RE: [hlds_linux] New Update, New issues
Are you running tickrate 100 and do you see it decreasing as you start up more gameservers? like the first gameserver seems to run fin with tick100, but when more gameservers are started to tickrate, for them alle, starts to lower more and more, so that when you have 5 gameservers running a tickrate 100 server is at a mere 93-96... and the gameservers are idle and load is low. Regards, Thomas H. / www.DSRack.dk Hello Alfred (and the rest of you), Since the last 2 updates we noticed a decrease in performance on Centos 4 and 5 machines with the newest updates and GLIBC. Running modified 2.6.22-rc3 Kernels, The server side FPS goes to 10 and go back up. Has anyone experienced this? We also have been experiencing increased choke as well. No idea whats causing this because the boxes are at minumum load. Any suggestions or idea? We are talking Dual Intel Woodcrests and Clover town CPU's With 4GB to 6GB of RAM. Much help would be great. Thanks, Adam Chief Executive Officer Next-Generation Gaming LLC NextGenServers.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Find dine dokumenter lettere med MSN Toolbar med Windows-pc-søgning - hent den gratis her: http://toolbar.msn.dk ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Glibc 2.3.6 Problem?
-- [ Picked text/plain from multipart/alternative ] On 6/28/07, Gary Stanley [EMAIL PROTECTED] wrote: At 01:50 PM 6/28/2007, OndÅ™ej Hošek wrote: On 28.06.07 19:40 Uhr, Gary Stanley wrote: At 04:18 AM 6/28/2007, Kyrios wrote: -- [ Picked text/plain from multipart/alternative ] Hi, i guess this is an old and easy one. Since updating my debian system to etch I'm getting the following error when starting a SRCDS. *** glibc detected *** free(): invalid pointer: 0xb7dabfa0 *** I guess it is caused by a newer glibc version. libc2.3.6. How can I fix this issue? Will source dedicated server run with 2.3.6or will I have to downgrade? Don't use the latest glibc. LOL. As if 2.3.6 is the newest glibc. (2.5 is.) I read it wrong. I'd suggest either an upgrade or downgrade of glibc, whatever your distribution allows you to do... It's either a glibc regression or Valve used some evil hack. (glibc should survive evil hacks, though, so it's probably the former...) ~~ Ondra Try setting MALLOC_CHECK_=0 ; export MALLOC_CHECK_ to ignore memory corruption issues caused by malloc() info malloc for details. I allready tried that. No change in behavior. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ... black holes are where god divided by zero. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Glibc 2.3.6 Problem?
-- [ Picked text/plain from multipart/alternative ] On 6/28/07, Ondřej Hošek [EMAIL PROTECTED] wrote: On 28.06.07 19:40 Uhr, Gary Stanley wrote: At 04:18 AM 6/28/2007, Kyrios wrote: -- [ Picked text/plain from multipart/alternative ] Hi, i guess this is an old and easy one. Since updating my debian system to etch I'm getting the following error when starting a SRCDS. *** glibc detected *** free(): invalid pointer: 0xb7dabfa0 *** I guess it is caused by a newer glibc version. libc2.3.6. How can I fix this issue? Will source dedicated server run with 2.3.6or will I have to downgrade? Don't use the latest glibc. LOL. As if 2.3.6 is the newest glibc. (2.5 is.) I'd suggest either an upgrade or downgrade of glibc, whatever your distribution allows you to do... It's either a glibc regression or Valve used some evil hack. (glibc should survive evil hacks, though, so it's probably the former...) I'll try an upgrade if the reboot (scheduled for today) doesn't help. I'm just wondering if no one else has the same Problems with Debian Etch. ~~ Ondra ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ... black holes are where god divided by zero. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Problem with CZ
-- [ Picked text/plain from multipart/alternative ] Have you tried doing a fresh install in a seperate folder? On 6/29/07, Florian Ludl - unitedgameserver.de [EMAIL PROTECTED] wrote: HI, can anybody say somthing to this problem? Updating server using Steam. Checking bootstrapper version ... Updating Installation Checking/Installing 'Condition Zero Base Content' version 16 Checking/Installing 'Counter-Strike Base Content' version 22 Checking/Installing 'Linux Server Engine' version 36 Checking/Installing 'Half-Life Base Content' version 10 HLDS installation up to date Console initialized. scandir failed:/home/gs75/games/hlds_l/./valve/SAVE scandir failed:/home/gs75/games/hlds_l/./platform/SAVE Protocol version 47 Exe version 1.0.0.2/Stdio (czero) Exe build: 20:02:49 Oct 24 2006 (3651) STEAM Auth Server couldn't exec language.cfg Server IP address xx.xx.xx.xx Metamod version 1.19p31 Copyright (c) 2001-2006 Will Day Patch: Metamod-P (mm-p) v31 Copyright (c) 2004-2007 Jussi Kivilinna Metamod comes with ABSOLUTELY NO WARRANTY; for details type `meta gpl'. This is free software, and you are welcome to redistribute it under certain conditions; type `meta gpl' for details. scandir failed:/home/gs75/games/hlds_l/./valve/SAVE scandir failed:/home/gs75/games/hlds_l/./platform/SAVE FATAL ERROR (shutting down): Mod_NumForName: models/w_assault.mdl not found email debug.log to [EMAIL PROTECTED] Fri Jun 29 03:59:30 UTC 2007: Server restart in 10 seconds --- I never heard about a w_assault.mdl, and to delete the Registry.blob is like the same. Also the flag -verify_all change nothing. mfg Flo - This mail sent through IMP: http://horde.org/imp/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ... black holes are where god divided by zero. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Glibc 2.3.6 Problem?
we had exactly the same problems with Etch. I'll try an upgrade if the reboot (scheduled for today) doesn't help. I'm just wondering if no one else has the same Problems with Debian Etch. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Source Engine Update - cpu-usage
I have 2 dods servers running on 1 3040xeon 2Gb FC6 -The updated 3150 20 slots empty is using 8-9% cpu -The nonupdated 3140 32 slots empty is using 1% cpu Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Engine Update - cpu-usage
I can confirm this, the idle cpu usage and the full load cpu usage was increased by 10% Best regards Ronny Schedel I have 2 dods servers running on 1 3040xeon 2Gb FC6 -The updated 3150 20 slots empty is using 8-9% cpu -The nonupdated 3140 32 slots empty is using 1% cpu Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Source Engine Update - cpu-usage
We will check it out. Ronny Schedel wrote: I can confirm this, the idle cpu usage and the full load cpu usage was increased by 10% Best regards Ronny Schedel I have 2 dods servers running on 1 3040xeon 2Gb FC6 -The updated 3150 20 slots empty is using 8-9% cpu -The nonupdated 3140 32 slots empty is using 1% cpu Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] lags at round end/start *and* during a round
Also seeing that here on our 32 slot linux server. No response from valve at the min as to what is causing this, but you are not alone :) I have to say though, we don't see lag during gameplay, this maybe as we have been fairly strict on users rate settings recently. hi phil, the lag seems to have an un-linear increase with increasing number of players. with up to 30 players it looks ok during gameplay, with only some players lagging. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] lags at round end/start *and* during a round
you're not alone with this problem. this is probably the most discussed topic for the last 2 weeks. but valve seems to ignore this problem, we didn't even get an acknowledgement. a lot of larger game servers i've checked in the last days, have the same problems. the lag increases with number of users on the server. on a 16 slot server, this effect might be ok for most of the public players. maybe they're working on this problem, maybe not. or maybe they don't know how to solve this problem we don't know really :( hopefully we will know in the next days :) maybe i'm already ignored by alfred for bugging him? but it can't be too hard to say we're working on it to calm down the situation, is it? yes, indeed. a small note would be nice doesn't take more that 10 seconds. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Engine Update - cpu-usage
There is also another thing that should be checked. Before when server was started, it ate somewhat 7,5% of 1024MB memory, now 10,1% on start. I suspect that this has something to do with idle CPU usage. -ics Alfred Reynolds kirjoitti: We will check it out. Ronny Schedel wrote: I can confirm this, the idle cpu usage and the full load cpu usage was increased by 10% Best regards Ronny Schedel I have 2 dods servers running on 1 3040xeon 2Gb FC6 -The updated 3150 20 slots empty is using 8-9% cpu -The nonupdated 3140 32 slots empty is using 1% cpu Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Engine Update - cpu-usage
Same here. Even checked it disabling all plugins and using a clean install. best regards Dave Ronny Schedel schreef: I can confirm this, the idle cpu usage and the full load cpu usage was increased by 10% Best regards Ronny Schedel I have 2 dods servers running on 1 3040xeon 2Gb FC6 -The updated 3150 20 slots empty is using 8-9% cpu -The nonupdated 3140 32 slots empty is using 1% cpu Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] lags at round end/start *and* during a round
-- [ Picked text/plain from multipart/alternative ] Hi, I am also experiencing this end-round lag on my server. Sometimes during a round, but usually when the round ends, it takes around 10-15 seconds for the round to reset (with the CONNECTON PROBLEM message at the top-right corner). The strange thing is that when this happens, about 90% of the players are affected, and some are not! Those few lucky players are then already half-way around the map before the others can start buying. This problem seems to appear when there are more than approx. 16-18 players online on the server. I am running a CSS server with 22 slots and the latest build on a linux box. Hopefully Valve will notice us struggling with this problem and do something about it. Regards, Thijs On 6/29/07, karumba [EMAIL PROTECTED] wrote: you're not alone with this problem. this is probably the most discussed topic for the last 2 weeks. but valve seems to ignore this problem, we didn't even get an acknowledgement. a lot of larger game servers i've checked in the last days, have the same problems. the lag increases with number of users on the server. on a 16 slot server, this effect might be ok for most of the public players. maybe they're working on this problem, maybe not. or maybe they don't know how to solve this problem we don't know really :( hopefully we will know in the next days :) maybe i'm already ignored by alfred for bugging him? but it can't be too hard to say we're working on it to calm down the situation, is it? yes, indeed. a small note would be nice doesn't take more that 10 seconds. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] RE: New Update, New issues
Hello, Yes they are running at 100 tick, and I've not have had any problems before. The smoothness Counter-strike Source had on the linux server is gone. Obviously you didn't read what specs hardware I had, and you probably would assume more than 5. But anyway yes, 2 per core. No one has update me about the steam updater issue. Message: 8 From: Adam Thorn [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Date: Thu, 28 Jun 2007 22:45:50 -0400 Organization: Next-Generation Gaming LLC Subject: [hlds_linux] New Update, New issues Reply-To: hlds_linux@list.valvesoftware.com Hello Alfred (and the rest of you), Since the last 2 updates we noticed a decrease in performance on Centos 4 and 5 machines with the newest updates and GLIBC. Running modified 2.6.22-rc3 Kernels, The server side FPS goes to 10 and go back up. Has anyone experienced this? We also have been experiencing increased choke as well. No idea whats causing this because the boxes are at minumum load. Any suggestions or idea? We are talking Dual Intel Woodcrests and Clover town CPU's With 4GB to 6GB of RAM. Much help would be great. Thanks, Adam Chief Executive Officer Next-Generation Gaming LLC NextGenServers.com --__--__-- Message: 9 From: Adam Thorn [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Date: Thu, 28 Jun 2007 22:49:11 -0400 Subject: [hlds_linux] Steam Update Problems Reply-To: hlds_linux@list.valvesoftware.com Hey Guys, Since Version 20 of the Steam Updater was released, and the previous version also had this problem, it'll dump a hlds_tool.pkg file in the users directory and fail to update it. I have to manually give full permissions to it. Now the second issue is that with even full privledges under Centos 4/5 the updater Fails to apply attributes to a file in HL2 and quits updating. I have to manually update this through root. I'd like so that I wouldn't have to update it over 150 servers next time an update comes out. Thanks, Adam Chief Executive Officer Next-Generation Gaming LLC NextGenServers.com --__--__-- Message: 10 Date: Fri, 29 Jun 2007 13:09:13 +1000 From: Whisper [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] New Update, New issues Reply-To: hlds_linux@list.valvesoftware.com -- [ Picked text/plain from multipart/alternative ] What is the tickrate, kernel hertz, fps_max and player numbers your are trying to run? What does the rcon stats CPU usage say at the time its feeding back 10fps? We tried running Windows 2003 on dual cpu dual core xeon 5160 (3.0GHz 4MB Shared L2 cache) with a 1ms kernel timer and with 32 Players @ 100tick fps_max 600 and when it got full, I saw 10fps at times. I put that down to SRCDS being SRCDS though, and simply reduced the player numbers down to 24 per SRCDS per core. Maybe there are performance problems with SRCDS, or maybe some of us are being overly ambitious, I don't know. I do know that reducing the load by lowering the player numbers and the tickrate does solve the problem, but whether that answer is to everybodys satisfaction, I'm not entirely sure. On 6/29/07, Adam Thorn [EMAIL PROTECTED] wrote: Hello Alfred (and the rest of you), Since the last 2 updates we noticed a decrease in performance on Centos 4 and 5 machines with the newest updates and GLIBC. Running modified 2.6.22-rc3 Kernels, The server side FPS goes to 10 and go back up. Has anyone experienced this? We also have been experiencing increased choke as well. No idea whats causing this because the boxes are at minumum load. Any suggestions or idea? We are talking Dual Intel Woodcrests and Clover town CPU's With 4GB to 6GB of RAM. Much help would be great. Thanks, Adam Chief Executive Officer Next-Generation Gaming LLC NextGenServers.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- --__--__-- Message: 11 From: Thomas h [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] New Update, New issues Date: Fri, 29 Jun 2007 08:19:09 + Reply-To: hlds_linux@list.valvesoftware.com Are you running tickrate 100 and do you see it decreasing as you start up more gameservers? like the first gameserver seems to run fin with tick100, but when more gameservers are started to tickrate, for them alle, starts to lower more and more, so that when you have 5 gameservers running a tickrate 100 server is at a mere 93-96... and the gameservers are idle and load is low. Regards, Thomas H. / www.DSRack.dk Hello Alfred (and the rest of you), Since the last 2 updates we noticed a decrease in performance on Centos 4 and 5 machines with the newest updates and GLIBC. Running modified 2.6.22-rc3 Kernels, The server side FPS goes to 10 and go back up. Has anyone experienced this= ? We also have been experiencing increased choke as well. No idea whats causing this because the boxes are at minumum load. Any
[hlds_linux] Offical Issues (Alfred Please, I beg of you)
http://forums.steampowered.com/forums/showthread.php?t=572871 Thanks, Adam Chief Executive Officer Next-Generation Gaming LLC NextGenServers.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Offical Issues (Alfred Please, I beg of you)
-- [ Picked text/plain from multipart/alternative ] Edit your post so it doesn't break the forum and make the thread look ugly. On 6/30/07, Adam Thorn [EMAIL PROTECTED] wrote: http://forums.steampowered.com/forums/showthread.php?t=572871 Thanks, Adam Chief Executive Officer Next-Generation Gaming LLC NextGenServers.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux