Re: [hlds] NO to in game advertising

2013-06-05 Thread Sebastian Iskra
Once upon a time there was SPUF. /thread.


On Wed, Jun 5, 2013 at 8:04 AM, Saint K. sai...@specialattack.net wrote:

  Once upon a time there was an era where community's survived on
 donations. Receiving donations was an indication of the community doing a
 good job, after all, if they weren't, they wouldn't receive donations and
 the community wouldn't last.

 With crap like Pinion nowadays all that counts is luring people in to
 connect and then earn money per player being forced to watch the pinion
 crap in their MOTD (MVM matchmaking and quickplay makes for an easy task to
 do this).

 You can host the most shittiest servers now and still earn money to
 survive.

 I for one would like to see VALVe picks up their old policies again, where
 advertising in their games was completely prohibited.

 Want to have better quality servers again VALVe? Then make sure you get
 rid of crap like Pinion.

 My 2 cents.

 Saint K.
  --
 *From:* hlds-boun...@list.valvesoftware.com [
 hlds-boun...@list.valvesoftware.com] on behalf of Devin [
 hollan...@gmail.com]
 *Sent:* 04 June 2013 17:50

 *To:* 'Half-Life dedicated Win32 server mailing list'
 *Subject:* Re: [hlds] NO to in game advertising

   Valve and Pinion are independent companies. Pinion is designed to help
 offset the overhead required to host servers, web sites, etc. Valve isn’t
 going to force you to start using pinion. My goodness, use some brain power
 at some point. Don’t just spew your knee-jerk reactions on a mailing list
 that end up harassing people with your bonehead thoughts.





 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Doctor McKay
 *Sent:* Monday, June 03, 2013 4:49 PM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] NO to in game advertising



 This mailing list is for server operators, not for players. Please take it
 to SPUF or SPUD if you want to discuss this.






 Doctor McKay

 http://www.doctormckay.com

 mc...@doctormckay.com



 On Mon, Jun 3, 2013 at 11:49 AM, big john brewskii...@gmail.com wrote:

 What the hell is this random mumbo jumbo. It was clear in the first 2
 sentences the you have no idea what you are talking about.

 On Jun 3, 2013 11:47 AM, proto mon prototypefr...@gmail.com wrote:

  Holy Jesus Please disable these ads

 They are getting so god damn annoying, And the audio ads are even worst.
 They keep playing somehow even if you switch the server. You literally have
 to quit the game to stop the ads.







 On Sun, Mar 31, 2013 at 2:42 AM, G. Hutchinson hu...@halsplayground.com
 wrote:

  This pinion thing first visited the list a month or two back and I wrote
 a response to the list voicing my two cents. However I did this from my
 phone and it got bounced back for because of the previous posts not being
 cropped down. In short it essentially said Shame on Valve for even
 entertaining something like pinion pertaining to any in game advertising.

 Valve is selling hats, drop items, etc etc etc... The game is still
 generating money. To play the game we see advertising when we log in to
 steam. I don't want to see ads when playing games  for Viagra, Uncle Bucks
 Beer, and Lysol. Everyone knows Uncle Buck is in the Klan. If Valve wants
 to pursue money in advertising, then replace the cereal boxes in L4D with
 Honeycomb and Fruit Loop boxes. Make the soda cans in the games that are
 lying around Pepsi cans and profit that way. You're welcome for the idea...
 (% my way).

 MAKE MOVIES...

 If other community owners want to show ads on their MOTD, have at it.
 Whether it is through pinion, or by bypassing pinion and seeking ads
 through other means and cutting out the middle man, ie; pinon. Live and
 let live.

 However, my fear is about the day Valve forces the servers I run to show
 ads or do anything through the in game browser I am unaware of for that
 matter, of such nature. They are ran on my hardware, at my expense, running
 essentially an open source game server file(s). Or at least that's how it
 started out. So if this changes, I would expect to see a full disclosure on
 the matter, and expect to have to click something saying I approve of the
 conditions before downloading the new server files to my server prior to
 implementation. Warranting today's society, a class action suit undoubtedly
 would pop up and surely Valve is clever enough to think of such matters,
 thus dropping such a concept of pinion rather quickly.

 Now through my own absurdity I hope it makes Valve see it's own... If any
 of this pinion crap is true.

 I am reasonable... I would expect 50,000% profit for my share of monies
 generated. That is fifty thousand percent, not 50 percent. I am reasonable
 after all...  Should the day come that I entertained a partnership with
 Valve as an advertising agency. This would cover any future potential and
 probably legal expenses expected to incur. And that's what would occur...
 

Re: [hlds] Fake Client Fool

2013-05-30 Thread Sebastian Iskra
Let them be. They will probably stop using the bots once they get there
servers filled up more. I didn't know this mailing list is for snitches


On Thu, May 30, 2013 at 7:32 PM, Elite Elite elitemojo...@yahoo.com wrote:

 Dear Fletcher Dunn,

 ElitePowered is at it again. Currently they are running fake clients on 4
 servers:

 They are so obviously bots for the following reasons:
 1. Several players have the same steamID's in status
 2. Only real players have times, pings, and loss in status
 3. The player count shows 16/255 in HLSW

 Here are the list of status pages for 3 of the sites, again notice the
 lack of connection times, ping and loss:

 20:16:07 hostname: ElitePowered.org | 24/7 Turbine
  version : 1765266/24 5304 secure
  udp/ip  : 198.245.72.114:27090  (public ip: 198.245.72.114)
  account : logged in
  map : ctf_turbine at: 0 x, 0 y, 0 z
  players : 18 (24 max)

  # userid nameuniqueidconnected ping
 loss state  adr
  # 94 (3)SuperAss mmrph STEAM_0:1:66106217
active
  #115 (4)SuperAss mmrph STEAM_0:1:66106217
active
  #122 slackin' off  STEAM_0:0:66119576
active
  #106 Delicious CakeBOT
 active
  # 17 SuperAss mmrph  STEAM_0:1:66106217
active
  #107 IvanTheSpaceBiker BOT
 active
  #119 SCP #1001 STEAM_0:1:65952176
active
  #114 Dont stop snitching... STEAM_0:0:66093921
 active
  #111 [eW] Bass Defect  STEAM_0:1:66093134
active
  # 72 (2)SuperAss mmrph STEAM_0:1:66106217
active
  #112 I.Am.Immortal STEAM_0:1:66052013
active
  #113 flow.Neheill  STEAM_0:1:66129414
active
  #116 Gazer | LFC   STEAM_0:1:66132510
active
  # 47 (1)SuperAss mmrph STEAM_0:1:66106217
active
  #117 Packed House | JJAL STEAM_0:0:66056357
active
  #118 {ShowEm} HoldaSTEAM_0:0:66132481
active
  #120 The Dude (and Dudette!) STEAM_0:0:66046438
active
  #121 cyborg wolf   STEAM_0:0:66045926
active


 20:16:34 hostname: ElitePowered.org | 24/7 Harvest
  version : 1765266/24 5304 secure
  udp/ip  : 198.245.72.114:27210  (public ip: 198.245.72.114)
  account : logged in
  map : koth_harvest_final at: 0 x, 0 y, 0 z
  players : 12 (24 max)

  # userid nameuniqueidconnected ping
 loss state  adr
  #107 Bearded Man   STEAM_0:0:66045454
active
  #120 coochie-woo *blush* STEAM_0:0:66099903
active
  #121 =REF= Pizza Man! :D STEAM_0:1:66098166
active
  #111 NobodyBOT
 active
  #112 Saxton Hale   BOT
 active
  #113 RageQuit  BOT
 active
  #114 Screamin' Eagles  BOT
 active
  #115 Ze Ubermensch BOT
 active
  #116 MaggotBOT
 active
  #117 CRITRAWKETS   BOT
 active
  #118 Herr Doktor   BOT
 active
  #119 /clown\ extreem   STEAM_0:1:65930030
active

 20:17:27 hostname: ElitePowered.org | 24/7 Payload
  version : 1765266/24 5304 secure
  udp/ip  : 198.245.72.114:27225  (public ip: 198.245.72.114)
  account : logged in
  map : pl_badwater at: 0 x, 0 y, 0 z
  players : 12 (24 max)

  # userid nameuniqueidconnected ping
 loss state  adr
  #108 [UU] | Dredge STEAM_0:1:66046487
active
  #121 zerker RAAAWWWSTEAM_0:1:66083120
active
  #122 /BlueDance 1989   STEAM_0:1:66095529
active
  #123 UnlicensedSTEAM_0:0:66016380
active
  #124 [ZERO] Invisible Shadow STEAM_0:0:66027347
active
  #114 Poopy Joe BOT
 active
  #115 A Professional With Standards BOT
 active
  #116 Freakin' Unbelievable BOT
 active
  #117 SMELLY UNFORTUNATE BOT
active
  #118 The Administrator BOT
 active
  #119 Mentlegen BOT
 active
  #120 Garry!!!  STEAM_0:0:66107151
active

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Suggestion and query regarding MOTD

2013-03-30 Thread Sebastian Iskra
I hope they get rid of MOTD so people can't crash my game with pinion ad's
anymore. Good riddance


On Sat, Mar 30, 2013 at 7:01 PM, Netshroud netshr...@gmail.com wrote:

 If Steam Community would use GET and POST appropriately, then your concern
 would be a non-issue. A GET request shouldn't make any changes.

 On 31/03/2013, at 8:33 AM, 1nsane 1nsane...@gmail.com wrote:

 Could lead to even worse abuse.

 Steam overlay is logged in to steam. It's been like this forever, there's
 thing that rely on it staying that way.

 Since it is logged into steam it would allow malicious servers to do
 automatically on their steam accounts. Starting with putting you in a steam
 community group soon as you join a server without your consent. To using
 exploits and doing much worse things like say forcing you to leave groups
 you are an admin of or changing your settings.

 Ages ago when Steam used IE I reported an exploit able to do these things
 and valve fixed it.


 On Sat, Mar 30, 2013 at 5:15 PM, Cameron Munroe cmun...@cameronmunroe.com
  wrote:

 **

 I thought I might just put my 2 cents in, so please don't shoot me.


 Here is what the text I received over chat:


 This info was taken from a discussion on IRC between SourceMod's Asher
 Baker (Asherkin) and Valve's Tony Paloma (Druken_F00l). Asherkin posted it
 in a discussion then deleted it, but not before someone quoted it.
 And just to make sure it doesn't get lost, I'm also going to quote it
 here too.
 Drunken_F00l so i think we're gonna nuke the info panel
 Drunken_F00l or at least the ability to send it at arbitrary times
 @asherkin :|
 @asherkin why?
 Drunken_F00l because pinion
 Drunken_F00l or more like server ops abusing pinion
 @asherkin thus killing things that have existed forever, like using it
 to view stats or to listen to streaming radio
 Drunken_F00l it sucks that it might break plugins or game modes using
 it for legit reasons though
 Drunken_F00l ya


 In any case I think what they will only stop motd after initial connect
 thus blocking any abuse by server owners. However I would rather, after
 initial connect, to have links opened by the steam overlay browser. This
 would first fix the issue of Pinion spamming as the player could quickly
 exit out and continue playing there game, not to mention this harms the
 said owner that is spamming the Ad during normal game play because of the
 required completions, and not being able to hold the session for 30
 seconds. It would also be nicer because you could use this as a simple way
 to open radio programs and such, and in new tabs. Thus no longer will radio
 be quit out once you type !bp. It could also have the added functionality
 of going to a common tab for similar links so if you already had radio
 open, and you open radio again you won't be spammed by two radios playing.


 Just some thoughts.

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Halloween map and quickplay mode details

2012-10-26 Thread Sebastian Iskra
I highly doubt it will be more than just sd_doomsday. And server
farming WILL occur.

On Fri, Oct 26, 2012 at 1:50 AM, Ryan Martin tunafiz...@gmail.com wrote:
 When the update containing any new maps/etc is released.


 On Fri, Oct 26, 2012 at 2:06 AM, Todd Pettit ad...@gameliberty.com wrote:

 How soon might we expect the details on how to set up this years halloween
 map?

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Quickplay settings for TF2 Halloween

2012-10-26 Thread Sebastian Iskra
Shouldnt matter as event247 doesnt have a space in it.

On Fri, Oct 26, 2012 at 2:47 PM, E. Olsen ceo.eol...@gmail.com wrote:
 Just to be clear (it's been long time since I used custom sv_tags) is the
 command:

 sv_tags event247

 or

 sv_tags event247



 On Fri, Oct 26, 2012 at 3:44 PM, Fletcher Dunn fletch...@valvesoftware.com
 wrote:

 If your server doesn't have the tags, it won't get quickplay traffic.
 This applies for the server-browser-based quickplay, as well as the new
 lobby-based matchmaking.  (Quickplay beta)

 You should set tf_mm_servermode 1 if you want to receive traffic from the
 beta quickplay.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Todd Pettit
 Sent: Friday, October 26, 2012 12:07 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Quickplay settings for TF2 Halloween

 Can we use either tf_mm_servermode 0 or tf_mm_servermode 1 ???

 - Original Message -
 From: Fletcher Dunn fletch...@valvesoftware.com
 To: Half-Life dedicated Linux server mailing list
 (hlds_li...@list.valvesoftware.com) hlds_li...@list.valvesoftware.com,
 Half-Life dedicated Win32 server mailing list
 (hlds@list.valvesoftware.com) hlds@list.valvesoftware.com
 Sent: Friday, October 26, 2012 1:40:50 PM
 Subject: [hlds] Quickplay settings for TF2 Halloween

 Hello!

 Here are some details for how to configure your server to receive
 quickplay traffic.

 First, the general requirements and scoring systems have not changed.
 (Your server must have an account and advertise the _registered tag, will be
 penalized or excluded for certain rule changes, etc).  Details are here:
 https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513

 This year the quickplay UI will offer players two choices for Halloween:

 1.) Halloween 2012.  Servers exclusively running the new map 24/7.
 2.) Halloween mix.  Servers running a mix of all the Halloween maps.

 At any given time, your server can only be in one pool or the other.
 Valve will be running servers in both pools.

 Your server will be placed in pool #1 if:
 * You advertise the tag event247; and
 * You are running the new map koth_lakeside_event.

 Your server will be placed in pool #2 if:
 * You advertise the tag eventmix; and
 * You are running one of the four Halloween maps.

 The eligible Halloween maps are:
 koth_harvest_event
 cp_manor_event
 koth_viaduct_event
 koth_lakeside_event

 If you don't set one of the two tags, you won't get any quickplay traffic!

 Also, I'd like to mention a new convar that has been added,
 mp_mapcycle_empty_timeout_seconds, which will cause your server to cycle the
 map if it has been empty for a certain period of time.

 - Fletch


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] matchmaking algorythm doesn't seem to work

2012-08-26 Thread Sebastian Iskra
Well, ive been playing MvM for the past week everyday so far, and ever
since the last bug fix update, the match making system has not put me
on a server where my ping was under 150. The last game I just got out
of 4 players had 150+ ping and two had 30, i asked the two where they
were located and they both said England. So either the match making
system keeps putting me on European servers or maybe all the valve
servers are just running more slowly now?


On Sun, Aug 26, 2012 at 1:09 PM, T Marler bloodyi...@shaw.ca wrote:
 In my circumstance I'm based out of Alberta, Western Canada

 I queued with some friends, and liek I said after 1 hour it never put us in.

 Why is this a problem? Because I know for a fact two of my own servers were 
 completely empty, ones which are in my region of the world, and same with my 
 friends.

 I'm not even talking about Mann Up mode.

 - Original Message -
 From: ics i...@ics-base.net
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Sent: Sunday, 26 August, 2012 10:03:26 AM
 Subject: Re: [hlds] matchmaking algorythm doesn't seem to work

 I can safely say that either Valve thinks that 200+ ms is a acceptable
 ping to play on or the system is seriously messed up by lack of proper
 servers in certain areas or some other bug that prevents players to be
 assigned servers near them.

 Today I (well, me and some friends) tested Mann-up for the first time.
 We tried to find a good server but all we got was 4 Valve servers in
 Seattle. It was painfully laggy to even try to play on

 hostname: Valve Team Fortress 2 Server #20 (srcds121.sea-1.valve.net)
 hostname: Valve Team Fortress 2 Server #4 (srcds125.sea-1.valve.net)
 hostname: Valve Team Fortress 2 Server #5 (srcds130.sea-1.valve.net)
 hostname: Valve Team Fortress 2 Server #9 (srcds137.sea-1.valve.net)

 It should be noteworthy that everyone in our 6 member team were from
 Finland. I think that Mann up needs a lot more servers in Europe than
 there currently is or allow communities to run mann up servers for the
 game for our own members and friends. I cannot describe how much better
 feel i would get to play on an actual server that works and has no lag
 in-game.  I already have bootcamp servers for our community and friends
 so why not mann up for trusted communities or something. There is that
 chance for cheating but you can VAC ban my account if i would run a
 server for mann up and mess it up.

 -ics


 26.8.2012 18:30, T Marler kirjoitti:
 I can only assume so much since I don't know how it actually works, but one 
 thing I am certain of is it isn't working as good as it could.

 1) Most of the time (more than 50%) people are matched to my servers and 
 their ping exceeds 200ms. Considering the matchmaking system is trying to 
 find best suited servers based on ping, this happens way too frequently.

 2) There seems to always be more than enough available servers to handle the 
 number of players in queue. Why exactly are people having to wait upwards of 
 30 minutes? Yesterday alone I spent over 1hour in the queue, and appeared to 
 be re-queued several times. Going between ? times, and 20 min waits, going 
 down to 4 mins, back up to 30, etc.

 A good example of an effective queue mechanism is World of Tanks, which pit 
 15 players against 15 other players, furthermore there are 10 different 
 tiers of tanks, and 5 classes of tanks which all need to be matched up 
 evenly. You can't have tier 2 tanks matching with tier 9's for example. You 
 also can't have too many artillery pieces either. Yet they manage to have 
 the fastest matchmaking I've ever seen. I spend no more than 2 seconds in 
 the queue before I jump into a game. Why is this possible, and the tf2 
 matchmaking so lame by comparisson?

 I hope VALVe is doing something about this.

 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Fake player flood (Khalid Oqal)

2012-07-27 Thread Sebastian Iskra
Basically what hutch is trying to say is. We all sit down when we pee.
Good job.
On Fri, Jul 27, 2012 at 3:57 PM, G. Hutchinson hu...@halsplayground.com wrote:
 AS I was saying, thank you folks who are courteous to the mailing list that
 take 3 seconds of your life to strip all the EXCESSIVE and extemporaneous
 content in the BODY of YOUR emailed replies. You know, the stuff that NO
 email clients strip out automagically.

 Key words here kids, BODY and EXCESSIVE Not subject lines, not in the RE
 area (which is the subject line), I speak of the BODY of your emails

 NOTHING strips that and having a trail of 30 OLD replies that we have to
 scroll down to get to the next NEW subject and/or reply gets tiring rather
 quickly when it keeps growing and growing. These long unedited replies
 contain many other folks replies not pertinent to the subject at hand. Again
 in the BODY of the offending reply. Verstain?

 I was correct and courteous in my request and know EXACTLY what I am
 speaking of. Any one contradicting what I am expressing does not understand.

 Someone has to bitch on occasion, the normal mailing list Nazi's seem
 asleep at the wheel. SO let me head you all at the past with the following
 and say:

 1. I know you are but what am I?
 2. You are adopted and I have seen your mother naked.
 3. You are ugly and girls hate you.
 4. DO not make me come to your house, hump your mother while your dad holds
 my scrote, because I will then fire your dad from his job of mowing my lawn
 every other week.
 4. Shutup Internet boy.

 Have a nice day
 Winning...
 Hutch












 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin

2012-04-11 Thread Sebastian Iskra
I'm not about to download something that a random person posts in this
mailing list.

On Wed, Apr 11, 2012 at 12:35 PM, Brodie brodie7...@gmail.com wrote:
 Anakin,
 Have you posted this to Allied Mods or similar, by chance?

 On Apr 11, 2012 11:23 AM, AnAkIn . anakin...@gmail.com wrote:

 Hi,

 As Valve is too lazy to do anything about hacks, I started working
 back in January on a plugin that can detect:
 - POTENTIAL triggerbotters
 - Prediction hacks (crit hacks/no spread hacks)
 - An anti-speedhack bypass exploit

 Triggerbots:
 To make it clear as some people I gave it to didn’t understand, the
 detection is kind of “heuristic” (I won’t explain in detail, if I do
 then the cheat coders will bypass it in no time), so it’s not because
 someone got detected that he is surely cheating. It’s just a tool to
 help you find people that can potentially cheat and you can just check
 the STV demos then to confirm that they cheat or not.

 The most detections for a single person in the less timespan you will
 find in the log, the more likely he is using a triggerbot.

 Prediction hacks:
 I guess this is what will interest most people on this list, it
 detects the crit hacks that does 100% crits all the time which is an
 engine exploit which has been added into many hacks lately. It's also
 used for various no spread/low spread hacks.

 The detections get printed to a log called TriggerBotDetections.log in
 tf/ (and are also sent to me) on EVERY MAP change or when all players
 have disconnected from the server. It’s important to note this
 otherwise you could loose all the detections (especially if your
 server automatically restarts every night). There is a simple reason
 for this: writing in a file while you play can cause lags, especially
 if someone is getting detected a lot.

 Download: http://tftrue.redline-utilities.net/TriggerBotDetector.zip

 --
 Best regards,
 AnAkIn

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin

2012-04-11 Thread Sebastian Iskra
Atleast I made a valid point Mr. Marbury.

On Wed, Apr 11, 2012 at 12:55 PM, John Marbury barreltr...@gmail.com wrote:
 Said the random sea-bass.

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds