Re: [hlds] Counter-Strike, Counter-Strike: Condition Zero and Half-Life beta server update

2013-05-07 Thread Valentin G.
Yup. Would be great if every beta rollout would see some kind of final
build. Then keep that around for time frame X and make it mandatory when no
serious problems arise. That way people still have a grace period and can
skip a couple of intermediary updates if they want to, but I don't think
it's desirable that  2+ compatible but possibly very different builds are
out there for months at a time.


On Tue, May 7, 2013 at 12:05 AM, John lists.va...@nuclearfallout.netwrote:

  On 5/6/2013 1:52 PM, 1nsane wrote:

 Looks like you'll have to get used to that.That's going to be the trend
 going forward.
 There's 3 or 4 versions of TF2 at the moment (including one pre steampipe)
 out there. All of them are listed on the server browser.
 Other source games might have something similar as well.


 Yes, I saw that statement.

 TF2 will still have frequent required updates, I'm sure, as they make more
 substantial changes to it. These will at least keep things in sync
 somewhat. If that weren't the case, then the different versions wouldn't be
 a very good idea.


 All of the GoldSrc releases should be backwards compatible right now. For
 the best experience for your customers you would ideally offer access to a
 beta or main server.


 We use the beta, but the fact that it behaves differently than other
 versions leads to an inconsistent gameplay experience, customer confusion,
 and plugin incompatibilities. What I was (am) asking is when the next
 required release will be, as I look forward to levelling it out again. It
 has been quite some time.

 -John

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Re: [hlds] Counter-Strike, Counter-Strike: Condition Zero and Half-Life beta server update

2013-05-06 Thread John
When will the next required versions of GoldSrc and its mods be 
released? With multiple optional versions out there and customers 
receiving different experiences as a result, it has become more 
difficult to support these games.


-John

On 4/2/2013 9:46 AM, Alfred Reynolds wrote:

We have released an update for these 3 games, the changes include:
- Report bomb position more frequently to T team members when dropped, fixes it 
appearing at the wrong location on the radar
-Improved firing behavior in Counter-Strike, Counter-Strike:Condition Zero and 
Half-Life Deathmatch, it is no longer dependant on client or server frame rate. 
This change needs both your client and server updates to see the improvements.
-Added logging of developer messages when using -condebug
-Strip trailing and leading whitespace on player names, and strip all styles of 
whitespace now unicode is supported
-Don't keep playing the door open sound if it is blocked
-Force cl_bobcycle to be a minimum of 0.1 to prevent game exploits
- Fixed defuse bar staying up across round restart if you died while defusing 
without the defuse kit
- Fixed crash if you picked up a grenade in non-standard game styles

You can get a dedicated install for it by using the following command line:
steamcmd +logon anonymous +force_install_dir ..\hlds +app_update 90 -beta 
beta +quit

Note you will need to use +app_set_config 90 mod czero before the +app_update 
command if you want to update condition zero.

This is an optional, but strongly encouraged due to the game fixes, update.

- Alfred



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Re: [hlds] Counter-Strike, Counter-Strike: Condition Zero and Half-Life beta server update

2013-05-06 Thread 1nsane
Looks like you'll have to get used to that.That's going to be the trend
going forward.
There's 3 or 4 versions of TF2 at the moment (including one pre steampipe)
out there. All of them are listed on the server browser.
Other source games might have something similar as well.

Fletcher said:
In general, I think our general policy is going to be to make all updates
optional unless they need to be mandatory.  Unless we know that a server
crash is really widespread, we probably will not release it as mandatory
and impose the attending disruption on the whole community.




On Mon, May 6, 2013 at 4:31 PM, John lists.va...@nuclearfallout.net wrote:

 When will the next required versions of GoldSrc and its mods be released?
 With multiple optional versions out there and customers receiving different
 experiences as a result, it has become more difficult to support these
 games.

