Re: [hlds_linux] Clients cannot connect

2007-06-15 Thread David Syers
--
[ Picked text/plain from multipart/alternative ]
Might it be becuase port and rcon_port are the same?

- Original Message 
From: Jonathan [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Friday, 15 June, 2007 10:39:37 AM
Subject: [hlds_linux] Clients cannot connect

Hi,

I recently replaced my old server farm with brand new Xeon boxes to
be able to offer servers to more clients. However, i keep getting
very annoying errors some of the times, that prevent people from
connecting. They look like this:

pipes.cpp (484) : Assertion Failed: bRet
pipes.cpp (536) : Assertion Failed: bRet
steamclient.cpp (371) : Assertion Failed: pClientPipe-
 BWriteAndReadResult( buf, bufRet )
steamclient.cpp (373) : Assertion Failed: bufRet.TellPut() == ( sizeof
(HSteamUser) + sizeof(uint8) )

And

FATAL ERROR (shutting down): SteamGetEncryptionKeyToSendToNewClient:
Returned NULL!

Add -debug to the ./hlds_run command line to generate a debug.log
to help with solving this problem

The command line is:

./hlds_run +ip 194.17.31.226 -game cstrike +sys_ticrate 1
+maxplayers 12 +pingboost 2 +map de_dust2 +port 27908 +rcon_port
27908 +exec bokcfgs/bok34908.cfg

Googling told me a missing +map could be the cause of it, but since
that's present in the command line and rcon status tells me de_dust2
is the current map, i suppose it's something else. Is there anybody
here who can shed some light on this? The server complaints we get
are overwhelming .. :)

/Jonathan

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[hlds_linux] sv_pure 1 + sprays

2007-06-12 Thread David Syers
--
[ Picked text/plain from multipart/alternative ]
OK, I have managed to get everything else working (quake sounds and mani advert 
spray used for rules), but for some reason I cannot get normal sprays working.

Has anyone else got these working? I would have thought for sv_pure 1 they 
would have been on as default??

Thanks.

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Re: [hlds_linux] sv_pure 1 + sprays

2007-06-12 Thread David Syers
--
[ Picked text/plain from multipart/alternative ]
The mani 1.2R is the latest mani, and although it says beta I have used the 
whole 1.2 series without ANY problems ;)

- Original Message 
From: Guy Watkins [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
Sent: Wednesday, 13 June, 2007 2:07:52 AM
Subject: RE: [hlds_linux] sv_pure 1 + sprays

I was about to make a similar post.

With today's client update, sprays don't work and Mani V1.1.0zi has
problems.  I will try Mani V1.1.0zk, which is the most current non-beta
version.

Guy

} -Original Message-
} From: [EMAIL PROTECTED] [mailto:hlds_linux-
} [EMAIL PROTECTED] On Behalf Of David Syers
} Sent: Tuesday, June 12, 2007 8:29 PM
} To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
} Subject: [hlds_linux] sv_pure 1 + sprays
}
} --
} [ Picked text/plain from multipart/alternative ]
} OK, I have managed to get everything else working (quake sounds and mani
} advert spray used for rules), but for some reason I cannot get normal
} sprays working.
}
} Has anyone else got these working? I would have thought for sv_pure 1 they
} would have been on as default??
}
} Thanks.
}
} --
}
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} To unsubscribe, edit your list preferences, or view the list archives,
} please visit:
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Re: [hlds_linux] Auto-Restarting server processes -again

2007-02-13 Thread David Syers
--
[ Picked text/plain from multipart/alternative ]
Are your sh files expecting you to be in a certain directory when run, and you 
are forgetting to cd there in your script?

The easiest way is to probably let us see the script in question.

