Re: [hlds_linux] L4D2 host banner

2009-11-20 Thread Nightbox
If Valve would add some lobby system my TF2 server would be full (lowest
ping for Romania)

2009/11/20 Eric Riemers riem...@binkey.nl

 I would also already be happy if people can actually play a game via lobby
 on the steamgroup they joined. (without all the console crap) that would be
 also my way of making some name out there (because people would join the
 group to be able to play)

 On Thu, 19 Nov 2009 17:06:41 -0400, Crazy Canucks
 crazy_canu...@rogers.com wrote:
  Myself, I don't see why the banners were disabled in any of the games.
  Any host that wants to spew porn, racial hatred, or anything they like
  can use any one of dozens of methods to do that on their server(s).
  That isn't a valid reason.
 
  Drek
 
  Jonah Hirsch wrote:
  In L4D, whenever you hit your +showscores button (default tab), you
 would
  see that banner in the upper right portion of the screen. This is not
 so
  in
  L4D2. We want that banner to come back to the scores screen.
 
  Jonah Hirsch
  ---
 
 
  On Thu, Nov 19, 2009 at 1:18 PM, E3pO e...@wmclan.net wrote:
 
 
  Nightbox wrote:
 
  Would to be good to do something for TF2.
 
  2009/11/19 Kyle Sanderson kyle.l...@gmail.com
 
 
 
  This would motivate me to put a couple servers up for L4D and L4D2.
 
  Kyle.
 
  On Thu, Nov 19, 2009 at 9:35 AM, Zuko zuc...@gmail.com wrote:
 
 
 
  +1 ;-)
 
  2009/11/19 Steffen Tronstad s...@nextgentel.com
 
 
 
  Signed.
 
  I am tired of playing L4D2 on 100ms+ servers, but I cant get my
 self
 
  to
 
  put
 
 
  some local norwegian servers unless we get something back for
 doing
 
  so.
 
 
 
  -Opprinnelig melding-
  Fra: hlds_linux-boun...@list.valvesoftware.com [mailto:
  hlds_linux-boun...@list.valvesoftware.com] På vegne av Saint K.
  Sendt: 19. november 2009 11:41
  Til: Half-Life dedicated Linux server mailing list
  Emne: [hlds_linux] L4D2 host banner
 
  Hi VALVe,
 
  We run a lot of public L4D2 servers. In return for this we'd
 really
  appreciate our host banner to return on the scoreboard tab. It's
 the
 
 
  only
 
 
  decent advertisement way.
 
  If the host banner does not return for whatever reason we'll have
 to
 
  go
 
  back to spamming text based adverts every few minutes in the chat,
 
 
  prolly
 
 
  not a situation you and I would like very much.
 
  Thanks for your time,
 
  Saint K.
 
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  --
  Żuko
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  I'm not 100% sure what you mean by banner? Don't they already have a
  third party hosting provided by build into the motd?
  srcds_628\left4dead2_demo\left4dead2\host.txt
 
  i'm new here, you can call me will.
 
  -Will
 
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Re: [hlds_linux] L4D2 host banner

2009-11-20 Thread D4rKr0W
On Fri, Nov 20, 2009 at 10:22 AM, Nightbox alexandrualexa...@gmail.com wrote:
 If Valve would add some lobby system my TF2 server would be full (lowest
 ping for Romania)

Offtopic and tbh it would be a mess for TF2, just like IWNet is.
-- 
Davide Mirtillo aka DPI - D4rKr0W
http://www.dpi-clan.org
http://steamcommunity.com/groups/DemolitionandPyromaniac

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Re: [hlds_linux] L4D2 host banner

2009-11-20 Thread J.Miribel
D4rKr0W a écrit :
 On Fri, Nov 20, 2009 at 10:22 AM, Nightbox alexandrualexa...@gmail.com 
 wrote:
   
 If Valve would add some lobby system my TF2 server would be full (lowest
 ping for Romania)
 

 Offtopic and tbh it would be a mess for TF2, just like IWNet is.
   

Fact is that server lists should be by country, then region.. The actual 
IP system is outdated..

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[hlds_linux] [L4D2] Bug awarding Confederacy Of Crunches achievement

2009-11-20 Thread Joonas Lehtolahti
Yesterday I played on my own Linux L4D2 server with a friend. It was The  
Parish campaign on easy difficulty. During the game two other friends  
joined so we finished the map with all four survivors being human players.  
During the campaign I only used melee weapons and accessories (molotovs,  
pain pills, etc.). When we got to the rescue vehicle, me and my friend  
both got the Bridge Burner achievement for completing the campaign. I  
should have also got the Confederacy of Crunches achievement for using  
only melee weapons during the campaign. When we got the Bridge Burner  
achievements, I did see in the upper right corner the Steam messages for  
both achievements, but on the chat area we only saw the Bridge Burner  
achievement.

So now when I look at the Achievements list in game, it shows me that I  
have unlocked the Confederacy of Crunches achievement, but when I look  
at my Steam Community page, it shows that I have not unlocked it yet. So  
now I guess I need to clear my local achievement data and finish another  
campaign with melee only to get it awarded to me properly. I guess it's  
noteworthy to say that the Steam Community activity report displays we  
getting all the achievements again we got earlier. For example My  
History says:

Nov 19
You achieved Left 4 Dead 2: VIOLENCE IN SILENCE, SOB STORY, BEAT THE RUSH,  
GONG SHOW, STACHE WHACKER, CL0WND, FRIED PIPER, LEVEL A CHARGE, ACID  
REFLEX, CRASS MENAGERIE, A RIDE DENIED, HEAD HONCHO, DEAD IN THE WATER,  
DISMEMBERMENT PLAN, BURNING SENSATION, ARMORY OF ONE, CHAIN OF COMMAND,  
SEPTIC TANK, CLUB DEAD, TANK BURGER, PRICE CHOPPER, MIDNIGHT RIDER, RAGIN'  
CAJUN, WEATHERMAN, BRIDGE BURNER.

Nov 18
You achieved Left 4 Dead 2: SOB STORY, HEAD HONCHO, LEVEL A CHARGE.
You achieved Left 4 Dead 2: ARMORY OF ONE, PRICE CHOPPER, ACID REFLEX, A  
RIDE DENIED, BURNING SENSATION, CRASS

Note that the achievements from Nov 18 are listed again in Nov 19! This  
seems to be case with all the friends who played on the same server too  
when I look at my activity report; all their achievements are displayed  
again at Nov 19. Note also that later the same day some of the other  
people did get the Confederacy Of Crunches achievement on that server  
without problem.


I am not exactly sure if this is a bug in the Linux srcds server, the  
game, Steam servers, or where, but apparently something went wrong there  
because the game now thinks I have the achievement but the Steam community  
profile says that I have not. Also that the previous achievements are  
displayed as being achieved again is intuitively something that should not  
happen. I hope this is being looked at, and of course some kind of  
explanation would be welcome.

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Re: [hlds_linux] [L4D2] Bug awarding Confederacy Of Crunches achievement

2009-11-20 Thread Shane Arnold
What you have posted really belongs on the VALVe Support system.

https://support.steampowered.com/

Joonas Lehtolahti wrote:
 Yesterday I played on my own Linux L4D2 server with a friend. It was The  
 Parish campaign on easy difficulty. During the game two other friends  
 joined so we finished the map with all four survivors being human players.  
 During the campaign I only used melee weapons and accessories (molotovs,  
 pain pills, etc.). When we got to the rescue vehicle, me and my friend  
 both got the Bridge Burner achievement for completing the campaign. I  
 should have also got the Confederacy of Crunches achievement for using  
 only melee weapons during the campaign. When we got the Bridge Burner  
 achievements, I did see in the upper right corner the Steam messages for  
 both achievements, but on the chat area we only saw the Bridge Burner  
 achievement.

 So now when I look at the Achievements list in game, it shows me that I  
 have unlocked the Confederacy of Crunches achievement, but when I look  
 at my Steam Community page, it shows that I have not unlocked it yet. So  
 now I guess I need to clear my local achievement data and finish another  
 campaign with melee only to get it awarded to me properly. I guess it's  
 noteworthy to say that the Steam Community activity report displays we  
 getting all the achievements again we got earlier. For example My  
 History says:

 Nov 19
 You achieved Left 4 Dead 2: VIOLENCE IN SILENCE, SOB STORY, BEAT THE RUSH,  
 GONG SHOW, STACHE WHACKER, CL0WND, FRIED PIPER, LEVEL A CHARGE, ACID  
 REFLEX, CRASS MENAGERIE, A RIDE DENIED, HEAD HONCHO, DEAD IN THE WATER,  
 DISMEMBERMENT PLAN, BURNING SENSATION, ARMORY OF ONE, CHAIN OF COMMAND,  
 SEPTIC TANK, CLUB DEAD, TANK BURGER, PRICE CHOPPER, MIDNIGHT RIDER, RAGIN'  
 CAJUN, WEATHERMAN, BRIDGE BURNER.

 Nov 18
 You achieved Left 4 Dead 2: SOB STORY, HEAD HONCHO, LEVEL A CHARGE.
 You achieved Left 4 Dead 2: ARMORY OF ONE, PRICE CHOPPER, ACID REFLEX, A  
 RIDE DENIED, BURNING SENSATION, CRASS

 Note that the achievements from Nov 18 are listed again in Nov 19! This  
 seems to be case with all the friends who played on the same server too  
 when I look at my activity report; all their achievements are displayed  
 again at Nov 19. Note also that later the same day some of the other  
 people did get the Confederacy Of Crunches achievement on that server  
 without problem.


 I am not exactly sure if this is a bug in the Linux srcds server, the  
 game, Steam servers, or where, but apparently something went wrong there  
 because the game now thinks I have the achievement but the Steam community  
 profile says that I have not. Also that the previous achievements are  
 displayed as being achieved again is intuitively something that should not  
 happen. I hope this is being looked at, and of course some kind of  
 explanation would be welcome.

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Re: [hlds_linux] [L4D2] Bug awarding Confederacy Of Crunches achievement

2009-11-20 Thread Joonas Lehtolahti
Considering my past experiences of Steam Support, and considering this  
seems like a bug in the game code (either client or server side), I  
severely doubt it will get anywhere through that avenue. I have actually  
reported some bugs previously through that channel and the response has  
been in the lines we know it's broken but don't care. More power to you  
if you can get it work properly

But if there is a way to report this kind of issues that way so that they  
actually count, please inform me which categories to check for the  
question.


On Fri, 20 Nov 2009 13:37:56 +0200, Shane Arnold clontar...@iinet.net.au  
wrote:

 What you have posted really belongs on the VALVe Support system.

 https://support.steampowered.com/

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Re: [hlds_linux] [L4D2] Bug awarding Confederacy Of Crunches achievement

2009-11-20 Thread Shane Arnold
So posting on a srcds/hlds mailing list will help? VALVe get direct 
feedback from the Steam Support system, which is why it's in place, and 
which is why you get we know answers.

Joonas Lehtolahti wrote:
 Considering my past experiences of Steam Support, and considering this  
 seems like a bug in the game code (either client or server side), I  
 severely doubt it will get anywhere through that avenue. I have actually  
 reported some bugs previously through that channel and the response has  
 been in the lines we know it's broken but don't care. More power to you  
 if you can get it work properly

 But if there is a way to report this kind of issues that way so that they  
 actually count, please inform me which categories to check for the  
 question.


 On Fri, 20 Nov 2009 13:37:56 +0200, Shane Arnold clontar...@iinet.net.au  
 wrote:

   
 What you have posted really belongs on the VALVe Support system.

 https://support.steampowered.com/
 

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Re: [hlds_linux] L4D2 host banner

2009-11-20 Thread Nevermore
I want the banner back too :)

El vie, 20-11-2009 a las 10:37 +0100, J.Miribel escribió:
 D4rKr0W a écrit :
  On Fri, Nov 20, 2009 at 10:22 AM, Nightbox alexandrualexa...@gmail.com 
  wrote:

  If Valve would add some lobby system my TF2 server would be full (lowest
  ping for Romania)
  
 
  Offtopic and tbh it would be a mess for TF2, just like IWNet is.

 
 Fact is that server lists should be by country, then region.. The actual 
 IP system is outdated..
 
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Re: [hlds_linux] HLDS Content hosting banner (HL1)

2009-11-20 Thread Nevermore
but why the banner goes black when i am downloading a map from my
fastdl?

There should be a way to change that black banner for my own.


El jue, 19-11-2009 a las 13:57 +0100, André Valentin escribió:
 I thought it was only availible for the folks throwing servers into the
 steam content hosting program. And helped them host their steam games etc.
 
 2009/11/19 Saint K. sai...@specialattack.net
 
  Correct me if I'm wrong, but wasn't that banner disabled a long time ago
  because server ops would display all sorts of crap in there?
 
  Saint K.
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:
  hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nevermore
  Sent: Thursday, November 19, 2009 11:39 AM
  To: Half-Life dedicated Linux server mailing list
  Subject: [hlds_linux] HLDS Content hosting banner (HL1)
 
  I am running many HL1 based games, and i want to change the Content
  hosting provided by banner that is shown when connecting to a server.
 
  I tried setting up a fastdl server, and creating a gfx/banner.gif in the
  content server (340x56 px)
 
  But it is still showing an empty black box or l4d banner.
 
  How can i change it?
 
  Thanks
 
  Nevermore
 
 
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Re: [hlds_linux] L4D2 host banner

2009-11-20 Thread Kerry Dorsey
+100 ;)

Right on, Eric. Without the ability to secure a private community server with 
the config of our choice, there's no reason for a GSP. Let Valve provide the 
official servers and let them foot the bill.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Riemers
Sent: Thursday, November 19, 2009 6:33 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] L4D2 host banner

I would also already be happy if people can actually play a game via lobby
on the steamgroup they joined. (without all the console crap) that would be
also my way of making some name out there (because people would join the
group to be able to play)

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Re: [hlds_linux] L4D2 Assertion Failed

2009-11-20 Thread D3vilfish - Simiancage.org
Anyone getting assertion failed infite loop crashing there servers and any
idea what it is with the utlmemory?
 
utlmemory.h (322) : Assertion Failed: IsIdxValid(i)
D3v


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Re: [hlds_linux] L4D2 Assertion Failed

2009-11-20 Thread f0rkz
What plugins are you using?

-f0rkz

On Fri, 2009-11-20 at 19:20 +, D3vilfish - Simiancage.org wrote:
 Anyone getting assertion failed infite loop crashing there servers and any
 idea what it is with the utlmemory?
  
 utlmemory.h (322) : Assertion Failed: IsIdxValid(i)
 D3v
 
 
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Re: [hlds_linux] L4D2 Assertion Failed

2009-11-20 Thread D3vilfish - Simiancage.org
There are no plugins available for l4d2, yes you can run metamod but with no
sourcemod whats the point?

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of f0rkz
Sent: 20 November 2009 19:36
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] L4D2 Assertion Failed

What plugins are you using?

-f0rkz

On Fri, 2009-11-20 at 19:20 +, D3vilfish - Simiancage.org wrote:
 Anyone getting assertion failed infite loop crashing there servers and any
 idea what it is with the utlmemory?
  
 utlmemory.h (322) : Assertion Failed: IsIdxValid(i)
 D3v
 
 
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Re: [hlds_linux] L4D2 Assertion Failed

2009-11-20 Thread Brent Veal
There is a beta SourceMod out for donors and some plugins are working for it

On Fri, Nov 20, 2009 at 12:07 PM, D3vilfish - Simiancage.org 
priv...@caterhamhill.net wrote:

 There are no plugins available for l4d2, yes you can run metamod but with
 no
 sourcemod whats the point?

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of f0rkz
 Sent: 20 November 2009 19:36
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] L4D2 Assertion Failed

 What plugins are you using?

 -f0rkz

 On Fri, 2009-11-20 at 19:20 +, D3vilfish - Simiancage.org wrote:
  Anyone getting assertion failed infite loop crashing there servers and
 any
  idea what it is with the utlmemory?
 
  utlmemory.h (322) : Assertion Failed: IsIdxValid(i)
  D3v
 
 
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Re: [hlds_linux] L4D2 Assertion Failed

2009-11-20 Thread f0rkz
Because I found a google post on some website regarding that error.

No need to be an ass

On Fri, 2009-11-20 at 20:07 +, D3vilfish - Simiancage.org wrote:
 There are no plugins available for l4d2, yes you can run metamod but with no
 sourcemod whats the point?
 
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of f0rkz
 Sent: 20 November 2009 19:36
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] L4D2 Assertion Failed
 
 What plugins are you using?
 
 -f0rkz
 
 On Fri, 2009-11-20 at 19:20 +, D3vilfish - Simiancage.org wrote:
  Anyone getting assertion failed infite loop crashing there servers and any
  idea what it is with the utlmemory?
   
  utlmemory.h (322) : Assertion Failed: IsIdxValid(i)
  D3v
  
  
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Re: [hlds_linux] L4D2 Assertion Failed

2009-11-20 Thread D3vilfish - Simiancage.org
My apologies, I wasn't being an ass, just frigged off with the assertion
fail crud.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of f0rkz
Sent: 20 November 2009 20:37
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] L4D2 Assertion Failed

Because I found a google post on some website regarding that error.

No need to be an ass

On Fri, 2009-11-20 at 20:07 +, D3vilfish - Simiancage.org wrote:
 There are no plugins available for l4d2, yes you can run metamod but with
no
 sourcemod whats the point?
 
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of f0rkz
 Sent: 20 November 2009 19:36
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] L4D2 Assertion Failed
 
 What plugins are you using?
 
 -f0rkz
 
 On Fri, 2009-11-20 at 19:20 +, D3vilfish - Simiancage.org wrote:
  Anyone getting assertion failed infite loop crashing there servers and
any
  idea what it is with the utlmemory?
   
  utlmemory.h (322) : Assertion Failed: IsIdxValid(i)
  D3v
  
  
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[hlds_linux] L4D2 sv_cheats?

2009-11-20 Thread E3pO
I'm running a L4D2 Demo server, and for some reason sv_cheats will not 
engage?

sv_cheats 1
Can't use cheats now; please exit to main menu and start your own listen 
server with map mapname so that you could enable cheats.

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Re: [hlds_linux] L4D2 sv_cheats?

2009-11-20 Thread Steven Crothers
E3p0,

That is correct, it is working as intended. If you wish to use sv_cheats you
should be running a local server at home. Though I'm unfamiliar with any
official word as to why this was implemented, I assume it was to improve the
quality of the match making service for L4D2. It is to weed out non-quality
sv_cheats running servers.

On Fri, Nov 20, 2009 at 6:05 PM, E3pO e...@wmclan.net wrote:

 I'm running a L4D2 Demo server, and for some reason sv_cheats will not
 engage?

 sv_cheats 1
 Can't use cheats now; please exit to main menu and start your own listen
 server with map mapname so that you could enable cheats.

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-- 
Steven Crothers
XFactorServers.com
(800) 764-8981 x102
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Re: [hlds_linux] L4D2 sv_cheats?

2009-11-20 Thread Brent Veal
For whatever reason, Valve patched out cheats in the demo shortly after it
was released. The only way to have cheats on is to just load a map locally.

On Fri, Nov 20, 2009 at 3:05 PM, E3pO e...@wmclan.net wrote:

 I'm running a L4D2 Demo server, and for some reason sv_cheats will not
 engage?

 sv_cheats 1
 Can't use cheats now; please exit to main menu and start your own listen
 server with map mapname so that you could enable cheats.

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 please visit:
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Re: [hlds_linux] L4D2 sv_cheats?

2009-11-20 Thread E3pO
Brent Veal wrote:
 For whatever reason, Valve patched out cheats in the demo shortly 
 after it was released. The only way to have cheats on is to just load 
 a map locally.

 On Fri, Nov 20, 2009 at 3:05 PM, E3pO e...@wmclan.net 
 mailto:e...@wmclan.net wrote:

 I'm running a L4D2 Demo server, and for some reason sv_cheats will not
 engage?

 sv_cheats 1
 Can't use cheats now; please exit to main menu and start your own
 listen
 server with map mapname so that you could enable cheats.

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 archives, please visit:
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Thank you,
Nothing further needed on this subject.

Good day.

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Re: [hlds_linux] L4D2 sv_cheats?

2009-11-20 Thread Eric Riemers

Only thing thats nice is that you dont need sv_cheats to use the
mm_forced_dedicated_blabla server.. thats the only thing that works like a
charm.

Also sv_region 3 is set in my config, i would assume this would be europe
people can join but its all filled up with u.s. people.
Not that i have a problem with this, but i would assume u.s. people would
want to play on a server closer to home (lower ping)

On Fri, 20 Nov 2009 18:27:18 -0500, E3pO e...@wmclan.net wrote:
 Brent Veal wrote:
 For whatever reason, Valve patched out cheats in the demo shortly 
 after it was released. The only way to have cheats on is to just load 
 a map locally.

 On Fri, Nov 20, 2009 at 3:05 PM, E3pO e...@wmclan.net 
 mailto:e...@wmclan.net wrote:

 I'm running a L4D2 Demo server, and for some reason sv_cheats will
 not
 engage?

 sv_cheats 1
 Can't use cheats now; please exit to main menu and start your own
 listen
 server with map mapname so that you could enable cheats.

 ___
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 archives, please visit:
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 Thank you,
 Nothing further needed on this subject.
 
 Good day.
 
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Re: [hlds_linux] source tv bug?

2009-11-20 Thread Daniel Nilsson
But still buggy

When i loaded it through autoexec it as 12 slot and 12 clients could join
/daniel

Seth Sauls skrev:
 Hello,

 There is no way around this.  If you use TCAdmin as the game control panel
 then in the master game template you can specify a extra slot to allow.
 This extra slot can not be used for players.  It is used for just this case
 source tv.

 Wizz

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of David A.
 Parker
 Sent: Thursday, November 19, 2009 5:26 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] source tv bug?

 Hello,

 SourceTV has always occupied a player slot on my CS:S server.  I'm not 
 sure if there is a way to make it so this doesn't happen.

  - Dave

 Daniel Nilsson wrote:
   
 Last thursday i had this below in my autoexec.cfg. The source tv booted 
 fine and we could play 6 vs 6. The demos was recorded aswell.

 tv_enable 1
 tv_autorecord 1
 tv_maxclients 0

 Today we played another game on our 12 slot server that i host. And i 
 have changed how the sourcetv loads. Nowdays i load it through an extra 
 cfg. That cfg is acessible throught the admin menu through the 
 adminmenu_cfgs.txt file. And today only 11 players could join the 
 server. The sourcetv took one of the players slots. So i was forced to 
 disable the sourcetv to get all players slots free so all of the clients 
 could join.

 Have now changed the server so it has 13 slots so i can have 6 vs 6 
 matches with source tv. Is there any other solution.

 //Daniel


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Re: [hlds_linux] L4D2 sv_cheats? - Possible sv_region error

2009-11-20 Thread E3pO
Eric Riemers wrote:
 Only thing thats nice is that you dont need sv_cheats to use the
 mm_forced_dedicated_blabla server.. thats the only thing that works like a
 charm.

 Also sv_region 3 is set in my config, i would assume this would be europe
 people can join but its all filled up with u.s. people.
 Not that i have a problem with this, but i would assume u.s. people would
 want to play on a server closer to home (lower ping)

 On Fri, 20 Nov 2009 18:27:18 -0500, E3pO e...@wmclan.net wrote:
   
 Brent Veal wrote:
 
 For whatever reason, Valve patched out cheats in the demo shortly 
 after it was released. The only way to have cheats on is to just load 
 a map locally.

 On Fri, Nov 20, 2009 at 3:05 PM, E3pO e...@wmclan.net 
 mailto:e...@wmclan.net wrote:

 I'm running a L4D2 Demo server, and for some reason sv_cheats will
 not
 engage?

 sv_cheats 1
 Can't use cheats now; please exit to main menu and start your own
 listen
 server with map mapname so that you could enable cheats.

 ___
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 archives, please visit:
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 Thank you,
 Nothing further needed on this subject.

 Good day.

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I have the same issue on my server, I have sv_region 0 and people join 
from portugal? Everybody's pings are very low, like 200's and up. I know 
it's not my server because i have friends from all over the US join and 
have great pings of under 30. Added to the subject line.

Possible sv_region bug?

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