Re: [hlds] Counter-Strike, Counter-Strike: Condition Zero and Half-Life beta server update
Yup. Would be great if every beta rollout would see some kind of final build. Then keep that around for time frame X and make it mandatory when no serious problems arise. That way people still have a grace period and can skip a couple of intermediary updates if they want to, but I don't think it's desirable that 2+ compatible but possibly very different builds are out there for months at a time. On Tue, May 7, 2013 at 12:05 AM, John lists.va...@nuclearfallout.netwrote: On 5/6/2013 1:52 PM, 1nsane wrote: Looks like you'll have to get used to that.That's going to be the trend going forward. There's 3 or 4 versions of TF2 at the moment (including one pre steampipe) out there. All of them are listed on the server browser. Other source games might have something similar as well. Yes, I saw that statement. TF2 will still have frequent required updates, I'm sure, as they make more substantial changes to it. These will at least keep things in sync somewhat. If that weren't the case, then the different versions wouldn't be a very good idea. All of the GoldSrc releases should be backwards compatible right now. For the best experience for your customers you would ideally offer access to a beta or main server. We use the beta, but the fact that it behaves differently than other versions leads to an inconsistent gameplay experience, customer confusion, and plugin incompatibilities. What I was (am) asking is when the next required release will be, as I look forward to levelling it out again. It has been quite some time. -John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Counter-Strike, Counter-Strike: Condition Zero and Half-Life beta server update
When will the next required versions of GoldSrc and its mods be released? With multiple optional versions out there and customers receiving different experiences as a result, it has become more difficult to support these games. -John On 4/2/2013 9:46 AM, Alfred Reynolds wrote: We have released an update for these 3 games, the changes include: - Report bomb position more frequently to T team members when dropped, fixes it appearing at the wrong location on the radar -Improved firing behavior in Counter-Strike, Counter-Strike:Condition Zero and Half-Life Deathmatch, it is no longer dependant on client or server frame rate. This change needs both your client and server updates to see the improvements. -Added logging of developer messages when using -condebug -Strip trailing and leading whitespace on player names, and strip all styles of whitespace now unicode is supported -Don't keep playing the door open sound if it is blocked -Force cl_bobcycle to be a minimum of 0.1 to prevent game exploits - Fixed defuse bar staying up across round restart if you died while defusing without the defuse kit - Fixed crash if you picked up a grenade in non-standard game styles You can get a dedicated install for it by using the following command line: steamcmd +logon anonymous +force_install_dir ..\hlds +app_update 90 -beta beta +quit Note you will need to use +app_set_config 90 mod czero before the +app_update command if you want to update condition zero. This is an optional, but strongly encouraged due to the game fixes, update. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Counter-Strike, Counter-Strike: Condition Zero and Half-Life beta server update
Looks like you'll have to get used to that.That's going to be the trend going forward. There's 3 or 4 versions of TF2 at the moment (including one pre steampipe) out there. All of them are listed on the server browser. Other source games might have something similar as well. Fletcher said: In general, I think our general policy is going to be to make all updates optional unless they need to be mandatory. Unless we know that a server crash is really widespread, we probably will not release it as mandatory and impose the attending disruption on the whole community. On Mon, May 6, 2013 at 4:31 PM, John lists.va...@nuclearfallout.net wrote: When will the next required versions of GoldSrc and its mods be released? With multiple optional versions out there and customers receiving different experiences as a result, it has become more difficult to support these games. -John On 4/2/2013 9:46 AM, Alfred Reynolds wrote: We have released an update for these 3 games, the changes include: - Report bomb position more frequently to T team members when dropped, fixes it appearing at the wrong location on the radar -Improved firing behavior in Counter-Strike, Counter-Strike:Condition Zero and Half-Life Deathmatch, it is no longer dependant on client or server frame rate. This change needs both your client and server updates to see the improvements. -Added logging of developer messages when using -condebug -Strip trailing and leading whitespace on player names, and strip all styles of whitespace now unicode is supported -Don't keep playing the door open sound if it is blocked -Force cl_bobcycle to be a minimum of 0.1 to prevent game exploits - Fixed defuse bar staying up across round restart if you died while defusing without the defuse kit - Fixed crash if you picked up a grenade in non-standard game styles You can get a dedicated install for it by using the following command line: steamcmd +logon anonymous +force_install_dir ..\hlds +app_update 90 -beta beta +quit Note you will need to use +app_set_config 90 mod czero before the +app_update command if you want to update condition zero. This is an optional, but strongly encouraged due to the game fixes, update. - Alfred __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Counter-Strike, Counter-Strike: Condition Zero and Half-Life beta server update
All of the GoldSrc releases should be backwards compatible right now. For the best experience for your customers you would ideally offer access to a beta or main server. As Mr 1nsane said, I would expect the trend of beta's to continue. - Alfred From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Monday, May 06, 2013 1:53 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Counter-Strike, Counter-Strike: Condition Zero and Half-Life beta server update Looks like you'll have to get used to that.That's going to be the trend going forward. There's 3 or 4 versions of TF2 at the moment (including one pre steampipe) out there. All of them are listed on the server browser. Other source games might have something similar as well. Fletcher said: In general, I think our general policy is going to be to make all updates optional unless they need to be mandatory. Unless we know that a server crash is really widespread, we probably will not release it as mandatory and impose the attending disruption on the whole community. On Mon, May 6, 2013 at 4:31 PM, John lists.va...@nuclearfallout.netmailto:lists.va...@nuclearfallout.net wrote: When will the next required versions of GoldSrc and its mods be released? With multiple optional versions out there and customers receiving different experiences as a result, it has become more difficult to support these games. -John On 4/2/2013 9:46 AM, Alfred Reynolds wrote: We have released an update for these 3 games, the changes include: - Report bomb position more frequently to T team members when dropped, fixes it appearing at the wrong location on the radar -Improved firing behavior in Counter-Strike, Counter-Strike:Condition Zero and Half-Life Deathmatch, it is no longer dependant on client or server frame rate. This change needs both your client and server updates to see the improvements. -Added logging of developer messages when using -condebug -Strip trailing and leading whitespace on player names, and strip all styles of whitespace now unicode is supported -Don't keep playing the door open sound if it is blocked -Force cl_bobcycle to be a minimum of 0.1 to prevent game exploits - Fixed defuse bar staying up across round restart if you died while defusing without the defuse kit - Fixed crash if you picked up a grenade in non-standard game styles You can get a dedicated install for it by using the following command line: steamcmd +logon anonymous +force_install_dir ..\hlds +app_update 90 -beta beta +quit Note you will need to use +app_set_config 90 mod czero before the +app_update command if you want to update condition zero. This is an optional, but strongly encouraged due to the game fixes, update. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Counter-Strike, Counter-Strike: Condition Zero and Half-Life beta server update
On 5/6/2013 1:52 PM, 1nsane wrote: Looks like you'll have to get used to that.That's going to be the trend going forward. There's 3 or 4 versions of TF2 at the moment (including one pre steampipe) out there. All of them are listed on the server browser. Other source games might have something similar as well. Yes, I saw that statement. TF2 will still have frequent required updates, I'm sure, as they make more substantial changes to it. These will at least keep things in sync somewhat. If that weren't the case, then the different versions wouldn't be a very good idea. All of the GoldSrc releases should be backwards compatible right now. For the best experience for your customers you would ideally offer access to a beta or main server. We use the beta, but the fact that it behaves differently than other versions leads to an inconsistent gameplay experience, customer confusion, and plugin incompatibilities. What I was (am) asking is when the next required release will be, as I look forward to levelling it out again. It has been quite some time. -John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Counter-Strike, Counter-Strike: Condition Zero and Half-Life beta server update
We have released an update for these 3 games, the changes include: - Report bomb position more frequently to T team members when dropped, fixes it appearing at the wrong location on the radar -Improved firing behavior in Counter-Strike, Counter-Strike:Condition Zero and Half-Life Deathmatch, it is no longer dependant on client or server frame rate. This change needs both your client and server updates to see the improvements. -Added logging of developer messages when using -condebug -Strip trailing and leading whitespace on player names, and strip all styles of whitespace now unicode is supported -Don't keep playing the door open sound if it is blocked -Force cl_bobcycle to be a minimum of 0.1 to prevent game exploits - Fixed defuse bar staying up across round restart if you died while defusing without the defuse kit - Fixed crash if you picked up a grenade in non-standard game styles You can get a dedicated install for it by using the following command line: steamcmd +logon anonymous +force_install_dir ..\hlds +app_update 90 -beta beta +quit Note you will need to use +app_set_config 90 mod czero before the +app_update command if you want to update condition zero. This is an optional, but strongly encouraged due to the game fixes, update. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Counter-Strike, Counter-Strike: Condition Zero and Half-Life beta server update
Hey alfred, Could you elaborate more on -Improved firing behavior in Counter-Strike, Counter-Strike:Condition Zero and Half-Life Deathmatch, it is no longer dependant on client or server frame rate. On Wed, Mar 27, 2013 at 4:09 PM, Alfred Reynolds alf...@valvesoftware.comwrote: We have released a beta update for these 3 games, the changes include: -Improved firing behavior in Counter-Strike, Counter-Strike:Condition Zero and Half-Life Deathmatch, it is no longer dependant on client or server frame rate. This change needs both your client and server updates to see the improvements. -Added logging of developer messages when using -condebug -Strip trailing and leading whitespace on player names, and strip all styles of whitespace now unicode is supported -Don't keep playing the door open sound if it is blocked -Force cl_bobcycle to be a minimum of 0.1 to prevent game exploits You can get a dedicated install for it by using the following command line: steamcmd +logon anonymous +force_install_dir ..\hlds +app_update 90 -beta beta +quit Note you will need to use +app_set_config 90 mod czero before the +app_update command if you want to update condition zero. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Counter-Strike, Counter-Strike: Condition Zero and Half-Life beta server update
Yup. The code now keeps track of the timestamp of the last command and uses that rather than simply the current frame time for working out when the next bullet can fire. This helps when you are running at 100hz and the gun wants to allow firing every 80 msec (the AK47 in full auto does this for example). At 100hz each frame is 10 msec, so before the next bullet could be triggered to fire up to 90 msec from the first frame. Now the next poll will happen at 80 msec point, and if that frame happens a little late then the next one will be pulled earlier, causing the beat between weapon firing to maintain the 80 msec average. - Alfred From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of jainil shah Sent: Thursday, March 28, 2013 1:38 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Counter-Strike, Counter-Strike: Condition Zero and Half-Life beta server update Hey alfred, Could you elaborate more on -Improved firing behavior in Counter-Strike, Counter-Strike:Condition Zero and Half-Life Deathmatch, it is no longer dependant on client or server frame rate. On Wed, Mar 27, 2013 at 4:09 PM, Alfred Reynolds alf...@valvesoftware.commailto:alf...@valvesoftware.com wrote: We have released a beta update for these 3 games, the changes include: -Improved firing behavior in Counter-Strike, Counter-Strike:Condition Zero and Half-Life Deathmatch, it is no longer dependant on client or server frame rate. This change needs both your client and server updates to see the improvements. -Added logging of developer messages when using -condebug -Strip trailing and leading whitespace on player names, and strip all styles of whitespace now unicode is supported -Don't keep playing the door open sound if it is blocked -Force cl_bobcycle to be a minimum of 0.1 to prevent game exploits You can get a dedicated install for it by using the following command line: steamcmd +logon anonymous +force_install_dir ..\hlds +app_update 90 -beta beta +quit Note you will need to use +app_set_config 90 mod czero before the +app_update command if you want to update condition zero. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Counter-Strike, Counter-Strike: Condition Zero and Half-Life beta server update
Also, see the github report for the bug for lots more details: https://github.com/ValveSoftware/halflife/issues/802 From: Alfred Reynolds Sent: Thursday, March 28, 2013 1:59 PM To: Half-Life dedicated Win32 server mailing list Subject: RE: [hlds] Counter-Strike, Counter-Strike: Condition Zero and Half-Life beta server update Yup. The code now keeps track of the timestamp of the last command and uses that rather than simply the current frame time for working out when the next bullet can fire. This helps when you are running at 100hz and the gun wants to allow firing every 80 msec (the AK47 in full auto does this for example). At 100hz each frame is 10 msec, so before the next bullet could be triggered to fire up to 90 msec from the first frame. Now the next poll will happen at 80 msec point, and if that frame happens a little late then the next one will be pulled earlier, causing the beat between weapon firing to maintain the 80 msec average. - Alfred From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of jainil shah Sent: Thursday, March 28, 2013 1:38 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Counter-Strike, Counter-Strike: Condition Zero and Half-Life beta server update Hey alfred, Could you elaborate more on -Improved firing behavior in Counter-Strike, Counter-Strike:Condition Zero and Half-Life Deathmatch, it is no longer dependant on client or server frame rate. On Wed, Mar 27, 2013 at 4:09 PM, Alfred Reynolds alf...@valvesoftware.commailto:alf...@valvesoftware.com wrote: We have released a beta update for these 3 games, the changes include: -Improved firing behavior in Counter-Strike, Counter-Strike:Condition Zero and Half-Life Deathmatch, it is no longer dependant on client or server frame rate. This change needs both your client and server updates to see the improvements. -Added logging of developer messages when using -condebug -Strip trailing and leading whitespace on player names, and strip all styles of whitespace now unicode is supported -Don't keep playing the door open sound if it is blocked -Force cl_bobcycle to be a minimum of 0.1 to prevent game exploits You can get a dedicated install for it by using the following command line: steamcmd +logon anonymous +force_install_dir ..\hlds +app_update 90 -beta beta +quit Note you will need to use +app_set_config 90 mod czero before the +app_update command if you want to update condition zero. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Counter-Strike, Counter-Strike: Condition Zero and Half-Life beta server update
We have released a beta update for these 3 games, the changes include: -Improved firing behavior in Counter-Strike, Counter-Strike:Condition Zero and Half-Life Deathmatch, it is no longer dependant on client or server frame rate. This change needs both your client and server updates to see the improvements. -Added logging of developer messages when using -condebug -Strip trailing and leading whitespace on player names, and strip all styles of whitespace now unicode is supported -Don't keep playing the door open sound if it is blocked -Force cl_bobcycle to be a minimum of 0.1 to prevent game exploits You can get a dedicated install for it by using the following command line: steamcmd +logon anonymous +force_install_dir ..\hlds +app_update 90 -beta beta +quit Note you will need to use +app_set_config 90 mod czero before the +app_update command if you want to update condition zero. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds