[hlds_linux] More TF2 crashes
I've been getting crashes about once per day on my servers during peak hours. No coredump was produced, but the minidump shows a crash at the same location every time. CFuncRotating::UpdateSpeed 0xb44481a1 - 0xb407f000 + 0x1d42d0 = 0x59d471 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] l4d2 forks control?
Thanks, since it seems that most crashes occur these days on custom campaigns, they hang the servers. I would already be happy with a kill fork or restart fork Ofcourse a option to have no response from fork in xx minutes, resetting to default map would also help, although you wont see anymore which map crashed it. On Tue, 28 Dec 2010 00:22:07 +, Milton Ngan mil...@valvesoftware.com wrote: Looking at the code, there isn't a mechanism to send a command to a specific fork from the parent. I can put in a request to see if a send fork cmd type command can be implemented. But my guess is that if the netcon port on the fork is not responding, then this command would not respond either. Most likely the fork is hung so the main loop is not running. This would stop all forms of communication from working. I guess, a command to kill a child would also be useful (e.g kill fork. This would save you the problem of having to locate the fork using external commands. I'll see if I can get someone to add this in. M. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Riemers Sent: Monday, December 27, 2010 11:53 AM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] l4d2 forks control? I was hoping for a netcon way to do it, since I rather not hand out ssh access. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Milton Ngan Sent: maandag 27 december 2010 20:04 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] l4d2 forks control? Use netstat -nlp to find the process number of the fork by looking for the netcon/rcon port that it is listening on. Kill that process and that will send a SIGCHLD to the parent fork, which will cause it to respawn. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Riemers Sent: Monday, December 27, 2010 6:25 AM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] l4d2 forks control? All, I've got l4d2 running with multiple forks, i know you can use the netcon port to do a broadcast so you can issue a command on all servers. But if 1 fork is down, and i cant reach that fork through the normal port to issue a quit. Can i use a command via netcon to restart that particular fork? Tried looking on google, but so far most where just examples on how to use forks with startups. Thanks, Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] More TF2 crashes
Haven't had a single crash since latest TF2 update on our servers, not even the 2 most populated ones. -ics 28.12.2010 10:21, bottige...@gmail.com kirjoitti: I've been getting crashes about once per day on my servers during peak hours. No coredump was produced, but the minidump shows a crash at the same location every time. CFuncRotating::UpdateSpeed 0xb44481a1 - 0xb407f000 + 0x1d42d0 = 0x59d471 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] mp_timelimit issue?
All, I've got mp_timelimit set to 30, and mp_match_end_at_timelimit to 0. But for some reason it still acts as if mp_match_end_at_timelimit = 1 So what currently happens now: Round 1 Start Round 1 End Round 2 Start Round 2 End Round 3 Start Time limit of 30 minutes reached Map Changes What we're looking for is this: Round 1 Start Round 1 End Round 2 Start Round 2 End Round 3 Start Time limit of 30 minutes reached Round 3 End Map Changes Strange thing is, on 2 maps it works normal (dustbowl goldrush) but hoodoo and upward it doesn't, all 5 cp maps just end at 30 minutes instead of round end. We installed a clean server and it has the same issues so far. Asked on alliedmodders too, but so far no luck yet (in case you wondered) If you don't have this issue, could you post your cfg / plugins (just reply to me, to safe spam for the rest) Thanks so far, Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] mp_timelimit issue?
If you really want to play 3 rounds per each side, just use mp_maxrounds 6 to get that result. When timelimit is reached, it usually ends current round all the time. Exceptions some CTF maps that last for ages. Personally i would set timelimit as a backup feature but rely on the map rounds and the times set in them. Though i know that TC from UKCS has written his own plugins that achieve this feature that you are looking for but those are somewhat exclusive to servers he runs and not publicly available. -ics 29.12.2010 2:57, Eric Riemers kirjoitti: All, I've got mp_timelimit set to 30, and mp_match_end_at_timelimit to 0. But for some reason it still acts as if mp_match_end_at_timelimit = 1 So what currently happens now: Round 1 Start Round 1 End Round 2 Start Round 2 End Round 3 Start Time limit of 30 minutes reached Map Changes What we're looking for is this: Round 1 Start Round 1 End Round 2 Start Round 2 End Round 3 Start Time limit of 30 minutes reached Round 3 End Map Changes Strange thing is, on 2 maps it works normal (dustbowl goldrush) but hoodoo and upward it doesn't, all 5 cp maps just end at 30 minutes instead of round end. We installed a clean server and it has the same issues so far. Asked on alliedmodders too, but so far no luck yet (in case you wondered) If you don't have this issue, could you post your cfg / plugins (just reply to me, to safe spam for the rest) Thanks so far, Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] mp_timelimit issue?
If I recall, some maps have these win conditions hard-coded in. There is no way to get around it other than using plugins. On 29/12/2010 1:56 PM, ics wrote: If you really want to play 3 rounds per each side, just use mp_maxrounds 6 to get that result. When timelimit is reached, it usually ends current round all the time. Exceptions some CTF maps that last for ages. Personally i would set timelimit as a backup feature but rely on the map rounds and the times set in them. Though i know that TC from UKCS has written his own plugins that achieve this feature that you are looking for but those are somewhat exclusive to servers he runs and not publicly available. -ics 29.12.2010 2:57, Eric Riemers kirjoitti: All, I've got mp_timelimit set to 30, and mp_match_end_at_timelimit to 0. But for some reason it still acts as if mp_match_end_at_timelimit = 1 So what currently happens now: Round 1 Start Round 1 End Round 2 Start Round 2 End Round 3 Start Time limit of 30 minutes reached Map Changes What we're looking for is this: Round 1 Start Round 1 End Round 2 Start Round 2 End Round 3 Start Time limit of 30 minutes reached Round 3 End Map Changes Strange thing is, on 2 maps it works normal (dustbowl goldrush) but hoodoo and upward it doesn't, all 5 cp maps just end at 30 minutes instead of round end. We installed a clean server and it has the same issues so far. Asked on alliedmodders too, but so far no luck yet (in case you wondered) If you don't have this issue, could you post your cfg / plugins (just reply to me, to safe spam for the rest) Thanks so far, Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux