Re: [hlds_linux] Server query tool
Nice suggestion, however this has nothing to do with my net connection, because I have tested it on several different machines with different OS and different network connections. Any other gameserver that responds to rules query does work correctly no matter how long is the response... However TF2 servers do not split the resulting packet. Even the game-monitor.com reports less rules than expected... I just took the #1 TF2 server from gametracker.com and looked it up in the game-monitor.com and then I checked with my output... the query reports that there are 109 rules however I can get only the first 61 because the packet gets truncated. Game-monitor does fetch the same ~60 rules I did, but that's WRONG. Check it out for yourself: http://tinyurl.lv/LqnQe 2009/11/26 Arg! chillic...@gmail.com Have you tried testing this on a different environment/net connection? I had a similar problem with one specific code library but the problem turned out to be a combination of that and my MTU setting. On Thu, Nov 26, 2009 at 11:20 PM, Kaspars kasp...@micro.lv wrote: Hi, I have released some time ago a tool to query source and goldsource servers from command line. It is a lightweight and similar to qstat. You can fetch general server information (hostname, map and player count), players and server rules. It has support for split packet and bzip2 packet handling. You can get the source here: https://sourceforge.net/projects/theqtool/ . Feedback will be appreciated. However, I have still an issue with A2S_RULES handling. I have posted this already some time ago on this list without any replies. The rules response from TF2 servers gets truncated if it exceeds 1260 bytes. I have tested this with several tools including HLSW. This can be easily verified, just open up gametracker, filter out some TF2 servers and try getting rules from them in HLSW. If the packet is big enough (1260+ bytes) it will be truncated. Seems like L4D and L4D2 servers are not affected so nobody cares... Cheers, Kaspars ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server query tool
Isnt MTU a layer2 thing? I am pretty shure that, TCP and UDP have their own package descriptors, and the packages are just fragmented into the MTU. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server query tool
From my understanding packets that exceed 1260 bytes are split by the engine. According to the wiki ( http://developer.valvesoftware.com/wiki/Server_Queries#Protocol), packets that are split have a type header set to 0xFFFE. However this is not happening for OB engine and the type header remains 0x which means that there is no more data. This is not related to MTU in any way and is probably a bug in engine which I'm trying to confirm by getting some feedback from this mailing list... 2009/11/27 Imre Facchin imre.facc...@gmail.com Isnt MTU a layer2 thing? I am pretty shure that, TCP and UDP have their own package descriptors, and the packages are just fragmented into the MTU. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Left 4 Dead 2 update available (Yes, now)
Just a FYI since i didn't get the official post.. * Updated stats collection and related steam pages * Fixed issue where players could be stuck if caught in charger pound * Updated CPU detection -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 update available (Yes, now)
Neither did I, thanks. On Fri, Nov 27, 2009 at 12:56 PM, ics i...@ics-base.net wrote: Just a FYI since i didn't get the official post.. * Updated stats collection and related steam pages * Fixed issue where players could be stuck if caught in charger pound * Updated CPU detection -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 update available (Yes, now)
...because, there was no HLDS announce at all about it. Neither did I, thanks. On Fri, Nov 27, 2009 at 12:56 PM, ics i...@ics-base.net wrote: Just a FYI since i didn't get the official post.. * Updated stats collection and related steam pages * Fixed issue where players could be stuck if caught in charger pound * Updated CPU detection -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux __ Information from ESET NOD32 Antivirus, version of virus signature database 4643 (20091127) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com -- Mailing List Conversations - mail...@ml86.de - Please don´t spam :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 update available (Yes, now)
Also, it _IS_ a required server update We assumed it was just client, since there was no email :( -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Maximilian L. Sent: 27 November 2009 19:35 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Left 4 Dead 2 update available (Yes, now) ...because, there was no HLDS announce at all about it. Neither did I, thanks. On Fri, Nov 27, 2009 at 12:56 PM, ics i...@ics-base.net wrote: Just a FYI since i didn't get the official post.. * Updated stats collection and related steam pages * Fixed issue where players could be stuck if caught in charger pound * Updated CPU detection -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux __ Information from ESET NOD32 Antivirus, version of virus signature database 4643 (20091127) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com -- Mailing List Conversations - mail...@ml86.de - Please don´t spam :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] l4d autoupdate
Hi, Since L4D update released does anybody get autoupdated? Previous updated doesn't request my server to restart so it's not updated. So it's just me or this broken? And yes I have link to steam binary. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] l4d autoupdate
I restarted the server and the autoupdate started to install the left4dead2_demo server files for some reason. Did the update manually and started the server afterwards. Nikolay Shopik schrieb: Hi, Since L4D update released does anybody get autoupdated? Previous updated doesn't request my server to restart so it's not updated. So it's just me or this broken? And yes I have link to steam binary. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux __ Hinweis von ESET NOD32 Antivirus, Signaturdatenbank-Version 4643 (20091127) __ E-Mail wurde geprüft mit ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] l4d autoupdate
yes, -autoupdate switch didnt worked for me too, i used hldsupdatetool to update to 2.0.0.2 ./hldsupdatetool -command update -game left4dead2 -verify_all Nikolay Shopik pisze: Hi, Since L4D update released does anybody get autoupdated? Previous updated doesn't request my server to restart so it's not updated. So it's just me or this broken? And yes I have link to steam binary. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Internetowi nie placa! Otworz Konto Direct. Kliknij http://link.interia.pl/f2448 -- Porozmawiaj z wró¿k± na ¿ywo! Sprawd¼ http://link.interia.pl/f246f ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 update available (Yes, now)
It is also required for the server: #01:MasterRequestRestart #02:MasterRequestRestart #02:Your server needs to be restarted in order to receive the latest update. #05:MasterRequestRestart #05:MasterRequestRestart #05:MasterRequestRestart #03:MasterRequestRestart #04:MasterRequestRestart gamead...@127001.org schrieb: Also, it _IS_ a required server update We assumed it was just client, since there was no email :( -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Maximilian L. Sent: 27 November 2009 19:35 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Left 4 Dead 2 update available (Yes, now) ...because, there was no HLDS announce at all about it. Neither did I, thanks. On Fri, Nov 27, 2009 at 12:56 PM, ics i...@ics-base.net wrote: Just a FYI since i didn't get the official post.. * Updated stats collection and related steam pages * Fixed issue where players could be stuck if caught in charger pound * Updated CPU detection -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux __ Information from ESET NOD32 Antivirus, version of virus signature database 4643 (20091127) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com -- Mailing List Conversations - mail...@ml86.de - Please don´t spam :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server query tool
Have you tried a packet sniffer like wireshark on the server to check if the server sends a second packet after it fills the first? You might also want to test on Ethernet with larger MTUs to see if you notice a problem. The MTU size could even be a coincidence Simon On 27/11/2009, at 8:22 PM, Kaspars kasp...@micro.lv wrote: Nice suggestion, however this has nothing to do with my net connection, because I have tested it on several different machines with different OS and different network connections. Any other gameserver that responds to rules query does work correctly no matter how long is the response... However TF2 servers do not split the resulting packet. Even the game-monitor.comreports less rules than expected... I just took the #1 TF2 server from gametracker.com and looked it up in the game-monitor.com and then I checked with my output... the query reports that there are 109 rules however I can get only the first 61 because the packet gets truncated. Game-monitor does fetch the same ~60 rules I did, but that's WRONG. Check it out for yourself: http://tinyurl.lv/LqnQe 2009/11/26 Arg! chillic...@gmail.com Have you tried testing this on a different environment/net connection? I had a similar problem with one specific code library but the problem turned out to be a combination of that and my MTU setting. On Thu, Nov 26, 2009 at 11:20 PM, Kaspars kasp...@micro.lv wrote: Hi, I have released some time ago a tool to query source and goldsource servers from command line. It is a lightweight and similar to qstat. You can fetch general server information (hostname, map and player count), players and server rules. It has support for split packet and bzip2 packet handling. You can get the source here: https://sourceforge.net/projects/theqtool/ . Feedback will be appreciated. However, I have still an issue with A2S_RULES handling. I have posted this already some time ago on this list without any replies. The rules response from TF2 servers gets truncated if it exceeds 1260 bytes. I have tested this with several tools including HLSW. This can be easily verified, just open up gametracker, filter out some TF2 servers and try getting rules from them in HLSW. If the packet is big enough (1260+ bytes) it will be truncated. Seems like L4D and L4D2 servers are not affected so nobody cares... Cheers, Kaspars ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] l4d autoupdate
They broke that on the update from Nov 21 http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg55873.html It is an easy fix just change this in srcds_run DEPOT_NAME=left4dead2_demo; to DEPOT_NAME=left4dead2; On Fri, Nov 27, 2009 at 3:46 PM, Adam Bogacz adam...@poczta.fm wrote: yes, -autoupdate switch didnt worked for me too, i used hldsupdatetool to update to 2.0.0.2 ./hldsupdatetool -command update -game left4dead2 -verify_all Nikolay Shopik pisze: Hi, Since L4D update released does anybody get autoupdated? Previous updated doesn't request my server to restart so it's not updated. So it's just me or this broken? And yes I have link to steam binary. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Internetowi nie placa! Otworz Konto Direct. Kliknij http://link.interia.pl/f2448 -- Porozmawiaj z wró¿k± na ¿ywo! Sprawd¼ http://link.interia.pl/f246f ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D/L4D2 + NAT
Hello, I haven't tried a LAN game with a dedicated server, but we are able to host LAN-only games on a client just fine. As long as the Steam accounts are friends of each other, if one client starts a game the others will see it. It seems to work fine for both L4D and L4D2 in our computer labs, which are on a LAN with 10.x.x.x IP addresses. - Dave - Original Message - From: Shane Arnold clontar...@iinet.net.au Date: Friday, November 27, 2009 1:48 am Subject: Re: [hlds_linux] L4D/L4D2 + NAT To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Hi All (VALVe Developers (Matchmaking)), Wondering if this is being looked at at all? After sorting out network issues it still definitely seems that there is something in the matchmaking/lobby code that plays havoc on LAN. I've been able to get other srcds-based servers like Team Fortress 2 to work flawlessly, so I am wondering what the problem is with L4D/L4D2? Are VALVe prepared to say that it is now impossible to run and connect to a LAN server? Is anybody else able to succesfully connect to a LAN server behind a NAT? Beginning to think it's deliberately crippled... Shane Arnold wrote: Also, with further testing, if I force the server to lan (sv_lan 1 on startup) this issue is gone altogether, which leads me to believe that L4D2 is still not playing nicely with NAT lans. Shane Arnold wrote: Steam/VAC does it's thing and rejects validation. I've given up on it for the mean time. The reason it confuses me is people can host local servers (via the windows client) using a modified AppID and it seems to work fine. Y Smith wrote: What happens if you leave the server's AppID and just change the clients'? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Shane Arnold Sent: Wednesday, 18 November 2009 1:06 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] L4D2 + NAT I should probably mention this does not occur on a vanilla server. This is happening on a server I have modified the AppID on to 510. Please don't tell me the AppID is breaking my server :( Shane Arnold wrote: Hi All, Having issues with connections to a local NAT server. When connecting to it locally on a local IP it should work right? - Reservation cookie 18401f4925df000: reason ReplyReservationRequest Host_NewGame Host_NewGame on map c1m1_hotel ConVarRef room_type doesn't point to an existing ConVar Executing dedicated server config file heaps of spam Commentary: Loading commentary data from maps/c1m1_hotel_commentary.txt. Initializing Director's script [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway. Adding master server 72.165.61.136:27011 Adding master server 72.165.61.136:27014 Connection to Steam servers successful. VAC secure mode is activated. Connection on client then fails with error Session is no longer available. In the client console, I get; ] connect 172.16.1.10:27015 Connecting to public(172.16.1.10:27015) Sending UDP connect to public IP 172.16.1.10:27015 Server using 'public' lobbies, requiring pw no, lobby id 0 RememberIPAddressForLobby: lobby 0 from address 172.16.1.10:27015 Server approved grace request... Retrying connection to 172.16.1.10:27015, server requires lobby reservation but is unreserved. Received game details information from 172.16.1.10:27015... Then nothing... after a while (I am assuming a timeout period) I get the following happening in server console; Server waking up from hibernation spam - Reservation cookie 0: reason reserved(yes), clients(no), reservationexpires(0.00) Server is hibernating Can someone please tell me what I am doing wrong. How can a client not connect to a simple server on the same LAN? My server startup line is; ./srcds_linux -game left4dead2 +map c1m1_hotel It's doing my head in. I suspect this is also meaning clients are unable to connect to my external IP for the same reason... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux __ Information from ESET Smart Security, version of virus signature database 4615 (20091117) __ The message was checked by ESET Smart Security.
Re: [hlds_linux] l4d autoupdate
It looks like this was silently fixed in the latest update. - Dave - Original Message - From: Adam Smith absmi...@gmail.com Date: Friday, November 27, 2009 4:21 pm Subject: Re: [hlds_linux] l4d autoupdate To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com They broke that on the update from Nov 21 http://www.mail- archive.com/hlds_linux@list.valvesoftware.com/msg55873.html It is an easy fix just change this in srcds_run DEPOT_NAME=left4dead2_demo; to DEPOT_NAME=left4dead2; On Fri, Nov 27, 2009 at 3:46 PM, Adam Bogacz adam...@poczta.fm wrote: yes, -autoupdate switch didnt worked for me too, i used hldsupdatetool to update to 2.0.0.2 ./hldsupdatetool -command update -game left4dead2 -verify_all Nikolay Shopik pisze: Hi, Since L4D update released does anybody get autoupdated? Previous updated doesn't request my server to restart so it's not updated. So it's just me or this broken? And yes I have link to steam binary. ___ To unsubscribe, edit your list preferences, or view the list archives,please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux - - Internetowi nie placa! Otworz Konto Direct. Kliknij http://link.interia.pl/f2448 --- --- Porozmawiaj z wró¿k± na ¿ywo! Sprawd¼ http://link.interia.pl/f246f ___ To unsubscribe, edit your list preferences, or view the list archives,please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] playercount, global serverrank and motd.txt
Hello, i noticed when setting a custom motd that the server stops displaying the current players served and the global rank number. also on the last patch my motd.txt got overwritten. is there a way to fix the display errors of the playercount and serverranking when using a custom motd? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D/L4D2 + NAT
The problem isn't lan games. The problem is hosting a dedicated server behind a NAT firewall. Unfortunately you have missed the point entirely. David Parker wrote: Hello, I haven't tried a LAN game with a dedicated server, but we are able to host LAN-only games on a client just fine. As long as the Steam accounts are friends of each other, if one client starts a game the others will see it. It seems to work fine for both L4D and L4D2 in our computer labs, which are on a LAN with 10.x.x.x IP addresses. - Dave - Original Message - From: Shane Arnold clontar...@iinet.net.au Date: Friday, November 27, 2009 1:48 am Subject: Re: [hlds_linux] L4D/L4D2 + NAT To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Hi All (VALVe Developers (Matchmaking)), Wondering if this is being looked at at all? After sorting out network issues it still definitely seems that there is something in the matchmaking/lobby code that plays havoc on LAN. I've been able to get other srcds-based servers like Team Fortress 2 to work flawlessly, so I am wondering what the problem is with L4D/L4D2? Are VALVe prepared to say that it is now impossible to run and connect to a LAN server? Is anybody else able to succesfully connect to a LAN server behind a NAT? Beginning to think it's deliberately crippled... Shane Arnold wrote: Also, with further testing, if I force the server to lan (sv_lan 1 on startup) this issue is gone altogether, which leads me to believe that L4D2 is still not playing nicely with NAT lans. Shane Arnold wrote: Steam/VAC does it's thing and rejects validation. I've given up on it for the mean time. The reason it confuses me is people can host local servers (via the windows client) using a modified AppID and it seems to work fine. Y Smith wrote: What happens if you leave the server's AppID and just change the clients'? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Shane Arnold Sent: Wednesday, 18 November 2009 1:06 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] L4D2 + NAT I should probably mention this does not occur on a vanilla server. This is happening on a server I have modified the AppID on to 510. Please don't tell me the AppID is breaking my server :( Shane Arnold wrote: Hi All, Having issues with connections to a local NAT server. When connecting to it locally on a local IP it should work right? - Reservation cookie 18401f4925df000: reason ReplyReservationRequest Host_NewGame Host_NewGame on map c1m1_hotel ConVarRef room_type doesn't point to an existing ConVar Executing dedicated server config file heaps of spam Commentary: Loading commentary data from maps/c1m1_hotel_commentary.txt. Initializing Director's script [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway. Adding master server 72.165.61.136:27011 Adding master server 72.165.61.136:27014 Connection to Steam servers successful. VAC secure mode is activated. Connection on client then fails with error Session is no longer available. In the client console, I get; ] connect 172.16.1.10:27015 Connecting to public(172.16.1.10:27015) Sending UDP connect to public IP 172.16.1.10:27015 Server using 'public' lobbies, requiring pw no, lobby id 0 RememberIPAddressForLobby: lobby 0 from address 172.16.1.10:27015 Server approved grace request... Retrying connection to 172.16.1.10:27015, server requires lobby reservation but is unreserved. Received game details information from 172.16.1.10:27015... Then nothing... after a while (I am assuming a timeout period) I get the following happening in server console; Server waking up from hibernation spam - Reservation cookie 0: reason reserved(yes), clients(no), reservationexpires(0.00) Server is hibernating Can someone please tell me what I am doing wrong. How can a client not connect to a simple server on the same LAN? My server startup line is; ./srcds_linux -game left4dead2 +map c1m1_hotel It's doing my head in. I suspect this is also meaning clients are unable to connect to my external IP for the same reason... ___ To unsubscribe, edit your list preferences, or view the list archives,