[hlds_linux] More TF2 crashes

2010-12-28 Thread bottige...@gmail.com
I've been getting crashes about once per day on my servers during peak
hours. No coredump was produced, but the minidump shows a crash at the
same location every time.

CFuncRotating::UpdateSpeed

0xb44481a1 - 0xb407f000 + 0x1d42d0 = 0x59d471

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Re: [hlds_linux] l4d2 forks control?

2010-12-28 Thread Eric Riemers

Thanks, since it seems that most crashes occur these days on custom
campaigns, they hang the servers.
I would already be happy with a kill fork or restart fork

Ofcourse a option to have no response from fork in xx minutes, resetting
to default map would also help, although you wont see anymore which map
crashed it.

On Tue, 28 Dec 2010 00:22:07 +, Milton Ngan mil...@valvesoftware.com
wrote:
 Looking at the code, there isn't a mechanism to send a command to a
 specific fork from the parent. 
 
 I can put in a request to see if a send fork cmd type command can
be
 implemented. But my guess is that if the netcon port on the fork is not
 responding, then this command would not respond either. Most likely the
 fork is hung so the main loop is not running. This would stop all forms
of
 communication from working. I guess, a command to kill a child would also
 be useful (e.g kill fork. This would save you the problem of having
to
 locate the fork using external commands.
 
 I'll see if I can get someone to add this in.
 
 M.
 
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric
 Riemers
 Sent: Monday, December 27, 2010 11:53 AM
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] l4d2 forks control?
 
 I was hoping for a netcon way to do it, since I rather not hand out ssh
 access.
 
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Milton
Ngan
 Sent: maandag 27 december 2010 20:04
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] l4d2 forks control?
 
 Use netstat -nlp to find the process number of the fork by looking for
 the
 netcon/rcon port that it is listening on. Kill that process and that will
 send a SIGCHLD to the parent fork, which will cause it to respawn. 
 
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric
 Riemers
 Sent: Monday, December 27, 2010 6:25 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: [hlds_linux] l4d2 forks control?
 
 All,
 
 I've got l4d2 running with multiple forks, i know you can use the netcon
 port to do a broadcast so you can issue a command on all servers.
 
 But if 1 fork is down, and i cant reach that fork through the normal port
 to
 issue a quit. Can i use a command via netcon to restart that particular
 fork?
 Tried looking on google, but so far most where just examples on how to
use
 forks with startups.
 
 Thanks,
  Eric
 
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Re: [hlds_linux] More TF2 crashes

2010-12-28 Thread ics
Haven't had a single crash since latest TF2 update on our servers, not 
even the 2 most populated ones.


-ics

28.12.2010 10:21, bottige...@gmail.com kirjoitti:

I've been getting crashes about once per day on my servers during peak
hours. No coredump was produced, but the minidump shows a crash at the
same location every time.

CFuncRotating::UpdateSpeed

0xb44481a1 - 0xb407f000 + 0x1d42d0 = 0x59d471

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[hlds_linux] mp_timelimit issue?

2010-12-28 Thread Eric Riemers
All,

I've got mp_timelimit set to 30, and mp_match_end_at_timelimit to 0.
But for some reason it still acts as if mp_match_end_at_timelimit = 1

So what currently happens now:

Round 1 Start
Round 1 End
Round 2 Start
Round 2 End
Round 3 Start
Time limit of 30 minutes reached
Map Changes

What we're looking for is this:
Round 1 Start
Round 1 End
Round 2 Start
Round 2 End
Round 3 Start
Time limit of 30 minutes reached
Round 3 End
Map Changes

Strange thing is, on 2  maps it works normal (dustbowl  goldrush) but
hoodoo and upward it doesn't, all 5 cp maps just end at 30 minutes instead
of round end. We installed a clean server and it has the same issues so far.

Asked on alliedmodders too, but so far no luck yet (in case you wondered)

If you don't have this issue, could you post your cfg / plugins (just reply
to me, to safe spam for the rest)

Thanks so far,
Eric


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Re: [hlds_linux] mp_timelimit issue?

2010-12-28 Thread ics
If you really want to play 3 rounds per each side, just use mp_maxrounds 
6 to get that result. When timelimit is reached, it usually ends current 
round all the time. Exceptions some CTF maps that last for ages. 
Personally i would set timelimit as a backup feature but rely on the map 
rounds and the times set in them.


Though i know that TC from UKCS has written his own plugins that achieve 
this feature that you are looking for but those are somewhat exclusive 
to servers he runs and not publicly available.


-ics

29.12.2010 2:57, Eric Riemers kirjoitti:

All,

I've got mp_timelimit set to 30, and mp_match_end_at_timelimit to 0.
But for some reason it still acts as if mp_match_end_at_timelimit = 1

So what currently happens now:

Round 1 Start
Round 1 End
Round 2 Start
Round 2 End
Round 3 Start
Time limit of 30 minutes reached
Map Changes

What we're looking for is this:
Round 1 Start
Round 1 End
Round 2 Start
Round 2 End
Round 3 Start
Time limit of 30 minutes reached
Round 3 End
Map Changes

Strange thing is, on 2  maps it works normal (dustbowl  goldrush) but
hoodoo and upward it doesn't, all 5 cp maps just end at 30 minutes instead
of round end. We installed a clean server and it has the same issues so far.

Asked on alliedmodders too, but so far no luck yet (in case you wondered)

If you don't have this issue, could you post your cfg / plugins (just reply
to me, to safe spam for the rest)

Thanks so far,
Eric


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Re: [hlds_linux] mp_timelimit issue?

2010-12-28 Thread Shane Arnold
If I recall, some maps have these win conditions hard-coded in. There is 
no way to get around it other than using plugins.


On 29/12/2010 1:56 PM, ics wrote:
If you really want to play 3 rounds per each side, just use 
mp_maxrounds 6 to get that result. When timelimit is reached, it 
usually ends current round all the time. Exceptions some CTF maps that 
last for ages. Personally i would set timelimit as a backup feature 
but rely on the map rounds and the times set in them.


Though i know that TC from UKCS has written his own plugins that 
achieve this feature that you are looking for but those are somewhat 
exclusive to servers he runs and not publicly available.


-ics

29.12.2010 2:57, Eric Riemers kirjoitti:

All,

I've got mp_timelimit set to 30, and mp_match_end_at_timelimit to 0.
But for some reason it still acts as if mp_match_end_at_timelimit = 1

So what currently happens now:

Round 1 Start
Round 1 End
Round 2 Start
Round 2 End
Round 3 Start
Time limit of 30 minutes reached
Map Changes

What we're looking for is this:
Round 1 Start
Round 1 End
Round 2 Start
Round 2 End
Round 3 Start
Time limit of 30 minutes reached
Round 3 End
Map Changes

Strange thing is, on 2  maps it works normal (dustbowl  goldrush) but
hoodoo and upward it doesn't, all 5 cp maps just end at 30 minutes 
instead
of round end. We installed a clean server and it has the same issues 
so far.


Asked on alliedmodders too, but so far no luck yet (in case you 
wondered)


If you don't have this issue, could you post your cfg / plugins (just 
reply

to me, to safe spam for the rest)

Thanks so far,
Eric


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