[hlds_linux] Can't use -game left4dead2_demo
When I am launching the demo I can't use: ./srcds_run -game left4dead2_demo -autoupdate +ip XXX.XXX.XXX.XXX -port 27015 +map c5m1_waterfront -secure -nohltv -debug BUT w/o the _demo on the end loads the game: ./srcds_run -game left4dead2 -autoupdate +ip XXX.XXX.XXX.XXX -port 27015 +map c5m1_waterfront -secure -nohltv -debug When I do it this was I get the following as it loads the game: Using SSE2 Optimised binary. Enabling debug mode Server will auto-restart if there is a crash. Updating server using Steam. Checking bootstrapper version ... Updating Installation ** 'game' options for Source DS Install: Counter-Strike Source ageofchivalry diprip dods dystopia episode1 esmod garrysmod hl2mp insurgency l4d_full left4dead left4dead2_demo orangebox smashball synergy tf zps ** 'game' options for HL1 DS Install: cstrike cstrike_beta czero dmc dod gearbox ricochet tfc valve ** 'game' options for Third-Party game servers: ageofchivalry darkesthour darkmessiah defencealliance2 diprip dystopia esmod garrysmod insurgency killingfloor marenostrum redorchestra ship sin smashball synergy tshb zps HLDS installation up to date Which makes it seem like it's not checking to ensure the files are patched? -- Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net Try New Technology Networx - www.tntnetworx.net Owner / IT Consultant ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Can't use -game left4dead2_demo
Download the game using -command update -game left4dead2_demo Launch the game using -game left4dead2 -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Logan Rogers-Follis Sent: Wednesday, 28 October 2009 5:06 PM To: HLDS Linux Mailing List Subject: [hlds_linux] Can't use -game left4dead2_demo When I am launching the demo I can't use: ./srcds_run -game left4dead2_demo -autoupdate +ip XXX.XXX.XXX.XXX -port 27015 +map c5m1_waterfront -secure -nohltv -debug BUT w/o the _demo on the end loads the game: ./srcds_run -game left4dead2 -autoupdate +ip XXX.XXX.XXX.XXX -port 27015 +map c5m1_waterfront -secure -nohltv -debug When I do it this was I get the following as it loads the game: Using SSE2 Optimised binary. Enabling debug mode Server will auto-restart if there is a crash. Updating server using Steam. Checking bootstrapper version ... Updating Installation ** 'game' options for Source DS Install: Counter-Strike Source ageofchivalry diprip dods dystopia episode1 esmod garrysmod hl2mp insurgency l4d_full left4dead left4dead2_demo orangebox smashball synergy tf zps ** 'game' options for HL1 DS Install: cstrike cstrike_beta czero dmc dod gearbox ricochet tfc valve ** 'game' options for Third-Party game servers: ageofchivalry darkesthour darkmessiah defencealliance2 diprip dystopia esmod garrysmod insurgency killingfloor marenostrum redorchestra ship sin smashball synergy tshb zps HLDS installation up to date Which makes it seem like it's not checking to ensure the files are patched? -- Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net Try New Technology Networx - www.tntnetworx.net Owner / IT Consultant ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Can't use -game left4dead2_demo
That is what I am doing, but I'm not sure if that's how it's suppose to be or is just a bug. I hadn't seen it posted anywhere else (mind you it's late for me so I may have over looked another post - my bad) so I just wanted to make sure that it was pointed out as a problem/bug. Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net Try New Technology Networx - www.tntnetworx.net Owner / IT Consultant Andrew Armstrong wrote: Download the game using -command update -game left4dead2_demo Launch the game using -game left4dead2 -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Logan Rogers-Follis Sent: Wednesday, 28 October 2009 5:06 PM To: HLDS Linux Mailing List Subject: [hlds_linux] Can't use -game left4dead2_demo When I am launching the demo I can't use: ./srcds_run -game left4dead2_demo -autoupdate +ip XXX.XXX.XXX.XXX -port 27015 +map c5m1_waterfront -secure -nohltv -debug BUT w/o the _demo on the end loads the game: ./srcds_run -game left4dead2 -autoupdate +ip XXX.XXX.XXX.XXX -port 27015 +map c5m1_waterfront -secure -nohltv -debug When I do it this was I get the following as it loads the game: Using SSE2 Optimised binary. Enabling debug mode Server will auto-restart if there is a crash. Updating server using Steam. Checking bootstrapper version ... Updating Installation ** 'game' options for Source DS Install: Counter-Strike Source ageofchivalry diprip dods dystopia episode1 esmod garrysmod hl2mp insurgency l4d_full left4dead left4dead2_demo orangebox smashball synergy tf zps ** 'game' options for HL1 DS Install: cstrike cstrike_beta czero dmc dod gearbox ricochet tfc valve ** 'game' options for Third-Party game servers: ageofchivalry darkesthour darkmessiah defencealliance2 diprip dystopia esmod garrysmod insurgency killingfloor marenostrum redorchestra ship sin smashball synergy tshb zps HLDS installation up to date Which makes it seem like it's not checking to ensure the files are patched? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] [SPAM] Re: Left 4 Dead 2 Demo Dedicated Server Available
Hi, Do you use PAX? If yes: install paxctl tool paxctl -C srcds_i486 paxctl -m srcds_i486 Kveri On 28.10.2009, at 2:46, Jonah Hirsch wrote: Any help on this error? Failed to open bin/dedicated_linux.so (./bin/vstdlib_linux.so: cannot restore segment prot after reloc: Permission denied Jonah Hirsch --- Sent from Flagstaff, AZ, United States On Tue, Oct 27, 2009 at 6:40 PM, Ronny Schedel i...@ronny- schedel.dewrote: -game left4dead2 mine can't find gameinfo.txt though it's there. how do you start your linux servers? host.txt is overwritten by each update with verify_all. Master servers are added with strange ports (27009, 27012, 27013, ...) As you've already seen, the dedicated server files for the Left 4 Dead 2 Demo are now available. The game name is left4dead2_demo. We're still doing some final checks for the client, but that should be going live soon. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Tato sprava bola prehladana na vyskyt virusov a nebezpecneho obsahu antivirovym systemom a zda sa byt cista. -- Tato sprava bola prehladana na vyskyt virusov a nebezpecneho obsahu antivirovym systemom a zda sa byt cista. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Can't use -game left4dead2_demo
Yes, that's the way it's supposed to be. -game on the srcds command line is the name of the folder the game content is in (which is left4dead2). -game on the hldsupdatetool command line is a game name from the list of available games. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Logan Rogers-Follis Sent: Tuesday, October 27, 2009 11:48 PM To: Andrew Armstrong Cc: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Can't use -game left4dead2_demo That is what I am doing, but I'm not sure if that's how it's suppose to be or is just a bug. I hadn't seen it posted anywhere else (mind you it's late for me so I may have over looked another post - my bad) so I just wanted to make sure that it was pointed out as a problem/bug. Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net Try New Technology Networx - www.tntnetworx.net Owner / IT Consultant Andrew Armstrong wrote: Download the game using -command update -game left4dead2_demo Launch the game using -game left4dead2 -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Logan Rogers-Follis Sent: Wednesday, 28 October 2009 5:06 PM To: HLDS Linux Mailing List Subject: [hlds_linux] Can't use -game left4dead2_demo When I am launching the demo I can't use: ./srcds_run -game left4dead2_demo -autoupdate +ip XXX.XXX.XXX.XXX -port 27015 +map c5m1_waterfront -secure -nohltv -debug BUT w/o the _demo on the end loads the game: ./srcds_run -game left4dead2 -autoupdate +ip XXX.XXX.XXX.XXX -port 27015 +map c5m1_waterfront -secure -nohltv -debug When I do it this was I get the following as it loads the game: Using SSE2 Optimised binary. Enabling debug mode Server will auto-restart if there is a crash. Updating server using Steam. Checking bootstrapper version ... Updating Installation ** 'game' options for Source DS Install: Counter-Strike Source ageofchivalry diprip dods dystopia episode1 esmod garrysmod hl2mp insurgency l4d_full left4dead left4dead2_demo orangebox smashball synergy tf zps ** 'game' options for HL1 DS Install: cstrike cstrike_beta czero dmc dod gearbox ricochet tfc valve ** 'game' options for Third-Party game servers: ageofchivalry darkesthour darkmessiah defencealliance2 diprip dystopia esmod garrysmod insurgency killingfloor marenostrum redorchestra ship sin smashball synergy tshb zps HLDS installation up to date Which makes it seem like it's not checking to ensure the files are patched? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Cant see l4d2 servers online?
I've installed the L4D2 demo files and used the same cfg's and command line as in L4D1. The servers seem to boot fine and I can see ports listening with netstat, I am just unable to query the server in anyway. They don't show online any ware. Any idea's? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [SPAM] Re: Left 4 Dead 2 Demo Dedicated Server Available
steam client (on win) downloading something big, but servers has still the same files ;/ 2009/10/28 Kveri kv...@kveri.com Hi, Do you use PAX? If yes: install paxctl tool paxctl -C srcds_i486 paxctl -m srcds_i486 Kveri On 28.10.2009, at 2:46, Jonah Hirsch wrote: Any help on this error? Failed to open bin/dedicated_linux.so (./bin/vstdlib_linux.so: cannot restore segment prot after reloc: Permission denied Jonah Hirsch --- Sent from Flagstaff, AZ, United States On Tue, Oct 27, 2009 at 6:40 PM, Ronny Schedel i...@ronny- schedel.dewrote: -game left4dead2 mine can't find gameinfo.txt though it's there. how do you start your linux servers? host.txt is overwritten by each update with verify_all. Master servers are added with strange ports (27009, 27012, 27013, ...) As you've already seen, the dedicated server files for the Left 4 Dead 2 Demo are now available. The game name is left4dead2_demo. We're still doing some final checks for the client, but that should be going live soon. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Tato sprava bola prehladana na vyskyt virusov a nebezpecneho obsahu antivirovym systemom a zda sa byt cista. -- Tato sprava bola prehladana na vyskyt virusov a nebezpecneho obsahu antivirovym systemom a zda sa byt cista. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Cant see l4d2 servers online?
try HLSW 2009/10/28 Saint K. sai...@specialattack.net I've installed the L4D2 demo files and used the same cfg's and command line as in L4D1. The servers seem to boot fine and I can see ports listening with netstat, I am just unable to query the server in anyway. They don't show online any ware. Any idea's? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Cant see l4d2 servers online?
Ye I tried that, forgot to mention. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Zuko Sent: Wednesday, October 28, 2009 10:12 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Cant see l4d2 servers online? try HLSW 2009/10/28 Saint K. sai...@specialattack.net I've installed the L4D2 demo files and used the same cfg's and command line as in L4D1. The servers seem to boot fine and I can see ports listening with netstat, I am just unable to query the server in anyway. They don't show online any ware. Any idea's? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.423 / Virus Database: 270.14.34/2463 - Release Date: 10/27/09 15:50:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Cant see l4d2 servers online?
There's no autoexec.cfg by default - you either need +map c5m1_waterfront on the command line, or a cfg/autoexec.cfg file with map c5m1_waterfront in it -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: 28 October 2009 09:52 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Cant see l4d2 servers online? Ye I tried that, forgot to mention. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Zuko Sent: Wednesday, October 28, 2009 10:12 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Cant see l4d2 servers online? try HLSW 2009/10/28 Saint K. sai...@specialattack.net I've installed the L4D2 demo files and used the same cfg's and command line as in L4D1. The servers seem to boot fine and I can see ports listening with netstat, I am just unable to query the server in anyway. They don't show online any ware. Any idea's? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.423 / Virus Database: 270.14.34/2463 - Release Date: 10/27/09 15:50:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Demo Dedicated Server Available
Hi, I'm trying to run a forked server with 10 child processes, but if I try and fork more than 2 children all the children crash out with a core dump. Any ideas? My command-line is like this: ./srcds_run \ -console \ -game left4dead2 \ -debug \ -pidfile /srv/steam/l4d2/demo_dir1/left4dead2_demo/srcds.pid \ -fork 3 \ -netconport 90## -netconpassword snip \ +ip snip +hostport 27014+## \ +map c5m1_waterfront My server.cfg is like this: hostname snip rcon_password snip sv_allow_wait_command 0 sv_alltalk 0 sv_alternateticks 0 sv_cheats 0 sv_clearhinthistory 0 sv_consistency 1 sv_contact bo...@l4dprc.org sv_downloadurl sv_lan 0 sv_log_onefile 0 sv_logbans 1 sv_logecho 0 sv_logfile 0 sv_logflush 0 sv_logsdir logs sv_maxcmdrate 100 sv_unlag 1 sv_maxunlag .5 setmaster add 68.142.72.250:27011 setmaster add 72.165.61.189:27011 sv_steamgroup snip sv_steamgroup_exclusive 1 Many thanks, Chris Jason Ruymen wrote: As you've already seen, the dedicated server files for the Left 4 Dead 2 Demo are now available. The game name is left4dead2_demo. We're still doing some final checks for the client, but that should be going live soon. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Cant see l4d2 servers online?
My startup command reads; ./srcds_linux -game left4dead2 -fork 12 -ip 85.17.60.96 +hostport 28030+## +map c5m1_waterfront +exec server_cfg##.cfg Cheers, -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of gamead...@127001.org Sent: Wednesday, October 28, 2009 11:07 AM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Cant see l4d2 servers online? There's no autoexec.cfg by default - you either need +map c5m1_waterfront on the command line, or a cfg/autoexec.cfg file with map c5m1_waterfront in it -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: 28 October 2009 09:52 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Cant see l4d2 servers online? Ye I tried that, forgot to mention. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Zuko Sent: Wednesday, October 28, 2009 10:12 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Cant see l4d2 servers online? try HLSW 2009/10/28 Saint K. sai...@specialattack.net I've installed the L4D2 demo files and used the same cfg's and command line as in L4D1. The servers seem to boot fine and I can see ports listening with netstat, I am just unable to query the server in anyway. They don't show online any ware. Any idea's? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.423 / Virus Database: 270.14.34/2463 - Release Date: 10/27/09 15:50:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.423 / Virus Database: 270.14.34/2463 - Release Date: 10/27/09 15:50:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Cant see l4d2 servers online?
Remove sv_password from your server cfg ;) Saint K. a écrit : My startup command reads; ./srcds_linux -game left4dead2 -fork 12 -ip 85.17.60.96 +hostport 28030+## +map c5m1_waterfront +exec server_cfg##.cfg Cheers, -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of gamead...@127001.org Sent: Wednesday, October 28, 2009 11:07 AM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Cant see l4d2 servers online? There's no autoexec.cfg by default - you either need +map c5m1_waterfront on the command line, or a cfg/autoexec.cfg file with map c5m1_waterfront in it -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: 28 October 2009 09:52 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Cant see l4d2 servers online? Ye I tried that, forgot to mention. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Zuko Sent: Wednesday, October 28, 2009 10:12 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Cant see l4d2 servers online? try HLSW 2009/10/28 Saint K. sai...@specialattack.net I've installed the L4D2 demo files and used the same cfg's and command line as in L4D1. The servers seem to boot fine and I can see ports listening with netstat, I am just unable to query the server in anyway. They don't show online any ware. Any idea's? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.423 / Virus Database: 270.14.34/2463 - Release Date: 10/27/09 15:50:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.423 / Virus Database: 270.14.34/2463 - Release Date: 10/27/09 15:50:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] l4d2 demo sv_password disabled ?
Hello, Is it a bug that setting a sv_password removes all connectivity from the server ? Is it only for the demo ? Best regards ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Cant see l4d2 servers online?
There is no password. I've managed to have them show now. For some reason srcds is messing up port numbers again. I gave em an entire different range of ports and that works. Mind you, the 2803x range and higher is not in use, so it should have just worked. Now I can see the servers online in HLSW etc. Just can’t query them yet. Status etc gives no response. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of J.Miribel Sent: Wednesday, October 28, 2009 1:04 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Cant see l4d2 servers online? Remove sv_password from your server cfg ;) Saint K. a écrit : My startup command reads; ./srcds_linux -game left4dead2 -fork 12 -ip 85.17.60.96 +hostport 28030+## +map c5m1_waterfront +exec server_cfg##.cfg Cheers, -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of gamead...@127001.org Sent: Wednesday, October 28, 2009 11:07 AM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Cant see l4d2 servers online? There's no autoexec.cfg by default - you either need +map c5m1_waterfront on the command line, or a cfg/autoexec.cfg file with map c5m1_waterfront in it -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: 28 October 2009 09:52 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Cant see l4d2 servers online? Ye I tried that, forgot to mention. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Zuko Sent: Wednesday, October 28, 2009 10:12 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Cant see l4d2 servers online? try HLSW 2009/10/28 Saint K. sai...@specialattack.net I've installed the L4D2 demo files and used the same cfg's and command line as in L4D1. The servers seem to boot fine and I can see ports listening with netstat, I am just unable to query the server in anyway. They don't show online any ware. Any idea's? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.423 / Virus Database: 270.14.34/2463 - Release Date: 10/27/09 15:50:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.423 / Virus Database: 270.14.34/2463 - Release Date: 10/27/09 15:50:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.423 / Virus Database: 270.14.34/2463 - Release Date: 10/27/09 15:50:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] l4d2 demo sv_password disabled ?
On Wed, Oct 28, 2009 at 1:05 PM, J.Miribel j.miri...@nitroserv.com wrote: Hello, Is it a bug that setting a sv_password removes all connectivity from the server ? Is it only for the demo ? Best regards I guess it may be on purpose, they're forcing the l4d community to help them deploying loads of public servers. Kind of like what happened with the KF free weekend, except Valve ain't polite like Tripwire. They actually asked us to deploy those extra servers. -- Davide Mirtillo aka DPI - D4rKr0W http://www.dpi-clan.org http://steamcommunity.com/groups/DemolitionandPyromaniac ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] l4d2 demo sv_password disabled ?
Err... pardon? That's an exceptionally malicous claim that you've made with no basis whatsoever. Given you gain nothing whatsoever from such an accusation other than to spread unnecessary FUD, why not assume good faith, that it's a bug that hasn't been fixed yet, and move on? Nathan 2009/10/28 D4rKr0W dark...@dpi-clan.org On Wed, Oct 28, 2009 at 1:05 PM, J.Miribel j.miri...@nitroserv.com wrote: Hello, Is it a bug that setting a sv_password removes all connectivity from the server ? Is it only for the demo ? Best regards I guess it may be on purpose, they're forcing the l4d community to help them deploying loads of public servers. Kind of like what happened with the KF free weekend, except Valve ain't polite like Tripwire. They actually asked us to deploy those extra servers. -- Davide Mirtillo aka DPI - D4rKr0W http://www.dpi-clan.org http://steamcommunity.com/groups/DemolitionandPyromaniac ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Nathan Wong ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] l4d2 demo sv_password disabled ?
I just want our community to be able to use the demo with a normal ping.. so i would set a password on it, hand it out on the forum of the community so they can use it. Is there any other way to have community only demo's? Because i know what will happen the instant i turn them on, there full.. and then i/community cant even join the servers.. i own the damn thing. (only have a few instances) does the search key work? (have not have time to check, still working) ;-) On Wed, 28 Oct 2009 13:58:46 +0100, D4rKr0W dark...@dpi-clan.org wrote: On Wed, Oct 28, 2009 at 1:05 PM, J.Miribel j.miri...@nitroserv.com wrote: Hello, Is it a bug that setting a sv_password removes all connectivity from the server ? Is it only for the demo ? Best regards I guess it may be on purpose, they're forcing the l4d community to help them deploying loads of public servers. Kind of like what happened with the KF free weekend, except Valve ain't polite like Tripwire. They actually asked us to deploy those extra servers. -- Davide Mirtillo aka DPI - D4rKr0W http://www.dpi-clan.org http://steamcommunity.com/groups/DemolitionandPyromaniac ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] l4d2 demo sv_password disabled ?
On Wed, Oct 28, 2009 at 2:09 PM, Nathan Wong nathan.ran...@gmail.com wrote: Err... pardon? That's an exceptionally malicous claim that you've made with no basis whatsoever. Given you gain nothing whatsoever from such an accusation other than to spread unnecessary FUD, why not assume good faith, that it's a bug that hasn't been fixed yet, and move on? Nathan Hey, i said *may* be on purpose. Should i also add imho to every sentence i start? :p Seriously, though, it was just a guess and i was surprised nobody thought about it yet. -- Davide Mirtillo aka DPI - D4rKr0W http://www.dpi-clan.org http://steamcommunity.com/groups/DemolitionandPyromaniac ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] l4d2 demo sv_password disabled ?
On Wed, Oct 28, 2009 at 2:31 PM, Eric Riemers riem...@binkey.nl wrote: i know what will happen the instant i turn them on, there full.. and then i/community cant even join the servers.. i own the damn thing. That's why i'm making such malicious claims. I think every small community has the same concerns and with sv_password broken and no information whatsoever on the compatibility of plugins such as metamod/sourcemod, i can't help but to worry about it. -- Davide Mirtillo aka DPI - D4rKr0W http://www.dpi-clan.org http://steamcommunity.com/groups/DemolitionandPyromaniac ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Changed rcon request/response in l4d2?
Hi, I've been using Ruckman RCON PHP library ( http://ruckman.net/downloads.htm#RUCKMANRCONSOURCE) to access my servers from a private web page. It's working fine with TF2 and l4d, but not with the new l4d2 demo server. Have Valve changed the RCON request/response this time? Is there any documentation on this somewhere? Regards, Fredrik ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] l4d2 demo sv_password disabled ?
Search key and groups are still recognised as valid cars by the server, so I'd assume that they both work as before. On Oct 28, 2009 1:26 PM, Eric Riemers riem...@binkey.nl wrote: I just want our community to be able to use the demo with a normal ping.. so i would set a password on it, hand it out on the forum of the community so they can use it. Is there any other way to have community only demo's? Because i know what will happen the instant i turn them on, there full.. and then i/community cant even join the servers.. i own the damn thing. (only have a few instances) does the search key work? (have not have time to check, still working) ;-) On Wed, 28 Oct 2009 13:58:46 +0100, D4rKr0W dark...@dpi-clan.org wrote: On Wed, Oct 28, 2009 at... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] l4d2 demo sv_password disabled ?
sv_steamgroup and sv_steamgroup_exclusive :) Thanks, - Saul. 2009/10/28 Eric Riemers riem...@binkey.nl I just want our community to be able to use the demo with a normal ping.. so i would set a password on it, hand it out on the forum of the community so they can use it. Is there any other way to have community only demo's? Because i know what will happen the instant i turn them on, there full.. and then i/community cant even join the servers.. i own the damn thing. (only have a few instances) does the search key work? (have not have time to check, still working) ;-) On Wed, 28 Oct 2009 13:58:46 +0100, D4rKr0W dark...@dpi-clan.org wrote: On Wed, Oct 28, 2009 at 1:05 PM, J.Miribel j.miri...@nitroserv.com wrote: Hello, Is it a bug that setting a sv_password removes all connectivity from the server ? Is it only for the demo ? Best regards I guess it may be on purpose, they're forcing the l4d community to help them deploying loads of public servers. Kind of like what happened with the KF free weekend, except Valve ain't polite like Tripwire. They actually asked us to deploy those extra servers. -- Davide Mirtillo aka DPI - D4rKr0W http://www.dpi-clan.org http://steamcommunity.com/groups/DemolitionandPyromaniac ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Netcon for L4D2 demo server forks
That was the problem. I had the map specified in the server config, not the command line. Adding +map to the command line fixed the problem. Thanks! - Dave - Original Message - From: Nick Turner w...@staff.iinet.net.au Date: Tuesday, October 27, 2009 11:43 pm Subject: Re: [hlds_linux] Netcon for L4D2 demo server forks To: 'hlds_linux@list.valvesoftware.com' hlds_linux@list.valvesoftware.com I'm guessing he doesn't have the +map command in his command line. I've got 3 machines running a whole mess of forks, all responding. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Chris Green Sent: Wednesday, October 28, 2009 11:18 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Netcon for L4D2 demo server forks I don't get that result.. I started up with -fork 10 +map c5m1_waterfront -netconport 90##: - typing broadcast map c5m1_waterfront into the console I launched from worked (note that this didn't work in l4d1 - I added code to accept commands from the console in fork mode this time). - connecting to port 9000 and typing status gave me the status of all 10 instances. - connecting to port 9001 and typing status gave me the status of instance #1. Is anyone else seeing the behavior david describes? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of David Parker Sent: Tuesday, October 27, 2009 7:39 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Netcon for L4D2 demo server forks Hello, I got the L4D2 demo server up with six forks, and I am able to use the master console just fine, but when I telnet to the netcon ports of the forks I am not able to do anything. I can type but I get no responses. Are the forked servers actually running? $ telnet 0 9000 Trying 0.0.0.0... Connected to 0. Escape character is '^]'. PASS status #status child 0 pid : 0 map : numplayers : 0 child 1 pid : 1 map : numplayers : 0 child 2 pid : 2 map : numplayers : 0 child 3 pid : 3 map : numplayers : 0 child 4 pid : 4 map : numplayers : 0 child 5 pid : 5 map : numplayers : 0 #end ^] telnet quit Connection closed. $ telnet 0 9001 Trying 0.0.0.0... Connected to 0. Escape character is '^]'. PASS status ^] telnet quit Connection closed. $ telnet 0 9002 Trying 0.0.0.0... Connected to 0. Escape character is '^]'. PASS status telnet quit Connection closed. Thanks, Dave ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Linux is not able to start
Im running it on both linux and windows. Windows seems to work, but i cant get linux starting by using this command: ./srcds_run -console -game left4dead2 +map c1m5_waterfront +ip 172.18.188.5 -port 41000 Im getting this error message: ./srcds_linux: error while loading shared libraries: libstdc++.so.6: cannot open shared object file: No such file or directory Full output: Auto detecting CPU Using AMD Optimised binary. Server will auto-restart if there is a crash. ./srcds_linux: error while loading shared libraries: libstdc++.so.6: cannot open shared object file: No such file or directory Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Wed Oct 28 14:28:38 CET 2009: Server restart in 10 seconds I have already tried to do the debug output, but I does not show any information. I have also checked that the libstdc++.so.6 file are existing. It is located in my /usr/lib/ folder. The linux distro is ubuntu server 8.04LTS Im open for all help Best regards Christoffer Pedersen Serveroperator ScanServers.eu mailto:christof...@scanservers.eu christof...@scanservers.eu ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Linux is not able to start
try with left4dead2_demo in the startline instead :D Peter - Original Message - From: Christoffer Pedersen christof...@scanservers.eu To: hlds_linux@list.valvesoftware.com Sent: Wednesday, October 28, 2009 3:42 PM Subject: [hlds_linux] Linux is not able to start Im running it on both linux and windows. Windows seems to work, but i cant get linux starting by using this command: ./srcds_run -console -game left4dead2 +map c1m5_waterfront +ip 172.18.188.5 -port 41000 Im getting this error message: ./srcds_linux: error while loading shared libraries: libstdc++.so.6: cannot open shared object file: No such file or directory Full output: Auto detecting CPU Using AMD Optimised binary. Server will auto-restart if there is a crash. ./srcds_linux: error while loading shared libraries: libstdc++.so.6: cannot open shared object file: No such file or directory Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Wed Oct 28 14:28:38 CET 2009: Server restart in 10 seconds I have already tried to do the debug output, but I does not show any information. I have also checked that the libstdc++.so.6 file are existing. It is located in my /usr/lib/ folder. The linux distro is ubuntu server 8.04LTS Im open for all help Best regards Christoffer Pedersen Serveroperator ScanServers.eu mailto:christof...@scanservers.eu christof...@scanservers.eu ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Linux is not able to start
Had the same problem, after installing the ia32-libs the server started fine So for Debian like linux do a 'sudo aptitude install ia32-libs' Best regards Daniel Geist Christoffer Pedersen schrieb: Im running it on both linux and windows. Windows seems to work, but i cant get linux starting by using this command: ./srcds_run -console -game left4dead2 +map c1m5_waterfront +ip 172.18.188.5 -port 41000 Im getting this error message: ./srcds_linux: error while loading shared libraries: libstdc++.so.6: cannot open shared object file: No such file or directory Full output: Auto detecting CPU Using AMD Optimised binary. Server will auto-restart if there is a crash. ./srcds_linux: error while loading shared libraries: libstdc++.so.6: cannot open shared object file: No such file or directory Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Wed Oct 28 14:28:38 CET 2009: Server restart in 10 seconds I have already tried to do the debug output, but I does not show any information. I have also checked that the libstdc++.so.6 file are existing. It is located in my /usr/lib/ folder. The linux distro is ubuntu server 8.04LTS Im open for all help Best regards Christoffer Pedersen Serveroperator ScanServers.eu mailto:christof...@scanservers.eu christof...@scanservers.eu ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux __ Hinweis von ESET NOD32 Antivirus, Signaturdatenbank-Version 4551 (20091028) __ E-Mail wurde geprüft mit ESET NOD32 Antivirus. http://www.eset.com __ Hinweis von ESET NOD32 Antivirus, Signaturdatenbank-Version 4551 (20091028) __ E-Mail wurde geprüft mit ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] A2S_INFO response from L4D2
Hello, Was something new added to the A2S_INFO response in L4D2? I have a Perl script which fetches server info, and it works correctly for other games but I get some random data in with the server tags on my L4D2 servers, almost like there's a new field in the packet before the tag data. You can see it here: http://www.utica.edu/academic/iits/computingservices/networking/resnet/gaming/status.cfm Thanks, Dave -- Dave Parker Utica College Integrated Information Technology Services (315) 792-3229 Registered Linux User #408177 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] l4d2 demo sv_password disabled ?
I absolutely agree with Davide, regarding the essential aspect of community-only servers. Plus, large GSPs have a different pricing structure for private servers. A lack thereof would impact everyone's bottomline. If Valve purposely borks the sv_password cvar, it would be courteous to say so. And as for being a bug? In the 8+ years of hosting Valve product, I don't recall a problem with passwording our servers. Just sayin'... Kerry -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of D4rKr0W Sent: Wednesday, October 28, 2009 9:33 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] l4d2 demo sv_password disabled ? On Wed, Oct 28, 2009 at 2:31 PM, Eric Riemers riem...@binkey.nl wrote: i know what will happen the instant i turn them on, there full.. and then i/community cant even join the servers.. i own the damn thing. That's why i'm making such malicious claims. I think every small community has the same concerns and with sv_password broken and no information whatsoever on the compatibility of plugins such as metamod/sourcemod, i can't help but to worry about it. -- Davide Mirtillo aka DPI - D4rKr0W http://www.dpi-clan.org http://steamcommunity.com/groups/DemolitionandPyromaniac ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] l4d2 demo sv_password disabled ?
I make no secret of the fact that I hate the lobby system introduced in L4D. I don't think the idea is bad, but the implementation sucks. One of the big problems is that sv_password has never worked with the lobby system, and this makes it very difficult to set up a truly private (password-protected) server. In L4D, sv_password only works if you connect to the server directly, but then you can't use any of the features that require the lobby system, such as voting. Sure, you can jump through lots of hoops using combinations sv_search_key, sv_steamgroup_exclusive, etc., but why should you have to? As long as you're going to make the game use a lobby system, why not put something into the GUI where you can easily specify a game server, like the good old Favorites tab in the server browser. And if the game server you specified is protected by a password, the password box should pop up when you connect. I would imagine that sv_password is being deprecated in favor of the lobby system and sv_search_key, and that's why it doesn't work in L4D2. - Dave Kerry Dorsey wrote: I absolutely agree with Davide, regarding the essential aspect of community-only servers. Plus, large GSPs have a different pricing structure for private servers. A lack thereof would impact everyone's bottomline. If Valve purposely borks the sv_password cvar, it would be courteous to say so. And as for being a bug? In the 8+ years of hosting Valve product, I don't recall a problem with passwording our servers. Just sayin'... Kerry -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of D4rKr0W Sent: Wednesday, October 28, 2009 9:33 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] l4d2 demo sv_password disabled ? On Wed, Oct 28, 2009 at 2:31 PM, Eric Riemers riem...@binkey.nl wrote: i know what will happen the instant i turn them on, there full.. and then i/community cant even join the servers.. i own the damn thing. That's why i'm making such malicious claims. I think every small community has the same concerns and with sv_password broken and no information whatsoever on the compatibility of plugins such as metamod/sourcemod, i can't help but to worry about it. -- Davide Mirtillo aka DPI - D4rKr0W http://www.dpi-clan.org http://steamcommunity.com/groups/DemolitionandPyromaniac ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Dave Parker Utica College Integrated Information Technology Services (315) 792-3229 Registered Linux User #408177 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] A2S_INFO response from L4D2
I also have an script running that provides server status to the irc, players, ip, name, ping, map and game name. Currently it fails with L4D2 servers so something definitely has changed. No reply. -ics David A. Parker kirjoitti: Hello, Was something new added to the A2S_INFO response in L4D2? I have a Perl script which fetches server info, and it works correctly for other games but I get some random data in with the server tags on my L4D2 servers, almost like there's a new field in the packet before the tag data. You can see it here: http://www.utica.edu/academic/iits/computingservices/networking/resnet/gaming/status.cfm Thanks, Dave ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] l4d2 demo sv_password disabled ?
You're absolutely right, Dave. For example, we run our community's coop instance as a steamgroup_exclusive server and our versus instance with a password. We find that pubbies routinely get routed to our exclusive servers. But bigger than that, from the GSP perspective, if your customer is getting a discount on their private servers only to have regular pub traffic, they are outside of the AUP. This impacts $$$. Again, I don't think any of us would care about how exclusivity is established, as long as it DOES exist and that we're informed of the general plan and time frame. Kerry -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of David A. Parker Sent: Wednesday, October 28, 2009 11:45 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] l4d2 demo sv_password disabled ? I make no secret of the fact that I hate the lobby system introduced in L4D. I don't think the idea is bad, but the implementation sucks. One of the big problems is that sv_password has never worked with the lobby system, and this makes it very difficult to set up a truly private (password-protected) server. In L4D, sv_password only works if you connect to the server directly, but then you can't use any of the features that require the lobby system, such as voting. Sure, you can jump through lots of hoops using combinations sv_search_key, sv_steamgroup_exclusive, etc., but why should you have to? As long as you're going to make the game use a lobby system, why not put something into the GUI where you can easily specify a game server, like the good old Favorites tab in the server browser. And if the game server you specified is protected by a password, the password box should pop up when you connect. I would imagine that sv_password is being deprecated in favor of the lobby system and sv_search_key, and that's why it doesn't work in L4D2. - Dave Kerry Dorsey wrote: I absolutely agree with Davide, regarding the essential aspect of community-only servers. Plus, large GSPs have a different pricing structure for private servers. A lack thereof would impact everyone's bottomline. If Valve purposely borks the sv_password cvar, it would be courteous to say so. And as for being a bug? In the 8+ years of hosting Valve product, I don't recall a problem with passwording our servers. Just sayin'... Kerry -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of D4rKr0W Sent: Wednesday, October 28, 2009 9:33 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] l4d2 demo sv_password disabled ? On Wed, Oct 28, 2009 at 2:31 PM, Eric Riemers riem...@binkey.nl wrote: i know what will happen the instant i turn them on, there full.. and then i/community cant even join the servers.. i own the damn thing. That's why i'm making such malicious claims. I think every small community has the same concerns and with sv_password broken and no information whatsoever on the compatibility of plugins such as metamod/sourcemod, i can't help but to worry about it. -- Davide Mirtillo aka DPI - D4rKr0W http://www.dpi-clan.org http://steamcommunity.com/groups/DemolitionandPyromaniac ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Dave Parker Utica College Integrated Information Technology Services (315) 792-3229 Registered Linux User #408177 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] A2S_INFO response from L4D2
We're talking about a demo. Some features are going to be limited while others just plain won't work. Not to mention that the early-access demo has been delayed so Valve can take care of some bugs. Until the full game is released, I'd expect that a big set of features might be unavailable. Plus, being that there is a delay, be ready to run hldsupdatetool again before the demo goes live. -Richard Eid On Wed, Oct 28, 2009 at 11:54 AM, ics i...@ics-base.net wrote: I also have an script running that provides server status to the irc, players, ip, name, ping, map and game name. Currently it fails with L4D2 servers so something definitely has changed. No reply. -ics David A. Parker kirjoitti: Hello, Was something new added to the A2S_INFO response in L4D2? I have a Perl script which fetches server info, and it works correctly for other games but I get some random data in with the server tags on my L4D2 servers, almost like there's a new field in the packet before the tag data. You can see it here: http://www.utica.edu/academic/iits/computingservices/networking/resnet/gaming/status.cfm Thanks, Dave ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Cant see l4d2 servers online?
I had the same problem. Placing sv_cheats 0 in my server's cfg file fixed it for me. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: Wednesday, October 28, 2009 2:52 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Cant see l4d2 servers online? Ye I tried that, forgot to mention. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Zuko Sent: Wednesday, October 28, 2009 10:12 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Cant see l4d2 servers online? try HLSW 2009/10/28 Saint K. sai...@specialattack.net I've installed the L4D2 demo files and used the same cfg's and command line as in L4D1. The servers seem to boot fine and I can see ports listening with netstat, I am just unable to query the server in anyway. They don't show online any ware. Any idea's? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.423 / Virus Database: 270.14.34/2463 - Release Date: 10/27/09 15:50:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Linux is not able to start
Why would you try that. It's incorrect. There is no game folder named left4dead2_demo so this won't work. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Peter Lindblom Sent: Wednesday, October 28, 2009 8:07 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Linux is not able to start try with left4dead2_demo in the startline instead :D Peter - Original Message - From: Christoffer Pedersen christof...@scanservers.eu To: hlds_linux@list.valvesoftware.com Sent: Wednesday, October 28, 2009 3:42 PM Subject: [hlds_linux] Linux is not able to start Im running it on both linux and windows. Windows seems to work, but i cant get linux starting by using this command: ./srcds_run -console -game left4dead2 +map c1m5_waterfront +ip 172.18.188.5 -port 41000 Im getting this error message: ./srcds_linux: error while loading shared libraries: libstdc++.so.6: cannot open shared object file: No such file or directory Full output: Auto detecting CPU Using AMD Optimised binary. Server will auto-restart if there is a crash. ./srcds_linux: error while loading shared libraries: libstdc++.so.6: cannot open shared object file: No such file or directory Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Wed Oct 28 14:28:38 CET 2009: Server restart in 10 seconds I have already tried to do the debug output, but I does not show any information. I have also checked that the libstdc++.so.6 file are existing. It is located in my /usr/lib/ folder. The linux distro is ubuntu server 8.04LTS Im open for all help Best regards Christoffer Pedersen Serveroperator ScanServers.eu mailto:christof...@scanservers.eu christof...@scanservers.eu ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] A2S_INFO response from L4D2
Well naturally i expect no less than 1-2 updates to dedicated servers before the demo actually goes live and many more updates during the demo, just like last time with l4d However, having lack of features now either is a sign on heavy optimization to the game engine and thus ripping off everything that is not needed or just lack of implementation at the dedicated servers part.I guess we will find out during the demo. (And this is pointed to Valve) Last time there were heads up for us, with new features and such explained here on the list. Is there anything we need to know about running the game on our ded servers? Changes to the lobby and how they affect to our settings? Milton said that if game settings are modified, then we're out of luck but what else? -ics Richard Eid kirjoitti: We're talking about a demo. Some features are going to be limited while others just plain won't work. Not to mention that the early-access demo has been delayed so Valve can take care of some bugs. Until the full game is released, I'd expect that a big set of features might be unavailable. Plus, being that there is a delay, be ready to run hldsupdatetool again before the demo goes live. -Richard Eid On Wed, Oct 28, 2009 at 11:54 AM, ics i...@ics-base.net wrote: I also have an script running that provides server status to the irc, players, ip, name, ping, map and game name. Currently it fails with L4D2 servers so something definitely has changed. No reply. -ics David A. Parker kirjoitti: Hello, Was something new added to the A2S_INFO response in L4D2? I have a Perl script which fetches server info, and it works correctly for other games but I get some random data in with the server tags on my L4D2 servers, almost like there's a new field in the packet before the tag data. You can see it here: http://www.utica.edu/academic/iits/computingservices/networking/resnet/gaming/status.cfm Thanks, Dave ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Can't use -game left4dead2_demo
Ok that makes sense. Just with Left 4 Dead the game name and folder name are the same. Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net Try New Technology Networx - www.tntnetworx.net Owner / IT Consultant Tony Paloma wrote: Yes, that's the way it's supposed to be. -game on the srcds command line is the name of the folder the game content is in (which is left4dead2). -game on the hldsupdatetool command line is a game name from the list of available games. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Logan Rogers-Follis Sent: Tuesday, October 27, 2009 11:48 PM To: Andrew Armstrong Cc: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Can't use -game left4dead2_demo That is what I am doing, but I'm not sure if that's how it's suppose to be or is just a bug. I hadn't seen it posted anywhere else (mind you it's late for me so I may have over looked another post - my bad) so I just wanted to make sure that it was pointed out as a problem/bug. Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net Try New Technology Networx - www.tntnetworx.net Owner / IT Consultant Andrew Armstrong wrote: Download the game using -command update -game left4dead2_demo Launch the game using -game left4dead2 -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Logan Rogers-Follis Sent: Wednesday, 28 October 2009 5:06 PM To: HLDS Linux Mailing List Subject: [hlds_linux] Can't use -game left4dead2_demo When I am launching the demo I can't use: ./srcds_run -game left4dead2_demo -autoupdate +ip XXX.XXX.XXX.XXX -port 27015 +map c5m1_waterfront -secure -nohltv -debug BUT w/o the _demo on the end loads the game: ./srcds_run -game left4dead2 -autoupdate +ip XXX.XXX.XXX.XXX -port 27015 +map c5m1_waterfront -secure -nohltv -debug When I do it this was I get the following as it loads the game: Using SSE2 Optimised binary. Enabling debug mode Server will auto-restart if there is a crash. Updating server using Steam. Checking bootstrapper version ... Updating Installation ** 'game' options for Source DS Install: Counter-Strike Source ageofchivalry diprip dods dystopia episode1 esmod garrysmod hl2mp insurgency l4d_full left4dead left4dead2_demo orangebox smashball synergy tf zps ** 'game' options for HL1 DS Install: cstrike cstrike_beta czero dmc dod gearbox ricochet tfc valve ** 'game' options for Third-Party game servers: ageofchivalry darkesthour darkmessiah defencealliance2 diprip dystopia esmod garrysmod insurgency killingfloor marenostrum redorchestra ship sin smashball synergy tshb zps HLDS installation up to date Which makes it seem like it's not checking to ensure the files are patched? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Linux is not able to start
The error says exactly what is wrong. ./srcds_linux: error while loading shared libraries: libstdc++.so.6: cannot open shared object file: No such file or directory You need to install a newer version of libstdc++ What distro is this? If its debian try this: apt-get update apt-get install libstdc++6 libstdc++6-dev If its centos... welp, im sure there is something to do with yum... That should get you rolling. On Wed, Oct 28, 2009 at 12:22 PM, Tony Paloma drunkenf...@hotmail.comwrote: Why would you try that. It's incorrect. There is no game folder named left4dead2_demo so this won't work. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Peter Lindblom Sent: Wednesday, October 28, 2009 8:07 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Linux is not able to start try with left4dead2_demo in the startline instead :D Peter - Original Message - From: Christoffer Pedersen christof...@scanservers.eu To: hlds_linux@list.valvesoftware.com Sent: Wednesday, October 28, 2009 3:42 PM Subject: [hlds_linux] Linux is not able to start Im running it on both linux and windows. Windows seems to work, but i cant get linux starting by using this command: ./srcds_run -console -game left4dead2 +map c1m5_waterfront +ip 172.18.188.5 -port 41000 Im getting this error message: ./srcds_linux: error while loading shared libraries: libstdc++.so.6: cannot open shared object file: No such file or directory Full output: Auto detecting CPU Using AMD Optimised binary. Server will auto-restart if there is a crash. ./srcds_linux: error while loading shared libraries: libstdc++.so.6: cannot open shared object file: No such file or directory Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Wed Oct 28 14:28:38 CET 2009: Server restart in 10 seconds I have already tried to do the debug output, but I does not show any information. I have also checked that the libstdc++.so.6 file are existing. It is located in my /usr/lib/ folder. The linux distro is ubuntu server 8.04LTS Im open for all help Best regards Christoffer Pedersen Serveroperator ScanServers.eu mailto:christof...@scanservers.eu christof...@scanservers.eu ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] l4d2 demo sv_password disabled ?
Geez, let's restart the discussion for the release of L4D, oh sorry it's the same game just modded... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Can't use -game left4dead2_demo
Autoupdate doesn't work. There are a number of fixes to the srcds_run script that need to be made. I will work on this today. M. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Logan Rogers-Follis Sent: Tuesday, October 27, 2009 11:06 PM To: HLDS Linux Mailing List Subject: [hlds_linux] Can't use -game left4dead2_demo When I am launching the demo I can't use: ./srcds_run -game left4dead2_demo -autoupdate +ip XXX.XXX.XXX.XXX -port 27015 +map c5m1_waterfront -secure -nohltv -debug BUT w/o the _demo on the end loads the game: ./srcds_run -game left4dead2 -autoupdate +ip XXX.XXX.XXX.XXX -port 27015 +map c5m1_waterfront -secure -nohltv -debug When I do it this was I get the following as it loads the game: Using SSE2 Optimised binary. Enabling debug mode Server will auto-restart if there is a crash. Updating server using Steam. Checking bootstrapper version ... Updating Installation ** 'game' options for Source DS Install: Counter-Strike Source ageofchivalry diprip dods dystopia episode1 esmod garrysmod hl2mp insurgency l4d_full left4dead left4dead2_demo orangebox smashball synergy tf zps ** 'game' options for HL1 DS Install: cstrike cstrike_beta czero dmc dod gearbox ricochet tfc valve ** 'game' options for Third-Party game servers: ageofchivalry darkesthour darkmessiah defencealliance2 diprip dystopia esmod garrysmod insurgency killingfloor marenostrum redorchestra ship sin smashball synergy tshb zps HLDS installation up to date Which makes it seem like it's not checking to ensure the files are patched? -- Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net Try New Technology Networx - www.tntnetworx.net Owner / IT Consultant ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Demo Dedicated Server Available
Hi, Hmm, after more testing I can't seem to run any number of forks properly, with children core dumping regularly when I use a forked server... A non-forked server seems to run just fine. Anyone else have this problem? I'm using a 64-bit Debian Lenny server (HP DL140 G3). Can I run several instances out of the same install directory without using forks? E.g. running several different servers on different ports all out of the same directory? Cheers, Chris Chris Boot wrote: Hi, I'm trying to run a forked server with 10 child processes, but if I try and fork more than 2 children all the children crash out with a core dump. Any ideas? My command-line is like this: ./srcds_run \ -console \ -game left4dead2 \ -debug \ -pidfile /srv/steam/l4d2/demo_dir1/left4dead2_demo/srcds.pid \ -fork 3 \ -netconport 90## -netconpassword snip \ +ip snip +hostport 27014+## \ +map c5m1_waterfront My server.cfg is like this: hostname snip rcon_password snip sv_allow_wait_command 0 sv_alltalk 0 sv_alternateticks 0 sv_cheats 0 sv_clearhinthistory 0 sv_consistency 1 sv_contact bo...@l4dprc.org sv_downloadurl sv_lan 0 sv_log_onefile 0 sv_logbans 1 sv_logecho 0 sv_logfile 0 sv_logflush 0 sv_logsdir logs sv_maxcmdrate 100 sv_unlag 1 sv_maxunlag .5 setmaster add 68.142.72.250:27011 setmaster add 72.165.61.189:27011 sv_steamgroup snip sv_steamgroup_exclusive 1 Many thanks, Chris Jason Ruymen wrote: As you've already seen, the dedicated server files for the Left 4 Dead 2 Demo are now available. The game name is left4dead2_demo. We're still doing some final checks for the client, but that should be going live soon. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Linux is not able to start
If you are running 64bit Centos, you will want to install the i386/i686 version of the libs. srcds_linux is a 32bit application -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of f7 f0rkz Sent: Wednesday, October 28, 2009 9:36 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Linux is not able to start The error says exactly what is wrong. ./srcds_linux: error while loading shared libraries: libstdc++.so.6: cannot open shared object file: No such file or directory You need to install a newer version of libstdc++ What distro is this? If its debian try this: apt-get update apt-get install libstdc++6 libstdc++6-dev If its centos... welp, im sure there is something to do with yum... That should get you rolling. On Wed, Oct 28, 2009 at 12:22 PM, Tony Paloma drunkenf...@hotmail.comwrote: Why would you try that. It's incorrect. There is no game folder named left4dead2_demo so this won't work. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Peter Lindblom Sent: Wednesday, October 28, 2009 8:07 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Linux is not able to start try with left4dead2_demo in the startline instead :D Peter - Original Message - From: Christoffer Pedersen christof...@scanservers.eu To: hlds_linux@list.valvesoftware.com Sent: Wednesday, October 28, 2009 3:42 PM Subject: [hlds_linux] Linux is not able to start Im running it on both linux and windows. Windows seems to work, but i cant get linux starting by using this command: ./srcds_run -console -game left4dead2 +map c1m5_waterfront +ip 172.18.188.5 -port 41000 Im getting this error message: ./srcds_linux: error while loading shared libraries: libstdc++.so.6: cannot open shared object file: No such file or directory Full output: Auto detecting CPU Using AMD Optimised binary. Server will auto-restart if there is a crash. ./srcds_linux: error while loading shared libraries: libstdc++.so.6: cannot open shared object file: No such file or directory Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Wed Oct 28 14:28:38 CET 2009: Server restart in 10 seconds I have already tried to do the debug output, but I does not show any information. I have also checked that the libstdc++.so.6 file are existing. It is located in my /usr/lib/ folder. The linux distro is ubuntu server 8.04LTS Im open for all help Best regards Christoffer Pedersen Serveroperator ScanServers.eu mailto:christof...@scanservers.eu christof...@scanservers.eu ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Demo Dedicated Server Available
Yes you can. This is basically what the forked mode is doing with all the ## expansion. I have two wrapper scripts that I use to do this sort of thing. The first just loops through the count launching the helper script with the number and action. The second then substitutes in the $NUM into the command line. To make the launching faster, I set the RDTSC_FREQUENCY environment variable so each instance doesn't have to run the calibration step. These are just snippets from the init scripts that should give you some idea of what to do. = if [ $ACTION == start -o $ACTION == restart ] then cd $SRCDS_ROOT #RDTSC_FREQUENCY=disabled RDTSC_FREQUENCY=`$SRCDS_ROOT/srcds_run -game left4dead2 +quit | perl -n -e 'print $1 if (/FREQUENCY to (\d+)/);'` export RDTSC_FREQUENCY fi for NUM in `seq 1 $SRCDS_COUNT` do $HELPERSCRIPTNAME $NUM $ACTION RETVAL=$? if [ $RETVAL != 0 ] then exit $RETVAL fi done = MAP=c1m1_hotel NETCONPORT=$(($NUM - 1 + 9000)) STEAMPORT=$(($NUM - 1 + 27000)) CFG=`printf server/server%02d.cfg $NUM` srcds_run -game left4dead2 +map $MAP +exec $CFG \ -netconport $NETCONPORT \ -netconpassword password \ -steamport $STEAMPORT = -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Chris Boot Sent: Wednesday, October 28, 2009 10:15 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Left 4 Dead 2 Demo Dedicated Server Available Hi, Hmm, after more testing I can't seem to run any number of forks properly, with children core dumping regularly when I use a forked server... A non-forked server seems to run just fine. Anyone else have this problem? I'm using a 64-bit Debian Lenny server (HP DL140 G3). Can I run several instances out of the same install directory without using forks? E.g. running several different servers on different ports all out of the same directory? Cheers, Chris Chris Boot wrote: Hi, I'm trying to run a forked server with 10 child processes, but if I try and fork more than 2 children all the children crash out with a core dump. Any ideas? My command-line is like this: ./srcds_run \ -console \ -game left4dead2 \ -debug \ -pidfile /srv/steam/l4d2/demo_dir1/left4dead2_demo/srcds.pid \ -fork 3 \ -netconport 90## -netconpassword snip \ +ip snip +hostport 27014+## \ +map c5m1_waterfront My server.cfg is like this: hostname snip rcon_password snip sv_allow_wait_command 0 sv_alltalk 0 sv_alternateticks 0 sv_cheats 0 sv_clearhinthistory 0 sv_consistency 1 sv_contact bo...@l4dprc.org sv_downloadurl sv_lan 0 sv_log_onefile 0 sv_logbans 1 sv_logecho 0 sv_logfile 0 sv_logflush 0 sv_logsdir logs sv_maxcmdrate 100 sv_unlag 1 sv_maxunlag .5 setmaster add 68.142.72.250:27011 setmaster add 72.165.61.189:27011 sv_steamgroup snip sv_steamgroup_exclusive 1 Many thanks, Chris Jason Ruymen wrote: As you've already seen, the dedicated server files for the Left 4 Dead 2 Demo are now available. The game name is left4dead2_demo. We're still doing some final checks for the client, but that should be going live soon. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] L4D2 permissions error?
Anyone know what could be causing this error? Failed to open bin/dedicated_linux.so (./bin/vstdlib_linux.so: cannot restore segment prot after reloc: Permission denied) The permissions are correct. ( set all the files in the /bin/ directories to 755 to test it, but it didn't help. -- Jonah Hirsch --- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D2 permissions error?
Try disabling SELinux if you have it enabled. On Wed, Oct 28, 2009 at 1:38 PM, Jonah Hirsch crazydog...@gmail.com wrote: Anyone know what could be causing this error? Failed to open bin/dedicated_linux.so (./bin/vstdlib_linux.so: cannot restore segment prot after reloc: Permission denied) The permissions are correct. ( set all the files in the /bin/ directories to 755 to test it, but it didn't help. -- Jonah Hirsch --- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Demo Dedicated Server Available
Milton, Brilliant! That's welcome news. Any idea why the forked mode might be crashing, though? Chris Milton Ngan wrote: Yes you can. This is basically what the forked mode is doing with all the ## expansion. I have two wrapper scripts that I use to do this sort of thing. The first just loops through the count launching the helper script with the number and action. The second then substitutes in the $NUM into the command line. To make the launching faster, I set the RDTSC_FREQUENCY environment variable so each instance doesn't have to run the calibration step. These are just snippets from the init scripts that should give you some idea of what to do. = if [ $ACTION == start -o $ACTION == restart ] then cd $SRCDS_ROOT #RDTSC_FREQUENCY=disabled RDTSC_FREQUENCY=`$SRCDS_ROOT/srcds_run -game left4dead2 +quit | perl -n -e 'print $1 if (/FREQUENCY to (\d+)/);'` export RDTSC_FREQUENCY fi for NUM in `seq 1 $SRCDS_COUNT` do $HELPERSCRIPTNAME $NUM $ACTION RETVAL=$? if [ $RETVAL != 0 ] then exit $RETVAL fi done = MAP=c1m1_hotel NETCONPORT=$(($NUM - 1 + 9000)) STEAMPORT=$(($NUM - 1 + 27000)) CFG=`printf server/server%02d.cfg $NUM` srcds_run -game left4dead2 +map $MAP +exec $CFG \ -netconport $NETCONPORT \ -netconpassword password \ -steamport $STEAMPORT = -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Chris Boot Sent: Wednesday, October 28, 2009 10:15 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Left 4 Dead 2 Demo Dedicated Server Available Hi, Hmm, after more testing I can't seem to run any number of forks properly, with children core dumping regularly when I use a forked server... A non-forked server seems to run just fine. Anyone else have this problem? I'm using a 64-bit Debian Lenny server (HP DL140 G3). Can I run several instances out of the same install directory without using forks? E.g. running several different servers on different ports all out of the same directory? Cheers, Chris Chris Boot wrote: Hi, I'm trying to run a forked server with 10 child processes, but if I try and fork more than 2 children all the children crash out with a core dump. Any ideas? My command-line is like this: ./srcds_run \ -console \ -game left4dead2 \ -debug \ -pidfile /srv/steam/l4d2/demo_dir1/left4dead2_demo/srcds.pid \ -fork 3 \ -netconport 90## -netconpassword snip \ +ip snip +hostport 27014+## \ +map c5m1_waterfront My server.cfg is like this: hostname snip rcon_password snip sv_allow_wait_command 0 sv_alltalk 0 sv_alternateticks 0 sv_cheats 0 sv_clearhinthistory 0 sv_consistency 1 sv_contact bo...@l4dprc.org sv_downloadurl sv_lan 0 sv_log_onefile 0 sv_logbans 1 sv_logecho 0 sv_logfile 0 sv_logflush 0 sv_logsdir logs sv_maxcmdrate 100 sv_unlag 1 sv_maxunlag .5 setmaster add 68.142.72.250:27011 setmaster add 72.165.61.189:27011 sv_steamgroup snip sv_steamgroup_exclusive 1 Many thanks, Chris Jason Ruymen wrote: As you've already seen, the dedicated server files for the Left 4 Dead 2 Demo are now available. The game name is left4dead2_demo. We're still doing some final checks for the client, but that should be going live soon. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D2 permissions error?
Have you tried to start the server as root? Best regards - Christoffer Pedersen Serveradministrator ScanServers.eu christof...@scanservers.eu -Oprindelig meddelelse- Fra: Jonah Hirsch [mailto:crazydog...@gmail.com] Sendt: 28. oktober 2009 18:39 Til: hlds_linux@list.valvesoftware.com Emne: [hlds_linux] L4D2 permissions error? Anyone know what could be causing this error? Failed to open bin/dedicated_linux.so (./bin/vstdlib_linux.so: cannot restore segment prot after reloc: Permission denied) The permissions are correct. ( set all the files in the /bin/ directories to 755 to test it, but it didn't help. -- Jonah Hirsch --- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] TF2 srcds_run
Hi, Just a quick question. I'm wondering why autoupdate on a fresh install of tf2 dedicated server doesn't work. We have to manually edit line 80 of srcds_run from STEAM=./steam to STEAM=../steam to get auto update to work. Is there a secret reason for this? Cheers - James ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 srcds_run
As i know autoupdate doesnt work 2009/10/28 James Creedy ja...@tigerjay.net Hi, Just a quick question. I'm wondering why autoupdate on a fresh install of tf2 dedicated server doesn't work. We have to manually edit line 80 of srcds_run from STEAM=./steam to STEAM=../steam to get auto update to work. Is there a secret reason for this? Cheers - James ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Demo Dedicated Server Available
Hi Chris, Just wanted to let you know that I'm running a server with 6 forks on 64-bit Debian Lenny and I am not seeing this problem. All six forks stay up and there is no core dumping going on. My first guess would be that your problem is related to your kernel configuration, such as high resolution timers, dynamic ticks, etc. Is your Lenny installation up to date? Are you using a custom kernel? - Dave Chris Boot wrote: Hi, Hmm, after more testing I can't seem to run any number of forks properly, with children core dumping regularly when I use a forked server... A non-forked server seems to run just fine. Anyone else have this problem? I'm using a 64-bit Debian Lenny server (HP DL140 G3). Can I run several instances out of the same install directory without using forks? E.g. running several different servers on different ports all out of the same directory? Cheers, Chris Chris Boot wrote: Hi, I'm trying to run a forked server with 10 child processes, but if I try and fork more than 2 children all the children crash out with a core dump. Any ideas? My command-line is like this: ./srcds_run \ -console \ -game left4dead2 \ -debug \ -pidfile /srv/steam/l4d2/demo_dir1/left4dead2_demo/srcds.pid \ -fork 3 \ -netconport 90## -netconpassword snip \ +ip snip +hostport 27014+## \ +map c5m1_waterfront My server.cfg is like this: hostname snip rcon_password snip sv_allow_wait_command 0 sv_alltalk 0 sv_alternateticks 0 sv_cheats 0 sv_clearhinthistory 0 sv_consistency 1 sv_contact bo...@l4dprc.org sv_downloadurl sv_lan 0 sv_log_onefile 0 sv_logbans 1 sv_logecho 0 sv_logfile 0 sv_logflush 0 sv_logsdir logs sv_maxcmdrate 100 sv_unlag 1 sv_maxunlag .5 setmaster add 68.142.72.250:27011 setmaster add 72.165.61.189:27011 sv_steamgroup snip sv_steamgroup_exclusive 1 Many thanks, Chris Jason Ruymen wrote: As you've already seen, the dedicated server files for the Left 4 Dead 2 Demo are now available. The game name is left4dead2_demo. We're still doing some final checks for the client, but that should be going live soon. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Dave Parker Utica College Integrated Information Technology Services (315) 792-3229 Registered Linux User #408177 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 srcds_run
just create a symlink where you need the steam client to be: ln -s ../steam . Does the trick without changing the script. /Fredrik 2009/10/28 James Creedy ja...@tigerjay.net Hi, Just a quick question. I'm wondering why autoupdate on a fresh install of tf2 dedicated server doesn't work. We have to manually edit line 80 of srcds_run from STEAM=./steam to STEAM=../steam to get auto update to work. Is there a secret reason for this? Cheers - James ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Fredrik Duprez | fredrik.dup...@gmail.com | http://www.duprez.org ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D2 permissions error?
The update that was just released has fixed this. I am not able to boot the server just fine without making any changes on the system. Jonah Hirsch --- On Wed, Oct 28, 2009 at 12:05 PM, Christoffer Pedersen christof...@scanservers.eu wrote: Have you tried to start the server as root? Best regards - Christoffer Pedersen Serveradministrator ScanServers.eu christof...@scanservers.eu -Oprindelig meddelelse- Fra: Jonah Hirsch [mailto:crazydog...@gmail.com] Sendt: 28. oktober 2009 18:39 Til: hlds_linux@list.valvesoftware.com Emne: [hlds_linux] L4D2 permissions error? Anyone know what could be causing this error? Failed to open bin/dedicated_linux.so (./bin/vstdlib_linux.so: cannot restore segment prot after reloc: Permission denied) The permissions are correct. ( set all the files in the /bin/ directories to 755 to test it, but it didn't help. -- Jonah Hirsch --- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D2 permissions error?
Sorry, meant to say ...now able to boot Jonah Hirsch --- Sent from Flagstaff, Arizona, United States On Wed, Oct 28, 2009 at 12:53 PM, Jonah Hirsch crazydog...@gmail.comwrote: The update that was just released has fixed this. I am not able to boot the server just fine without making any changes on the system. Jonah Hirsch --- On Wed, Oct 28, 2009 at 12:05 PM, Christoffer Pedersen christof...@scanservers.eu wrote: Have you tried to start the server as root? Best regards - Christoffer Pedersen Serveradministrator ScanServers.eu christof...@scanservers.eu -Oprindelig meddelelse- Fra: Jonah Hirsch [mailto:crazydog...@gmail.com] Sendt: 28. oktober 2009 18:39 Til: hlds_linux@list.valvesoftware.com Emne: [hlds_linux] L4D2 permissions error? Anyone know what could be causing this error? Failed to open bin/dedicated_linux.so (./bin/vstdlib_linux.so: cannot restore segment prot after reloc: Permission denied) The permissions are correct. ( set all the files in the /bin/ directories to 755 to test it, but it didn't help. -- Jonah Hirsch --- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] L4D2 server query
Can anyone query their server yet after the update which was just released? I still don't get info send back on status commands etc. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D2 server query
I've just done a packet trace - rcon password auth works, but NO responses are coming back to the rcon commands The commands are definitely executing - a quit command will make the server quit -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: 28 October 2009 19:52 To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] L4D2 server query Can anyone query their server yet after the update which was just released? I still don't get info send back on status commands etc. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D2 server query
Can confirm that the L4D2 demo does not return the status output via a remote rcon query as L4D1 does. However the console output works fine. Saint K. wrote: Can anyone query their server yet after the update which was just released? I still don't get info send back on status commands etc. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D2 server query
Me neither, when using the PHP RCON package from http://ruckman.net/ I suppose they have changed something in the RCON request/response for l4d2? Would be great to get some info about that. /Fredrik 2009/10/28 Saint K. sai...@specialattack.net Can anyone query their server yet after the update which was just released? I still don't get info send back on status commands etc. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Fredrik Duprez | fredrik.dup...@gmail.com | http://www.duprez.org ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 srcds_run
I'd second the symlink recommendation. If you simply edit srcds_run, when TF2 autoupdates, srcds_run will also be updated to refer to ./steam again. Ryan On Wed, Oct 28, 2009 at 12:49 PM, Fredrik Duprez fredrik.dup...@gmail.com wrote: just create a symlink where you need the steam client to be: ln -s ../steam . Does the trick without changing the script. /Fredrik 2009/10/28 James Creedy ja...@tigerjay.net Hi, Just a quick question. I'm wondering why autoupdate on a fresh install of tf2 dedicated server doesn't work. We have to manually edit line 80 of srcds_run from STEAM=./steam to STEAM=../steam to get auto update to work. Is there a secret reason for this? Cheers - James ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Fredrik Duprez | fredrik.dup...@gmail.com | http://www.duprez.org ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D2 server query
Same. Shit's busted. plxfixkthx Shane Arnold wrote: Can confirm that the L4D2 demo does not return the status output via a remote rcon query as L4D1 does. However the console output works fine. Saint K. wrote: Can anyone query their server yet after the update which was just released? I still don't get info send back on status commands etc. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D2 server query
Nod, I am also continuing to see this behavior after the update, so it seems that this wasn't one of the bugs that they were talking about that was fixed. Before I posted about this yesterday, I also did a packet dump to make sure that my script wasn't just broken. The bug is definitely in the game. Note that it's still sending back the log line, when logging is enabled. -John - Original Message - From: gamead...@127001.org To: 'Half-Life dedicated Linux server mailing list' hlds_linux@list.valvesoftware.com Sent: Wednesday, October 28, 2009 1:06 PM Subject: Re: [hlds_linux] L4D2 server query I've just done a packet trace - rcon password auth works, but NO responses are coming back to the rcon commands The commands are definitely executing - a quit command will make the server quit -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: 28 October 2009 19:52 To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] L4D2 server query Can anyone query their server yet after the update which was just released? I still don't get info send back on status commands etc. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D2 server query
I'm not getting any responses either. I guess that was already confirmed a few times already though... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 srcds_run
I think I've tried symlink before, you end up with two copies of tf2 and the original files are not updated? If you modify the script just save it with a different name so it doesn't get overwritten, this is what I have to do currently. Seems to work well. More to the point, isn't this something that should just work? Cheers - James 2009/10/28 Ryan Mannion floormas...@gmail.com I'd second the symlink recommendation. If you simply edit srcds_run, when TF2 autoupdates, srcds_run will also be updated to refer to ./steam again. Ryan On Wed, Oct 28, 2009 at 12:49 PM, Fredrik Duprez fredrik.dup...@gmail.com wrote: just create a symlink where you need the steam client to be: ln -s ../steam . Does the trick without changing the script. /Fredrik 2009/10/28 James Creedy ja...@tigerjay.net Hi, Just a quick question. I'm wondering why autoupdate on a fresh install of tf2 dedicated server doesn't work. We have to manually edit line 80 of srcds_run from STEAM=./steam to STEAM=../steam to get auto update to work. Is there a secret reason for this? Cheers - James ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Fredrik Duprez | fredrik.dup...@gmail.com | http://www.duprez.org ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Source Engine Not Traversing NAT
Hi All, To break the L4D2 monotony, quick question regarding how the srcds engine handles NAT. I notice that within a NAT network you obviously won't have much luck connecting to a srcds server on the external IP, regardless of how much configuration you do. But my question is whether this is a limitation of NAT, or a limitation of the srcds engine. The reason I ask is, I have a particular machine that hosts both srcds and unreal engine-based games. The unreal engine games are able to handle NAT correctly (as in, I can specify a connect to my external IP and it will correctly NAT through to the box). However, I can not do the same with anything srcds-based (CSS, TF2, L4D e.t.c). Any ideas? To be brutally honest my knowledge of how NAT works is limited. The box is a Debian machine if that matters. Cheers - Shane ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 srcds_run
I'm actually wondering myself why auto-update doesn't work. You can either create a new srcds_run file (name it tf_srcds_run or something) or just create a symlink, I use the former option and my server has been fine for a while now. On Wed, Oct 28, 2009 at 1:32 PM, James Creedy ja...@tigerjay.net wrote: I think I've tried symlink before, you end up with two copies of tf2 and the original files are not updated? If you modify the script just save it with a different name so it doesn't get overwritten, this is what I have to do currently. Seems to work well. More to the point, isn't this something that should just work? Cheers - James ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] L4D2 fork cpu lock up
I just had one of the L4D2 forks sitting in a 100% CPU load lock, obviously without any players active on it. It worries me a bit. OS: Linux Debian 64bit Kernel: 2.6.26-2-amd64 Cheers, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] L4D2 Demo crash on exit
Here is log: Adding master server 68.142.72.250:27011 Adding master server 69.28.140.247:27011 Connection to Steam servers successful. VAC secure mode is activated. exit L 10/28/2009 - 23:50:33: Preventing spawning L 10/28/2009 - 23:50:33: server_message: quit L 10/28/2009 - 23:50:33: Log file closed L 10/28/2009 - 23:50:33: server_message: restart Segmentation fault (core dumped) Cannot access memory at address 0xb80e265c Cannot access memory at address 0xb5d5f424 /home/srcds/left4dead2_demo/debug.cmds:3: Error in sourced command file: Cannot access memory at address 0xb80e265c email debug.log to li...@valvesoftware.com Wed Oct 28 23:50:34 MSK 2009: Server restart in 10 seconds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Engine Not Traversing NAT
Unreal might have uPnP support, and if your router supports it then you're rocking. Otherwise you'd have to forward the ports. Thanks, - Saul. 2009/10/28 Shane Arnold clontar...@iinet.net.au Hi All, To break the L4D2 monotony, quick question regarding how the srcds engine handles NAT. I notice that within a NAT network you obviously won't have much luck connecting to a srcds server on the external IP, regardless of how much configuration you do. But my question is whether this is a limitation of NAT, or a limitation of the srcds engine. The reason I ask is, I have a particular machine that hosts both srcds and unreal engine-based games. The unreal engine games are able to handle NAT correctly (as in, I can specify a connect to my external IP and it will correctly NAT through to the box). However, I can not do the same with anything srcds-based (CSS, TF2, L4D e.t.c). Any ideas? To be brutally honest my knowledge of how NAT works is limited. The box is a Debian machine if that matters. Cheers - Shane ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Engine Not Traversing NAT
NAT usually requires you specify an IP to forward traffic to. So just set up port forwarding to the internal IP address of your srcds server. 2009/10/28 Shane Arnold clontar...@iinet.net.au Hi All, To break the L4D2 monotony, quick question regarding how the srcds engine handles NAT. I notice that within a NAT network you obviously won't have much luck connecting to a srcds server on the external IP, regardless of how much configuration you do. But my question is whether this is a limitation of NAT, or a limitation of the srcds engine. The reason I ask is, I have a particular machine that hosts both srcds and unreal engine-based games. The unreal engine games are able to handle NAT correctly (as in, I can specify a connect to my external IP and it will correctly NAT through to the box). However, I can not do the same with anything srcds-based (CSS, TF2, L4D e.t.c). Any ideas? To be brutally honest my knowledge of how NAT works is limited. The box is a Debian machine if that matters. Cheers - Shane ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D2 fork cpu lock up
Had that earlier as well - no cause that I could determine -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: 28 October 2009 20:40 To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] L4D2 fork cpu lock up I just had one of the L4D2 forks sitting in a 100% CPU load lock, obviously without any players active on it. It worries me a bit. OS: Linux Debian 64bit Kernel: 2.6.26-2-amd64 Cheers, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Engine Not Traversing NAT
I think you're underestimating the knowledge of the OP - he can get a server behind NAT which random people can join, the question he's asking is, how can HE join it, when he's also behind the NAT? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of James Creedy Sent: 28 October 2009 21:02 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Source Engine Not Traversing NAT NAT usually requires you specify an IP to forward traffic to. So just set up port forwarding to the internal IP address of your srcds server. 2009/10/28 Shane Arnold clontar...@iinet.net.au Hi All, To break the L4D2 monotony, quick question regarding how the srcds engine handles NAT. I notice that within a NAT network you obviously won't have much luck connecting to a srcds server on the external IP, regardless of how much configuration you do. But my question is whether this is a limitation of NAT, or a limitation of the srcds engine. The reason I ask is, I have a particular machine that hosts both srcds and unreal engine-based games. The unreal engine games are able to handle NAT correctly (as in, I can specify a connect to my external IP and it will correctly NAT through to the box). However, I can not do the same with anything srcds-based (CSS, TF2, L4D e.t.c). Any ideas? To be brutally honest my knowledge of how NAT works is limited. The box is a Debian machine if that matters. Cheers - Shane ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Engine Not Traversing NAT
Ah ok sorry my mistake =P 2009/10/28 gamead...@127001.org I think you're underestimating the knowledge of the OP - he can get a server behind NAT which random people can join, the question he's asking is, how can HE join it, when he's also behind the NAT? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of James Creedy Sent: 28 October 2009 21:02 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Source Engine Not Traversing NAT NAT usually requires you specify an IP to forward traffic to. So just set up port forwarding to the internal IP address of your srcds server. 2009/10/28 Shane Arnold clontar...@iinet.net.au Hi All, To break the L4D2 monotony, quick question regarding how the srcds engine handles NAT. I notice that within a NAT network you obviously won't have much luck connecting to a srcds server on the external IP, regardless of how much configuration you do. But my question is whether this is a limitation of NAT, or a limitation of the srcds engine. The reason I ask is, I have a particular machine that hosts both srcds and unreal engine-based games. The unreal engine games are able to handle NAT correctly (as in, I can specify a connect to my external IP and it will correctly NAT through to the box). However, I can not do the same with anything srcds-based (CSS, TF2, L4D e.t.c). Any ideas? To be brutally honest my knowledge of how NAT works is limited. The box is a Debian machine if that matters. Cheers - Shane ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D2 fork cpu lock up
At 05:01 PM 10/28/2009, gamead...@127001.org wrote: Had that earlier as well - no cause that I could determine run strace on the pid, or gdb and run bt full on the thread to see what it's doing -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: 28 October 2009 20:40 To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] L4D2 fork cpu lock up I just had one of the L4D2 forks sitting in a 100% CPU load lock, obviously without any players active on it. It worries me a bit. OS: Linux Debian 64bit Kernel: 2.6.26-2-amd64 Cheers, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D2 fork cpu lock up
At 05:01 PM 10/28/2009, gamead...@127001.org wrote: Had that earlier as well - no cause that I could determine run strace on the pid, or gdb and run bt full on the thread to see what it's doing -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: 28 October 2009 20:40 To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] L4D2 fork cpu lock up I just had one of the L4D2 forks sitting in a 100% CPU load lock, obviously without any players active on it. It worries me a bit. OS: Linux Debian 64bit Kernel: 2.6.26-2-amd64 Cheers, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Engine Not Traversing NAT
Thanks :) Yeah, I want to know why the unreal engine can do it and srcds can't. All ports are forwarded correctly as you would expect. UPnP is disabled on the router I am using (I can't stand it, causes more issues than it's worth). No firewalls on any machines on the NAT side of things either. As for the srcds games, I've tried all types of port triggering, address mapping e.t.c to no avail. It really does seem to be an issues with the srcds engine? gamead...@127001.org wrote: I think you're underestimating the knowledge of the OP - he can get a server behind NAT which random people can join, the question he's asking is, how can HE join it, when he's also behind the NAT? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of James Creedy Sent: 28 October 2009 21:02 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Source Engine Not Traversing NAT NAT usually requires you specify an IP to forward traffic to. So just set up port forwarding to the internal IP address of your srcds server. 2009/10/28 Shane Arnold clontar...@iinet.net.au Hi All, To break the L4D2 monotony, quick question regarding how the srcds engine handles NAT. I notice that within a NAT network you obviously won't have much luck connecting to a srcds server on the external IP, regardless of how much configuration you do. But my question is whether this is a limitation of NAT, or a limitation of the srcds engine. The reason I ask is, I have a particular machine that hosts both srcds and unreal engine-based games. The unreal engine games are able to handle NAT correctly (as in, I can specify a connect to my external IP and it will correctly NAT through to the box). However, I can not do the same with anything srcds-based (CSS, TF2, L4D e.t.c). Any ideas? To be brutally honest my knowledge of how NAT works is limited. The box is a Debian machine if that matters. Cheers - Shane ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Engine Not Traversing NAT
I used to have a router with a NAT Loopback option that would do what you want. Otherwise you could use a domain name instead of an IP address and set up a special rule on your internal network's dns server. Any use? 2009/10/28 Shane Arnold clontar...@iinet.net.au Thanks :) Yeah, I want to know why the unreal engine can do it and srcds can't. All ports are forwarded correctly as you would expect. UPnP is disabled on the router I am using (I can't stand it, causes more issues than it's worth). No firewalls on any machines on the NAT side of things either. As for the srcds games, I've tried all types of port triggering, address mapping e.t.c to no avail. It really does seem to be an issues with the srcds engine? gamead...@127001.org wrote: I think you're underestimating the knowledge of the OP - he can get a server behind NAT which random people can join, the question he's asking is, how can HE join it, when he's also behind the NAT? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of James Creedy Sent: 28 October 2009 21:02 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Source Engine Not Traversing NAT NAT usually requires you specify an IP to forward traffic to. So just set up port forwarding to the internal IP address of your srcds server. 2009/10/28 Shane Arnold clontar...@iinet.net.au Hi All, To break the L4D2 monotony, quick question regarding how the srcds engine handles NAT. I notice that within a NAT network you obviously won't have much luck connecting to a srcds server on the external IP, regardless of how much configuration you do. But my question is whether this is a limitation of NAT, or a limitation of the srcds engine. The reason I ask is, I have a particular machine that hosts both srcds and unreal engine-based games. The unreal engine games are able to handle NAT correctly (as in, I can specify a connect to my external IP and it will correctly NAT through to the box). However, I can not do the same with anything srcds-based (CSS, TF2, L4D e.t.c). Any ideas? To be brutally honest my knowledge of how NAT works is limited. The box is a Debian machine if that matters. Cheers - Shane ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Engine Not Traversing NAT
Afraid not. Router supports NAT Loopback and is working fine (the host is just a box I use here for testing on a local DSL connection). There is no issue connecting to other, non-srcds based servers using the domain name, which is NAT'd to the local network, on the same host. Domain Name vs IP Address makes no difference. I suppose the answer I am looking for is wether this is a srcds, a linux/other os related issue. I'm fairly confident it's not a network/routing issue as I have other, non-srcds based games hosted on that box and they are working fine using NAT Loopback. James Creedy wrote: I used to have a router with a NAT Loopback option that would do what you want. Otherwise you could use a domain name instead of an IP address and set up a special rule on your internal network's dns server. Any use? 2009/10/28 Shane Arnold clontar...@iinet.net.au Thanks :) Yeah, I want to know why the unreal engine can do it and srcds can't. All ports are forwarded correctly as you would expect. UPnP is disabled on the router I am using (I can't stand it, causes more issues than it's worth). No firewalls on any machines on the NAT side of things either. As for the srcds games, I've tried all types of port triggering, address mapping e.t.c to no avail. It really does seem to be an issues with the srcds engine? gamead...@127001.org wrote: I think you're underestimating the knowledge of the OP - he can get a server behind NAT which random people can join, the question he's asking is, how can HE join it, when he's also behind the NAT? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of James Creedy Sent: 28 October 2009 21:02 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Source Engine Not Traversing NAT NAT usually requires you specify an IP to forward traffic to. So just set up port forwarding to the internal IP address of your srcds server. 2009/10/28 Shane Arnold clontar...@iinet.net.au Hi All, To break the L4D2 monotony, quick question regarding how the srcds engine handles NAT. I notice that within a NAT network you obviously won't have much luck connecting to a srcds server on the external IP, regardless of how much configuration you do. But my question is whether this is a limitation of NAT, or a limitation of the srcds engine. The reason I ask is, I have a particular machine that hosts both srcds and unreal engine-based games. The unreal engine games are able to handle NAT correctly (as in, I can specify a connect to my external IP and it will correctly NAT through to the box). However, I can not do the same with anything srcds-based (CSS, TF2, L4D e.t.c). Any ideas? To be brutally honest my knowledge of how NAT works is limited. The box is a Debian machine if that matters. Cheers - Shane ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] L4D2 master console stopped responding
Hi, The master console on my L4D2 server has stopped responding to commands, but the consoles of the forks are still working just fine. No core dumps or any other indication that something went wrong. I'll restart the server and see if that fixes it, but I wanted to report the problem since I haven't seen anyone else report this yet. $ telnet 0 9000 Trying 0.0.0.0... Connected to 0. Escape character is '^]'. PASS status ^] telnet quit Connection closed. $ telnet 0 9001 Trying 0.0.0.0... Connected to 0. Escape character is '^]'. PASS status hostname: Utica College Left 4 Dead 2 Server #1 (Public) version : 1.0.1.0 4007 secure udp/ip : 72.237.4.35:27015 [ public same ] os : Linux Dedicated map : c5m1_waterfront players : 0 humans, 0 bots (4 max) (hibernating) (unreserved) # userid name uniqueid connected ping loss state rate adr #end ^] telnet quit Connection closed. Thanks, Dave -- Dave Parker Utica College Integrated Information Technology Services (315) 792-3229 Registered Linux User #408177 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] A2S_INFO response from L4D2
Hello, The issue with the weird data in the A2S_INFO response is still present in the last update (l4d2 demo linux dedicated server version 2). It really looks like some sort of data has been added before the tags field in the response packet, but that's just a guess. - Dave ics wrote: Well naturally i expect no less than 1-2 updates to dedicated servers before the demo actually goes live and many more updates during the demo, just like last time with l4d However, having lack of features now either is a sign on heavy optimization to the game engine and thus ripping off everything that is not needed or just lack of implementation at the dedicated servers part.I guess we will find out during the demo. (And this is pointed to Valve) Last time there were heads up for us, with new features and such explained here on the list. Is there anything we need to know about running the game on our ded servers? Changes to the lobby and how they affect to our settings? Milton said that if game settings are modified, then we're out of luck but what else? -ics Richard Eid kirjoitti: We're talking about a demo. Some features are going to be limited while others just plain won't work. Not to mention that the early-access demo has been delayed so Valve can take care of some bugs. Until the full game is released, I'd expect that a big set of features might be unavailable. Plus, being that there is a delay, be ready to run hldsupdatetool again before the demo goes live. -Richard Eid On Wed, Oct 28, 2009 at 11:54 AM, ics i...@ics-base.net wrote: I also have an script running that provides server status to the irc, players, ip, name, ping, map and game name. Currently it fails with L4D2 servers so something definitely has changed. No reply. -ics David A. Parker kirjoitti: Hello, Was something new added to the A2S_INFO response in L4D2? I have a Perl script which fetches server info, and it works correctly for other games but I get some random data in with the server tags on my L4D2 servers, almost like there's a new field in the packet before the tag data. You can see it here: http://www.utica.edu/academic/iits/computingservices/networking/resnet/gaming/status.cfm Thanks, Dave ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Dave Parker Utica College Integrated Information Technology Services (315) 792-3229 Registered Linux User #408177 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Engine Not Traversing NAT
It looks like I need to learn a bit more about how NAT and DMZ work together... stuck the box in question in a Virtual DMZ and works fine. At the risk of proving how little I know about NAT/DMZ, does this mean that effectively all ports are open, but packets are only forwarded as per the policies in place? Thanks in advance. Shane Arnold wrote: Afraid not. Router supports NAT Loopback and is working fine (the host is just a box I use here for testing on a local DSL connection). There is no issue connecting to other, non-srcds based servers using the domain name, which is NAT'd to the local network, on the same host. Domain Name vs IP Address makes no difference. I suppose the answer I am looking for is wether this is a srcds, a linux/other os related issue. I'm fairly confident it's not a network/routing issue as I have other, non-srcds based games hosted on that box and they are working fine using NAT Loopback. James Creedy wrote: I used to have a router with a NAT Loopback option that would do what you want. Otherwise you could use a domain name instead of an IP address and set up a special rule on your internal network's dns server. Any use? 2009/10/28 Shane Arnold clontar...@iinet.net.au Thanks :) Yeah, I want to know why the unreal engine can do it and srcds can't. All ports are forwarded correctly as you would expect. UPnP is disabled on the router I am using (I can't stand it, causes more issues than it's worth). No firewalls on any machines on the NAT side of things either. As for the srcds games, I've tried all types of port triggering, address mapping e.t.c to no avail. It really does seem to be an issues with the srcds engine? gamead...@127001.org wrote: I think you're underestimating the knowledge of the OP - he can get a server behind NAT which random people can join, the question he's asking is, how can HE join it, when he's also behind the NAT? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of James Creedy Sent: 28 October 2009 21:02 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Source Engine Not Traversing NAT NAT usually requires you specify an IP to forward traffic to. So just set up port forwarding to the internal IP address of your srcds server. 2009/10/28 Shane Arnold clontar...@iinet.net.au Hi All, To break the L4D2 monotony, quick question regarding how the srcds engine handles NAT. I notice that within a NAT network you obviously won't have much luck connecting to a srcds server on the external IP, regardless of how much configuration you do. But my question is whether this is a limitation of NAT, or a limitation of the srcds engine. The reason I ask is, I have a particular machine that hosts both srcds and unreal engine-based games. The unreal engine games are able to handle NAT correctly (as in, I can specify a connect to my external IP and it will correctly NAT through to the box). However, I can not do the same with anything srcds-based (CSS, TF2, L4D e.t.c). Any ideas? To be brutally honest my knowledge of how NAT works is limited. The box is a Debian machine if that matters. Cheers - Shane ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] A2S_INFO response from L4D2
Just wanted to mention that I ran a packet capture, and there are 8 bytes in the A2S_INFO packet between the port number and tag data which aren't there in the response from L4D, TF2, etc. I can't make heads or tails of what the bytes are supposed to be, but they are always the same from my server: 0x03 0x34 0xF8 0xCC 0x9A 0x01 0x40 0x01 - Dave David A. Parker wrote: Hello, The issue with the weird data in the A2S_INFO response is still present in the last update (l4d2 demo linux dedicated server version 2). It really looks like some sort of data has been added before the tags field in the response packet, but that's just a guess. - Dave ics wrote: Well naturally i expect no less than 1-2 updates to dedicated servers before the demo actually goes live and many more updates during the demo, just like last time with l4d However, having lack of features now either is a sign on heavy optimization to the game engine and thus ripping off everything that is not needed or just lack of implementation at the dedicated servers part.I guess we will find out during the demo. (And this is pointed to Valve) Last time there were heads up for us, with new features and such explained here on the list. Is there anything we need to know about running the game on our ded servers? Changes to the lobby and how they affect to our settings? Milton said that if game settings are modified, then we're out of luck but what else? -ics Richard Eid kirjoitti: We're talking about a demo. Some features are going to be limited while others just plain won't work. Not to mention that the early-access demo has been delayed so Valve can take care of some bugs. Until the full game is released, I'd expect that a big set of features might be unavailable. Plus, being that there is a delay, be ready to run hldsupdatetool again before the demo goes live. -Richard Eid On Wed, Oct 28, 2009 at 11:54 AM, ics i...@ics-base.net wrote: I also have an script running that provides server status to the irc, players, ip, name, ping, map and game name. Currently it fails with L4D2 servers so something definitely has changed. No reply. -ics David A. Parker kirjoitti: Hello, Was something new added to the A2S_INFO response in L4D2? I have a Perl script which fetches server info, and it works correctly for other games but I get some random data in with the server tags on my L4D2 servers, almost like there's a new field in the packet before the tag data. You can see it here: http://www.utica.edu/academic/iits/computingservices/networking/resnet/gaming/status.cfm Thanks, Dave ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Dave Parker Utica College Integrated Information Technology Services (315) 792-3229 Registered Linux User #408177 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] A2S_INFO response from L4D2
4ø�...@ There it is in text, so probably nothing you can decipher. David A. Parker wrote: Just wanted to mention that I ran a packet capture, and there are 8 bytes in the A2S_INFO packet between the port number and tag data which aren't there in the response from L4D, TF2, etc. I can't make heads or tails of what the bytes are supposed to be, but they are always the same from my server: 0x03 0x34 0xF8 0xCC 0x9A 0x01 0x40 0x01 - Dave David A. Parker wrote: Hello, The issue with the weird data in the A2S_INFO response is still present in the last update (l4d2 demo linux dedicated server version 2). It really looks like some sort of data has been added before the tags field in the response packet, but that's just a guess. - Dave ics wrote: Well naturally i expect no less than 1-2 updates to dedicated servers before the demo actually goes live and many more updates during the demo, just like last time with l4d However, having lack of features now either is a sign on heavy optimization to the game engine and thus ripping off everything that is not needed or just lack of implementation at the dedicated servers part.I guess we will find out during the demo. (And this is pointed to Valve) Last time there were heads up for us, with new features and such explained here on the list. Is there anything we need to know about running the game on our ded servers? Changes to the lobby and how they affect to our settings? Milton said that if game settings are modified, then we're out of luck but what else? -ics Richard Eid kirjoitti: We're talking about a demo. Some features are going to be limited while others just plain won't work. Not to mention that the early-access demo has been delayed so Valve can take care of some bugs. Until the full game is released, I'd expect that a big set of features might be unavailable. Plus, being that there is a delay, be ready to run hldsupdatetool again before the demo goes live. -Richard Eid On Wed, Oct 28, 2009 at 11:54 AM, ics i...@ics-base.net wrote: I also have an script running that provides server status to the irc, players, ip, name, ping, map and game name. Currently it fails with L4D2 servers so something definitely has changed. No reply. -ics David A. Parker kirjoitti: Hello, Was something new added to the A2S_INFO response in L4D2? I have a Perl script which fetches server info, and it works correctly for other games but I get some random data in with the server tags on my L4D2 servers, almost like there's a new field in the packet before the tag data. You can see it here: http://www.utica.edu/academic/iits/computingservices/networking/resnet/gaming/status.cfm Thanks, Dave ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] A2S_INFO response from L4D2
I doubt what we've downloaded is a complete L4D2 SRCDS. My guess is that once it's live, we'll have to download some more, then A2S_INFO responses will be working properly... Or not. It's still a demo. -Richard Eid On Wed, Oct 28, 2009 at 7:17 PM, David A. Parker dpar...@utica.edu wrote: Just wanted to mention that I ran a packet capture, and there are 8 bytes in the A2S_INFO packet between the port number and tag data which aren't there in the response from L4D, TF2, etc. I can't make heads or tails of what the bytes are supposed to be, but they are always the same from my server: 0x03 0x34 0xF8 0xCC 0x9A 0x01 0x40 0x01 - Dave David A. Parker wrote: Hello, The issue with the weird data in the A2S_INFO response is still present in the last update (l4d2 demo linux dedicated server version 2). It really looks like some sort of data has been added before the tags field in the response packet, but that's just a guess. - Dave ics wrote: Well naturally i expect no less than 1-2 updates to dedicated servers before the demo actually goes live and many more updates during the demo, just like last time with l4d However, having lack of features now either is a sign on heavy optimization to the game engine and thus ripping off everything that is not needed or just lack of implementation at the dedicated servers part.I guess we will find out during the demo. (And this is pointed to Valve) Last time there were heads up for us, with new features and such explained here on the list. Is there anything we need to know about running the game on our ded servers? Changes to the lobby and how they affect to our settings? Milton said that if game settings are modified, then we're out of luck but what else? -ics Richard Eid kirjoitti: We're talking about a demo. Some features are going to be limited while others just plain won't work. Not to mention that the early-access demo has been delayed so Valve can take care of some bugs. Until the full game is released, I'd expect that a big set of features might be unavailable. Plus, being that there is a delay, be ready to run hldsupdatetool again before the demo goes live. -Richard Eid On Wed, Oct 28, 2009 at 11:54 AM, ics i...@ics-base.net wrote: I also have an script running that provides server status to the irc, players, ip, name, ping, map and game name. Currently it fails with L4D2 servers so something definitely has changed. No reply. -ics David A. Parker kirjoitti: Hello, Was something new added to the A2S_INFO response in L4D2? I have a Perl script which fetches server info, and it works correctly for other games but I get some random data in with the server tags on my L4D2 servers, almost like there's a new field in the packet before the tag data. You can see it here: http://www.utica.edu/academic/iits/computingservices/networking/resnet/gaming/status.cfm Thanks, Dave ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Dave Parker Utica College Integrated Information Technology Services (315) 792-3229 Registered Linux User #408177 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] L4D2 Steamgroup Exclusive Broken
Was this broken in new game? It's still a cvar, but even though I have it set people are filling up my server before I can even join. -Daniel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D2 Steamgroup Exclusive Broken
I'm using sv_search_key to protect mine because I don't mind if people join me once I'm playing. Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net Try New Technology Networx - www.tntnetworx.net Owner / IT Consultant Daniel Worley wrote: Was this broken in new game? It's still a cvar, but even though I have it set people are filling up my server before I can even join. -Daniel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] L4D2 defunct processes are back
Hello, the defunct processes are back in L4D2 and it seems they can't be killed this time. Best regards Ronny Schedel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D2 Steamgroup Exclusive Broken
I have sv_steamgroup_exclusive 1 and sv_steamgroup set and no one joins mine unless a lobby leader does the mm_ command to join it. On Wed, Oct 28, 2009 at 8:06 PM, Logan Rogers-Follis logan.rogers-fol...@tntnetworx.net wrote: I'm using sv_search_key to protect mine because I don't mind if people join me once I'm playing. Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net Try New Technology Networx - www.tntnetworx.net Owner / IT Consultant Daniel Worley wrote: Was this broken in new game? It's still a cvar, but even though I have it set people are filling up my server before I can even join. -Daniel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D2 defunct processes are back
Did you try using the tactical shotty? Sorry, couldn't resist. What do you mean you can't kill them? kill -9 PID?? All processes can be killed? Ronny Schedel wrote: Hello, the defunct processes are back in L4D2 and it seems they can't be killed this time. Best regards Ronny Schedel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] l4d2_demo host.txt not showing up in scoreboard
I noticed that my host.txt seems to load fine when you join the server but no longer do I see one on the scoreboard. Am I missing a setting or did Valve take this out? If they did remove it I think it would be great if Valve could add that back--I started over 100 servers in anticipation of the demo with the hopes that my host.txt would show on the scoreboard--don't take that away from me Valve! Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D2 defunct processes are back
I have to correct myself, defunct processes can be killed, but it takes a long time until they are up again. Hello, the defunct processes are back in L4D2 and it seems they can't be killed this time. Best regards Ronny Schedel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D2 Steamgroup Exclusive Broken
My server isn't appearing ingame as a Steam Group server at all. search_key still works as expected though. Nathan 2009/10/29 gulfy32 gulf...@gmail.com I have sv_steamgroup_exclusive 1 and sv_steamgroup set and no one joins mine unless a lobby leader does the mm_ command to join it. On Wed, Oct 28, 2009 at 8:06 PM, Logan Rogers-Follis logan.rogers-fol...@tntnetworx.net wrote: I'm using sv_search_key to protect mine because I don't mind if people join me once I'm playing. Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net Try New Technology Networx - www.tntnetworx.net Owner / IT Consultant Daniel Worley wrote: Was this broken in new game? It's still a cvar, but even though I have it set people are filling up my server before I can even join. -Daniel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Nathan Wong ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D2 Steamgroup Exclusive Broken
My server pops up instantly as a group server, it's just instantly full too. Setting sv_search_key seems to keep people out for now. On Wed, Oct 28, 2009 at 10:08 PM, Nathan Wong nathan.ran...@gmail.comwrote: My server isn't appearing ingame as a Steam Group server at all. search_key still works as expected though. Nathan 2009/10/29 gulfy32 gulf...@gmail.com I have sv_steamgroup_exclusive 1 and sv_steamgroup set and no one joins mine unless a lobby leader does the mm_ command to join it. On Wed, Oct 28, 2009 at 8:06 PM, Logan Rogers-Follis logan.rogers-fol...@tntnetworx.net wrote: I'm using sv_search_key to protect mine because I don't mind if people join me once I'm playing. Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net Try New Technology Networx - www.tntnetworx.net Owner / IT Consultant Daniel Worley wrote: Was this broken in new game? It's still a cvar, but even though I have it set people are filling up my server before I can even join. -Daniel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Nathan Wong ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D2 Steamgroup Exclusive Broken
This is my server.cfg with only people in the steamgroup joining. hostname Server sv_lan 0 sv_steamgroup rcon_password sv_allow_lobby_connect_only 0 sv_steamgroup_exclusive 1 exec banlist.txt On Wed, Oct 28, 2009 at 9:10 PM, Daniel Worley worle...@gmail.com wrote: My server pops up instantly as a group server, it's just instantly full too. Setting sv_search_key seems to keep people out for now. On Wed, Oct 28, 2009 at 10:08 PM, Nathan Wong nathan.ran...@gmail.com wrote: My server isn't appearing ingame as a Steam Group server at all. search_key still works as expected though. Nathan 2009/10/29 gulfy32 gulf...@gmail.com I have sv_steamgroup_exclusive 1 and sv_steamgroup set and no one joins mine unless a lobby leader does the mm_ command to join it. On Wed, Oct 28, 2009 at 8:06 PM, Logan Rogers-Follis logan.rogers-fol...@tntnetworx.net wrote: I'm using sv_search_key to protect mine because I don't mind if people join me once I'm playing. Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net Try New Technology Networx - www.tntnetworx.net Owner / IT Consultant Daniel Worley wrote: Was this broken in new game? It's still a cvar, but even though I have it set people are filling up my server before I can even join. -Daniel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Nathan Wong ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D2 Steamgroup Exclusive Broken
Almost all servers seem to be full. Too many peeps, almost not enough servers. I can't rcon to my server via hlsw. I can query it and get player info, but that is it. Anyone else able to rcon via hlsw? - Original Message - From: Daniel Worley worle...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Wednesday, October 28, 2009 7:10 PM Subject: Re: [hlds_linux] L4D2 Steamgroup Exclusive Broken My server pops up instantly as a group server, it's just instantly full too. Setting sv_search_key seems to keep people out for now. On Wed, Oct 28, 2009 at 10:08 PM, Nathan Wong nathan.ran...@gmail.comwrote: My server isn't appearing ingame as a Steam Group server at all. search_key still works as expected though. Nathan 2009/10/29 gulfy32 gulf...@gmail.com I have sv_steamgroup_exclusive 1 and sv_steamgroup set and no one joins mine unless a lobby leader does the mm_ command to join it. On Wed, Oct 28, 2009 at 8:06 PM, Logan Rogers-Follis logan.rogers-fol...@tntnetworx.net wrote: I'm using sv_search_key to protect mine because I don't mind if people join me once I'm playing. Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net Try New Technology Networx - www.tntnetworx.net Owner / IT Consultant Daniel Worley wrote: Was this broken in new game? It's still a cvar, but even though I have it set people are filling up my server before I can even join. -Daniel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Nathan Wong ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D2 Steamgroup Exclusive Broken
Nope, and it's not because the query protocol has changed - the return packets literally don't come back. The commands execute, though -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Ook Sent: 29 October 2009 02:39 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] L4D2 Steamgroup Exclusive Broken Almost all servers seem to be full. Too many peeps, almost not enough servers. I can't rcon to my server via hlsw. I can query it and get player info, but that is it. Anyone else able to rcon via hlsw? - Original Message - From: Daniel Worley worle...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Wednesday, October 28, 2009 7:10 PM Subject: Re: [hlds_linux] L4D2 Steamgroup Exclusive Broken My server pops up instantly as a group server, it's just instantly full too. Setting sv_search_key seems to keep people out for now. On Wed, Oct 28, 2009 at 10:08 PM, Nathan Wong nathan.ran...@gmail.comwrote: My server isn't appearing ingame as a Steam Group server at all. search_key still works as expected though. Nathan 2009/10/29 gulfy32 gulf...@gmail.com I have sv_steamgroup_exclusive 1 and sv_steamgroup set and no one joins mine unless a lobby leader does the mm_ command to join it. On Wed, Oct 28, 2009 at 8:06 PM, Logan Rogers-Follis logan.rogers-fol...@tntnetworx.net wrote: I'm using sv_search_key to protect mine because I don't mind if people join me once I'm playing. Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net Try New Technology Networx - www.tntnetworx.net Owner / IT Consultant Daniel Worley wrote: Was this broken in new game? It's still a cvar, but even though I have it set people are filling up my server before I can even join. -Daniel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Nathan Wong ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D2 Steamgroup Exclusive Broken
RCON works fine, HLSW just doesn't receive the feedback from the console (or srcds doesn't provide it). Ook wrote: Almost all servers seem to be full. Too many peeps, almost not enough servers. I can't rcon to my server via hlsw. I can query it and get player info, but that is it. Anyone else able to rcon via hlsw? - Original Message - From: Daniel Worley worle...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Wednesday, October 28, 2009 7:10 PM Subject: Re: [hlds_linux] L4D2 Steamgroup Exclusive Broken My server pops up instantly as a group server, it's just instantly full too. Setting sv_search_key seems to keep people out for now. On Wed, Oct 28, 2009 at 10:08 PM, Nathan Wong nathan.ran...@gmail.comwrote: My server isn't appearing ingame as a Steam Group server at all. search_key still works as expected though. Nathan 2009/10/29 gulfy32 gulf...@gmail.com I have sv_steamgroup_exclusive 1 and sv_steamgroup set and no one joins mine unless a lobby leader does the mm_ command to join it. On Wed, Oct 28, 2009 at 8:06 PM, Logan Rogers-Follis logan.rogers-fol...@tntnetworx.net wrote: I'm using sv_search_key to protect mine because I don't mind if people join me once I'm playing. Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net Try New Technology Networx - www.tntnetworx.net Owner / IT Consultant Daniel Worley wrote: Was this broken in new game? It's still a cvar, but even though I have it set people are filling up my server before I can even join. -Daniel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Nathan Wong ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] L4D2 Demo tries to load to 3rd map?
I have found that on my group server that after the 2nd safe room we get kicked from the server and if we try to join back it throws us i a Safe Room as if we were going to play the 3rd map, but no one can move, we can shoot around but ammo reloads instantly, no one can get hurt, and there was a mob at the door already. I went in and edited the map files to only list the 2 current demo maps vs. all of them as it is default. Is this a known bug with the demo? Running on CentOS 5.3/.4 on 32-bit OS. If you need more raw info let me know. -- Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net Try New Technology Networx - www.tntnetworx.net Owner / IT Consultant ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D2 Steamgroup Exclusive Broken
Ah, whaddaya know - you are correct, the commands do execute. I didn't spot that, I didn't try anything once I got the the server didn't response to 'log' rcon command!. response? HLSW guys seriously need to have someone that speaks English as their native tongue review their translations. All your hlsw are belong to us LOL... - Original Message - From: gamead...@127001.org To: 'Half-Life dedicated Linux server mailing list' hlds_linux@list.valvesoftware.com Sent: Wednesday, October 28, 2009 7:36 PM Subject: Re: [hlds_linux] L4D2 Steamgroup Exclusive Broken Nope, and it's not because the query protocol has changed - the return packets literally don't come back. The commands execute, though -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Ook Sent: 29 October 2009 02:39 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] L4D2 Steamgroup Exclusive Broken Almost all servers seem to be full. Too many peeps, almost not enough servers. I can't rcon to my server via hlsw. I can query it and get player info, but that is it. Anyone else able to rcon via hlsw? - Original Message - From: Daniel Worley worle...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Wednesday, October 28, 2009 7:10 PM Subject: Re: [hlds_linux] L4D2 Steamgroup Exclusive Broken My server pops up instantly as a group server, it's just instantly full too. Setting sv_search_key seems to keep people out for now. On Wed, Oct 28, 2009 at 10:08 PM, Nathan Wong nathan.ran...@gmail.comwrote: My server isn't appearing ingame as a Steam Group server at all. search_key still works as expected though. Nathan 2009/10/29 gulfy32 gulf...@gmail.com I have sv_steamgroup_exclusive 1 and sv_steamgroup set and no one joins mine unless a lobby leader does the mm_ command to join it. On Wed, Oct 28, 2009 at 8:06 PM, Logan Rogers-Follis logan.rogers-fol...@tntnetworx.net wrote: I'm using sv_search_key to protect mine because I don't mind if people join me once I'm playing. Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net Try New Technology Networx - www.tntnetworx.net Owner / IT Consultant Daniel Worley wrote: Was this broken in new game? It's still a cvar, but even though I have it set people are filling up my server before I can even join. -Daniel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Nathan Wong ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux