Re: [hlds] Half-Life 1 dedicated server update released

2013-01-25 Thread AnAkIn
I wanted to test the CS 1.6 SteamPipe Beta today. Unfortunately, the server
browser is still spammed with thousand of fake servers, which seem all to
be from very similar IPs. Only the port is different for most of them. They
report being almost full, and there are only bots in those servers (which
seem to stay spectator).


2012/8/10 Tuga aka mabaclu maba...@gmail.com

 Not a good idea... It would be easy to de-list a rival server.
 I still think using F3 to accept a redirect would be the best option.

 2012/8/10 Mart-Jan Reeuwijk mreeu...@yahoo.com:
  how about a update that:
  - makes players accept redirects if they get them.
  - client records the redirect, and if rejected, its send to valve.
  - valve de-list it with x (say 5) occurrences for 3 months, and if
  continuing its for 12 months after that.
 
  Community cleans itself. Valid redirects by server plugin options don't
 get
  punished.
 
 
  
  From: ics i...@ics-base.net
  To: Half-Life dedicated Win32 server mailing list
  hlds@list.valvesoftware.com
  Sent: Friday, 10 August 2012, 4:32
  Subject: Re: [hlds] Half-Life 1 dedicated server update released
 
  Fake servers were fixed in CS Source some years ago and it didn't kill
 it.
  It requires user to press a key now to join forward if they connect to a
  fake server. No auto redirect.
 
  -ics
 
  10.8.2012 0:11, RSS List User kirjoitti:
 
  That's what I thought as well, but from another hand, if people can't do
  that, they might rage quit and the game might die. Its a 2 edged sword.
 
  On 8/9/2012 4:57 PM, AnAkIn wrote:
 
  Fixing the redirect exploit would make them stop making fake servers.
 
  2012/8/9 Dominik Friedrichs d...@forlix.org
 
  On 2012/08/09 20:25, Invalid Protocol wrote:
 
  A HL1 server can force the players to execute the connect command or
 even
  you can reply with a redirect packet when they connect. So any kid can
  host 10 fake servers (usually using the names of other servers), all
 being
  almost full, and redirect the players to a real server. Some real servers
  have even hundreds of fake servers behind them, hosted by regular
 players,
  because this is a condition for getting administrative rights. Also some
  companies hosting game servers provide a service or support for hosting
 such
  fake servers. For example they provide the kits so the players can
 download
  and run the fake servers with only 2 clicks, or even they can host for
 free
  some fake servers if you buy a real server.
 
 
  What a disgusting community... Thanks for the insight!
 
 
 
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  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 
 
 
 
  --
  Best regards,
  AnAkIn
 
 
 
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Re: [hlds] Half-Life 1 dedicated server update released

2013-01-25 Thread Valentin G.
Any chance some bugfixes might make it into 1.6 given that it is being
worked on again? The radar bug is still there for example.

Oh, and removing 16 bit would be a great idea :)

Thanks for the port. GoldSrc goes a long way towards me using Linux.


On Fri, Jan 25, 2013 at 5:30 PM, AnAkIn anakin...@gmail.com wrote:

 I wanted to test the CS 1.6 SteamPipe Beta today. Unfortunately, the
 server browser is still spammed with thousand of fake servers, which seem
 all to be from very similar IPs. Only the port is different for most of
 them. They report being almost full, and there are only bots in those
 servers (which seem to stay spectator).


 2012/8/10 Tuga aka mabaclu maba...@gmail.com

 Not a good idea... It would be easy to de-list a rival server.
 I still think using F3 to accept a redirect would be the best option.

 2012/8/10 Mart-Jan Reeuwijk mreeu...@yahoo.com:
  how about a update that:
  - makes players accept redirects if they get them.
  - client records the redirect, and if rejected, its send to valve.
  - valve de-list it with x (say 5) occurrences for 3 months, and if
  continuing its for 12 months after that.
 
  Community cleans itself. Valid redirects by server plugin options don't
 get
  punished.
 
 
  
  From: ics i...@ics-base.net
  To: Half-Life dedicated Win32 server mailing list
  hlds@list.valvesoftware.com
  Sent: Friday, 10 August 2012, 4:32
  Subject: Re: [hlds] Half-Life 1 dedicated server update released
 
  Fake servers were fixed in CS Source some years ago and it didn't kill
 it.
  It requires user to press a key now to join forward if they connect to a
  fake server. No auto redirect.
 
  -ics
 
  10.8.2012 0:11, RSS List User kirjoitti:
 
  That's what I thought as well, but from another hand, if people can't do
  that, they might rage quit and the game might die. Its a 2 edged sword.
 
  On 8/9/2012 4:57 PM, AnAkIn wrote:
 
  Fixing the redirect exploit would make them stop making fake servers.
 
  2012/8/9 Dominik Friedrichs d...@forlix.org
 
  On 2012/08/09 20:25, Invalid Protocol wrote:
 
  A HL1 server can force the players to execute the connect command or
 even
  you can reply with a redirect packet when they connect. So any kid can
  host 10 fake servers (usually using the names of other servers), all
 being
  almost full, and redirect the players to a real server. Some real
 servers
  have even hundreds of fake servers behind them, hosted by regular
 players,
  because this is a condition for getting administrative rights. Also some
  companies hosting game servers provide a service or support for hosting
 such
  fake servers. For example they provide the kits so the players can
 download
  and run the fake servers with only 2 clicks, or even they can host for
 free
  some fake servers if you buy a real server.
 
 
  What a disgusting community... Thanks for the insight!
 
 
 
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  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 
 
 
 
  --
  Best regards,
  AnAkIn
 
 
 
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  please visit:
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Re: [hlds] Half-Life 1 dedicated server update released

2013-01-25 Thread Alfred Reynolds
The radar bug is fixed in the CS 1.6 beta, details on how to get to the 
dedicated server bits of it will be available next week (short answer is 
steamcmd, appid 90).

- Alfred

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Valentin G.
Sent: Friday, January 25, 2013 12:08 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Half-Life 1 dedicated server update released

Any chance some bugfixes might make it into 1.6 given that it is being worked 
on again? The radar bug is still there for example.

Oh, and removing 16 bit would be a great idea :)

Thanks for the port. GoldSrc goes a long way towards me using Linux.

On Fri, Jan 25, 2013 at 5:30 PM, AnAkIn 
anakin...@gmail.commailto:anakin...@gmail.com wrote:
I wanted to test the CS 1.6 SteamPipe Beta today. Unfortunately, the server 
browser is still spammed with thousand of fake servers, which seem all to be 
from very similar IPs. Only the port is different for most of them. They report 
being almost full, and there are only bots in those servers (which seem to stay 
spectator).

2012/8/10 Tuga aka mabaclu maba...@gmail.commailto:maba...@gmail.com
Not a good idea... It would be easy to de-list a rival server.
I still think using F3 to accept a redirect would be the best option.

2012/8/10 Mart-Jan Reeuwijk mreeu...@yahoo.commailto:mreeu...@yahoo.com:
 how about a update that:
 - makes players accept redirects if they get them.
 - client records the redirect, and if rejected, its send to valve.
 - valve de-list it with x (say 5) occurrences for 3 months, and if
 continuing its for 12 months after that.

 Community cleans itself. Valid redirects by server plugin options don't get
 punished.


 
 From: ics i...@ics-base.netmailto:i...@ics-base.net
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.commailto:hlds@list.valvesoftware.com
 Sent: Friday, 10 August 2012, 4:32
 Subject: Re: [hlds] Half-Life 1 dedicated server update released

 Fake servers were fixed in CS Source some years ago and it didn't kill it.
 It requires user to press a key now to join forward if they connect to a
 fake server. No auto redirect.

 -ics

 10.8.2012 0:11, RSS List User kirjoitti:

 That's what I thought as well, but from another hand, if people can't do
 that, they might rage quit and the game might die. Its a 2 edged sword.

 On 8/9/2012 4:57 PM, AnAkIn wrote:

 Fixing the redirect exploit would make them stop making fake servers.

 2012/8/9 Dominik Friedrichs d...@forlix.orgmailto:d...@forlix.org

 On 2012/08/09 20:25, Invalid Protocol wrote:

 A HL1 server can force the players to execute the connect command or even
 you can reply with a redirect packet when they connect. So any kid can
 host 10 fake servers (usually using the names of other servers), all being
 almost full, and redirect the players to a real server. Some real servers
 have even hundreds of fake servers behind them, hosted by regular players,
 because this is a condition for getting administrative rights. Also some
 companies hosting game servers provide a service or support for hosting such
 fake servers. For example they provide the kits so the players can download
 and run the fake servers with only 2 clicks, or even they can host for free
 some fake servers if you buy a real server.


 What a disgusting community... Thanks for the insight!



 ___
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 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds




 --
 Best regards,
 AnAkIn



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Re: [hlds] Half-Life 1 dedicated server update released

2013-01-25 Thread Valentin G.
So it will be merged into the non-beta version soon? Great!


On Fri, Jan 25, 2013 at 9:33 PM, Alfred Reynolds
alf...@valvesoftware.comwrote:

  The radar bug is fixed in the CS 1.6 beta, details on how to get to the
 dedicated server bits of it will be available next week (short answer is
 steamcmd, appid 90).

 ** **

 - Alfred

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Valentin G.
 *Sent:* Friday, January 25, 2013 12:08 PM

 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Half-Life 1 dedicated server update released

 ** **

 Any chance some bugfixes might make it into 1.6 given that it is being
 worked on again? The radar bug is still there for example.

 ** **

 Oh, and removing 16 bit would be a great idea :)

 ** **

 Thanks for the port. GoldSrc goes a long way towards me using Linux.