Rónai György [EMAIL PROTECTED] wrote: [ Converted text/html to text/plain ]
Hi
I was experimenting with a special approach, of restarting my processes on a
box with crontab scheduling.
I wrote a crontab, to run an sh every night.
This sh file contained a pkill command, that successfully reconigezd my srcds
processes, and killed them.
There is 1 sh file for each of my processes, to start them. These containing
the command to start them in screen, and an echo text.
Ive called those sh files, from the crontabbed one, after the processes were
killed.
Now, all echos are displayed in the crontab mail i get (so the sh files are
definitely called), but none of the screens is starting.
They only start, if i start them manually via SSH access. (i just press enter
on the sh file in mc)
But if they are called from crontab and script automatically, none of them
starts, just the echos are executed.
Any ideas why is this? Or is this a completely wrong approach, and there are
easier ways?
Thx
Locutus

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Re: [hlds_linux] Source Tic Rate

2007-02-03 Thread David Syers
--
[ Picked text/plain from multipart/alternative ]
The reason that some providers say that it is not accurate is because they 
either do not have the servers setup properly, or are overcrowding them.

If you don't get 100 in net_graph 3 (even if the server is technically set at 
100 tick) then it is NOT a 100 tick server, it is a server setup for 100 tick 
that just can't handle it!

[EMAIL PROTECTED] [EMAIL PROTECTED] wrote: How can someone verify if a 
Source game is running at 100 tic?  I know
in the HL1 you could use NetGraph 3 and you could use the in-out to see
tic rate.  I have been told by several providers that this is not
accurate in Source and would like to know of a way to verify the tic
rate in Source.









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Re: [hlds_linux] Auto restarting srcds?

2007-01-27 Thread David Syers
--
[ Picked text/plain from multipart/alternative ]
Below is a copy of a server startup script that I used, just calling the script 
with the param stop would kill a server

ie.

./server.sh stop
./server.sh start

would be a restart

*** CODE START ***
#!/bin/sh

MAP='cs_office'
PORT='27015'
TICKRATE='66'
CSS='css1'
MAXPLAYERS='19'

case $1 in
qstart|start)
if [ -e /home/${CSS}/cstrike/${CSS}.pid ]
then
echo The server is already running
exit 1
fi
;;
esac

case $1 in
qstart)
echo Starting CS:Source Server (quick)
sleep 1
screen -A -m -d -S css-server ./srcds_run -console -game 
cstrike +map ${MAP} +maxplayers ${MAXPLAYERS} -port ${PORT} -tickrate 
${TICKRATE} -ip 81.19.209.2 +fps_max 600 -pidfile ${CSS}.pid +mp_dynamicpricing 0
;;
start)
echo Starting CS:Source Server
sleep 1
screen -A -m -d -S css-server ./srcds_run -console -game 
cstrike +map ${MAP} +maxplayers ${MAXPLAYERS} -autoupdate -port ${PORT} 
-tickrate ${TICKRATE} -ip 81.19.209.2 +fps_max 600 -pidfile ${CSS}.pid 
+mp_dynamicpricing 0
;;
stop)
echo Stopping CSS Server
sleep 1
screen -X quit
rm -f /home/${CSS}/cstrike/${CSS}.pid
;;
verify)
echo echo Verifying Installation
sleep 1
./steam -command update -game Counter-Strike Source -dir . -verify_all
;;
install)
echo echo Installing
sleep 1
./steam -command update -game Counter-Strike Source -dir .
;;
debug)
echo Starting CS:Source Server (debug)
sleep 1
screen -A -m -d -S css-server ./srcds_run -debug -console -game 
cstrike +map ${MAP} +maxplayers ${MAXPLAYERS} -autoupdate -port ${PORT} 
-tickrate ${TICKRATE} -ip 81.19.209.2 +fps_max 600 -pidfile ${CSS}.pid 
+mp_dynamicpricing 0
;;
novac)
echo Starting CS:Source Server (NO VAC!!)
sleep 1
screen -A -m -d -S css-server ./srcds_run -insecure -console 
-game cstrike +map ${MAP} +maxplayers ${MAXPLAYERS} -port ${PORT} -tickrate 
${TICKRATE} -ip 81.19.209.2 +fps_max 600 -pidfile ${CSS}.pid +mp_dynamicpricing 0
;;
*)
echo Usage: $0 qstart|start|stop|verify
exit 1
esac
exit 0

*** CODE END ***

Rónai György [EMAIL PROTECTED] wrote: Hi

Can anyone pls describe me a method, to restart all my scrds processes
automatically?

So, how can i kill a specific screen, and then restart the server?
I know, how to write a crontab script, just dont know, how to kill a
specific screen, via process pid, or name?

Thx
Locutus

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RE: [hlds_linux] [Question to Valve] High system load with CS Source server

2006-12-29 Thread David Syers
--
[ Picked text/plain from multipart/alternative ]
How much of a 3d version? does it do textures and all of the eye candy that 
are just pure overhead? does it render hdr??

Alfred Reynolds [EMAIL PROTECTED] wrote: No, it doesn't do a raw render. It 
does maintain a 3d version of the
world for collision detection between players and the world (and other
players).

k-mystik wrote:
 Does the server really need to care about how the world is rendered?

 I read on a french post it was actually the case... server do render
 frames as it was a simple game-client (without displaying them of
 course).
 That may explain why servers need more and more power when the game
 gets
 better!

 This needs of course to be confirmed by a Valve technician ;-)

 --
 k-mystik! -- get2play administrator
 web: www.get2play.com
 irc: #get2play


 Regime wrote:
 A while back on the cod mailing list it was noticed that cod uses a
 'weird' way of getting it's processor cycles, taking them from in
 between the ticks of your OS. I am not a programmer (at least not to
 the extent of understanding a thing like this fully), so I do not
 comprehend how or why this is done. However, I do know that the
 values you see for you COD2 server, in things like 'top' are not the
 _real_ amount of resources your server is using. In the past I have
 witnessed this behavior first hand as well. So not only this is a
 reason to say the comparison is not really valid, but also something
 for you to consider when running (a) COD2 server(s).

 As for the srcds server using up a lot of resources; I'd say it's the
 same as for the client part to games, isn't it? In a year, today's
 most top-notch system, will be outdated again as well. That's just
 the way it works. Probably with things like HDR and more entities
 and other things for the server to compute being added, the server
 just needs more 'power'.. Don't get me wrong.. I don't like this
 fact either, but it is just the way of the world I suppose. ---
 Regime

 Evaldas Zilinskas wrote:
 Try runing a DODs server, where maps have more corners, houses, HDR
 t.t... 24slot dod_donner, 66tick can't even run on pentium 3ghz :).
 (something like css with de_inferno) fps are below 30.. the code
 needs to be
 optimised! look
 at COD2. 24slot server runing COD2(DM) use ~20-30% of same 3ghz
 pentium.



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Re: [hlds_linux] OK, getting frustrated now!

2006-12-19 Thread David Syers
--
[ Picked text/plain from multipart/alternative ]
OK, installed hotsanic for an overall steady picture, and other than when it 
generates all of the graphs the system load never goes above 0.8.

CPU never even reaches 70% (one core - the other is effectively 100% idle)

Swap is never used

And yes, my kernel was correctly compiled at 1000Hz

Any further suggestions as to why the FPS will not remain above 100??

Ronny Schedel [EMAIL PROTECTED] wrote: Hello,

you can try and install hotsanic (http://hotsanic.sourceforge.net/). It will
give you a better overview what really happens on your system. Install at
least the modules traffic, system and netstat.

Also follow this tutorial for a good kernel:
http://forums.steampowered.com/forums/showthread.php?t=486424

Most important stuff is the 1000 Hz patch and the scheduler settings.

After you have a well configured kernel, don't use taskset or anything to
force the processes to a specific CPU, the scheduler will do for you very
well.

Best regards
Ronny


- Original Message -
From: David Syers
To:
Sent: Monday, December 18, 2006 6:52 PM
Subject: [hlds_linux] OK, getting frustrated now!


--
[ Picked text/plain from multipart/alternative ]
Can someone explain the following, or if it is just shite coding on valves
part:

* I run a server that has a dual core pentium 3.4GHz processor and runs 2 x
100 tick 18 man CSS servers.
* It has the kernel compiled at 1000
* My startup line has +fps_max 600 (will largely hold 333fps)

I can look at the server cpu usage, memory usage and CSS stats all in real
time.

Now why the hell does a server drop from 333fps to as low as 10fps? What
causes this?

The CPU usage gets no higher than 60% (one core for the process - other is
at 1-5% if the other server is empty), but the drops can happen at 60% or
anywhere below, so the CPU usage seems to have no bearing on this.

The memory usage does not change - I have memory that is not currently in
use, so this seems not to be a factor either.

I have no swap being used, the server is regularly rebooted to clear any
memory that is not released (although as mentioned I have spare) and all
servers except literally the ones to run the server have been stopped (but
as mentioned CPU usage is never over 60%, and system use is negligable)

I am totally confused as to why the fps will not stay above 100 when the
hardware is clearly not struggling!!

Would it be better to force is to use the 486 process instead of the 686??
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RE: [hlds_linux] Steam, lack of information and upcoming features

2006-12-18 Thread David Syers
--
[ Picked text/plain from multipart/alternative ]
I agree totally with ICS, but Nic I do not agree that Valve was not at fault. 
Any dimwit knows that you don't put all your eggs in one basket, especially 
when it comes to a GLOBAL operation such as steam.

The fact is that all it would take is a simple switch in the steam code to look 
for another server, rather than having to worry about 1 IP switching between 
different servers in different locations. In mean just look at DNS, you always 
have 2 different servers minimum.

The fact that people have to auth with steam to play any multiplayer game, or 
even to play offline is just a joke!

Also the response to this disaster, was a disaster in itself! No mention of 
anything on the news (and I doubt there will be for Valves fear not getting 
sales because of it), the cries from the server admins in their own fourms were 
completely overlooked by forum moderators. I tried getting an answer for us 
SERVER OWNERS (WHO MAKE YOUR GAMES POSSIBLE) by posting in the general 
steam area. After the mods deleting and merging my posts into forums about USER 
issues I was given a 1 day ban. I am sorry Valve, but if that is the way that 
you want the people who run your games to be treated, then you can just F**K 
OFF! [/rant]

Nic Strix [EMAIL PROTECTED] wrote: --
[ Picked text/plain from multipart/alternative ]
i agree totally. So long as the good people at valvE release that they need us 
server providers we should all get along fine. But not hearing anything at all 
from the source (pun not intended) is not really acceptable. Lets face it valvE 
wasn't really at fault (except for the obvious redundancy obligations that 
weren't taken into consideration - hopefully a lesson learned) but not 
communicating the problem to your most important customers - yes i reckon every 
single one of us game providers have at least one copy of the game they host (i 
do have multiple) - is a way to guarantee that those customers will choose 
another system at a later date and host another system with a proper redundancy 
plan.
N



 From: [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Subject: 
 [hlds_linux] Steam, lack of information and upcoming features Date: Sun, 17 
 Dec 2006 15:13:58 +0200  There are some things which are rather disturbing. 
 Like news and information about latest outbreak (yes, downtime of services) 
  No news about steam being offline, except a small note on forums done by 
 forum moderators. Every external site, mostly related to gaming had news 
 about steam network being down due to storm or something. Why not post it 
 directly into steam news section the make it clear? Got something to hide? 
 The forum post besides stated that everything was ok and it was not. All the 
 valve fanboys (=forum moderators) rushed to post news about everything being 
 ok too soon and started locking up topics about the current issues at hand. 
 Cant people talk about it? At that time, linux servers were not working. 
 Steam clients for users were, but there were only like ~3000servers
 online, those including the ones that havent been rebooted yet and if they 
were, they would not come back online due to steam problems. What i heard, 
windows srcds were working fine and this shows how many servers more there are 
actually are running on linux. No notification ANYWHERE for the people who RUN 
THE SERVERS. Not even from the forum moderators on srcds windows and linux 
section. How about setting a separate news section for technical news if 
current steam news is inappropriate? Yeah srcds is free, however servers are 
not where it gets ran by server admins. Most of the latest updates have been 
extreamly hostile towards the people who run the servers. Many features 
available where disabled and most of us dont like that. Besides, co-location 
of servers in other continent, for example at europe would not be that hard 
nor it would cost too much. All you need is a duplicate server farm of the 
original located in europe relaying data. Even if it would be
 just for the auth-servers 0:0 and 0:1. Set up adverts to cs source servers 
and im sure server operators will become even more hostile towards the whole 
community. It feels like we are being kicked to the head time to time with no 
information about what is becoming. I understand its Your game but We play it 
and run it on our servers. You are depending from Us as We are depending on 
You. Players are like sheeps and they do what they are told to do and accept 
the updates as great ideas or feel them as bad as they are, not being able to 
do anything about it except quit playing. Well we can do the same, accept 
changes or go closing servers. We aint that far yet though. Well players paid 
about the game already so why would they be important anymore? Running servers 
is becoming more pointless if we cant decide what features we want to run and 
what not. Players can decide which servers do they play, they can 

RE: [hlds_linux] Steam, lack of information and upcoming features

2006-12-18 Thread David Syers
--
[ Picked text/plain from multipart/alternative ]
Sorry, meant auth to play any SINGLE player game

David Syers [EMAIL PROTECTED] wrote: --
[ Picked text/plain from multipart/alternative ]
I agree totally with ICS, but Nic I do not agree that Valve was not at fault. 
Any dimwit knows that you don't put all your eggs in one basket, especially 
when it comes to a GLOBAL operation such as steam.

The fact is that all it would take is a simple switch in the steam code to look 
for another server, rather than having to worry about 1 IP switching between 
different servers in different locations. In mean just look at DNS, you always 
have 2 different servers minimum.

The fact that people have to auth with steam to play any multiplayer game, or 
even to play offline is just a joke!

Also the response to this disaster, was a disaster in itself! No mention of 
anything on the news (and I doubt there will be for Valves fear not getting 
sales because of it), the cries from the server admins in their own fourms were 
completely overlooked by forum moderators. I tried getting an answer for us 
SERVER OWNERS (WHO MAKE YOUR GAMES POSSIBLE) by posting in the general 
steam area. After the mods deleting and merging my posts into forums about USER 
issues I was given a 1 day ban. I am sorry Valve, but if that is the way that 
you want the people who run your games to be treated, then you can just F**K 
OFF! [/rant]

Nic Strix  wrote: --
[ Picked text/plain from multipart/alternative ]
i agree totally. So long as the good people at valvE release that they need us 
server providers we should all get along fine. But not hearing anything at all 
from the source (pun not intended) is not really acceptable. Lets face it valvE 
wasn't really at fault (except for the obvious redundancy obligations that 
weren't taken into consideration - hopefully a lesson learned) but not 
communicating the problem to your most important customers - yes i reckon every 
single one of us game providers have at least one copy of the game they host (i 
do have multiple) - is a way to guarantee that those customers will choose 
another system at a later date and host another system with a proper redundancy 
plan.
N



 From: [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Subject: 
 [hlds_linux] Steam, lack of information and upcoming features Date: Sun, 17 
 Dec 2006 15:13:58 +0200  There are some things which are rather disturbing. 
 Like news and information about latest outbreak (yes, downtime of services) 
  No news about steam being offline, except a small note on forums done by 
 forum moderators. Every external site, mostly related to gaming had news 
 about steam network being down due to storm or something. Why not post it 
 directly into steam news section the make it clear? Got something to hide? 
 The forum post besides stated that everything was ok and it was not. All the 
 valve fanboys (=forum moderators) rushed to post news about everything being 
 ok too soon and started locking up topics about the current issues at hand. 
 Cant people talk about it? At that time, linux servers were not working. 
 Steam clients for users were, but there were only like ~3000servers
 online, those including the ones that havent been rebooted yet and if they 
were, they would not come back online due to steam problems. What i heard, 
windows srcds were working fine and this shows how many servers more there are 
actually are running on linux. No notification ANYWHERE for the people who RUN 
THE SERVERS. Not even from the forum moderators on srcds windows and linux 
section. How about setting a separate news section for technical news if 
current steam news is inappropriate? Yeah srcds is free, however servers are 
not where it gets ran by server admins. Most of the latest updates have been 
extreamly hostile towards the people who run the servers. Many features 
available where disabled and most of us dont like that. Besides, co-location 
of servers in other continent, for example at europe would not be that hard 
nor it would cost too much. All you need is a duplicate server farm of the 
original located in europe relaying data. Even if it would be
 just for the auth-servers 0:0 and 0:1. Set up adverts to cs source servers 
and im sure server operators will become even more hostile towards the whole 
community. It feels like we are being kicked to the head time to time with no 
information about what is becoming. I understand its Your game but We play it 
and run it on our servers. You are depending from Us as We are depending on 
You. Players are like sheeps and they do what they are told to do and accept 
the updates as great ideas or feel them as bad as they are, not being able to 
do anything about it except quit playing. Well we can do the same, accept 
changes or go closing servers. We aint that far yet though. Well players paid 
about the game already so why would they be important anymore? Running servers 
is becoming more

[hlds_linux] OK, getting frustrated now!

2006-12-18 Thread David Syers
--
[ Picked text/plain from multipart/alternative ]
Can someone explain the following, or if it is just shite coding on valves part:

* I run a server that has a dual core pentium 3.4GHz processor and runs 2 x 100 
tick 18 man CSS servers.
* It has the kernel compiled at 1000
* My startup line has +fps_max 600 (will largely hold 333fps)

I can look at the server cpu usage, memory usage and CSS stats all in real 
time.

Now why the hell does a server drop from 333fps to as low as 10fps? What causes 
this?

The CPU usage gets no higher than 60% (one core for the process - other is at 
1-5% if the other server is empty), but the drops can happen at 60% or anywhere 
below, so the CPU usage seems to have no bearing on this.

The memory usage does not change - I have memory that is not currently in use, 
so this seems not to be a factor either.

I have no swap being used, the server is regularly rebooted to clear any memory 
that is not released (although as mentioned I have spare) and all servers 
except literally the ones to run the server have been stopped (but as mentioned 
CPU usage is never over 60%, and system use is negligable)

I am totally confused as to why the fps will not stay above 100 when the 
hardware is clearly not struggling!!

Would it be better to force is to use the 486 process instead of the 686??
--

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Re: [hlds_linux] OK, getting frustrated now!

2006-12-18 Thread David Syers
--
[ Picked text/plain from multipart/alternative ]
Sorry, my fault - it is an Intel DUAL CORE, it is not a pentium HT processor

Gary Stanley [EMAIL PROTECTED] wrote: Disable HTT.

At 12:52 PM 12/18/2006, David Syers wrote:
--
[ Picked text/plain from multipart/alternative ]
Can someone explain the following, or if it is just shite coding on
valves part:

* I run a server that has a dual core pentium 3.4GHz processor and
runs 2 x 100 tick 18 man CSS servers.
* It has the kernel compiled at 1000
* My startup line has +fps_max 600 (will largely hold 333fps)

I can look at the server cpu usage, memory usage and CSS stats all
in real time.

Now why the hell does a server drop from 333fps to as low as 10fps?
What causes this?

The CPU usage gets no higher than 60% (one core for the process -
other is at 1-5% if the other server is empty), but the drops can
happen at 60% or anywhere below, so the CPU usage seems to have no
bearing on this.

The memory usage does not change - I have memory that is not
currently in use, so this seems not to be a factor either.

I have no swap being used, the server is regularly rebooted to clear
any memory that is not released (although as mentioned I have spare)
and all servers except literally the ones to run the server have
been stopped (but as mentioned CPU usage is never over 60%, and
system use is negligable)

I am totally confused as to why the fps will not stay above 100 when
the hardware is clearly not struggling!!

Would it be better to force is to use the 486 process instead of the 686??
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Re: [hlds_linux] OK, getting frustrated now!

2006-12-18 Thread David Syers
--
[ Picked text/plain from multipart/alternative ]
I'm sorry, but yours is a different problem. Yours will hang if you are hitting 
100% CPU usage.

Mine is not even 50% utilized! (counting both cores - and even on 1 it is only 
60%)

Evaldas Þilinskas [EMAIL PROTECTED] wrote: Same here with Pentium (Single 
Core, 3GHz). When I run a dods server with
~20 players at 66tick I get ~70-100% CPU usage. FPS are droping, servers is
hanging (depending on map). Sooo I think that server upgrade is needed for
you and me. Something close to Intel E6600 or Xeon 5120 :).

- Original Message -
From: David Syers
To:
Sent: Monday, December 18, 2006 7:52 PM
Subject: [hlds_linux] OK, getting frustrated now!


--
[ Picked text/plain from multipart/alternative ]
Can someone explain the following, or if it is just shite coding on valves
part:

* I run a server that has a dual core pentium 3.4GHz processor and runs 2 x
100 tick 18 man CSS servers.
* It has the kernel compiled at 1000
* My startup line has +fps_max 600 (will largely hold 333fps)

I can look at the server cpu usage, memory usage and CSS stats all in real
time.

Now why the hell does a server drop from 333fps to as low as 10fps? What
causes this?

The CPU usage gets no higher than 60% (one core for the process - other is
at 1-5% if the other server is empty), but the drops can happen at 60% or
anywhere below, so the CPU usage seems to have no bearing on this.

The memory usage does not change - I have memory that is not currently in
use, so this seems not to be a factor either.

I have no swap being used, the server is regularly rebooted to clear any
memory that is not released (although as mentioned I have spare) and all
servers except literally the ones to run the server have been stopped (but
as mentioned CPU usage is never over 60%, and system use is negligable)

I am totally confused as to why the fps will not stay above 100 when the
hardware is clearly not struggling!!

Would it be better to force is to use the 486 process instead of the 686??
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No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.5.432 / Virus Database: 268.15.23/591 - Release Date: 2006.12.17
15:17



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[hlds_linux] No response from server / console

2006-12-16 Thread David Syers
--
[ Picked text/plain from multipart/alternative ]
I have a strange problem with my servers, I restarted them this morning and now 
all of them appear to startup correctly, but they just do not respond! You 
can't even type anything in the console!

I have tried restarting again, verifying, debugging, removing all plugins, but 
still no joy!

Is anyone else suffering from this problem? Is it a steam issue? as it seems 
very strange that this should happen to all 3 of my servers
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Re: [hlds_linux] [Question to Valve] High system load with CS Source server

2006-12-07 Thread David Syers
--
[ Picked text/plain from multipart/alternative ]
I have to agree entirely, it is about time that the linux build was looked into.

I mean twice now they have released a linux build that just would not run - do 
they even test the linux side? If so they would see how much worse it performs 
over windows, which is bad when you think how bad windows is with memory and 
all the GUI taking up memory as well.

Richard Fennell [EMAIL PROTECTED] wrote:
There has been an increasing utilization difference between SRCDS
Windows and SRCDS Linux. I think the reason is due to Valve using the MS
Visual C++ to code the engine (but i'm not sure). Personally i think
this should be one of Valve's top issues because currently it is
seriously effecting the amount of servers being run and the price of the
servers. Providers will have to continually put prices up as the SRCDS
Linux performance slides. This needs to be addressed ASAP as the online
community is suffering.

As an example, I moved a customers servers from a Windows installation
to a Linux installation, the hardware stayed the same.
Windows the customer was able to run 1 x 40 man server and 1 x 100 tick
12 man server with 1 slot SrcTV.
Linux the customer struggled to run 1 x 32 man server (standard Fedora
4/5 with 1000hz kernel).

The CPU is a AMD 3700 and has 1gig of DDR Memory.

An AMD64 3500 will now not run 2 x 100 tick servers on Linux. Not being
able to run 2 match servers on a 3500 is a little bit wrong surely?

There are pro's and con's for running on each platform with many
hoster's preferring Linux as their core OS. Windows 2003 server is too
expensive and to host services on windows XP is illegal. We run console
only stripped down versions of Fedora and see performance gains in all
other games over the windows platform.

Valve can you let us know why the performance is so different on the
different platforms and is there any chance of it being looked into?
I for one would be very happy to help beta test if required.

Thanks

Richy


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Re: [hlds_linux] CS:S Server not restarting on rcon quit

2006-12-04 Thread David Syers
--
[ Picked text/plain from multipart/alternative ]
To quote:

A: Because it fouls the order in which people normally read text.
Q: Why is top-posting such a bad thing?

Well I don't know about you, but I read top to bottom, left to right - it is 
actually bottom posting that is annoying. I want to read the important bit 
first, the reply!

Martin Zwickel [EMAIL PROTECTED] wrote: --
On Sat, 2 Dec 2006 22:04:01 +0100
W0kk3L  bubbled:

 Nope, doesn't help. Same results.

 PS. Could you please reply on the top instead of at the bottom of a
 message. Saves scrolling time (and copy/pasting) ;-)

And cut useless bytes, saves bandwidth!

BTW:
A: Because it fouls the order in which people normally read text.
Q: Why is top-posting such a bad thing?
A: Top-posting.
Q: What is the most annoying thing on usenet and in e-mail?


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MyExcuse:
Browser's cookie is corrupted -- someone's been nibbling on it.

Martin Zwickel
Research  Development

TechnoTrend AG
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[hlds_linux] Possible for client to bypass new server rate variables? maybe others too?

2006-12-04 Thread David Syers
--
[ Picked text/plain from multipart/alternative ]
Alfred

I have not personally had a chance to test this yet, perhaps someone else on 
this list will be able to confirm it, but the following topic has me a bit 
worried about the new rate cvars, as well as other sv_ cvars

http://forums.steampowered.com/forums/showthread.php?p=5755482
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Re: [hlds_linux] Redirect - is it going to work anymore ?

2006-12-04 Thread David Syers
--
[ Picked text/plain from multipart/alternative ]
Some class it as abuse, others class it as a very handy and helpful function of 
a server.

Can valve not allow an option of redirects whereby the user is given a message 
something like:

This server is currently full, or has reserved slots in action.

If you would like to connect to an alternate server xxx.xxx.xxx.xxx: then 
click OK, otherwise click Disconnect

Graham Robinson [EMAIL PROTECTED] wrote: I think they thought exactly like 
this when blocking client execs.
They presumably thought that sending a client somewhere they didn't
ask to go was an abuse of your powers as an admin.

On 04/12/06, Svensk Ljud  Ljus Produktion  wrote:
 Since nov. 16 the redirect havent worked, and Mani have said thet he dont
 think its possible to make it work again.

 Is Valve thinking about this.. ?

 This is the main issue that is up on our admin meetings !

 will it be solved or not ?

 Peter Lindblom / [ACCUsers] source server admin

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RE: [hlds_linux] Possible for client to bypass new server rate variables? maybe others too?

2006-12-04 Thread David Syers
--
[ Picked text/plain from multipart/alternative ]
great news!

Alfred Reynolds [EMAIL PROTECTED] wrote: We are working on a fix to prevent 
this.

- Alfred

David Syers wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 Alfred

 I have not personally had a chance to test this yet, perhaps someone
 else on this list will be able to confirm it, but the following topic
 has me a bit worried about the new rate cvars, as well as other sv_
 cvars

 http://forums.steampowered.com/forums/showthread.php?p=5755482
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Re: [hlds_linux] (no subject)

2006-11-06 Thread David Syers
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[ Picked text/plain from multipart/alternative ]
Can people not read the OBVIOUS link AT THE BOTTOM

Andrey Egorov [EMAIL PROTECTED] wrote: unsubscribe enigmakey [EMAIL PROTECTED]


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[hlds_linux] srcds performance

2006-11-03 Thread David Syers
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This is really more of a question aimed towards Alfred and the development 
team, but when are we going to see some optimization of the linux srcds?

It seems that thoughout this year the performance given by srcds on the same 
hardware has been getting worse and worse, giving fluctuating server fps and 
causing lag. I know that a lot of people have had to reduce their slots to  24 
to try and get any sort of decent performance, even on 66 tick.

Now I keep my server up-to-date and the hardware hasn't changed, and quite 
frankly I am starting to get really frustated with how srcds runs!

If there are certain versions of libraries etc that are recommended to have 
then please tell us! I am willing to install new things if it will bring back 
the performance that we enjoyed earlier on this year.

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