[hlds_linux] Can't use -game left4dead2_demo

2009-10-28 Thread Logan Rogers-Follis
When I am launching the demo I can't use:

./srcds_run -game left4dead2_demo -autoupdate +ip XXX.XXX.XXX.XXX -port 
27015 +map c5m1_waterfront -secure -nohltv -debug 

BUT w/o the _demo on the end loads the game:

./srcds_run -game left4dead2 -autoupdate +ip XXX.XXX.XXX.XXX -port 27015 
+map c5m1_waterfront -secure -nohltv -debug 

When I do it this was I get the following as it loads the game:

Using SSE2 Optimised binary.
Enabling debug mode
Server will auto-restart if there is a crash.
Updating server using Steam.
Checking bootstrapper version ...
Updating Installation
** 'game' options for Source DS Install:

Counter-Strike Source
ageofchivalry
diprip
dods
dystopia
episode1
esmod
garrysmod
hl2mp
insurgency
l4d_full
left4dead
left4dead2_demo
orangebox
smashball
synergy
tf
zps

** 'game' options for HL1 DS Install:

cstrike
cstrike_beta
czero
dmc
dod
gearbox
ricochet
tfc
valve

** 'game' options for Third-Party game servers:

ageofchivalry
darkesthour
darkmessiah
defencealliance2
diprip
dystopia
esmod
garrysmod
insurgency
killingfloor
marenostrum
redorchestra
ship
sin
smashball
synergy
tshb
zps
HLDS installation up to date

Which makes it seem like it's not checking to ensure the files are patched?

-- 

Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net
Try New Technology Networx - www.tntnetworx.net
Owner / IT Consultant


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Re: [hlds_linux] Can't use -game left4dead2_demo

2009-10-28 Thread Andrew Armstrong
Download the game using -command update -game left4dead2_demo

Launch the game using -game left4dead2

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Logan
Rogers-Follis
Sent: Wednesday, 28 October 2009 5:06 PM
To: HLDS Linux Mailing List
Subject: [hlds_linux] Can't use -game left4dead2_demo

When I am launching the demo I can't use:

./srcds_run -game left4dead2_demo -autoupdate +ip XXX.XXX.XXX.XXX -port 
27015 +map c5m1_waterfront -secure -nohltv -debug 

BUT w/o the _demo on the end loads the game:

./srcds_run -game left4dead2 -autoupdate +ip XXX.XXX.XXX.XXX -port 27015 
+map c5m1_waterfront -secure -nohltv -debug 

When I do it this was I get the following as it loads the game:

Using SSE2 Optimised binary.
Enabling debug mode
Server will auto-restart if there is a crash.
Updating server using Steam.
Checking bootstrapper version ...
Updating Installation
** 'game' options for Source DS Install:

Counter-Strike Source
ageofchivalry
diprip
dods
dystopia
episode1
esmod
garrysmod
hl2mp
insurgency
l4d_full
left4dead
left4dead2_demo
orangebox
smashball
synergy
tf
zps

** 'game' options for HL1 DS Install:

cstrike
cstrike_beta
czero
dmc
dod
gearbox
ricochet
tfc
valve

** 'game' options for Third-Party game servers:

ageofchivalry
darkesthour
darkmessiah
defencealliance2
diprip
dystopia
esmod
garrysmod
insurgency
killingfloor
marenostrum
redorchestra
ship
sin
smashball
synergy
tshb
zps
HLDS installation up to date

Which makes it seem like it's not checking to ensure the files are patched?

-- 

Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net
Try New Technology Networx - www.tntnetworx.net
Owner / IT Consultant


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Re: [hlds_linux] Can't use -game left4dead2_demo

2009-10-28 Thread Logan Rogers-Follis
That is what I am doing, but I'm not sure if that's how it's suppose to 
be or is just a bug.  I hadn't seen it posted anywhere else (mind you 
it's late for me so I may have over looked another post - my bad) so I 
just wanted to make sure that it was pointed out as a problem/bug.

Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net
Try New Technology Networx - www.tntnetworx.net
Owner / IT Consultant



Andrew Armstrong wrote:
 Download the game using -command update -game left4dead2_demo

 Launch the game using -game left4dead2

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Logan
 Rogers-Follis
 Sent: Wednesday, 28 October 2009 5:06 PM
 To: HLDS Linux Mailing List
 Subject: [hlds_linux] Can't use -game left4dead2_demo

 When I am launching the demo I can't use:

 ./srcds_run -game left4dead2_demo -autoupdate +ip XXX.XXX.XXX.XXX -port 
 27015 +map c5m1_waterfront -secure -nohltv -debug 

 BUT w/o the _demo on the end loads the game:

 ./srcds_run -game left4dead2 -autoupdate +ip XXX.XXX.XXX.XXX -port 27015 
 +map c5m1_waterfront -secure -nohltv -debug 

 When I do it this was I get the following as it loads the game:

 Using SSE2 Optimised binary.
 Enabling debug mode
 Server will auto-restart if there is a crash.
 Updating server using Steam.
 Checking bootstrapper version ...
 Updating Installation
 ** 'game' options for Source DS Install:

 Counter-Strike Source
 ageofchivalry
 diprip
 dods
 dystopia
 episode1
 esmod
 garrysmod
 hl2mp
 insurgency
 l4d_full
 left4dead
 left4dead2_demo
 orangebox
 smashball
 synergy
 tf
 zps

 ** 'game' options for HL1 DS Install:

 cstrike
 cstrike_beta
 czero
 dmc
 dod
 gearbox
 ricochet
 tfc
 valve

 ** 'game' options for Third-Party game servers:

 ageofchivalry
 darkesthour
 darkmessiah
 defencealliance2
 diprip
 dystopia
 esmod
 garrysmod
 insurgency
 killingfloor
 marenostrum
 redorchestra
 ship
 sin
 smashball
 synergy
 tshb
 zps
 HLDS installation up to date

 Which makes it seem like it's not checking to ensure the files are patched?

   

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[hlds_linux] [SPAM] Re: Left 4 Dead 2 Demo Dedicated Server Available

2009-10-28 Thread Kveri
Hi,

Do you use PAX? If yes:

install paxctl tool
paxctl -C srcds_i486
paxctl -m srcds_i486

Kveri

On 28.10.2009, at 2:46, Jonah Hirsch wrote:

 Any help on this error?


 Failed to open bin/dedicated_linux.so (./bin/vstdlib_linux.so: cannot
 restore segment prot after reloc: Permission denied


 Jonah Hirsch
 ---
 Sent from Flagstaff, AZ, United States

 On Tue, Oct 27, 2009 at 6:40 PM, Ronny Schedel i...@ronny- 
 schedel.dewrote:

 -game left4dead2


 mine can't find gameinfo.txt though it's there. how do you start  
 your
 linux servers?
 host.txt is overwritten by each update with verify_all. Master  
 servers
 are
 added with strange ports (27009, 27012, 27013, ...)



 As you've already seen, the dedicated server files for the Left  
 4 Dead
 2
 Demo are now available.  The game name is left4dead2_demo.   
 We're still
 doing some final checks for the client, but that should be going  
 live
 soon.

 Jason


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 -- 
 Tato sprava bola prehladana na vyskyt virusov
 a nebezpecneho obsahu antivirovym systemom
 a zda sa byt cista.



-- 
Tato sprava bola prehladana na vyskyt virusov
a nebezpecneho obsahu antivirovym systemom
a zda sa byt cista.


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Re: [hlds_linux] Can't use -game left4dead2_demo

2009-10-28 Thread Tony Paloma
Yes, that's the way it's supposed to be. -game on the srcds command line is
the name of the folder the game content is in (which is left4dead2). -game
on the hldsupdatetool command line is a game name from the list of available
games.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Logan
Rogers-Follis
Sent: Tuesday, October 27, 2009 11:48 PM
To: Andrew Armstrong
Cc: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Can't use -game left4dead2_demo

That is what I am doing, but I'm not sure if that's how it's suppose to 
be or is just a bug.  I hadn't seen it posted anywhere else (mind you 
it's late for me so I may have over looked another post - my bad) so I 
just wanted to make sure that it was pointed out as a problem/bug.

Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net
Try New Technology Networx - www.tntnetworx.net
Owner / IT Consultant



Andrew Armstrong wrote:
 Download the game using -command update -game left4dead2_demo

 Launch the game using -game left4dead2

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Logan
 Rogers-Follis
 Sent: Wednesday, 28 October 2009 5:06 PM
 To: HLDS Linux Mailing List
 Subject: [hlds_linux] Can't use -game left4dead2_demo

 When I am launching the demo I can't use:

 ./srcds_run -game left4dead2_demo -autoupdate +ip XXX.XXX.XXX.XXX -port 
 27015 +map c5m1_waterfront -secure -nohltv -debug 

 BUT w/o the _demo on the end loads the game:

 ./srcds_run -game left4dead2 -autoupdate +ip XXX.XXX.XXX.XXX -port 27015 
 +map c5m1_waterfront -secure -nohltv -debug 

 When I do it this was I get the following as it loads the game:

 Using SSE2 Optimised binary.
 Enabling debug mode
 Server will auto-restart if there is a crash.
 Updating server using Steam.
 Checking bootstrapper version ...
 Updating Installation
 ** 'game' options for Source DS Install:

 Counter-Strike Source
 ageofchivalry
 diprip
 dods
 dystopia
 episode1
 esmod
 garrysmod
 hl2mp
 insurgency
 l4d_full
 left4dead
 left4dead2_demo
 orangebox
 smashball
 synergy
 tf
 zps

 ** 'game' options for HL1 DS Install:

 cstrike
 cstrike_beta
 czero
 dmc
 dod
 gearbox
 ricochet
 tfc
 valve

 ** 'game' options for Third-Party game servers:

 ageofchivalry
 darkesthour
 darkmessiah
 defencealliance2
 diprip
 dystopia
 esmod
 garrysmod
 insurgency
 killingfloor
 marenostrum
 redorchestra
 ship
 sin
 smashball
 synergy
 tshb
 zps
 HLDS installation up to date

 Which makes it seem like it's not checking to ensure the files are
patched?

   

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[hlds_linux] Cant see l4d2 servers online?

2009-10-28 Thread Saint K .
I've installed the L4D2 demo files and used the same cfg's and command line as 
in L4D1. The servers seem to boot fine and I can see ports listening with 
netstat, I am just unable to query the server in anyway. They don't show online 
any ware.

Any idea's?

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Re: [hlds_linux] [SPAM] Re: Left 4 Dead 2 Demo Dedicated Server Available

2009-10-28 Thread Zuko
steam client (on win) downloading something big, but servers has still the
same files ;/

2009/10/28 Kveri kv...@kveri.com

 Hi,

 Do you use PAX? If yes:

 install paxctl tool
 paxctl -C srcds_i486
 paxctl -m srcds_i486

 Kveri

 On 28.10.2009, at 2:46, Jonah Hirsch wrote:

  Any help on this error?
 
 
  Failed to open bin/dedicated_linux.so (./bin/vstdlib_linux.so: cannot
  restore segment prot after reloc: Permission denied
 
 
  Jonah Hirsch
  ---
  Sent from Flagstaff, AZ, United States
 
  On Tue, Oct 27, 2009 at 6:40 PM, Ronny Schedel i...@ronny-
  schedel.dewrote:
 
  -game left4dead2
 
 
  mine can't find gameinfo.txt though it's there. how do you start
  your
  linux servers?
  host.txt is overwritten by each update with verify_all. Master
  servers
  are
  added with strange ports (27009, 27012, 27013, ...)
 
 
 
  As you've already seen, the dedicated server files for the Left
  4 Dead
  2
  Demo are now available.  The game name is left4dead2_demo.
  We're still
  doing some final checks for the client, but that should be going
  live
  soon.
 
  Jason
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
 
 
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  To unsubscribe, edit your list preferences, or view the list
  archives,
  please visit:
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  archives,
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  --
  Tato sprava bola prehladana na vyskyt virusov
  a nebezpecneho obsahu antivirovym systemom
  a zda sa byt cista.
 


 --
 Tato sprava bola prehladana na vyskyt virusov
 a nebezpecneho obsahu antivirovym systemom
 a zda sa byt cista.


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Re: [hlds_linux] Cant see l4d2 servers online?

2009-10-28 Thread Zuko
try HLSW

2009/10/28 Saint K. sai...@specialattack.net

 I've installed the L4D2 demo files and used the same cfg's and command line
 as in L4D1. The servers seem to boot fine and I can see ports listening with
 netstat, I am just unable to query the server in anyway. They don't show
 online any ware.

 Any idea's?

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 please visit:
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Re: [hlds_linux] Cant see l4d2 servers online?

2009-10-28 Thread Saint K .
Ye I tried that, forgot to mention.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Zuko
Sent: Wednesday, October 28, 2009 10:12 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Cant see l4d2 servers online?

try HLSW

2009/10/28 Saint K. sai...@specialattack.net

 I've installed the L4D2 demo files and used the same cfg's and command line
 as in L4D1. The servers seem to boot fine and I can see ports listening with
 netstat, I am just unable to query the server in anyway. They don't show
 online any ware.

 Any idea's?

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux




-- 
Żuko
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No virus found in this incoming message.
Checked by AVG - www.avg.com 
Version: 8.5.423 / Virus Database: 270.14.34/2463 - Release Date: 10/27/09 
15:50:00
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Re: [hlds_linux] Cant see l4d2 servers online?

2009-10-28 Thread gameadmin
There's no autoexec.cfg by default - you either need +map c5m1_waterfront on 
the command line, or a cfg/autoexec.cfg file with map c5m1_waterfront in it

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Saint K.
 Sent: 28 October 2009 09:52
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Cant see l4d2 servers online?
 
 Ye I tried that, forgot to mention.
 
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Zuko
 Sent: Wednesday, October 28, 2009 10:12 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Cant see l4d2 servers online?
 
 try HLSW
 
 2009/10/28 Saint K. sai...@specialattack.net
 
  I've installed the L4D2 demo files and used the same cfg's and
 command line
  as in L4D1. The servers seem to boot fine and I can see ports
 listening with
  netstat, I am just unable to query the server in anyway. They don't
 show
  online any ware.
 
  Any idea's?
 
  ___
  To unsubscribe, edit your list preferences, or view the list
 archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
 
 
 --
 Żuko
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 No virus found in this incoming message.
 Checked by AVG - www.avg.com
 Version: 8.5.423 / Virus Database: 270.14.34/2463 - Release Date:
 10/27/09 15:50:00
 ___
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Re: [hlds_linux] Left 4 Dead 2 Demo Dedicated Server Available

2009-10-28 Thread Chris Boot
Hi,

I'm trying to run a forked server with 10 child processes, but if I try 
and fork more than 2 children all the children crash out with a core 
dump. Any ideas?

My command-line is like this:

./srcds_run \
-console \
-game left4dead2 \
-debug \
-pidfile /srv/steam/l4d2/demo_dir1/left4dead2_demo/srcds.pid \
-fork 3 \
-netconport 90## -netconpassword snip \
+ip snip +hostport 27014+## \
+map c5m1_waterfront

My server.cfg is like this:

hostname snip
rcon_password snip
sv_allow_wait_command 0
sv_alltalk 0
sv_alternateticks 0
sv_cheats 0
sv_clearhinthistory 0
sv_consistency 1
sv_contact bo...@l4dprc.org
sv_downloadurl 
sv_lan 0
sv_log_onefile 0
sv_logbans 1
sv_logecho 0
sv_logfile 0
sv_logflush 0
sv_logsdir logs
sv_maxcmdrate 100
sv_unlag 1
sv_maxunlag .5
setmaster add 68.142.72.250:27011
setmaster add 72.165.61.189:27011
sv_steamgroup snip
sv_steamgroup_exclusive 1

Many thanks,
Chris

Jason Ruymen wrote:
 As you've already seen, the dedicated server files for the Left 4 Dead 2 Demo 
 are now available.  The game name is left4dead2_demo.  We're still doing some 
 final checks for the client, but that should be going live soon.

 Jason


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Re: [hlds_linux] Cant see l4d2 servers online?

2009-10-28 Thread Saint K .
My startup command reads;

./srcds_linux -game left4dead2 -fork 12 -ip 85.17.60.96 +hostport 28030+## +map 
c5m1_waterfront +exec server_cfg##.cfg 

Cheers,

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 
gamead...@127001.org
Sent: Wednesday, October 28, 2009 11:07 AM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Cant see l4d2 servers online?

There's no autoexec.cfg by default - you either need +map c5m1_waterfront on 
the command line, or a cfg/autoexec.cfg file with map c5m1_waterfront in it

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Saint K.
 Sent: 28 October 2009 09:52
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Cant see l4d2 servers online?
 
 Ye I tried that, forgot to mention.
 
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Zuko
 Sent: Wednesday, October 28, 2009 10:12 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Cant see l4d2 servers online?
 
 try HLSW
 
 2009/10/28 Saint K. sai...@specialattack.net
 
  I've installed the L4D2 demo files and used the same cfg's and
 command line
  as in L4D1. The servers seem to boot fine and I can see ports
 listening with
  netstat, I am just unable to query the server in anyway. They don't
 show
  online any ware.
 
  Any idea's?
 
  ___
  To unsubscribe, edit your list preferences, or view the list
 archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
 
 
 --
 Żuko
 ___
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 please visit:
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 No virus found in this incoming message.
 Checked by AVG - www.avg.com
 Version: 8.5.423 / Virus Database: 270.14.34/2463 - Release Date:
 10/27/09 15:50:00
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Version: 8.5.423 / Virus Database: 270.14.34/2463 - Release Date: 10/27/09 
15:50:00
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Re: [hlds_linux] Cant see l4d2 servers online?

2009-10-28 Thread J.Miribel
Remove sv_password from your server cfg ;)


Saint K. a écrit :
 My startup command reads;

 ./srcds_linux -game left4dead2 -fork 12 -ip 85.17.60.96 +hostport 28030+## 
 +map c5m1_waterfront +exec server_cfg##.cfg 

 Cheers,

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 
 gamead...@127001.org
 Sent: Wednesday, October 28, 2009 11:07 AM
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] Cant see l4d2 servers online?

 There's no autoexec.cfg by default - you either need +map c5m1_waterfront 
 on the command line, or a cfg/autoexec.cfg file with map c5m1_waterfront in 
 it

   
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Saint K.
 Sent: 28 October 2009 09:52
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Cant see l4d2 servers online?

 Ye I tried that, forgot to mention.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Zuko
 Sent: Wednesday, October 28, 2009 10:12 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Cant see l4d2 servers online?

 try HLSW

 2009/10/28 Saint K. sai...@specialattack.net

 
 I've installed the L4D2 demo files and used the same cfg's and
   
 command line
 
 as in L4D1. The servers seem to boot fine and I can see ports
   
 listening with
 
 netstat, I am just unable to query the server in anyway. They don't
   
 show
 
 online any ware.

 Any idea's?

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 --
 Żuko
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 No virus found in this incoming message.
 Checked by AVG - www.avg.com
 Version: 8.5.423 / Virus Database: 270.14.34/2463 - Release Date:
 10/27/09 15:50:00
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 15:50:00
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[hlds_linux] l4d2 demo sv_password disabled ?

2009-10-28 Thread J.Miribel
Hello,

Is it a bug that setting a sv_password removes all connectivity from the 
server ? Is it only for the demo ?

Best regards

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Re: [hlds_linux] Cant see l4d2 servers online?

2009-10-28 Thread Saint K .
There is no password.

I've managed to have them show now. For some reason srcds is messing up port 
numbers again. I gave em an entire different range of ports and that works. 
Mind you, the 2803x range and higher is not in use, so it should have just 
worked.

Now I can see the servers online in HLSW etc. Just can’t query them yet. Status 
etc gives no response.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of J.Miribel
Sent: Wednesday, October 28, 2009 1:04 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Cant see l4d2 servers online?

Remove sv_password from your server cfg ;)


Saint K. a écrit :
 My startup command reads;

 ./srcds_linux -game left4dead2 -fork 12 -ip 85.17.60.96 +hostport 28030+## 
 +map c5m1_waterfront +exec server_cfg##.cfg 

 Cheers,

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 
 gamead...@127001.org
 Sent: Wednesday, October 28, 2009 11:07 AM
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] Cant see l4d2 servers online?

 There's no autoexec.cfg by default - you either need +map c5m1_waterfront 
 on the command line, or a cfg/autoexec.cfg file with map c5m1_waterfront in 
 it

   
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Saint K.
 Sent: 28 October 2009 09:52
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Cant see l4d2 servers online?

 Ye I tried that, forgot to mention.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Zuko
 Sent: Wednesday, October 28, 2009 10:12 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Cant see l4d2 servers online?

 try HLSW

 2009/10/28 Saint K. sai...@specialattack.net

 
 I've installed the L4D2 demo files and used the same cfg's and
   
 command line
 
 as in L4D1. The servers seem to boot fine and I can see ports
   
 listening with
 
 netstat, I am just unable to query the server in anyway. They don't
   
 show
 
 online any ware.

 Any idea's?

 ___
 To unsubscribe, edit your list preferences, or view the list
   
 archives,
 
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

   

 --
 Żuko
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 No virus found in this incoming message.
 Checked by AVG - www.avg.com
 Version: 8.5.423 / Virus Database: 270.14.34/2463 - Release Date:
 10/27/09 15:50:00
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 No virus found in this incoming message.
 Checked by AVG - www.avg.com 
 Version: 8.5.423 / Virus Database: 270.14.34/2463 - Release Date: 10/27/09 
 15:50:00
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No virus found in this incoming message.
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Version: 8.5.423 / Virus Database: 270.14.34/2463 - Release Date: 10/27/09 
15:50:00
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Re: [hlds_linux] l4d2 demo sv_password disabled ?

2009-10-28 Thread D4rKr0W
On Wed, Oct 28, 2009 at 1:05 PM, J.Miribel j.miri...@nitroserv.com wrote:
 Hello,

 Is it a bug that setting a sv_password removes all connectivity from the
 server ? Is it only for the demo ?

 Best regards


I guess it may be on purpose, they're forcing the l4d community to
help them deploying loads of public servers. Kind of like what
happened with the KF free weekend, except Valve ain't polite like
Tripwire. They actually asked us to deploy those extra servers.

--
Davide Mirtillo aka DPI - D4rKr0W
http://www.dpi-clan.org
http://steamcommunity.com/groups/DemolitionandPyromaniac

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Re: [hlds_linux] l4d2 demo sv_password disabled ?

2009-10-28 Thread Nathan Wong
Err... pardon? That's an exceptionally malicous claim that you've made with
no basis whatsoever. Given you gain nothing whatsoever from such an
accusation other than to spread unnecessary FUD, why not assume good faith,
that it's a bug that hasn't been fixed yet, and move on?

Nathan

2009/10/28 D4rKr0W dark...@dpi-clan.org

 On Wed, Oct 28, 2009 at 1:05 PM, J.Miribel j.miri...@nitroserv.com
 wrote:
  Hello,
 
  Is it a bug that setting a sv_password removes all connectivity from the
  server ? Is it only for the demo ?
 
  Best regards
 

 I guess it may be on purpose, they're forcing the l4d community to
 help them deploying loads of public servers. Kind of like what
 happened with the KF free weekend, except Valve ain't polite like
 Tripwire. They actually asked us to deploy those extra servers.

 --
 Davide Mirtillo aka DPI - D4rKr0W
 http://www.dpi-clan.org
 http://steamcommunity.com/groups/DemolitionandPyromaniac

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-- 
Nathan Wong
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Re: [hlds_linux] l4d2 demo sv_password disabled ?

2009-10-28 Thread Eric Riemers

I just want our community to be able to use the demo with a normal ping..
so i would set a password on it, hand it out on the forum of the community
so they can use it. 

Is there any other way to have community only demo's? Because i know what
will happen the instant i turn them on, there full.. and then i/community
cant even join the servers.. i own the damn thing. (only have a few
instances)

does the search key work? (have not have time to check, still working) ;-)

On Wed, 28 Oct 2009 13:58:46 +0100, D4rKr0W dark...@dpi-clan.org wrote:
 On Wed, Oct 28, 2009 at 1:05 PM, J.Miribel j.miri...@nitroserv.com
wrote:
 Hello,

 Is it a bug that setting a sv_password removes all connectivity from
the
 server ? Is it only for the demo ?

 Best regards

 
 I guess it may be on purpose, they're forcing the l4d community to
 help them deploying loads of public servers. Kind of like what
 happened with the KF free weekend, except Valve ain't polite like
 Tripwire. They actually asked us to deploy those extra servers.
 
 --
 Davide Mirtillo aka DPI - D4rKr0W
 http://www.dpi-clan.org
 http://steamcommunity.com/groups/DemolitionandPyromaniac
 
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Re: [hlds_linux] l4d2 demo sv_password disabled ?

2009-10-28 Thread D4rKr0W
On Wed, Oct 28, 2009 at 2:09 PM, Nathan Wong nathan.ran...@gmail.com wrote:
 Err... pardon? That's an exceptionally malicous claim that you've made with
 no basis whatsoever. Given you gain nothing whatsoever from such an
 accusation other than to spread unnecessary FUD, why not assume good faith,
 that it's a bug that hasn't been fixed yet, and move on?

 Nathan


Hey, i said *may* be on purpose. Should i also add imho to every
sentence i start? :p
Seriously, though, it was just a guess and i was surprised nobody
thought about it yet.

--
Davide Mirtillo aka DPI - D4rKr0W
http://www.dpi-clan.org
http://steamcommunity.com/groups/DemolitionandPyromaniac

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Re: [hlds_linux] l4d2 demo sv_password disabled ?

2009-10-28 Thread D4rKr0W
On Wed, Oct 28, 2009 at 2:31 PM, Eric Riemers riem...@binkey.nl wrote:
 i know what
 will happen the instant i turn them on, there full.. and then i/community
 cant even join the servers.. i own the damn thing.

That's why i'm making such malicious claims. I think every small
community has the same concerns and with sv_password broken and no
information whatsoever on the compatibility of plugins such as
metamod/sourcemod, i can't help but to worry about it.

--
Davide Mirtillo aka DPI - D4rKr0W
http://www.dpi-clan.org
http://steamcommunity.com/groups/DemolitionandPyromaniac

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[hlds_linux] Changed rcon request/response in l4d2?

2009-10-28 Thread Fredrik Duprez
Hi,

I've been using Ruckman RCON PHP library (
http://ruckman.net/downloads.htm#RUCKMANRCONSOURCE) to access my servers
from a private web page. It's working fine with TF2 and l4d, but not with
the new l4d2 demo server.

Have Valve changed the RCON request/response this time? Is there any
documentation on this somewhere?

Regards,

Fredrik
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Re: [hlds_linux] l4d2 demo sv_password disabled ?

2009-10-28 Thread Nathan Wong
Search key and groups are still recognised as valid cars by the server, so
I'd assume that they both work as before.

On Oct 28, 2009 1:26 PM, Eric Riemers riem...@binkey.nl wrote:


I just want our community to be able to use the demo with a normal ping..
so i would set a password on it, hand it out on the forum of the community
so they can use it.

Is there any other way to have community only demo's? Because i know what
will happen the instant i turn them on, there full.. and then i/community
cant even join the servers.. i own the damn thing. (only have a few
instances)

does the search key work? (have not have time to check, still working) ;-)

On Wed, 28 Oct 2009 13:58:46 +0100, D4rKr0W dark...@dpi-clan.org wrote: 
On Wed, Oct 28, 2009 at...
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Re: [hlds_linux] l4d2 demo sv_password disabled ?

2009-10-28 Thread Saul Rennison
sv_steamgroup and sv_steamgroup_exclusive :)
Thanks,
- Saul.


2009/10/28 Eric Riemers riem...@binkey.nl


 I just want our community to be able to use the demo with a normal ping..
 so i would set a password on it, hand it out on the forum of the community
 so they can use it.

 Is there any other way to have community only demo's? Because i know what
 will happen the instant i turn them on, there full.. and then i/community
 cant even join the servers.. i own the damn thing. (only have a few
 instances)

 does the search key work? (have not have time to check, still working) ;-)

 On Wed, 28 Oct 2009 13:58:46 +0100, D4rKr0W dark...@dpi-clan.org wrote:
  On Wed, Oct 28, 2009 at 1:05 PM, J.Miribel j.miri...@nitroserv.com
 wrote:
  Hello,
 
  Is it a bug that setting a sv_password removes all connectivity from
 the
  server ? Is it only for the demo ?
 
  Best regards
 
 
  I guess it may be on purpose, they're forcing the l4d community to
  help them deploying loads of public servers. Kind of like what
  happened with the KF free weekend, except Valve ain't polite like
  Tripwire. They actually asked us to deploy those extra servers.
 
  --
  Davide Mirtillo aka DPI - D4rKr0W
  http://www.dpi-clan.org
  http://steamcommunity.com/groups/DemolitionandPyromaniac
 
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  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux

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Re: [hlds_linux] Netcon for L4D2 demo server forks

2009-10-28 Thread David Parker
That was the problem.  I had the map specified in the server config, not the 
command line.  Adding +map to the command line fixed the problem.  Thanks!

    - Dave

- Original Message -
From: Nick Turner w...@staff.iinet.net.au
Date: Tuesday, October 27, 2009 11:43 pm
Subject: Re: [hlds_linux] Netcon for L4D2 demo server forks
To: 'hlds_linux@list.valvesoftware.com' hlds_linux@list.valvesoftware.com

 I'm guessing he doesn't have the +map command in his command line.
 
 I've got 3 machines running a whole mess of forks, all responding.
 
 
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 
 Chris Green
 Sent: Wednesday, October 28, 2009 11:18 AM
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] Netcon for L4D2 demo server forks
 
 I don't get that result.. I started up with -fork 10 +map 
 c5m1_waterfront -netconport 90##:
 
 - typing broadcast map c5m1_waterfront into the console I 
 launched from worked (note that this didn't work in l4d1 - I 
 added code to accept commands
 from the console in fork mode this time).
 - connecting to port 9000 and typing status gave me the status 
 of all 10 instances.
 - connecting to port 9001 and typing status gave me the status 
 of instance #1.
 
 Is anyone else seeing the behavior david describes?
 
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 
 David Parker
 Sent: Tuesday, October 27, 2009 7:39 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: [hlds_linux] Netcon for L4D2 demo server forks
 
 Hello,
 
 I got the L4D2 demo server up with six forks, and I am able to 
 use the master console just fine, but when I telnet to the 
 netcon ports of the forks I am not able to do anything.  I 
 can type but I get no responses.  Are the forked servers 
 actually running?
 
 
 
 $ telnet 0 9000
 Trying 0.0.0.0...
 Connected to 0.
 Escape character is '^]'.
 PASS 
 status
 #status
 child 0
  pid : 0
  map :
  numplayers : 0
 child 1
  pid : 1
  map :
  numplayers : 0
 child 2
  pid : 2
  map :
  numplayers : 0
 child 3
  pid : 3
  map :
  numplayers : 0
 child 4
  pid : 4
  map :
  numplayers : 0
 child 5
  pid : 5
  map :
  numplayers : 0
 #end
 ^]
 telnet quit
 Connection closed.
 
 $ telnet 0 9001
 Trying 0.0.0.0...
 Connected to 0.
 Escape character is '^]'.
 PASS 
 status
 ^]
 telnet quit
 Connection closed.
 
 $ telnet 0 9002
 Trying 0.0.0.0...
 Connected to 0.
 Escape character is '^]'.
 PASS 
 status
 telnet quit
 Connection closed.
 
     Thanks,
     Dave
 
 
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[hlds_linux] Linux is not able to start

2009-10-28 Thread Christoffer Pedersen
Im running it on both linux and windows. Windows seems to work, but i cant
get linux starting by using this command: ./srcds_run -console -game
left4dead2 +map c1m5_waterfront +ip 172.18.188.5 -port 41000

Im getting this error message: ./srcds_linux: error while loading shared
libraries: libstdc++.so.6: cannot open shared object file: No such file or
directory

Full output:

Auto detecting CPU
Using AMD Optimised binary.
Server will auto-restart if there is a crash.
./srcds_linux: error while loading shared libraries: libstdc++.so.6: cannot
open shared object file: No such file or directory
Add -debug to the ./srcds_run command line to generate a debug.log to help
with solving this problem
Wed Oct 28 14:28:38 CET 2009: Server restart in 10 seconds

I have already tried to do the debug output, but I does not show any
information. I have also checked that the libstdc++.so.6 file are existing.
It is located in my /usr/lib/ folder. The linux distro is ubuntu server
8.04LTS


Im open for all help

 

Best regards

 

Christoffer Pedersen

Serveroperator 

ScanServers.eu

 mailto:christof...@scanservers.eu christof...@scanservers.eu

 

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Re: [hlds_linux] Linux is not able to start

2009-10-28 Thread Peter Lindblom
try with left4dead2_demo in the startline instead :D

Peter

- Original Message - 
From: Christoffer Pedersen christof...@scanservers.eu
To: hlds_linux@list.valvesoftware.com
Sent: Wednesday, October 28, 2009 3:42 PM
Subject: [hlds_linux] Linux is not able to start


 Im running it on both linux and windows. Windows seems to work, but i cant
 get linux starting by using this command: ./srcds_run -console -game
 left4dead2 +map c1m5_waterfront +ip 172.18.188.5 -port 41000

 Im getting this error message: ./srcds_linux: error while loading shared
 libraries: libstdc++.so.6: cannot open shared object file: No such file or
 directory

 Full output:

 Auto detecting CPU
 Using AMD Optimised binary.
 Server will auto-restart if there is a crash.
 ./srcds_linux: error while loading shared libraries: libstdc++.so.6: 
 cannot
 open shared object file: No such file or directory
 Add -debug to the ./srcds_run command line to generate a debug.log to 
 help
 with solving this problem
 Wed Oct 28 14:28:38 CET 2009: Server restart in 10 seconds

 I have already tried to do the debug output, but I does not show any
 information. I have also checked that the libstdc++.so.6 file are 
 existing.
 It is located in my /usr/lib/ folder. The linux distro is ubuntu server
 8.04LTS


 Im open for all help



 Best regards



 Christoffer Pedersen

 Serveroperator

 ScanServers.eu

 mailto:christof...@scanservers.eu christof...@scanservers.eu



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Re: [hlds_linux] Linux is not able to start

2009-10-28 Thread gH0sTy
Had the same problem, after installing the ia32-libs the server started fine
So for Debian like linux do a 'sudo aptitude install ia32-libs'

Best regards
Daniel Geist

Christoffer Pedersen schrieb:
 Im running it on both linux and windows. Windows seems to work, but i cant
 get linux starting by using this command: ./srcds_run -console -game
 left4dead2 +map c1m5_waterfront +ip 172.18.188.5 -port 41000

 Im getting this error message: ./srcds_linux: error while loading shared
 libraries: libstdc++.so.6: cannot open shared object file: No such file or
 directory

 Full output:

 Auto detecting CPU
 Using AMD Optimised binary.
 Server will auto-restart if there is a crash.
 ./srcds_linux: error while loading shared libraries: libstdc++.so.6: cannot
 open shared object file: No such file or directory
 Add -debug to the ./srcds_run command line to generate a debug.log to help
 with solving this problem
 Wed Oct 28 14:28:38 CET 2009: Server restart in 10 seconds

 I have already tried to do the debug output, but I does not show any
 information. I have also checked that the libstdc++.so.6 file are existing.
 It is located in my /usr/lib/ folder. The linux distro is ubuntu server
 8.04LTS


 Im open for all help

  

 Best regards

  

 Christoffer Pedersen

 Serveroperator 

 ScanServers.eu

  mailto:christof...@scanservers.eu christof...@scanservers.eu

  

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[hlds_linux] A2S_INFO response from L4D2

2009-10-28 Thread David A. Parker
Hello,

Was something new added to the A2S_INFO response in L4D2?  I have a Perl 
script which fetches server info, and it works correctly for other games 
but I get some random data in with the server tags on my L4D2 servers, 
almost like there's a new field in the packet before the tag data.

You can see it here:

http://www.utica.edu/academic/iits/computingservices/networking/resnet/gaming/status.cfm

 Thanks,
 Dave

-- 

Dave Parker
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177

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Re: [hlds_linux] l4d2 demo sv_password disabled ?

2009-10-28 Thread Kerry Dorsey
I absolutely agree with Davide, regarding the essential aspect of 
community-only servers. Plus, large GSPs have a different pricing structure for 
private servers. A lack thereof would impact everyone's bottomline. If Valve 
purposely borks the sv_password cvar, it would be courteous to say so. And as 
for being a bug? In the 8+ years of hosting Valve product, I don't recall a 
problem with passwording our servers. Just sayin'...

Kerry

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of D4rKr0W
Sent: Wednesday, October 28, 2009 9:33 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] l4d2 demo sv_password disabled ?

On Wed, Oct 28, 2009 at 2:31 PM, Eric Riemers riem...@binkey.nl wrote:
 i know what
 will happen the instant i turn them on, there full.. and then i/community
 cant even join the servers.. i own the damn thing.

That's why i'm making such malicious claims. I think every small
community has the same concerns and with sv_password broken and no
information whatsoever on the compatibility of plugins such as
metamod/sourcemod, i can't help but to worry about it.

--
Davide Mirtillo aka DPI - D4rKr0W
http://www.dpi-clan.org
http://steamcommunity.com/groups/DemolitionandPyromaniac

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Re: [hlds_linux] l4d2 demo sv_password disabled ?

2009-10-28 Thread David A. Parker
I make no secret of the fact that I hate the lobby system introduced in 
L4D.  I don't think the idea is bad, but the implementation sucks.  One 
of the big problems is that sv_password has never worked with the lobby 
system, and this makes it very difficult to set up a truly private 
(password-protected) server.  In L4D, sv_password only works if you 
connect to the server directly, but then you can't use any of the 
features that require the lobby system, such as voting.  Sure, you can 
jump through lots of hoops using combinations sv_search_key, 
sv_steamgroup_exclusive, etc., but why should you have to?  As long as 
you're going to make the game use a lobby system, why not put something 
into the GUI where you can easily specify a game server, like the good 
old Favorites tab in the server browser.  And if the game server you 
specified is protected by a password, the password box should pop up 
when you connect.

I would imagine that sv_password is being deprecated in favor of the 
lobby system and sv_search_key, and that's why it doesn't work in L4D2.

 - Dave

Kerry Dorsey wrote:
 I absolutely agree with Davide, regarding the essential aspect of 
 community-only servers. Plus, large GSPs have a different pricing structure 
 for private servers. A lack thereof would impact everyone's bottomline. If 
 Valve purposely borks the sv_password cvar, it would be courteous to say so. 
 And as for being a bug? In the 8+ years of hosting Valve product, I don't 
 recall a problem with passwording our servers. Just sayin'...
 
 Kerry
 
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of D4rKr0W
 Sent: Wednesday, October 28, 2009 9:33 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] l4d2 demo sv_password disabled ?
 
 On Wed, Oct 28, 2009 at 2:31 PM, Eric Riemers riem...@binkey.nl wrote:
 i know what
 will happen the instant i turn them on, there full.. and then i/community
 cant even join the servers.. i own the damn thing.
 
 That's why i'm making such malicious claims. I think every small
 community has the same concerns and with sv_password broken and no
 information whatsoever on the compatibility of plugins such as
 metamod/sourcemod, i can't help but to worry about it.
 
 --
 Davide Mirtillo aka DPI - D4rKr0W
 http://www.dpi-clan.org
 http://steamcommunity.com/groups/DemolitionandPyromaniac
 
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-- 

Dave Parker
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177

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Re: [hlds_linux] A2S_INFO response from L4D2

2009-10-28 Thread ics
I also have an script running that provides server status to the irc, 
players, ip, name, ping, map and game name. Currently it fails with L4D2 
servers so something definitely has changed. No reply.

-ics

David A. Parker kirjoitti:
 Hello,

 Was something new added to the A2S_INFO response in L4D2?  I have a Perl 
 script which fetches server info, and it works correctly for other games 
 but I get some random data in with the server tags on my L4D2 servers, 
 almost like there's a new field in the packet before the tag data.

 You can see it here:

 http://www.utica.edu/academic/iits/computingservices/networking/resnet/gaming/status.cfm

  Thanks,
  Dave

   


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Re: [hlds_linux] l4d2 demo sv_password disabled ?

2009-10-28 Thread Kerry Dorsey
You're absolutely right, Dave. For example, we run our community's coop 
instance as a steamgroup_exclusive server and our versus instance with a 
password. We find that pubbies routinely get routed to our exclusive servers. 
But bigger than that, from the GSP perspective, if your customer is getting a 
discount on their private servers only to have regular pub traffic, they are 
outside of the AUP. This impacts $$$.

Again, I don't think any of us would care about how exclusivity is established, 
as long as it DOES exist and that we're informed of the general plan and time 
frame.

Kerry

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of David A. Parker
Sent: Wednesday, October 28, 2009 11:45 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] l4d2 demo sv_password disabled ?

I make no secret of the fact that I hate the lobby system introduced in 
L4D.  I don't think the idea is bad, but the implementation sucks.  One 
of the big problems is that sv_password has never worked with the lobby 
system, and this makes it very difficult to set up a truly private 
(password-protected) server.  In L4D, sv_password only works if you 
connect to the server directly, but then you can't use any of the 
features that require the lobby system, such as voting.  Sure, you can 
jump through lots of hoops using combinations sv_search_key, 
sv_steamgroup_exclusive, etc., but why should you have to?  As long as 
you're going to make the game use a lobby system, why not put something 
into the GUI where you can easily specify a game server, like the good 
old Favorites tab in the server browser.  And if the game server you 
specified is protected by a password, the password box should pop up 
when you connect.

I would imagine that sv_password is being deprecated in favor of the 
lobby system and sv_search_key, and that's why it doesn't work in L4D2.

 - Dave

Kerry Dorsey wrote:
 I absolutely agree with Davide, regarding the essential aspect of 
 community-only servers. Plus, large GSPs have a different pricing structure 
 for private servers. A lack thereof would impact everyone's bottomline. If 
 Valve purposely borks the sv_password cvar, it would be courteous to say so. 
 And as for being a bug? In the 8+ years of hosting Valve product, I don't 
 recall a problem with passwording our servers. Just sayin'...
 
 Kerry
 
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of D4rKr0W
 Sent: Wednesday, October 28, 2009 9:33 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] l4d2 demo sv_password disabled ?
 
 On Wed, Oct 28, 2009 at 2:31 PM, Eric Riemers riem...@binkey.nl wrote:
 i know what
 will happen the instant i turn them on, there full.. and then i/community
 cant even join the servers.. i own the damn thing.
 
 That's why i'm making such malicious claims. I think every small
 community has the same concerns and with sv_password broken and no
 information whatsoever on the compatibility of plugins such as
 metamod/sourcemod, i can't help but to worry about it.
 
 --
 Davide Mirtillo aka DPI - D4rKr0W
 http://www.dpi-clan.org
 http://steamcommunity.com/groups/DemolitionandPyromaniac
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 ___
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 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 

-- 

Dave Parker
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177

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Re: [hlds_linux] A2S_INFO response from L4D2

2009-10-28 Thread Richard Eid
We're talking about a demo.  Some features are going to be limited while
others just plain won't work.  Not to mention that the early-access demo has
been delayed so Valve can take care of some bugs.

Until the full game is released, I'd expect that a big set of features might
be unavailable.  Plus, being that there is a delay, be ready to run
hldsupdatetool again before the demo goes live.

-Richard Eid


On Wed, Oct 28, 2009 at 11:54 AM, ics i...@ics-base.net wrote:

 I also have an script running that provides server status to the irc,
 players, ip, name, ping, map and game name. Currently it fails with L4D2
 servers so something definitely has changed. No reply.

 -ics

 David A. Parker kirjoitti:
  Hello,
 
  Was something new added to the A2S_INFO response in L4D2?  I have a Perl
  script which fetches server info, and it works correctly for other games
  but I get some random data in with the server tags on my L4D2 servers,
  almost like there's a new field in the packet before the tag data.
 
  You can see it here:
 
 
 http://www.utica.edu/academic/iits/computingservices/networking/resnet/gaming/status.cfm
 
   Thanks,
   Dave
 
 


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Re: [hlds_linux] Cant see l4d2 servers online?

2009-10-28 Thread Tony Paloma
I had the same problem. Placing sv_cheats 0 in my server's cfg file fixed it 
for me.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K.
Sent: Wednesday, October 28, 2009 2:52 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Cant see l4d2 servers online?

Ye I tried that, forgot to mention.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Zuko
Sent: Wednesday, October 28, 2009 10:12 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Cant see l4d2 servers online?

try HLSW

2009/10/28 Saint K. sai...@specialattack.net

 I've installed the L4D2 demo files and used the same cfg's and command line
 as in L4D1. The servers seem to boot fine and I can see ports listening with
 netstat, I am just unable to query the server in anyway. They don't show
 online any ware.

 Any idea's?

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-- 
Żuko
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No virus found in this incoming message.
Checked by AVG - www.avg.com 
Version: 8.5.423 / Virus Database: 270.14.34/2463 - Release Date: 10/27/09 
15:50:00
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Re: [hlds_linux] Linux is not able to start

2009-10-28 Thread Tony Paloma
Why would you try that. It's incorrect. There is no game folder named
left4dead2_demo so this won't work.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Peter
Lindblom
Sent: Wednesday, October 28, 2009 8:07 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Linux is not able to start

try with left4dead2_demo in the startline instead :D

Peter

- Original Message - 
From: Christoffer Pedersen christof...@scanservers.eu
To: hlds_linux@list.valvesoftware.com
Sent: Wednesday, October 28, 2009 3:42 PM
Subject: [hlds_linux] Linux is not able to start


 Im running it on both linux and windows. Windows seems to work, but i cant
 get linux starting by using this command: ./srcds_run -console -game
 left4dead2 +map c1m5_waterfront +ip 172.18.188.5 -port 41000

 Im getting this error message: ./srcds_linux: error while loading shared
 libraries: libstdc++.so.6: cannot open shared object file: No such file or
 directory

 Full output:

 Auto detecting CPU
 Using AMD Optimised binary.
 Server will auto-restart if there is a crash.
 ./srcds_linux: error while loading shared libraries: libstdc++.so.6: 
 cannot
 open shared object file: No such file or directory
 Add -debug to the ./srcds_run command line to generate a debug.log to 
 help
 with solving this problem
 Wed Oct 28 14:28:38 CET 2009: Server restart in 10 seconds

 I have already tried to do the debug output, but I does not show any
 information. I have also checked that the libstdc++.so.6 file are 
 existing.
 It is located in my /usr/lib/ folder. The linux distro is ubuntu server
 8.04LTS


 Im open for all help



 Best regards



 Christoffer Pedersen

 Serveroperator

 ScanServers.eu

 mailto:christof...@scanservers.eu christof...@scanservers.eu



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Re: [hlds_linux] A2S_INFO response from L4D2

2009-10-28 Thread ics
Well naturally i expect no less than 1-2 updates to dedicated servers 
before the demo actually goes live and many more updates during the 
demo, just like last time with l4d However, having lack of features now 
either is a sign on heavy optimization to the game engine and thus 
ripping off everything that is not needed or just lack of implementation 
at the dedicated servers part.I guess we will find out during the demo.

(And this is pointed to Valve) Last time there were heads up for us, 
with new features and such explained here on the list. Is there anything 
we need to know about running the game on our ded servers? Changes to 
the lobby and how they affect to our settings? Milton said that if game 
settings are modified, then we're out of luck but what else?

-ics

Richard Eid kirjoitti:
 We're talking about a demo.  Some features are going to be limited while
 others just plain won't work.  Not to mention that the early-access demo has
 been delayed so Valve can take care of some bugs.

 Until the full game is released, I'd expect that a big set of features might
 be unavailable.  Plus, being that there is a delay, be ready to run
 hldsupdatetool again before the demo goes live.

 -Richard Eid


 On Wed, Oct 28, 2009 at 11:54 AM, ics i...@ics-base.net wrote:

   
 I also have an script running that provides server status to the irc,
 players, ip, name, ping, map and game name. Currently it fails with L4D2
 servers so something definitely has changed. No reply.

 -ics

 David A. Parker kirjoitti:
 
 Hello,

 Was something new added to the A2S_INFO response in L4D2?  I have a Perl
 script which fetches server info, and it works correctly for other games
 but I get some random data in with the server tags on my L4D2 servers,
 almost like there's a new field in the packet before the tag data.

 You can see it here:


   
 http://www.utica.edu/academic/iits/computingservices/networking/resnet/gaming/status.cfm
 
  Thanks,
  Dave


   
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Re: [hlds_linux] Can't use -game left4dead2_demo

2009-10-28 Thread Logan Rogers-Follis
Ok that makes sense.  Just with Left 4 Dead the game name and folder 
name are the same.

Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net
Try New Technology Networx - www.tntnetworx.net
Owner / IT Consultant



Tony Paloma wrote:
 Yes, that's the way it's supposed to be. -game on the srcds command line is
 the name of the folder the game content is in (which is left4dead2). -game
 on the hldsupdatetool command line is a game name from the list of available
 games.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Logan
 Rogers-Follis
 Sent: Tuesday, October 27, 2009 11:48 PM
 To: Andrew Armstrong
 Cc: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] Can't use -game left4dead2_demo

 That is what I am doing, but I'm not sure if that's how it's suppose to 
 be or is just a bug.  I hadn't seen it posted anywhere else (mind you 
 it's late for me so I may have over looked another post - my bad) so I 
 just wanted to make sure that it was pointed out as a problem/bug.

 Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net
 Try New Technology Networx - www.tntnetworx.net
 Owner / IT Consultant



 Andrew Armstrong wrote:
   
 Download the game using -command update -game left4dead2_demo

 Launch the game using -game left4dead2

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Logan
 Rogers-Follis
 Sent: Wednesday, 28 October 2009 5:06 PM
 To: HLDS Linux Mailing List
 Subject: [hlds_linux] Can't use -game left4dead2_demo

 When I am launching the demo I can't use:

 ./srcds_run -game left4dead2_demo -autoupdate +ip XXX.XXX.XXX.XXX -port 
 27015 +map c5m1_waterfront -secure -nohltv -debug 

 BUT w/o the _demo on the end loads the game:

 ./srcds_run -game left4dead2 -autoupdate +ip XXX.XXX.XXX.XXX -port 27015 
 +map c5m1_waterfront -secure -nohltv -debug 

 When I do it this was I get the following as it loads the game:

 Using SSE2 Optimised binary.
 Enabling debug mode
 Server will auto-restart if there is a crash.
 Updating server using Steam.
 Checking bootstrapper version ...
 Updating Installation
 ** 'game' options for Source DS Install:

 Counter-Strike Source
 ageofchivalry
 diprip
 dods
 dystopia
 episode1
 esmod
 garrysmod
 hl2mp
 insurgency
 l4d_full
 left4dead
 left4dead2_demo
 orangebox
 smashball
 synergy
 tf
 zps

 ** 'game' options for HL1 DS Install:

 cstrike
 cstrike_beta
 czero
 dmc
 dod
 gearbox
 ricochet
 tfc
 valve

 ** 'game' options for Third-Party game servers:

 ageofchivalry
 darkesthour
 darkmessiah
 defencealliance2
 diprip
 dystopia
 esmod
 garrysmod
 insurgency
 killingfloor
 marenostrum
 redorchestra
 ship
 sin
 smashball
 synergy
 tshb
 zps
 HLDS installation up to date

 Which makes it seem like it's not checking to ensure the files are
 
 patched?
   
   
 

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Re: [hlds_linux] Linux is not able to start

2009-10-28 Thread f7 f0rkz
The error says exactly what is wrong.

./srcds_linux: error while loading shared
libraries: libstdc++.so.6: cannot open shared object file: No such file or
directory

You need to install a newer version of libstdc++

What distro is this?  If its debian try this:

apt-get update
apt-get install libstdc++6 libstdc++6-dev

If its centos... welp, im sure there is something to do with yum...

That should get you rolling.

On Wed, Oct 28, 2009 at 12:22 PM, Tony Paloma drunkenf...@hotmail.comwrote:

 Why would you try that. It's incorrect. There is no game folder named
 left4dead2_demo so this won't work.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Peter
 Lindblom
 Sent: Wednesday, October 28, 2009 8:07 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Linux is not able to start

 try with left4dead2_demo in the startline instead :D

 Peter

 - Original Message -
 From: Christoffer Pedersen christof...@scanservers.eu
 To: hlds_linux@list.valvesoftware.com
 Sent: Wednesday, October 28, 2009 3:42 PM
 Subject: [hlds_linux] Linux is not able to start


  Im running it on both linux and windows. Windows seems to work, but i
 cant
  get linux starting by using this command: ./srcds_run -console -game
  left4dead2 +map c1m5_waterfront +ip 172.18.188.5 -port 41000
 
  Im getting this error message: ./srcds_linux: error while loading shared
  libraries: libstdc++.so.6: cannot open shared object file: No such file
 or
  directory
 
  Full output:
 
  Auto detecting CPU
  Using AMD Optimised binary.
  Server will auto-restart if there is a crash.
  ./srcds_linux: error while loading shared libraries: libstdc++.so.6:
  cannot
  open shared object file: No such file or directory
  Add -debug to the ./srcds_run command line to generate a debug.log to
  help
  with solving this problem
  Wed Oct 28 14:28:38 CET 2009: Server restart in 10 seconds
 
  I have already tried to do the debug output, but I does not show any
  information. I have also checked that the libstdc++.so.6 file are
  existing.
  It is located in my /usr/lib/ folder. The linux distro is ubuntu server
  8.04LTS
 
 
  Im open for all help
 
 
 
  Best regards
 
 
 
  Christoffer Pedersen
 
  Serveroperator
 
  ScanServers.eu
 
  mailto:christof...@scanservers.eu christof...@scanservers.eu
 
 
 
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  please visit:
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Re: [hlds_linux] l4d2 demo sv_password disabled ?

2009-10-28 Thread Flubber
Geez, let's restart the discussion for the release of L4D, oh sorry it's the
same game just modded...
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Re: [hlds_linux] Can't use -game left4dead2_demo

2009-10-28 Thread Milton Ngan
Autoupdate doesn't work. There are a number of fixes to the srcds_run script 
that need to be made. I will work on this today. 

M.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Logan 
Rogers-Follis
Sent: Tuesday, October 27, 2009 11:06 PM
To: HLDS Linux Mailing List
Subject: [hlds_linux] Can't use -game left4dead2_demo

When I am launching the demo I can't use:

./srcds_run -game left4dead2_demo -autoupdate +ip XXX.XXX.XXX.XXX -port 
27015 +map c5m1_waterfront -secure -nohltv -debug 

BUT w/o the _demo on the end loads the game:

./srcds_run -game left4dead2 -autoupdate +ip XXX.XXX.XXX.XXX -port 27015 
+map c5m1_waterfront -secure -nohltv -debug 

When I do it this was I get the following as it loads the game:

Using SSE2 Optimised binary.
Enabling debug mode
Server will auto-restart if there is a crash.
Updating server using Steam.
Checking bootstrapper version ...
Updating Installation
** 'game' options for Source DS Install:

Counter-Strike Source
ageofchivalry
diprip
dods
dystopia
episode1
esmod
garrysmod
hl2mp
insurgency
l4d_full
left4dead
left4dead2_demo
orangebox
smashball
synergy
tf
zps

** 'game' options for HL1 DS Install:

cstrike
cstrike_beta
czero
dmc
dod
gearbox
ricochet
tfc
valve

** 'game' options for Third-Party game servers:

ageofchivalry
darkesthour
darkmessiah
defencealliance2
diprip
dystopia
esmod
garrysmod
insurgency
killingfloor
marenostrum
redorchestra
ship
sin
smashball
synergy
tshb
zps
HLDS installation up to date

Which makes it seem like it's not checking to ensure the files are patched?

-- 

Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net
Try New Technology Networx - www.tntnetworx.net
Owner / IT Consultant


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Re: [hlds_linux] Left 4 Dead 2 Demo Dedicated Server Available

2009-10-28 Thread Chris Boot
Hi,

Hmm, after more testing I can't seem to run any number of forks 
properly, with children core dumping regularly when I use a forked 
server... A non-forked server seems to run just fine. Anyone else have 
this problem?

I'm using a 64-bit Debian Lenny server (HP DL140 G3).

Can I run several instances out of the same install directory without 
using forks? E.g. running several different servers on different ports 
all out of the same directory?

Cheers,
Chris

Chris Boot wrote:
 Hi,

 I'm trying to run a forked server with 10 child processes, but if I try 
 and fork more than 2 children all the children crash out with a core 
 dump. Any ideas?

 My command-line is like this:

 ./srcds_run \
 -console \
 -game left4dead2 \
 -debug \
 -pidfile /srv/steam/l4d2/demo_dir1/left4dead2_demo/srcds.pid \
 -fork 3 \
 -netconport 90## -netconpassword snip \
 +ip snip +hostport 27014+## \
 +map c5m1_waterfront

 My server.cfg is like this:

 hostname snip
 rcon_password snip
 sv_allow_wait_command 0
 sv_alltalk 0
 sv_alternateticks 0
 sv_cheats 0
 sv_clearhinthistory 0
 sv_consistency 1
 sv_contact bo...@l4dprc.org
 sv_downloadurl 
 sv_lan 0
 sv_log_onefile 0
 sv_logbans 1
 sv_logecho 0
 sv_logfile 0
 sv_logflush 0
 sv_logsdir logs
 sv_maxcmdrate 100
 sv_unlag 1
 sv_maxunlag .5
 setmaster add 68.142.72.250:27011
 setmaster add 72.165.61.189:27011
 sv_steamgroup snip
 sv_steamgroup_exclusive 1

 Many thanks,
 Chris

 Jason Ruymen wrote:
   
 As you've already seen, the dedicated server files for the Left 4 Dead 2 
 Demo are now available.  The game name is left4dead2_demo.  We're still 
 doing some final checks for the client, but that should be going live soon.

 Jason


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Re: [hlds_linux] Linux is not able to start

2009-10-28 Thread Milton Ngan
If you are running 64bit Centos, you will want to install the i386/i686 version 
of the libs. srcds_linux is a 32bit application

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of f7 f0rkz
Sent: Wednesday, October 28, 2009 9:36 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Linux is not able to start

The error says exactly what is wrong.

./srcds_linux: error while loading shared
libraries: libstdc++.so.6: cannot open shared object file: No such file or
directory

You need to install a newer version of libstdc++

What distro is this?  If its debian try this:

apt-get update
apt-get install libstdc++6 libstdc++6-dev

If its centos... welp, im sure there is something to do with yum...

That should get you rolling.

On Wed, Oct 28, 2009 at 12:22 PM, Tony Paloma drunkenf...@hotmail.comwrote:

 Why would you try that. It's incorrect. There is no game folder named
 left4dead2_demo so this won't work.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Peter
 Lindblom
 Sent: Wednesday, October 28, 2009 8:07 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Linux is not able to start

 try with left4dead2_demo in the startline instead :D

 Peter

 - Original Message -
 From: Christoffer Pedersen christof...@scanservers.eu
 To: hlds_linux@list.valvesoftware.com
 Sent: Wednesday, October 28, 2009 3:42 PM
 Subject: [hlds_linux] Linux is not able to start


  Im running it on both linux and windows. Windows seems to work, but i
 cant
  get linux starting by using this command: ./srcds_run -console -game
  left4dead2 +map c1m5_waterfront +ip 172.18.188.5 -port 41000
 
  Im getting this error message: ./srcds_linux: error while loading shared
  libraries: libstdc++.so.6: cannot open shared object file: No such file
 or
  directory
 
  Full output:
 
  Auto detecting CPU
  Using AMD Optimised binary.
  Server will auto-restart if there is a crash.
  ./srcds_linux: error while loading shared libraries: libstdc++.so.6:
  cannot
  open shared object file: No such file or directory
  Add -debug to the ./srcds_run command line to generate a debug.log to
  help
  with solving this problem
  Wed Oct 28 14:28:38 CET 2009: Server restart in 10 seconds
 
  I have already tried to do the debug output, but I does not show any
  information. I have also checked that the libstdc++.so.6 file are
  existing.
  It is located in my /usr/lib/ folder. The linux distro is ubuntu server
  8.04LTS
 
 
  Im open for all help
 
 
 
  Best regards
 
 
 
  Christoffer Pedersen
 
  Serveroperator
 
  ScanServers.eu
 
  mailto:christof...@scanservers.eu christof...@scanservers.eu
 
 
 
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Re: [hlds_linux] Left 4 Dead 2 Demo Dedicated Server Available

2009-10-28 Thread Milton Ngan
Yes you can. This is basically what the forked mode is doing with all the ## 
expansion. 

I have two wrapper scripts that I use to do this sort of thing. The first just 
loops through the count launching the helper script with the number and action. 
The second then substitutes in the $NUM into the command line. To make the 
launching faster, I set the RDTSC_FREQUENCY environment variable so each 
instance doesn't have to run the calibration step. 

These are just snippets from the init scripts that should give you some idea of 
what to do. 

=

if [ $ACTION == start -o $ACTION == restart ]
then
cd $SRCDS_ROOT
#RDTSC_FREQUENCY=disabled
RDTSC_FREQUENCY=`$SRCDS_ROOT/srcds_run -game left4dead2 +quit | perl -n 
-e 'print $1 if (/FREQUENCY to (\d+)/);'`
export RDTSC_FREQUENCY
fi
for NUM in `seq 1 $SRCDS_COUNT`
do
$HELPERSCRIPTNAME $NUM $ACTION
RETVAL=$?
if [ $RETVAL != 0 ]
then
exit $RETVAL
fi
done

=

MAP=c1m1_hotel
NETCONPORT=$(($NUM - 1 + 9000))
STEAMPORT=$(($NUM - 1 + 27000))
CFG=`printf server/server%02d.cfg $NUM`

  srcds_run -game left4dead2 +map $MAP +exec $CFG \
-netconport $NETCONPORT \
-netconpassword password \
-steamport $STEAMPORT

=

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Chris Boot
Sent: Wednesday, October 28, 2009 10:15 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Left 4 Dead 2 Demo Dedicated Server Available

Hi,

Hmm, after more testing I can't seem to run any number of forks 
properly, with children core dumping regularly when I use a forked 
server... A non-forked server seems to run just fine. Anyone else have 
this problem?

I'm using a 64-bit Debian Lenny server (HP DL140 G3).

Can I run several instances out of the same install directory without 
using forks? E.g. running several different servers on different ports 
all out of the same directory?

Cheers,
Chris

Chris Boot wrote:
 Hi,

 I'm trying to run a forked server with 10 child processes, but if I try 
 and fork more than 2 children all the children crash out with a core 
 dump. Any ideas?

 My command-line is like this:

 ./srcds_run \
 -console \
 -game left4dead2 \
 -debug \
 -pidfile /srv/steam/l4d2/demo_dir1/left4dead2_demo/srcds.pid \
 -fork 3 \
 -netconport 90## -netconpassword snip \
 +ip snip +hostport 27014+## \
 +map c5m1_waterfront

 My server.cfg is like this:

 hostname snip
 rcon_password snip
 sv_allow_wait_command 0
 sv_alltalk 0
 sv_alternateticks 0
 sv_cheats 0
 sv_clearhinthistory 0
 sv_consistency 1
 sv_contact bo...@l4dprc.org
 sv_downloadurl 
 sv_lan 0
 sv_log_onefile 0
 sv_logbans 1
 sv_logecho 0
 sv_logfile 0
 sv_logflush 0
 sv_logsdir logs
 sv_maxcmdrate 100
 sv_unlag 1
 sv_maxunlag .5
 setmaster add 68.142.72.250:27011
 setmaster add 72.165.61.189:27011
 sv_steamgroup snip
 sv_steamgroup_exclusive 1

 Many thanks,
 Chris

 Jason Ruymen wrote:
   
 As you've already seen, the dedicated server files for the Left 4 Dead 2 
 Demo are now available.  The game name is left4dead2_demo.  We're still 
 doing some final checks for the client, but that should be going live soon.

 Jason


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[hlds_linux] L4D2 permissions error?

2009-10-28 Thread Jonah Hirsch
Anyone know what could be causing this error?

Failed to open bin/dedicated_linux.so (./bin/vstdlib_linux.so: cannot
restore segment prot after reloc: Permission denied)

The permissions are correct. ( set all the files in the /bin/
directories to 755 to test it, but it didn't help.

-- 
Jonah Hirsch
---

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Re: [hlds_linux] L4D2 permissions error?

2009-10-28 Thread Adam Smith
Try disabling SELinux if you have it enabled.

On Wed, Oct 28, 2009 at 1:38 PM, Jonah Hirsch crazydog...@gmail.com wrote:

 Anyone know what could be causing this error?

 Failed to open bin/dedicated_linux.so (./bin/vstdlib_linux.so: cannot
 restore segment prot after reloc: Permission denied)

 The permissions are correct. ( set all the files in the /bin/
 directories to 755 to test it, but it didn't help.

 --
 Jonah Hirsch
 ---

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Re: [hlds_linux] Left 4 Dead 2 Demo Dedicated Server Available

2009-10-28 Thread Chris Boot
Milton,

Brilliant! That's welcome news.

Any idea why the forked mode might be crashing, though?

Chris

Milton Ngan wrote:
 Yes you can. This is basically what the forked mode is doing with all the ## 
 expansion. 

 I have two wrapper scripts that I use to do this sort of thing. The first 
 just loops through the count launching the helper script with the number and 
 action. The second then substitutes in the $NUM into the command line. To 
 make the launching faster, I set the RDTSC_FREQUENCY environment variable so 
 each instance doesn't have to run the calibration step. 

 These are just snippets from the init scripts that should give you some idea 
 of what to do. 

 =

 if [ $ACTION == start -o $ACTION == restart ]
 then
 cd $SRCDS_ROOT
 #RDTSC_FREQUENCY=disabled
 RDTSC_FREQUENCY=`$SRCDS_ROOT/srcds_run -game left4dead2 +quit | perl 
 -n -e 'print $1 if (/FREQUENCY to (\d+)/);'`
 export RDTSC_FREQUENCY
 fi
 for NUM in `seq 1 $SRCDS_COUNT`
 do
 $HELPERSCRIPTNAME $NUM $ACTION
 RETVAL=$?
 if [ $RETVAL != 0 ]
 then
 exit $RETVAL
 fi
 done

 =

 MAP=c1m1_hotel
 NETCONPORT=$(($NUM - 1 + 9000))
 STEAMPORT=$(($NUM - 1 + 27000))
 CFG=`printf server/server%02d.cfg $NUM`

 srcds_run -game left4dead2 +map $MAP +exec $CFG \
   -netconport $NETCONPORT \
   -netconpassword password \
   -steamport $STEAMPORT

 =

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Chris Boot
 Sent: Wednesday, October 28, 2009 10:15 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Left 4 Dead 2 Demo Dedicated Server Available

 Hi,

 Hmm, after more testing I can't seem to run any number of forks 
 properly, with children core dumping regularly when I use a forked 
 server... A non-forked server seems to run just fine. Anyone else have 
 this problem?

 I'm using a 64-bit Debian Lenny server (HP DL140 G3).

 Can I run several instances out of the same install directory without 
 using forks? E.g. running several different servers on different ports 
 all out of the same directory?

 Cheers,
 Chris

 Chris Boot wrote:
   
 Hi,

 I'm trying to run a forked server with 10 child processes, but if I try 
 and fork more than 2 children all the children crash out with a core 
 dump. Any ideas?

 My command-line is like this:

 ./srcds_run \
 -console \
 -game left4dead2 \
 -debug \
 -pidfile /srv/steam/l4d2/demo_dir1/left4dead2_demo/srcds.pid \
 -fork 3 \
 -netconport 90## -netconpassword snip \
 +ip snip +hostport 27014+## \
 +map c5m1_waterfront

 My server.cfg is like this:

 hostname snip
 rcon_password snip
 sv_allow_wait_command 0
 sv_alltalk 0
 sv_alternateticks 0
 sv_cheats 0
 sv_clearhinthistory 0
 sv_consistency 1
 sv_contact bo...@l4dprc.org
 sv_downloadurl 
 sv_lan 0
 sv_log_onefile 0
 sv_logbans 1
 sv_logecho 0
 sv_logfile 0
 sv_logflush 0
 sv_logsdir logs
 sv_maxcmdrate 100
 sv_unlag 1
 sv_maxunlag .5
 setmaster add 68.142.72.250:27011
 setmaster add 72.165.61.189:27011
 sv_steamgroup snip
 sv_steamgroup_exclusive 1

 Many thanks,
 Chris

 Jason Ruymen wrote:
   
 
 As you've already seen, the dedicated server files for the Left 4 Dead 2 
 Demo are now available.  The game name is left4dead2_demo.  We're still 
 doing some final checks for the client, but that should be going live soon.

 Jason


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Re: [hlds_linux] L4D2 permissions error?

2009-10-28 Thread Christoffer Pedersen
Have you tried to start the server as root?

Best regards
-
Christoffer Pedersen
Serveradministrator
ScanServers.eu
christof...@scanservers.eu


-Oprindelig meddelelse-
Fra: Jonah Hirsch [mailto:crazydog...@gmail.com] 
Sendt: 28. oktober 2009 18:39
Til: hlds_linux@list.valvesoftware.com
Emne: [hlds_linux] L4D2 permissions error?

Anyone know what could be causing this error?

Failed to open bin/dedicated_linux.so (./bin/vstdlib_linux.so: cannot
restore segment prot after reloc: Permission denied)

The permissions are correct. ( set all the files in the /bin/
directories to 755 to test it, but it didn't help.

-- 
Jonah Hirsch
---




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[hlds_linux] TF2 srcds_run

2009-10-28 Thread James Creedy
Hi,

Just a quick question. I'm wondering why autoupdate on a fresh install of
tf2 dedicated server doesn't work. We have to manually edit line 80 of
srcds_run from STEAM=./steam to STEAM=../steam to get auto update to
work. Is there a secret reason for this?

Cheers - James
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Re: [hlds_linux] TF2 srcds_run

2009-10-28 Thread Nightbox
As i know autoupdate doesnt work

2009/10/28 James Creedy ja...@tigerjay.net

 Hi,

 Just a quick question. I'm wondering why autoupdate on a fresh install of
 tf2 dedicated server doesn't work. We have to manually edit line 80 of
 srcds_run from STEAM=./steam to STEAM=../steam to get auto update to
 work. Is there a secret reason for this?

 Cheers - James
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Re: [hlds_linux] Left 4 Dead 2 Demo Dedicated Server Available

2009-10-28 Thread David A. Parker
Hi Chris,

Just wanted to let you know that I'm running a server with 6 forks on 
64-bit Debian Lenny and I am not seeing this problem.  All six forks 
stay up and there is no core dumping going on.  My first guess would be 
that your problem is related to your kernel configuration, such as high 
resolution timers, dynamic ticks, etc.  Is your Lenny installation up to 
date?  Are you using a custom kernel?

 - Dave

Chris Boot wrote:
 Hi,
 
 Hmm, after more testing I can't seem to run any number of forks 
 properly, with children core dumping regularly when I use a forked 
 server... A non-forked server seems to run just fine. Anyone else have 
 this problem?
 
 I'm using a 64-bit Debian Lenny server (HP DL140 G3).
 
 Can I run several instances out of the same install directory without 
 using forks? E.g. running several different servers on different ports 
 all out of the same directory?
 
 Cheers,
 Chris
 
 Chris Boot wrote:
 Hi,

 I'm trying to run a forked server with 10 child processes, but if I try 
 and fork more than 2 children all the children crash out with a core 
 dump. Any ideas?

 My command-line is like this:

 ./srcds_run \
 -console \
 -game left4dead2 \
 -debug \
 -pidfile /srv/steam/l4d2/demo_dir1/left4dead2_demo/srcds.pid \
 -fork 3 \
 -netconport 90## -netconpassword snip \
 +ip snip +hostport 27014+## \
 +map c5m1_waterfront

 My server.cfg is like this:

 hostname snip
 rcon_password snip
 sv_allow_wait_command 0
 sv_alltalk 0
 sv_alternateticks 0
 sv_cheats 0
 sv_clearhinthistory 0
 sv_consistency 1
 sv_contact bo...@l4dprc.org
 sv_downloadurl 
 sv_lan 0
 sv_log_onefile 0
 sv_logbans 1
 sv_logecho 0
 sv_logfile 0
 sv_logflush 0
 sv_logsdir logs
 sv_maxcmdrate 100
 sv_unlag 1
 sv_maxunlag .5
 setmaster add 68.142.72.250:27011
 setmaster add 72.165.61.189:27011
 sv_steamgroup snip
 sv_steamgroup_exclusive 1

 Many thanks,
 Chris

 Jason Ruymen wrote:
   
 As you've already seen, the dedicated server files for the Left 4 Dead 2 
 Demo are now available.  The game name is left4dead2_demo.  We're still 
 doing some final checks for the client, but that should be going live soon.

 Jason


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 please visit:
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-- 

Dave Parker
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177

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Re: [hlds_linux] TF2 srcds_run

2009-10-28 Thread Fredrik Duprez
just create a symlink where you need the steam client to be:

ln -s ../steam .

Does the trick without changing the script.

/Fredrik


2009/10/28 James Creedy ja...@tigerjay.net

 Hi,

 Just a quick question. I'm wondering why autoupdate on a fresh install of
 tf2 dedicated server doesn't work. We have to manually edit line 80 of
 srcds_run from STEAM=./steam to STEAM=../steam to get auto update to
 work. Is there a secret reason for this?

 Cheers - James
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Re: [hlds_linux] L4D2 permissions error?

2009-10-28 Thread Jonah Hirsch
The update that was just released has fixed this. I am not able to boot the
server just fine without making any changes on the system.

Jonah Hirsch
---


On Wed, Oct 28, 2009 at 12:05 PM, Christoffer Pedersen
christof...@scanservers.eu wrote:

 Have you tried to start the server as root?

 Best regards
 -
 Christoffer Pedersen
 Serveradministrator
 ScanServers.eu
 christof...@scanservers.eu


 -Oprindelig meddelelse-
 Fra: Jonah Hirsch [mailto:crazydog...@gmail.com]
 Sendt: 28. oktober 2009 18:39
 Til: hlds_linux@list.valvesoftware.com
 Emne: [hlds_linux] L4D2 permissions error?

 Anyone know what could be causing this error?

 Failed to open bin/dedicated_linux.so (./bin/vstdlib_linux.so: cannot
 restore segment prot after reloc: Permission denied)

 The permissions are correct. ( set all the files in the /bin/
 directories to 755 to test it, but it didn't help.

 --
 Jonah Hirsch
 ---




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Re: [hlds_linux] L4D2 permissions error?

2009-10-28 Thread Jonah Hirsch
Sorry, meant to say ...now able to boot

Jonah Hirsch
---
Sent from Flagstaff, Arizona, United States

On Wed, Oct 28, 2009 at 12:53 PM, Jonah Hirsch crazydog...@gmail.comwrote:

 The update that was just released has fixed this. I am not able to boot the
 server just fine without making any changes on the system.

 Jonah Hirsch
 ---



 On Wed, Oct 28, 2009 at 12:05 PM, Christoffer Pedersen
 christof...@scanservers.eu wrote:

 Have you tried to start the server as root?

 Best regards
 -
 Christoffer Pedersen
 Serveradministrator
 ScanServers.eu
 christof...@scanservers.eu


 -Oprindelig meddelelse-
 Fra: Jonah Hirsch [mailto:crazydog...@gmail.com]
 Sendt: 28. oktober 2009 18:39
 Til: hlds_linux@list.valvesoftware.com
 Emne: [hlds_linux] L4D2 permissions error?

 Anyone know what could be causing this error?

 Failed to open bin/dedicated_linux.so (./bin/vstdlib_linux.so: cannot
 restore segment prot after reloc: Permission denied)

 The permissions are correct. ( set all the files in the /bin/
 directories to 755 to test it, but it didn't help.

 --
 Jonah Hirsch
 ---




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[hlds_linux] L4D2 server query

2009-10-28 Thread Saint K .
Can anyone query their server yet after the update which was just released? I 
still don't get info send back on status commands etc.

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Re: [hlds_linux] L4D2 server query

2009-10-28 Thread gameadmin
I've just done a packet trace - rcon password auth works, but NO responses
are coming back to the rcon commands
The commands are definitely executing - a quit command will make the
server quit

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Saint K.
 Sent: 28 October 2009 19:52
 To: Half-Life dedicated Linux server mailing list
 Subject: [hlds_linux] L4D2 server query
 
 Can anyone query their server yet after the update which was just
 released? I still don't get info send back on status commands etc.
 
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Re: [hlds_linux] L4D2 server query

2009-10-28 Thread Shane Arnold
Can confirm that the L4D2 demo does not return the status output via a remote 
rcon query as L4D1 does. However the console output works fine.

Saint K. wrote:
 Can anyone query their server yet after the update which was just released? I 
 still don't get info send back on status commands etc.
 
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Re: [hlds_linux] L4D2 server query

2009-10-28 Thread Fredrik Duprez
Me neither, when using the PHP RCON package from

http://ruckman.net/

I suppose they have changed something in the RCON request/response for l4d2?

Would be great to get some info about that.

/Fredrik

2009/10/28 Saint K. sai...@specialattack.net

 Can anyone query their server yet after the update which was just released?
 I still don't get info send back on status commands etc.

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Re: [hlds_linux] TF2 srcds_run

2009-10-28 Thread Ryan Mannion
I'd second the symlink recommendation. If you simply edit srcds_run,
when TF2 autoupdates, srcds_run will also be updated to refer to
./steam again.

Ryan

On Wed, Oct 28, 2009 at 12:49 PM, Fredrik Duprez
fredrik.dup...@gmail.com wrote:
 just create a symlink where you need the steam client to be:

 ln -s ../steam .

 Does the trick without changing the script.

 /Fredrik


 2009/10/28 James Creedy ja...@tigerjay.net

 Hi,

 Just a quick question. I'm wondering why autoupdate on a fresh install of
 tf2 dedicated server doesn't work. We have to manually edit line 80 of
 srcds_run from STEAM=./steam to STEAM=../steam to get auto update to
 work. Is there a secret reason for this?

 Cheers - James
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Re: [hlds_linux] L4D2 server query

2009-10-28 Thread Nicholas Hastings
Same. Shit's busted. plxfixkthx

Shane Arnold wrote:
 Can confirm that the L4D2 demo does not return the status output via a remote 
 rcon query as L4D1 does. However the console output works fine.

 Saint K. wrote:
   
 Can anyone query their server yet after the update which was just released? 
 I still don't get info send back on status commands etc.

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Re: [hlds_linux] L4D2 server query

2009-10-28 Thread John
Nod, I am also continuing to see this behavior after the update, so it seems 
that this wasn't one of the bugs that they were talking about that was 
fixed.

Before I posted about this yesterday, I also did a packet dump to make sure 
that my script wasn't just broken. The bug is definitely in the game.

Note that it's still sending back the log line, when logging is enabled.

-John

- Original Message - 
From: gamead...@127001.org
To: 'Half-Life dedicated Linux server mailing list' 
hlds_linux@list.valvesoftware.com
Sent: Wednesday, October 28, 2009 1:06 PM
Subject: Re: [hlds_linux] L4D2 server query


 I've just done a packet trace - rcon password auth works, but NO responses
 are coming back to the rcon commands
 The commands are definitely executing - a quit command will make the
 server quit

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Saint K.
 Sent: 28 October 2009 19:52
 To: Half-Life dedicated Linux server mailing list
 Subject: [hlds_linux] L4D2 server query

 Can anyone query their server yet after the update which was just
 released? I still don't get info send back on status commands etc.

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Re: [hlds_linux] L4D2 server query

2009-10-28 Thread Warren Alpert
I'm not getting any responses either. I guess that was already confirmed a
few times already though...
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Re: [hlds_linux] TF2 srcds_run

2009-10-28 Thread James Creedy
I think I've tried symlink before, you end up with two copies of tf2 and the
original files are not updated?

If you modify the script just save it with a different name so it doesn't
get overwritten, this is what I have to do currently. Seems to work well.

More to the point, isn't this something that should just work?

Cheers - James



2009/10/28 Ryan Mannion floormas...@gmail.com

 I'd second the symlink recommendation. If you simply edit srcds_run,
 when TF2 autoupdates, srcds_run will also be updated to refer to
 ./steam again.

 Ryan

 On Wed, Oct 28, 2009 at 12:49 PM, Fredrik Duprez
 fredrik.dup...@gmail.com wrote:
  just create a symlink where you need the steam client to be:
 
  ln -s ../steam .
 
  Does the trick without changing the script.
 
  /Fredrik
 
 
  2009/10/28 James Creedy ja...@tigerjay.net
 
  Hi,
 
  Just a quick question. I'm wondering why autoupdate on a fresh install
 of
  tf2 dedicated server doesn't work. We have to manually edit line 80 of
  srcds_run from STEAM=./steam to STEAM=../steam to get auto update to
  work. Is there a secret reason for this?
 
  Cheers - James
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  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
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[hlds_linux] Source Engine Not Traversing NAT

2009-10-28 Thread Shane Arnold
Hi All,

To break the L4D2 monotony, quick question regarding how the srcds engine 
handles NAT. I notice that within a NAT network you obviously won't have much 
luck connecting to a srcds server on the external IP, regardless of how much 
configuration you do. But my question is whether this is a limitation of NAT, 
or a limitation of the srcds engine.

The reason I ask is, I have a particular machine that hosts both srcds and 
unreal engine-based games. The unreal engine games are able to handle NAT 
correctly (as in, I can specify a connect to my external IP and it will 
correctly NAT through to the box). However, I can not do the same with anything 
srcds-based (CSS, TF2, L4D e.t.c).

Any ideas? To be brutally honest my knowledge of how NAT works is limited.

The box is a Debian machine if that matters.

Cheers

 - Shane


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Re: [hlds_linux] TF2 srcds_run

2009-10-28 Thread DrGamez
I'm actually wondering myself why auto-update doesn't work. You can
either create a new srcds_run file (name it tf_srcds_run or something)
or just create a symlink, I use the former option and my server has
been fine for a while now.

On Wed, Oct 28, 2009 at 1:32 PM, James Creedy ja...@tigerjay.net wrote:
 I think I've tried symlink before, you end up with two copies of tf2 and the
 original files are not updated?

 If you modify the script just save it with a different name so it doesn't
 get overwritten, this is what I have to do currently. Seems to work well.

 More to the point, isn't this something that should just work?

 Cheers - James

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[hlds_linux] L4D2 fork cpu lock up

2009-10-28 Thread Saint K .
I just had one of the L4D2 forks sitting in a 100% CPU load lock, obviously 
without any players active on it. It worries me a bit.

OS: Linux Debian 64bit
Kernel: 2.6.26-2-amd64

Cheers,

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[hlds_linux] L4D2 Demo crash on exit

2009-10-28 Thread Busy orange
Here is log:
Adding master server 68.142.72.250:27011
Adding master server 69.28.140.247:27011


Connection to Steam servers successful.
   VAC secure mode is activated.
exit
L 10/28/2009 - 23:50:33: Preventing spawning
L 10/28/2009 - 23:50:33: server_message: quit
L 10/28/2009 - 23:50:33: Log file closed
L 10/28/2009 - 23:50:33: server_message: restart
Segmentation fault (core dumped)
Cannot access memory at address 0xb80e265c
Cannot access memory at address 0xb5d5f424
/home/srcds/left4dead2_demo/debug.cmds:3: Error in sourced command file:
Cannot access memory at address 0xb80e265c
email debug.log to li...@valvesoftware.com
Wed Oct 28 23:50:34 MSK 2009: Server restart in 10 seconds
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Re: [hlds_linux] Source Engine Not Traversing NAT

2009-10-28 Thread Saul Rennison
Unreal might have uPnP support, and if your router supports it then you're
rocking. Otherwise you'd have to forward the ports.

Thanks,
- Saul.


2009/10/28 Shane Arnold clontar...@iinet.net.au

 Hi All,

 To break the L4D2 monotony, quick question regarding how the srcds engine
 handles NAT. I notice that within a NAT network you obviously won't have
 much luck connecting to a srcds server on the external IP, regardless of how
 much configuration you do. But my question is whether this is a limitation
 of NAT, or a limitation of the srcds engine.

 The reason I ask is, I have a particular machine that hosts both srcds and
 unreal engine-based games. The unreal engine games are able to handle NAT
 correctly (as in, I can specify a connect to my external IP and it will
 correctly NAT through to the box). However, I can not do the same with
 anything srcds-based (CSS, TF2, L4D e.t.c).

 Any ideas? To be brutally honest my knowledge of how NAT works is limited.

 The box is a Debian machine if that matters.

 Cheers

  - Shane


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Re: [hlds_linux] Source Engine Not Traversing NAT

2009-10-28 Thread James Creedy
NAT usually requires you specify an IP to forward traffic to. So just set up
port forwarding to the internal IP address of your srcds server.



2009/10/28 Shane Arnold clontar...@iinet.net.au

 Hi All,

 To break the L4D2 monotony, quick question regarding how the srcds engine
 handles NAT. I notice that within a NAT network you obviously won't have
 much luck connecting to a srcds server on the external IP, regardless of how
 much configuration you do. But my question is whether this is a limitation
 of NAT, or a limitation of the srcds engine.

 The reason I ask is, I have a particular machine that hosts both srcds and
 unreal engine-based games. The unreal engine games are able to handle NAT
 correctly (as in, I can specify a connect to my external IP and it will
 correctly NAT through to the box). However, I can not do the same with
 anything srcds-based (CSS, TF2, L4D e.t.c).

 Any ideas? To be brutally honest my knowledge of how NAT works is limited.

 The box is a Debian machine if that matters.

 Cheers

  - Shane


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Re: [hlds_linux] L4D2 fork cpu lock up

2009-10-28 Thread gameadmin
Had that earlier as well - no cause that I could determine

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Saint K.
 Sent: 28 October 2009 20:40
 To: Half-Life dedicated Linux server mailing list
 Subject: [hlds_linux] L4D2 fork cpu lock up
 
 I just had one of the L4D2 forks sitting in a 100% CPU load lock,
 obviously without any players active on it. It worries me a bit.
 
 OS: Linux Debian 64bit
 Kernel: 2.6.26-2-amd64
 
 Cheers,
 
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Re: [hlds_linux] Source Engine Not Traversing NAT

2009-10-28 Thread gameadmin
I think you're underestimating the knowledge of the OP - he can get a server
behind NAT which random people can join, the question he's asking is, how
can HE join it, when he's also behind the NAT?

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of James Creedy
 Sent: 28 October 2009 21:02
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Source Engine Not Traversing NAT
 
 NAT usually requires you specify an IP to forward traffic to. So just
 set up
 port forwarding to the internal IP address of your srcds server.
 
 
 
 2009/10/28 Shane Arnold clontar...@iinet.net.au
 
  Hi All,
 
  To break the L4D2 monotony, quick question regarding how the srcds
 engine
  handles NAT. I notice that within a NAT network you obviously won't
 have
  much luck connecting to a srcds server on the external IP, regardless
 of how
  much configuration you do. But my question is whether this is a
 limitation
  of NAT, or a limitation of the srcds engine.
 
  The reason I ask is, I have a particular machine that hosts both
 srcds and
  unreal engine-based games. The unreal engine games are able to handle
 NAT
  correctly (as in, I can specify a connect to my external IP and it
 will
  correctly NAT through to the box). However, I can not do the same
 with
  anything srcds-based (CSS, TF2, L4D e.t.c).
 
  Any ideas? To be brutally honest my knowledge of how NAT works is
 limited.
 
  The box is a Debian machine if that matters.
 
  Cheers
 
   - Shane
 
 
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 archives,
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Re: [hlds_linux] Source Engine Not Traversing NAT

2009-10-28 Thread James Creedy
Ah ok sorry my mistake =P

2009/10/28 gamead...@127001.org

 I think you're underestimating the knowledge of the OP - he can get a
 server
 behind NAT which random people can join, the question he's asking is, how
 can HE join it, when he's also behind the NAT?

  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
  boun...@list.valvesoftware.com] On Behalf Of James Creedy
  Sent: 28 October 2009 21:02
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] Source Engine Not Traversing NAT
 
  NAT usually requires you specify an IP to forward traffic to. So just
  set up
  port forwarding to the internal IP address of your srcds server.
 
 
 
  2009/10/28 Shane Arnold clontar...@iinet.net.au
 
   Hi All,
  
   To break the L4D2 monotony, quick question regarding how the srcds
  engine
   handles NAT. I notice that within a NAT network you obviously won't
  have
   much luck connecting to a srcds server on the external IP, regardless
  of how
   much configuration you do. But my question is whether this is a
  limitation
   of NAT, or a limitation of the srcds engine.
  
   The reason I ask is, I have a particular machine that hosts both
  srcds and
   unreal engine-based games. The unreal engine games are able to handle
  NAT
   correctly (as in, I can specify a connect to my external IP and it
  will
   correctly NAT through to the box). However, I can not do the same
  with
   anything srcds-based (CSS, TF2, L4D e.t.c).
  
   Any ideas? To be brutally honest my knowledge of how NAT works is
  limited.
  
   The box is a Debian machine if that matters.
  
   Cheers
  
- Shane
  
  
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  archives,
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Re: [hlds_linux] L4D2 fork cpu lock up

2009-10-28 Thread Gary Stanley
At 05:01 PM 10/28/2009, gamead...@127001.org wrote:
Had that earlier as well - no cause that I could determine


run strace on the pid, or gdb and run bt full on the thread to see 
what it's doing



  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
  boun...@list.valvesoftware.com] On Behalf Of Saint K.
  Sent: 28 October 2009 20:40
  To: Half-Life dedicated Linux server mailing list
  Subject: [hlds_linux] L4D2 fork cpu lock up
 
  I just had one of the L4D2 forks sitting in a 100% CPU load lock,
  obviously without any players active on it. It worries me a bit.
 
  OS: Linux Debian 64bit
  Kernel: 2.6.26-2-amd64
 
  Cheers,
 
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Re: [hlds_linux] L4D2 fork cpu lock up

2009-10-28 Thread Gary Stanley
At 05:01 PM 10/28/2009, gamead...@127001.org wrote:
Had that earlier as well - no cause that I could determine


run strace on the pid, or gdb and run bt full on the thread to see 
what it's doing



  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
  boun...@list.valvesoftware.com] On Behalf Of Saint K.
  Sent: 28 October 2009 20:40
  To: Half-Life dedicated Linux server mailing list
  Subject: [hlds_linux] L4D2 fork cpu lock up
 
  I just had one of the L4D2 forks sitting in a 100% CPU load lock,
  obviously without any players active on it. It worries me a bit.
 
  OS: Linux Debian 64bit
  Kernel: 2.6.26-2-amd64
 
  Cheers,
 
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Re: [hlds_linux] Source Engine Not Traversing NAT

2009-10-28 Thread Shane Arnold
Thanks :) Yeah, I want to know why the unreal engine can do it and srcds can't. 
All ports are forwarded correctly as you would expect. UPnP is disabled on the 
router I am using (I can't stand it, causes more issues than it's worth). No 
firewalls on any machines on the NAT side of things either.

As for the srcds games, I've tried all types of port triggering, address 
mapping e.t.c to no avail. It really does seem to be an issues with the srcds 
engine?

gamead...@127001.org wrote:
 I think you're underestimating the knowledge of the OP - he can get a server
 behind NAT which random people can join, the question he's asking is, how
 can HE join it, when he's also behind the NAT?
 
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of James Creedy
 Sent: 28 October 2009 21:02
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Source Engine Not Traversing NAT

 NAT usually requires you specify an IP to forward traffic to. So just
 set up
 port forwarding to the internal IP address of your srcds server.



 2009/10/28 Shane Arnold clontar...@iinet.net.au

 Hi All,

 To break the L4D2 monotony, quick question regarding how the srcds
 engine
 handles NAT. I notice that within a NAT network you obviously won't
 have
 much luck connecting to a srcds server on the external IP, regardless
 of how
 much configuration you do. But my question is whether this is a
 limitation
 of NAT, or a limitation of the srcds engine.

 The reason I ask is, I have a particular machine that hosts both
 srcds and
 unreal engine-based games. The unreal engine games are able to handle
 NAT
 correctly (as in, I can specify a connect to my external IP and it
 will
 correctly NAT through to the box). However, I can not do the same
 with
 anything srcds-based (CSS, TF2, L4D e.t.c).

 Any ideas? To be brutally honest my knowledge of how NAT works is
 limited.
 The box is a Debian machine if that matters.

 Cheers

  - Shane


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Re: [hlds_linux] Source Engine Not Traversing NAT

2009-10-28 Thread James Creedy
I used to have a router with a NAT Loopback option that would do what you
want. Otherwise you could use a domain name instead of an IP address and set
up a special rule on your internal network's dns server. Any use?



2009/10/28 Shane Arnold clontar...@iinet.net.au

 Thanks :) Yeah, I want to know why the unreal engine can do it and srcds
 can't. All ports are forwarded correctly as you would expect. UPnP is
 disabled on the router I am using (I can't stand it, causes more issues than
 it's worth). No firewalls on any machines on the NAT side of things either.

 As for the srcds games, I've tried all types of port triggering, address
 mapping e.t.c to no avail. It really does seem to be an issues with the
 srcds engine?

 gamead...@127001.org wrote:
  I think you're underestimating the knowledge of the OP - he can get a
 server
  behind NAT which random people can join, the question he's asking is, how
  can HE join it, when he's also behind the NAT?
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
  boun...@list.valvesoftware.com] On Behalf Of James Creedy
  Sent: 28 October 2009 21:02
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] Source Engine Not Traversing NAT
 
  NAT usually requires you specify an IP to forward traffic to. So just
  set up
  port forwarding to the internal IP address of your srcds server.
 
 
 
  2009/10/28 Shane Arnold clontar...@iinet.net.au
 
  Hi All,
 
  To break the L4D2 monotony, quick question regarding how the srcds
  engine
  handles NAT. I notice that within a NAT network you obviously won't
  have
  much luck connecting to a srcds server on the external IP, regardless
  of how
  much configuration you do. But my question is whether this is a
  limitation
  of NAT, or a limitation of the srcds engine.
 
  The reason I ask is, I have a particular machine that hosts both
  srcds and
  unreal engine-based games. The unreal engine games are able to handle
  NAT
  correctly (as in, I can specify a connect to my external IP and it
  will
  correctly NAT through to the box). However, I can not do the same
  with
  anything srcds-based (CSS, TF2, L4D e.t.c).
 
  Any ideas? To be brutally honest my knowledge of how NAT works is
  limited.
  The box is a Debian machine if that matters.
 
  Cheers
 
   - Shane
 
 
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Re: [hlds_linux] Source Engine Not Traversing NAT

2009-10-28 Thread Shane Arnold
Afraid not.

Router supports NAT Loopback and is working fine (the host is just a box I 
use here for testing on a local DSL connection). There is no issue connecting 
to other, non-srcds based servers using the domain name, which is NAT'd to the 
local network, on the same host. Domain Name vs IP Address makes no difference. 
I suppose the answer I am looking for is wether this is a srcds, a linux/other 
os related issue. I'm fairly confident it's not a network/routing issue as I 
have other, non-srcds based games hosted on that box and they are working fine 
using NAT Loopback.

James Creedy wrote:
 I used to have a router with a NAT Loopback option that would do what you
 want. Otherwise you could use a domain name instead of an IP address and set
 up a special rule on your internal network's dns server. Any use?
 
 
 
 2009/10/28 Shane Arnold clontar...@iinet.net.au
 
 Thanks :) Yeah, I want to know why the unreal engine can do it and srcds
 can't. All ports are forwarded correctly as you would expect. UPnP is
 disabled on the router I am using (I can't stand it, causes more issues than
 it's worth). No firewalls on any machines on the NAT side of things either.

 As for the srcds games, I've tried all types of port triggering, address
 mapping e.t.c to no avail. It really does seem to be an issues with the
 srcds engine?

 gamead...@127001.org wrote:
 I think you're underestimating the knowledge of the OP - he can get a
 server
 behind NAT which random people can join, the question he's asking is, how
 can HE join it, when he's also behind the NAT?

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of James Creedy
 Sent: 28 October 2009 21:02
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Source Engine Not Traversing NAT

 NAT usually requires you specify an IP to forward traffic to. So just
 set up
 port forwarding to the internal IP address of your srcds server.



 2009/10/28 Shane Arnold clontar...@iinet.net.au

 Hi All,

 To break the L4D2 monotony, quick question regarding how the srcds
 engine
 handles NAT. I notice that within a NAT network you obviously won't
 have
 much luck connecting to a srcds server on the external IP, regardless
 of how
 much configuration you do. But my question is whether this is a
 limitation
 of NAT, or a limitation of the srcds engine.

 The reason I ask is, I have a particular machine that hosts both
 srcds and
 unreal engine-based games. The unreal engine games are able to handle
 NAT
 correctly (as in, I can specify a connect to my external IP and it
 will
 correctly NAT through to the box). However, I can not do the same
 with
 anything srcds-based (CSS, TF2, L4D e.t.c).

 Any ideas? To be brutally honest my knowledge of how NAT works is
 limited.
 The box is a Debian machine if that matters.

 Cheers

  - Shane


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[hlds_linux] L4D2 master console stopped responding

2009-10-28 Thread David A. Parker
Hi,

The master console on my L4D2 server has stopped responding to commands, 
but the consoles of the forks are still working just fine.  No core 
dumps or any other indication that something went wrong.  I'll restart 
the server and see if that fixes it, but I wanted to report the problem 
since I haven't seen anyone else report this yet.

$ telnet 0 9000
Trying 0.0.0.0...
Connected to 0.
Escape character is '^]'.
PASS 
status
^]
telnet quit
Connection closed.

$ telnet 0 9001
Trying 0.0.0.0...
Connected to 0.
Escape character is '^]'.
PASS 
status
hostname: Utica College Left 4 Dead 2 Server #1 (Public)
version : 1.0.1.0 4007 secure
udp/ip  : 72.237.4.35:27015 [ public same ]
os  : Linux Dedicated
map : c5m1_waterfront
players : 0 humans, 0 bots (4 max) (hibernating) (unreserved)

# userid name uniqueid connected ping loss state rate adr
#end
^]
telnet quit
Connection closed.

 Thanks,
 Dave

-- 

Dave Parker
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177

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Re: [hlds_linux] A2S_INFO response from L4D2

2009-10-28 Thread David A. Parker
Hello,

The issue with the weird data in the A2S_INFO response is still present 
in the last update (l4d2 demo linux dedicated server version 2).  It 
really looks like some sort of data has been added before the tags field 
in the response packet, but that's just a guess.

 - Dave

ics wrote:
 Well naturally i expect no less than 1-2 updates to dedicated servers 
 before the demo actually goes live and many more updates during the 
 demo, just like last time with l4d However, having lack of features now 
 either is a sign on heavy optimization to the game engine and thus 
 ripping off everything that is not needed or just lack of implementation 
 at the dedicated servers part.I guess we will find out during the demo.
 
 (And this is pointed to Valve) Last time there were heads up for us, 
 with new features and such explained here on the list. Is there anything 
 we need to know about running the game on our ded servers? Changes to 
 the lobby and how they affect to our settings? Milton said that if game 
 settings are modified, then we're out of luck but what else?
 
 -ics
 
 Richard Eid kirjoitti:
 We're talking about a demo.  Some features are going to be limited while
 others just plain won't work.  Not to mention that the early-access demo has
 been delayed so Valve can take care of some bugs.

 Until the full game is released, I'd expect that a big set of features might
 be unavailable.  Plus, being that there is a delay, be ready to run
 hldsupdatetool again before the demo goes live.

 -Richard Eid


 On Wed, Oct 28, 2009 at 11:54 AM, ics i...@ics-base.net wrote:

   
 I also have an script running that provides server status to the irc,
 players, ip, name, ping, map and game name. Currently it fails with L4D2
 servers so something definitely has changed. No reply.

 -ics

 David A. Parker kirjoitti:
 
 Hello,

 Was something new added to the A2S_INFO response in L4D2?  I have a Perl
 script which fetches server info, and it works correctly for other games
 but I get some random data in with the server tags on my L4D2 servers,
 almost like there's a new field in the packet before the tag data.

 You can see it here:


   
 http://www.utica.edu/academic/iits/computingservices/networking/resnet/gaming/status.cfm
 
  Thanks,
  Dave


   
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-- 

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Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177

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Re: [hlds_linux] Source Engine Not Traversing NAT

2009-10-28 Thread Shane Arnold
It looks like I need to learn a bit more about how NAT and DMZ work together... 
stuck the box in question in a Virtual DMZ and works fine. At the risk of 
proving how little I know about NAT/DMZ, does this mean that effectively all 
ports are open, but packets are only forwarded as per the policies in place? 
Thanks in advance.

Shane Arnold wrote:
 Afraid not.
 
 Router supports NAT Loopback and is working fine (the host is just a box I 
 use here for testing on a local DSL connection). There is no issue connecting 
 to other, non-srcds based servers using the domain name, which is NAT'd to 
 the local network, on the same host. Domain Name vs IP Address makes no 
 difference. I suppose the answer I am looking for is wether this is a srcds, 
 a linux/other os related issue. I'm fairly confident it's not a 
 network/routing issue as I have other, non-srcds based games hosted on that 
 box and they are working fine using NAT Loopback.
 
 James Creedy wrote:
 I used to have a router with a NAT Loopback option that would do what you
 want. Otherwise you could use a domain name instead of an IP address and set
 up a special rule on your internal network's dns server. Any use?



 2009/10/28 Shane Arnold clontar...@iinet.net.au

 Thanks :) Yeah, I want to know why the unreal engine can do it and srcds
 can't. All ports are forwarded correctly as you would expect. UPnP is
 disabled on the router I am using (I can't stand it, causes more issues than
 it's worth). No firewalls on any machines on the NAT side of things either.

 As for the srcds games, I've tried all types of port triggering, address
 mapping e.t.c to no avail. It really does seem to be an issues with the
 srcds engine?

 gamead...@127001.org wrote:
 I think you're underestimating the knowledge of the OP - he can get a
 server
 behind NAT which random people can join, the question he's asking is, how
 can HE join it, when he's also behind the NAT?

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of James Creedy
 Sent: 28 October 2009 21:02
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Source Engine Not Traversing NAT

 NAT usually requires you specify an IP to forward traffic to. So just
 set up
 port forwarding to the internal IP address of your srcds server.



 2009/10/28 Shane Arnold clontar...@iinet.net.au

 Hi All,

 To break the L4D2 monotony, quick question regarding how the srcds
 engine
 handles NAT. I notice that within a NAT network you obviously won't
 have
 much luck connecting to a srcds server on the external IP, regardless
 of how
 much configuration you do. But my question is whether this is a
 limitation
 of NAT, or a limitation of the srcds engine.

 The reason I ask is, I have a particular machine that hosts both
 srcds and
 unreal engine-based games. The unreal engine games are able to handle
 NAT
 correctly (as in, I can specify a connect to my external IP and it
 will
 correctly NAT through to the box). However, I can not do the same
 with
 anything srcds-based (CSS, TF2, L4D e.t.c).

 Any ideas? To be brutally honest my knowledge of how NAT works is
 limited.
 The box is a Debian machine if that matters.

 Cheers

  - Shane


 ___
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 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

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Re: [hlds_linux] A2S_INFO response from L4D2

2009-10-28 Thread David A. Parker
Just wanted to mention that I ran a packet capture, and there are 8 
bytes in the A2S_INFO packet between the port number and tag data which 
aren't there in the response from L4D, TF2, etc.  I can't make heads or 
tails of what the bytes are supposed to be, but they are always the same 
from my server:

0x03 0x34 0xF8 0xCC 0x9A 0x01 0x40 0x01

 - Dave

David A. Parker wrote:
 Hello,
 
 The issue with the weird data in the A2S_INFO response is still present 
 in the last update (l4d2 demo linux dedicated server version 2).  It 
 really looks like some sort of data has been added before the tags field 
 in the response packet, but that's just a guess.
 
  - Dave
 
 ics wrote:
 Well naturally i expect no less than 1-2 updates to dedicated servers 
 before the demo actually goes live and many more updates during the 
 demo, just like last time with l4d However, having lack of features now 
 either is a sign on heavy optimization to the game engine and thus 
 ripping off everything that is not needed or just lack of implementation 
 at the dedicated servers part.I guess we will find out during the demo.

 (And this is pointed to Valve) Last time there were heads up for us, 
 with new features and such explained here on the list. Is there anything 
 we need to know about running the game on our ded servers? Changes to 
 the lobby and how they affect to our settings? Milton said that if game 
 settings are modified, then we're out of luck but what else?

 -ics

 Richard Eid kirjoitti:
 We're talking about a demo.  Some features are going to be limited while
 others just plain won't work.  Not to mention that the early-access demo has
 been delayed so Valve can take care of some bugs.

 Until the full game is released, I'd expect that a big set of features might
 be unavailable.  Plus, being that there is a delay, be ready to run
 hldsupdatetool again before the demo goes live.

 -Richard Eid


 On Wed, Oct 28, 2009 at 11:54 AM, ics i...@ics-base.net wrote:

   
 I also have an script running that provides server status to the irc,
 players, ip, name, ping, map and game name. Currently it fails with L4D2
 servers so something definitely has changed. No reply.

 -ics

 David A. Parker kirjoitti:
 
 Hello,

 Was something new added to the A2S_INFO response in L4D2?  I have a Perl
 script which fetches server info, and it works correctly for other games
 but I get some random data in with the server tags on my L4D2 servers,
 almost like there's a new field in the packet before the tag data.

 You can see it here:


   
 http://www.utica.edu/academic/iits/computingservices/networking/resnet/gaming/status.cfm
 
  Thanks,
  Dave


   
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 please visit:
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 please visit:
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-- 

Dave Parker
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177

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Re: [hlds_linux] A2S_INFO response from L4D2

2009-10-28 Thread Midnight
4ø�...@

There it is in text, so probably nothing you can decipher.


David A. Parker wrote:
 Just wanted to mention that I ran a packet capture, and there are 8 
 bytes in the A2S_INFO packet between the port number and tag data which 
 aren't there in the response from L4D, TF2, etc.  I can't make heads or 
 tails of what the bytes are supposed to be, but they are always the same 
 from my server:

 0x03 0x34 0xF8 0xCC 0x9A 0x01 0x40 0x01

  - Dave

 David A. Parker wrote:
   
 Hello,

 The issue with the weird data in the A2S_INFO response is still present 
 in the last update (l4d2 demo linux dedicated server version 2).  It 
 really looks like some sort of data has been added before the tags field 
 in the response packet, but that's just a guess.

  - Dave

 ics wrote:
 
 Well naturally i expect no less than 1-2 updates to dedicated servers 
 before the demo actually goes live and many more updates during the 
 demo, just like last time with l4d However, having lack of features now 
 either is a sign on heavy optimization to the game engine and thus 
 ripping off everything that is not needed or just lack of implementation 
 at the dedicated servers part.I guess we will find out during the demo.

 (And this is pointed to Valve) Last time there were heads up for us, 
 with new features and such explained here on the list. Is there anything 
 we need to know about running the game on our ded servers? Changes to 
 the lobby and how they affect to our settings? Milton said that if game 
 settings are modified, then we're out of luck but what else?

 -ics

 Richard Eid kirjoitti:
   
 We're talking about a demo.  Some features are going to be limited while
 others just plain won't work.  Not to mention that the early-access demo 
 has
 been delayed so Valve can take care of some bugs.

 Until the full game is released, I'd expect that a big set of features 
 might
 be unavailable.  Plus, being that there is a delay, be ready to run
 hldsupdatetool again before the demo goes live.

 -Richard Eid


 On Wed, Oct 28, 2009 at 11:54 AM, ics i...@ics-base.net wrote:

   
 
 I also have an script running that provides server status to the irc,
 players, ip, name, ping, map and game name. Currently it fails with L4D2
 servers so something definitely has changed. No reply.

 -ics

 David A. Parker kirjoitti:
 
   
 Hello,

 Was something new added to the A2S_INFO response in L4D2?  I have a Perl
 script which fetches server info, and it works correctly for other games
 but I get some random data in with the server tags on my L4D2 servers,
 almost like there's a new field in the packet before the tag data.

 You can see it here:


   
 
 http://www.utica.edu/academic/iits/computingservices/networking/resnet/gaming/status.cfm
 
   
  Thanks,
  Dave


   
 
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Re: [hlds_linux] A2S_INFO response from L4D2

2009-10-28 Thread Richard Eid
I doubt what we've downloaded is a complete L4D2 SRCDS.  My guess is that
once it's live, we'll have to download some more, then A2S_INFO responses
will be working properly...

Or not.  It's still a demo.

-Richard Eid


On Wed, Oct 28, 2009 at 7:17 PM, David A. Parker dpar...@utica.edu wrote:

 Just wanted to mention that I ran a packet capture, and there are 8
 bytes in the A2S_INFO packet between the port number and tag data which
 aren't there in the response from L4D, TF2, etc.  I can't make heads or
 tails of what the bytes are supposed to be, but they are always the same
 from my server:

 0x03 0x34 0xF8 0xCC 0x9A 0x01 0x40 0x01

 - Dave

 David A. Parker wrote:
  Hello,
 
  The issue with the weird data in the A2S_INFO response is still present
  in the last update (l4d2 demo linux dedicated server version 2).  It
  really looks like some sort of data has been added before the tags field
  in the response packet, but that's just a guess.
 
   - Dave
 
  ics wrote:
  Well naturally i expect no less than 1-2 updates to dedicated servers
  before the demo actually goes live and many more updates during the
  demo, just like last time with l4d However, having lack of features now
  either is a sign on heavy optimization to the game engine and thus
  ripping off everything that is not needed or just lack of implementation
  at the dedicated servers part.I guess we will find out during the demo.
 
  (And this is pointed to Valve) Last time there were heads up for us,
  with new features and such explained here on the list. Is there anything
  we need to know about running the game on our ded servers? Changes to
  the lobby and how they affect to our settings? Milton said that if game
  settings are modified, then we're out of luck but what else?
 
  -ics
 
  Richard Eid kirjoitti:
  We're talking about a demo.  Some features are going to be limited
 while
  others just plain won't work.  Not to mention that the early-access
 demo has
  been delayed so Valve can take care of some bugs.
 
  Until the full game is released, I'd expect that a big set of features
 might
  be unavailable.  Plus, being that there is a delay, be ready to run
  hldsupdatetool again before the demo goes live.
 
  -Richard Eid
 
 
  On Wed, Oct 28, 2009 at 11:54 AM, ics i...@ics-base.net wrote:
 
 
  I also have an script running that provides server status to the irc,
  players, ip, name, ping, map and game name. Currently it fails with
 L4D2
  servers so something definitely has changed. No reply.
 
  -ics
 
  David A. Parker kirjoitti:
 
  Hello,
 
  Was something new added to the A2S_INFO response in L4D2?  I have a
 Perl
  script which fetches server info, and it works correctly for other
 games
  but I get some random data in with the server tags on my L4D2
 servers,
  almost like there's a new field in the packet before the tag data.
 
  You can see it here:
 
 
 
 
 http://www.utica.edu/academic/iits/computingservices/networking/resnet/gaming/status.cfm
 
   Thanks,
   Dave
 
 
 
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 (315) 792-3229
 Registered Linux User #408177

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[hlds_linux] L4D2 Steamgroup Exclusive Broken

2009-10-28 Thread Daniel Worley
Was this broken in new game? It's still a cvar, but even though I have it
set people are filling up my server before I can even join.

-Daniel
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Re: [hlds_linux] L4D2 Steamgroup Exclusive Broken

2009-10-28 Thread Logan Rogers-Follis
I'm using sv_search_key to protect mine because I don't mind if people 
join me once I'm playing.

Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net
Try New Technology Networx - www.tntnetworx.net
Owner / IT Consultant



Daniel Worley wrote:
 Was this broken in new game? It's still a cvar, but even though I have it
 set people are filling up my server before I can even join.

 -Daniel
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[hlds_linux] L4D2 defunct processes are back

2009-10-28 Thread Ronny Schedel
Hello,

the defunct processes are back in L4D2 and it seems they can't be killed 
this time.

Best regards

Ronny Schedel 


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Re: [hlds_linux] L4D2 Steamgroup Exclusive Broken

2009-10-28 Thread gulfy32
I have sv_steamgroup_exclusive 1 and sv_steamgroup  set and no one joins
mine unless a lobby leader does the mm_ command to join it.

On Wed, Oct 28, 2009 at 8:06 PM, Logan Rogers-Follis 
logan.rogers-fol...@tntnetworx.net wrote:

 I'm using sv_search_key to protect mine because I don't mind if people
 join me once I'm playing.

 Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net
 Try New Technology Networx - www.tntnetworx.net
 Owner / IT Consultant



 Daniel Worley wrote:
  Was this broken in new game? It's still a cvar, but even though I have it
  set people are filling up my server before I can even join.
 
  -Daniel
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Re: [hlds_linux] L4D2 defunct processes are back

2009-10-28 Thread Shane Arnold
Did you try using the tactical shotty? Sorry, couldn't resist.

What do you mean you can't kill them? kill -9 PID?? All processes can be 
killed?

Ronny Schedel wrote:
 Hello,
 
 the defunct processes are back in L4D2 and it seems they can't be killed 
 this time.
 
 Best regards
 
 Ronny Schedel 
 
 
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[hlds_linux] l4d2_demo host.txt not showing up in scoreboard

2009-10-28 Thread Joshua Smith
I noticed that my host.txt seems to load fine when you join the server but
no longer do I see one on the scoreboard. Am I missing a setting or did
Valve take this out?

If they did remove it I think it would be great if Valve could add that
back--I started over 100 servers in anticipation of the demo with the hopes
that my host.txt would show on the scoreboard--don't take that away from me
Valve!

Thanks
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Re: [hlds_linux] L4D2 defunct processes are back

2009-10-28 Thread Ronny Schedel

I have to correct myself, defunct processes can be killed, but it takes a 
long time until they are up again.

 Hello,

 the defunct processes are back in L4D2 and it seems they can't be killed
 this time.

 Best regards

 Ronny Schedel


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Re: [hlds_linux] L4D2 Steamgroup Exclusive Broken

2009-10-28 Thread Nathan Wong
My server isn't appearing ingame as a Steam Group server at all. search_key
still works as expected though.

Nathan

2009/10/29 gulfy32 gulf...@gmail.com

 I have sv_steamgroup_exclusive 1 and sv_steamgroup  set and no one joins
 mine unless a lobby leader does the mm_ command to join it.

 On Wed, Oct 28, 2009 at 8:06 PM, Logan Rogers-Follis 
 logan.rogers-fol...@tntnetworx.net wrote:

  I'm using sv_search_key to protect mine because I don't mind if people
  join me once I'm playing.
 
  Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net
  Try New Technology Networx - www.tntnetworx.net
  Owner / IT Consultant
 
 
 
  Daniel Worley wrote:
   Was this broken in new game? It's still a cvar, but even though I have
 it
   set people are filling up my server before I can even join.
  
   -Daniel
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Re: [hlds_linux] L4D2 Steamgroup Exclusive Broken

2009-10-28 Thread Daniel Worley
My server pops up instantly as a group server, it's just instantly full
too.  Setting sv_search_key seems to keep people out for now.

On Wed, Oct 28, 2009 at 10:08 PM, Nathan Wong nathan.ran...@gmail.comwrote:

 My server isn't appearing ingame as a Steam Group server at all. search_key
 still works as expected though.

 Nathan

 2009/10/29 gulfy32 gulf...@gmail.com

  I have sv_steamgroup_exclusive 1 and sv_steamgroup  set and no one
 joins
  mine unless a lobby leader does the mm_ command to join it.
 
  On Wed, Oct 28, 2009 at 8:06 PM, Logan Rogers-Follis 
  logan.rogers-fol...@tntnetworx.net wrote:
 
   I'm using sv_search_key to protect mine because I don't mind if people
   join me once I'm playing.
  
   Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net
   Try New Technology Networx - www.tntnetworx.net
   Owner / IT Consultant
  
  
  
   Daniel Worley wrote:
Was this broken in new game? It's still a cvar, but even though I
 have
  it
set people are filling up my server before I can even join.
   
-Daniel
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Re: [hlds_linux] L4D2 Steamgroup Exclusive Broken

2009-10-28 Thread gulfy32
This is my server.cfg with only people in the steamgroup joining.

hostname Server

sv_lan 0
sv_steamgroup 

rcon_password 

sv_allow_lobby_connect_only 0

sv_steamgroup_exclusive 1

exec banlist.txt



On Wed, Oct 28, 2009 at 9:10 PM, Daniel Worley worle...@gmail.com wrote:

 My server pops up instantly as a group server, it's just instantly full
 too.  Setting sv_search_key seems to keep people out for now.

 On Wed, Oct 28, 2009 at 10:08 PM, Nathan Wong nathan.ran...@gmail.com
 wrote:

  My server isn't appearing ingame as a Steam Group server at all.
 search_key
  still works as expected though.
 
  Nathan
 
  2009/10/29 gulfy32 gulf...@gmail.com
 
   I have sv_steamgroup_exclusive 1 and sv_steamgroup  set and no one
  joins
   mine unless a lobby leader does the mm_ command to join it.
  
   On Wed, Oct 28, 2009 at 8:06 PM, Logan Rogers-Follis 
   logan.rogers-fol...@tntnetworx.net wrote:
  
I'm using sv_search_key to protect mine because I don't mind if
 people
join me once I'm playing.
   
Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net
Try New Technology Networx - www.tntnetworx.net
Owner / IT Consultant
   
   
   
Daniel Worley wrote:
 Was this broken in new game? It's still a cvar, but even though I
  have
   it
 set people are filling up my server before I can even join.

 -Daniel
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  --
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Re: [hlds_linux] L4D2 Steamgroup Exclusive Broken

2009-10-28 Thread Ook
Almost all servers seem to be full. Too many peeps, almost not enough 
servers.

I can't rcon to my server via hlsw. I can query it and get player info, but 
that is it. Anyone else able to rcon via hlsw?


- Original Message - 
From: Daniel Worley worle...@gmail.com
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com
Sent: Wednesday, October 28, 2009 7:10 PM
Subject: Re: [hlds_linux] L4D2 Steamgroup Exclusive Broken


 My server pops up instantly as a group server, it's just instantly full
 too.  Setting sv_search_key seems to keep people out for now.

 On Wed, Oct 28, 2009 at 10:08 PM, Nathan Wong 
 nathan.ran...@gmail.comwrote:

 My server isn't appearing ingame as a Steam Group server at all. 
 search_key
 still works as expected though.

 Nathan

 2009/10/29 gulfy32 gulf...@gmail.com

  I have sv_steamgroup_exclusive 1 and sv_steamgroup  set and no one
 joins
  mine unless a lobby leader does the mm_ command to join it.
 
  On Wed, Oct 28, 2009 at 8:06 PM, Logan Rogers-Follis 
  logan.rogers-fol...@tntnetworx.net wrote:
 
   I'm using sv_search_key to protect mine because I don't mind if 
   people
   join me once I'm playing.
  
   Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net
   Try New Technology Networx - www.tntnetworx.net
   Owner / IT Consultant
  
  
  
   Daniel Worley wrote:
Was this broken in new game? It's still a cvar, but even though I
 have
  it
set people are filling up my server before I can even join.
   
-Daniel
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Re: [hlds_linux] L4D2 Steamgroup Exclusive Broken

2009-10-28 Thread gameadmin
Nope, and it's not because the query protocol has changed - the return
packets literally don't come back.  The commands execute, though

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Ook
 Sent: 29 October 2009 02:39
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] L4D2 Steamgroup Exclusive Broken
 
 Almost all servers seem to be full. Too many peeps, almost not enough
 servers.
 
 I can't rcon to my server via hlsw. I can query it and get player info,
 but
 that is it. Anyone else able to rcon via hlsw?
 
 
 - Original Message -
 From: Daniel Worley worle...@gmail.com
 To: Half-Life dedicated Linux server mailing list
 hlds_linux@list.valvesoftware.com
 Sent: Wednesday, October 28, 2009 7:10 PM
 Subject: Re: [hlds_linux] L4D2 Steamgroup Exclusive Broken
 
 
  My server pops up instantly as a group server, it's just instantly
 full
  too.  Setting sv_search_key seems to keep people out for now.
 
  On Wed, Oct 28, 2009 at 10:08 PM, Nathan Wong
  nathan.ran...@gmail.comwrote:
 
  My server isn't appearing ingame as a Steam Group server at all.
  search_key
  still works as expected though.
 
  Nathan
 
  2009/10/29 gulfy32 gulf...@gmail.com
 
   I have sv_steamgroup_exclusive 1 and sv_steamgroup  set and no
 one
  joins
   mine unless a lobby leader does the mm_ command to join it.
  
   On Wed, Oct 28, 2009 at 8:06 PM, Logan Rogers-Follis 
   logan.rogers-fol...@tntnetworx.net wrote:
  
I'm using sv_search_key to protect mine because I don't mind if
people
join me once I'm playing.
   
Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net
Try New Technology Networx - www.tntnetworx.net
Owner / IT Consultant
   
   
   
Daniel Worley wrote:
 Was this broken in new game? It's still a cvar, but even
 though I
  have
   it
 set people are filling up my server before I can even join.

 -Daniel
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  --
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Re: [hlds_linux] L4D2 Steamgroup Exclusive Broken

2009-10-28 Thread Shane Arnold
RCON works fine, HLSW just doesn't receive the feedback from the console (or 
srcds doesn't provide it).

Ook wrote:
 Almost all servers seem to be full. Too many peeps, almost not enough 
 servers.
 
 I can't rcon to my server via hlsw. I can query it and get player info, but 
 that is it. Anyone else able to rcon via hlsw?
 
 
 - Original Message - 
 From: Daniel Worley worle...@gmail.com
 To: Half-Life dedicated Linux server mailing list 
 hlds_linux@list.valvesoftware.com
 Sent: Wednesday, October 28, 2009 7:10 PM
 Subject: Re: [hlds_linux] L4D2 Steamgroup Exclusive Broken
 
 
 My server pops up instantly as a group server, it's just instantly full
 too.  Setting sv_search_key seems to keep people out for now.

 On Wed, Oct 28, 2009 at 10:08 PM, Nathan Wong 
 nathan.ran...@gmail.comwrote:

 My server isn't appearing ingame as a Steam Group server at all. 
 search_key
 still works as expected though.

 Nathan

 2009/10/29 gulfy32 gulf...@gmail.com

 I have sv_steamgroup_exclusive 1 and sv_steamgroup  set and no one
 joins
 mine unless a lobby leader does the mm_ command to join it.

 On Wed, Oct 28, 2009 at 8:06 PM, Logan Rogers-Follis 
 logan.rogers-fol...@tntnetworx.net wrote:

 I'm using sv_search_key to protect mine because I don't mind if 
 people
 join me once I'm playing.

 Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net
 Try New Technology Networx - www.tntnetworx.net
 Owner / IT Consultant



 Daniel Worley wrote:
 Was this broken in new game? It's still a cvar, but even though I
 have
 it
 set people are filling up my server before I can even join.

 -Daniel
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[hlds_linux] L4D2 Demo tries to load to 3rd map?

2009-10-28 Thread Logan Rogers-Follis
I have found that on my group server that after the 2nd safe room we get 
kicked from the server and if we try to join back it throws us i a Safe 
Room as if we were going to play the 3rd map, but no one can move, we 
can shoot around but ammo reloads instantly, no one can get hurt, and 
there was a mob at the door already.  I went in and edited the map files 
to only list the 2 current demo maps vs. all of them as it is default.  
Is this a known bug with the demo?  Running on CentOS 5.3/.4 on 32-bit OS.

If you need more raw info let me know.

-- 

Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net
Try New Technology Networx - www.tntnetworx.net
Owner / IT Consultant


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Re: [hlds_linux] L4D2 Steamgroup Exclusive Broken

2009-10-28 Thread Ook
Ah, whaddaya know - you are correct, the commands do execute. I didn't spot 
that, I didn't try anything once I got the the server didn't response to 
'log' rcon command!.

response? HLSW guys seriously need to have someone that speaks English as 
their native tongue review their translations. All your hlsw are belong to 
us LOL...


- Original Message - 
From: gamead...@127001.org
To: 'Half-Life dedicated Linux server mailing list' 
hlds_linux@list.valvesoftware.com
Sent: Wednesday, October 28, 2009 7:36 PM
Subject: Re: [hlds_linux] L4D2 Steamgroup Exclusive Broken


 Nope, and it's not because the query protocol has changed - the return
 packets literally don't come back.  The commands execute, though

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Ook
 Sent: 29 October 2009 02:39
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] L4D2 Steamgroup Exclusive Broken

 Almost all servers seem to be full. Too many peeps, almost not enough
 servers.

 I can't rcon to my server via hlsw. I can query it and get player info,
 but
 that is it. Anyone else able to rcon via hlsw?


 - Original Message -
 From: Daniel Worley worle...@gmail.com
 To: Half-Life dedicated Linux server mailing list
 hlds_linux@list.valvesoftware.com
 Sent: Wednesday, October 28, 2009 7:10 PM
 Subject: Re: [hlds_linux] L4D2 Steamgroup Exclusive Broken


  My server pops up instantly as a group server, it's just instantly
 full
  too.  Setting sv_search_key seems to keep people out for now.
 
  On Wed, Oct 28, 2009 at 10:08 PM, Nathan Wong
  nathan.ran...@gmail.comwrote:
 
  My server isn't appearing ingame as a Steam Group server at all.
  search_key
  still works as expected though.
 
  Nathan
 
  2009/10/29 gulfy32 gulf...@gmail.com
 
   I have sv_steamgroup_exclusive 1 and sv_steamgroup  set and no
 one
  joins
   mine unless a lobby leader does the mm_ command to join it.
  
   On Wed, Oct 28, 2009 at 8:06 PM, Logan Rogers-Follis 
   logan.rogers-fol...@tntnetworx.net wrote:
  
I'm using sv_search_key to protect mine because I don't mind if
people
join me once I'm playing.
   
Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net
Try New Technology Networx - www.tntnetworx.net
Owner / IT Consultant
   
   
   
Daniel Worley wrote:
 Was this broken in new game? It's still a cvar, but even
 though I
  have
   it
 set people are filling up my server before I can even join.

 -Daniel
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  Nathan Wong
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