Re: [hlds_linux] L4D Server Files
The SteamCmd depot for L4D dedicated server should be working now, AppID 222840. This required an update to the build, the new version is 1.0.2.9. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Felipe Fujihara Sent: Wednesday, April 02, 2014 7:57 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] L4D Server Files Hello guys, I'm trying to install L4D from SteamCmd, but it's not working... After searching around the web, I found out that it's impossible to download files thru there. Does anyone here has a link to download L4D Linux Server Files? I'm really needing it, and would be very thankful. Thanks in advance! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 server beta available
It's supposed to be mapped in for the server, I'll take a look. On Jun 29, 2013, at 6:42 AM, Nicholas Hastings psycho...@alliedmods.net wrote: Try adding the libstdc++.so.6 from a tf2, css, hl2dm, or dods server, or steamcmd's linux32 dir to the bin dir where you installed. @Kerry that should probably be added to the linux server depot. -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net oGre mailto:o...@muppfarmen.se Saturday, June 29, 2013 5:33 AM What about server requirements? I tried the beta on a fully updated CentOS 6.4 server: Failed to open dedicated_srv.so (/usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.15' not found (required by bin/libtier0_srv.so)) Does this mean that you suddenly require a GLIBC-version that isn't in CentOS? ldd libtier0_srv.so ./libtier0_srv.so: /usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.15' not found (required by ./libtier0_srv.so) linux-gate.so.1 = (0x003d4000) librt.so.1 = /lib/librt.so.1 (0x00af) libm.so.6 = /lib/libm.so.6 (0x0084e000) libdl.so.2 = /lib/libdl.so.2 (0x007ce000) libstdc++.so.6 = /usr/lib/libstdc++.so.6 (0x00128000) libpthread.so.0 = /lib/libpthread.so.0 (0x00e02000) /lib/ld-linux.so.2 (0x0068b000) libc.so.6 = /lib/libc.so.6 (0x0048e000) libgcc_s.so.1 = /lib/libgcc_s.so.1 (0x008c4000) Bummer in that case. /o Ondřej Hošek mailto:ondra.ho...@gmail.com Saturday, June 29, 2013 5:07 AM I already reported that on github; it has been closed as WONTFIX. [1] However, Valve might simply end up removing many of the shared files that aren't actually shared, e.g. the Half-Life 2 dialogue. [2] Cheers, ~~ Ondra [1] https://github.com/ValveSoftware/Source-1-Games/issues/213 [2] https://github.com/ValveSoftware/Source-1-Games/issues/708 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux Kyle Sanderson mailto:kyle.l...@gmail.com Saturday, June 29, 2013 5:00 AM For clients this is still a huge regression with on-disk storage. Games that used to share GCFs no longer do so, which results in gigabytes of duplicated data. If you install any Source 2k9 game you'll notice the installs are no longer minimal (HL2:DM used to take 17MB~ if you had another game installed). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux Kyle Brantley mailto:k...@averageurl.com Saturday, June 29, 2013 12:55 AM HUGE improvement in on-disk storage; thanks! SteamPipe: $ du -sh * 15G l4d2 SteamPipe beta: $ du -sh * 7.7Gl4d2 --Kyle ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux Kerry Davis mailto:ke...@valvesoftware.com Friday, June 28, 2013 5:26 PM Left 4 Dead 2 has a new dedicated server build available as a beta. Add “-beta beta” to your SteamCMD command line to get the beta. This is the updated build that will be released to clients next week, so it is NOT interoperable with the current public client. Due to updated build scripts and a regeneration of the vpk’s, this depot will be about 2GB smaller than the pre-SteamPipe version. - Kerry ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Left 4 Dead 2 server beta available
Left 4 Dead 2 has a new dedicated server build available as a beta. Add -beta beta to your SteamCMD command line to get the beta. This is the updated build that will be released to clients next week, so it is NOT interoperable with the current public client. Due to updated build scripts and a regeneration of the vpk's, this depot will be about 2GB smaller than the pre-SteamPipe version. - Kerry ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Left 4 Dead 2 Servers updated to SteamPipe
Nothing currently scheduled, but I expect we will moving L4D1 over as well. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dan Offord Sent: Thursday, June 27, 2013 2:18 AM To: Half-Life dedicated Linux server mailing list Cc: hlds_annou...@list.valvesoftware.com; h...@list.valvesoftware.com Subject: Re: [hlds] [hlds_linux] Left 4 Dead 2 Servers updated to SteamPipe Is there a timeframe for Left 4 Dead 1 to be moved over to SteamCMD/SteamPipe as well? Thanks, Dan On 26 June 2013 19:09, Kerry Davis ke...@valvesoftware.commailto:ke...@valvesoftware.com wrote: Hello! We have converted Left 4 Dead 2 to be delivered through SteamPipe. Next Monday (July 1) servers downloaded with the HLDSUpdateTool will no longer be compatible. Only the server obtained using SteamCMD will work. The server is currently available for download; we encourage all server operators to download and install the server now if you haven't already. The server is interoperable with the current public Left 4 Dead 2 client. The AppID for the SteamPipe version of the server is 222860. Instructions for using SteamCMD to update your servers are available here: https://developer.valvesoftware.com/wiki/SteamCMD - Kerry ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Servers updated to SteamPipe
Indeed, I neglected to get the run script updated. Unfortunately we won't be able to update the script until the next release next week, but for now the linked script on github will do the trick, thanks! We're also updating the platform-specific configurations to get only the necessary executables. -Kerry -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Dirk D Sent: Wednesday, June 26, 2013 2:46 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Left 4 Dead 2 Servers updated to SteamPipe The srcds_run script is still using the HLDSUpdateTool when using the -autoupdate switch (the script wasn't updated at all as far as I can tell). I took the liberty to merge the current TF2 SteamPipe srcds_run with the provided L4D2 srcds_run and came up with this for the time being: https://gist.github.com/dirkd/e5518c09dc22f45b2a53 SteamCMD also fetches all available executables (for Linux, Windows and OSX) and even hl2.sh and some icon files when updating AppID 222860. Is this intended or just a problem with the appinfo metadata, because appinfo.vdf seems to contain separate content configurations for Windows and Linux (SubAppIDs 222862 22863) like it does for TF2 which doesn't show this behavior? On Wed, Jun 26, 2013 at 8:09 PM, Kerry Davis ke...@valvesoftware.comwrote: Hello! We have converted Left 4 Dead 2 to be delivered through SteamPipe. Next Monday (July 1) servers downloaded with the HLDSUpdateTool will no longer be compatible. Only the server obtained using SteamCMD will work. The server is currently available for download; we encourage all server operators to download and install the server now if you haven't already. The server is interoperable with the current public Left 4 Dead 2 client. The AppID for the SteamPipe version of the server is 222860. Instructions for using SteamCMD to update your servers are available here: https://developer.valvesoftware.com/wiki/SteamCMD - Kerry ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Servers updated to SteamPipe
We should be able to make the updated server available earlier so there's time to get them updated and running before we update the client. I'll let everyone know when that update is released. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Erik-jan Riemers Sent: Thursday, June 27, 2013 2:56 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Left 4 Dead 2 Servers updated to SteamPipe Will you be pushing the time (Monday) further so that we can just install a fresh install which has all of it? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kerry Davis Sent: donderdag 27 juni 2013 19:11 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Left 4 Dead 2 Servers updated to SteamPipe Indeed, I neglected to get the run script updated. Unfortunately we won't be able to update the script until the next release next week, but for now the linked script on github will do the trick, thanks! We're also updating the platform-specific configurations to get only the necessary executables. -Kerry -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Dirk D Sent: Wednesday, June 26, 2013 2:46 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Left 4 Dead 2 Servers updated to SteamPipe The srcds_run script is still using the HLDSUpdateTool when using the -autoupdate switch (the script wasn't updated at all as far as I can tell). I took the liberty to merge the current TF2 SteamPipe srcds_run with the provided L4D2 srcds_run and came up with this for the time being: https://gist.github.com/dirkd/e5518c09dc22f45b2a53 SteamCMD also fetches all available executables (for Linux, Windows and OSX) and even hl2.sh and some icon files when updating AppID 222860. Is this intended or just a problem with the appinfo metadata, because appinfo.vdf seems to contain separate content configurations for Windows and Linux (SubAppIDs 222862 22863) like it does for TF2 which doesn't show this behavior? On Wed, Jun 26, 2013 at 8:09 PM, Kerry Davis ke...@valvesoftware.comwrote: Hello! We have converted Left 4 Dead 2 to be delivered through SteamPipe. Next Monday (July 1) servers downloaded with the HLDSUpdateTool will no longer be compatible. Only the server obtained using SteamCMD will work. The server is currently available for download; we encourage all server operators to download and install the server now if you haven't already. The server is interoperable with the current public Left 4 Dead 2 client. The AppID for the SteamPipe version of the server is 222860. Instructions for using SteamCMD to update your servers are available here: https://developer.valvesoftware.com/wiki/SteamCMD - Kerry ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Servers updated to SteamPipe
It already has. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Scipizoa Sent: Thursday, June 27, 2013 5:10 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Left 4 Dead 2 Servers updated to SteamPipe will the client side of L4D2 have to be converted like TF2? On 6/27/2013 6:19 PM, Winnie the Pooh wrote: Is L4D2 going to have the custom folder and -insert_search_path feature that is implemented with SteamPipe TF2 and CS:S? On Thu, Jun 27, 2013 at 3:11 PM, Kerry Davis ke...@valvesoftware.comwrote: We should be able to make the updated server available earlier so there's time to get them updated and running before we update the client. I'll let everyone know when that update is released. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Erik-jan Riemers Sent: Thursday, June 27, 2013 2:56 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Left 4 Dead 2 Servers updated to SteamPipe Will you be pushing the time (Monday) further so that we can just install a fresh install which has all of it? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kerry Davis Sent: donderdag 27 juni 2013 19:11 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Left 4 Dead 2 Servers updated to SteamPipe Indeed, I neglected to get the run script updated. Unfortunately we won't be able to update the script until the next release next week, but for now the linked script on github will do the trick, thanks! We're also updating the platform-specific configurations to get only the necessary executables. -Kerry -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Dirk D Sent: Wednesday, June 26, 2013 2:46 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Left 4 Dead 2 Servers updated to SteamPipe The srcds_run script is still using the HLDSUpdateTool when using the -autoupdate switch (the script wasn't updated at all as far as I can tell). I took the liberty to merge the current TF2 SteamPipe srcds_run with the provided L4D2 srcds_run and came up with this for the time being: https://gist.github.com/dirkd/e5518c09dc22f45b2a53 SteamCMD also fetches all available executables (for Linux, Windows and OSX) and even hl2.sh and some icon files when updating AppID 222860. Is this intended or just a problem with the appinfo metadata, because appinfo.vdf seems to contain separate content configurations for Windows and Linux (SubAppIDs 222862 22863) like it does for TF2 which doesn't show this behavior? On Wed, Jun 26, 2013 at 8:09 PM, Kerry Davis ke...@valvesoftware.comwrote: Hello! We have converted Left 4 Dead 2 to be delivered through SteamPipe. Next Monday (July 1) servers downloaded with the HLDSUpdateTool will no longer be compatible. Only the server obtained using SteamCMD will work. The server is currently available for download; we encourage all server operators to download and install the server now if you haven't already. The server is interoperable with the current public Left 4 Dead 2 client. The AppID for the SteamPipe version of the server is 222860. Instructions for using SteamCMD to update your servers are available here: https://developer.valvesoftware.com/wiki/SteamCMD - Kerry ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list
Re: [hlds_linux] Left 4 Dead 2 Servers updated to SteamPipe
Those are features specific to those games and how they handle custom content, so L4D2 doesn't have them. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Winnie the Pooh Sent: Thursday, June 27, 2013 3:20 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Left 4 Dead 2 Servers updated to SteamPipe Is L4D2 going to have the custom folder and -insert_search_path feature that is implemented with SteamPipe TF2 and CS:S? On Thu, Jun 27, 2013 at 3:11 PM, Kerry Davis ke...@valvesoftware.comwrote: We should be able to make the updated server available earlier so there's time to get them updated and running before we update the client. I'll let everyone know when that update is released. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Erik-jan Riemers Sent: Thursday, June 27, 2013 2:56 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Left 4 Dead 2 Servers updated to SteamPipe Will you be pushing the time (Monday) further so that we can just install a fresh install which has all of it? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kerry Davis Sent: donderdag 27 juni 2013 19:11 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Left 4 Dead 2 Servers updated to SteamPipe Indeed, I neglected to get the run script updated. Unfortunately we won't be able to update the script until the next release next week, but for now the linked script on github will do the trick, thanks! We're also updating the platform-specific configurations to get only the necessary executables. -Kerry -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Dirk D Sent: Wednesday, June 26, 2013 2:46 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Left 4 Dead 2 Servers updated to SteamPipe The srcds_run script is still using the HLDSUpdateTool when using the -autoupdate switch (the script wasn't updated at all as far as I can tell). I took the liberty to merge the current TF2 SteamPipe srcds_run with the provided L4D2 srcds_run and came up with this for the time being: https://gist.github.com/dirkd/e5518c09dc22f45b2a53 SteamCMD also fetches all available executables (for Linux, Windows and OSX) and even hl2.sh and some icon files when updating AppID 222860. Is this intended or just a problem with the appinfo metadata, because appinfo.vdf seems to contain separate content configurations for Windows and Linux (SubAppIDs 222862 22863) like it does for TF2 which doesn't show this behavior? On Wed, Jun 26, 2013 at 8:09 PM, Kerry Davis ke...@valvesoftware.comwrote: Hello! We have converted Left 4 Dead 2 to be delivered through SteamPipe. Next Monday (July 1) servers downloaded with the HLDSUpdateTool will no longer be compatible. Only the server obtained using SteamCMD will work. The server is currently available for download; we encourage all server operators to download and install the server now if you haven't already. The server is interoperable with the current public Left 4 Dead 2 client. The AppID for the SteamPipe version of the server is 222860. Instructions for using SteamCMD to update your servers are available here: https://developer.valvesoftware.com/wiki/SteamCMD - Kerry ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- -Winnie the Pooh TimetoKill.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Left 4 Dead 2 Servers updated to SteamPipe
Hello! We have converted Left 4 Dead 2 to be delivered through SteamPipe. Next Monday (July 1) servers downloaded with the HLDSUpdateTool will no longer be compatible. Only the server obtained using SteamCMD will work. The server is currently available for download; we encourage all server operators to download and install the server now if you haven't already. The server is interoperable with the current public Left 4 Dead 2 client. The AppID for the SteamPipe version of the server is 222860. Instructions for using SteamCMD to update your servers are available here: https://developer.valvesoftware.com/wiki/SteamCMD - Kerry ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Re : hlds_linux left4dead2-beta
One problem I see, you need to run -game left4dead2_beta. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of sylvain Sent: Tuesday, May 21, 2013 12:22 PM To: hlds linux Subject: [hlds_linux] Re : hlds_linux left4dead2-beta hi , i have test with steam cmd but i have the same error . /srcds_run -game left4dead2 +sys_ticrate 100 +map c1m1_hotel +ip 178.33.252.126 -port 28001 -autoupdate -console -secure -maxplayers 10 -nohltv Server will auto-restart if there is a crash. WARNING: Failed to locate steam binary. WARNING: Could not locate steam binary:, ignoring. Failed to open dedicated_srv.so (/usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.15' not found (required by bin/libtier0_srv.so)) Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem lundi 20 mai 2013, 23:31:40 (UTC+0200): Server restart in 10 seconds WARNING: Failed to locate steam binary. WARNING: Could not locate steam binary:, ignoring. Failed to open dedicated_srv.so (/usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.15' not found (required by bin/libtier0_srv.so)) Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem lundi 20 mai 2013, 23:31:50 (UTC+0200): Server restart in 10 seconds ^Clundi 20 mai 2013, 23:31:58 (UTC+0200): Server Quit and libstdc++.so.6 is install in /usr/lib/ but the server working on my pc at home ubuntu 12.10 LTS 64 bit with ia32-libs ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux