Re: [hlds_linux] Query servers with QSTAT since last CS update

2009-11-25 Thread Steven Hartland
Ahh now when I tried there where no players, and I didn't see you say the issue
was you dont get players, so thought it wasn't returning anything.

Looking now.

Regards
Steve

- Original Message - 
From: Maxim Shpakov ma...@osetia.org
To: Steven Hartland kill...@multiplay.co.uk
Cc: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com
Sent: Tuesday, November 24, 2009 6:29 PM
Subject: Re: [hlds_linux] Query servers with QSTAT since last CS update


I've used svn version of qstat.

For me it shows only this:
qstat -P -a2s csdm.ru:27015
ADDRESS   PLAYERS  MAP   RESPONSE TIMENAME
csdm.ru:27015 20/20  0/0  de_dust2 51 / 2  cstrike CSDM.ru
[Netbynet]

But not players, rules.



This e.mail is private and confidential between Multiplay (UK) Ltd. and the 
person or entity to whom it is addressed. In the event of misdirection, the 
recipient is prohibited from using, copying, printing or otherwise 
disseminating it or any information contained in it. 

In the event of misdirection, illegible or incomplete transmission please 
telephone +44 845 868 1337
or return the E.mail to postmas...@multiplay.co.uk.


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Re: [hlds_linux] Is there a way to force an rcon port for L4D and L4D2 ?

2009-11-25 Thread pizzahut
The first command resulted into a zero length log file, however the 2nd
command worked.
It's rather massive:
-rw-r--r--  1 j0hn j0hn 11868606 Nov 25 12:17 strace.log
I've replaced the rcon password in the log with (*rcon password removed*).
It occurs only one time.

http://www.roystonvasey.eu/dlds/strace_censored.log.gz

2009/11/25 Adam Nowacki no...@xpam.de

 Odd, try:
 strace -e trace=bind,listen -o strace.log ./srcds_linux -game left4dead2
 +map c1m1_hotel -port 27020

 and look in strace.log, if you still get nothing try running strace -o
 strace.log ./srcds... , still nothing? strace is broken :D


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Re: [hlds_linux] Query servers with QSTAT since last CS update

2009-11-25 Thread Steven Hartland
Seems they have broken challenge response again :(

Will report and hopefully it will get fixed in the next patch.

Regards
Steve

- Original Message - 
From: Maxim Shpakov ma...@osetia.org


I've used svn version of qstat.

For me it shows only this:
qstat -P -a2s csdm.ru:27015
ADDRESS   PLAYERS  MAP   RESPONSE TIMENAME
csdm.ru:27015 20/20  0/0  de_dust2 51 / 2  cstrike CSDM.ru
[Netbynet]

But not players, rules.



This e.mail is private and confidential between Multiplay (UK) Ltd. and the 
person or entity to whom it is addressed. In the event of misdirection, the 
recipient is prohibited from using, copying, printing or otherwise 
disseminating it or any information contained in it. 

In the event of misdirection, illegible or incomplete transmission please 
telephone +44 845 868 1337
or return the E.mail to postmas...@multiplay.co.uk.


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Re: [hlds_linux] CS:S Crash

2009-11-25 Thread Ratman2000
Hello,

today i like to send you every day my back trace, so that valve notice it 
and dont ignore it!

Here my last back trace from GDB:

Going to intermission...
Dropped Badasst81 from server (Disconnect by user.)
CHANGE LEVEL: cs_compound
CHANGE LEVEL: cs_compound
CHANGE LEVEL: cs_compound
CHANGE LEVEL: cs_compound
CHANGE LEVEL: cs_compound
CHANGE LEVEL: cs_compound
CHANGE LEVEL: cs_compound
CHANGE LEVEL: cs_compound
CHANGE LEVEL: cs_compound
CHANGE LEVEL: cs_compound
CHANGE LEVEL: cs_compound
Executing dedicated server config file
Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB)

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 1075185344 (LWP 21239)]
0x419bbadd in CUtlLinkedListCNavArea*, int::RemoveAll () from 
/home/GameServer/GS1/cstrike/bin/server_i486.so
(gdb) bt
#0  0x419bbadd in CUtlLinkedListCNavArea*, int::RemoveAll () from 
/home/GameServer/GS1/cstrike/bin/server_i486.so
#1  0x08c9993c in ?? ()
#2  0x08c9993c in ?? ()
#3  0x08180b70 in ?? ()
#4  0x419bbdc0 in CUtlLinkedListCNavArea*, int::~CUtlLinkedList () from 
/home/GameServer/GS1/cstrike/bin/server_i486.so
#5  0x419b6921 in CNavArea::~CNavArea () from 
/home/GameServer/GS1/cstrike/bin/server_i486.so
#6  0x419db4bb in CNavMesh::DestroyNavigationMesh () from 
/home/GameServer/GS1/cstrike/bin/server_i486.so
#7  0x419db6e9 in CNavMesh::Reset () from 
/home/GameServer/GS1/cstrike/bin/server_i486.so
#8  0x419c8ac4 in CNavMesh::Load () from 
/home/GameServer/GS1/cstrike/bin/server_i486.so
#9  0x4196f354 in CServerGameDLL::ServerActivate () from 
/home/GameServer/GS1/cstrike/bin/server_i486.so
#10 0x40d0545d in SV_ActivateServer () from bin/engine_i486.so
#11 0x40c87c37 in Host_Changelevel () from bin/engine_i486.so
#12 0x40c90e1a in CHostState::State_ChangeLevelMP () from bin/engine_i486.so
#13 0x40c9130d in CHostState::FrameUpdate () from bin/engine_i486.so
#14 0x40c91467 in HostState_Frame () from bin/engine_i486.so
#15 0x40d26694 in CEngine::Frame () from bin/engine_i486.so
#16 0x40d244ae in CDedicatedServerAPI::RunFrame () from bin/engine_i486.so
#17 0x401f90fd in RunServer () from bin/dedicated_i486.so
#18 0x40d23e8e in CModAppSystemGroup::Main () from bin/engine_i486.so
#19 0x40e2ade3 in CAppSystemGroup::Run () from bin/engine_i486.so
#20 0x40d250df in CDedicatedServerAPI::ModInit () from bin/engine_i486.so
#21 0x401f934a in CDedicatedAppSystemGroup::Main () from 
bin/dedicated_i486.so
#22 0x40230663 in CAppSystemGroup::Run () from bin/dedicated_i486.so
#23 0x40230663 in CAppSystemGroup::Run () from bin/dedicated_i486.so
#24 0x401f9758 in main () from bin/dedicated_i486.so
#25 0x0804909e in main ()


With friendly Regards

Ratman2000

- Original Message - 
From: Joshua Smith bgcl...@gmail.com
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com
Sent: Sunday, November 15, 2009 10:04 AM
Subject: Re: [hlds_linux] CS:S Crash


 This is happening to me as well, across multiple machines with varying 
 intel
 chipsets (5000v/5100) running debian lenny. It seems to be VAC/zblock
 related, if vac is disabled zblock works fine, no crashes. Same if you try
 it the other way around. Combine the two and it will crash all day long.
 Unfortunately all of the competitive players need both of these to be
 working, considering this started happening out of the blue one day across
 multiple machines without modification and no obvious updates to zblock 
 it's
 easy to point at vac.

 On Sat, Nov 14, 2009 at 3:09 PM, David Parker dpar...@utica.edu wrote:

 Hello,

 Let's be logical about this.  If this was a general CS:S problem, then
 everyone would be seeing it.  CS:S works for most people, so we know the
 application is not completely broken.  If you have all incoming ports 
 (TCP
 and UDP) blocked by a firewall, then the problem is most likely not being
 caused by anything external.  So it could be a problem with your hardware
 (maybe bad RAM?), your operating system (maybe an incorrect version of 
 some
 library?), or a bug in the game which is specific to your hardware or OS 
 (or
 both).

 Some basic things to try (and forgive me if these were mentioned before):

 1. Remove the bots from the game (does an empty server still crash?)
 2. Double-check your startup command line and your config file (are there
 missing, incorrect, or unnecessary things in them?)

 Also, a few questions (again, these may have been covered already):

 What is you startup command line?
 What are the *exact* specs of your system (processor model number, etc.)
 What is the OS version?

 - Dave

 (Please note that I had to trim most of the previous messages from this
 e-mail because the message body was too big for the mailing list the 
 first
 time I tried to send it).

 - Original Message -
 From: Ratman2000 ratman2...@ratmod.de
 Date: Saturday, November 14, 2009 5:20 pm
 Subject: Re: [hlds_linux] CS:S Crash
 To: Half-Life dedicated Linux server mailing list 
 

Re: [hlds_linux] CS:S Crash

2009-11-25 Thread Shane Arnold
I can guarantee that sending a backtrace every day will do nothing but 
make a lot of people angry and start flagging your emails as spam (and 
thus not get read). Perhaps find a VALVe support email address and spam 
them instead?

Ratman2000 wrote:
 Hello,

 today i like to send you every day my back trace, so that valve notice it 
 and dont ignore it!

 Here my last back trace from GDB:

 Going to intermission...
 Dropped Badasst81 from server (Disconnect by user.)
 CHANGE LEVEL: cs_compound
 CHANGE LEVEL: cs_compound
 CHANGE LEVEL: cs_compound
 CHANGE LEVEL: cs_compound
 CHANGE LEVEL: cs_compound
 CHANGE LEVEL: cs_compound
 CHANGE LEVEL: cs_compound
 CHANGE LEVEL: cs_compound
 CHANGE LEVEL: cs_compound
 CHANGE LEVEL: cs_compound
 CHANGE LEVEL: cs_compound
 Executing dedicated server config file
 Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB)

 Program received signal SIGSEGV, Segmentation fault.
 [Switching to Thread 1075185344 (LWP 21239)]
 0x419bbadd in CUtlLinkedListCNavArea*, int::RemoveAll () from 
 /home/GameServer/GS1/cstrike/bin/server_i486.so
 (gdb) bt
 #0  0x419bbadd in CUtlLinkedListCNavArea*, int::RemoveAll () from 
 /home/GameServer/GS1/cstrike/bin/server_i486.so
 #1  0x08c9993c in ?? ()
 #2  0x08c9993c in ?? ()
 #3  0x08180b70 in ?? ()
 #4  0x419bbdc0 in CUtlLinkedListCNavArea*, int::~CUtlLinkedList () from 
 /home/GameServer/GS1/cstrike/bin/server_i486.so
 #5  0x419b6921 in CNavArea::~CNavArea () from 
 /home/GameServer/GS1/cstrike/bin/server_i486.so
 #6  0x419db4bb in CNavMesh::DestroyNavigationMesh () from 
 /home/GameServer/GS1/cstrike/bin/server_i486.so
 #7  0x419db6e9 in CNavMesh::Reset () from 
 /home/GameServer/GS1/cstrike/bin/server_i486.so
 #8  0x419c8ac4 in CNavMesh::Load () from 
 /home/GameServer/GS1/cstrike/bin/server_i486.so
 #9  0x4196f354 in CServerGameDLL::ServerActivate () from 
 /home/GameServer/GS1/cstrike/bin/server_i486.so
 #10 0x40d0545d in SV_ActivateServer () from bin/engine_i486.so
 #11 0x40c87c37 in Host_Changelevel () from bin/engine_i486.so
 #12 0x40c90e1a in CHostState::State_ChangeLevelMP () from bin/engine_i486.so
 #13 0x40c9130d in CHostState::FrameUpdate () from bin/engine_i486.so
 #14 0x40c91467 in HostState_Frame () from bin/engine_i486.so
 #15 0x40d26694 in CEngine::Frame () from bin/engine_i486.so
 #16 0x40d244ae in CDedicatedServerAPI::RunFrame () from bin/engine_i486.so
 #17 0x401f90fd in RunServer () from bin/dedicated_i486.so
 #18 0x40d23e8e in CModAppSystemGroup::Main () from bin/engine_i486.so
 #19 0x40e2ade3 in CAppSystemGroup::Run () from bin/engine_i486.so
 #20 0x40d250df in CDedicatedServerAPI::ModInit () from bin/engine_i486.so
 #21 0x401f934a in CDedicatedAppSystemGroup::Main () from 
 bin/dedicated_i486.so
 #22 0x40230663 in CAppSystemGroup::Run () from bin/dedicated_i486.so
 #23 0x40230663 in CAppSystemGroup::Run () from bin/dedicated_i486.so
 #24 0x401f9758 in main () from bin/dedicated_i486.so
 #25 0x0804909e in main ()


 With friendly Regards

 Ratman2000

 - Original Message - 
 From: Joshua Smith bgcl...@gmail.com
 To: Half-Life dedicated Linux server mailing list 
 hlds_linux@list.valvesoftware.com
 Sent: Sunday, November 15, 2009 10:04 AM
 Subject: Re: [hlds_linux] CS:S Crash


   
 This is happening to me as well, across multiple machines with varying 
 intel
 chipsets (5000v/5100) running debian lenny. It seems to be VAC/zblock
 related, if vac is disabled zblock works fine, no crashes. Same if you try
 it the other way around. Combine the two and it will crash all day long.
 Unfortunately all of the competitive players need both of these to be
 working, considering this started happening out of the blue one day across
 multiple machines without modification and no obvious updates to zblock 
 it's
 easy to point at vac.

 On Sat, Nov 14, 2009 at 3:09 PM, David Parker dpar...@utica.edu wrote:

 
 Hello,

 Let's be logical about this.  If this was a general CS:S problem, then
 everyone would be seeing it.  CS:S works for most people, so we know the
 application is not completely broken.  If you have all incoming ports 
 (TCP
 and UDP) blocked by a firewall, then the problem is most likely not being
 caused by anything external.  So it could be a problem with your hardware
 (maybe bad RAM?), your operating system (maybe an incorrect version of 
 some
 library?), or a bug in the game which is specific to your hardware or OS 
 (or
 both).

 Some basic things to try (and forgive me if these were mentioned before):

 1. Remove the bots from the game (does an empty server still crash?)
 2. Double-check your startup command line and your config file (are there
 missing, incorrect, or unnecessary things in them?)

 Also, a few questions (again, these may have been covered already):

 What is you startup command line?
 What are the *exact* specs of your system (processor model number, etc.)
 What is the OS version?

 - Dave

 (Please note that I had to trim most of the previous messages from this