 -John


 On 4/2/2013 9:46 AM, Alfred Reynolds wrote:

 We have released an update for these 3 games, the changes include:
 - Report bomb position more frequently to T team members when dropped,
 fixes it appearing at the wrong location on the radar
 -Improved firing behavior in Counter-Strike, Counter-Strike:Condition
 Zero and Half-Life Deathmatch, it is no longer dependant on client or
 server frame rate. This change needs both your client and server updates to
 see the improvements.
 -Added logging of developer messages when using -condebug
 -Strip trailing and leading whitespace on player names, and strip all
 styles of whitespace now unicode is supported
 -Don't keep playing the door open sound if it is blocked
 -Force cl_bobcycle to be a minimum of 0.1 to prevent game exploits
 - Fixed defuse bar staying up across round restart if you died while
 defusing without the defuse kit
 - Fixed crash if you picked up a grenade in non-standard game styles

 You can get a dedicated install for it by using the following command
 line:
 steamcmd +logon anonymous +force_install_dir ..\hlds +app_update 90
 -beta beta +quit

 Note you will need to use +app_set_config 90 mod czero before the
 +app_update command if you want to update condition zero.

 This is an optional, but strongly encouraged due to the game fixes,
 update.

 - Alfred



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Re: [hlds] Counter-Strike, Counter-Strike: Condition Zero and Half-Life beta server update

2013-05-06 Thread Alfred Reynolds
All of the GoldSrc releases should be backwards compatible right now. For the 
best experience for your customers you would ideally offer access to a beta or 
main server. As Mr 1nsane said, I would expect the trend of beta's to continue.

- Alfred

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane
Sent: Monday, May 06, 2013 1:53 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Counter-Strike, Counter-Strike: Condition Zero and 
Half-Life beta server update

Looks like you'll have to get used to that.That's going to be the trend going 
forward.
There's 3 or 4 versions of TF2 at the moment (including one pre steampipe) out 
there. All of them are listed on the server browser.
Other source games might have something similar as well.

Fletcher said:
In general, I think our general policy is going to be to make all updates 
optional unless they need to be mandatory.  Unless we know that a server crash 
is really widespread, we probably will not release it as mandatory and impose 
the attending disruption on the whole community.



On Mon, May 6, 2013 at 4:31 PM, John 
lists.va...@nuclearfallout.netmailto:lists.va...@nuclearfallout.net wrote:
When will the next required versions of GoldSrc and its mods be released? With 
multiple optional versions out there and customers receiving different 
experiences as a result, it has become more difficult to support these games.

-John


On 4/2/2013 9:46 AM, Alfred Reynolds wrote:
We have released an update for these 3 games, the changes include:
- Report bomb position more frequently to T team members when dropped, fixes it 
appearing at the wrong location on the radar
-Improved firing behavior in Counter-Strike, Counter-Strike:Condition Zero and 
Half-Life Deathmatch, it is no longer dependant on client or server frame rate. 
This change needs both your client and server updates to see the improvements.
-Added logging of developer messages when using -condebug
-Strip trailing and leading whitespace on player names, and strip all styles of 
whitespace now unicode is supported
-Don't keep playing the door open sound if it is blocked
-Force cl_bobcycle to be a minimum of 0.1 to prevent game exploits
- Fixed defuse bar staying up across round restart if you died while defusing 
without the defuse kit
- Fixed crash if you picked up a grenade in non-standard game styles

You can get a dedicated install for it by using the following command line:
steamcmd +logon anonymous +force_install_dir ..\hlds +app_update 90 -beta 
beta +quit

Note you will need to use +app_set_config 90 mod czero before the +app_update 
command if you want to update condition zero.

This is an optional, but strongly encouraged due to the game fixes, update.

- Alfred



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Re: [hlds] Counter-Strike, Counter-Strike: Condition Zero and Half-Life beta server update

2013-05-06 Thread John

On 5/6/2013 1:52 PM, 1nsane wrote:
Looks like you'll have to get used to that.That's going to be the 
trend going forward.
There's 3 or 4 versions of TF2 at the moment (including one pre 
steampipe) out there. All of them are listed on the server browser.

Other source games might have something similar as well.


Yes, I saw that statement.

TF2 will still have frequent required updates, I'm sure, as they make 
more substantial changes to it. These will at least keep things in sync 
somewhat. If that weren't the case, then the different versions wouldn't 
be a very good idea.


All of the GoldSrc releases should be backwards compatible right now. 
For the best experience for your customers you would ideally offer 
access to a beta or main server. 


