows plenty of bandwidth available, but nothing for servers :-( I am also not able to update my client. - Original Message - From: Saint K. sai...@specialattack.net To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, September 29, 2009 8:01 PM Subject: Re: [hlds] Left 4 Dead Update Available ./steam -command update -game left4dead -dir /home/l4d_fork3/ Checking bootstrapper version ... Updating Installation Retrying in 30 seconds. . . Retrying in 30 seconds. . . Retrying in 30 seconds. . . Retrying in 30 seconds. . . Retrying in 30 seconds. . . Retrying in 30 seconds. . . HLDS installation up to date Pompompompom... -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Tuesday, September 29, 2009 8:00 PM To: 'hlds_li...@list.valvesoftware.com'; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Left 4 Dead Update Available A required update for Left 4 Dead has been released. Please run hldsupdatetool to receive the update. The specific changes include: - A new campaign, Crash Course, is now available for play in Campaign, Versus and Survival modes - In Versus mode, all weapons, pills, health packs, molotovs, pipe bombs and other items will now be identical for the second round of a chapter - Matchmaking has had several improvements to make finding and joining games even faster - Ten all new Crash Course achievements have been added Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.409 / Virus Database: 270.13.114/2402 - Release Date: 09/29/09 05:54:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Available
Now, my steam ticket expired and I am not able to login to steam :-( That's because STEAM servers are really fake :O http://www.sasktel.com/about-us/news/centennial-photos/images/operator-1960-saskTel.jpg Women operators swap packets around with those WIRE Thanks, - Saul. 2009/9/29 Ronny Schedel i...@ronny-schedel.de Same here, the stats page on steampowered shows plenty of bandwidth available, but nothing for servers :-( I am also not able to update my client. - Original Message - From: Saint K. sai...@specialattack.net To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, September 29, 2009 8:01 PM Subject: Re: [hlds] Left 4 Dead Update Available ./steam -command update -game left4dead -dir /home/l4d_fork3/ Checking bootstrapper version ... Updating Installation Retrying in 30 seconds. . . Retrying in 30 seconds. . . Retrying in 30 seconds. . . Retrying in 30 seconds. . . Retrying in 30 seconds. . . Retrying in 30 seconds. . . HLDS installation up to date Pompompompom... -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Tuesday, September 29, 2009 8:00 PM To: 'hlds_li...@list.valvesoftware.com'; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Left 4 Dead Update Available A required update for Left 4 Dead has been released. Please run hldsupdatetool to receive the update. The specific changes include: - A new campaign, Crash Course, is now available for play in Campaign, Versus and Survival modes - In Versus mode, all weapons, pills, health packs, molotovs, pipe bombs and other items will now be identical for the second round of a chapter - Matchmaking has had several improvements to make finding and joining games even faster - Ten all new Crash Course achievements have been added Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.409 / Virus Database: 270.13.114/2402 - Release Date: 09/29/09 05:54:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] crashing
You should clean your downloads directory frequently. If he's referring to the TF2 update, no crashes here, but I am getting a lot of CreateFragmentsFromFile: 'downloads/.dat' doesn't exist. errors that seem to create lag. On Thu, Sep 3, 2009 at 2:23 AM, Kyle Sandersonkyle.l...@gmail.com wrote: OS, Which game mod are you running? Addons? Etc? We need information if you expect us to help you. Kyle. On Wed, Sep 2, 2009 at 7:04 PM, k e mfnt...@gmail.com wrote: anyone having server crashes now? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Lagging DOD:S after last weeks update.. Anyone Else?
Maybe there is the same client side lag like in TF2: Disable the game overlay in the Steam settings, restart Steam and look if it solve your lag problems. After last weeks update many of our regular player if not all of them are complaining of lag. I got on last night for a few hours and seen it also. Not rewind lag, just an annoying low level lag. Twice last night I had people either disappear and appear in front of me. I read release notes that they lowered the bandwidth requirement. Should I adjust my server rates perhaps? CPU and Memory is very low. Running on a dual quad intel with 16gig memory. So I should have more than enough horespower. This server has been running for several years without any noticeable lag. Anyone else seeing issues? Anyone care to post there network settings? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released
Crashes are on all maps, we have also crashes on avalanche, kalt, argentan, ... - Original Message - From: Chris headad...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, August 15, 2009 10:40 PM Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released Same here, constant crashing. Most noticeable on colmar, and jagd... On Sat, Aug 15, 2009 at 8:33 PM, ServerAlex servera...@gmail.com wrote: my dods server is crashing again and again after these updates. no plugins running anymore, but still crashing randomly. os is linux. #0 0xf5b6603b in CWeaponDODBase::ShouldAutoReload () from /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so (gdb) bt #0 0xf5b6603b in CWeaponDODBase::ShouldAutoReload () from /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so #1 0xf5b662f5 in CWeaponDODBase::ItemBusyFrame () from /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so #2 0xf5692038 in CBasePlayer::ItemPostFrame () from /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so #3 0xf58d0888 in CBasePlayer::PostThink () from /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so #4 0xf5b3ad8e in CDODPlayer::PostThink () from /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so #5 0xf58e5252 in CPlayerMove::RunPostThink () from /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so #6 0xf58e6d9a in CPlayerMove::RunCommand () from /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so #7 0xf58c211d in CBasePlayer::PlayerRunCommand () from /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so #8 0xf5b2db74 in CDODPlayer::PlayerRunCommand () from /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so #9 0xf58da14c in CBasePlayer::PhysicsSimulate () from /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so #10 0xf586f9f9 in Physics_SimulateEntity () from /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so #11 0xf586ff76 in Physics_RunThinkFunctions () from /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so #12 0xf578e3b1 in CServerGameDLL::GameFrame () from /srv/virtual/dods-decendants/orangebox/dod/bin/server_i486.so #13 0xf758a5f2 in CServerPlugin::GameFrame () from /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so #14 0xf756e5dd in SV_Think () from /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so #15 0xf7570360 in SV_Frame () from /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so #16 0xf7636dc4 in _Host_RunFrame_Server () from /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so #17 0xf7637e21 in _Host_RunFrame () from /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so #18 0xf7638308 in Host_RunFrame () from /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so #19 0xf7644290 in CHostState::State_Run () from /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so #20 0xf7644b1a in CHostState::FrameUpdate () from /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so #21 0xf7644bf5 in HostState_Frame () from /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so #22 0xf76ca1db in CEngine::Frame () from /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so #23 0xf76c66d6 in CDedicatedServerAPI::RunFrame () from /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so #24 0xf78472ee in RunServer () from bin/dedicated_i486.so #25 0xf7847024 in CDedicatedExports::RunServer () from bin/dedicated_i486.so #26 0xf76c6f40 in CModAppSystemGroup::Main () from /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so #27 0xf772e275 in CAppSystemGroup::Run () from /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so #28 0xf76c70df in CDedicatedServerAPI::ModInit () from /srv/virtual/dods-decendants/orangebox/bin/engine_i486.so #29 0xf784768a in CDedicatedAppSystemGroup::Main () from bin/dedicated_i486.so #30 0xf78a7115 in CAppSystemGroup::Run () from bin/dedicated_i486.so #31 0xf78a164b in CSteamApplication::Main () from bin/dedicated_i486.so #32 0xf78a7115 in CAppSystemGroup::Run () from bin/dedicated_i486.so #33 0xf7847c0b in main () from bin/dedicated_i486.so #34 0xf7840003 in DedicatedMain () from bin/dedicated_i486.so #35 0x0804949d in main () 0xf5b66000 _ZN14CWeaponDODBase16ShouldAutoReloadEv+0: sub$0xc,%esp 0xf5b66003 _ZN14CWeaponDODBase16ShouldAutoReloadEv+3: mov %ebx,0x4(%esp) 0xf5b66007 _ZN14CWeaponDODBase16ShouldAutoReloadEv+7: mov 0x10(%esp),%eax 0xf5b6600b _ZN14CWeaponDODBase16ShouldAutoReloadEv+11:call 0xf54875c7 __i686.get_pc_thunk.bx 0xf5b66010 _ZN14CWeaponDODBase16ShouldAutoReloadEv+16:add $0x2b6524,%ebx 0xf5b66016 _ZN14CWeaponDODBase16ShouldAutoReloadEv+22:mov %esi,0x8(%esp) 0xf5b6601a _ZN14CWeaponDODBase16ShouldAutoReloadEv+26:mov %eax,(%esp) 0xf5b6601d _ZN14CWeaponDODBase16ShouldAutoReloadEv+29:call 0xf5481834
Re: [hlds] Pipeline potentially never ends
Timelimits work fine. Besides this bug the map also doesn't seem to obay timelimits. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma Sent: dinsdag 28 juli 2009 7:15 To: 'Half-Life dedicated Win32 server mailing list' Subject: [hlds] Pipeline potentially never ends This has been brought up before as early as two months ago, but I wanted to bring it up again in case Valve missed it. It's possible that Pipeline will never end. I'm not exactly sure of the cause but it is either both carts finish near or exactly at the same time, or because one cart is barely inched into the checkpoint. Whatever the cause, it seems the round advances without the carts which causes the next round to go on forever. Related forum thread: http://forums.steampowered.com/forums/showthread.php?t=897333 Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.392 / Virus Database: 270.13.32/2266 - Release Date: 07/27/09 05:58:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HLDSUpdateTool crashing explorer
You don't need the hldsupdatetool to play online. This is only if you want to host a dedicated server. well, i bought the game about a week ago and i havent been able to play online at all... From, Paul From: Saint K. sai...@specialattack.net To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, July 15, 2009 3:32:35 AM Subject: Re: [hlds] HLDSUpdateTool crashing explorer When did this problem start occurring? I have the same issue from this morning, on Linux thought. Saint K. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith Sent: woensdag 15 juli 2009 9:30 To: 'Half-Life dedicated Win32 server mailing list' Subject: [hlds] HLDSUpdateTool crashing explorer Roughly half the time I run HLDSUpdateTool, Explorer.exe crashes. Is anyone else getting this problem? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Checked by AVG - www.avg.com Version: 8.5.375 / Virus Database: 270.13.13/2237 - Release Date: 07/14/09 18:03:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Impractical l4d download solution ( was: l4d sv_downloadurl )
If the browser would be official, it would be included in the main menu and would not require to activate the console. It would have all the server in the correct browser tab and it would not ask you a password when you want to join a server. It would also possible to filter for L4D games in the Steam gamebrowser itself. This would be an official server browser. How is a console command not officially accessible Perhaps you meant not user-friendly. Left4Dead includes a fully-functional and official server browser which is no restricted in any way. As far as I know it has been there since day dot. Perhaps next time you say VALVe has done a shit job you should think about what it is you are writing about. Back on topic however, something such as sv_downloadurl should be included and work as it does in other source games. From what I can see most custom VPK's are between 10-30mb which isn't out of the ordinary for some user-made maps for other games. The problem is deciding at what point the user should download this. I agree with what an earlier poster suggested and that is to automatically start the download when the user joins a lobby and display the progress of that user's download (ala Starcraft's Battle.net). ___ Shane Arnold - clontar...@iinet.net.au For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse was lost. For want of a horse, the messenger was lost. For want of a messenger, the message was not delivered. For want of an undelivered message the war was lost. 1nsane wrote: People are dealing OK without an officially accessible server browser Read the whole thing next time. On Sat, Jun 27, 2009 at 8:20 AM, Shane Arnold clontar...@iinet.net.auwrote: 1nsane wrote It doesn't look like Valve wants to add a server browser. LFD has been out for a while. openserverbrowser ___ Shane Arnold- clontar...@iinet.net.au For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse was lost. For want of a horse, the messenger was lost. For want of a messenger, the message was not delivered. For want of an undelivered message the war was lost. 1nsane wrote: Wow wow...slow down buddy. Lets not scare valve into ignoring this thread. People are dealing OK without an officially accessible server browser but the lack of a nice/automatic way to download custom campaigns is a bit of a more immediate problem. It doesn't look like Valve wants to add a server browser. LFD has been out for a while. On Fri, Jun 26, 2009 at 8:08 PM, Munra mu...@anbservers.net wrote: Why Not allow people to choose the server that want to join in the lobby. AKA a community server or have some type or server browser. Then allow the users to download the pk Via sv_downloadurl when they connect. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Friday, June 26, 2009 4:19 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Impractical l4d download solution ( was: l4d sv_downloadurl ) 2) vpk author could just link to a google search with mapname vpk download hahaha Worst idea of all time award goes to... On Fri, 2009-06-26 at 22:05 +0200, Adam Nowacki wrote: Steven Hartland wrote: That really is a majorly stupid way of doing it, what happens when:- 1. In a few months when siteX that the mapper included as the source expires or gets shutdown? 2. A good campaign gets popular and the people downloading it overload the origin server? Why not use the tried an tested redirect system like every other game? Seriously Valve you need to revisit this and make a workable solution. TBH I dont see any better way ... but: 1) let lobby host specify a different download url with a cvar, 2) vpk author could just link to a google search with mapname vpk download ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives,
Re: [hlds] Server Crashing After Update
Or better, SM will use the official provided interfaces to the engine, otherwise it will crash on each update like it does since the beginning. - Original Message - From: Jarno Veuger h...@mr-green.nl To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, May 22, 2009 11:35 AM Subject: Re: [hlds] Server Crashing After Update I've checked it and it crashes when using the SetEntData, SetEntDataFloat and/or SetEntPropFloat functions in SourceMod. Here's a link to a thread I created about this on the SourceMod forums: http://forums.alliedmods.net/showthread.php?p=832275 I hope Valve can fix this soon :) . Regards, Ywa Jarno Veuger wrote: We were having that issue too on our Windows Server 2003 Enterprise dedis. Disabling our donation features solved it. Probably has to do with the quick über charge stuff. Yours, Ywa [??R] The-/iller wrote: Check your plugins we were using a medic quick uber charging plugin that is only on at certain times, and boom when that time hit server crashed, other than that sm has been running great. CLAN RCR wrote: I'm using Windows 2008, and previously had absolutally no issues with this server. I am running the SourceMod 1.1.0 and am unsure what is causing this error. We have an identical server that has been solid as a rock. The server with the issue will stay up for 30 minutes .. 1hr and then just die. The error I'm getting is in a dialog box as follows: Bad entity in IndexOfEdict() index -642056 pEdict 0F5B0F70 sv.edicts 101F0010 If anyone has any ideas.. It would be great to hear them. Also, our 2fort server is crashing also, but I think it's a different error. The 2forr server will only stay up for 3 minutes before crashing. Thanks guys! -Matt ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Informatie van ESET NOD32 Antivirus, versie van database viruskenmerken 4095 (20090521) __ Het bericht is gecontroleerd door ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Recent cheaters
ffmpeg is your best friend. - Original Message - From: Tony Paloma drunkenf...@hotmail.com To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: Wednesday, May 06, 2009 12:02 PM Subject: Re: [hlds] Recent cheaters No, that's not what it is. You'll need Xvid, DivX or a standalone player like VLC if you want to see the video. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jake E Sent: Wednesday, May 06, 2009 2:59 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Recent cheaters The video only has sound to me . Do you mean when the player glitches and turns his view in a 180º in a second? That's common in CSS =p On Wed, May 6, 2009 at 5:20 AM, Matt Lyons mly...@internode.com.au wrote: On 06/05/2009, at 5:44 PM, Philip Bembridge wrote: Perhaps this is an effect applied just to the heavy so that all the bullets travel in a straight line instead of spreading? Its not specific to TF2 or a TF2 class. We commonly see it in CSS. -- Matt Lyons (Bsc CS Soft Eng) Media Group, Internode 150 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: mly...@internode.com.au WWW: www.internode.on.net In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Crash Dumps
If the crash is related to zblock, send it to the zblock developers. If the crash is related to srcds, remove any plugins and send the crash dump to the Valve guys. Where can I send crash dumps to get these bugs fixed? srcds is crashing with only zblock 4.2 loaded. Anyone else seeing this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Quick question about sv_search_key
The search key does not work currently. Whatever you set, it never show up in sv_showtags. It's broken. - Original Message - From: Aaron Rapp r...@iz3d.com To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: Saturday, May 02, 2009 11:25 PM Subject: Re: [hlds] Quick question about sv_search_key I've been working all morning on trying to rectify our server's Search Key problem. I've followed everyone's advice in fixing the search key problem, but it hasn't been fixed. This is what I've tried so far: - sv_search_key x and sv_steamgroup x in the server.cfg - just sv_search_key without steamgroup - just sv_steamgroup without search key - sv_search_key without using quotation marks - tried the 1013,key:x and that hasn't worked either In the game, I've tried using the lobby matchmaking sv_search_key with and without quotation marks. I seriously can't get anything to work. I run 5 open servers and 1 private servers, and the lobby won't find any of them. It'll just sit and search forever and never stop. If anyone can shed some light, I'd be grateful. Thanks, Aaron Rapp -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Robert Whelan Sent: Tuesday, April 28, 2009 6:32 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Quick question about sv_search_key They still havn't adressed alltalk, you'd think it would be a priority or at least get a nod Mar 22 14:44:30 PDT 2009 [hlds] l4d sv_alltalk convar From: Jonah Hirsch crazydog...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, April 28, 2009 12:08:40 AM Subject: Re: [hlds] Quick question about sv_search_key That was it. I installed a snapshot of SourceMod 1.2.1 without the Sourcemod tag, and I removed sv_alltalk 0 from my server.cfg, and that made enough room for this: empty,grp:##i,key:1013,key:keey1013,coop,versus,survival Roman S wrote: It's the issue with server tag string. When you specify both steamgroup and search key, it may become too long (longer than 63 symbols) so some tags get truncated - either steamgroup or key one. They have promised to fix it in SDK update by enabling more data to be sent to master servers (read the Survival DLC patch notes here). To view a list of tags, assigned to a running server, use sv_showtags - it only shows the working ones, so you may find the missing. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Quick question about sv_search_key
True. I know this has been answered before, but it's a bit too specific to read through all the sv_search_key messages for. True or false: When you have sv_search_key set, people who do NOT have it set can still connect to your server through a lobby. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Released
All empty :) 45 servers on dueal Quad Xeon 2.66 16G of RAM -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma Sent: Saturday, April 25, 2009 10:42 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Left 4 Dead Update Released 32 player TF2 on Xeon X3220 2.4GHz is using 100% CPU for me. 24 player servers use noticeably less. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL Sent: Saturday, April 25, 2009 7:13 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update Released You guys must still be in the pentium 4 ages. My 24 slot servers use 40% of a core of a core 2 quad 9650. (3.0GHz) On Fri, Apr 24, 2009 at 8:11 PM, Tony Paloma drunkenf...@hotmail.comwrote: I don't want it to be multithreaded because then Valve will find a way to make it use 100% of 2 cores instead of just one. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of [??R] The-/iller Sent: Thursday, April 23, 2009 11:13 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update Released TF2 desperately needs multi-threading, even at 24 players a server will just sit on one core losing tick, 32 players even worse. DoDS isn't as nasty but can get pretty cpu intensive. Adam Nowacki wrote: msleeper wrote: Are you talking about TF2? I am pretty sure L4D's server is already multithreaded. $ ps m -p 25096 PID TTY STAT TIME COMMAND 25096 pts/0- 1:06 ./srcds_i486 +map l4d_hospital01_apartment +hostport 27015 +clientport 27115 -fork +map l4d_hospital01_apartment -game left4dead - -Sl+0:52 - - -Sl+0:00 - - -Sl+0:09 - Sure, there are 3 threads but only one is running the simulation (see cpu time). Multithreaded but with no performance benefits over single thread. # mpstat -P ALL Linux 2.6.25.10-grsec (sc-002) 04/23/09 20:09:48 CPU %user %nice%sys %iowait%irq %soft %steal %idleintr/s 20:09:48 all 25.090.002.390.180.030.75 0.00 71.56 1898.72 20:09:48 0 26.490.002.480.970.050.90 0.00 69.11242.07 20:09:48 1 27.040.002.390.140.030.88 0.00 71.20236.66 20:09:48 2 25.880.002.460.080.030.82 0.00 72.17236.66 20:09:48 3 26.030.002.350.050.030.76 0.00 71.79236.66 20:09:48 4 24.630.002.450.060.030.70 0.00 72.82236.66 20:09:48 5 24.580.002.340.050.020.67 0.00 72.81236.66 20:09:48 6 23.810.002.440.050.020.66 0.00 73.39236.66 20:09:48 7 23.790.002.350.050.020.64 0.00 73.51236.66 How is that supposed to show multithreading? A single thread can be migrated many times a second between different cpus and many threads can be executed serially on the same cpu. Thats also most likely not one but many separate processes. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Steam Is Down
It's working fine here. Looks like everything is down. Perhaps the DC is having issues since all of Valve is down :P ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Engine Update released
It's not required, old clients can connect to the new binaries. - Original Message - From: Maxim Shpakov ma...@osetia.org To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, April 16, 2009 8:29 AM Subject: Re: [hlds] Half-Life 1 Engine Update released Does client need to be updated too? 2009/4/16 Alfred Reynolds alf...@valvesoftware.com: The beta has been updated. Please run hldsupdatetool to receive it with -beta hlds0319 on the command line. The specific changes include: Server changes: - Fixed HLTV staying in players list even after disconnect - Fixed server hang when a user connects with a specially crafted info string - Cleaned up hlds_run script a little (Linux only) There is also a client piece to this beta now, so if you run your Steam client with -beta hlds0319 on the command line you will get it. The client piece fixes a couple exploits in the game engine. - Alfred -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Friday, March 20, 2009 2:58 PM To: Half-Life dedicated Win32 server mailing list; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: Re: [hlds_linux] Half-Life 1 Engine Update released The beta has been updated. . Please run hldsupdatetool to receive it with -beta hlds0319 on the command line. The specific changes include: Server changes: - Fixed hltv displaying a bogus steamid - Fixed mp_timeleft not updating in server rules (or any unlogged cvar for that matter) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Thursday, March 19, 2009 10:16 PM To: Half-Life dedicated Win32 server mailing list; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: [hlds] Half-Life 1 Engine Update released A beta update for Half-Life 1 Engine games has been released. Please run hldsupdatetool to receive it with -beta hlds0319 on the command line. The specific changes include: Server changes: - Fixed players being kicked from servers with an INVALID_STEAM_TICKET rejection - Added a message to the server console to show when the server has reconnected to Steam - Made map name and other variables reported by the server stay more current - Show HLTV being connected in the player count for pings - Fixed occasional crash under Linux on startup for SMP machines This update won't be in beta long, so don't delay your testing. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] net_splitpacket_maxrate
We don't see any difference when changing this cvar. I'm resurrecting this email in the case that folks are still experiencing lag/choke on servers (like me). I'm hoping that Valve will continue improving the player experience regarding (what I assume to be mis-configured) servers due to the semi-recent update at the end of January. I've tried the various settings if/when I have control over them from the following article, but they have no affect: http://developer.valvesoftware.com/wiki/TF2_Network_Graph Since the patch I've avoided sniping for the most part, but now that I know the next class update involves the sniper... Here's Tony's post regarding choke/net_splitpacket_maxrate: I was experimenting with net_splitpacket_maxrate and it seems it has a definite noticeable effect. Assuming your server's CPU can handle the extra load required by splitting an extra amount of large packets and compressing this, I would recommend setting this to the same as your sv_maxrate (unless your maxrate is zero, in which case you should set it to a real high value). Look at these pictures: http://www.sourceop.com/http://www.sourceop.com/randomimages/net_splitpacket_maxrate/ randomimages/net_splitpacket_http://www.sourceop.com/randomimages/net_splitpacket_maxrate/ maxrate/ http://www.sourceop.com/randomimages/net_splitpacket_maxrate/ http://www.sourceop.com/randomimages/net_splitpacket_maxrate/ http://www.sourceop.com/randomimages/net_splitpacket_maxrate/Because of the constant stream of large amounts of incoming data, every packet in the screenshots is part of a fragmented set. The CVar limits the rate of these packets specifically and defaults to only 15000. This is a problem because when there is large amounts of action, it is common for update packets to be split because of their large size. If most of the update packets need to be split, your rate will suddenly be dropped to around 15,000. I see no drawback to increasing the value of this CVar other than the increased CPU load your server might get since it will be splitting and compressing more outgoing packets. Hope this helps, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Enough already (STEAM UserID ticket)
Nice to hear that. And if you touch the hlds binaries, please fix the bugs with the server info: - HLTVs are not shown and counted as players, so people think one slot is free, but it is taken by HLDS - Cvars are cached and not updated, causing wrong infos like current map, next map etc This was broken with the last HLDS update. - Original Message - From: John McCaskey jmccas...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com Sent: Thursday, March 19, 2009 9:15 PM Subject: Re: [hlds] [hlds_linux] Enough already (STEAM UserID ticket) Yes, we'll make sure the fix gets into HLDS as well and include the fix in the next HLDS update. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Thursday, March 19, 2009 11:51 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Enough already (STEAM UserID ticket) This also occurs on HLDS servers. Would be nice to see a fix too. - Original Message - From: John McCaskey jmccas...@valvesoftware.com To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com Sent: Thursday, March 19, 2009 7:34 PM Subject: Re: [hlds_linux] Enough already (STEAM UserID ticket) Users getting disconnected with the Invalid STEAM UserID ticket error in TF2 when Steam servers are down is a bug. Users are only supposed to get this type of disconnect if Steam is up and explicitly tells your server to disconnect a user. It should be fixed for the next TF2 update. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Christopher Szabo Sent: Wednesday, March 18, 2009 4:59 PM To: hlds_li...@list.valvesoftware.com Subject: [hlds_linux] Enough already (STEAM UserID ticket) Error verifying STEAM UserID ticket... I think everyone knows about this problem, we have all experience it many times the last few months. So after all the forumthreads and supportmails etc, inst it just easier to fix the problem or at least tell us why the problem is there and why you cant fix it? This way we maybe can cool down and don't be so angry at STEAM all the time. How hard can it be to write us something about it? And i dont mean some lame excuses. All i hear is that i have to restart my server to resolve the problem. Well i cant be up every night to restart the servers And if we do restart the servers in the night all the players will be gone... Best regards Christopher _ Dela foton på ett smidigt sätt med Windows Live(tm) Photos. http://www.microsoft.com/windows/windowslive/products/photos.aspx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] turn of logging
log off - Original Message - From: BlinK_ gaj...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, March 17, 2009 9:16 AM Subject: [hlds] turn of logging Hello everyone, I am running CS 1.6 server. I wanted to ask, how can I disable logs that appear in cstrike/logs/ directory. Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D update
What qualifies an official server? Is it maintained by Valve or is it a vanilla server? Sounds like we got a L4D update. It's not just a client update. I just ran hldsupdatetool and received a server update. --- Updates to Left 4 Dead have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Left 4 Dead Lobby leaders can now specify in lobby settings whether to search for an official dedicated server or for the best available dedicated server. If the official dedicated search fails it will then default to the best available dedicated server automatically ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D update
The problem is, the game does not find any servers to play on, even with sv_search_max_ping set to 250. I would also like to know that. I don't have L4D here and can't check, but you could connect to one of those official servers and type status in console. Check what the hostname is. 2009/3/14 Ronny Schedel i...@ronny-schedel.de What qualifies an official server? Is it maintained by Valve or is it a vanilla server? Sounds like we got a L4D update. It's not just a client update. I just ran hldsupdatetool and received a server update. --- Updates to Left 4 Dead have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Left 4 Dead Lobby leaders can now specify in lobby settings whether to search for an official dedicated server or for the best available dedicated server. If the official dedicated search fails it will then default to the best available dedicated server automatically ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D update
Regarding to a post of Adam Nowacki about whitelisted servers, it seems to be server starting with de-ffm-l4d in their hostname for Germany. http://www.game-monitor.com/search.php?search=de-ffm-l4dgame=left4dead2 I would also like to know that. I don't have L4D here and can't check, but you could connect to one of those official servers and type status in console. Check what the hostname is. 2009/3/14 Ronny Schedel i...@ronny-schedel.de What qualifies an official server? Is it maintained by Valve or is it a vanilla server? Sounds like we got a L4D update. It's not just a client update. I just ran hldsupdatetool and received a server update. --- Updates to Left 4 Dead have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Left 4 Dead Lobby leaders can now specify in lobby settings whether to search for an official dedicated server or for the best available dedicated server. If the official dedicated search fails it will then default to the best available dedicated server automatically ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
We did not update the servers yet, because it is not required. Servers are all full. - Original Message - From: Robert Whelan mrrjwhe...@yahoo.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, March 14, 2009 2:47 PM Subject: Re: [hlds] L4D Client Update Same here, The only traffic we're getting is from steam group/search key connects. We don't have setmaster anywhere in our configs either, this was only a band aid required back during the release. It seems sv_steamgroup_exclusive and sv_allow_lobby_connect_only are useless up to and including the last patch. I literally have 1000's of bad challenge attempts to get into our servers Still no word from valve... From: Admin Bob admin_...@cox.net To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, March 14, 2009 7:48:41 AM Subject: Re: [hlds] L4D Client Update Still empty. Still getting errors: A2C_print from 68.142.72.250:2701 Bad challenge -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam Nowacki Sent: Saturday, March 14, 2009 2:09 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Client Update Blood Letter wrote: So did this update fix the empty server issue for anyone? Mine is still bone dry. Maybe because people want to play on official servers? The search works now and will actually fall back to non-official servers thanks to a longer search timeout. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Blog Post: Server Scoring
Valve could remove dynamic IPs from their master server list. There are some anti-spam lists which can be queried to check if an IP is dynamic or not. Delisting won't affect most redirect servers... From my experience people just set them up on their home connections which can change ips real easy. So delisted? Restart the modem... and back to tricking people :/. On Sat, Mar 14, 2009 at 8:42 AM, Donnie Newlove donnie.newl...@gmail.comwrote: Pathetic. You are the one that should be ashamed. On Sat, Mar 14, 2009 at 3:57 AM, Clyde cide thedrunkenbraw...@gmail.com wrote: Here is what I love Msleeper http://steamcommunity.com/groups/nof7 Hopefully more people will join! On Fri, Mar 13, 2009 at 5:07 PM, msleeper mslee...@cyberwurx.com wrote: Since it is such a hot topic, I'd figure I'd let you guys know that 1.) I used a throwaway IP for it, 2.) it was only up for 44 hours - it went up right before the Scout update came out and went down 2 days later, and 3.) it won't be making a return until the next class update. I'm not really worried about it being delisted anyway since it's not a real server or real IP I use, and I'll just use another throwaway IP when it eventually does get delisted. On Fri, 2009-03-13 at 13:58 -0700, Nephyrin Zey wrote: That's a good point, is that server delisted yet? On Fri, Mar 13, 2009 at 1:38 PM, Bengt Rosenberger bengt.rosenber...@gmx.de wrote: And mass-banning servers aka honeypot servers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Blog Post: Server Scoring
You don't get a penalty for removing players, the penalty is for each connection. A score filter would honor 32 player servers again, because they earn more points. It would be better to have a normalized score depending on the max player count. So a 24 player server which is full all the day has the same score like a 32 player server which is full all the day. I think the overall idea of this is good, but there are problems that absolutely must be fixed. 1. Players connecting and reconnecting to the same server over and over to 'attack' a server. 2. The server changing maps, technically all players disconnect from the server, so when the map changes on a 32 player server, you get 32 disconnects, and then 32 connections. 32 x 15 = -480 points for simply changing the map. If any of the players have been on for fewer than 15 minutes, you'll get even more of a penalty. 3. Players getting kicked - I should not be punished for removing players from my server. If a player is cheating or griefing, I'd like to be able to kick him without taking a penalty. 4. Server scores should be visible to the server administrator, delists must not be permanent if there is a delist mechanic in, negative server scores must heal over time, mainly so you don't get a situation with a server being permanently delisted. A bad server should stay delisted, but if a bad server stops being bad it should not remain delisted. 5. Crash exploits? There's always a new crash exploit, now exploiters even have more incentive to crash servers, because now servers will be penalized if you connect and don't remain on for at least 15 minutes. 6. Players getting removed from the server for reasons beyond their control. - connection lost - steam down (yes it happens) - kicked by administrator - vote kicked by players - and whatever other reason. The easiest way to prevent players from gaming the system against servers? No negative scores. Good servers will have very high positive scores, bad servers will have low scores. The -15 connection penalty is not needed. You can figure out how popular a server is solely by the amount of hours played on that server per player. Then simply allow players to sort the servers by score (and make sure this 'score' value does not come from the server, but from the master server). Rather than delisting, allow players to filter the servers by score. I.e., Don't show servers with less than x score. - voogru. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Bengt Rosenberger Sent: Thursday, March 12, 2009 11:55 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Blog Post: Server Scoring They will, trust me, they do atm. Each day. Many, many players join servers by ping, player count and map and give a damn about the server name and tags. If they join my server, which they already do, they realize the mods and leave. And if I switch from a stock to a custom map, I'll lose points too because those who joined late, will now leave. This WILL affect me. Blood Letter schrieb: Those players go elsewhere, your players will still go to your server. I highly doubt you'd be on the de-listed end of the spectrum. I hope server score/rank is never made visible in any way. We do NOT need another e-peen measurement tool. Date: Fri, 13 Mar 2009 04:40:03 +0100 From: bengt.rosenber...@gmx.de To: hlds@list.valvesoftware.com Subject: Re: [hlds] TF2 Blog Post: Server Scoring This is utterly shit (sorry for the language). - Mods: I'm running a few heavily modded TF2 server with many custom MM:S plugins. Although its all listed in server-name AND tags, I see people join, realize the mods, rant in chat and leave. This is going to hurt me and my community - Custom maps: This will put an end to custom maps completely. Not only the majority of players avoid custom maps, many people connect, wait for the download bar 1-2 seconds and disconnect again. Also, when a custom map is played, many players disconnect at mapchange. If they connected on the previous map, I get minus score for that. How nice... - Exploiting: Some of my servers are empty at night. So a player now can join it, disconnect and leave again just to hurt me? We KNEW for a long time valve is getting up the fight against mods again after they reverted the sv_tags delist shit. It seems this is what they thought out this time to fight custom servers. I'm paying *** money from my own pocket each month to provide servers for THEIR game. I help them to earn money while I spend my money. LET MY FU* server alone goddamn. (And again, sorry for the language. I'm in wrath). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] TF2 Blog Post: Server Scoring
TF2 is designed to have the best game experience with 24 players. So, the game experience changes with more or less players. The maximum number of players in TF2 is 32 and it's the server admin's choice, how many slots he wants to have. If an admin starts his server with 24 slots, 20 slots, 10 slots or 2 slots instead of 32, he accepts, that less players can score the server up. On the other side on 32 slot servers there are more connections which give minus points. The score is not a result of the server settings, it's a result of active connected players and when a server can make more people happy (in having the max slots available), it should get a better score than low slotted servers. I don't want to see 2 slot (or 24) TF2 servers which have the same score than my 32 slot server. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Friday, March 13, 2009 9:15 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Blog Post: Server Scoring You don't get a penalty for removing players, the penalty is for each connection. A score filter would honor 32 player servers again, because they earn more points. It would be better to have a normalized score depending on the max player count. So a 24 player server which is full all the day has the same score like a 32 player server which is full all the day. I think the overall idea of this is good, but there are problems that absolutely must be fixed. 1. Players connecting and reconnecting to the same server over and over to 'attack' a server. 2. The server changing maps, technically all players disconnect from the server, so when the map changes on a 32 player server, you get 32 disconnects, and then 32 connections. 32 x 15 = -480 points for simply changing the map. If any of the players have been on for fewer than 15 minutes, you'll get even more of a penalty. 3. Players getting kicked - I should not be punished for removing players from my server. If a player is cheating or griefing, I'd like to be able to kick him without taking a penalty. 4. Server scores should be visible to the server administrator, delists must not be permanent if there is a delist mechanic in, negative server scores must heal over time, mainly so you don't get a situation with a server being permanently delisted. A bad server should stay delisted, but if a bad server stops being bad it should not remain delisted. 5. Crash exploits? There's always a new crash exploit, now exploiters even have more incentive to crash servers, because now servers will be penalized if you connect and don't remain on for at least 15 minutes. 6. Players getting removed from the server for reasons beyond their control. - connection lost - steam down (yes it happens) - kicked by administrator - vote kicked by players - and whatever other reason. The easiest way to prevent players from gaming the system against servers? No negative scores. Good servers will have very high positive scores, bad servers will have low scores. The -15 connection penalty is not needed. You can figure out how popular a server is solely by the amount of hours played on that server per player. Then simply allow players to sort the servers by score (and make sure this 'score' value does not come from the server, but from the master server). Rather than delisting, allow players to filter the servers by score. I.e., Don't show servers with less than x score. - voogru. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Bengt Rosenberger Sent: Thursday, March 12, 2009 11:55 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Blog Post: Server Scoring They will, trust me, they do atm. Each day. Many, many players join servers by ping, player count and map and give a damn about the server name and tags. If they join my server, which they already do, they realize the mods and leave. And if I switch from a stock to a custom map, I'll lose points too because those who joined late, will now leave. This WILL affect me. Blood Letter schrieb: Those players go elsewhere, your players will still go to your server. I highly doubt you'd be on the de-listed end of the spectrum. I hope server score/rank is never made visible in any way. We do NOT need another e-peen measurement tool. Date: Fri, 13 Mar 2009 04:40:03 +0100 From: bengt.rosenber...@gmx.de To: hlds@list.valvesoftware.com Subject: Re: [hlds] TF2 Blog Post: Server Scoring This is utterly shit (sorry for the language). - Mods: I'm running a few heavily modded TF2 server with many custom MM:S plugins. Although its all listed in server-name AND tags, I see people join, realize the mods, rant in chat and leave. This is going to hurt me and my