Re: [hlds_linux] Seg fault after latest TF2 update (ctf_2fort only?)

2007-10-09 Thread Nye Liu

Same here. btw, it only seems to affect ctf_2fort on my server.

running latest debian unstable libc6 with 2.6.22-2-686 (NO_HZ, HIRES
timers, 1024 max-user-freq)

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[hlds_linux] Update issues?

2007-10-09 Thread Michael Haahr Larsen
--
[ Picked text/plain from multipart/alternative ]
One of my 15 gameservers report the following error:

secure mode enabled, disconnected from Steam3

It has been doing so for almost a week, and still it doesn't connect.

I tried restarting the server instance, restarting the entire mashine.
Nothing worked... Help?

Best regards
Michael Haahr
--

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Re: [hlds_linux] Seg fault after latest TF2 update

2007-10-09 Thread Saint K.

We have a issue too.

Our server can't even be connected to. It shows online, but clients stall
when trying to connect. Server doesnt even display a client was connected.

OS: Linux Debian
Hardware: AMD X2 4200+, Tyan Tomcat mobo, 4GB RAM

Saint K.
- Original Message -
From: Busta [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Tuesday, October 09, 2007 7:53 AM
Subject: Re: [hlds_linux] Seg fault after latest TF2 update



I just updated and have the same problem.  My server crashes on a player
joining. Restarts itself over and over.

Error:

Client III-Busta connected (76.81.120.55:43620).
./srcds_run: line 346: 7276 Segmentation fault $HL_CMD

debug.log:
--
CRASH: Mon Oct  8 22:47:44 PDT 2007
Start Line: ./srcds_i486 -debug -console -game tf -tickrate 66 +fps_max
500 +ip 64.255.174.110 -hostport 27015 +maxplayers 18 +exec tf2fort.cfg
End of Source crash report
--

I'm running Centos 5
kernel: 2.6.18-8.1.6.el5

[EMAIL PROTECTED] wrote:

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I'm getting a seg fault now after the last TF2 update. Whenever someone
tries to connect, it shows this:

./srcds_run: line 346: 30382 Segmentation fault  $HL_CMD

I'm running CentOS 4.2 on a P4 3.0, I haven't changed anything since
updating, and everything ran perfectly fine until now.
--


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[hlds_linux] Re: [hlds] TF2 Update

2007-10-09 Thread Dan Offord
--
[ Picked text/plain from multipart/alternative ]
   - Team Fortress 2 stats are only gathered when playing a real game

^^ Will someone please define a real game?
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Re: [hlds_linux] Re: [hlds] TF2 Update

2007-10-09 Thread Kevin Ottalini

a game with at least two real players not a player and bots?

- Original Message -
From: Dan Offord
To: [EMAIL PROTECTED]
Cc: hlds_linux@list.valvesoftware.com
Sent: Tuesday, October 09, 2007 2:49 AM
Subject: [hlds_linux] Re: [hlds] TF2 Update



  - Team Fortress 2 stats are only gathered when playing a real game

^^ Will someone please define a real game?



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Re: [hlds_linux] Re: [hlds] TF2 Update

2007-10-09 Thread CodeRed

It was possible to play on a (listen)server without any other players or
bots to get some achievements.

- Original Message -
From: Kevin Ottalini [EMAIL PROTECTED]
Sent: Tuesday, October 09, 2007 12:03 PM
Subject: Re: [hlds_linux] Re: [hlds] TF2 Update



a game with at least two real players not a player and bots?

- Original Message -
From: Dan Offord
Sent: Tuesday, October 09, 2007 2:49 AM
Subject: [hlds_linux] Re: [hlds] TF2 Update



  - Team Fortress 2 stats are only gathered when playing a real game

^^ Will someone please define a real game?





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Re: [hlds_linux] Seg fault after latest TF2 update

2007-10-09 Thread Neil Lathwood
--
[ Picked text/plain from multipart/alternative ]
Got the same, created a new dir and re-downloaded the files. Works fine now.

On 09/10/2007, Saint K. [EMAIL PROTECTED] wrote:

 We have a issue too.

 Our server can't even be connected to. It shows online, but clients stall
 when trying to connect. Server doesnt even display a client was connected.

 OS: Linux Debian
 Hardware: AMD X2 4200+, Tyan Tomcat mobo, 4GB RAM

 Saint K.
 - Original Message -
 From: Busta [EMAIL PROTECTED]
 To: hlds_linux@list.valvesoftware.com
 Sent: Tuesday, October 09, 2007 7:53 AM
 Subject: Re: [hlds_linux] Seg fault after latest TF2 update


 I just updated and have the same problem.  My server crashes on a player
  joining. Restarts itself over and over.
 
  Error:
 
  Client III-Busta connected (76.81.120.55:43620).
  ./srcds_run: line 346: 7276 Segmentation fault $HL_CMD
 
  debug.log:
  --
  CRASH: Mon Oct  8 22:47:44 PDT 2007
  Start Line: ./srcds_i486 -debug -console -game tf -tickrate 66 +fps_max
  500 +ip 64.255.174.110 -hostport 27015 +maxplayers 18 +exec tf2fort.cfg
  End of Source crash report
  --
 
  I'm running Centos 5
  kernel: 2.6.18-8.1.6.el5
 
  [EMAIL PROTECTED] wrote:
  This is a multi-part message in MIME format.
  --
  [ Picked text/plain from multipart/alternative ]
  I'm getting a seg fault now after the last TF2 update. Whenever someone
  tries to connect, it shows this:
 
  ./srcds_run: line 346: 30382 Segmentation fault  $HL_CMD
 
  I'm running CentOS 4.2 on a P4 3.0, I haven't changed anything since
  updating, and everything ran perfectly fine until now.
  --
 
 
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  please visit:
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[hlds_linux] Pure mode?

2007-10-09 Thread Rónai György

How is the pure mode getting debugged?

Is there a way already, to run custom maps with extra materials and
files beside the bsp?

I still cant get any of these maps to work.

When can we expect the next source engine (css) update?

Thx
Locutus

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Re: [hlds_linux] Seg fault after latest TF2 update

2007-10-09 Thread Nye Liu

i made a new orangebox directory, and redownloaded. it did not help.
same segfault on connect (but only for ctf_2fort)

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[hlds_linux] TF2 dedicated linux server: can't even run gdb to find backtrace for crashes - assert in pipes.cpp

2007-10-09 Thread Nye Liu

the -debug option is pretty useless in srcds_run, so im trying to run
gdb directly:

$ LD_LIBRARY_PATH=.:bin:$LD_LIBRARY_PATH gdb --args srcds_i486 -game
tf +map ctf_2fort -debug
GNU gdb 6.6-debian
Copyright (C) 2006 Free Software Foundation, Inc.
GDB is free software, covered by the GNU General Public License, and you are
welcome to change it and/or distribute copies of it under certain
conditions.
Type show copying to see the conditions.
There is absolutely no warranty for GDB.  Type show warranty for details.
This GDB was configured as i486-linux-gnu...
Using host libthread_db library /lib/i686/cmov/libthread_db.so.1.
(gdb) run
Starting program: /home/jg/source/orangebox/srcds_i486 -game tf +map
ctf_2fort -debug
[Thread debugging using libthread_db enabled]
[New Thread -1210054992 (LWP 5573)]

Console initialized.
Game.dll loaded for Team Fortress
Particles: Missing 'particles/error.pcf'
maxplayers set to 24
Unknown command startupmenu
Network: IP 66.43.110.51, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
ConVarRef room_type doesn't point to an existing ConVar
exec: couldn't exec skill1.cfg
Executing dedicated server config file
[New Thread -1322079344 (LWP 5583)]
pipes.cpp (578) : Assertion Failed: Stalled cross-thread pipe
pipes.cpp (578) : Fatal assert failed: ../clientdll/pipes.cpp, line
578.  Application exiting.


Program exited with code 01.
(gdb)


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Re: [hlds_linux] Seg fault after latest TF2 update (ctf_2fort only?)

2007-10-09 Thread Bryan Beaudreault
Same here.  2fort is very popular on my server, and it restarts
whenever the server goes to that map.  Need a fix asap please! :(

Thanks

On 10/9/07, Nye Liu [EMAIL PROTECTED] wrote:
 Same here. btw, it only seems to affect ctf_2fort on my server.

 running latest debian unstable libc6 with 2.6.22-2-686 (NO_HZ, HIRES
 timers, 1024 max-user-freq)

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[hlds_linux] TF2 linux server: on quit, *** glibc detected *** ./srcds_i486: double free or corruption (out): 0xb7edf468 ***

2007-10-09 Thread Nye Liu

Auto detecting CPU
Using SSE2 Optimised binary.
Auto-restarting the server on crash

Console initialized.
Game.dll loaded for Team Fortress
Particles: Missing 'particles/error.pcf'
maxplayers set to 24
maxplayers set to 24

sv_pure set to 1.

Writing cfg/banned_user.cfg.
Writing cfg/banned_ip.cfg.
Unknown command startupmenu
Network: IP 66.43.110.51, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
ConVarRef room_type doesn't point to an existing ConVar
exec: couldn't exec skill1.cfg
Executing dedicated server config file
net.cpp (960) : Assertion Failed: 0 == iRet  iValLen == sizeof( iVal )
 cSendBufSize = iVal
net.cpp (968) : Assertion Failed: 0 == iRet  iValLen == sizeof( iVal )
 cRecvBufSize = iVal
Adding master server 68.142.72.250:27011
Adding master server 69.28.151.162:27011
Using 'steambeta1:27013' CSER server!
Connection to Steam servers successful (SU).
  VAC secure mode is activated.
quit
*** glibc detected *** ./srcds_i486: double free or corruption (out):
0xb7edf468 ***
=== Backtrace: =
/lib/i686/cmov/libc.so.6[0xb7e03ce5]
/lib/i686/cmov/libc.so.6(cfree+0x90)[0xb7e07780]
bin/tier0_i486.so(_ZN12CStdMemAlloc4FreeEPv+0x1f)[0xb7d7178f]
=== Memory map: 
08048000-08055000 r-xp  08:08 539622
/home/jg/source/orangebox/srcds_i486
08055000-08057000 rwxp c000 08:08 539622
/home/jg/source/orangebox/srcds_i486
08057000-0aa24000 rwxp 08057000 00:00 0  [heap]
ac9cd000-acb8 rwxp ac9cd000 00:00 0
acc61000-ace9b000 rwxp acc61000 00:00 0
acf06000-ad06e000 rwxp acf06000 00:00 0
ad09-ad21 rwxp ad09 00:00 0
ad23c000-ad398000 rwxp ad23c000 00:00 0
ad9cc000-adae9000 rwxp ad9cc000 00:00 0
adf7e000-ae008000 rwxp adf7e000 00:00 0
ae1b6000-ae273000 rwxp ae1b6000 00:00 0
ae34f000-ae423000 rwxp ae34f000 00:00 0
ae6f8000-ae7cd000 rwxp ae6f8000 00:00 0
ae97d000-aea11000 rwxp ae97d000 00:00 0
aec7a000-aed4d000 rwxp aec7a000 00:00 0
aeed8000-aefad000 rwxp aeed8000 00:00 0
af139000-af29d000 rwxp af139000 00:00 0
af457000-af51 rwxp af457000 00:00 0
af66d000-af70c000 rwxp af66d000 00:00 0
af80-af821000 rwxp af80 00:00 0
af821000-af90 ---p af821000 00:00 0
af918000-af919000 ---p af918000 00:00 0
af919000-afa19000 rwxp af919000 00:00 0
afa9a000-afb21000 rwxp afa9a000 00:00 0
afb24000-b03dd000 rwxp afb24000 00:00 0
b03e4000-b0535000 rwxp b03e4000 00:00 0
b057c000-b0913000 rwxp b057c000 00:00 0
b094-b0e77000 rwxp b094 00:00 0
b0e91000-b1224000 rwxp b0e91000 00:00 0
b122d000-b132d000 rwxp b122d000 00:00 0
b13b1000-b14b2000 rwxp b13b1000 00:00 0
b1515000-b15a rwxp b1515000 00:00 0
b15ab000-b16d2000 rwxp b15ab000 00:00 0
b187d000-b19c rwxp b187d000 00:00 0
b19c-b19c9000 r-xp  08:01 94224
/lib/i686/cmov/libnss_files-2.6.1.so
b19c9000-b19cb000 rwxp 8000 08:01 94224
/lib/i686/cmov/libnss_files-2.6.1.so
b19d4000-b4d4d000 rwxp b19d4000 00:00 0
b4d4d000-b5862000 r-xp  08:08 2438405
/home/jg/source/orangebox/tf/bin/server_i486.so
b5862000-b59fe000 rwxp 00b15000 08:08 2438405
/home/jg/source/orangebox/tf/bin/server_i486.so
b59fe000-b6246000 rwxp b59fe000 00:00 0
b624d000-b6257000 r-xp  08:01 84028  /lib/libgcc_s.so.1
b6257000-b6258000 rwxp 9000 08:01 84028  /lib/libgcc_s.so.1
b6258000-b6267000 r-xp  08:01 94230
/lib/i686/cmov/libresolv-2.6.1.so
b6267000-b6269000 rwxp f000 08:01 94230
/lib/i686/cmov/libresolv-2.6.1.so
b6269000-b626b000 rwxp b6269000 00:00 0
b6274000-b6288000 r-xp  08:08 3499336
/home/jg/source/orangebox/bin/scenefilecache_i486.so
b6288000-b628a000 rwxp 00014000 08:08 3499336
/home/jg/source/orangebox/bin/scenefilecache_i486.so
b628a000-b628b000 rwxp b628a000 00:00 0
b628b000-b62a5000 r-xp  08:08 3532160
/home/jg/source/orangebox/bin/shaderapiempty_i486.so
b62a5000-b62a8000 rwxp 00019000 08:08 3532160
/home/jg/source/orangebox/bin/shaderapiempty_i486.so
b62a8000-b62ba000 r-xp  08:08 3532182
/home/jg/source/orangebox/bin/steam_api_i486.so
b62ba000-b62bc000 rwxp 00011000 08:08 3532182
/home/jg/source/orangebox/bin/steam_api_i486.so
b62bc000-b62c rwxp b62bc000 00:00 0
b62c-b6442000 r-xp  08:08 2437563
/home/jg/source/orangebox/bin/libsteamvalidateuseridtickets_i486.so
b6442000-b6469000 rwxp 00182000 08:08 2437563
/home/jg/source/orangebox/bin/libsteamvalidateuseridtickets_i486.so
b6469000-b646e000 rwxp b6469000 00:00 0
b646e000-b67f6000 r-xp  08:08 2437552
/home/jg/source/orangebox/bin/engine_i486.so
b67f6000-b685 rwxp 00388000 08:08 2437552
/home/jg/source/orangebox/bin/engine_i486.so
b685-b68cf000 rwxp b685 00:00 0
b68cf000-b694a000 r-xp  08:08 2436472
/home/jg/source/orangebox/bin/datacache_i486.so
b694a000-b695e000 rwxp 0007b000 08:08 2436472
/home/jg/source/orangebox/bin/datacache_i486.so
b695e000-b696 rwxp b695e000 00:00 0
b696-b6b99000 r-xp  08:08 3532187

[hlds_linux] Team Fortress 2/Dedicated Server update

2007-10-09 Thread Jason Ruymen
A new required update to Team Fortress 2 and the dedicated servers have
been released.  Please run hldsupdatetool to receive the updates.  The
specific changes include:

- Improved driver checks for various cards that can have problems with
specific driver versions
- Various updates to Russian and Polish localization
- Fixed loading screen and intro movie showing up on Windows Vista with
full screen AA
- Spies can no longer reload their revolver while cloaked
- Demomen grenades now collide with players and Engineer buildings after
the first bounce, but still won't explode on contact
- Improved startup network initialization to catch issues with server
firewalls popping up in the background
- Fixed a sound corruption issue which could cause audio popping
- Fixed achievement storage issues that caused a problem with the Head
of the Class achievement

Jason

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Re: [hlds_linux] Team Fortress 2/Dedicated Server update

2007-10-09 Thread Nye Liu
I see no mention of the mapcycle bug or the CTF crashes on linux.

Does this release fix those issues?

On Tue, Oct 09, 2007 at 03:44:19PM -0700, Jason Ruymen wrote:
 A new required update to Team Fortress 2 and the dedicated servers have
 been released.  Please run hldsupdatetool to receive the updates.  The
 specific changes include:

 - Improved driver checks for various cards that can have problems with
 specific driver versions
 - Various updates to Russian and Polish localization
 - Fixed loading screen and intro movie showing up on Windows Vista with
 full screen AA
 - Spies can no longer reload their revolver while cloaked
 - Demomen grenades now collide with players and Engineer buildings after
 the first bounce, but still won't explode on contact
 - Improved startup network initialization to catch issues with server
 firewalls popping up in the background
 - Fixed a sound corruption issue which could cause audio popping
 - Fixed achievement storage issues that caused a problem with the Head
 of the Class achievement

 Jason

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Re: [hlds_linux] Team Fortress 2/Dedicated Server update

2007-10-09 Thread Nye Liu
the doublefree on quit is also still not fixed in this release

quit
*** glibc detected *** ./srcds_i486: free(): invalid pointer: 0xb7efb460
***
=== Backtrace: =
/lib/i686/cmov/libc.so.6[0xb7e1fce5]
/lib/i686/cmov/libc.so.6(cfree+0x90)[0xb7e23780]
bin/tier0_i486.so(_ZN12CStdMemAlloc4FreeEPv+0x1f)[0xb7d8d78f]

On Tue, Oct 09, 2007 at 03:44:19PM -0700, Jason Ruymen wrote:
 A new required update to Team Fortress 2 and the dedicated servers have
 been released.  Please run hldsupdatetool to receive the updates.  The
 specific changes include:

 - Improved driver checks for various cards that can have problems with
 specific driver versions
 - Various updates to Russian and Polish localization
 - Fixed loading screen and intro movie showing up on Windows Vista with
 full screen AA
 - Spies can no longer reload their revolver while cloaked
 - Demomen grenades now collide with players and Engineer buildings after
 the first bounce, but still won't explode on contact
 - Improved startup network initialization to catch issues with server
 firewalls popping up in the background
 - Fixed a sound corruption issue which could cause audio popping
 - Fixed achievement storage issues that caused a problem with the Head
 of the Class achievement

 Jason

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Re: [hlds_linux] Team Fortress 2/Dedicated Server update

2007-10-09 Thread Bruce Harding

Nye Liu wrote:

I see no mention of the mapcycle bug or the CTF crashes on linux.


Mapcycle bug was fixed in a previous update.

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