We use the beta, but the fact that it behaves differently than other 
versions leads to an inconsistent gameplay experience, customer 
confusion, and plugin incompatibilities. What I was (am) asking is when 
the next required release will be, as I look forward to levelling it out 
again. It has been quite some time.


-John
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[hlds] Counter-Strike, Counter-Strike: Condition Zero and Half-Life beta server update

2013-04-02 Thread Alfred Reynolds
We have released an update for these 3 games, the changes include:
- Report bomb position more frequently to T team members when dropped, fixes it 
appearing at the wrong location on the radar
-Improved firing behavior in Counter-Strike, Counter-Strike:Condition Zero and 
Half-Life Deathmatch, it is no longer dependant on client or server frame rate. 
This change needs both your client and server updates to see the improvements. 
-Added logging of developer messages when using -condebug 
-Strip trailing and leading whitespace on player names, and strip all styles of 
whitespace now unicode is supported 
-Don't keep playing the door open sound if it is blocked 
-Force cl_bobcycle to be a minimum of 0.1 to prevent game exploits 
- Fixed defuse bar staying up across round restart if you died while defusing 
without the defuse kit
- Fixed crash if you picked up a grenade in non-standard game styles

You can get a dedicated install for it by using the following command line:
steamcmd +logon anonymous +force_install_dir ..\hlds +app_update 90 -beta 
beta +quit

Note you will need to use +app_set_config 90 mod czero before the +app_update 
command if you want to update condition zero.

This is an optional, but strongly encouraged due to the game fixes, update.

- Alfred



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Re: [hlds] Counter-Strike, Counter-Strike: Condition Zero and Half-Life beta server update

2013-03-28 Thread jainil shah
Hey alfred,
Could you elaborate more on -Improved firing behavior in Counter-Strike,
Counter-Strike:Condition Zero and Half-Life Deathmatch, it is no longer
dependant on client or server frame rate. 


On Wed, Mar 27, 2013 at 4:09 PM, Alfred Reynolds
alf...@valvesoftware.comwrote:

 We have released a beta update for these 3 games, the changes include:
 -Improved firing behavior in Counter-Strike, Counter-Strike:Condition Zero
 and Half-Life Deathmatch, it is no longer dependant on client or server
 frame rate. This change needs both your client and server updates to see
 the improvements.
 -Added logging of developer messages when using -condebug
 -Strip trailing and leading whitespace on player names, and strip all
 styles of whitespace now unicode is supported
 -Don't keep playing the door open sound if it is blocked
 -Force cl_bobcycle to be a minimum of 0.1 to prevent game exploits

 You can get a dedicated install for it by using the following command line:
 steamcmd +logon anonymous +force_install_dir ..\hlds +app_update 90 -beta
 beta +quit

 Note you will need to use +app_set_config 90 mod czero before the
 +app_update command if you want to update condition zero.

 - Alfred



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 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

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Re: [hlds] Counter-Strike, Counter-Strike: Condition Zero and Half-Life beta server update

2013-03-28 Thread Alfred Reynolds
Yup. The code now keeps track of the timestamp of the last command and uses 
that rather than simply the current frame time for working out when the next 
bullet can fire. This helps when you are running at 100hz and the gun wants to 
allow firing every 80 msec (the AK47 in full auto does this for example). At 
100hz each frame is 10 msec, so before the next bullet could be triggered to 
fire up to 90 msec from the first frame. Now the next poll will happen at 80 
msec point, and if that frame happens a little late then the next one will be 
pulled earlier, causing the beat between weapon firing to maintain the 80 msec 
average.

- Alfred

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of jainil shah
Sent: Thursday, March 28, 2013 1:38 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Counter-Strike, Counter-Strike: Condition Zero and 
Half-Life beta server update

Hey alfred,
Could you elaborate more on -Improved firing behavior in Counter-Strike, 
Counter-Strike:Condition Zero and Half-Life Deathmatch, it is no longer 
dependant on client or server frame rate. 

On Wed, Mar 27, 2013 at 4:09 PM, Alfred Reynolds 
alf...@valvesoftware.commailto:alf...@valvesoftware.com wrote:
We have released a beta update for these 3 games, the changes include:
-Improved firing behavior in Counter-Strike, Counter-Strike:Condition Zero and 
Half-Life Deathmatch, it is no longer dependant on client or server frame rate. 
This change needs both your client and server updates to see the improvements.
-Added logging of developer messages when using -condebug
-Strip trailing and leading whitespace on player names, and strip all styles of 
whitespace now unicode is supported
-Don't keep playing the door open sound if it is blocked
-Force cl_bobcycle to be a minimum of 0.1 to prevent game exploits

You can get a dedicated install for it by using the following command line:
steamcmd +logon anonymous +force_install_dir ..\hlds +app_update 90 -beta 
beta +quit

Note you will need to use +app_set_config 90 mod czero before the +app_update 
command if you want to update condition zero.

- Alfred



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Re: [hlds] Counter-Strike, Counter-Strike: Condition Zero and Half-Life beta server update

2013-03-28 Thread Alfred Reynolds
Also, see the github report for the bug for lots more details:
https://github.com/ValveSoftware/halflife/issues/802


From: Alfred Reynolds
Sent: Thursday, March 28, 2013 1:59 PM
To: Half-Life dedicated Win32 server mailing list
Subject: RE: [hlds] Counter-Strike, Counter-Strike: Condition Zero and 
Half-Life beta server update

Yup. The code now keeps track of the timestamp of the last command and uses 
that rather than simply the current frame time for working out when the next 
bullet can fire. This helps when you are running at 100hz and the gun wants to 
allow firing every 80 msec (the AK47 in full auto does this for example). At 
100hz each frame is 10 msec, so before the next bullet could be triggered to 
fire up to 90 msec from the first frame. Now the next poll will happen at 80 
msec point, and if that frame happens a little late then the next one will be 
pulled earlier, causing the beat between weapon firing to maintain the 80 msec 
average.

- Alfred

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of jainil shah
Sent: Thursday, March 28, 2013 1:38 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Counter-Strike, Counter-Strike: Condition Zero and 
Half-Life beta server update

Hey alfred,
Could you elaborate more on -Improved firing behavior in Counter-Strike, 
Counter-Strike:Condition Zero and Half-Life Deathmatch, it is no longer 
dependant on client or server frame rate. 

On Wed, Mar 27, 2013 at 4:09 PM, Alfred Reynolds 
alf...@valvesoftware.commailto:alf...@valvesoftware.com wrote:
We have released a beta update for these 3 games, the changes include:
-Improved firing behavior in Counter-Strike, Counter-Strike:Condition Zero and 
Half-Life Deathmatch, it is no longer dependant on client or server frame rate. 
This change needs both your client and server updates to see the improvements.
-Added logging of developer messages when using -condebug
-Strip trailing and leading whitespace on player names, and strip all styles of 
whitespace now unicode is supported
-Don't keep playing the door open sound if it is blocked
-Force cl_bobcycle to be a minimum of 0.1 to prevent game exploits

You can get a dedicated install for it by using the following command line:
steamcmd +logon anonymous +force_install_dir ..\hlds +app_update 90 -beta 
beta +quit

Note you will need to use +app_set_config 90 mod czero before the +app_update 
command if you want to update condition zero.

- Alfred



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[hlds] Counter-Strike, Counter-Strike: Condition Zero and Half-Life beta server update

2013-03-27 Thread Alfred Reynolds
We have released a beta update for these 3 games, the changes include:
-Improved firing behavior in Counter-Strike, Counter-Strike:Condition Zero and 
Half-Life Deathmatch, it is no longer dependant on client or server frame rate. 
This change needs both your client and server updates to see the improvements. 
-Added logging of developer messages when using -condebug 
-Strip trailing and leading whitespace on player names, and strip all styles of 
whitespace now unicode is supported 
-Don't keep playing the door open sound if it is blocked 
-Force cl_bobcycle to be a minimum of 0.1 to prevent game exploits 

You can get a dedicated install for it by using the following command line:
steamcmd +logon anonymous +force_install_dir ..\hlds +app_update 90 -beta 
beta +quit

Note you will need to use +app_set_config 90 mod czero before the +app_update 
command if you want to update condition zero.

- Alfred



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