Re: [hlds] NO to in game advertising
Once upon a time there was SPUF. /thread. On Wed, Jun 5, 2013 at 8:04 AM, Saint K. sai...@specialattack.net wrote: Once upon a time there was an era where community's survived on donations. Receiving donations was an indication of the community doing a good job, after all, if they weren't, they wouldn't receive donations and the community wouldn't last. With crap like Pinion nowadays all that counts is luring people in to connect and then earn money per player being forced to watch the pinion crap in their MOTD (MVM matchmaking and quickplay makes for an easy task to do this). You can host the most shittiest servers now and still earn money to survive. I for one would like to see VALVe picks up their old policies again, where advertising in their games was completely prohibited. Want to have better quality servers again VALVe? Then make sure you get rid of crap like Pinion. My 2 cents. Saint K. -- *From:* hlds-boun...@list.valvesoftware.com [ hlds-boun...@list.valvesoftware.com] on behalf of Devin [ hollan...@gmail.com] *Sent:* 04 June 2013 17:50 *To:* 'Half-Life dedicated Win32 server mailing list' *Subject:* Re: [hlds] NO to in game advertising Valve and Pinion are independent companies. Pinion is designed to help offset the overhead required to host servers, web sites, etc. Valve isn’t going to force you to start using pinion. My goodness, use some brain power at some point. Don’t just spew your knee-jerk reactions on a mailing list that end up harassing people with your bonehead thoughts. *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Doctor McKay *Sent:* Monday, June 03, 2013 4:49 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] NO to in game advertising This mailing list is for server operators, not for players. Please take it to SPUF or SPUD if you want to discuss this. Doctor McKay http://www.doctormckay.com mc...@doctormckay.com On Mon, Jun 3, 2013 at 11:49 AM, big john brewskii...@gmail.com wrote: What the hell is this random mumbo jumbo. It was clear in the first 2 sentences the you have no idea what you are talking about. On Jun 3, 2013 11:47 AM, proto mon prototypefr...@gmail.com wrote: Holy Jesus Please disable these ads They are getting so god damn annoying, And the audio ads are even worst. They keep playing somehow even if you switch the server. You literally have to quit the game to stop the ads. On Sun, Mar 31, 2013 at 2:42 AM, G. Hutchinson hu...@halsplayground.com wrote: This pinion thing first visited the list a month or two back and I wrote a response to the list voicing my two cents. However I did this from my phone and it got bounced back for because of the previous posts not being cropped down. In short it essentially said Shame on Valve for even entertaining something like pinion pertaining to any in game advertising. Valve is selling hats, drop items, etc etc etc... The game is still generating money. To play the game we see advertising when we log in to steam. I don't want to see ads when playing games for Viagra, Uncle Bucks Beer, and Lysol. Everyone knows Uncle Buck is in the Klan. If Valve wants to pursue money in advertising, then replace the cereal boxes in L4D with Honeycomb and Fruit Loop boxes. Make the soda cans in the games that are lying around Pepsi cans and profit that way. You're welcome for the idea... (% my way). MAKE MOVIES... If other community owners want to show ads on their MOTD, have at it. Whether it is through pinion, or by bypassing pinion and seeking ads through other means and cutting out the middle man, ie; pinon. Live and let live. However, my fear is about the day Valve forces the servers I run to show ads or do anything through the in game browser I am unaware of for that matter, of such nature. They are ran on my hardware, at my expense, running essentially an open source game server file(s). Or at least that's how it started out. So if this changes, I would expect to see a full disclosure on the matter, and expect to have to click something saying I approve of the conditions before downloading the new server files to my server prior to implementation. Warranting today's society, a class action suit undoubtedly would pop up and surely Valve is clever enough to think of such matters, thus dropping such a concept of pinion rather quickly. Now through my own absurdity I hope it makes Valve see it's own... If any of this pinion crap is true. I am reasonable... I would expect 50,000% profit for my share of monies generated. That is fifty thousand percent, not 50 percent. I am reasonable after all... Should the day come that I entertained a partnership with Valve as an advertising agency. This would cover any future potential and probably legal expenses expected to incur. And that's what would occur...
Re: [hlds] Fake Client Fool
Let them be. They will probably stop using the bots once they get there servers filled up more. I didn't know this mailing list is for snitches On Thu, May 30, 2013 at 7:32 PM, Elite Elite elitemojo...@yahoo.com wrote: Dear Fletcher Dunn, ElitePowered is at it again. Currently they are running fake clients on 4 servers: They are so obviously bots for the following reasons: 1. Several players have the same steamID's in status 2. Only real players have times, pings, and loss in status 3. The player count shows 16/255 in HLSW Here are the list of status pages for 3 of the sites, again notice the lack of connection times, ping and loss: 20:16:07 hostname: ElitePowered.org | 24/7 Turbine version : 1765266/24 5304 secure udp/ip : 198.245.72.114:27090 (public ip: 198.245.72.114) account : logged in map : ctf_turbine at: 0 x, 0 y, 0 z players : 18 (24 max) # userid nameuniqueidconnected ping loss state adr # 94 (3)SuperAss mmrph STEAM_0:1:66106217 active #115 (4)SuperAss mmrph STEAM_0:1:66106217 active #122 slackin' off STEAM_0:0:66119576 active #106 Delicious CakeBOT active # 17 SuperAss mmrph STEAM_0:1:66106217 active #107 IvanTheSpaceBiker BOT active #119 SCP #1001 STEAM_0:1:65952176 active #114 Dont stop snitching... STEAM_0:0:66093921 active #111 [eW] Bass Defect STEAM_0:1:66093134 active # 72 (2)SuperAss mmrph STEAM_0:1:66106217 active #112 I.Am.Immortal STEAM_0:1:66052013 active #113 flow.Neheill STEAM_0:1:66129414 active #116 Gazer | LFC STEAM_0:1:66132510 active # 47 (1)SuperAss mmrph STEAM_0:1:66106217 active #117 Packed House | JJAL STEAM_0:0:66056357 active #118 {ShowEm} HoldaSTEAM_0:0:66132481 active #120 The Dude (and Dudette!) STEAM_0:0:66046438 active #121 cyborg wolf STEAM_0:0:66045926 active 20:16:34 hostname: ElitePowered.org | 24/7 Harvest version : 1765266/24 5304 secure udp/ip : 198.245.72.114:27210 (public ip: 198.245.72.114) account : logged in map : koth_harvest_final at: 0 x, 0 y, 0 z players : 12 (24 max) # userid nameuniqueidconnected ping loss state adr #107 Bearded Man STEAM_0:0:66045454 active #120 coochie-woo *blush* STEAM_0:0:66099903 active #121 =REF= Pizza Man! :D STEAM_0:1:66098166 active #111 NobodyBOT active #112 Saxton Hale BOT active #113 RageQuit BOT active #114 Screamin' Eagles BOT active #115 Ze Ubermensch BOT active #116 MaggotBOT active #117 CRITRAWKETS BOT active #118 Herr Doktor BOT active #119 /clown\ extreem STEAM_0:1:65930030 active 20:17:27 hostname: ElitePowered.org | 24/7 Payload version : 1765266/24 5304 secure udp/ip : 198.245.72.114:27225 (public ip: 198.245.72.114) account : logged in map : pl_badwater at: 0 x, 0 y, 0 z players : 12 (24 max) # userid nameuniqueidconnected ping loss state adr #108 [UU] | Dredge STEAM_0:1:66046487 active #121 zerker RAAAWWWSTEAM_0:1:66083120 active #122 /BlueDance 1989 STEAM_0:1:66095529 active #123 UnlicensedSTEAM_0:0:66016380 active #124 [ZERO] Invisible Shadow STEAM_0:0:66027347 active #114 Poopy Joe BOT active #115 A Professional With Standards BOT active #116 Freakin' Unbelievable BOT active #117 SMELLY UNFORTUNATE BOT active #118 The Administrator BOT active #119 Mentlegen BOT active #120 Garry!!! STEAM_0:0:66107151 active ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Suggestion and query regarding MOTD
I hope they get rid of MOTD so people can't crash my game with pinion ad's anymore. Good riddance On Sat, Mar 30, 2013 at 7:01 PM, Netshroud netshr...@gmail.com wrote: If Steam Community would use GET and POST appropriately, then your concern would be a non-issue. A GET request shouldn't make any changes. On 31/03/2013, at 8:33 AM, 1nsane 1nsane...@gmail.com wrote: Could lead to even worse abuse. Steam overlay is logged in to steam. It's been like this forever, there's thing that rely on it staying that way. Since it is logged into steam it would allow malicious servers to do automatically on their steam accounts. Starting with putting you in a steam community group soon as you join a server without your consent. To using exploits and doing much worse things like say forcing you to leave groups you are an admin of or changing your settings. Ages ago when Steam used IE I reported an exploit able to do these things and valve fixed it. On Sat, Mar 30, 2013 at 5:15 PM, Cameron Munroe cmun...@cameronmunroe.com wrote: ** I thought I might just put my 2 cents in, so please don't shoot me. Here is what the text I received over chat: This info was taken from a discussion on IRC between SourceMod's Asher Baker (Asherkin) and Valve's Tony Paloma (Druken_F00l). Asherkin posted it in a discussion then deleted it, but not before someone quoted it. And just to make sure it doesn't get lost, I'm also going to quote it here too. Drunken_F00l so i think we're gonna nuke the info panel Drunken_F00l or at least the ability to send it at arbitrary times @asherkin :| @asherkin why? Drunken_F00l because pinion Drunken_F00l or more like server ops abusing pinion @asherkin thus killing things that have existed forever, like using it to view stats or to listen to streaming radio Drunken_F00l it sucks that it might break plugins or game modes using it for legit reasons though Drunken_F00l ya In any case I think what they will only stop motd after initial connect thus blocking any abuse by server owners. However I would rather, after initial connect, to have links opened by the steam overlay browser. This would first fix the issue of Pinion spamming as the player could quickly exit out and continue playing there game, not to mention this harms the said owner that is spamming the Ad during normal game play because of the required completions, and not being able to hold the session for 30 seconds. It would also be nicer because you could use this as a simple way to open radio programs and such, and in new tabs. Thus no longer will radio be quit out once you type !bp. It could also have the added functionality of going to a common tab for similar links so if you already had radio open, and you open radio again you won't be spammed by two radios playing. Just some thoughts. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Halloween map and quickplay mode details
I highly doubt it will be more than just sd_doomsday. And server farming WILL occur. On Fri, Oct 26, 2012 at 1:50 AM, Ryan Martin tunafiz...@gmail.com wrote: When the update containing any new maps/etc is released. On Fri, Oct 26, 2012 at 2:06 AM, Todd Pettit ad...@gameliberty.com wrote: How soon might we expect the details on how to set up this years halloween map? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Quickplay settings for TF2 Halloween
Shouldnt matter as event247 doesnt have a space in it. On Fri, Oct 26, 2012 at 2:47 PM, E. Olsen ceo.eol...@gmail.com wrote: Just to be clear (it's been long time since I used custom sv_tags) is the command: sv_tags event247 or sv_tags event247 On Fri, Oct 26, 2012 at 3:44 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: If your server doesn't have the tags, it won't get quickplay traffic. This applies for the server-browser-based quickplay, as well as the new lobby-based matchmaking. (Quickplay beta) You should set tf_mm_servermode 1 if you want to receive traffic from the beta quickplay. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Todd Pettit Sent: Friday, October 26, 2012 12:07 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Quickplay settings for TF2 Halloween Can we use either tf_mm_servermode 0 or tf_mm_servermode 1 ??? - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com) hlds_li...@list.valvesoftware.com, Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com) hlds@list.valvesoftware.com Sent: Friday, October 26, 2012 1:40:50 PM Subject: [hlds] Quickplay settings for TF2 Halloween Hello! Here are some details for how to configure your server to receive quickplay traffic. First, the general requirements and scoring systems have not changed. (Your server must have an account and advertise the _registered tag, will be penalized or excluded for certain rule changes, etc). Details are here: https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 This year the quickplay UI will offer players two choices for Halloween: 1.) Halloween 2012. Servers exclusively running the new map 24/7. 2.) Halloween mix. Servers running a mix of all the Halloween maps. At any given time, your server can only be in one pool or the other. Valve will be running servers in both pools. Your server will be placed in pool #1 if: * You advertise the tag event247; and * You are running the new map koth_lakeside_event. Your server will be placed in pool #2 if: * You advertise the tag eventmix; and * You are running one of the four Halloween maps. The eligible Halloween maps are: koth_harvest_event cp_manor_event koth_viaduct_event koth_lakeside_event If you don't set one of the two tags, you won't get any quickplay traffic! Also, I'd like to mention a new convar that has been added, mp_mapcycle_empty_timeout_seconds, which will cause your server to cycle the map if it has been empty for a certain period of time. - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] matchmaking algorythm doesn't seem to work
Well, ive been playing MvM for the past week everyday so far, and ever since the last bug fix update, the match making system has not put me on a server where my ping was under 150. The last game I just got out of 4 players had 150+ ping and two had 30, i asked the two where they were located and they both said England. So either the match making system keeps putting me on European servers or maybe all the valve servers are just running more slowly now? On Sun, Aug 26, 2012 at 1:09 PM, T Marler bloodyi...@shaw.ca wrote: In my circumstance I'm based out of Alberta, Western Canada I queued with some friends, and liek I said after 1 hour it never put us in. Why is this a problem? Because I know for a fact two of my own servers were completely empty, ones which are in my region of the world, and same with my friends. I'm not even talking about Mann Up mode. - Original Message - From: ics i...@ics-base.net To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sunday, 26 August, 2012 10:03:26 AM Subject: Re: [hlds] matchmaking algorythm doesn't seem to work I can safely say that either Valve thinks that 200+ ms is a acceptable ping to play on or the system is seriously messed up by lack of proper servers in certain areas or some other bug that prevents players to be assigned servers near them. Today I (well, me and some friends) tested Mann-up for the first time. We tried to find a good server but all we got was 4 Valve servers in Seattle. It was painfully laggy to even try to play on hostname: Valve Team Fortress 2 Server #20 (srcds121.sea-1.valve.net) hostname: Valve Team Fortress 2 Server #4 (srcds125.sea-1.valve.net) hostname: Valve Team Fortress 2 Server #5 (srcds130.sea-1.valve.net) hostname: Valve Team Fortress 2 Server #9 (srcds137.sea-1.valve.net) It should be noteworthy that everyone in our 6 member team were from Finland. I think that Mann up needs a lot more servers in Europe than there currently is or allow communities to run mann up servers for the game for our own members and friends. I cannot describe how much better feel i would get to play on an actual server that works and has no lag in-game. I already have bootcamp servers for our community and friends so why not mann up for trusted communities or something. There is that chance for cheating but you can VAC ban my account if i would run a server for mann up and mess it up. -ics 26.8.2012 18:30, T Marler kirjoitti: I can only assume so much since I don't know how it actually works, but one thing I am certain of is it isn't working as good as it could. 1) Most of the time (more than 50%) people are matched to my servers and their ping exceeds 200ms. Considering the matchmaking system is trying to find best suited servers based on ping, this happens way too frequently. 2) There seems to always be more than enough available servers to handle the number of players in queue. Why exactly are people having to wait upwards of 30 minutes? Yesterday alone I spent over 1hour in the queue, and appeared to be re-queued several times. Going between ? times, and 20 min waits, going down to 4 mins, back up to 30, etc. A good example of an effective queue mechanism is World of Tanks, which pit 15 players against 15 other players, furthermore there are 10 different tiers of tanks, and 5 classes of tanks which all need to be matched up evenly. You can't have tier 2 tanks matching with tier 9's for example. You also can't have too many artillery pieces either. Yet they manage to have the fastest matchmaking I've ever seen. I spend no more than 2 seconds in the queue before I jump into a game. Why is this possible, and the tf2 matchmaking so lame by comparisson? I hope VALVe is doing something about this. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Fake player flood (Khalid Oqal)
Basically what hutch is trying to say is. We all sit down when we pee. Good job. On Fri, Jul 27, 2012 at 3:57 PM, G. Hutchinson hu...@halsplayground.com wrote: AS I was saying, thank you folks who are courteous to the mailing list that take 3 seconds of your life to strip all the EXCESSIVE and extemporaneous content in the BODY of YOUR emailed replies. You know, the stuff that NO email clients strip out automagically. Key words here kids, BODY and EXCESSIVE Not subject lines, not in the RE area (which is the subject line), I speak of the BODY of your emails NOTHING strips that and having a trail of 30 OLD replies that we have to scroll down to get to the next NEW subject and/or reply gets tiring rather quickly when it keeps growing and growing. These long unedited replies contain many other folks replies not pertinent to the subject at hand. Again in the BODY of the offending reply. Verstain? I was correct and courteous in my request and know EXACTLY what I am speaking of. Any one contradicting what I am expressing does not understand. Someone has to bitch on occasion, the normal mailing list Nazi's seem asleep at the wheel. SO let me head you all at the past with the following and say: 1. I know you are but what am I? 2. You are adopted and I have seen your mother naked. 3. You are ugly and girls hate you. 4. DO not make me come to your house, hump your mother while your dad holds my scrote, because I will then fire your dad from his job of mowing my lawn every other week. 4. Shutup Internet boy. Have a nice day Winning... Hutch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
I'm not about to download something that a random person posts in this mailing list. On Wed, Apr 11, 2012 at 12:35 PM, Brodie brodie7...@gmail.com wrote: Anakin, Have you posted this to Allied Mods or similar, by chance? On Apr 11, 2012 11:23 AM, AnAkIn . anakin...@gmail.com wrote: Hi, As Valve is too lazy to do anything about hacks, I started working back in January on a plugin that can detect: - POTENTIAL triggerbotters - Prediction hacks (crit hacks/no spread hacks) - An anti-speedhack bypass exploit Triggerbots: To make it clear as some people I gave it to didn’t understand, the detection is kind of “heuristic” (I won’t explain in detail, if I do then the cheat coders will bypass it in no time), so it’s not because someone got detected that he is surely cheating. It’s just a tool to help you find people that can potentially cheat and you can just check the STV demos then to confirm that they cheat or not. The most detections for a single person in the less timespan you will find in the log, the more likely he is using a triggerbot. Prediction hacks: I guess this is what will interest most people on this list, it detects the crit hacks that does 100% crits all the time which is an engine exploit which has been added into many hacks lately. It's also used for various no spread/low spread hacks. The detections get printed to a log called TriggerBotDetections.log in tf/ (and are also sent to me) on EVERY MAP change or when all players have disconnected from the server. It’s important to note this otherwise you could loose all the detections (especially if your server automatically restarts every night). There is a simple reason for this: writing in a file while you play can cause lags, especially if someone is getting detected a lot. Download: http://tftrue.redline-utilities.net/TriggerBotDetector.zip -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
Atleast I made a valid point Mr. Marbury. On Wed, Apr 11, 2012 at 12:55 PM, John Marbury barreltr...@gmail.com wrote: Said the random sea-bass. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds