Re: [hlds_linux] Seg fault after latest TF2 update (ctf_2fort only?)
Same here. btw, it only seems to affect ctf_2fort on my server. running latest debian unstable libc6 with 2.6.22-2-686 (NO_HZ, HIRES timers, 1024 max-user-freq) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Update issues?
-- [ Picked text/plain from multipart/alternative ] One of my 15 gameservers report the following error: secure mode enabled, disconnected from Steam3 It has been doing so for almost a week, and still it doesn't connect. I tried restarting the server instance, restarting the entire mashine. Nothing worked... Help? Best regards Michael Haahr -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Seg fault after latest TF2 update
We have a issue too. Our server can't even be connected to. It shows online, but clients stall when trying to connect. Server doesnt even display a client was connected. OS: Linux Debian Hardware: AMD X2 4200+, Tyan Tomcat mobo, 4GB RAM Saint K. - Original Message - From: Busta [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Tuesday, October 09, 2007 7:53 AM Subject: Re: [hlds_linux] Seg fault after latest TF2 update I just updated and have the same problem. My server crashes on a player joining. Restarts itself over and over. Error: Client III-Busta connected (76.81.120.55:43620). ./srcds_run: line 346: 7276 Segmentation fault $HL_CMD debug.log: -- CRASH: Mon Oct 8 22:47:44 PDT 2007 Start Line: ./srcds_i486 -debug -console -game tf -tickrate 66 +fps_max 500 +ip 64.255.174.110 -hostport 27015 +maxplayers 18 +exec tf2fort.cfg End of Source crash report -- I'm running Centos 5 kernel: 2.6.18-8.1.6.el5 [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I'm getting a seg fault now after the last TF2 update. Whenever someone tries to connect, it shows this: ./srcds_run: line 346: 30382 Segmentation fault $HL_CMD I'm running CentOS 4.2 on a P4 3.0, I haven't changed anything since updating, and everything ran perfectly fine until now. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Re: [hlds] TF2 Update
-- [ Picked text/plain from multipart/alternative ] - Team Fortress 2 stats are only gathered when playing a real game ^^ Will someone please define a real game? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Re: [hlds] TF2 Update
a game with at least two real players not a player and bots? - Original Message - From: Dan Offord To: [EMAIL PROTECTED] Cc: hlds_linux@list.valvesoftware.com Sent: Tuesday, October 09, 2007 2:49 AM Subject: [hlds_linux] Re: [hlds] TF2 Update - Team Fortress 2 stats are only gathered when playing a real game ^^ Will someone please define a real game? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Re: [hlds] TF2 Update
It was possible to play on a (listen)server without any other players or bots to get some achievements. - Original Message - From: Kevin Ottalini [EMAIL PROTECTED] Sent: Tuesday, October 09, 2007 12:03 PM Subject: Re: [hlds_linux] Re: [hlds] TF2 Update a game with at least two real players not a player and bots? - Original Message - From: Dan Offord Sent: Tuesday, October 09, 2007 2:49 AM Subject: [hlds_linux] Re: [hlds] TF2 Update - Team Fortress 2 stats are only gathered when playing a real game ^^ Will someone please define a real game? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Seg fault after latest TF2 update
-- [ Picked text/plain from multipart/alternative ] Got the same, created a new dir and re-downloaded the files. Works fine now. On 09/10/2007, Saint K. [EMAIL PROTECTED] wrote: We have a issue too. Our server can't even be connected to. It shows online, but clients stall when trying to connect. Server doesnt even display a client was connected. OS: Linux Debian Hardware: AMD X2 4200+, Tyan Tomcat mobo, 4GB RAM Saint K. - Original Message - From: Busta [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Tuesday, October 09, 2007 7:53 AM Subject: Re: [hlds_linux] Seg fault after latest TF2 update I just updated and have the same problem. My server crashes on a player joining. Restarts itself over and over. Error: Client III-Busta connected (76.81.120.55:43620). ./srcds_run: line 346: 7276 Segmentation fault $HL_CMD debug.log: -- CRASH: Mon Oct 8 22:47:44 PDT 2007 Start Line: ./srcds_i486 -debug -console -game tf -tickrate 66 +fps_max 500 +ip 64.255.174.110 -hostport 27015 +maxplayers 18 +exec tf2fort.cfg End of Source crash report -- I'm running Centos 5 kernel: 2.6.18-8.1.6.el5 [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I'm getting a seg fault now after the last TF2 update. Whenever someone tries to connect, it shows this: ./srcds_run: line 346: 30382 Segmentation fault $HL_CMD I'm running CentOS 4.2 on a P4 3.0, I haven't changed anything since updating, and everything ran perfectly fine until now. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Pure mode?
How is the pure mode getting debugged? Is there a way already, to run custom maps with extra materials and files beside the bsp? I still cant get any of these maps to work. When can we expect the next source engine (css) update? Thx Locutus ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Seg fault after latest TF2 update
i made a new orangebox directory, and redownloaded. it did not help. same segfault on connect (but only for ctf_2fort) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] TF2 dedicated linux server: can't even run gdb to find backtrace for crashes - assert in pipes.cpp
the -debug option is pretty useless in srcds_run, so im trying to run gdb directly: $ LD_LIBRARY_PATH=.:bin:$LD_LIBRARY_PATH gdb --args srcds_i486 -game tf +map ctf_2fort -debug GNU gdb 6.6-debian Copyright (C) 2006 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type show copying to see the conditions. There is absolutely no warranty for GDB. Type show warranty for details. This GDB was configured as i486-linux-gnu... Using host libthread_db library /lib/i686/cmov/libthread_db.so.1. (gdb) run Starting program: /home/jg/source/orangebox/srcds_i486 -game tf +map ctf_2fort -debug [Thread debugging using libthread_db enabled] [New Thread -1210054992 (LWP 5573)] Console initialized. Game.dll loaded for Team Fortress Particles: Missing 'particles/error.pcf' maxplayers set to 24 Unknown command startupmenu Network: IP 66.43.110.51, mode MP, dedicated Yes, ports 27015 SV / 27005 CL ConVarRef room_type doesn't point to an existing ConVar exec: couldn't exec skill1.cfg Executing dedicated server config file [New Thread -1322079344 (LWP 5583)] pipes.cpp (578) : Assertion Failed: Stalled cross-thread pipe pipes.cpp (578) : Fatal assert failed: ../clientdll/pipes.cpp, line 578. Application exiting. Program exited with code 01. (gdb) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Seg fault after latest TF2 update (ctf_2fort only?)
Same here. 2fort is very popular on my server, and it restarts whenever the server goes to that map. Need a fix asap please! :( Thanks On 10/9/07, Nye Liu [EMAIL PROTECTED] wrote: Same here. btw, it only seems to affect ctf_2fort on my server. running latest debian unstable libc6 with 2.6.22-2-686 (NO_HZ, HIRES timers, 1024 max-user-freq) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] TF2 linux server: on quit, *** glibc detected *** ./srcds_i486: double free or corruption (out): 0xb7edf468 ***
Auto detecting CPU Using SSE2 Optimised binary. Auto-restarting the server on crash Console initialized. Game.dll loaded for Team Fortress Particles: Missing 'particles/error.pcf' maxplayers set to 24 maxplayers set to 24 sv_pure set to 1. Writing cfg/banned_user.cfg. Writing cfg/banned_ip.cfg. Unknown command startupmenu Network: IP 66.43.110.51, mode MP, dedicated Yes, ports 27015 SV / 27005 CL ConVarRef room_type doesn't point to an existing ConVar exec: couldn't exec skill1.cfg Executing dedicated server config file net.cpp (960) : Assertion Failed: 0 == iRet iValLen == sizeof( iVal ) cSendBufSize = iVal net.cpp (968) : Assertion Failed: 0 == iRet iValLen == sizeof( iVal ) cRecvBufSize = iVal Adding master server 68.142.72.250:27011 Adding master server 69.28.151.162:27011 Using 'steambeta1:27013' CSER server! Connection to Steam servers successful (SU). VAC secure mode is activated. quit *** glibc detected *** ./srcds_i486: double free or corruption (out): 0xb7edf468 *** === Backtrace: = /lib/i686/cmov/libc.so.6[0xb7e03ce5] /lib/i686/cmov/libc.so.6(cfree+0x90)[0xb7e07780] bin/tier0_i486.so(_ZN12CStdMemAlloc4FreeEPv+0x1f)[0xb7d7178f] === Memory map: 08048000-08055000 r-xp 08:08 539622 /home/jg/source/orangebox/srcds_i486 08055000-08057000 rwxp c000 08:08 539622 /home/jg/source/orangebox/srcds_i486 08057000-0aa24000 rwxp 08057000 00:00 0 [heap] ac9cd000-acb8 rwxp ac9cd000 00:00 0 acc61000-ace9b000 rwxp acc61000 00:00 0 acf06000-ad06e000 rwxp acf06000 00:00 0 ad09-ad21 rwxp ad09 00:00 0 ad23c000-ad398000 rwxp ad23c000 00:00 0 ad9cc000-adae9000 rwxp ad9cc000 00:00 0 adf7e000-ae008000 rwxp adf7e000 00:00 0 ae1b6000-ae273000 rwxp ae1b6000 00:00 0 ae34f000-ae423000 rwxp ae34f000 00:00 0 ae6f8000-ae7cd000 rwxp ae6f8000 00:00 0 ae97d000-aea11000 rwxp ae97d000 00:00 0 aec7a000-aed4d000 rwxp aec7a000 00:00 0 aeed8000-aefad000 rwxp aeed8000 00:00 0 af139000-af29d000 rwxp af139000 00:00 0 af457000-af51 rwxp af457000 00:00 0 af66d000-af70c000 rwxp af66d000 00:00 0 af80-af821000 rwxp af80 00:00 0 af821000-af90 ---p af821000 00:00 0 af918000-af919000 ---p af918000 00:00 0 af919000-afa19000 rwxp af919000 00:00 0 afa9a000-afb21000 rwxp afa9a000 00:00 0 afb24000-b03dd000 rwxp afb24000 00:00 0 b03e4000-b0535000 rwxp b03e4000 00:00 0 b057c000-b0913000 rwxp b057c000 00:00 0 b094-b0e77000 rwxp b094 00:00 0 b0e91000-b1224000 rwxp b0e91000 00:00 0 b122d000-b132d000 rwxp b122d000 00:00 0 b13b1000-b14b2000 rwxp b13b1000 00:00 0 b1515000-b15a rwxp b1515000 00:00 0 b15ab000-b16d2000 rwxp b15ab000 00:00 0 b187d000-b19c rwxp b187d000 00:00 0 b19c-b19c9000 r-xp 08:01 94224 /lib/i686/cmov/libnss_files-2.6.1.so b19c9000-b19cb000 rwxp 8000 08:01 94224 /lib/i686/cmov/libnss_files-2.6.1.so b19d4000-b4d4d000 rwxp b19d4000 00:00 0 b4d4d000-b5862000 r-xp 08:08 2438405 /home/jg/source/orangebox/tf/bin/server_i486.so b5862000-b59fe000 rwxp 00b15000 08:08 2438405 /home/jg/source/orangebox/tf/bin/server_i486.so b59fe000-b6246000 rwxp b59fe000 00:00 0 b624d000-b6257000 r-xp 08:01 84028 /lib/libgcc_s.so.1 b6257000-b6258000 rwxp 9000 08:01 84028 /lib/libgcc_s.so.1 b6258000-b6267000 r-xp 08:01 94230 /lib/i686/cmov/libresolv-2.6.1.so b6267000-b6269000 rwxp f000 08:01 94230 /lib/i686/cmov/libresolv-2.6.1.so b6269000-b626b000 rwxp b6269000 00:00 0 b6274000-b6288000 r-xp 08:08 3499336 /home/jg/source/orangebox/bin/scenefilecache_i486.so b6288000-b628a000 rwxp 00014000 08:08 3499336 /home/jg/source/orangebox/bin/scenefilecache_i486.so b628a000-b628b000 rwxp b628a000 00:00 0 b628b000-b62a5000 r-xp 08:08 3532160 /home/jg/source/orangebox/bin/shaderapiempty_i486.so b62a5000-b62a8000 rwxp 00019000 08:08 3532160 /home/jg/source/orangebox/bin/shaderapiempty_i486.so b62a8000-b62ba000 r-xp 08:08 3532182 /home/jg/source/orangebox/bin/steam_api_i486.so b62ba000-b62bc000 rwxp 00011000 08:08 3532182 /home/jg/source/orangebox/bin/steam_api_i486.so b62bc000-b62c rwxp b62bc000 00:00 0 b62c-b6442000 r-xp 08:08 2437563 /home/jg/source/orangebox/bin/libsteamvalidateuseridtickets_i486.so b6442000-b6469000 rwxp 00182000 08:08 2437563 /home/jg/source/orangebox/bin/libsteamvalidateuseridtickets_i486.so b6469000-b646e000 rwxp b6469000 00:00 0 b646e000-b67f6000 r-xp 08:08 2437552 /home/jg/source/orangebox/bin/engine_i486.so b67f6000-b685 rwxp 00388000 08:08 2437552 /home/jg/source/orangebox/bin/engine_i486.so b685-b68cf000 rwxp b685 00:00 0 b68cf000-b694a000 r-xp 08:08 2436472 /home/jg/source/orangebox/bin/datacache_i486.so b694a000-b695e000 rwxp 0007b000 08:08 2436472 /home/jg/source/orangebox/bin/datacache_i486.so b695e000-b696 rwxp b695e000 00:00 0 b696-b6b99000 r-xp 08:08 3532187
[hlds_linux] Team Fortress 2/Dedicated Server update
A new required update to Team Fortress 2 and the dedicated servers have been released. Please run hldsupdatetool to receive the updates. The specific changes include: - Improved driver checks for various cards that can have problems with specific driver versions - Various updates to Russian and Polish localization - Fixed loading screen and intro movie showing up on Windows Vista with full screen AA - Spies can no longer reload their revolver while cloaked - Demomen grenades now collide with players and Engineer buildings after the first bounce, but still won't explode on contact - Improved startup network initialization to catch issues with server firewalls popping up in the background - Fixed a sound corruption issue which could cause audio popping - Fixed achievement storage issues that caused a problem with the Head of the Class achievement Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2/Dedicated Server update
I see no mention of the mapcycle bug or the CTF crashes on linux. Does this release fix those issues? On Tue, Oct 09, 2007 at 03:44:19PM -0700, Jason Ruymen wrote: A new required update to Team Fortress 2 and the dedicated servers have been released. Please run hldsupdatetool to receive the updates. The specific changes include: - Improved driver checks for various cards that can have problems with specific driver versions - Various updates to Russian and Polish localization - Fixed loading screen and intro movie showing up on Windows Vista with full screen AA - Spies can no longer reload their revolver while cloaked - Demomen grenades now collide with players and Engineer buildings after the first bounce, but still won't explode on contact - Improved startup network initialization to catch issues with server firewalls popping up in the background - Fixed a sound corruption issue which could cause audio popping - Fixed achievement storage issues that caused a problem with the Head of the Class achievement Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2/Dedicated Server update
the doublefree on quit is also still not fixed in this release quit *** glibc detected *** ./srcds_i486: free(): invalid pointer: 0xb7efb460 *** === Backtrace: = /lib/i686/cmov/libc.so.6[0xb7e1fce5] /lib/i686/cmov/libc.so.6(cfree+0x90)[0xb7e23780] bin/tier0_i486.so(_ZN12CStdMemAlloc4FreeEPv+0x1f)[0xb7d8d78f] On Tue, Oct 09, 2007 at 03:44:19PM -0700, Jason Ruymen wrote: A new required update to Team Fortress 2 and the dedicated servers have been released. Please run hldsupdatetool to receive the updates. The specific changes include: - Improved driver checks for various cards that can have problems with specific driver versions - Various updates to Russian and Polish localization - Fixed loading screen and intro movie showing up on Windows Vista with full screen AA - Spies can no longer reload their revolver while cloaked - Demomen grenades now collide with players and Engineer buildings after the first bounce, but still won't explode on contact - Improved startup network initialization to catch issues with server firewalls popping up in the background - Fixed a sound corruption issue which could cause audio popping - Fixed achievement storage issues that caused a problem with the Head of the Class achievement Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2/Dedicated Server update
Nye Liu wrote: I see no mention of the mapcycle bug or the CTF crashes on linux. Mapcycle bug was fixed in a previous update. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux