Re: [hlds_linux] L4D Server Files

2014-05-13 Thread Kerry Davis
The SteamCmd depot for L4D dedicated server should be working now, AppID 
222840. 

This required an update to the build, the new version is 1.0.2.9.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Felipe Fujihara
Sent: Wednesday, April 02, 2014 7:57 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] L4D Server Files

Hello guys,
I'm trying to install L4D from SteamCmd, but it's not working... After 
searching around the web, I found out that it's impossible to download files 
thru there.
Does anyone here has a link to download L4D Linux Server Files? I'm really 
needing it, and would be very thankful.
Thanks in advance!


  
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Re: [hlds_linux] Left 4 Dead 2 server beta available

2013-06-29 Thread Kerry Davis
It's supposed to be mapped in for the server, I'll take a look. 

On Jun 29, 2013, at 6:42 AM, Nicholas Hastings psycho...@alliedmods.net 
wrote:

 Try adding the libstdc++.so.6 from a tf2, css, hl2dm, or dods server, or 
 steamcmd's linux32 dir to the bin dir where you installed.
 
 @Kerry that should probably be added to the linux server depot.
 -- 
 Nicholas Hastings
 AlliedMods.net http://www.alliedmods.net
 
 
 
 oGre mailto:o...@muppfarmen.se
 Saturday, June 29, 2013 5:33 AM
 What about server requirements?
 
 I tried the beta on a fully updated CentOS 6.4 server:
 
 Failed to open dedicated_srv.so (/usr/lib/libstdc++.so.6: version
 `GLIBCXX_3.4.15' not found (required by bin/libtier0_srv.so))
 
 Does this mean that you suddenly require a GLIBC-version that isn't in
 CentOS?
 
 ldd libtier0_srv.so
 ./libtier0_srv.so: /usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.15' not
 found (required by ./libtier0_srv.so)
 linux-gate.so.1 = (0x003d4000)
 librt.so.1 = /lib/librt.so.1 (0x00af)
 libm.so.6 = /lib/libm.so.6 (0x0084e000)
 libdl.so.2 = /lib/libdl.so.2 (0x007ce000)
 libstdc++.so.6 = /usr/lib/libstdc++.so.6 (0x00128000)
 libpthread.so.0 = /lib/libpthread.so.0 (0x00e02000)
 /lib/ld-linux.so.2 (0x0068b000)
 libc.so.6 = /lib/libc.so.6 (0x0048e000)
 libgcc_s.so.1 = /lib/libgcc_s.so.1 (0x008c4000)
 
 Bummer in that case.
 
 /o
 
 
 
 
 
 Ondřej Hošek mailto:ondra.ho...@gmail.com
 Saturday, June 29, 2013 5:07 AM
 
 I already reported that on github; it has been closed as WONTFIX. [1]
 However, Valve might simply end up removing many of the shared files
 that aren't actually shared, e.g. the Half-Life 2 dialogue. [2]
 
 Cheers,
 ~~ Ondra
 
 [1] https://github.com/ValveSoftware/Source-1-Games/issues/213
 [2] https://github.com/ValveSoftware/Source-1-Games/issues/708
 
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 Kyle Sanderson mailto:kyle.l...@gmail.com
 Saturday, June 29, 2013 5:00 AM
 For clients this is still a huge regression with on-disk storage. Games
 that used to share GCFs no longer do so, which results in gigabytes of
 duplicated data. If you install any Source 2k9 game you'll notice the
 installs are no longer minimal (HL2:DM used to take 17MB~ if you had
 another game installed).
 
 
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 Kyle Brantley mailto:k...@averageurl.com
 Saturday, June 29, 2013 12:55 AM
 HUGE improvement in on-disk storage; thanks!
 
 SteamPipe:
 $ du -sh *
 15G l4d2
 
 SteamPipe beta:
 $ du -sh *
 7.7Gl4d2
 
 
 --Kyle
 
 
 
 
 
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 Kerry Davis mailto:ke...@valvesoftware.com
 Friday, June 28, 2013 5:26 PM
 
 Left 4 Dead 2 has a new dedicated server build available as a beta. Add 
 “-beta beta” to your SteamCMD command line to get the beta. This is the 
 updated build that will be released to clients next week, so it is NOT 
 interoperable with the current public client.
 
 Due to updated build scripts and a regeneration of the vpk’s, this depot 
 will be about 2GB smaller than the pre-SteamPipe version.
 
 - Kerry
 
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[hlds_linux] Left 4 Dead 2 server beta available

2013-06-28 Thread Kerry Davis
Left 4 Dead 2 has a new dedicated server build available as a beta. Add -beta 
beta to your SteamCMD command line to get the beta. This is the updated build 
that will be released to clients next week, so it is NOT interoperable with the 
current public client.

Due to updated build scripts and a regeneration of the vpk's, this depot will 
be about 2GB smaller than the pre-SteamPipe version.

- Kerry
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Re: [hlds_linux] [hlds] Left 4 Dead 2 Servers updated to SteamPipe

2013-06-27 Thread Kerry Davis
Nothing currently scheduled, but I expect we will moving L4D1 over as well.

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dan Offord
Sent: Thursday, June 27, 2013 2:18 AM
To: Half-Life dedicated Linux server mailing list
Cc: hlds_annou...@list.valvesoftware.com; h...@list.valvesoftware.com
Subject: Re: [hlds] [hlds_linux] Left 4 Dead 2 Servers updated to SteamPipe

Is there a timeframe for Left 4 Dead 1 to be moved over to SteamCMD/SteamPipe 
as well?

Thanks,

Dan

On 26 June 2013 19:09, Kerry Davis 
ke...@valvesoftware.commailto:ke...@valvesoftware.com wrote:
Hello!

We have converted Left 4 Dead 2 to be delivered through SteamPipe.

Next Monday (July 1) servers downloaded with the HLDSUpdateTool will no longer 
be compatible. Only the server obtained using SteamCMD will work. The server is 
currently available for download; we encourage all server operators to download 
and install the server now if you haven't already. The server is interoperable 
with the current public Left 4 Dead 2 client.

The AppID for the SteamPipe version of the server is 222860.

Instructions for using SteamCMD to update your servers are available here:
https://developer.valvesoftware.com/wiki/SteamCMD

- Kerry

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Re: [hlds_linux] Left 4 Dead 2 Servers updated to SteamPipe

2013-06-27 Thread Kerry Davis
Indeed, I neglected to get the run script updated. Unfortunately we won't be 
able to update the script until the next release next week, but for now the 
linked script on github will do the trick, thanks!

We're also updating the platform-specific configurations to get only the 
necessary executables.

-Kerry

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Dirk D
Sent: Wednesday, June 26, 2013 2:46 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Left 4 Dead 2 Servers updated to SteamPipe

The srcds_run script is still using the HLDSUpdateTool when using the 
-autoupdate switch (the script wasn't updated at all as far as I can tell).
I took the liberty to merge the current TF2 SteamPipe srcds_run with the 
provided L4D2 srcds_run and came up with this for the time being:
https://gist.github.com/dirkd/e5518c09dc22f45b2a53

SteamCMD also fetches all available executables (for Linux, Windows and
OSX) and even hl2.sh and some icon files when updating AppID 222860.
Is this intended or just a problem with the appinfo metadata, because 
appinfo.vdf seems to contain separate content configurations for Windows and 
Linux (SubAppIDs 222862  22863) like it does for TF2 which doesn't show this 
behavior?


On Wed, Jun 26, 2013 at 8:09 PM, Kerry Davis ke...@valvesoftware.comwrote:

 Hello!

 We have converted Left 4 Dead 2 to be delivered through SteamPipe.

 Next Monday (July 1) servers downloaded with the HLDSUpdateTool will 
 no longer be compatible. Only the server obtained using SteamCMD will work.
 The server is currently available for download; we encourage all 
 server operators to download and install the server now if you haven't 
 already.
 The server is interoperable with the current public Left 4 Dead 2 client.

 The AppID for the SteamPipe version of the server is 222860.

 Instructions for using SteamCMD to update your servers are available here:
 https://developer.valvesoftware.com/wiki/SteamCMD

 - Kerry

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Re: [hlds_linux] Left 4 Dead 2 Servers updated to SteamPipe

2013-06-27 Thread Kerry Davis
We should be able to make the updated server available earlier so there's time 
to get them updated and running before we update the client. I'll let everyone 
know when that update is released.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Erik-jan Riemers
Sent: Thursday, June 27, 2013 2:56 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Left 4 Dead 2 Servers updated to SteamPipe

Will you be pushing the time (Monday) further so that we can just install a 
fresh install which has all of it?

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kerry Davis
Sent: donderdag 27 juni 2013 19:11
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Left 4 Dead 2 Servers updated to SteamPipe

Indeed, I neglected to get the run script updated. Unfortunately we won't be 
able to update the script until the next release next week, but for now the 
linked script on github will do the trick, thanks!

We're also updating the platform-specific configurations to get only the 
necessary executables.

-Kerry

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Dirk D
Sent: Wednesday, June 26, 2013 2:46 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Left 4 Dead 2 Servers updated to SteamPipe

The srcds_run script is still using the HLDSUpdateTool when using the 
-autoupdate switch (the script wasn't updated at all as far as I can tell).
I took the liberty to merge the current TF2 SteamPipe srcds_run with the 
provided L4D2 srcds_run and came up with this for the time being:
https://gist.github.com/dirkd/e5518c09dc22f45b2a53

SteamCMD also fetches all available executables (for Linux, Windows and
OSX) and even hl2.sh and some icon files when updating AppID 222860.
Is this intended or just a problem with the appinfo metadata, because 
appinfo.vdf seems to contain separate content configurations for Windows and 
Linux (SubAppIDs 222862  22863) like it does for TF2 which doesn't show this 
behavior?


On Wed, Jun 26, 2013 at 8:09 PM, Kerry Davis
ke...@valvesoftware.comwrote:

 Hello!

 We have converted Left 4 Dead 2 to be delivered through SteamPipe.

 Next Monday (July 1) servers downloaded with the HLDSUpdateTool will 
 no longer be compatible. Only the server obtained using SteamCMD will
work.
 The server is currently available for download; we encourage all 
 server operators to download and install the server now if you haven't
already.
 The server is interoperable with the current public Left 4 Dead 2
client.

 The AppID for the SteamPipe version of the server is 222860.

 Instructions for using SteamCMD to update your servers are available
here:
 https://developer.valvesoftware.com/wiki/SteamCMD

 - Kerry

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Re: [hlds_linux] Left 4 Dead 2 Servers updated to SteamPipe

2013-06-27 Thread Kerry Davis
It already has.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Scipizoa
Sent: Thursday, June 27, 2013 5:10 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Left 4 Dead 2 Servers updated to SteamPipe

will the client side of L4D2 have to be converted like TF2?

On 6/27/2013 6:19 PM, Winnie the Pooh wrote:
 Is L4D2 going to have the custom folder and -insert_search_path 
 feature that is implemented with SteamPipe TF2 and CS:S?


 On Thu, Jun 27, 2013 at 3:11 PM, Kerry Davis ke...@valvesoftware.comwrote:

 We should be able to make the updated server available earlier so 
 there's time to get them updated and running before we update the 
 client. I'll let everyone know when that update is released.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Erik-jan 
 Riemers
 Sent: Thursday, June 27, 2013 2:56 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Left 4 Dead 2 Servers updated to SteamPipe

 Will you be pushing the time (Monday) further so that we can just 
 install a fresh install which has all of it?

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kerry 
 Davis
 Sent: donderdag 27 juni 2013 19:11
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Left 4 Dead 2 Servers updated to SteamPipe

 Indeed, I neglected to get the run script updated. Unfortunately we 
 won't be able to update the script until the next release next week, 
 but for now the linked script on github will do the trick, thanks!

 We're also updating the platform-specific configurations to get only 
 the necessary executables.

 -Kerry

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Dirk 
 D
 Sent: Wednesday, June 26, 2013 2:46 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Left 4 Dead 2 Servers updated to SteamPipe

 The srcds_run script is still using the HLDSUpdateTool when using the 
 -autoupdate switch (the script wasn't updated at all as far as I can tell).
 I took the liberty to merge the current TF2 SteamPipe srcds_run with 
 the provided L4D2 srcds_run and came up with this for the time being:
 https://gist.github.com/dirkd/e5518c09dc22f45b2a53

 SteamCMD also fetches all available executables (for Linux, Windows 
 and
 OSX) and even hl2.sh and some icon files when updating AppID 222860.
 Is this intended or just a problem with the appinfo metadata, because 
 appinfo.vdf seems to contain separate content configurations for 
 Windows and Linux (SubAppIDs 222862  22863) like it does for TF2 
 which doesn't show this behavior?


 On Wed, Jun 26, 2013 at 8:09 PM, Kerry Davis
 ke...@valvesoftware.comwrote:

 Hello!

 We have converted Left 4 Dead 2 to be delivered through SteamPipe.

 Next Monday (July 1) servers downloaded with the HLDSUpdateTool will 
 no longer be compatible. Only the server obtained using SteamCMD 
 will
 work.
 The server is currently available for download; we encourage all 
 server operators to download and install the server now if you 
 haven't
 already.
 The server is interoperable with the current public Left 4 Dead 2
 client.
 The AppID for the SteamPipe version of the server is 222860.

 Instructions for using SteamCMD to update your servers are available
 here:
 https://developer.valvesoftware.com/wiki/SteamCMD

 - Kerry

 ___
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 archives, please visit:
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Re: [hlds_linux] Left 4 Dead 2 Servers updated to SteamPipe

2013-06-27 Thread Kerry Davis
Those are features specific to those games and how they handle custom content, 
so L4D2 doesn't have them.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Winnie the Pooh
Sent: Thursday, June 27, 2013 3:20 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Left 4 Dead 2 Servers updated to SteamPipe

Is L4D2 going to have the custom folder and -insert_search_path feature that is 
implemented with SteamPipe TF2 and CS:S?


On Thu, Jun 27, 2013 at 3:11 PM, Kerry Davis ke...@valvesoftware.comwrote:

 We should be able to make the updated server available earlier so 
 there's time to get them updated and running before we update the 
 client. I'll let everyone know when that update is released.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Erik-jan 
 Riemers
 Sent: Thursday, June 27, 2013 2:56 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Left 4 Dead 2 Servers updated to SteamPipe

 Will you be pushing the time (Monday) further so that we can just 
 install a fresh install which has all of it?

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kerry 
 Davis
 Sent: donderdag 27 juni 2013 19:11
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Left 4 Dead 2 Servers updated to SteamPipe

 Indeed, I neglected to get the run script updated. Unfortunately we 
 won't be able to update the script until the next release next week, 
 but for now the linked script on github will do the trick, thanks!

 We're also updating the platform-specific configurations to get only 
 the necessary executables.

 -Kerry

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Dirk D
 Sent: Wednesday, June 26, 2013 2:46 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Left 4 Dead 2 Servers updated to SteamPipe

 The srcds_run script is still using the HLDSUpdateTool when using the 
 -autoupdate switch (the script wasn't updated at all as far as I can tell).
 I took the liberty to merge the current TF2 SteamPipe srcds_run with 
 the provided L4D2 srcds_run and came up with this for the time being:
 https://gist.github.com/dirkd/e5518c09dc22f45b2a53

 SteamCMD also fetches all available executables (for Linux, Windows 
 and
 OSX) and even hl2.sh and some icon files when updating AppID 222860.
 Is this intended or just a problem with the appinfo metadata, because 
 appinfo.vdf seems to contain separate content configurations for 
 Windows and Linux (SubAppIDs 222862  22863) like it does for TF2 
 which doesn't show this behavior?


 On Wed, Jun 26, 2013 at 8:09 PM, Kerry Davis
 ke...@valvesoftware.comwrote:

  Hello!
 
  We have converted Left 4 Dead 2 to be delivered through SteamPipe.
 
  Next Monday (July 1) servers downloaded with the HLDSUpdateTool will 
  no longer be compatible. Only the server obtained using SteamCMD 
  will
 work.
  The server is currently available for download; we encourage all 
  server operators to download and install the server now if you 
  haven't
 already.
  The server is interoperable with the current public Left 4 Dead 2
 client.
 
  The AppID for the SteamPipe version of the server is 222860.
 
  Instructions for using SteamCMD to update your servers are available
 here:
  https://developer.valvesoftware.com/wiki/SteamCMD
 
  - Kerry
 
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  archives, please visit:
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--
-Winnie the Pooh
TimetoKill.net
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[hlds_linux] Left 4 Dead 2 Servers updated to SteamPipe

2013-06-26 Thread Kerry Davis
Hello!

We have converted Left 4 Dead 2 to be delivered through SteamPipe.

Next Monday (July 1) servers downloaded with the HLDSUpdateTool will no longer 
be compatible. Only the server obtained using SteamCMD will work. The server is 
currently available for download; we encourage all server operators to download 
and install the server now if you haven't already. The server is interoperable 
with the current public Left 4 Dead 2 client.

The AppID for the SteamPipe version of the server is 222860.

Instructions for using SteamCMD to update your servers are available here:
https://developer.valvesoftware.com/wiki/SteamCMD

- Kerry

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Re: [hlds_linux] Re : hlds_linux left4dead2-beta

2013-05-21 Thread Kerry Davis
One problem I see, you need to run -game left4dead2_beta.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of sylvain
Sent: Tuesday, May 21, 2013 12:22 PM
To: hlds linux
Subject: [hlds_linux] Re : hlds_linux left4dead2-beta

hi ,

i have test with steam cmd but i have the same error .

/srcds_run -game left4dead2 +sys_ticrate 100 +map c1m1_hotel +ip 178.33.252.126 
-port 28001 -autoupdate -console -secure -maxplayers 10 -nohltv Server will 
auto-restart if there is a crash.
WARNING: Failed to locate steam binary.
WARNING: Could not locate steam binary:, ignoring.
Failed to open dedicated_srv.so (/usr/lib/libstdc++.so.6: version 
`GLIBCXX_3.4.15' not found (required by bin/libtier0_srv.so)) Add -debug to 
the ./srcds_run command line to generate a debug.log to help with solving this 
problem lundi 20 mai 2013, 23:31:40 (UTC+0200): Server restart in 10 seconds
WARNING: Failed to locate steam binary.
WARNING: Could not locate steam binary:, ignoring.
Failed to open dedicated_srv.so (/usr/lib/libstdc++.so.6: version 
`GLIBCXX_3.4.15' not found (required by bin/libtier0_srv.so)) Add -debug to 
the ./srcds_run command line to generate a debug.log to help with solving this 
problem lundi 20 mai 2013, 23:31:50 (UTC+0200): Server restart in 10 seconds 
^Clundi 20 mai 2013, 23:31:58 (UTC+0200): Server Quit

and libstdc++.so.6 is install in /usr/lib/

but the server working on my pc at home ubuntu 12.10 LTS 64 bit with ia32-libs 

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