 ** **

 On Fri, Jan 25, 2013 at 5:30 PM, AnAkIn anakin...@gmail.com wrote:

 I wanted to test the CS 1.6 SteamPipe Beta today. Unfortunately, the
 server browser is still spammed with thousand of fake servers, which seem
 all to be from very similar IPs. Only the port is different for most of
 them. They report being almost full, and there are only bots in those
 servers (which seem to stay spectator).

 ** **

 2012/8/10 Tuga aka mabaclu maba...@gmail.com

 Not a good idea... It would be easy to de-list a rival server.
 I still think using F3 to accept a redirect would be the best option.

 2012/8/10 Mart-Jan Reeuwijk mreeu...@yahoo.com:

  how about a update that:
  - makes players accept redirects if they get them.
  - client records the redirect, and if rejected, its send to valve.
  - valve de-list it with x (say 5) occurrences for 3 months, and if
  continuing its for 12 months after that.
 
  Community cleans itself. Valid redirects by server plugin options don't
 get
  punished.
 
 
  
  From: ics i...@ics-base.net
  To: Half-Life dedicated Win32 server mailing list
  hlds@list.valvesoftware.com
  Sent: Friday, 10 August 2012, 4:32
  Subject: Re: [hlds] Half-Life 1 dedicated server update released
 
  Fake servers were fixed in CS Source some years ago and it didn't kill
 it.
  It requires user to press a key now to join forward if they connect to a
  fake server. No auto redirect.
 
  -ics
 
  10.8.2012 0:11, RSS List User kirjoitti:
 
  That's what I thought as well, but from another hand, if people can't do
  that, they might rage quit and the game might die. Its a 2 edged sword.
 
  On 8/9/2012 4:57 PM, AnAkIn wrote:
 
  Fixing the redirect exploit would make them stop making fake servers.
 
  2012/8/9 Dominik Friedrichs d...@forlix.org
 
  On 2012/08/09 20:25, Invalid Protocol wrote:
 
  A HL1 server can force the players to execute the connect command or
 even
  you can reply with a redirect packet when they connect. So any kid can
  host 10 fake servers (usually using the names of other servers), all
 being
  almost full, and redirect the players to a real server. Some real servers
  have even hundreds of fake servers behind them, hosted by regular
 players,
  because this is a condition for getting administrative rights. Also some
  companies hosting game servers provide a service or support for hosting
 such
  fake servers. For example they provide the kits so the players can
 download
  and run the fake servers with only 2 clicks, or even they can host for
 free
  some fake servers if you buy a real server.
 
 
  What a disgusting community... Thanks for the insight!
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 
 
 
 
  --
  Best regards,
  AnAkIn
 
 
 
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  please visit:
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 ** **


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Re: [hlds] Half-Life 1 dedicated server update released

2013-01-25 Thread Alfred Reynolds
CS 1.6 beta in this context actually means CS 1.6 (app id 10), the beta bit is 
the part where you go to properties in the game dialog under Steam and choose 
the beta from the beta tab.

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Valentin G.
Sent: Friday, January 25, 2013 2:16 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Half-Life 1 dedicated server update released

So it will be merged into the non-beta version soon? Great!

On Fri, Jan 25, 2013 at 9:33 PM, Alfred Reynolds 
alf...@valvesoftware.commailto:alf...@valvesoftware.com wrote:
The radar bug is fixed in the CS 1.6 beta, details on how to get to the 
dedicated server bits of it will be available next week (short answer is 
steamcmd, appid 90).

- Alfred

From: 
hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com]
 On Behalf Of Valentin G.
Sent: Friday, January 25, 2013 12:08 PM

To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Half-Life 1 dedicated server update released

Any chance some bugfixes might make it into 1.6 given that it is being worked 
on again? The radar bug is still there for example.

Oh, and removing 16 bit would be a great idea :)

Thanks for the port. GoldSrc goes a long way towards me using Linux.

On Fri, Jan 25, 2013 at 5:30 PM, AnAkIn 
anakin...@gmail.commailto:anakin...@gmail.com wrote:
I wanted to test the CS 1.6 SteamPipe Beta today. Unfortunately, the server 
browser is still spammed with thousand of fake servers, which seem all to be 
from very similar IPs. Only the port is different for most of them. They report 
being almost full, and there are only bots in those servers (which seem to stay 
spectator).

2012/8/10 Tuga aka mabaclu maba...@gmail.commailto:maba...@gmail.com
Not a good idea... It would be easy to de-list a rival server.
I still think using F3 to accept a redirect would be the best option.

2012/8/10 Mart-Jan Reeuwijk mreeu...@yahoo.commailto:mreeu...@yahoo.com:
 how about a update that:
 - makes players accept redirects if they get them.
 - client records the redirect, and if rejected, its send to valve.
 - valve de-list it with x (say 5) occurrences for 3 months, and if
 continuing its for 12 months after that.

 Community cleans itself. Valid redirects by server plugin options don't get
 punished.


 
 From: ics i...@ics-base.netmailto:i...@ics-base.net
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.commailto:hlds@list.valvesoftware.com
 Sent: Friday, 10 August 2012, 4:32
 Subject: Re: [hlds] Half-Life 1 dedicated server update released

 Fake servers were fixed in CS Source some years ago and it didn't kill it.
 It requires user to press a key now to join forward if they connect to a
 fake server. No auto redirect.

 -ics

 10.8.2012 0:11, RSS List User kirjoitti:

 That's what I thought as well, but from another hand, if people can't do
 that, they might rage quit and the game might die. Its a 2 edged sword.

 On 8/9/2012 4:57 PM, AnAkIn wrote:

 Fixing the redirect exploit would make them stop making fake servers.

 2012/8/9 Dominik Friedrichs d...@forlix.orgmailto:d...@forlix.org

 On 2012/08/09 20:25, Invalid Protocol wrote:

 A HL1 server can force the players to execute the connect command or even
 you can reply with a redirect packet when they connect. So any kid can
 host 10 fake servers (usually using the names of other servers), all being
 almost full, and redirect the players to a real server. Some real servers
 have even hundreds of fake servers behind them, hosted by regular players,
 because this is a condition for getting administrative rights. Also some
 companies hosting game servers provide a service or support for hosting such
 fake servers. For example they provide the kits so the players can download
 and run the fake servers with only 2 clicks, or even they can host for free
 some fake servers if you buy a real server.


 What a disgusting community... Thanks for the insight!



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds




 --
 Best regards,
 AnAkIn



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[hlds] Half-Life 1 dedicated server update released

2012-08-28 Thread Alfred Reynolds
We have released an update to Half-Life 1 dedicated servers. This update fixes 
a potential DoS exploit that can be run against a server by a connected client. 

Thanks to Daniil for alerting us to this issue.

- Alfred

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[hlds] Half-Life 1 dedicated server update released

2012-08-21 Thread Alfred Reynolds
We have released an update to Half-Life 1 dedicated servers. This update fixes 
performance problems when under very high packet load from connectionless 
packets (things like pings, rules and players queries). 

- Alfred


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Re: [hlds] Half-Life 1 dedicated server update released

2012-08-10 Thread Mart-Jan Reeuwijk
how about a update that:
- makes players accept redirects if they get them.
- client records the redirect, and if rejected, its send to valve.
- valve de-list it with x (say 5) occurrences for 3 months, and if continuing 
its for 12 months after that.

Community cleans itself. Valid redirects by server plugin options don't get 
punished.





 From: ics i...@ics-base.net
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com 
Sent: Friday, 10 August 2012, 4:32
Subject: Re: [hlds] Half-Life 1 dedicated server update released
 

Fake servers were fixed in CS Source some years ago and it didn't kill it. It 
requires user to press a key now to join forward if they connect to a fake 
server. No auto redirect.

-ics

10.8.2012 0:11, RSS List User kirjoitti:

That's what I thought as well, but from another hand, if people can't do that, 
they might rage quit and the game might die. Its a 2 edged sword.

On 8/9/2012 4:57 PM, AnAkIn wrote:

Fixing the redirect exploit would make them stop making fake servers.


2012/8/9 Dominik Friedrichs d...@forlix.org

On 2012/08/09 20:25, Invalid Protocol wrote:

A HL1 server can force the players to execute the connect command or even
you can reply with a redirect packet when they
connect. So any kid can
host 10 fake servers (usually using the names of other
servers), all being
almost full, and redirect the players to a real server.
Some real servers
have even hundreds of fake servers behind them, hosted
by regular players,
because this is a condition for getting administrative
rights. Also some
companies hosting game servers provide a service or
support for hosting such
fake servers. For example they provide the kits so the
players can download
and run the fake servers with only 2 clicks, or even
they can host for free
some fake servers if you buy a real server.


What a disgusting community... Thanks for the insight! 



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list archives, please visit:
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-- 
Best regards,
AnAkIn




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Re: [hlds] Half-Life 1 dedicated server update released

2012-08-10 Thread Tuga aka mabaclu
Not a good idea... It would be easy to de-list a rival server.
I still think using F3 to accept a redirect would be the best option.

2012/8/10 Mart-Jan Reeuwijk mreeu...@yahoo.com:
 how about a update that:
 - makes players accept redirects if they get them.
 - client records the redirect, and if rejected, its send to valve.
 - valve de-list it with x (say 5) occurrences for 3 months, and if
 continuing its for 12 months after that.

 Community cleans itself. Valid redirects by server plugin options don't get
 punished.


 
 From: ics i...@ics-base.net
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Friday, 10 August 2012, 4:32
 Subject: Re: [hlds] Half-Life 1 dedicated server update released

 Fake servers were fixed in CS Source some years ago and it didn't kill it.
 It requires user to press a key now to join forward if they connect to a
 fake server. No auto redirect.

 -ics

 10.8.2012 0:11, RSS List User kirjoitti:

 That's what I thought as well, but from another hand, if people can't do
 that, they might rage quit and the game might die. Its a 2 edged sword.

 On 8/9/2012 4:57 PM, AnAkIn wrote:

 Fixing the redirect exploit would make them stop making fake servers.

 2012/8/9 Dominik Friedrichs d...@forlix.org

 On 2012/08/09 20:25, Invalid Protocol wrote:

 A HL1 server can force the players to execute the connect command or even
 you can reply with a redirect packet when they connect. So any kid can
 host 10 fake servers (usually using the names of other servers), all being
 almost full, and redirect the players to a real server. Some real servers
 have even hundreds of fake servers behind them, hosted by regular players,
 because this is a condition for getting administrative rights. Also some
 companies hosting game servers provide a service or support for hosting such
 fake servers. For example they provide the kits so the players can download
 and run the fake servers with only 2 clicks, or even they can host for free
 some fake servers if you buy a real server.


 What a disgusting community... Thanks for the insight!



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Re: [hlds] Half-Life 1 dedicated server update released

2012-08-09 Thread AnAkIn
Nice, there is no longer a thousand of fake servers with gametype clasic.
There are still many non steam/cracked servers in the list though.

2012/8/8 Dominik Friedrichs d...@forlix.org

 On 2012/08/08 21:14, jainil shah wrote:

 Quick question. In past whenever, if my hlds server didn't appear in
 server browser, I would add few set mast,er ips and then that would
 appear in browser. Now with this update, is there anything we can do if
 our servers don't appear in browser


 Restart the servers \o/



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Re: [hlds] Half-Life 1 dedicated server update released

2012-08-09 Thread Invalid Protocol
Wait few days. They will update the fake servers to latest engine and will
spam again the servers list. 

 

I already see 40-50 fake servers for same real server, all having 18/21 or
19/22 or 20/23 players.  Probably they can still spoof the number of
connected players because the bots appear as being players. CS 1.6 does not
have a separate column for bots and the number of bots is not subtracted
from the total number of slots.

 

Unlike in TF2, Valve can't blacklist the IPs, because these fake servers are
hosted by players and almost all have dynamic IP.

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn
Sent: Thursday, August 09, 2012 12:32 PM
To: d...@forlix.org; Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Half-Life 1 dedicated server update released

 

Nice, there is no longer a thousand of fake servers with gametype clasic.
There are still many non steam/cracked servers in the list though.

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Re: [hlds] Half-Life 1 dedicated server update released

2012-08-09 Thread Dominik Friedrichs
What is the purpose of these fake servers anyway? Do they have some ads 
in the MOTDs to make money of or is it just to annoy people?


On 2012/08/09 19:50, Invalid Protocol wrote:

Wait few days. They will update the fake servers to latest engine and
will spam again the servers list.

I already see 40-50 fake servers for same real server, all having 18/21
or 19/22 or 20/23 players. Probably they can still spoof the number of
connected players because the bots appear as being players. CS 1.6 does
not have a separate column for bots and the number of bots is not
subtracted from the total number of slots.

Unlike in TF2, Valve can’t blacklist the IPs, because these fake servers
are hosted by players and almost all have dynamic IP.

*From:*hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *AnAkIn
*Sent:* Thursday, August 09, 2012 12:32 PM
*To:* d...@forlix.org; Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Half-Life 1 dedicated server update released

Nice, there is no longer a thousand of fake servers with gametype
clasic. There are still many non steam/cracked servers in the list though.



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Re: [hlds] Half-Life 1 dedicated server update released

2012-08-09 Thread Invalid Protocol
A HL1 server can force the players to execute the connect command or even
you can reply with a redirect packet when they connect. So any kid can
host 10 fake servers (usually using the names of other servers), all being
almost full, and redirect the players to a real server. Some real servers
have even hundreds of fake servers behind them, hosted by regular players,
because this is a condition for getting administrative rights. Also some
companies hosting game servers provide a service or support for hosting such
fake servers. For example they provide the kits so the players can download
and run the fake servers with only 2 clicks, or even they can host for free
some fake servers if you buy a real server.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik Friedrichs
Sent: Thursday, August 09, 2012 9:00 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Half-Life 1 dedicated server update released

What is the purpose of these fake servers anyway? Do they have some ads 
in the MOTDs to make money of or is it just to annoy people?

On 2012/08/09 19:50, Invalid Protocol wrote:
 Wait few days. They will update the fake servers to latest engine and
 will spam again the servers list.

 I already see 40-50 fake servers for same real server, all having 18/21
 or 19/22 or 20/23 players. Probably they can still spoof the number of
 connected players because the bots appear as being players. CS 1.6 does
 not have a separate column for bots and the number of bots is not
 subtracted from the total number of slots.

 Unlike in TF2, Valve can't blacklist the IPs, because these fake servers
 are hosted by players and almost all have dynamic IP.

 *From:*hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *AnAkIn
 *Sent:* Thursday, August 09, 2012 12:32 PM
 *To:* d...@forlix.org; Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Half-Life 1 dedicated server update released

 Nice, there is no longer a thousand of fake servers with gametype
 clasic. There are still many non steam/cracked servers in the list
though.



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Re: [hlds] Half-Life 1 dedicated server update released

2012-08-09 Thread Tuga aka mabaclu
Why isn't there a redirect accept option to the client like there is
in CS:S? Players would press F3 to allow redirection.

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Re: [hlds] Half-Life 1 dedicated server update released

2012-08-09 Thread Dominik Friedrichs

On 2012/08/09 20:25, Invalid Protocol wrote:

A HL1 server can force the players to execute the connect command or even
you can reply with a redirect packet when they connect. So any kid can
host 10 fake servers (usually using the names of other servers), all being
almost full, and redirect the players to a real server. Some real servers
have even hundreds of fake servers behind them, hosted by regular players,
because this is a condition for getting administrative rights. Also some
companies hosting game servers provide a service or support for hosting such
fake servers. For example they provide the kits so the players can download
and run the fake servers with only 2 clicks, or even they can host for free
some fake servers if you buy a real server.


What a disgusting community... Thanks for the insight!


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Re: [hlds] Half-Life 1 dedicated server update released

2012-08-09 Thread AnAkIn
Fixing the redirect exploit would make them stop making fake servers.

2012/8/9 Dominik Friedrichs d...@forlix.org

 On 2012/08/09 20:25, Invalid Protocol wrote:

 A HL1 server can force the players to execute the connect command or
 even
 you can reply with a redirect packet when they connect. So any kid can
 host 10 fake servers (usually using the names of other servers), all being
 almost full, and redirect the players to a real server. Some real servers
 have even hundreds of fake servers behind them, hosted by regular players,
 because this is a condition for getting administrative rights. Also some
 companies hosting game servers provide a service or support for hosting
 such
 fake servers. For example they provide the kits so the players can
 download
 and run the fake servers with only 2 clicks, or even they can host for
 free
 some fake servers if you buy a real server.


 What a disgusting community... Thanks for the insight!



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 please visit:
 https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds




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AnAkIn
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Re: [hlds] Half-Life 1 dedicated server update released

2012-08-09 Thread RSS List User
That's what I thought as well, but from another hand, if people can't do 
that, they might rage quit and the game might die. Its a 2 edged sword.


On 8/9/2012 4:57 PM, AnAkIn wrote:

Fixing the redirect exploit would make them stop making fake servers.

2012/8/9 Dominik Friedrichs d...@forlix.org mailto:d...@forlix.org

On 2012/08/09 20:25, Invalid Protocol wrote:

A HL1 server can force the players to execute the connect
command or even
you can reply with a redirect packet when they connect. So
any kid can
host 10 fake servers (usually using the names of other
servers), all being
almost full, and redirect the players to a real server. Some
real servers
have even hundreds of fake servers behind them, hosted by
regular players,
because this is a condition for getting administrative rights.
Also some
companies hosting game servers provide a service or support
for hosting such
fake servers. For example they provide the kits so the players
can download
and run the fake servers with only 2 clicks, or even they can
host for free
some fake servers if you buy a real server.


What a disgusting community... Thanks for the insight!



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--
Best regards,
AnAkIn



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Re: [hlds] Half-Life 1 dedicated server update released

2012-08-09 Thread Andreas Grimm
I started HL1 deathmatch and CS 1.6 to check out how many players are still
active in this community a few weeks ago.

The only thing I saw was thousands of fake servers. No way to find a real
gameserver, result: I never started the games again.

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of RSS List User
Sent: Thursday, August 09, 2012 11:11 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Half-Life 1 dedicated server update released

 

That's what I thought as well, but from another hand, if people can't do
that, they might rage quit and the game might die. Its a 2 edged sword.

On 8/9/2012 4:57 PM, AnAkIn wrote:

Fixing the redirect exploit would make them stop making fake servers.

2012/8/9 Dominik Friedrichs d...@forlix.org

On 2012/08/09 20:25, Invalid Protocol wrote:

A HL1 server can force the players to execute the connect command or even
you can reply with a redirect packet when they connect. So any kid can
host 10 fake servers (usually using the names of other servers), all being
almost full, and redirect the players to a real server. Some real servers
have even hundreds of fake servers behind them, hosted by regular players,
because this is a condition for getting administrative rights. Also some
companies hosting game servers provide a service or support for hosting such
fake servers. For example they provide the kits so the players can download
and run the fake servers with only 2 clicks, or even they can host for free
some fake servers if you buy a real server.

 

What a disgusting community... Thanks for the insight! 




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Re: [hlds] Half-Life 1 dedicated server update released

2012-08-09 Thread ics
Fake servers were fixed in CS Source some years ago and it didn't kill 
it. It requires user to press a key now to join forward if they connect 
to a fake server. No auto redirect.


-ics

10.8.2012 0:11, RSS List User kirjoitti:
That's what I thought as well, but from another hand, if people can't 
do that, they might rage quit and the game might die. Its a 2 edged sword.


On 8/9/2012 4:57 PM, AnAkIn wrote:

Fixing the redirect exploit would make them stop making fake servers.

2012/8/9 Dominik Friedrichs d...@forlix.org mailto:d...@forlix.org

On 2012/08/09 20:25, Invalid Protocol wrote:

A HL1 server can force the players to execute the connect
command or even
you can reply with a redirect packet when they connect. So
any kid can
host 10 fake servers (usually using the names of other
servers), all being
almost full, and redirect the players to a real server. Some
real servers
have even hundreds of fake servers behind them, hosted by
regular players,
because this is a condition for getting administrative
rights. Also some
companies hosting game servers provide a service or support
for hosting such
fake servers. For example they provide the kits so the
players can download
and run the fake servers with only 2 clicks, or even they can
host for free
some fake servers if you buy a real server.


What a disgusting community... Thanks for the insight!



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AnAkIn



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Re: [hlds] Half-Life 1 dedicated server update released

2012-08-08 Thread Fletcher Dunn
This change is going live today.  Direct UDP heartbeats from Half-Life 1 
servers will no longer be supported.  You must update your server to get the 
latest Steam binaries, which support the new protocol.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Tuesday, July 31, 2012 10:28 AM
To: Half-Life dedicated Linux server mailing list 
(hlds_li...@list.valvesoftware.com); hlds@list.valvesoftware.com; 
hlds_annou...@list.valvesoftware.com
Subject: [hlds_linux] Half-Life 1 dedicated server update released

We have released an update to Half-Life 1 dedicated servers. This update fixes 
a potential vulnerability in the challenge/response protocol uses for out of 
band queries (in particular A2S_RULES and A2S_PLAYERS responses). The update 
also fixes sprays not functioning correctly when new users join a server.

Also as a reminder, we will be disabling the older heartbeating protocol later 
this week so you need to update to be listed on the master server. This change 
only effect the server side, any clients (i.e server list generators or 
management tools) will be unaffected by this change.

- Alfred


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Re: [hlds] Half-Life 1 dedicated server update released

2012-08-08 Thread jainil shah
Quick question. In past whenever, if my hlds server didn't appear in server
browser, I would add few set mast,er ips and then that would appear in
browser. Now with this update, is there anything we can do if our servers
don't appear in browser
 On Aug 8, 2012 1:57 PM, Fletcher Dunn fletch...@valvesoftware.com
wrote:

 This change is going live today.  Direct UDP heartbeats from Half-Life 1
 servers will no longer be supported.  You must update your server to get
 the latest Steam binaries, which support the new protocol.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
 Sent: Tuesday, July 31, 2012 10:28 AM
 To: Half-Life dedicated Linux server mailing list (
 hlds_li...@list.valvesoftware.com); hlds@list.valvesoftware.com;
 hlds_annou...@list.valvesoftware.com
 Subject: [hlds_linux] Half-Life 1 dedicated server update released

 We have released an update to Half-Life 1 dedicated servers. This update
 fixes a potential vulnerability in the challenge/response protocol uses for
 out of band queries (in particular A2S_RULES and A2S_PLAYERS responses).
 The update also fixes sprays not functioning correctly when new users join
 a server.

 Also as a reminder, we will be disabling the older heartbeating protocol
 later this week so you need to update to be listed on the master server.
 This change only effect the server side, any clients (i.e server list
 generators or management tools) will be unaffected by this change.

 - Alfred


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Re: [hlds] Half-Life 1 dedicated server update released

2012-08-08 Thread Dominik Friedrichs

On 2012/08/08 21:14, jainil shah wrote:

Quick question. In past whenever, if my hlds server didn't appear in
server browser, I would add few set mast,er ips and then that would
appear in browser. Now with this update, is there anything we can do if
our servers don't appear in browser


Restart the servers \o/


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[hlds] Half-Life 1 dedicated server update released

2012-07-31 Thread Alfred Reynolds
We have released an update to Half-Life 1 dedicated servers. This update fixes 
a potential vulnerability in the challenge/response protocol uses for out of 
band queries (in particular A2S_RULES and A2S_PLAYERS responses). The update 
also fixes sprays not functioning correctly when new users join a server.

Also as a reminder, we will be disabling the older heartbeating protocol later 
this week so you need to update to be listed on the master server. This change 
only effect the server side, any clients (i.e server list generators or 
management tools) will be unaffected by this change.

- Alfred


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[hlds] Half-Life 1 dedicated server update released

2012-07-12 Thread Alfred Reynolds
We have released an update to Half-Life 1 dedicated servers. This update is 
moving the heartbeating protocol for servers to go over a more reliable channel 
and also contains some code fixes in the steam support portion of the server. 
After this update the setmaster command will return none, this is by 
design, your server will still be reported.

We expect to disable the old reporting method in the next week or so, so please 
apply this update at your earlier convenience. 

- Alfred


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Re: [hlds] Half-Life 1 dedicated server update released

2012-06-29 Thread Jay Singh

There are still a million redirects.

 From: alf...@valvesoftware.com
 To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; 
 hlds_annou...@list.valvesoftware.com
 Date: Thu, 28 Jun 2012 23:53:55 +
 Subject: [hlds] Half-Life 1 dedicated server update released
 
 We have released an update to Half-Life 1 dedicated servers. This update 
 fixes a potential file download exploit, run the hldsupdatetool to grab it.
 
 Thanks to Daniil for alerting us to this issue.
  
 - Alfred
 
 
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[hlds] Half-Life 1 dedicated server update released

2012-06-28 Thread Alfred Reynolds
We have released an update to Half-Life 1 dedicated servers. This update fixes 
a potential file download exploit, run the hldsupdatetool to grab it.

Thanks to Daniil for alerting us to this issue.
 
- Alfred


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Re: [hlds] Half-Life 1 dedicated server update

2012-03-06 Thread Mohammed Khalik

Alfred,
Can you fix the server re-direction problem in cs 1.6

 From: alf...@valvesoftware.com
 To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; 
 hlds_annou...@list.valvesoftware.com
 Date: Mon, 5 Mar 2012 23:58:40 +
 Subject: [hlds] Half-Life 1 dedicated server update
 
 We have released an update to Half-Life 1 dedicated servers. This update 
 fixes the crash exploit reported earlier today due to a malformed 
 customization packet, run the hldsupdatetool to grab it.
 
 Thanks to Tuga for providing me with the details to reproduce and fix the 
 issue.
 
 - Alfred
 
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Re: [hlds] Half-Life 1 dedicated server update

2012-03-06 Thread Valentin G.
And fix the 32-player spectator bug please, the client beta has not
resolved this issue :(

On Tue, Mar 6, 2012 at 7:05 PM, Mohammed Khalik mohammed_kha...@hotmail.com
 wrote:

  Alfred,

 Can you fix the server re-direction problem in cs 1.6

  From: alf...@valvesoftware.com
  To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com;
 hlds_annou...@list.valvesoftware.com
  Date: Mon, 5 Mar 2012 23:58:40 +
  Subject: [hlds] Half-Life 1 dedicated server update

 
  We have released an update to Half-Life 1 dedicated servers. This update
 fixes the crash exploit reported earlier today due to a malformed
 customization packet, run the hldsupdatetool to grab it.
 
  Thanks to Tuga for providing me with the details to reproduce and fix
 the issue.
 
  - Alfred
 
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Re: [hlds] Half-Life 1 dedicated server update

2012-03-06 Thread Alfred Reynolds
We have just released another update for Half-Life 1 dedicated servers on 
Linux, this fixes the hltv binary not working.

- Alfred

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
 boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
 Sent: Monday, March 05, 2012 3:59 PM
 To: Half-Life dedicated Linux server mailing list; 'Half-Life dedicated
 Win32 server mailing list'; 'hlds_annou...@list.valvesoftware.com'
 Subject: [hlds] Half-Life 1 dedicated server update
 
 We have released an update to Half-Life 1 dedicated servers. This
 update fixes the crash exploit reported earlier today due to a
 malformed customization packet, run the hldsupdatetool to grab it.
 
 Thanks to Tuga for providing me with the details to reproduce and fix
 the issue.
 
 - Alfred
 
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Re: [hlds] Half-Life 1 dedicated server update

2012-03-06 Thread hlds
It is fixed, but only in beta. The problem is that the fake servers won't
dissapear because they will still redirect nosteam clients, so if they make
the beta public then many players will complain that are not able to join
servers.

 

The solution is probably to change the protocol version again or something
like this and to list  only the servers that are using the latest version.
In this way the players using Steam won't see the old/fake servers. New No
Steam clients will be released in few days, but at least will be based on
the latest version and redirection will be impossible, so the fake servers
will become useless in time.

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mohammed Khalik
Sent: Tuesday, March 06, 2012 8:06 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Half-Life 1 dedicated server update

 

Alfred,

 

Can you fix the server re-direction problem in cs 1.6

 From: alf...@valvesoftware.com
 To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com;
hlds_annou...@list.valvesoftware.com
 Date: Mon, 5 Mar 2012 23:58:40 +
 Subject: [hlds] Half-Life 1 dedicated server update
 
 We have released an update to Half-Life 1 dedicated servers. This update
fixes the crash exploit reported earlier today due to a malformed
customization packet, run the hldsupdatetool to grab it.
 
 Thanks to Tuga for providing me with the details to reproduce and fix the
issue.
 
 - Alfred
 
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Re: [hlds] Half-Life 1 dedicated server update

2012-03-06 Thread hlds
I did a test now and clients still can be redirected even if they use the
beta version . The servers cannot send to players the connect command, but
they still can send the redirect response for a connect packet (L
ip:port or something like this).

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of hlds
Sent: Wednesday, March 07, 2012 5:10 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Half-Life 1 dedicated server update

 

It is fixed, but only in beta. The problem is that the fake servers won't
dissapear because they will still redirect nosteam clients, so if they make
the beta public then many players will complain that are not able to join
servers.

 

The solution is probably to change the protocol version again or something
like this and to list  only the servers that are using the latest version.
In this way the players using Steam won't see the old/fake servers. New No
Steam clients will be released in few days, but at least will be based on
the latest version and redirection will be impossible, so the fake servers
will become useless in time.

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mohammed Khalik
Sent: Tuesday, March 06, 2012 8:06 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Half-Life 1 dedicated server update

 

Alfred,

 

Can you fix the server re-direction problem in cs 1.6

 From: alf...@valvesoftware.com
 To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com;
hlds_annou...@list.valvesoftware.com
 Date: Mon, 5 Mar 2012 23:58:40 +
 Subject: [hlds] Half-Life 1 dedicated server update
 
 We have released an update to Half-Life 1 dedicated servers. This update
fixes the crash exploit reported earlier today due to a malformed
customization packet, run the hldsupdatetool to grab it.
 
 Thanks to Tuga for providing me with the details to reproduce and fix the
issue.
 
 - Alfred
 
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[hlds] Half-Life 1 dedicated server update

2012-03-05 Thread Alfred Reynolds
We have released an update to Half-Life 1 dedicated servers. This update fixes 
the crash exploit reported earlier today due to a malformed customization 
packet, run the hldsupdatetool to grab it.

Thanks to Tuga for providing me with the details to reproduce and fix the issue.

- Alfred

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Re: [hlds] Half-Life 1 dedicated server update

2012-03-05 Thread Kyle Sanderson
Very cool, thanks!

Kyle.

On Mon, Mar 5, 2012 at 3:58 PM, Alfred Reynolds alf...@valvesoftware.comwrote:

 We have released an update to Half-Life 1 dedicated servers. This update
 fixes the crash exploit reported earlier today due to a malformed
 customization packet, run the hldsupdatetool to grab it.

 Thanks to Tuga for providing me with the details to reproduce and fix the
 issue.

 - Alfred

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 please visit:
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Re: [hlds] Half-Life 1 Dedicated server update released

2011-11-09 Thread Chad Hedstrom
Is IPv6 planned for Half-Life 1 dedicated server/client support? I
realize we're 9 or 10 years out from IPv6 being in wide use (20 years
after HL1's release), but I expect people will still want to play CS
1.6 in the post IPv4 era without clumsy workarounds.

On Mon, Sep 26, 2011 at 3:28 PM, Alfred Reynolds
alf...@valvesoftware.com wrote:
 An update to the Half-Life 1 dedicated server has been released. This update 
 applies to Counter-Strike 1.6, Condition Zero, Team Fortress Classing, 
 Half-Life Deathmatch, Day of Defeat, Opposing Force, Ricochet and Death match 
 classic.

 The update is optional but contains exploit fixes so it is highly recommended.

 This release is setting public the beta we have been running recently, the 
 changes that have accrued since the last public release are:

 - Added sv_logsecret support
 - Added sv_filetransfermaxsize to limit the size of a file the game server 
 will try to send to a client
 - Added halflife.wad and xeon.wad to the not allowed to download to a client 
 list
 - Increased max heapsize of 128mbyte for the dedicated server, default to 
 40mb still
 - Added sv_allow_dlfile, if set to 1 and sv_downloadurl is set still allow 
 local downloads
 - changed motd_write to only work if the process is running an active server 
 and the command is from the console
 - prevented several client redirection exploits when connecting to a server
 - Changed Non-sprite set to glow!\n debug console output to be dev only
 - Implemented new crash reporting system, now with Linux support.


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 visit:
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Re: [hlds] Half-Life 1 Dedicated server update released

2011-10-23 Thread AnAkIn .
Any news about the CS 1.6 changes? The changes are still not in the official
release.

2011/10/5 Dmitriy Bobrovskiy supp...@isotonic.ru

 Thank you! I will try solve the problem that way.

 --

 Now I have another question. I create new HLDS installation using
 hldsupdatetool without 3-d party plugins, start the server and get the
 following console message: ‘Setmaster:  Unknown command enable’

 If  I use setmaster command I get:

 ] setmaster

 Usage:

 Setmaster add | remove | enable | disable IP:port

 Current:

   0:  69.28.158.131:27010

   1:  209.197.20.34:27010

 It looks fine. But why I get the error ‘Unknown command enable’? Is it
 normal?

 ** **

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Mart-Jan Reeuwijk
 *Sent:* Tuesday, October 04, 2011 7:11 AM

 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Half-Life 1 Dedicated server update released

 ** **

 they actually mean real gameplay make-over mods, where a different gameplay
 is achieved, ie: dodgeball, MGE, prophunt, etc. And not plugins like AMX
 mod, SM:MM with some scripts, those are negligible vs that.


 you most probably have plugins that bite eachother, and therefore crash
 the server.
 Solution?
 - either remove all plugins and start afresh with absolute minimum, adding
 every other day one of the plugins, and keep notes on it so you can find
 what change coused the crashes.
 - start removing each plugin, one by one, and test...  Dont be surprised
 tho if its multiple plugins that can cause this (ie: a combination of 2-3 or
 even 4 plugins that aren't happy with the company they are in)


 ___
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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds




-- 
Best regards,
AnAkIn
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Re: [hlds] Half-Life 1 Dedicated server update released

2011-10-23 Thread Shardstride
What your probably picking up is my 2 SLI GeForce ports; Trying to talk Phys-X 
with the mainstream Server’s. Being an I5 Core Intel Media Series Board; 
Digital HD Computer Code can get Complex,Especially when you have AI as a built 
in Intel feature; Meaning my Machine thinks for itself,and learns off of the 
mistakes. Then writes code for itself. Depending on the add-ins of the machine; 
Sound Card, Graphics Cards,Mainboard, Type of Processor. Fundamentally is the 
building block of Pre-existing Driver’s on the machine. It thinks,Corrects, 
Improves on all updated driver’s. So take some good advice about AI Machines; 
Don’t try  understand what unknown command enable means, Only a another 
machine with AI would be able to read it or understand. 
Sincerely,Shardstride...

From: AnAkIn . 
Sent: Sunday, October 23, 2011 11:52 AM
To: Half-Life dedicated Win32 server mailing list 
Subject: Re: [hlds] Half-Life 1 Dedicated server update released
river’s
Any news about the CS 1.6 changes? The changes are still not in the official 
release.


2011/10/5 Dmitriy Bobrovskiy supp...@isotonic.ru

  Thank you! I will try solve the problem that way.

  --

  Now I have another question. I create new HLDS installation using 
hldsupdatetool without 3-d party plugins, start the server and get the 
following console message: ‘Setmaster:  Unknown command enable’

  If  I use setmaster command I get:

  ] setmaster

  Usage:

  Setmaster add | remove | enable | disable IP:port

  Current:

0:  69.28.158.131:27010

1:  209.197.20.34:27010

  It looks fine. But why I get the error ‘Unknown command enable’? Is it normal?





  From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mart-Jan Reeuwijk
  Sent: Tuesday, October 04, 2011 7:11 AM


  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Half-Life 1 Dedicated server update released


  they actually mean real gameplay make-over mods, where a different gameplay 
is achieved, ie: dodgeball, MGE, prophunt, etc. And not plugins like AMX mod, 
SM:MM with some scripts, those are negligible vs that.



  you most probably have plugins that bite eachother, and therefore crash the 
server.
  Solution? 
  - either remove all plugins and start afresh with absolute minimum, adding 
every other day one of the plugins, and keep notes on it so you can find what 
change coused the crashes.
  - start removing each plugin, one by one, and test...  Dont be surprised tho 
if its multiple plugins that can cause this (ie: a combination of 2-3 or even 4 
plugins that aren't happy with the company they are in)

  ___
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visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds





-- 
Best regards,
AnAkIn





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Re: [hlds] Half-Life 1 Dedicated server update released

2011-10-23 Thread Ant
WTF?

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Shardstride
Sent: Monday, 24 October 2011 10:56 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Half-Life 1 Dedicated server update released

 

What your probably picking up is my 2 SLI GeForce ports;Surprised smile
Trying to talk Phys-X with the mainstream Server's. Being an I5 Core Intel
Media Series Board; Digital HD Computer Code can get Complex,Especially when
you have AI as a built in Intel feature;Nerd smile Meaning my Machine thinks
for itself,and learns off of the mistakes.Confused smile Then writes code
for itself. Depending on the add-ins of the machine; Sound Card, Graphics
Cards,Mainboard, Type of Processor.Thinking smile Fundamentally is the
building block of Pre-existing Driver's on the machine. It thinks,Corrects,
Improves on all updated driver's.Winking smile So take some good advice
about AI Machines; Don't try  understand what unknown command enable means,
Only a another machine with AI would be able to read it or understand.Eye
rolling smile Sincerely,Shardstride...

 

From: AnAkIn . mailto:anakin...@gmail.com  

Sent: Sunday, October 23, 2011 11:52 AM

To: Half-Life dedicated Win32 server mailing list
mailto:hlds@list.valvesoftware.com  

Subject: Re: [hlds] Half-Life 1 Dedicated server update released

river's

Any news about the CS 1.6 changes? The changes are still not in the official
release.

2011/10/5 Dmitriy Bobrovskiy supp...@isotonic.ru

Thank you! I will try solve the problem that way.

--

Now I have another question. I create new HLDS installation using
hldsupdatetool without 3-d party plugins, start the server and get the
following console message: 'Setmaster:  Unknown command enable'

If  I use setmaster command I get:

] setmaster

Usage:

Setmaster add | remove | enable | disable IP:port

Current:

  0:  69.28.158.131:27010

  1:  209.197.20.34:27010

It looks fine. But why I get the error 'Unknown command enable'? Is it
normal?

 

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mart-Jan Reeuwijk
Sent: Tuesday, October 04, 2011 7:11 AM


To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Half-Life 1 Dedicated server update released

 

they actually mean real gameplay make-over mods, where a different gameplay
is achieved, ie: dodgeball, MGE, prophunt, etc. And not plugins like AMX
mod, SM:MM with some scripts, those are negligible vs that.



you most probably have plugins that bite eachother, and therefore crash
the server.
Solution? 
- either remove all plugins and start afresh with absolute minimum, adding
every other day one of the plugins, and keep notes on it so you can find
what change coused the crashes.
- start removing each plugin, one by one, and test...  Dont be surprised tho
if its multiple plugins that can cause this (ie: a combination of 2-3 or
even 4 plugins that aren't happy with the company they are in)


___
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please visit:
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-- 
Best regards,
AnAkIn

  _  

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Re: [hlds] Half-Life 1 Dedicated server update released

2011-10-04 Thread Dmitriy Bobrovskiy
Thank you! I will try solve the problem that way.

--

Now I have another question. I create new HLDS installation using 
hldsupdatetool without 3-d party plugins, start the server and get the 
following console message: ‘Setmaster:  Unknown command enable’

If  I use setmaster command I get:

] setmaster

Usage:

Setmaster add | remove | enable | disable IP:port

Current:

  0:  69.28.158.131:27010

  1:  209.197.20.34:27010

It looks fine. But why I get the error ‘Unknown command enable’? Is it normal?

 

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mart-Jan Reeuwijk
Sent: Tuesday, October 04, 2011 7:11 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Half-Life 1 Dedicated server update released

 

they actually mean real gameplay make-over mods, where a different gameplay is 
achieved, ie: dodgeball, MGE, prophunt, etc. And not plugins like AMX mod, 
SM:MM with some scripts, those are negligible vs that.

you most probably have plugins that bite eachother, and therefore crash the 
server.
Solution? 
- either remove all plugins and start afresh with absolute minimum, adding 
every other day one of the plugins, and keep notes on it so you can find what 
change coused the crashes.
- start removing each plugin, one by one, and test...  Dont be surprised tho if 
its multiple plugins that can cause this (ie: a combination of 2-3 or even 4 
plugins that aren't happy with the company they are in)

___
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Re: [hlds] Half-Life 1 Dedicated server update released

2011-10-03 Thread Alfred Reynolds
Heapsize is a parameter developers and map makers worry about when making mods, 
as a server op you don't need to worry about its details just do what the 
author of the game you are running asks, for Valve games you don't need to 
touch the default.

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dmitriy Bobrovskiy
Sent: Sunday, October 02, 2011 1:30 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Half-Life 1 Dedicated server update released


 An update to the Half-Life 1 dedicated server has been released. This update 
 applies to Counter-Strike 1.6, Condition Zero, Team Fortress Classing,
 Half-Life Deathmatch, Day of Defeat, Opposing Force, Ricochet and Death match 
 classic.

 The update is optional but contains exploit fixes so it is highly recommended.

 This release is setting public the beta we have been running recently, the 
 changes that have accrued since the last public release are:

 - Added sv_logsecret support
 - Added sv_filetransfermaxsize to limit the size of a file the game server 
 will try to send to a client
 - Added halflife.wad and xeon.wad to the not allowed to download to a client 
 list
 - Increased max heapsize of 128mbyte for the dedicated server, default to 
 40mb still
 - Added sv_allow_dlfile, if set to 1 and sv_downloadurl is set still allow 
 local downloads
 - changed motd_write to only work if the process is running an active server 
 and the command is from the console
 - prevented several client redirection exploits when connecting to a server
 - Changed Non-sprite set to glow!\n debug console output to be dev only
 - Implemented new crash reporting system, now with Linux support.

Please explain about heapsize. As I know maxheapsize is one of command line 
options for HLDS. What is heap? What does maxheapsize parameter limit indeed? I 
know about ‘memory – private working set’ that is dedicated to process 
exclusively and ‘memory – working set’ that includes memory shared with other 
processes. What does memory type maxheapsize limit exactly?

And I don’t understand current max value. Was it increased from 128MB or up to 
128MB? What is max heapsize limit for old version 4554?


Best Wishes!
Dmitriy Bobrovskiy
Systems Administrator
Moscow, Russia
supp...@isotonic.rumailto:supp...@isotonic.ru
http://isotonic.ru/
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Re: [hlds] Half-Life 1 Dedicated server update released

2011-10-03 Thread Dmitriy Bobrovskiy
Thank you for reply!

 

Yes, I’m server operator. Our servers have Metamod and AMX Mod X with a lot of 
plugins. And they crash 1-2 times at a day. I think it might be memory 
deficiency. What’s why I’m interested in heapsize parameter. 

 

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Monday, October 03, 2011 9:35 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Half-Life 1 Dedicated server update released

 

Heapsize is a parameter developers and map makers worry about when making mods, 
as a server op you don't need to worry about its details just do what the 
author of the game you are running asks, for Valve games you don't need to 
touch the default.

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dmitriy Bobrovskiy
Sent: Sunday, October 02, 2011 1:30 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Half-Life 1 Dedicated server update released

 

 

 An update to the Half-Life 1 dedicated server has been released. This update 
 applies to Counter-Strike 1.6, Condition Zero, Team Fortress Classing,

 Half-Life Deathmatch, Day of Defeat, Opposing Force, Ricochet and Death match 
 classic. 

 

 The update is optional but contains exploit fixes so it is highly recommended.

 

 This release is setting public the beta we have been running recently, the 
 changes that have accrued since the last public release are:

 

 - Added sv_logsecret support

 - Added sv_filetransfermaxsize to limit the size of a file the game server 
 will try to send to a client

 - Added halflife.wad and xeon.wad to the not allowed to download to a client 
 list

 - Increased max heapsize of 128mbyte for the dedicated server, default to 
 40mb still

 - Added sv_allow_dlfile, if set to 1 and sv_downloadurl is set still allow 
 local downloads

 - changed motd_write to only work if the process is running an active server 
 and the command is from the console

 - prevented several client redirection exploits when connecting to a server

 - Changed Non-sprite set to glow!\n debug console output to be dev only

 - Implemented new crash reporting system, now with Linux support.

 

Please explain about heapsize. As I know maxheapsize is one of command line 
options for HLDS. What is heap? What does maxheapsize parameter limit indeed? I 
know about ‘memory – private working set’ that is dedicated to process 
exclusively and ‘memory – working set’ that includes memory shared with other 
processes. What does memory type maxheapsize limit exactly?

 

And I don’t understand current max value. Was it increased from 128MB or up to 
128MB? What is max heapsize limit for old version 4554?

 

 

Best Wishes!
Dmitriy Bobrovskiy
Systems Administrator
Moscow, Russia
 mailto:supp...@isotonic.ru supp...@isotonic.ru
 http://isotonic.ru/ http://isotonic.ru/

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Re: [hlds] Half-Life 1 Dedicated server update released

2011-10-03 Thread Mart-Jan Reeuwijk
they actually mean real gameplay make-over mods, where a different gameplay is 
achieved, ie: dodgeball, MGE, prophunt, etc. And not plugins like AMX mod, 
SM:MM with some scripts, those are negligible vs that.

you most probably have plugins that bite eachother, and therefore crash the 
server.
Solution? 
- either remove all plugins and start afresh with absolute minimum, adding 
every other day one of the plugins, and keep notes on it so you can find what 
change coused the crashes.
- start removing each plugin, one by one, and test...  Dont be surprised tho if 
its multiple plugins that can cause this (ie: a combination of 2-3 or even 4 
plugins that aren't happy with the company they are in)




From: Dmitriy Bobrovskiy supp...@isotonic.ru
To: 'Half-Life dedicated Win32 server mailing list' 
hlds@list.valvesoftware.com
Sent: Tuesday, 4 October 2011, 1:16
Subject: Re: [hlds] Half-Life 1 Dedicated server update released


Thank you for reply!
 
Yes, I’m server operator. Our servers have Metamod and AMX Mod X with a lot of 
plugins. And they crash 1-2 times at a day. I think it might be memory 
deficiency. What’s why I’m interested in heapsize parameter. 
 
 
From:hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Monday, October 03, 2011 9:35 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Half-Life 1 Dedicated server update released
 
Heapsize is a parameter developers and map makers worry about when making 
mods, as a server op you don't need to worry about its details just do what 
the author of the game you are running asks, for Valve games you don't need to 
touch the default.
 
From:hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dmitriy Bobrovskiy
Sent: Sunday, October 02, 2011 1:30 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Half-Life 1 Dedicated server update released
 
 
 An update to the Half-Life 1 dedicated server has been released. This update 
 applies to Counter-Strike 1.6, Condition Zero, Team Fortress Classing,
 Half-Life Deathmatch, Day of Defeat, Opposing Force, Ricochet and Death 
 match classic. 
 
 The update is optional but contains exploit fixes so it is highly 
 recommended.
 
 This release is setting public the beta we have been running recently, the 
 changes that have accrued since the last public release are:
 
 - Added sv_logsecret support
 - Added sv_filetransfermaxsize to limit the size of a file the game server 
 will try to send to a client
 - Added halflife.wad and xeon.wad to the not allowed to download to a client 
 list
 - Increased max heapsize of 128mbyte for the dedicated server, default to 
 40mb still
 - Added sv_allow_dlfile, if set to 1 and sv_downloadurl is set still allow 
 local downloads
 - changed motd_write to only work if the process is running an active server 
 and the command is from the console
 - prevented several client redirection exploits when connecting to a server
 - Changed Non-sprite set to glow!\n debug console output to be dev only
 - Implemented new crash reporting system, now with Linux support.
 
Please explain about heapsize. As I know maxheapsize is one of command line 
options for HLDS. What is heap? What does maxheapsize parameter limit indeed? 
I know about ‘memory – private working set’ that is dedicated to process 
exclusively and ‘memory – working set’ that includes memory shared with other 
processes. What does memory type maxheapsize limit exactly?
 
And I don’t understand current max value. Was it increased from 128MB or up to 
128MB? What is max heapsize limit for old version 4554?
 
 
Best Wishes!
Dmitriy Bobrovskiy
Systems Administrator
Moscow, Russia
supp...@isotonic.ru
http://isotonic.ru/
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Re: [hlds] Half-Life 1 Dedicated server update released

2011-10-02 Thread Dmitriy Bobrovskiy
 

 An update to the Half-Life 1 dedicated server has been released. This update 
 applies to Counter-Strike 1.6, Condition Zero, Team Fortress Classing,

 Half-Life Deathmatch, Day of Defeat, Opposing Force, Ricochet and Death match 
 classic. 

 

 The update is optional but contains exploit fixes so it is highly recommended.

 

 This release is setting public the beta we have been running recently, the 
 changes that have accrued since the last public release are:

 

 - Added sv_logsecret support

 - Added sv_filetransfermaxsize to limit the size of a file the game server 
 will try to send to a client

 - Added halflife.wad and xeon.wad to the not allowed to download to a client 
 list

 - Increased max heapsize of 128mbyte for the dedicated server, default to 
 40mb still

 - Added sv_allow_dlfile, if set to 1 and sv_downloadurl is set still allow 
 local downloads

 - changed motd_write to only work if the process is running an active server 
 and the command is from the console

 - prevented several client redirection exploits when connecting to a server

 - Changed Non-sprite set to glow!\n debug console output to be dev only

 - Implemented new crash reporting system, now with Linux support.

 

Please explain about heapsize. As I know maxheapsize is one of command line 
options for HLDS. What is heap? What does maxheapsize parameter limit indeed? I 
know about ‘memory – private working set’ that is dedicated to process 
exclusively and ‘memory – working set’ that includes memory shared with other 
processes. What does memory type maxheapsize limit exactly?

 

And I don’t understand current max value. Was it increased from 128MB or up to 
128MB? What is max heapsize limit for old version 4554?

 

 

Best Wishes!
Dmitriy Bobrovskiy
Systems Administrator
Moscow, Russia
 mailto:supp...@isotonic.ru supp...@isotonic.ru
 http://isotonic.ru/ http://isotonic.ru/

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Re: [hlds] Half-Life 1 Dedicated server update released

2011-09-27 Thread Chad Hedstrom
This is the long rumored official server release, not the Beta,
correct? Pat yourselves on the back, I think you guys officially have
a record for longest officially supported PC video game of all time.
12 and a half years is nothing to sneeze at.

On Mon, Sep 26, 2011 at 3:28 PM, Alfred Reynolds
alf...@valvesoftware.com wrote:
 An update to the Half-Life 1 dedicated server has been released. This update 
 applies to Counter-Strike 1.6, Condition Zero, Team Fortress Classing, 
 Half-Life Deathmatch, Day of Defeat, Opposing Force, Ricochet and Death match 
 classic.

 The update is optional but contains exploit fixes so it is highly recommended.

 This release is setting public the beta we have been running recently, the 
 changes that have accrued since the last public release are:

 - Added sv_logsecret support
 - Added sv_filetransfermaxsize to limit the size of a file the game server 
 will try to send to a client
 - Added halflife.wad and xeon.wad to the not allowed to download to a client 
 list
 - Increased max heapsize of 128mbyte for the dedicated server, default to 
 40mb still
 - Added sv_allow_dlfile, if set to 1 and sv_downloadurl is set still allow 
 local downloads
 - changed motd_write to only work if the process is running an active server 
 and the command is from the console
 - prevented several client redirection exploits when connecting to a server
 - Changed Non-sprite set to glow!\n debug console output to be dev only
 - Implemented new crash reporting system, now with Linux support.


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[hlds] Half-Life 1 Dedicated server update released

2011-09-26 Thread Alfred Reynolds
An update to the Half-Life 1 dedicated server has been released. This update 
applies to Counter-Strike 1.6, Condition Zero, Team Fortress Classing, 
Half-Life Deathmatch, Day of Defeat, Opposing Force, Ricochet and Death match 
classic. 

The update is optional but contains exploit fixes so it is highly recommended.

This release is setting public the beta we have been running recently, the 
changes that have accrued since the last public release are:

- Added sv_logsecret support
- Added sv_filetransfermaxsize to limit the size of a file the game server will 
try to send to a client
- Added halflife.wad and xeon.wad to the not allowed to download to a client 
list
- Increased max heapsize of 128mbyte for the dedicated server, default to 40mb 
still
- Added sv_allow_dlfile, if set to 1 and sv_downloadurl is set still allow 
local downloads
- changed motd_write to only work if the process is running an active server 
and the command is from the console
- prevented several client redirection exploits when connecting to a server
- Changed Non-sprite set to glow!\n debug console output to be dev only
- Implemented new crash reporting system, now with Linux support.


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[hlds] Half-Life 1 Dedicated Server Update

2008-11-18 Thread Jason Ruymen
The Half-Life 1 Dedicated Server has been updated.  Please run hldsupdatetool 
to receive the update.  Specific changes include:

- Fixes csdos/FuF crash bug

Jason



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Re: [hlds] Half-Life 1 Dedicated server update

2006-10-30 Thread kti^
--
[ Picked text/plain from multipart/alternative ]
There is noone that gets that error when running hldsupdatetool on a wxpsp2
machine that has worked flawlessly (more or less) for quite a while??? :(

/kti^

On 29/10/06, kti^ [EMAIL PROTECTED] wrote:

 Verifying: .\steamclient.dll
 Downloading: .\steamclient.dll
 Compression Failure, WinSock Error 0 No error

 I get this error on one of my servers, on both installations on that
 machine.
 Anyone that gets it too? Solution?



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Re: [hlds] Half-Life 1 Dedicated server update

2006-10-29 Thread kti^
--
[ Picked text/plain from multipart/alternative ]
Verifying: .\steamclient.dll
Downloading: .\steamclient.dll
Compression Failure, WinSock Error 0 No error

I get this error on one of my servers, on both installations on that
machine.
Anyone that gets it too? Solution?
--

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RE: [hlds] Half-Life 1 Dedicated server update

2006-10-28 Thread Daniel Doppsko
--
[ Picked text/plain from multipart/alternative ]
Verifying: /opt/cs_public\core_i386.soVerifying: 
/opt/cs_public\engine_amd.soDownloading: 
/opt/cs_public\engine_amd.soCompression Failure
What is it about Compression Failure?
How can I fix this?
I running cs 1.6 on a gentoo server.



 To: hlds@list.valvesoftware.com From: [EMAIL PROTECTED] Subject: RE: [hlds] 
 Half-Life 1 Dedicated server update Date: Fri, 27 Oct 2006 18:04:48 -0400  
 Works good :)  What does hlds use for timing? queryperformancecounters or 
 reading tsc/rdtsc?  At 01:53 PM 10/26/2006, Alfred Reynolds wrote: All it 
 does it stop the HLDS process from specifically picking Core 0, now it 
 leaves it to windows. If you still see your hlds processes bunching up then 
 you have a problem with the windows scheduler.  - Alfred  Chad 
 wrote:   So, does this make it move to a different processor/core, or make 
 it   multi threaded and split up the processing for each hlds among the  
  processors?   Does it dynamically move them if 2 servers fill up and 2 
 are empty so   the 2 full ones aren't on the same processor? 
 Alfred Reynolds wrote:   We have released an update to the Half-Life 1 
 dedicated server (for   all   mods). Run the hldsupdatetool to get 
 this update. This update fixes win32 server staying on the first 
 CPU of a   multi-core   machine and fixes some timing problems with 
 Steam3 login on Linux. - Alfred 
 ___   To unsubscribe, edit 
 your list preferences, or view the list   archives, please visit:   
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RE: [hlds] Half-Life 1 Dedicated server update

2006-10-28 Thread Daniel Doppsko
--
[ Picked text/plain from multipart/alternative ]
This error is even there if I remove all files and try to install it again.
This must be a Steam error, hope they fix it soon.

Any one else with this problem?
Checking/Installing 'Linux Server Engine' version 36Verifying: 
/opt/cs_public\core_i386.soVerifying: /opt/cs_public\engine_amd.soDownloading: 
/opt/cs_public\engine_amd.soCompression Failure



 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: RE: [hlds] 
 Half-Life 1 Dedicated server update Date: Sat, 28 Oct 2006 09:03:53 +  
 -- [ Picked text/plain from multipart/alternative ] Verifying: 
 /opt/cs_public\core_i386.soVerifying: 
 /opt/cs_public\engine_amd.soDownloading: 
 /opt/cs_public\engine_amd.soCompression Failure What is it about Compression 
 Failure? How can I fix this? I running cs 1.6 on a gentoo server. 
 To: hlds@list.valvesoftware.com From: [EMAIL PROTECTED] Subject: RE: [hlds] 
 Half-Life 1 Dedicated server update Date: Fri, 27 Oct 2006 18:04:48 -0400  
 Works good :)  What does hlds use for timing? queryperformancecounters or 
 reading tsc/rdtsc?  At 01:53 PM 10/26/2006, Alfred Reynolds wrote: All it 
 does it stop the HLDS process from specifically picking Core 0, now it 
 leaves it to windows. If you still see your hlds processes bunching up then 
 you have a problem with the windows scheduler.  - Alfred  Chad 
 wrote:   So, does this make it move to a different processor/core, or make 
 it   multi threaded and split up the processing for each hlds among the  
  processors?   Does it dynamically move them if 2 servers fill up and 2 
 are empty so   the 2 full ones aren't on the same processor? 
 Alfred Reynolds wrote:   We have released an update to the Half-Life 1 
 dedicated server (for   all   mods). Run the hldsupdatetool to get 
 this update. This update fixes win32 server staying on the first 
 CPU of a   multi-core   machine and fixes some timing problems with 
 Steam3 login on Linux. - Alfred 
 ___   To unsubscribe, edit 
 your list preferences, or view the list   archives, please visit:   
 http://list.valvesoftware.com/mailman/listinfo/hlds 
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Re: [hlds] Half-Life 1 Dedicated server update

2006-10-28 Thread David Williams
try posting it on linux list. i dunno the addy but it's on the page you
found this addy. we can't help you as we all use windows as our pltform
to run our servers.

Daniel Doppsko wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 This error is even there if I remove all files and try to install it again.
 This must be a Steam error, hope they fix it soon.

 Any one else with this problem?
 Checking/Installing 'Linux Server Engine' version 36Verifying: 
 /opt/cs_public\core_i386.soVerifying: 
 /opt/cs_public\engine_amd.soDownloading: 
 /opt/cs_public\engine_amd.soCompression Failure




 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: RE: 
 [hlds] Half-Life 1 Dedicated server update Date: Sat, 28 Oct 2006 09:03:53 
 +  -- [ Picked text/plain from multipart/alternative ] Verifying: 
 /opt/cs_public\core_i386.soVerifying: 
 /opt/cs_public\engine_amd.soDownloading: 
 /opt/cs_public\engine_amd.soCompression Failure What is it about 
 Compression Failure? How can I fix this? I running cs 1.6 on a gentoo 
 server. To: hlds@list.valvesoftware.com From: [EMAIL PROTECTED] 
 Subject: RE: [hlds] Half-Life 1 Dedicated server update Date: Fri, 27 Oct 
 2006 18:04:48 -0400  Works good :)  What does hlds use for timing? 
 queryperformancecounters or reading tsc/rdtsc?  At 01:53 PM 10/26/2006, 
 Alfred Reynolds wrote: All it does it stop the HLDS process from 
 specifically picking Core 0, now it leaves it to windows. If you still see 
 your hlds processes bunching up then you have a problem with the windows 
 scheduler.  - Alfred  Chad wrote:   So, does this make it move to 
 a different processor/core, or make it   multi threaded and split up the 
 processing for each hlds among the   processors?   Does it dynamically 
 move them if 2 servers fill up and 2 are empty so   the 2 full ones 
 aren't on the same processor? Alfred Reynolds wrote:   We have 
 released an update to the Half-Life 1 dedicated server (for   all   
 mods). Run the hldsupdatetool to get this update. This update 
 fixes win32 server staying on the first CPU of a   multi-core   
 machine and fixes some timing problems with Steam3 login on Linux.
  - Alfred ___  
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 Sök på vilken webbsida som helst med hög säkerhet. Skaffa Windows 
 Live-verktygsfältet i dag -- helt gratis!
 http://toolbar.live.com
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RE: [hlds] Half-Life 1 Dedicated server update

2006-10-27 Thread Gary

Works good :)

What does hlds use for timing? queryperformancecounters or reading tsc/rdtsc?

At 01:53 PM 10/26/2006, Alfred Reynolds wrote:

All it does it stop the HLDS process from specifically picking Core 0,
now it leaves it to windows. If you still see your hlds processes
bunching up then you have a problem with the windows scheduler.

- Alfred

Chad wrote:
 So, does this make it move to a different processor/core, or make it
 multi threaded and split up the processing for each hlds among the
 processors?
 Does it dynamically move them if 2 servers fill up and 2 are empty so
 the 2 full ones aren't on the same processor?

 Alfred Reynolds wrote:
 We have released an update to the Half-Life 1 dedicated server (for
 all
 mods). Run the hldsupdatetool to get this update.

 This update fixes win32 server staying on the first CPU of a
 multi-core
 machine and fixes some timing problems with Steam3 login on Linux.

 - Alfred

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Re: [hlds] Half-Life 1 Dedicated server update

2006-10-26 Thread MeZelf

This doesn't seem to apply for TFC and Opposing Forces.
Running 7 TFC and 1 OP4 on a 2 DC Opteron 1,8Ghz.

With the HLDS' spread across the cores -with- their own Affinity setting the
cores have almost no load.
With the HLDS' spread across the cores -w/o- their own Affinity setting the
1st core stresses 90-100% and the other 3 do nothing.

Yes, I did update the HLDS' and they downloaded something (but that scrolled
too fast to read via RDC).

MeZelf

- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com
Sent: Thursday, October 26, 2006 2:02 AM
Subject: [hlds] Half-Life 1 Dedicated server update



We have released an update to the Half-Life 1 dedicated server (for all
mods). Run the hldsupdatetool to get this update.

This update fixes win32 server staying on the first CPU of a multi-core
machine and fixes some timing problems with Steam3 login on Linux.

- Alfred

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Re: [hlds] Half-Life 1 Dedicated server update

2006-10-26 Thread Roman Hatsiev

Updated my CS 1.6 server about ten hours ago. Unfortunately multi-core
bug is still there...

Regards,

Roman

On 26/10/06, Alfred Reynolds [EMAIL PROTECTED] wrote:

We have released an update to the Half-Life 1 dedicated server (for all
mods). Run the hldsupdatetool to get this update.

This update fixes win32 server staying on the first CPU of a multi-core
machine and fixes some timing problems with Steam3 login on Linux.

- Alfred

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Re: [hlds] Half-Life 1 Dedicated server update

2006-10-26 Thread Chad

So, does this make it move to a different processor/core, or make it
multi threaded and split up the processing for each hlds among the
processors?
Does it dynamically move them if 2 servers fill up and 2 are empty so
the 2 full ones aren't on the same processor?

Alfred Reynolds wrote:

We have released an update to the Half-Life 1 dedicated server (for all
mods). Run the hldsupdatetool to get this update.

This update fixes win32 server staying on the first CPU of a multi-core
machine and fixes some timing problems with Steam3 login on Linux.

- Alfred

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RE: [hlds] Half-Life 1 Dedicated server update

2006-10-26 Thread Alfred Reynolds
All it does it stop the HLDS process from specifically picking Core 0,
now it leaves it to windows. If you still see your hlds processes
bunching up then you have a problem with the windows scheduler.

- Alfred

Chad wrote:
 So, does this make it move to a different processor/core, or make it
 multi threaded and split up the processing for each hlds among the
 processors?
 Does it dynamically move them if 2 servers fill up and 2 are empty so
 the 2 full ones aren't on the same processor?

 Alfred Reynolds wrote:
 We have released an update to the Half-Life 1 dedicated server (for
 all
 mods). Run the hldsupdatetool to get this update.

 This update fixes win32 server staying on the first CPU of a
 multi-core
 machine and fixes some timing problems with Steam3 login on Linux.

 - Alfred

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Re: [hlds] Half-Life 1 Dedicated server update

2006-10-26 Thread Roman Hatsiev

Yet it still pick only CPU0 after last update. Any suggestions?

Regards,

Roman

On 26/10/06, Alfred Reynolds [EMAIL PROTECTED] wrote:

All it does it stop the HLDS process from specifically picking Core 0,
now it leaves it to windows. If you still see your hlds processes
bunching up then you have a problem with the windows scheduler.

- Alfred

Chad wrote:
 So, does this make it move to a different processor/core, or make it
 multi threaded and split up the processing for each hlds among the
 processors?
 Does it dynamically move them if 2 servers fill up and 2 are empty so
 the 2 full ones aren't on the same processor?

 Alfred Reynolds wrote:
 We have released an update to the Half-Life 1 dedicated server (for
 all
 mods). Run the hldsupdatetool to get this update.

 This update fixes win32 server staying on the first CPU of a
 multi-core
 machine and fixes some timing problems with Steam3 login on Linux.

 - Alfred

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 archives, please visit:
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Re: [hlds] Half-Life 1 Dedicated server update

2006-10-26 Thread Chad

Are you ever going to fix the bug in steam hlds where the graph only
shows like 5 minutes of history and the option to change it does nothing?
Are you aware of it?
Is it not a bug?

Alfred Reynolds wrote:

All it does it stop the HLDS process from specifically picking Core 0,
now it leaves it to windows. If you still see your hlds processes
bunching up then you have a problem with the windows scheduler.

- Alfred

Chad wrote:


So, does this make it move to a different processor/core, or make it
multi threaded and split up the processing for each hlds among the
processors?
Does it dynamically move them if 2 servers fill up and 2 are empty so
the 2 full ones aren't on the same processor?

Alfred Reynolds wrote:


We have released an update to the Half-Life 1 dedicated server (for
all
mods). Run the hldsupdatetool to get this update.

This update fixes win32 server staying on the first CPU of a
multi-core
machine and fixes some timing problems with Steam3 login on Linux.

- Alfred

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[hlds] Half-Life 1 Dedicated server update

2006-10-25 Thread Alfred Reynolds
We have released an update to the Half-Life 1 dedicated server (for all
mods). Run the hldsupdatetool to get this update.

This update fixes win32 server staying on the first CPU of a multi-core
machine and fixes some timing problems with Steam3 login on Linux.

- Alfred

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