Re: [hlds] Half-Life 1 dedicated server update released
I wanted to test the CS 1.6 SteamPipe Beta today. Unfortunately, the server browser is still spammed with thousand of fake servers, which seem all to be from very similar IPs. Only the port is different for most of them. They report being almost full, and there are only bots in those servers (which seem to stay spectator). 2012/8/10 Tuga aka mabaclu maba...@gmail.com Not a good idea... It would be easy to de-list a rival server. I still think using F3 to accept a redirect would be the best option. 2012/8/10 Mart-Jan Reeuwijk mreeu...@yahoo.com: how about a update that: - makes players accept redirects if they get them. - client records the redirect, and if rejected, its send to valve. - valve de-list it with x (say 5) occurrences for 3 months, and if continuing its for 12 months after that. Community cleans itself. Valid redirects by server plugin options don't get punished. From: ics i...@ics-base.net To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, 10 August 2012, 4:32 Subject: Re: [hlds] Half-Life 1 dedicated server update released Fake servers were fixed in CS Source some years ago and it didn't kill it. It requires user to press a key now to join forward if they connect to a fake server. No auto redirect. -ics 10.8.2012 0:11, RSS List User kirjoitti: That's what I thought as well, but from another hand, if people can't do that, they might rage quit and the game might die. Its a 2 edged sword. On 8/9/2012 4:57 PM, AnAkIn wrote: Fixing the redirect exploit would make them stop making fake servers. 2012/8/9 Dominik Friedrichs d...@forlix.org On 2012/08/09 20:25, Invalid Protocol wrote: A HL1 server can force the players to execute the connect command or even you can reply with a redirect packet when they connect. So any kid can host 10 fake servers (usually using the names of other servers), all being almost full, and redirect the players to a real server. Some real servers have even hundreds of fake servers behind them, hosted by regular players, because this is a condition for getting administrative rights. Also some companies hosting game servers provide a service or support for hosting such fake servers. For example they provide the kits so the players can download and run the fake servers with only 2 clicks, or even they can host for free some fake servers if you buy a real server. What a disgusting community... Thanks for the insight! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 dedicated server update released
Any chance some bugfixes might make it into 1.6 given that it is being worked on again? The radar bug is still there for example. Oh, and removing 16 bit would be a great idea :) Thanks for the port. GoldSrc goes a long way towards me using Linux. On Fri, Jan 25, 2013 at 5:30 PM, AnAkIn anakin...@gmail.com wrote: I wanted to test the CS 1.6 SteamPipe Beta today. Unfortunately, the server browser is still spammed with thousand of fake servers, which seem all to be from very similar IPs. Only the port is different for most of them. They report being almost full, and there are only bots in those servers (which seem to stay spectator). 2012/8/10 Tuga aka mabaclu maba...@gmail.com Not a good idea... It would be easy to de-list a rival server. I still think using F3 to accept a redirect would be the best option. 2012/8/10 Mart-Jan Reeuwijk mreeu...@yahoo.com: how about a update that: - makes players accept redirects if they get them. - client records the redirect, and if rejected, its send to valve. - valve de-list it with x (say 5) occurrences for 3 months, and if continuing its for 12 months after that. Community cleans itself. Valid redirects by server plugin options don't get punished. From: ics i...@ics-base.net To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, 10 August 2012, 4:32 Subject: Re: [hlds] Half-Life 1 dedicated server update released Fake servers were fixed in CS Source some years ago and it didn't kill it. It requires user to press a key now to join forward if they connect to a fake server. No auto redirect. -ics 10.8.2012 0:11, RSS List User kirjoitti: That's what I thought as well, but from another hand, if people can't do that, they might rage quit and the game might die. Its a 2 edged sword. On 8/9/2012 4:57 PM, AnAkIn wrote: Fixing the redirect exploit would make them stop making fake servers. 2012/8/9 Dominik Friedrichs d...@forlix.org On 2012/08/09 20:25, Invalid Protocol wrote: A HL1 server can force the players to execute the connect command or even you can reply with a redirect packet when they connect. So any kid can host 10 fake servers (usually using the names of other servers), all being almost full, and redirect the players to a real server. Some real servers have even hundreds of fake servers behind them, hosted by regular players, because this is a condition for getting administrative rights. Also some companies hosting game servers provide a service or support for hosting such fake servers. For example they provide the kits so the players can download and run the fake servers with only 2 clicks, or even they can host for free some fake servers if you buy a real server. What a disgusting community... Thanks for the insight! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 dedicated server update released
The radar bug is fixed in the CS 1.6 beta, details on how to get to the dedicated server bits of it will be available next week (short answer is steamcmd, appid 90). - Alfred From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Valentin G. Sent: Friday, January 25, 2013 12:08 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Half-Life 1 dedicated server update released Any chance some bugfixes might make it into 1.6 given that it is being worked on again? The radar bug is still there for example. Oh, and removing 16 bit would be a great idea :) Thanks for the port. GoldSrc goes a long way towards me using Linux. On Fri, Jan 25, 2013 at 5:30 PM, AnAkIn anakin...@gmail.commailto:anakin...@gmail.com wrote: I wanted to test the CS 1.6 SteamPipe Beta today. Unfortunately, the server browser is still spammed with thousand of fake servers, which seem all to be from very similar IPs. Only the port is different for most of them. They report being almost full, and there are only bots in those servers (which seem to stay spectator). 2012/8/10 Tuga aka mabaclu maba...@gmail.commailto:maba...@gmail.com Not a good idea... It would be easy to de-list a rival server. I still think using F3 to accept a redirect would be the best option. 2012/8/10 Mart-Jan Reeuwijk mreeu...@yahoo.commailto:mreeu...@yahoo.com: how about a update that: - makes players accept redirects if they get them. - client records the redirect, and if rejected, its send to valve. - valve de-list it with x (say 5) occurrences for 3 months, and if continuing its for 12 months after that. Community cleans itself. Valid redirects by server plugin options don't get punished. From: ics i...@ics-base.netmailto:i...@ics-base.net To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.commailto:hlds@list.valvesoftware.com Sent: Friday, 10 August 2012, 4:32 Subject: Re: [hlds] Half-Life 1 dedicated server update released Fake servers were fixed in CS Source some years ago and it didn't kill it. It requires user to press a key now to join forward if they connect to a fake server. No auto redirect. -ics 10.8.2012 0:11, RSS List User kirjoitti: That's what I thought as well, but from another hand, if people can't do that, they might rage quit and the game might die. Its a 2 edged sword. On 8/9/2012 4:57 PM, AnAkIn wrote: Fixing the redirect exploit would make them stop making fake servers. 2012/8/9 Dominik Friedrichs d...@forlix.orgmailto:d...@forlix.org On 2012/08/09 20:25, Invalid Protocol wrote: A HL1 server can force the players to execute the connect command or even you can reply with a redirect packet when they connect. So any kid can host 10 fake servers (usually using the names of other servers), all being almost full, and redirect the players to a real server. Some real servers have even hundreds of fake servers behind them, hosted by regular players, because this is a condition for getting administrative rights. Also some companies hosting game servers provide a service or support for hosting such fake servers. For example they provide the kits so the players can download and run the fake servers with only 2 clicks, or even they can host for free some fake servers if you buy a real server. What a disgusting community... Thanks for the insight! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please
Re: [hlds] Half-Life 1 dedicated server update released
So it will be merged into the non-beta version soon? Great! On Fri, Jan 25, 2013 at 9:33 PM, Alfred Reynolds alf...@valvesoftware.comwrote: The radar bug is fixed in the CS 1.6 beta, details on how to get to the dedicated server bits of it will be available next week (short answer is steamcmd, appid 90). ** ** - Alfred ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Valentin G. *Sent:* Friday, January 25, 2013 12:08 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Half-Life 1 dedicated server update released ** ** Any chance some bugfixes might make it into 1.6 given that it is being worked on again? The radar bug is still there for example. ** ** Oh, and removing 16 bit would be a great idea :) ** ** Thanks for the port. GoldSrc goes a long way towards me using Linux. ** ** On Fri, Jan 25, 2013 at 5:30 PM, AnAkIn anakin...@gmail.com wrote: I wanted to test the CS 1.6 SteamPipe Beta today. Unfortunately, the server browser is still spammed with thousand of fake servers, which seem all to be from very similar IPs. Only the port is different for most of them. They report being almost full, and there are only bots in those servers (which seem to stay spectator). ** ** 2012/8/10 Tuga aka mabaclu maba...@gmail.com Not a good idea... It would be easy to de-list a rival server. I still think using F3 to accept a redirect would be the best option. 2012/8/10 Mart-Jan Reeuwijk mreeu...@yahoo.com: how about a update that: - makes players accept redirects if they get them. - client records the redirect, and if rejected, its send to valve. - valve de-list it with x (say 5) occurrences for 3 months, and if continuing its for 12 months after that. Community cleans itself. Valid redirects by server plugin options don't get punished. From: ics i...@ics-base.net To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, 10 August 2012, 4:32 Subject: Re: [hlds] Half-Life 1 dedicated server update released Fake servers were fixed in CS Source some years ago and it didn't kill it. It requires user to press a key now to join forward if they connect to a fake server. No auto redirect. -ics 10.8.2012 0:11, RSS List User kirjoitti: That's what I thought as well, but from another hand, if people can't do that, they might rage quit and the game might die. Its a 2 edged sword. On 8/9/2012 4:57 PM, AnAkIn wrote: Fixing the redirect exploit would make them stop making fake servers. 2012/8/9 Dominik Friedrichs d...@forlix.org On 2012/08/09 20:25, Invalid Protocol wrote: A HL1 server can force the players to execute the connect command or even you can reply with a redirect packet when they connect. So any kid can host 10 fake servers (usually using the names of other servers), all being almost full, and redirect the players to a real server. Some real servers have even hundreds of fake servers behind them, hosted by regular players, because this is a condition for getting administrative rights. Also some companies hosting game servers provide a service or support for hosting such fake servers. For example they provide the kits so the players can download and run the fake servers with only 2 clicks, or even they can host for free some fake servers if you buy a real server. What a disgusting community... Thanks for the insight! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ** ** ___ To unsubscribe, edit your list preferences
Re: [hlds] Half-Life 1 dedicated server update released
CS 1.6 beta in this context actually means CS 1.6 (app id 10), the beta bit is the part where you go to properties in the game dialog under Steam and choose the beta from the beta tab. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Valentin G. Sent: Friday, January 25, 2013 2:16 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Half-Life 1 dedicated server update released So it will be merged into the non-beta version soon? Great! On Fri, Jan 25, 2013 at 9:33 PM, Alfred Reynolds alf...@valvesoftware.commailto:alf...@valvesoftware.com wrote: The radar bug is fixed in the CS 1.6 beta, details on how to get to the dedicated server bits of it will be available next week (short answer is steamcmd, appid 90). - Alfred From: hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Valentin G. Sent: Friday, January 25, 2013 12:08 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Half-Life 1 dedicated server update released Any chance some bugfixes might make it into 1.6 given that it is being worked on again? The radar bug is still there for example. Oh, and removing 16 bit would be a great idea :) Thanks for the port. GoldSrc goes a long way towards me using Linux. On Fri, Jan 25, 2013 at 5:30 PM, AnAkIn anakin...@gmail.commailto:anakin...@gmail.com wrote: I wanted to test the CS 1.6 SteamPipe Beta today. Unfortunately, the server browser is still spammed with thousand of fake servers, which seem all to be from very similar IPs. Only the port is different for most of them. They report being almost full, and there are only bots in those servers (which seem to stay spectator). 2012/8/10 Tuga aka mabaclu maba...@gmail.commailto:maba...@gmail.com Not a good idea... It would be easy to de-list a rival server. I still think using F3 to accept a redirect would be the best option. 2012/8/10 Mart-Jan Reeuwijk mreeu...@yahoo.commailto:mreeu...@yahoo.com: how about a update that: - makes players accept redirects if they get them. - client records the redirect, and if rejected, its send to valve. - valve de-list it with x (say 5) occurrences for 3 months, and if continuing its for 12 months after that. Community cleans itself. Valid redirects by server plugin options don't get punished. From: ics i...@ics-base.netmailto:i...@ics-base.net To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.commailto:hlds@list.valvesoftware.com Sent: Friday, 10 August 2012, 4:32 Subject: Re: [hlds] Half-Life 1 dedicated server update released Fake servers were fixed in CS Source some years ago and it didn't kill it. It requires user to press a key now to join forward if they connect to a fake server. No auto redirect. -ics 10.8.2012 0:11, RSS List User kirjoitti: That's what I thought as well, but from another hand, if people can't do that, they might rage quit and the game might die. Its a 2 edged sword. On 8/9/2012 4:57 PM, AnAkIn wrote: Fixing the redirect exploit would make them stop making fake servers. 2012/8/9 Dominik Friedrichs d...@forlix.orgmailto:d...@forlix.org On 2012/08/09 20:25, Invalid Protocol wrote: A HL1 server can force the players to execute the connect command or even you can reply with a redirect packet when they connect. So any kid can host 10 fake servers (usually using the names of other servers), all being almost full, and redirect the players to a real server. Some real servers have even hundreds of fake servers behind them, hosted by regular players, because this is a condition for getting administrative rights. Also some companies hosting game servers provide a service or support for hosting such fake servers. For example they provide the kits so the players can download and run the fake servers with only 2 clicks, or even they can host for free some fake servers if you buy a real server. What a disgusting community... Thanks for the insight! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Half-Life 1 dedicated server update released
We have released an update to Half-Life 1 dedicated servers. This update fixes a potential DoS exploit that can be run against a server by a connected client. Thanks to Daniil for alerting us to this issue. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Half-Life 1 dedicated server update released
We have released an update to Half-Life 1 dedicated servers. This update fixes performance problems when under very high packet load from connectionless packets (things like pings, rules and players queries). - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 dedicated server update released
how about a update that: - makes players accept redirects if they get them. - client records the redirect, and if rejected, its send to valve. - valve de-list it with x (say 5) occurrences for 3 months, and if continuing its for 12 months after that. Community cleans itself. Valid redirects by server plugin options don't get punished. From: ics i...@ics-base.net To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, 10 August 2012, 4:32 Subject: Re: [hlds] Half-Life 1 dedicated server update released Fake servers were fixed in CS Source some years ago and it didn't kill it. It requires user to press a key now to join forward if they connect to a fake server. No auto redirect. -ics 10.8.2012 0:11, RSS List User kirjoitti: That's what I thought as well, but from another hand, if people can't do that, they might rage quit and the game might die. Its a 2 edged sword. On 8/9/2012 4:57 PM, AnAkIn wrote: Fixing the redirect exploit would make them stop making fake servers. 2012/8/9 Dominik Friedrichs d...@forlix.org On 2012/08/09 20:25, Invalid Protocol wrote: A HL1 server can force the players to execute the connect command or even you can reply with a redirect packet when they connect. So any kid can host 10 fake servers (usually using the names of other servers), all being almost full, and redirect the players to a real server. Some real servers have even hundreds of fake servers behind them, hosted by regular players, because this is a condition for getting administrative rights. Also some companies hosting game servers provide a service or support for hosting such fake servers. For example they provide the kits so the players can download and run the fake servers with only 2 clicks, or even they can host for free some fake servers if you buy a real server. What a disgusting community... Thanks for the insight! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 dedicated server update released
Not a good idea... It would be easy to de-list a rival server. I still think using F3 to accept a redirect would be the best option. 2012/8/10 Mart-Jan Reeuwijk mreeu...@yahoo.com: how about a update that: - makes players accept redirects if they get them. - client records the redirect, and if rejected, its send to valve. - valve de-list it with x (say 5) occurrences for 3 months, and if continuing its for 12 months after that. Community cleans itself. Valid redirects by server plugin options don't get punished. From: ics i...@ics-base.net To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, 10 August 2012, 4:32 Subject: Re: [hlds] Half-Life 1 dedicated server update released Fake servers were fixed in CS Source some years ago and it didn't kill it. It requires user to press a key now to join forward if they connect to a fake server. No auto redirect. -ics 10.8.2012 0:11, RSS List User kirjoitti: That's what I thought as well, but from another hand, if people can't do that, they might rage quit and the game might die. Its a 2 edged sword. On 8/9/2012 4:57 PM, AnAkIn wrote: Fixing the redirect exploit would make them stop making fake servers. 2012/8/9 Dominik Friedrichs d...@forlix.org On 2012/08/09 20:25, Invalid Protocol wrote: A HL1 server can force the players to execute the connect command or even you can reply with a redirect packet when they connect. So any kid can host 10 fake servers (usually using the names of other servers), all being almost full, and redirect the players to a real server. Some real servers have even hundreds of fake servers behind them, hosted by regular players, because this is a condition for getting administrative rights. Also some companies hosting game servers provide a service or support for hosting such fake servers. For example they provide the kits so the players can download and run the fake servers with only 2 clicks, or even they can host for free some fake servers if you buy a real server. What a disgusting community... Thanks for the insight! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 dedicated server update released
Nice, there is no longer a thousand of fake servers with gametype clasic. There are still many non steam/cracked servers in the list though. 2012/8/8 Dominik Friedrichs d...@forlix.org On 2012/08/08 21:14, jainil shah wrote: Quick question. In past whenever, if my hlds server didn't appear in server browser, I would add few set mast,er ips and then that would appear in browser. Now with this update, is there anything we can do if our servers don't appear in browser Restart the servers \o/ __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 dedicated server update released
Wait few days. They will update the fake servers to latest engine and will spam again the servers list. I already see 40-50 fake servers for same real server, all having 18/21 or 19/22 or 20/23 players. Probably they can still spoof the number of connected players because the bots appear as being players. CS 1.6 does not have a separate column for bots and the number of bots is not subtracted from the total number of slots. Unlike in TF2, Valve can't blacklist the IPs, because these fake servers are hosted by players and almost all have dynamic IP. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn Sent: Thursday, August 09, 2012 12:32 PM To: d...@forlix.org; Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Half-Life 1 dedicated server update released Nice, there is no longer a thousand of fake servers with gametype clasic. There are still many non steam/cracked servers in the list though. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 dedicated server update released
What is the purpose of these fake servers anyway? Do they have some ads in the MOTDs to make money of or is it just to annoy people? On 2012/08/09 19:50, Invalid Protocol wrote: Wait few days. They will update the fake servers to latest engine and will spam again the servers list. I already see 40-50 fake servers for same real server, all having 18/21 or 19/22 or 20/23 players. Probably they can still spoof the number of connected players because the bots appear as being players. CS 1.6 does not have a separate column for bots and the number of bots is not subtracted from the total number of slots. Unlike in TF2, Valve can’t blacklist the IPs, because these fake servers are hosted by players and almost all have dynamic IP. *From:*hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *AnAkIn *Sent:* Thursday, August 09, 2012 12:32 PM *To:* d...@forlix.org; Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Half-Life 1 dedicated server update released Nice, there is no longer a thousand of fake servers with gametype clasic. There are still many non steam/cracked servers in the list though. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 dedicated server update released
A HL1 server can force the players to execute the connect command or even you can reply with a redirect packet when they connect. So any kid can host 10 fake servers (usually using the names of other servers), all being almost full, and redirect the players to a real server. Some real servers have even hundreds of fake servers behind them, hosted by regular players, because this is a condition for getting administrative rights. Also some companies hosting game servers provide a service or support for hosting such fake servers. For example they provide the kits so the players can download and run the fake servers with only 2 clicks, or even they can host for free some fake servers if you buy a real server. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik Friedrichs Sent: Thursday, August 09, 2012 9:00 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Half-Life 1 dedicated server update released What is the purpose of these fake servers anyway? Do they have some ads in the MOTDs to make money of or is it just to annoy people? On 2012/08/09 19:50, Invalid Protocol wrote: Wait few days. They will update the fake servers to latest engine and will spam again the servers list. I already see 40-50 fake servers for same real server, all having 18/21 or 19/22 or 20/23 players. Probably they can still spoof the number of connected players because the bots appear as being players. CS 1.6 does not have a separate column for bots and the number of bots is not subtracted from the total number of slots. Unlike in TF2, Valve can't blacklist the IPs, because these fake servers are hosted by players and almost all have dynamic IP. *From:*hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *AnAkIn *Sent:* Thursday, August 09, 2012 12:32 PM *To:* d...@forlix.org; Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Half-Life 1 dedicated server update released Nice, there is no longer a thousand of fake servers with gametype clasic. There are still many non steam/cracked servers in the list though. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 dedicated server update released
Why isn't there a redirect accept option to the client like there is in CS:S? Players would press F3 to allow redirection. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 dedicated server update released
On 2012/08/09 20:25, Invalid Protocol wrote: A HL1 server can force the players to execute the connect command or even you can reply with a redirect packet when they connect. So any kid can host 10 fake servers (usually using the names of other servers), all being almost full, and redirect the players to a real server. Some real servers have even hundreds of fake servers behind them, hosted by regular players, because this is a condition for getting administrative rights. Also some companies hosting game servers provide a service or support for hosting such fake servers. For example they provide the kits so the players can download and run the fake servers with only 2 clicks, or even they can host for free some fake servers if you buy a real server. What a disgusting community... Thanks for the insight! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 dedicated server update released
Fixing the redirect exploit would make them stop making fake servers. 2012/8/9 Dominik Friedrichs d...@forlix.org On 2012/08/09 20:25, Invalid Protocol wrote: A HL1 server can force the players to execute the connect command or even you can reply with a redirect packet when they connect. So any kid can host 10 fake servers (usually using the names of other servers), all being almost full, and redirect the players to a real server. Some real servers have even hundreds of fake servers behind them, hosted by regular players, because this is a condition for getting administrative rights. Also some companies hosting game servers provide a service or support for hosting such fake servers. For example they provide the kits so the players can download and run the fake servers with only 2 clicks, or even they can host for free some fake servers if you buy a real server. What a disgusting community... Thanks for the insight! __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 dedicated server update released
That's what I thought as well, but from another hand, if people can't do that, they might rage quit and the game might die. Its a 2 edged sword. On 8/9/2012 4:57 PM, AnAkIn wrote: Fixing the redirect exploit would make them stop making fake servers. 2012/8/9 Dominik Friedrichs d...@forlix.org mailto:d...@forlix.org On 2012/08/09 20:25, Invalid Protocol wrote: A HL1 server can force the players to execute the connect command or even you can reply with a redirect packet when they connect. So any kid can host 10 fake servers (usually using the names of other servers), all being almost full, and redirect the players to a real server. Some real servers have even hundreds of fake servers behind them, hosted by regular players, because this is a condition for getting administrative rights. Also some companies hosting game servers provide a service or support for hosting such fake servers. For example they provide the kits so the players can download and run the fake servers with only 2 clicks, or even they can host for free some fake servers if you buy a real server. What a disgusting community... Thanks for the insight! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 dedicated server update released
I started HL1 deathmatch and CS 1.6 to check out how many players are still active in this community a few weeks ago. The only thing I saw was thousands of fake servers. No way to find a real gameserver, result: I never started the games again. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of RSS List User Sent: Thursday, August 09, 2012 11:11 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Half-Life 1 dedicated server update released That's what I thought as well, but from another hand, if people can't do that, they might rage quit and the game might die. Its a 2 edged sword. On 8/9/2012 4:57 PM, AnAkIn wrote: Fixing the redirect exploit would make them stop making fake servers. 2012/8/9 Dominik Friedrichs d...@forlix.org On 2012/08/09 20:25, Invalid Protocol wrote: A HL1 server can force the players to execute the connect command or even you can reply with a redirect packet when they connect. So any kid can host 10 fake servers (usually using the names of other servers), all being almost full, and redirect the players to a real server. Some real servers have even hundreds of fake servers behind them, hosted by regular players, because this is a condition for getting administrative rights. Also some companies hosting game servers provide a service or support for hosting such fake servers. For example they provide the kits so the players can download and run the fake servers with only 2 clicks, or even they can host for free some fake servers if you buy a real server. What a disgusting community... Thanks for the insight! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 dedicated server update released
Fake servers were fixed in CS Source some years ago and it didn't kill it. It requires user to press a key now to join forward if they connect to a fake server. No auto redirect. -ics 10.8.2012 0:11, RSS List User kirjoitti: That's what I thought as well, but from another hand, if people can't do that, they might rage quit and the game might die. Its a 2 edged sword. On 8/9/2012 4:57 PM, AnAkIn wrote: Fixing the redirect exploit would make them stop making fake servers. 2012/8/9 Dominik Friedrichs d...@forlix.org mailto:d...@forlix.org On 2012/08/09 20:25, Invalid Protocol wrote: A HL1 server can force the players to execute the connect command or even you can reply with a redirect packet when they connect. So any kid can host 10 fake servers (usually using the names of other servers), all being almost full, and redirect the players to a real server. Some real servers have even hundreds of fake servers behind them, hosted by regular players, because this is a condition for getting administrative rights. Also some companies hosting game servers provide a service or support for hosting such fake servers. For example they provide the kits so the players can download and run the fake servers with only 2 clicks, or even they can host for free some fake servers if you buy a real server. What a disgusting community... Thanks for the insight! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 dedicated server update released
This change is going live today. Direct UDP heartbeats from Half-Life 1 servers will no longer be supported. You must update your server to get the latest Steam binaries, which support the new protocol. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Tuesday, July 31, 2012 10:28 AM To: Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com); hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: [hlds_linux] Half-Life 1 dedicated server update released We have released an update to Half-Life 1 dedicated servers. This update fixes a potential vulnerability in the challenge/response protocol uses for out of band queries (in particular A2S_RULES and A2S_PLAYERS responses). The update also fixes sprays not functioning correctly when new users join a server. Also as a reminder, we will be disabling the older heartbeating protocol later this week so you need to update to be listed on the master server. This change only effect the server side, any clients (i.e server list generators or management tools) will be unaffected by this change. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 dedicated server update released
Quick question. In past whenever, if my hlds server didn't appear in server browser, I would add few set mast,er ips and then that would appear in browser. Now with this update, is there anything we can do if our servers don't appear in browser On Aug 8, 2012 1:57 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: This change is going live today. Direct UDP heartbeats from Half-Life 1 servers will no longer be supported. You must update your server to get the latest Steam binaries, which support the new protocol. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Tuesday, July 31, 2012 10:28 AM To: Half-Life dedicated Linux server mailing list ( hlds_li...@list.valvesoftware.com); hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: [hlds_linux] Half-Life 1 dedicated server update released We have released an update to Half-Life 1 dedicated servers. This update fixes a potential vulnerability in the challenge/response protocol uses for out of band queries (in particular A2S_RULES and A2S_PLAYERS responses). The update also fixes sprays not functioning correctly when new users join a server. Also as a reminder, we will be disabling the older heartbeating protocol later this week so you need to update to be listed on the master server. This change only effect the server side, any clients (i.e server list generators or management tools) will be unaffected by this change. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 dedicated server update released
On 2012/08/08 21:14, jainil shah wrote: Quick question. In past whenever, if my hlds server didn't appear in server browser, I would add few set mast,er ips and then that would appear in browser. Now with this update, is there anything we can do if our servers don't appear in browser Restart the servers \o/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Half-Life 1 dedicated server update released
We have released an update to Half-Life 1 dedicated servers. This update fixes a potential vulnerability in the challenge/response protocol uses for out of band queries (in particular A2S_RULES and A2S_PLAYERS responses). The update also fixes sprays not functioning correctly when new users join a server. Also as a reminder, we will be disabling the older heartbeating protocol later this week so you need to update to be listed on the master server. This change only effect the server side, any clients (i.e server list generators or management tools) will be unaffected by this change. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Half-Life 1 dedicated server update released
We have released an update to Half-Life 1 dedicated servers. This update is moving the heartbeating protocol for servers to go over a more reliable channel and also contains some code fixes in the steam support portion of the server. After this update the setmaster command will return none, this is by design, your server will still be reported. We expect to disable the old reporting method in the next week or so, so please apply this update at your earlier convenience. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 dedicated server update released
There are still a million redirects. From: alf...@valvesoftware.com To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Thu, 28 Jun 2012 23:53:55 + Subject: [hlds] Half-Life 1 dedicated server update released We have released an update to Half-Life 1 dedicated servers. This update fixes a potential file download exploit, run the hldsupdatetool to grab it. Thanks to Daniil for alerting us to this issue. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Half-Life 1 dedicated server update released
We have released an update to Half-Life 1 dedicated servers. This update fixes a potential file download exploit, run the hldsupdatetool to grab it. Thanks to Daniil for alerting us to this issue. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Dedicated server update released
Is IPv6 planned for Half-Life 1 dedicated server/client support? I realize we're 9 or 10 years out from IPv6 being in wide use (20 years after HL1's release), but I expect people will still want to play CS 1.6 in the post IPv4 era without clumsy workarounds. On Mon, Sep 26, 2011 at 3:28 PM, Alfred Reynolds alf...@valvesoftware.com wrote: An update to the Half-Life 1 dedicated server has been released. This update applies to Counter-Strike 1.6, Condition Zero, Team Fortress Classing, Half-Life Deathmatch, Day of Defeat, Opposing Force, Ricochet and Death match classic. The update is optional but contains exploit fixes so it is highly recommended. This release is setting public the beta we have been running recently, the changes that have accrued since the last public release are: - Added sv_logsecret support - Added sv_filetransfermaxsize to limit the size of a file the game server will try to send to a client - Added halflife.wad and xeon.wad to the not allowed to download to a client list - Increased max heapsize of 128mbyte for the dedicated server, default to 40mb still - Added sv_allow_dlfile, if set to 1 and sv_downloadurl is set still allow local downloads - changed motd_write to only work if the process is running an active server and the command is from the console - prevented several client redirection exploits when connecting to a server - Changed Non-sprite set to glow!\n debug console output to be dev only - Implemented new crash reporting system, now with Linux support. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Dedicated server update released
Any news about the CS 1.6 changes? The changes are still not in the official release. 2011/10/5 Dmitriy Bobrovskiy supp...@isotonic.ru Thank you! I will try solve the problem that way. -- Now I have another question. I create new HLDS installation using hldsupdatetool without 3-d party plugins, start the server and get the following console message: ‘Setmaster: Unknown command enable’ If I use setmaster command I get: ] setmaster Usage: Setmaster add | remove | enable | disable IP:port Current: 0: 69.28.158.131:27010 1: 209.197.20.34:27010 It looks fine. But why I get the error ‘Unknown command enable’? Is it normal? ** ** ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Mart-Jan Reeuwijk *Sent:* Tuesday, October 04, 2011 7:11 AM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Half-Life 1 Dedicated server update released ** ** they actually mean real gameplay make-over mods, where a different gameplay is achieved, ie: dodgeball, MGE, prophunt, etc. And not plugins like AMX mod, SM:MM with some scripts, those are negligible vs that. you most probably have plugins that bite eachother, and therefore crash the server. Solution? - either remove all plugins and start afresh with absolute minimum, adding every other day one of the plugins, and keep notes on it so you can find what change coused the crashes. - start removing each plugin, one by one, and test... Dont be surprised tho if its multiple plugins that can cause this (ie: a combination of 2-3 or even 4 plugins that aren't happy with the company they are in) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Dedicated server update released
What your probably picking up is my 2 SLI GeForce ports; Trying to talk Phys-X with the mainstream Server’s. Being an I5 Core Intel Media Series Board; Digital HD Computer Code can get Complex,Especially when you have AI as a built in Intel feature; Meaning my Machine thinks for itself,and learns off of the mistakes. Then writes code for itself. Depending on the add-ins of the machine; Sound Card, Graphics Cards,Mainboard, Type of Processor. Fundamentally is the building block of Pre-existing Driver’s on the machine. It thinks,Corrects, Improves on all updated driver’s. So take some good advice about AI Machines; Don’t try understand what unknown command enable means, Only a another machine with AI would be able to read it or understand. Sincerely,Shardstride... From: AnAkIn . Sent: Sunday, October 23, 2011 11:52 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Half-Life 1 Dedicated server update released river’s Any news about the CS 1.6 changes? The changes are still not in the official release. 2011/10/5 Dmitriy Bobrovskiy supp...@isotonic.ru Thank you! I will try solve the problem that way. -- Now I have another question. I create new HLDS installation using hldsupdatetool without 3-d party plugins, start the server and get the following console message: ‘Setmaster: Unknown command enable’ If I use setmaster command I get: ] setmaster Usage: Setmaster add | remove | enable | disable IP:port Current: 0: 69.28.158.131:27010 1: 209.197.20.34:27010 It looks fine. But why I get the error ‘Unknown command enable’? Is it normal? From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mart-Jan Reeuwijk Sent: Tuesday, October 04, 2011 7:11 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Half-Life 1 Dedicated server update released they actually mean real gameplay make-over mods, where a different gameplay is achieved, ie: dodgeball, MGE, prophunt, etc. And not plugins like AMX mod, SM:MM with some scripts, those are negligible vs that. you most probably have plugins that bite eachother, and therefore crash the server. Solution? - either remove all plugins and start afresh with absolute minimum, adding every other day one of the plugins, and keep notes on it so you can find what change coused the crashes. - start removing each plugin, one by one, and test... Dont be surprised tho if its multiple plugins that can cause this (ie: a combination of 2-3 or even 4 plugins that aren't happy with the company they are in) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds wlEmoticon-surprisedsmile[1].pngwlEmoticon-nerdsmile[1].pngwlEmoticon-confusedsmile[1].pngwlEmoticon-thinkingsmile[1].pngwlEmoticon-winkingsmile[1].pngwlEmoticon-eyerollingsmile[1].png___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Dedicated server update released
WTF? From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Shardstride Sent: Monday, 24 October 2011 10:56 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Half-Life 1 Dedicated server update released What your probably picking up is my 2 SLI GeForce ports;Surprised smile Trying to talk Phys-X with the mainstream Server's. Being an I5 Core Intel Media Series Board; Digital HD Computer Code can get Complex,Especially when you have AI as a built in Intel feature;Nerd smile Meaning my Machine thinks for itself,and learns off of the mistakes.Confused smile Then writes code for itself. Depending on the add-ins of the machine; Sound Card, Graphics Cards,Mainboard, Type of Processor.Thinking smile Fundamentally is the building block of Pre-existing Driver's on the machine. It thinks,Corrects, Improves on all updated driver's.Winking smile So take some good advice about AI Machines; Don't try understand what unknown command enable means, Only a another machine with AI would be able to read it or understand.Eye rolling smile Sincerely,Shardstride... From: AnAkIn . mailto:anakin...@gmail.com Sent: Sunday, October 23, 2011 11:52 AM To: Half-Life dedicated Win32 server mailing list mailto:hlds@list.valvesoftware.com Subject: Re: [hlds] Half-Life 1 Dedicated server update released river's Any news about the CS 1.6 changes? The changes are still not in the official release. 2011/10/5 Dmitriy Bobrovskiy supp...@isotonic.ru Thank you! I will try solve the problem that way. -- Now I have another question. I create new HLDS installation using hldsupdatetool without 3-d party plugins, start the server and get the following console message: 'Setmaster: Unknown command enable' If I use setmaster command I get: ] setmaster Usage: Setmaster add | remove | enable | disable IP:port Current: 0: 69.28.158.131:27010 1: 209.197.20.34:27010 It looks fine. But why I get the error 'Unknown command enable'? Is it normal? From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mart-Jan Reeuwijk Sent: Tuesday, October 04, 2011 7:11 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Half-Life 1 Dedicated server update released they actually mean real gameplay make-over mods, where a different gameplay is achieved, ie: dodgeball, MGE, prophunt, etc. And not plugins like AMX mod, SM:MM with some scripts, those are negligible vs that. you most probably have plugins that bite eachother, and therefore crash the server. Solution? - either remove all plugins and start afresh with absolute minimum, adding every other day one of the plugins, and keep notes on it so you can find what change coused the crashes. - start removing each plugin, one by one, and test... Dont be surprised tho if its multiple plugins that can cause this (ie: a combination of 2-3 or even 4 plugins that aren't happy with the company they are in) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Best regards, AnAkIn _ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds image001.pngimage002.pngimage003.pngimage004.pngimage005.pngimage006.png___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Dedicated server update released
Thank you! I will try solve the problem that way. -- Now I have another question. I create new HLDS installation using hldsupdatetool without 3-d party plugins, start the server and get the following console message: ‘Setmaster: Unknown command enable’ If I use setmaster command I get: ] setmaster Usage: Setmaster add | remove | enable | disable IP:port Current: 0: 69.28.158.131:27010 1: 209.197.20.34:27010 It looks fine. But why I get the error ‘Unknown command enable’? Is it normal? From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mart-Jan Reeuwijk Sent: Tuesday, October 04, 2011 7:11 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Half-Life 1 Dedicated server update released they actually mean real gameplay make-over mods, where a different gameplay is achieved, ie: dodgeball, MGE, prophunt, etc. And not plugins like AMX mod, SM:MM with some scripts, those are negligible vs that. you most probably have plugins that bite eachother, and therefore crash the server. Solution? - either remove all plugins and start afresh with absolute minimum, adding every other day one of the plugins, and keep notes on it so you can find what change coused the crashes. - start removing each plugin, one by one, and test... Dont be surprised tho if its multiple plugins that can cause this (ie: a combination of 2-3 or even 4 plugins that aren't happy with the company they are in) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Dedicated server update released
Heapsize is a parameter developers and map makers worry about when making mods, as a server op you don't need to worry about its details just do what the author of the game you are running asks, for Valve games you don't need to touch the default. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dmitriy Bobrovskiy Sent: Sunday, October 02, 2011 1:30 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Half-Life 1 Dedicated server update released An update to the Half-Life 1 dedicated server has been released. This update applies to Counter-Strike 1.6, Condition Zero, Team Fortress Classing, Half-Life Deathmatch, Day of Defeat, Opposing Force, Ricochet and Death match classic. The update is optional but contains exploit fixes so it is highly recommended. This release is setting public the beta we have been running recently, the changes that have accrued since the last public release are: - Added sv_logsecret support - Added sv_filetransfermaxsize to limit the size of a file the game server will try to send to a client - Added halflife.wad and xeon.wad to the not allowed to download to a client list - Increased max heapsize of 128mbyte for the dedicated server, default to 40mb still - Added sv_allow_dlfile, if set to 1 and sv_downloadurl is set still allow local downloads - changed motd_write to only work if the process is running an active server and the command is from the console - prevented several client redirection exploits when connecting to a server - Changed Non-sprite set to glow!\n debug console output to be dev only - Implemented new crash reporting system, now with Linux support. Please explain about heapsize. As I know maxheapsize is one of command line options for HLDS. What is heap? What does maxheapsize parameter limit indeed? I know about ‘memory – private working set’ that is dedicated to process exclusively and ‘memory – working set’ that includes memory shared with other processes. What does memory type maxheapsize limit exactly? And I don’t understand current max value. Was it increased from 128MB or up to 128MB? What is max heapsize limit for old version 4554? Best Wishes! Dmitriy Bobrovskiy Systems Administrator Moscow, Russia supp...@isotonic.rumailto:supp...@isotonic.ru http://isotonic.ru/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Dedicated server update released
Thank you for reply! Yes, I’m server operator. Our servers have Metamod and AMX Mod X with a lot of plugins. And they crash 1-2 times at a day. I think it might be memory deficiency. What’s why I’m interested in heapsize parameter. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, October 03, 2011 9:35 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Half-Life 1 Dedicated server update released Heapsize is a parameter developers and map makers worry about when making mods, as a server op you don't need to worry about its details just do what the author of the game you are running asks, for Valve games you don't need to touch the default. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dmitriy Bobrovskiy Sent: Sunday, October 02, 2011 1:30 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Half-Life 1 Dedicated server update released An update to the Half-Life 1 dedicated server has been released. This update applies to Counter-Strike 1.6, Condition Zero, Team Fortress Classing, Half-Life Deathmatch, Day of Defeat, Opposing Force, Ricochet and Death match classic. The update is optional but contains exploit fixes so it is highly recommended. This release is setting public the beta we have been running recently, the changes that have accrued since the last public release are: - Added sv_logsecret support - Added sv_filetransfermaxsize to limit the size of a file the game server will try to send to a client - Added halflife.wad and xeon.wad to the not allowed to download to a client list - Increased max heapsize of 128mbyte for the dedicated server, default to 40mb still - Added sv_allow_dlfile, if set to 1 and sv_downloadurl is set still allow local downloads - changed motd_write to only work if the process is running an active server and the command is from the console - prevented several client redirection exploits when connecting to a server - Changed Non-sprite set to glow!\n debug console output to be dev only - Implemented new crash reporting system, now with Linux support. Please explain about heapsize. As I know maxheapsize is one of command line options for HLDS. What is heap? What does maxheapsize parameter limit indeed? I know about ‘memory – private working set’ that is dedicated to process exclusively and ‘memory – working set’ that includes memory shared with other processes. What does memory type maxheapsize limit exactly? And I don’t understand current max value. Was it increased from 128MB or up to 128MB? What is max heapsize limit for old version 4554? Best Wishes! Dmitriy Bobrovskiy Systems Administrator Moscow, Russia mailto:supp...@isotonic.ru supp...@isotonic.ru http://isotonic.ru/ http://isotonic.ru/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Dedicated server update released
they actually mean real gameplay make-over mods, where a different gameplay is achieved, ie: dodgeball, MGE, prophunt, etc. And not plugins like AMX mod, SM:MM with some scripts, those are negligible vs that. you most probably have plugins that bite eachother, and therefore crash the server. Solution? - either remove all plugins and start afresh with absolute minimum, adding every other day one of the plugins, and keep notes on it so you can find what change coused the crashes. - start removing each plugin, one by one, and test... Dont be surprised tho if its multiple plugins that can cause this (ie: a combination of 2-3 or even 4 plugins that aren't happy with the company they are in) From: Dmitriy Bobrovskiy supp...@isotonic.ru To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: Tuesday, 4 October 2011, 1:16 Subject: Re: [hlds] Half-Life 1 Dedicated server update released Thank you for reply! Yes, I’m server operator. Our servers have Metamod and AMX Mod X with a lot of plugins. And they crash 1-2 times at a day. I think it might be memory deficiency. What’s why I’m interested in heapsize parameter. From:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, October 03, 2011 9:35 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Half-Life 1 Dedicated server update released Heapsize is a parameter developers and map makers worry about when making mods, as a server op you don't need to worry about its details just do what the author of the game you are running asks, for Valve games you don't need to touch the default. From:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dmitriy Bobrovskiy Sent: Sunday, October 02, 2011 1:30 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Half-Life 1 Dedicated server update released An update to the Half-Life 1 dedicated server has been released. This update applies to Counter-Strike 1.6, Condition Zero, Team Fortress Classing, Half-Life Deathmatch, Day of Defeat, Opposing Force, Ricochet and Death match classic. The update is optional but contains exploit fixes so it is highly recommended. This release is setting public the beta we have been running recently, the changes that have accrued since the last public release are: - Added sv_logsecret support - Added sv_filetransfermaxsize to limit the size of a file the game server will try to send to a client - Added halflife.wad and xeon.wad to the not allowed to download to a client list - Increased max heapsize of 128mbyte for the dedicated server, default to 40mb still - Added sv_allow_dlfile, if set to 1 and sv_downloadurl is set still allow local downloads - changed motd_write to only work if the process is running an active server and the command is from the console - prevented several client redirection exploits when connecting to a server - Changed Non-sprite set to glow!\n debug console output to be dev only - Implemented new crash reporting system, now with Linux support. Please explain about heapsize. As I know maxheapsize is one of command line options for HLDS. What is heap? What does maxheapsize parameter limit indeed? I know about ‘memory – private working set’ that is dedicated to process exclusively and ‘memory – working set’ that includes memory shared with other processes. What does memory type maxheapsize limit exactly? And I don’t understand current max value. Was it increased from 128MB or up to 128MB? What is max heapsize limit for old version 4554? Best Wishes! Dmitriy Bobrovskiy Systems Administrator Moscow, Russia supp...@isotonic.ru http://isotonic.ru/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Dedicated server update released
An update to the Half-Life 1 dedicated server has been released. This update applies to Counter-Strike 1.6, Condition Zero, Team Fortress Classing, Half-Life Deathmatch, Day of Defeat, Opposing Force, Ricochet and Death match classic. The update is optional but contains exploit fixes so it is highly recommended. This release is setting public the beta we have been running recently, the changes that have accrued since the last public release are: - Added sv_logsecret support - Added sv_filetransfermaxsize to limit the size of a file the game server will try to send to a client - Added halflife.wad and xeon.wad to the not allowed to download to a client list - Increased max heapsize of 128mbyte for the dedicated server, default to 40mb still - Added sv_allow_dlfile, if set to 1 and sv_downloadurl is set still allow local downloads - changed motd_write to only work if the process is running an active server and the command is from the console - prevented several client redirection exploits when connecting to a server - Changed Non-sprite set to glow!\n debug console output to be dev only - Implemented new crash reporting system, now with Linux support. Please explain about heapsize. As I know maxheapsize is one of command line options for HLDS. What is heap? What does maxheapsize parameter limit indeed? I know about ‘memory – private working set’ that is dedicated to process exclusively and ‘memory – working set’ that includes memory shared with other processes. What does memory type maxheapsize limit exactly? And I don’t understand current max value. Was it increased from 128MB or up to 128MB? What is max heapsize limit for old version 4554? Best Wishes! Dmitriy Bobrovskiy Systems Administrator Moscow, Russia mailto:supp...@isotonic.ru supp...@isotonic.ru http://isotonic.ru/ http://isotonic.ru/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Dedicated server update released
This is the long rumored official server release, not the Beta, correct? Pat yourselves on the back, I think you guys officially have a record for longest officially supported PC video game of all time. 12 and a half years is nothing to sneeze at. On Mon, Sep 26, 2011 at 3:28 PM, Alfred Reynolds alf...@valvesoftware.com wrote: An update to the Half-Life 1 dedicated server has been released. This update applies to Counter-Strike 1.6, Condition Zero, Team Fortress Classing, Half-Life Deathmatch, Day of Defeat, Opposing Force, Ricochet and Death match classic. The update is optional but contains exploit fixes so it is highly recommended. This release is setting public the beta we have been running recently, the changes that have accrued since the last public release are: - Added sv_logsecret support - Added sv_filetransfermaxsize to limit the size of a file the game server will try to send to a client - Added halflife.wad and xeon.wad to the not allowed to download to a client list - Increased max heapsize of 128mbyte for the dedicated server, default to 40mb still - Added sv_allow_dlfile, if set to 1 and sv_downloadurl is set still allow local downloads - changed motd_write to only work if the process is running an active server and the command is from the console - prevented several client redirection exploits when connecting to a server - Changed Non-sprite set to glow!\n debug console output to be dev only - Implemented new crash reporting system, now with Linux support. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Half-Life 1 Dedicated server update released
An update to the Half-Life 1 dedicated server has been released. This update applies to Counter-Strike 1.6, Condition Zero, Team Fortress Classing, Half-Life Deathmatch, Day of Defeat, Opposing Force, Ricochet and Death match classic. The update is optional but contains exploit fixes so it is highly recommended. This release is setting public the beta we have been running recently, the changes that have accrued since the last public release are: - Added sv_logsecret support - Added sv_filetransfermaxsize to limit the size of a file the game server will try to send to a client - Added halflife.wad and xeon.wad to the not allowed to download to a client list - Increased max heapsize of 128mbyte for the dedicated server, default to 40mb still - Added sv_allow_dlfile, if set to 1 and sv_downloadurl is set still allow local downloads - changed motd_write to only work if the process is running an active server and the command is from the console - prevented several client redirection exploits when connecting to a server - Changed Non-sprite set to glow!\n debug console output to be dev only - Implemented new crash reporting system, now with Linux support. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds