RE: [hlds_linux] New Update, New issues

2007-06-29 Thread Thomas h

Are you running tickrate 100 and do you see it decreasing as you start up
more gameservers? like the first gameserver seems to run fin with tick100,
but when more gameservers are started to tickrate, for them alle, starts to
lower more and more, so that when you have 5 gameservers running a tickrate
100 server is at a mere 93-96... and the gameservers are idle and load is
low.

Regards,
Thomas H. / www.DSRack.dk


Hello Alfred (and the rest of you),
Since the last 2 updates we noticed a decrease in performance on
Centos 4 and 5 machines with the newest updates and GLIBC.
Running modified 2.6.22-rc3 Kernels,
The server side FPS goes to 10 and go back up. Has anyone experienced this?
We also have been experiencing increased choke as well. No idea whats
causing this because the boxes
are at minumum load.
Any suggestions or idea?
We are talking Dual Intel Woodcrests and Clover town CPU's
With 4GB to 6GB of RAM.
Much help would be great.
Thanks,
Adam
Chief Executive Officer
Next-Generation Gaming LLC
NextGenServers.com


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Re: [hlds_linux] Glibc 2.3.6 Problem?

2007-06-29 Thread Kyrios
--
[ Picked text/plain from multipart/alternative ]
On 6/28/07, Gary Stanley [EMAIL PROTECTED] wrote:

 At 01:50 PM 6/28/2007, OndÅ™ej Hošek wrote:
 On 28.06.07 19:40 Uhr, Gary Stanley wrote:
 At 04:18 AM 6/28/2007, Kyrios wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 Hi,
 
 i guess this is an old and easy one.
 
 Since updating my debian system to etch I'm getting the following
 error when
 starting a SRCDS.
 
 *** glibc detected *** free(): invalid pointer: 0xb7dabfa0 ***
 
 I guess it is caused by a newer glibc version. libc2.3.6.
 
 How can I fix this issue? Will source dedicated server run with 2.3.6or
 will I have to downgrade?
 
 Don't use the latest glibc.
 LOL. As if 2.3.6 is the newest glibc. (2.5 is.)

 I read it wrong.

 I'd suggest either an upgrade or downgrade of glibc, whatever your
 distribution allows you to do... It's either a glibc regression or Valve
 used some evil hack. (glibc should survive evil hacks, though, so it's
 probably the former...)
 
 ~~ Ondra

 Try setting MALLOC_CHECK_=0 ; export
 MALLOC_CHECK_ to ignore memory corruption issues caused by malloc()

 info malloc for details.


I allready tried that. No change in behavior.

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Re: [hlds_linux] Glibc 2.3.6 Problem?

2007-06-29 Thread Kyrios
--
[ Picked text/plain from multipart/alternative ]
On 6/28/07, Ondřej Hošek [EMAIL PROTECTED] wrote:

 On 28.06.07 19:40 Uhr, Gary Stanley wrote:
  At 04:18 AM 6/28/2007, Kyrios wrote:
  --
  [ Picked text/plain from multipart/alternative ]
  Hi,
 
  i guess this is an old and easy one.
 
  Since updating my debian system to etch I'm getting the following
  error when
  starting a SRCDS.
 
  *** glibc detected *** free(): invalid pointer: 0xb7dabfa0 ***
 
  I guess it is caused by a newer glibc version. libc2.3.6.
 
  How can I fix this issue? Will source dedicated server run with 2.3.6or
  will I have to downgrade?
 
  Don't use the latest glibc.
 LOL. As if 2.3.6 is the newest glibc. (2.5 is.)

 I'd suggest either an upgrade or downgrade of glibc, whatever your
 distribution allows you to do... It's either a glibc regression or Valve
 used some evil hack. (glibc should survive evil hacks, though, so it's
 probably the former...)


I'll try an upgrade if the reboot (scheduled for today)  doesn't help.
I'm just wondering if no one else has the same Problems with Debian Etch.

~~ Ondra

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Re: [hlds_linux] Problem with CZ

2007-06-29 Thread Kyrios
--
[ Picked text/plain from multipart/alternative ]
Have you tried doing a fresh install in a seperate folder?

On 6/29/07, Florian Ludl - unitedgameserver.de [EMAIL PROTECTED]
wrote:

 HI,

 can anybody say somthing to this problem?

 

 Updating server using Steam.
 Checking bootstrapper version ...
 Updating Installation
 Checking/Installing 'Condition Zero Base Content' version 16

 Checking/Installing 'Counter-Strike Base Content' version 22

 Checking/Installing 'Linux Server Engine' version 36

 Checking/Installing 'Half-Life Base Content' version 10

 HLDS installation up to date

 Console initialized.
 scandir failed:/home/gs75/games/hlds_l/./valve/SAVE
 scandir failed:/home/gs75/games/hlds_l/./platform/SAVE
 Protocol version 47
 Exe version 1.0.0.2/Stdio (czero)
 Exe build: 20:02:49 Oct 24 2006 (3651)
 STEAM Auth Server
 couldn't exec language.cfg
 Server IP address xx.xx.xx.xx

 Metamod version 1.19p31 Copyright (c) 2001-2006 Will Day
 Patch: Metamod-P (mm-p) v31 Copyright (c) 2004-2007 Jussi Kivilinna
 Metamod comes with ABSOLUTELY NO WARRANTY; for details type `meta gpl'.
 This is free software, and you are welcome to redistribute it
 under certain conditions; type `meta gpl' for details.

 scandir failed:/home/gs75/games/hlds_l/./valve/SAVE
 scandir failed:/home/gs75/games/hlds_l/./platform/SAVE
 FATAL ERROR (shutting down): Mod_NumForName: models/w_assault.mdl not
 found
 email debug.log to [EMAIL PROTECTED]
 Fri Jun 29 03:59:30 UTC 2007: Server restart in 10 seconds

 ---

 I never heard about a w_assault.mdl, and to delete the Registry.blob is
 like
 the same. Also the flag -verify_all change nothing.

 mfg

 Flo

 -
 This mail sent through IMP: http://horde.org/imp/

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Re: [hlds_linux] Glibc 2.3.6 Problem?

2007-06-29 Thread Timo Hilbertz

we had exactly the same problems with Etch.

I'll try an upgrade if the reboot (scheduled for today)  doesn't help.
I'm just wondering if no one else has the same Problems with Debian Etch.




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[hlds_linux] Source Engine Update - cpu-usage

2007-06-29 Thread Svensk Ljud Ljus Produktion

I have 2 dods servers running on 1 3040xeon 2Gb FC6

-The updated 3150 20 slots empty is using 8-9% cpu

-The nonupdated 3140 32 slots empty is using 1% cpu

Peter

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Re: [hlds_linux] Source Engine Update - cpu-usage

2007-06-29 Thread Ronny Schedel

I can confirm this, the idle cpu usage and the full load cpu usage was
increased by 10%

Best regards

Ronny Schedel



I have 2 dods servers running on 1 3040xeon 2Gb FC6

-The updated 3150 20 slots empty is using 8-9% cpu

-The nonupdated 3140 32 slots empty is using 1% cpu

Peter

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RE: [hlds_linux] Source Engine Update - cpu-usage

2007-06-29 Thread Alfred Reynolds
We will check it out.

Ronny Schedel wrote:
 I can confirm this, the idle cpu usage and the full load cpu usage was
 increased by 10%

 Best regards

 Ronny Schedel


 I have 2 dods servers running on 1 3040xeon 2Gb FC6

 -The updated 3150 20 slots empty is using 8-9% cpu

 -The nonupdated 3140 32 slots empty is using 1% cpu

 Peter

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Re: [hlds_linux] lags at round end/start *and* during a round

2007-06-29 Thread karumba

Also seeing that here on our 32 slot linux server. No response from
valve at the min as to what is causing this, but you are not alone :)
I have to say though, we don't see lag during gameplay, this maybe as we
have been fairly strict on users rate settings recently.


hi phil,
the lag seems to have an un-linear increase with increasing number of
players. with up to 30 players it looks ok during gameplay, with only
some players lagging.


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Re: [hlds_linux] lags at round end/start *and* during a round

2007-06-29 Thread karumba

you're not alone with this problem. this is probably the most discussed
topic for the last 2 weeks.
but valve seems to ignore this problem, we didn't even get an
acknowledgement.


a lot of larger game servers i've checked in the last days, have the
same problems. the lag increases with number of users on the server. on
a 16 slot server, this effect might be ok for most of the public players.


maybe they're working on this problem, maybe not. or maybe they don't
know how to solve this problem
we don't know really :(


hopefully we will know in the next days :)


maybe i'm already ignored by alfred for bugging him?
but it can't be too hard to say we're working on it to calm down the
situation, is it?


yes, indeed. a small note would be nice  doesn't take more that 10 seconds.

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Re: [hlds_linux] Source Engine Update - cpu-usage

2007-06-29 Thread ics

There is also another thing that should be checked. Before when server
was started, it ate somewhat 7,5% of 1024MB memory, now 10,1% on start.
I suspect that this has something to do with idle CPU usage.

-ics

Alfred Reynolds kirjoitti:

We will check it out.

Ronny Schedel wrote:


I can confirm this, the idle cpu usage and the full load cpu usage was
increased by 10%

Best regards

Ronny Schedel




I have 2 dods servers running on 1 3040xeon 2Gb FC6

-The updated 3150 20 slots empty is using 8-9% cpu

-The nonupdated 3140 32 slots empty is using 1% cpu

Peter

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Re: [hlds_linux] Source Engine Update - cpu-usage

2007-06-29 Thread The Incama Duck

Same here.
Even checked it disabling all plugins and using a clean install.

best regards
Dave

Ronny Schedel schreef:

I can confirm this, the idle cpu usage and the full load cpu usage was
increased by 10%

Best regards

Ronny Schedel



I have 2 dods servers running on 1 3040xeon 2Gb FC6

-The updated 3150 20 slots empty is using 8-9% cpu

-The nonupdated 3140 32 slots empty is using 1% cpu

Peter

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Re: [hlds_linux] lags at round end/start *and* during a round

2007-06-29 Thread Thijs
--
[ Picked text/plain from multipart/alternative ]
Hi,

I am also experiencing this end-round lag on my server. Sometimes during a
round, but usually when the round ends, it takes around 10-15 seconds for
the round to reset (with the CONNECTON PROBLEM message at the top-right
corner). The strange thing is that when this happens, about 90% of the
players are affected, and some are not! Those few lucky players are then
already half-way around the map before the others can start buying. This
problem seems to appear when there are more than approx. 16-18 players
online on the server. I am running a CSS server with 22 slots and the latest
build on a linux box.

Hopefully Valve will notice us struggling with this problem and do something
about it.

Regards,

Thijs

On 6/29/07, karumba [EMAIL PROTECTED] wrote:

  you're not alone with this problem. this is probably the most discussed
  topic for the last 2 weeks.
  but valve seems to ignore this problem, we didn't even get an
  acknowledgement.

 a lot of larger game servers i've checked in the last days, have the
 same problems. the lag increases with number of users on the server. on
 a 16 slot server, this effect might be ok for most of the public players.

  maybe they're working on this problem, maybe not. or maybe they don't
  know how to solve this problem
  we don't know really :(

 hopefully we will know in the next days :)

  maybe i'm already ignored by alfred for bugging him?
  but it can't be too hard to say we're working on it to calm down the
  situation, is it?

 yes, indeed. a small note would be nice  doesn't take more that 10
 seconds.

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[hlds_linux] RE: New Update, New issues

2007-06-29 Thread Adam Thorn

Hello,
Yes they are running at 100 tick, and I've not have had any problems before.
The smoothness Counter-strike Source had on the linux server is gone.
Obviously you didn't read what specs hardware I had, and you probably would
assume
more than 5. But anyway yes, 2 per core.
No one has update me about the steam updater issue.


Message: 8
From: Adam Thorn [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Date: Thu, 28 Jun 2007 22:45:50 -0400
Organization: Next-Generation Gaming LLC
Subject: [hlds_linux] New Update, New issues
Reply-To: hlds_linux@list.valvesoftware.com

Hello Alfred (and the rest of you),
Since the last 2 updates we noticed a decrease in performance on
Centos 4 and 5 machines with the newest updates and GLIBC.
Running modified 2.6.22-rc3 Kernels,
The server side FPS goes to 10 and go back up. Has anyone experienced
this?
We also have been experiencing increased choke as well. No idea whats
causing this because the boxes
are at minumum load.
Any suggestions or idea?
We are talking Dual Intel Woodcrests and Clover town CPU's
With 4GB to 6GB of RAM.
Much help would be great.
Thanks,
Adam
Chief Executive Officer
Next-Generation Gaming LLC
NextGenServers.com



--__--__--

Message: 9
From: Adam Thorn [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Date: Thu, 28 Jun 2007 22:49:11 -0400
Subject: [hlds_linux] Steam Update Problems
Reply-To: hlds_linux@list.valvesoftware.com

Hey Guys,
Since Version 20 of the Steam Updater was released,
and the previous version also had this problem, it'll dump a hlds_tool.pkg
file in the users
directory and fail to update it. I have to manually give full permissions
to
it.
Now the second issue is that with even full privledges under Centos 4/5
the
updater
Fails to apply attributes to a file in HL2 and quits updating.
I have to manually update this through root. I'd like so that I wouldn't
have to update it over 150 servers
next time an update comes out.
Thanks,
Adam
Chief Executive Officer
Next-Generation Gaming LLC
NextGenServers.com



--__--__--

Message: 10
Date: Fri, 29 Jun 2007 13:09:13 +1000
From: Whisper [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] New Update, New issues
Reply-To: hlds_linux@list.valvesoftware.com

--
[ Picked text/plain from multipart/alternative ]
What is the tickrate, kernel hertz, fps_max and player numbers your are
trying to run?
What does the rcon stats CPU usage say at the time its feeding back 10fps?

We tried running Windows 2003 on dual cpu dual core xeon 5160 (3.0GHz 4MB
Shared L2 cache) with a 1ms kernel timer and with 32 Players @ 100tick 
fps_max 600 and when it got full, I saw 10fps at times.

I put that down to SRCDS being SRCDS though, and simply reduced the player
numbers down to 24 per SRCDS per core.

Maybe there are performance problems with SRCDS, or maybe some of us are
being overly ambitious, I don't know. I do know that reducing the load by
lowering the player numbers and the tickrate does solve the problem, but
whether that answer is to everybodys satisfaction, I'm not entirely sure.

On 6/29/07, Adam Thorn [EMAIL PROTECTED] wrote:


Hello Alfred (and the rest of you),
Since the last 2 updates we noticed a decrease in performance on
Centos 4 and 5 machines with the newest updates and GLIBC.
Running modified 2.6.22-rc3 Kernels,
The server side FPS goes to 10 and go back up. Has anyone experienced
this?
We also have been experiencing increased choke as well. No idea whats
causing this because the boxes
are at minumum load.
Any suggestions or idea?
We are talking Dual Intel Woodcrests and Clover town CPU's
With 4GB to 6GB of RAM.
Much help would be great.
Thanks,
Adam
Chief Executive Officer
Next-Generation Gaming LLC
NextGenServers.com


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--__--__--

Message: 11
From: Thomas h [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] New Update, New issues
Date: Fri, 29 Jun 2007 08:19:09 +
Reply-To: hlds_linux@list.valvesoftware.com

Are you running tickrate 100 and do you see it decreasing as you start up
more gameservers? like the first gameserver seems to run fin with tick100,
but when more gameservers are started to tickrate, for them alle, starts
to
lower more and more, so that when you have 5 gameservers running a
tickrate
100 server is at a mere 93-96... and the gameservers are idle and load is
low.

Regards,
Thomas H. / www.DSRack.dk


Hello Alfred (and the rest of you),
Since the last 2 updates we noticed a decrease in performance on
Centos 4 and 5 machines with the newest updates and GLIBC.
Running modified 2.6.22-rc3 Kernels,
The server side FPS goes to 10 and go back up. Has anyone experienced
this=

?

We also have been experiencing increased choke as well. No idea whats
causing this because the boxes
are at minumum load.
Any 

[hlds_linux] Offical Issues (Alfred Please, I beg of you)

2007-06-29 Thread Adam Thorn

http://forums.steampowered.com/forums/showthread.php?t=572871

Thanks,
Adam
Chief Executive Officer
Next-Generation Gaming LLC
NextGenServers.com

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Re: [hlds_linux] Offical Issues (Alfred Please, I beg of you)

2007-06-29 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Edit your post so it doesn't break the forum and make the thread look ugly.

On 6/30/07, Adam Thorn [EMAIL PROTECTED] wrote:

 http://forums.steampowered.com/forums/showthread.php?t=572871

 Thanks,
 Adam
 Chief Executive Officer
 Next-Generation Gaming LLC
 NextGenServers.com

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