Re: [hlds_linux] The stable 1000fps server, is it for real?

2007-09-28 Thread Brandon Cherup
--
[ Picked text/plain from multipart/alternative ]
if you want your server to runn 1000 fps you could pay someone to set up
your kernel and everything for you, thats what i did for mine!

On 9/26/07, Thomas h [EMAIL PROTECTED] wrote:

 Im using Both Intel and AMD desktop CPUs, I have server CPUS as well, so I
 can test on that too, but I dont believe in a change because of a
 serverCPU... The mainboard might have something to say, but i doubt that
 too, since to tickrate is more stable than any other in my country.

 I know that the fps_max needs to be higher than the value you want, i use
 +100 for each step. about the server(s) it doesnt make any difference
 how
 many or few I have on it... im testing with just 16slots CS or CSS and my
 clients as the only player, if i even have an active slot.

 The OS is a bootstrapped debian etch with a bit of perl libs and sshd
 running... doing nothing.

 Regards, Thomas

 Thomas, what processors are you using? Are you using desktop
 processors or server processors? Also to get 500 FPS in Source use
 fps_max 600. Source is odd in how it works that, you don't actually
 get what you set fps_max to. Also how big of server are you talking
 about? How many players?
 
 On 9/26/07, Thomas h [EMAIL PROTECTED] wrote:
   Like you I have tested just about everything you mentioned and i have
   stripped the kernel to almost nothing. Still I have never seen 1000FPS
 with
   stats in console.
  
   Using -pingboost 3 only gives me 500FPS, even though its higher
 without.
 I
   wonder what that is about.
  
   For some reason the FPS seems to be about 10% lower than the level im
   targeting. 1000FPS and the FPS is peaking at about 910, 500FPS and the
   server is peaking at about 450. Though it changes with kernel and
 hardware
   arch... I did see nice round numbers with a particular kernel on AMDs
 X2
   CPUs, but using same kernel and settings on Intel and the numbers were
 odd
   and lacking about 10%.
  
   I mostly tweaked toward perfect source servers, and succeeded quite
 will
   making somewhat stable tickrate 100 servers, but when i check the FPS
 (they
   are peaking a 500FPS) it can be quite low (100-200) very demanding
   people/players still play on a flawless server when i ask how the
 server
   run.
  
   max_fps is a serverside cvar in hlds too, you can even set it using a
 rcon
   fps_max X which means its actually in the users control. :-(
  
   Regards, Thomas
  
   Thanks for your replys, but im running linux on the server and will
 not
   change to
   windows. So please leave windows out of this (hlds_linux) maiinglist.
   
   Is fps_max a serverside cvar? I know it is in SRCDS, but we are
 discussing
   HLDS,
   not SRCDS.
   
   With 995 i meant that the servers top fpspeak is 995 and its not
 stable. If
   it
   would have been stable at 995fps i wouldn't complain :D
   
   Regards
   
   On Tue, 25 Sep 2007 11:54 , [EMAIL PROTECTED] sent:
   
Hello everyone.
I have spent the last 4 weeks searching, asking, reading, testing
 alot of
   things
to achieve a hlds running at a stable 1000fps.
I don't mean running 920-995fps i really mean 1000fps.

I have read guides on Swedish, English, German and even French.
I have tried several distros (both 32-bit and 64-bit), kernels and
   patches.
I have tries with and without HPET, Dynamick tick (tickless),
 1000hz,
   2000hz,
4000hz and even 1hz.
I have tried dedicating the process to a specific core and renice
 has
   been set to
the process aswell.

No kernelconfig has giving me a stable 1000fps server (unless
 pingboost 3
   was
issued, but that fucks up the serverspeed).

So, im asking you guys, what options do i have left? Is there any
 one
 out
   there
who could enlighten me on how to proceed?

Heres the sevrer i have been doing my tests on:

Dell 1950
Dual Quadcore Xeon running at 2.3Ghz 1333FSB
4x1024MB FBDRAM
73GB 10.000rpm HDD

Please, help me figure out a way to make a stable 1000fps server.

Regards

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Re: [hlds_linux] The stable 1000fps server, is it for real?

2007-09-28 Thread Andy Giesen
I hope you paid him to leave you a step by step guide of what he did
as well so you don't have to pay him to do that for you again.

On 9/28/07, Brandon Cherup [EMAIL PROTECTED] wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 if you want your server to runn 1000 fps you could pay someone to set up
 your kernel and everything for you, thats what i did for mine!

 On 9/26/07, Thomas h [EMAIL PROTECTED] wrote:
 
  Im using Both Intel and AMD desktop CPUs, I have server CPUS as well, so I
  can test on that too, but I dont believe in a change because of a
  serverCPU... The mainboard might have something to say, but i doubt that
  too, since to tickrate is more stable than any other in my country.
 
  I know that the fps_max needs to be higher than the value you want, i use
  +100 for each step. about the server(s) it doesnt make any difference
  how
  many or few I have on it... im testing with just 16slots CS or CSS and my
  clients as the only player, if i even have an active slot.
 
  The OS is a bootstrapped debian etch with a bit of perl libs and sshd
  running... doing nothing.
 
  Regards, Thomas
 
  Thomas, what processors are you using? Are you using desktop
  processors or server processors? Also to get 500 FPS in Source use
  fps_max 600. Source is odd in how it works that, you don't actually
  get what you set fps_max to. Also how big of server are you talking
  about? How many players?
  
  On 9/26/07, Thomas h [EMAIL PROTECTED] wrote:
Like you I have tested just about everything you mentioned and i have
stripped the kernel to almost nothing. Still I have never seen 1000FPS
  with
stats in console.
   
Using -pingboost 3 only gives me 500FPS, even though its higher
  without.
  I
wonder what that is about.
   
For some reason the FPS seems to be about 10% lower than the level im
targeting. 1000FPS and the FPS is peaking at about 910, 500FPS and the
server is peaking at about 450. Though it changes with kernel and
  hardware
arch... I did see nice round numbers with a particular kernel on AMDs
  X2
CPUs, but using same kernel and settings on Intel and the numbers were
  odd
and lacking about 10%.
   
I mostly tweaked toward perfect source servers, and succeeded quite
  will
making somewhat stable tickrate 100 servers, but when i check the FPS
  (they
are peaking a 500FPS) it can be quite low (100-200) very demanding
people/players still play on a flawless server when i ask how the
  server
run.
   
max_fps is a serverside cvar in hlds too, you can even set it using a
  rcon
fps_max X which means its actually in the users control. :-(
   
Regards, Thomas
   
Thanks for your replys, but im running linux on the server and will
  not
change to
windows. So please leave windows out of this (hlds_linux) maiinglist.

Is fps_max a serverside cvar? I know it is in SRCDS, but we are
  discussing
HLDS,
not SRCDS.

With 995 i meant that the servers top fpspeak is 995 and its not
  stable. If
it
would have been stable at 995fps i wouldn't complain :D

Regards

On Tue, 25 Sep 2007 11:54 , [EMAIL PROTECTED] sent:

 Hello everyone.
 I have spent the last 4 weeks searching, asking, reading, testing
  alot of
things
 to achieve a hlds running at a stable 1000fps.
 I don't mean running 920-995fps i really mean 1000fps.
 
 I have read guides on Swedish, English, German and even French.
 I have tried several distros (both 32-bit and 64-bit), kernels and
patches.
 I have tries with and without HPET, Dynamick tick (tickless),
  1000hz,
2000hz,
 4000hz and even 1hz.
 I have tried dedicating the process to a specific core and renice
  has
been set to
 the process aswell.
 
 No kernelconfig has giving me a stable 1000fps server (unless
  pingboost 3
was
 issued, but that fucks up the serverspeed).
 
 So, im asking you guys, what options do i have left? Is there any
  one
  out
there
 who could enlighten me on how to proceed?
 
 Heres the sevrer i have been doing my tests on:
 
 Dell 1950
 Dual Quadcore Xeon running at 2.3Ghz 1333FSB
 4x1024MB FBDRAM
 73GB 10.000rpm HDD
 
 Please, help me figure out a way to make a stable 1000fps server.
 
 Regards
 
 ___
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  archives,
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 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 



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Re: [hlds_linux] Team Fortress 2 Updated

2007-09-28 Thread Jani Tiira
--
[ Picked text/plain from multipart/alternative ]
Is friendly fire ever coming back? :P
--

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Re: [hlds_linux] The stable 1000fps server, is it for real?

2007-09-28 Thread Thomas h

Good for you.


[ Picked text/plain from multipart/alternative ]
if you want your server to runn 1000 fps you could pay someone to set up
your kernel and everything for you, thats what i did for mine!

On 9/26/07, Thomas h [EMAIL PROTECTED] wrote:

 Im using Both Intel and AMD desktop CPUs, I have server CPUS as well, so
I
 can test on that too, but I dont believe in a change because of a
 serverCPU... The mainboard might have something to say, but i doubt
that
 too, since to tickrate is more stable than any other in my country.

 I know that the fps_max needs to be higher than the value you want, i
use
 +100 for each step. about the server(s) it doesnt make any difference
 how
 many or few I have on it... im testing with just 16slots CS or CSS and
my
 clients as the only player, if i even have an active slot.

 The OS is a bootstrapped debian etch with a bit of perl libs and sshd
 running... doing nothing.

 Regards, Thomas

 Thomas, what processors are you using? Are you using desktop
 processors or server processors? Also to get 500 FPS in Source use
 fps_max 600. Source is odd in how it works that, you don't actually
 get what you set fps_max to. Also how big of server are you talking
 about? How many players?
 
 On 9/26/07, Thomas h [EMAIL PROTECTED] wrote:
   Like you I have tested just about everything you mentioned and i
have
   stripped the kernel to almost nothing. Still I have never seen
1000FPS
 with
   stats in console.
  
   Using -pingboost 3 only gives me 500FPS, even though its higher
 without.
 I
   wonder what that is about.
  
   For some reason the FPS seems to be about 10% lower than the level
im
   targeting. 1000FPS and the FPS is peaking at about 910, 500FPS and
the
   server is peaking at about 450. Though it changes with kernel and
 hardware
   arch... I did see nice round numbers with a particular kernel on
AMDs
 X2
   CPUs, but using same kernel and settings on Intel and the numbers
were
 odd
   and lacking about 10%.
  
   I mostly tweaked toward perfect source servers, and succeeded quite
 will
   making somewhat stable tickrate 100 servers, but when i check the
FPS
 (they
   are peaking a 500FPS) it can be quite low (100-200) very demanding
   people/players still play on a flawless server when i ask how the
 server
   run.
  
   max_fps is a serverside cvar in hlds too, you can even set it using
a
 rcon
   fps_max X which means its actually in the users control. :-(
  
   Regards, Thomas
  
   Thanks for your replys, but im running linux on the server and will
 not
   change to
   windows. So please leave windows out of this (hlds_linux)
maiinglist.
   
   Is fps_max a serverside cvar? I know it is in SRCDS, but we are
 discussing
   HLDS,
   not SRCDS.
   
   With 995 i meant that the servers top fpspeak is 995 and its not
 stable. If
   it
   would have been stable at 995fps i wouldn't complain :D
   
   Regards
   
   On Tue, 25 Sep 2007 11:54 , [EMAIL PROTECTED] sent:
   
Hello everyone.
I have spent the last 4 weeks searching, asking, reading, testing
 alot of
   things
to achieve a hlds running at a stable 1000fps.
I don't mean running 920-995fps i really mean 1000fps.

I have read guides on Swedish, English, German and even French.
I have tried several distros (both 32-bit and 64-bit), kernels
and
   patches.
I have tries with and without HPET, Dynamick tick (tickless),
 1000hz,
   2000hz,
4000hz and even 1hz.
I have tried dedicating the process to a specific core and renice
 has
   been set to
the process aswell.

No kernelconfig has giving me a stable 1000fps server (unless
 pingboost 3
   was
issued, but that fucks up the serverspeed).

So, im asking you guys, what options do i have left? Is there any
 one
 out
   there
who could enlighten me on how to proceed?

Heres the sevrer i have been doing my tests on:

Dell 1950
Dual Quadcore Xeon running at 2.3Ghz 1333FSB
4x1024MB FBDRAM
73GB 10.000rpm HDD

Please, help me figure out a way to make a stable 1000fps server.

Regards

___
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 archives,
   please visit:
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Re: [hlds_linux] hlds/srcds/tf2 in a VM

2007-09-28 Thread Andy Giesen
http://list.valvesoftware.com/mailman/private/hlds_linux/2007-September/079501.html

Read that and the following pages.

On 9/28/07, William Warren [EMAIL PROTECTED] wrote:
 Has anyone run any of hte above mentioned servers insdie a vm?

 --
 My Foundation verse:
 Isa 54:17  No weapon that is formed against thee shall prosper; and
 every tongue that shall rise against thee in judgment thou shalt
 condemn. This is the heritage of the servants of the LORD, and their
 righteousness is of me, saith the LORD.

 -- carpe ductum -- Grab the tape
 CDTT (Certified Duct Tape Technician)

 Linux user #322099
 Machines:
 206822
 256638
 276825
 http://counter.li.org/

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[hlds_linux] hlds/srcds/tf2 in a VM

2007-09-28 Thread William Warren

Has anyone run any of hte above mentioned servers insdie a vm?

--
My Foundation verse:
Isa 54:17  No weapon that is formed against thee shall prosper; and
every tongue that shall rise against thee in judgment thou shalt
condemn. This is the heritage of the servants of the LORD, and their
righteousness is of me, saith the LORD.

-- carpe ductum -- Grab the tape
CDTT (Certified Duct Tape Technician)

Linux user #322099
Machines:
206822
256638
276825
http://counter.li.org/

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Re: [hlds_linux] The stable 1000fps server, is it for real?

2007-09-28 Thread magnus.ringdahl
Who did you turn to?
And how much did you pay?
And what did you get?


Regards



On Fri, 28 Sep 2007 03:34 , Brandon Cherup [EMAIL PROTECTED] sent:

--
[ Picked text/plain from multipart/alternative ]
if you want your server to runn 1000 fps you could pay someone to set up
your kernel and everything for you, thats what i did for mine!

On 9/26/07, Thomas h [EMAIL PROTECTED] wrote:

 Im using Both Intel and AMD desktop CPUs, I have server CPUS as well, so I
 can test on that too, but I dont believe in a change because of a
 serverCPU... The mainboard might have something to say, but i doubt that
 too, since to tickrate is more stable than any other in my country.

 I know that the fps_max needs to be higher than the value you want, i use
 +100 for each step. about the server(s) it doesnt make any difference
 how
 many or few I have on it... im testing with just 16slots CS or CSS and my
 clients as the only player, if i even have an active slot.

 The OS is a bootstrapped debian etch with a bit of perl libs and sshd
 running... doing nothing.

 Regards, Thomas

 Thomas, what processors are you using? Are you using desktop
 processors or server processors? Also to get 500 FPS in Source use
 fps_max 600. Source is odd in how it works that, you don't actually
 get what you set fps_max to. Also how big of server are you talking
 about? How many players?
 
 On 9/26/07, Thomas h [EMAIL PROTECTED] wrote:
   Like you I have tested just about everything you mentioned and i have
   stripped the kernel to almost nothing. Still I have never seen 1000FPS
 with
   stats in console.
  
   Using -pingboost 3 only gives me 500FPS, even though its higher
 without.
 I
   wonder what that is about.
  
   For some reason the FPS seems to be about 10% lower than the level im
   targeting. 1000FPS and the FPS is peaking at about 910, 500FPS and the
   server is peaking at about 450. Though it changes with kernel and
 hardware
   arch... I did see nice round numbers with a particular kernel on AMDs
 X2
   CPUs, but using same kernel and settings on Intel and the numbers were
 odd
   and lacking about 10%.
  
   I mostly tweaked toward perfect source servers, and succeeded quite
 will
   making somewhat stable tickrate 100 servers, but when i check the FPS
 (they
   are peaking a 500FPS) it can be quite low (100-200) very demanding
   people/players still play on a flawless server when i ask how the
 server
   run.
  
   max_fps is a serverside cvar in hlds too, you can even set it using a
 rcon
   fps_max X which means its actually in the users control. :-(
  
   Regards, Thomas
  
   Thanks for your replys, but im running linux on the server and will
 not
   change to
   windows. So please leave windows out of this (hlds_linux) maiinglist.
   
   Is fps_max a serverside cvar? I know it is in SRCDS, but we are
 discussing
   HLDS,
   not SRCDS.
   
   With 995 i meant that the servers top fpspeak is 995 and its not
 stable. If
   it
   would have been stable at 995fps i wouldn't complain :D
   
   Regards
   
   On Tue, 25 Sep 2007 11:54 , [EMAIL PROTECTED] sent:
   
Hello everyone.
I have spent the last 4 weeks searching, asking, reading, testing
 alot of
   things
to achieve a hlds running at a stable 1000fps.
I don't mean running 920-995fps i really mean 1000fps.

I have read guides on Swedish, English, German and even French.
I have tried several distros (both 32-bit and 64-bit), kernels and
   patches.
I have tries with and without HPET, Dynamick tick (tickless),
 1000hz,
   2000hz,
4000hz and even 1hz.
I have tried dedicating the process to a specific core and renice
 has
   been set to
the process aswell.

No kernelconfig has giving me a stable 1000fps server (unless
 pingboost 3
   was
issued, but that fucks up the serverspeed).

So, im asking you guys, what options do i have left? Is there any
 one
 out
   there
who could enlighten me on how to proceed?

Heres the sevrer i have been doing my tests on:

Dell 1950
Dual Quadcore Xeon running at 2.3Ghz 1333FSB
4x1024MB FBDRAM
73GB 10.000rpm HDD

Please, help me figure out a way to make a stable 1000fps server.

Regards

___
To unsubscribe, edit your list preferences, or view the list
 archives,
   please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

   
   
   
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 archives,
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 please 

Re: [hlds_linux] Team Fortress 2 Updated

2007-09-28 Thread Dave Snodgrass
God i hope so. FF off is ruining the spy class imo.


On 9/28/07, Jani Tiira [EMAIL PROTECTED] wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 Is friendly fire ever coming back? :P
 --

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Re: [hlds_linux] Admin mod for TF2 available

2007-09-28 Thread Endpoint Group Corp
--
[ Picked text/plain from multipart/alternative ]
From what I can tell, this mod is for windows only, I've searched the site
and I cannot find any linux libraries.
This is the hlds_linux mailing list...


On 9/28/07, Theo Macris [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 Well sort of. Beetlesmod has put together a listener that will let you do
 server adverts, map changes, and a few other things. Its available here:
 http://www.beetlesmod.com/TF2AdminMonitor_V2.zip

 --
 _
 It's a sad and beautiful world.
 --

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RE: [hlds_linux] TF2 Linux SourceDS Installation Download

2007-09-28 Thread Rick Payton
I'm pulling it from you now via my colo server hitting about 3 megabytes
/sec

I'll have a mirror up and running once it's done in about ... 3 minutes
27 seconds according to wget ...

http://mauirixxx.gamerzsociety.com/tf2/tf2.tar.bz2


Rick Payton, I.T. Manager
Morikawa  Associates, LLC
(808) 572-1745 Office
(808) 572-6323 Fax
www.mai-hawaii.com

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of tsuehpsyde
Sent: Thursday, September 27, 2007 12:07 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] TF2 Linux SourceDS Installation Download

--
[ Picked text/plain from multipart/alternative ]
Glad to help. =) It's hosted on a 100Mbit uplink, so speed shouldn't be
a
problem. I just don't want someone posting the link on steampowered's
forums
and having 1,000 people download it for no reason and eat up my
bandwidth
for the month. I should have probably named it tf2-srcds-linux.* but oh
well, so far only a handful of people have downloaded it so all is well.
I
don't forsee any problems, but mirrors would be nice. =)

-tsuehpsyde
SourceKills.com

On 9/27/07, Donald Plummer [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 On 9/27/07, tsuehpsyde [EMAIL PROTECTED] wrote:
 
  --
  [ Picked text/plain from multipart/alternative ]
  For those that cannot get Linux TF2 server to download correctly, I
have
  mirrored the vanilla installation on my webserver:
  http://download.sourcekills.com/files/games/tf2/tf2.tar.bz2
 
  This installation includes the updates from last night.
 
  You'll find a script to update the install named update in the main
  directory, as well as steam and it's dependencies. You'll have to
create
  your own start-up script and your own server.cfg (removed mine for
 obvious
  reasons). Considering I cannot get steam to install on my native
machine
  and
  I have to download it at home on my fileserver, and upload it to my
game
  server, I figured I'd share it with the list since I've seen a
handful
 of
  other people having the same problems I've been having (and it
appears
 the
  content servers are pegged/steam resets connections whenever I do
manage
  to
  connect).
 
  My only request is that you guys and gals *not* hot link this online
and
  keep it to people in the list. If I see my server getting saturated
with
  downloads, I'll have to remove it. Also, if any of you can mirror it
as
  well
  and post it, that's be fantastic. Also, obviously if you TF2 server
has
  updated correctly and you don't need to download this, don't. ;)
 
  Enjoy!
 
  -tsuehpsyde
  SourceKills.com
 


 Thanks tsuehpsyde, I'll mirror it once it finishes downloading. Flying
 along
 at 670KB/s, nice :)

 --
 Donald
 --

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RE: [hlds_linux] TF2 Linux SourceDS Installation Download

2007-09-28 Thread Rick Payton
This mirror is on a 100mbit link as well, located near San Francisco
California  FYI

I didn't rename it though - what's the naming standard we want the
mirror to adhere to?

Mirror is ready btw.

Rick Payton, I.T. Manager
Morikawa  Associates, LLC
(808) 572-1745 Office
(808) 572-6323 Fax
www.mai-hawaii.com

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Rick
Payton
Sent: Friday, September 28, 2007 8:18 AM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] TF2 Linux SourceDS Installation Download

I'm pulling it from you now via my colo server hitting about 3 megabytes
/sec

I'll have a mirror up and running once it's done in about ... 3 minutes
27 seconds according to wget ...

http://mauirixxx.gamerzsociety.com/tf2/tf2.tar.bz2


Rick Payton, I.T. Manager
Morikawa  Associates, LLC
(808) 572-1745 Office
(808) 572-6323 Fax
www.mai-hawaii.com

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of tsuehpsyde
Sent: Thursday, September 27, 2007 12:07 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] TF2 Linux SourceDS Installation Download

--
[ Picked text/plain from multipart/alternative ]
Glad to help. =) It's hosted on a 100Mbit uplink, so speed shouldn't be
a
problem. I just don't want someone posting the link on steampowered's
forums
and having 1,000 people download it for no reason and eat up my
bandwidth
for the month. I should have probably named it tf2-srcds-linux.* but oh
well, so far only a handful of people have downloaded it so all is well.
I
don't forsee any problems, but mirrors would be nice. =)

-tsuehpsyde
SourceKills.com

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RE: [hlds_linux] TF2 Linux SourceDS Installation Download

2007-09-28 Thread Steve Sumichrast
I'm mirroring this file (even though my server can't run TF2... Stupid bone
weight! ARGH!)

Anyways,

http://www.packhead.com/tf2.tar.bz2

I don't have as fat a pipe (10mbps), but I will host it for awhile.

As with the other folks, don't share this off the list please.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Rick Payton
Sent: Friday, September 28, 2007 01:18 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] TF2 Linux SourceDS Installation Download

I'm pulling it from you now via my colo server hitting about 3 megabytes
/sec

I'll have a mirror up and running once it's done in about ... 3 minutes
27 seconds according to wget ...

http://mauirixxx.gamerzsociety.com/tf2/tf2.tar.bz2


Rick Payton, I.T. Manager
Morikawa  Associates, LLC
(808) 572-1745 Office
(808) 572-6323 Fax
www.mai-hawaii.com

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of tsuehpsyde
Sent: Thursday, September 27, 2007 12:07 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] TF2 Linux SourceDS Installation Download

--
[ Picked text/plain from multipart/alternative ]
Glad to help. =) It's hosted on a 100Mbit uplink, so speed shouldn't be
a
problem. I just don't want someone posting the link on steampowered's
forums
and having 1,000 people download it for no reason and eat up my
bandwidth
for the month. I should have probably named it tf2-srcds-linux.* but oh
well, so far only a handful of people have downloaded it so all is well.
I
don't forsee any problems, but mirrors would be nice. =)

-tsuehpsyde
SourceKills.com

On 9/27/07, Donald Plummer [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 On 9/27/07, tsuehpsyde [EMAIL PROTECTED] wrote:
 
  --
  [ Picked text/plain from multipart/alternative ]
  For those that cannot get Linux TF2 server to download correctly, I
have
  mirrored the vanilla installation on my webserver:
  http://download.sourcekills.com/files/games/tf2/tf2.tar.bz2
 
  This installation includes the updates from last night.
 
  You'll find a script to update the install named update in the main
  directory, as well as steam and it's dependencies. You'll have to
create
  your own start-up script and your own server.cfg (removed mine for
 obvious
  reasons). Considering I cannot get steam to install on my native
machine
  and
  I have to download it at home on my fileserver, and upload it to my
game
  server, I figured I'd share it with the list since I've seen a
handful
 of
  other people having the same problems I've been having (and it
appears
 the
  content servers are pegged/steam resets connections whenever I do
manage
  to
  connect).
 
  My only request is that you guys and gals *not* hot link this online
and
  keep it to people in the list. If I see my server getting saturated
with
  downloads, I'll have to remove it. Also, if any of you can mirror it
as
  well
  and post it, that's be fantastic. Also, obviously if you TF2 server
has
  updated correctly and you don't need to download this, don't. ;)
 
  Enjoy!
 
  -tsuehpsyde
  SourceKills.com
 


 Thanks tsuehpsyde, I'll mirror it once it finishes downloading. Flying
 along
 at 670KB/s, nice :)

 --
 Donald
 --

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Re: [hlds_linux] TF2 Linux SourceDS Installation Download

2007-09-28 Thread tsuehpsyde
--
[ Picked text/plain from multipart/alternative ]
Just post it on the list and people can snag it if others go offline. So far
I've been within my bandwidth limit so mine has stayed up. I can host a
static page with all of the mirrors listed if that helps everyone out tho?
As for the naming standard, I really don't care. ;) It's yours to share how
you want, same name as mine or not. I just tar'd it up and shared it.
Figured I'd help out the community.

-tsuehpsyde
SourceKills.com

On 9/28/07, Rick Payton [EMAIL PROTECTED] wrote:

 This mirror is on a 100mbit link as well, located near San Francisco
 California  FYI

 I didn't rename it though - what's the naming standard we want the
 mirror to adhere to?

 Mirror is ready btw.

 Rick Payton, I.T. Manager
 Morikawa  Associates, LLC
 (808) 572-1745 Office
 (808) 572-6323 Fax
 www.mai-hawaii.com

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Rick
 Payton
 Sent: Friday, September 28, 2007 8:18 AM
 To: hlds_linux@list.valvesoftware.com
 Subject: RE: [hlds_linux] TF2 Linux SourceDS Installation Download

 I'm pulling it from you now via my colo server hitting about 3 megabytes
 /sec

 I'll have a mirror up and running once it's done in about ... 3 minutes
 27 seconds according to wget ...

 http://mauirixxx.gamerzsociety.com/tf2/tf2.tar.bz2


 Rick Payton, I.T. Manager
 Morikawa  Associates, LLC
 (808) 572-1745 Office
 (808) 572-6323 Fax
 www.mai-hawaii.com

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of tsuehpsyde
 Sent: Thursday, September 27, 2007 12:07 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] TF2 Linux SourceDS Installation Download

 --
 [ Picked text/plain from multipart/alternative ]
 Glad to help. =) It's hosted on a 100Mbit uplink, so speed shouldn't be
 a
 problem. I just don't want someone posting the link on steampowered's
 forums
 and having 1,000 people download it for no reason and eat up my
 bandwidth
 for the month. I should have probably named it tf2-srcds-linux.* but oh
 well, so far only a handful of people have downloaded it so all is well.
 I
 don't forsee any problems, but mirrors would be nice. =)

 -tsuehpsyde
 SourceKills.com

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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

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Re: [hlds_linux] Team Fortress 2 Updated

2007-09-28 Thread Jani Tiira
--
[ Picked text/plain from multipart/alternative ]
I agree.. noobs shoot everyone just in case they are spies. Makes the Spy
totally useless.

On 9/28/07, Dave Snodgrass [EMAIL PROTECTED] wrote:

 God i hope so. FF off is ruining the spy class imo.


 On 9/28/07, Jani Tiira [EMAIL PROTECTED] wrote:
  --
  [ Picked text/plain from multipart/alternative ]
  Is friendly fire ever coming back? :P
  --
 
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 please visit:
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Re: [hlds_linux] Team Fortress 2 Updated

2007-09-28 Thread Ryan Veltidi
Not true, many people still do well as Spy, it just requires being
even more stealthy.

On 9/28/07, Jani Tiira [EMAIL PROTECTED] wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 I agree.. noobs shoot everyone just in case they are spies. Makes the Spy
 totally useless.

 On 9/28/07, Dave Snodgrass [EMAIL PROTECTED] wrote:
 
  God i hope so. FF off is ruining the spy class imo.
 
 
  On 9/28/07, Jani Tiira [EMAIL PROTECTED] wrote:
   --
   [ Picked text/plain from multipart/alternative ]
   Is friendly fire ever coming back? :P
   --
  
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  please visit:
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[hlds_linux] Team Fortress 2 / Dedicated Server Updated

2007-09-28 Thread Jason Ruymen
Required updates to Team Fortress 2 and it's dedicated server have been
released.  Please run hldsupdatetool to receive those updates.  The
specific changes include:

- Added option to change Field-of-view, between 75  90, from the
Options-Multiplayer tab
- Added option to disable Player sprays
- Fixed flamethrower hit detection
- Increased flamethrower damage at point blank range
- Demoman grenades (not stickybombs) no longer explode on contact after
the first bounce
- Fixed a startup crash
- Fixed a case where players could get stuck in tc_hydro
- Fixed player movement prediction errors
- Fixed third-person sniper aim animation not matching player's view
exactly
- Fixed achievements and stats being awarded when watching other
player's demos
- Fixed rare server crash due to data corruption in networking
- Fixed a case where some sounds had incorrect volumes

Jason


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[hlds_linux] 3rd Party Content Servers

2007-09-28 Thread Peter Brooks
Hello all, this question is directed to valve  the community here as
I'm trying to dig up information on this.

I am the lead technical for running the game servers for the Keele
University Gaming Association, we have run valve game servers for many
years and have full permission from our information systems provider.
These servers run exclusively for on campus students, as external UDP
is blocked.

I'd like to know if it's possible to run a content server for our
members, ie all the gcf files are provided by our internal mirror to
students, this mirror would not be visible externally.
Our address range is on 160.5.x.x.

The main driving force behind this is that each student has a limit of
500MB to download each day, as soon as this limit is reached their
external internet connection is automatically cut off and reconnected
the following day. Since our external network is SuperJANET, each
student has a very fast connection to the internet and if steam is
running, a user can be pushed over their limit within a minute.
If we had an internal mirror for the steam gcf files then this would
benefit our member base of 200 greatly.

Otherwise we have to manually host all the gcf files on a web server.

Also our LAN is technically 160.5.x.x and it'll be great if our
servers could be listed in the LAN browser, however I see many topics
regarding this.

Cheers for reading

Peter Brooks

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Re: [hlds_linux] 3rd Party Content Servers

2007-09-28 Thread Donald Plummer
--
[ Picked text/plain from multipart/alternative ]
On 9/28/07, Peter Brooks [EMAIL PROTECTED] wrote:


 Also our LAN is technically 160.5.x.x and it'll be great if our
 servers could be listed in the LAN browser, however I see many topics
 regarding this.

 Cheers for reading

 Peter Brooks


About that - when your DHCP server gives addresses to  students, is the
subnet mask 255.255.0.0?  If it was, it is possible steam will see servers
on the network as LAN. However I doubt it is, and much more likely your
network is not a /16, and is broken up into /24 pieces.

Sorry if you already understand all that.

What might be beneficial is the ability for Steam master servers to allow
the community to say Hey, if the clients connects from any address in
160.5.x.x please let them know of any other servers in that range. That'd
be cool.


--
Donald
--

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Re: [hlds_linux] 3rd Party Content Servers

2007-09-28 Thread Kevin Ottalini

you should contact the cafe group and talk to them about your needs:
[EMAIL PROTECTED]


- Original Message -
From: Peter Brooks [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Friday, September 28, 2007 7:47 PM
Subject: [hlds_linux] 3rd Party Content Servers



Hello all, this question is directed to valve  the community here as
I'm trying to dig up information on this.

I am the lead technical for running the game servers for the Keele
University Gaming Association, we have run valve game servers for many
years and have full permission from our information systems provider.
These servers run exclusively for on campus students, as external UDP
is blocked.

I'd like to know if it's possible to run a content server for our
members, ie all the gcf files are provided by our internal mirror to
students, this mirror would not be visible externally.
Our address range is on 160.5.x.x.

The main driving force behind this is that each student has a limit of
500MB to download each day, as soon as this limit is reached their
external internet connection is automatically cut off and reconnected
the following day. Since our external network is SuperJANET, each
student has a very fast connection to the internet and if steam is
running, a user can be pushed over their limit within a minute.
If we had an internal mirror for the steam gcf files then this would
benefit our member base of 200 greatly.

Otherwise we have to manually host all the gcf files on a web server.

Also our LAN is technically 160.5.x.x and it'll be great if our
servers could be listed in the LAN browser, however I see many topics
regarding this.

Cheers for reading

Peter Brooks

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Re: [hlds_linux] Team Fortress 2 / Dedicated Server Updated

2007-09-28 Thread Yousef A. Marafi
--
[ Picked text/plain from multipart/alternative ]
any fix for sv_pure?
--

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