[hlds_linux] Left 4 Dead 2 official server lag/crash

2011-05-20 Thread realdreams
From about 6am EDT official servers started crashing. What did Valve
do this time, I think this Friday's update is not out yet. Servers
crash at the same time, it shouldn't happen this way if forked server
is used. Possible network problem(Qwest)?

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[hlds_linux] L4D/L4D2 addon maps

2011-05-17 Thread realdreams
Hi,
Is there a way to see how many times an addon map vpk is used over
time? I have a lot of addon maps on the server. It seems some are
quite popular but some are never used. I have hlxce but it only shows
map name instead of vpk name so I cant find out which vpk I should
delete. Sure I can view map names in vpk with gcfscape but I want a
way for batch operation(generate a list of vpk==map names).
Thanks.

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[hlds_linux] L4D/L4D2 Lobby reservation

2011-04-25 Thread realdreams
Hi,
I don't know how exactly lobby reservation works. Yesterday I saw a
couple lines in console saying reservation failed because map doesn't
exist. Can someone explain how lobby match making system works in
l4d/l4d2?

1. How does master server pick server for lobby? When does it happen?
I notice mm_dedicated_force_servers doesn't not reserve a server until
the game starts. And no reservation information in console unless
there is an error.

01:58:02 L 04/25/2011 - 01:58:00: World triggered Round_Start
01:58:02 L 04/25/2011 - 01:58:00: [META] Loaded 0 plugins (1 already loaded)
01:58:02 L 04/25/2011 - 01:58:00: Preventing spawning
01:58:03 L 04/25/2011 - 01:58:00: server_message: quit
01:58:03 L 04/25/2011 - 01:58:00: Log file closed
01:58:03 L 04/25/2011 - 01:58:00: server_message: restart
01:58:03 L 04/25/2011 - 01:58:00: Log file started (file
logs/.log) (game left4dead2/left4dead2) (version
4490)
01:58:03 L 04/25/2011 - 01:58:00: Loading map c1m1_hotel
01:58:03 L 04/25/2011 - 01:58:00: server cvars start

2. I used to have a lot of addon maps and every time I restart the
server console says something like too many addon maps, not
advertising blahblah map. So servers actually send available map list
to master server? And those maps not advertised normally never get
used? What can explain that lobby reservation failure(map doesn't
exist on server)

3. Does server have control over lobby reservation? I know lobby
reservation can be removed with sm plugins. Can server modify lobby
information like permission(friend only/ public), game mode( from what
I remember if lobby reservation exists, forcing game mode change on
server sends all players back to lobby) and full/ not-full. I am not
sure if there is a flag for full or only number matters. If a server
has more than 8 slots, can players join the server via quick search in
game? l4dtoolz can patch match making and shows more available slots
in steam group servers. Will master server send players to a server
that already has 8 players(like 8/16)?

Thanks.

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Re: [hlds_linux] L4D/L4D2 Lobby reservation

2011-04-25 Thread realdreams
...@list.valvesoftware.com] On Behalf Of
 realdreams
 Sent: maandag 25 april 2011 8:12
 To: Half-Life dedicated Linux server mailing list
 Subject: [hlds_linux] L4D/L4D2 Lobby reservation

 Hi,
 I don't know how exactly lobby reservation works. Yesterday I saw a
 couple
 lines in console saying reservation failed because map doesn't exist.
 Can
 someone explain how lobby match making system works in l4d/l4d2?

 1. How does master server pick server for lobby? When does it happen?
 I notice mm_dedicated_force_servers doesn't not reserve a server until
 the
 game starts. And no reservation information in console unless there is
 an
 error.

 01:58:02 L 04/25/2011 - 01:58:00: World triggered Round_Start
 01:58:02 L 04/25/2011 - 01:58:00: [META] Loaded 0 plugins (1 already
 loaded)
 01:58:02 L 04/25/2011 - 01:58:00: Preventing spawning
 01:58:03 L 04/25/2011 - 01:58:00: server_message: quit
 01:58:03 L 04/25/2011 - 01:58:00: Log file closed
 01:58:03 L 04/25/2011 - 01:58:00: server_message: restart
 01:58:03 L 04/25/2011 - 01:58:00: Log file started (file
 logs/.log) (game left4dead2/left4dead2) (version
 4490)
 01:58:03 L 04/25/2011 - 01:58:00: Loading map c1m1_hotel
 01:58:03 L 04/25/2011 - 01:58:00: server cvars start

 2. I used to have a lot of addon maps and every time I restart the
 server
 console says something like too many addon maps, not advertising
 blahblah
 map. So servers actually send available map list to master server? And
 those
 maps not advertised normally never get used? What can explain that lobby
 reservation failure(map doesn't exist on server)

 3. Does server have control over lobby reservation? I know lobby
 reservation
 can be removed with sm plugins. Can server modify lobby information like
 permission(friend only/ public), game mode( from what I remember if
 lobby
 reservation exists, forcing game mode change on server sends all players
 back to lobby) and full/ not-full. I am not sure if there is a flag for
 full
 or only number matters. If a server has more than 8 slots, can players
 join
 the server via quick search in game? l4dtoolz can patch match making and
 shows more available slots in steam group servers. Will master server
 send
 players to a server that already has 8 players(like 8/16)?

 Thanks.

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Re: [hlds_linux] New old exploit is back

2011-04-11 Thread realdreams
I thought Valve has dropped support for CS 1.5/1.6.

On Sun, Apr 10, 2011 at 2:31 PM, Anthony Stoyanov a...@gaming.bg wrote:
 You expect valve to actually fix something :)

 On 4/10/2011 8:49 PM, Andres Pozos wrote:

  Hi:
 Since yesterday im having problems with hlds public servers, the server
 doesnt crash its just stop responding so it seems an old exploit is back .

 More info and fix:
 http://forums.alliedmods.net/showthread.php?t=154422
 http://forums.alliedmods.net/showthread.php?t=129450

 Please valve fix it ASAP.

 Best regards

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Re: [hlds_linux] Low srcds FPS

2011-03-30 Thread realdreams
I am curious how does fps above 60 help in the game. Most monitors are
60Hz. How will higher fps affect gameplay on a 60Hz monitor?

On Wed, Mar 30, 2011 at 8:30 AM, Claudio Beretta
beretta.clau...@gmail.com wrote:
 actually on orangebox you should have the server fps match exactly the
 tickrate, or at least 2X times the tickrate to avoid aliasing effects
 (shannon theorem).
 The OP stated it was dropping to 60 fps, which is below the (standard)
 tickrate.

 On Wed, Mar 30, 2011 at 1:21 PM, Christoffer Pedersen v...@vrod.dk wrote:

 Keep your fps at 67-70. Higher fps is unecessary and waste of CPU.

 /Chris

 Den 30/03/2011 kl. 12.23 skrev Anthony Stoyanov:

  Hey,
 
  I know there are quite a few threads, about srcds server FPS, I read most
 of them, but none helped.
  I'm running a source orangebox server, with 31 slots. Everything's fine
 until about 26-27 players. FPS is fairly stable @ around 800-900, but when
 they get 29+, FPS drops drastically to about 60-70.
  The server is running with sourcemod, plugins:
 
   01 Basic Commands (1.3.6) by AlliedModders LLC
   02 Admin File Reader (1.3.6) by AlliedModders LLC
   03 Basic Votes (1.3.6) by AlliedModders LLC
   04 Admin Help (1.3.6) by AlliedModders LLC
   05 AFK Manager (3.3.0) by Rothgar
   06 Basic Chat (1.3.6) by AlliedModders LLC
   07 Quake Sounds (2.7) by dalto, Grrr, and psychonic
   08 spawntools7 (0.9) by meng
   09 KillStats (1.1) by Deception5
   10 Reserved Slots (1.3.6) by AlliedModders LLC
   11 Anti-Flood (1.3.6) by AlliedModders LLC
   12 Resetscore (1.1) by tuty
   13 Client Preferences (1.3.6) by AlliedModders LLC
   14 Team Balance (2.2.2) by dalto
   15 Country Filter 2nd Edition (2.0.3) by Knagg0, further processed
 Bacardi
   16 No Team Flash (0.3) by SAMURAI and Kigen
   17 Web Shortcuts (1.0.1) by James sslice Gray
   18 Fun Votes (1.3.6) by AlliedModders LLC
   19 Swear Replacement (1.4) by Hell Phoenix
   20 Basic Comm Control (1.3.6) by AlliedModders LLC
   21 Basic Info Triggers (1.3.6) by AlliedModders LLC
   22 High Ping Kicker - Lite Edition (1.0.0.1) by Liam
   23 SourceBans (1.4.8) by SourceBans Development Team
   24 Fun Commands (1.3.6) by AlliedModders LLC
   25 Admin Menu (1.3.6) by AlliedModders LLC
   26 Sound Commands (1.3.6) by AlliedModders LLC
   27 Advertisements (0.5.5) by Tsunami
   28 Hide Chat Triggers (1.0.0.0) by AlliedModders LLC
   29 HLstatsX CE Ingame Plugin (1.6.13) by psychonic
   30 Nextmap (1.3.6) by AlliedModders LLC
   31 Player Commands (1.3.6) by AlliedModders LLC
 
  I tried disabling some of the plugins (hlxstats, kigen, quake sounds) -
 it didn't help.
 
  Server specs:
  Xeon E5345  @ 2.33GHz
  4 GB ram.
  100mbit connection
  Optimized kernel (fragaholics)
 
  Server's running with -pingboost 3 and -tickrate 100 (also tried
 -tickrate 66 and -pingboost 2) - same.
  Rates are from reece-eu's website. Also tried them with 0  (infinity).
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Re: [hlds_linux] Server crash reports

2011-01-13 Thread realdreams
Hi,
What about servers that fails to respond on a regular basis? It
doesn't crash, the process stays alive but just doesn't respond to
anything. All my servers have this problem even without plugins.



On Wed, Jan 12, 2011 at 4:49 PM, Eric Smith er...@valvesoftware.com wrote:
 er...@valvesoftware.com


 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel Vogel
 Sent: Wednesday, January 12, 2011 1:34 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Server crash reports

 Sorry, but to which email address should I send those files?
 On Jan 12, 2011 10:02 PM, Eric Smith er...@valvesoftware.com wrote:

 We're hearing reports that servers hosting competitive matches are
 crashing on a regular basis and we're trying to investigate the problem.  If
 your server is crashing regularly and you're not running any plug-ins,
 please check to see if you have any .dmp or .mdmp files that you can send us
 to help diagnose the problem.  We're not sure yet if this is related to
 using sv_pure or a whitelist.  Any details you can provide will be
 appreciated.

 Thanks.

 Eric Smith
 Valve

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Re: [hlds_linux] Killing Floor Dedicated Server Install Files Missing

2010-12-31 Thread realdreams
So one of the servers got the wrong file for killing floor?

On Thu, Dec 30, 2010 at 7:17 PM, Mark Gilbert markgilb...@gmail.com wrote:
 Fantastic, it was the clientregistry.blob file causing the problem.  Once
 again you guys deliver.

 Many Thanks

 On 30 December 2010 23:38, ics i...@ics-base.net wrote:

 Try deleting ClientRegistry.blob and then try again. It's usually located
 under dir at /home/user/.steam/

 -ics

 31.12.2010 0:05, John Gibson kirjoitti:

  Unfortunately it sounds like you need support from Valve on this one. I
 can help you out if you have an issue once Steam/HLDS gives you the right
 files. But if HLDS is giving you the wrong files, that is something outside
 of my control/ expertise.

 John

 Sent from my iPhone

 On Dec 30, 2010, at 2:08 PM, Mark Gilbertmarkgilb...@gmail.com  wrote:

  Deleted the steam binary and the hldsupdatetool.bin.  Re-downloaded the
 update tool and re-extracted the steam binary.  Ran the command again and
 it
 still downloads the same files,  'KillingFloorCommon' version 25 and
 'Linux
 Source HLDS' version 98

 On 30 December 2010 18:52,gamead...@127001.org  wrote:

  Huh, that being the case, if I were you I'd delete the ~/Steam, and
 possibly
 even the steam app itself

  -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
 Sent: 30 December 2010 18:49
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Killing Floor Dedicated Server Install Files
 Missing

 Hi Mark,

 For whatever reason, Steam is installing the wrong server package for
 you.  When I install or update it, I get the following:

 
 gameser...@www:~$ ./steam -command update -game killingfloor -dir
 ./killingfloor
 Checking bootstrapper version ...
 Updating Installation
 Checking/Installing 'KillingFloorCommon' version 25

 Checking/Installing 'KillingFloorDedicatedServerLinux' version 32

 HLDS installation up to date
 

 As you can see, Killing Floor uses its own dedicated server package.

 Unfortunately, I don't know why it would install the wrong one on your
 machine.

 On 12/30/2010 8:15 AM, Mark Gilbert wrote:

 Hi,

 I'm having some trouble getting a new Killing Floor server up and
 running.  When I run the update tool it seems to indicate that the
 update has finished, however binaries and other files are missing,
 including ucc-bin.  The output of the command I'm using is below and
 all seems in order as far as I can see although obviously something

 is

 wrong;

 [...@xvc killingfloor]$ ./steam -command update -game killingfloor -

 dir .

 Checking bootstrapper version ...

 Updating Installation

 Checking/Installing 'KillingFloorCommon' version 25

 Checking/Installing 'Linux Source HLDS' version 98

 HLDS installation up to date

 [...@xvc killingfloor]$

 I've run the command various times with the same result, and also

 with

 the -verify_all switch which also seems to say that all files are in
 place and correct.  Any suggestions would be much appreciated.

 Thanks


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 --
 
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 markgilb...@gmail.com
 
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 --
 
 Mark Gilbert
 markgilb...@gmail.com
 
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Re: [hlds_linux] Sky Gaming Harasement

2010-12-02 Thread realdreams
Thanks for posting Sky's steamgroup id here. I think Sky threated to
ban me(Wow) if I dont remove his groupid however I had no idea what
his group id was. lol   Well  violation of law?   pretty interesting


On Thu, Dec 2, 2010 at 3:19 PM, tom n screwtop...@gmail.com wrote:
 Lol. Look at the profile. He looks very sinister. Just another guy who wants
 to rule the world.Get in line fella

 On Thu, Dec 2, 2010 at 5:50 AM, Daniel Vogel dan...@codefreak.net wrote:

 The last time I checked, doing stuff with some IDs isn't a violation
 of anything.
 DDoSing however is, so if your server gets DDoSed then you know who to
 report.
 Still, using the word Law in relation to the internet is mostly a
 complete waste of time.


 On 2 December 2010 12:02, Karl Labrador karlicio...@gmail.com wrote:
  If you consider this a violation of the law, why did you post it here and
  not contact your/a lawyer?
 
 
  On 2 December 2010 11:29, D3vilfish - Simiancage.org 
  priv...@caterhamhill.net wrote:
 
  Just received this steam online message
  http://caterhamhill.net/Sky%20gaming.png
  from Sky the Admin @ sky gaming.
  We have in the past had but do not have his group id but consider this a
  violation of the Law.
  I have a good mind to add it back in to our L4D2 servers as the 70+
 others
  have added ours to their servers.
  BTW SGO's steamgroup ID is 753541
  I have posted here in the hopes that Valve may look into this.
  For reference.
  http://steamcommunity.com/id/biaspark
  and
  http://steamcommunity.com/groups/SkyGamingOrg
  Regards
  D3v
 
 
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Re: [hlds_linux] SERVERBROWSER - FIX IT OR REMOVE IT?

2010-11-17 Thread realdreams
I dont get what you are talking about. You don't have to send a
message via mailing list to those guys who don't read it. But I agree
Valve sucks.

On Tue, Nov 16, 2010 at 7:00 PM, C Szabo sza...@hotmail.com wrote:

 I'm tired of Valve now or the coders. Maybe its time to get your heads out 
 of your asses?
 What are you waiting for? Kick in the nuts? Are you people blind or are you 
 just ignoring us?

 CAN YOU PLEASE FIX THE STUPID FUCKING SERVERBROWSER ANYTIME SOON?
 I waited for months and complained a lot and NOTHING...

 And im not the only one if you could JUST FUCKING VISIT the forums and read 
 the
 threads there or the mailinglist for that matter...

 http://forums.steampowered.com/forums/forumdisplay.php?f=19
 http://forums.steampowered.com/forums/forumdisplay.php?f=16
 http://forums.steampowered.com/forums/forumdisplay.php?f=7


 ANY WORD AT ALL ON THIS MATTER?
 WHATS THE PROBLEM?
 IS THERE A FIX ON  THE WAY?
 WHAT ARE YOU DOING ABOUT IT?
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[hlds_linux] l4d2 speed hack

2010-11-10 Thread realdreams
Hi,
I have noticed players using speed hack in l4d2. Is there a
way(plugins or server setting) to prevent that or just wait for an
update to be released on Valve time.

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Re: [hlds_linux] l4d2 bugs on official server

2010-11-07 Thread realdreams
And there should be some restrictions to name change. I find players
use some scripts to keep changing name(like 5 times a second). This
one is not really a bug tho. All these happen on official server so I
guess it's not a sm problem.


On Sun, Nov 7, 2010 at 1:28 AM, realdreams dream...@gmail.com wrote:
 This weekend I started play l4d2 again (quit l4d2 a couple days after
 dlc, the update totally ruins the game) and find there are so many
 bugs.
 Versus mode on official servers
 1. level end with survivors still alive  (I see survivors still
 running but the server says a team win... wth?)
 2.survivors stuck together at survivor spawn... (I saw that in
 CS:S before, but first time I see this in l4d2)
 3.vote/team switch    Valve has done something to restrict vote and
 team switch(no vote or team switch before all players finish loading,
 vote interval extended for steamid(reconnect doesn't reset the timer I
 think))
 The problem is sometimes vote can still be called before all players
 finish loading and vote can be passed with more players disagree. Team
 switch sometimes just doesn't work at all. The team switch menu
 doesn't say any team is full but it just doesn't respond(only enter
 key can escape from the team switch menu, cancel button doesn't work).
 4.players turn invisible after alt+tab (it seems only full screen mode
 has this problem)
 5.wth is the point to limit addons a server can run? (GameData: Too
 many missions installed, not advertising for mission xxx)

 It's really frustrating to see l4d2 updates only brings more and more
 problems now..


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[hlds_linux] l4d2 bugs on official server

2010-11-06 Thread realdreams
This weekend I started play l4d2 again (quit l4d2 a couple days after
dlc, the update totally ruins the game) and find there are so many
bugs.
Versus mode on official servers
1. level end with survivors still alive  (I see survivors still
running but the server says a team win... wth?)
2.survivors stuck together at survivor spawn... (I saw that in
CS:S before, but first time I see this in l4d2)
3.vote/team switchValve has done something to restrict vote and
team switch(no vote or team switch before all players finish loading,
vote interval extended for steamid(reconnect doesn't reset the timer I
think))
The problem is sometimes vote can still be called before all players
finish loading and vote can be passed with more players disagree. Team
switch sometimes just doesn't work at all. The team switch menu
doesn't say any team is full but it just doesn't respond(only enter
key can escape from the team switch menu, cancel button doesn't work).
4.players turn invisible after alt+tab (it seems only full screen mode
has this problem)
5.wth is the point to limit addons a server can run? (GameData: Too
many missions installed, not advertising for mission xxx)

It's really frustrating to see l4d2 updates only brings more and more
problems now..

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[hlds_linux] errors since recent L4D2 update

2010-10-21 Thread realdreams
Hi,

After recent update I see some new errors in console.

1.
GameData: Too many missions installed, not advertising for mission *
I have never seen this before. It sounds like a recent update limits
the maximum missions a server can advertise, any fix for this? My
server has 60+ missions.

2.Failed to send http request to http://crash.steampowered.com/submit,
error: Failed to open/read local data from file/application
success = no
error:  Failed to open/read local data from file/application

I dont knwo what's causing this error. Any idea?

And
These 2 have been there for quite a while.
1.*.vpk was never closed
   Is this a problem?
2.
ConVarRef test_progression_loop doesn't point to an existing ConVar
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running
instance of Steam, or a local steamclient.dll.

I think it's bug but never get fixed tho it doesnt really hurt anything?


Thanks.


--
Console output since rcon quit:

L 10/21/2010 - 03:27:06: [META] Loaded 0 plugins (2 already loaded)
L 10/21/2010 - 03:27:06: Preventing spawning
L 10/21/2010 - 03:27:07: server_message: quit
L 10/21/2010 - 03:27:07: Log file closed
L 10/21/2010 - 03:27:07: server_message: restart
L 10/21/2010 - 03:27:07: Log file closed.
#Reference Count for Material __particlesdepthwrite (1) != 0
File /home/left4dead/l4d2-server2/left4dead2/update/pak01_005.vpk was
never closed
File /home/left4dead/l4d2-server2/left4dead2/update/pak01_005.vpk was
never closed
File /home/left4dead/l4d2-server2/left4dead2/update/pak01_000.vpk was
never closed
File /home/left4dead/l4d2-server2/left4dead2/update/pak01_000.vpk was
never closed
File /home/left4dead/l4d2-server2/left4dead2/update/pak01_003.vpk was
never closed
File /home/left4dead/l4d2-server2/left4dead2/update/pak01_003.vpk was
never closed
File /home/left4dead/l4d2-server2/left4dead2/left4dead2_dlc2/pak01_000.vpk
was never closed
File /home/left4dead/l4d2-server2/left4dead2/left4dead2_dlc2/pak01_000.vpk
was never closed
File /home/left4dead/l4d2-server2/left4dead2/left4dead2/pak01_000.vpk
was never closed
File /home/left4dead/l4d2-server2/left4dead2/left4dead2/pak01_000.vpk
was never closed
File /home/left4dead/l4d2-server2/left4dead2/left4dead2_dlc2/pak01_001.vpk
was never closed
File /home/left4dead/l4d2-server2/left4dead2/left4dead2_dlc2/pak01_001.vpk
was never closed
File /home/left4dead/l4d2-server2/left4dead2/left4dead2/pak01_046.vpk
was never closed
File /home/left4dead/l4d2-server2/left4dead2/left4dead2/pak01_046.vpk
was never closed
File /home/left4dead/l4d2-server2/left4dead2/left4dead2_dlc1/pak01_000.vpk
was never closed
File /home/left4dead/l4d2-server2/left4dead2/left4dead2_dlc1/pak01_000.vpk
was never closed
File /home/left4dead/l4d2-server2/left4dead2/left4dead2/addons/Outbreak.vpk
was never closed
File /home/left4dead/l4d2-server2/left4dead2/left4dead2/addons/Outbreak.vpk
was never closed
File 
/home/left4dead/l4d2-server2/left4dead2/left4dead2/addons/SolemnBlackout.vpk
was never closed
File 
/home/left4dead/l4d2-server2/left4dead2/left4dead2/addons/SolemnBlackout.vpk
was never closed
File /home/left4dead/l4d2-server2/left4dead2/left4dead2/pak01_008.vpk
was never closed
File /home/left4dead/l4d2-server2/left4dead2/left4dead2/pak01_008.vpk
was never closed
File /home/left4dead/l4d2-server2/left4dead2/left4dead2/pak01_009.vpk
was never closed
File /home/left4dead/l4d2-server2/left4dead2/left4dead2/pak01_009.vpk
was never closed
File /home/left4dead/l4d2-server2/left4dead2/left4dead2/pak01_010.vpk
was never closed
File /home/left4dead/l4d2-server2/left4dead2/left4dead2/pak01_010.vpk
was never closed
File /home/left4dead/l4d2-server2/left4dead2/left4dead2/pak01_002.vpk
was never closed
File /home/left4dead/l4d2-server2/left4dead2/left4dead2/pak01_002.vpk
was never closed
File /home/left4dead/l4d2-server2/left4dead2/left4dead2/pak01_001.vpk
was never closed
File /home/left4dead/l4d2-server2/left4dead2/left4dead2/pak01_001.vpk
was never closed
File /home/left4dead/l4d2-server2/left4dead2/left4dead2/pak01_041.vpk
was never closed
File /home/left4dead/l4d2-server2/left4dead2/left4dead2/pak01_041.vpk
was never closed
File /home/left4dead/l4d2-server2/left4dead2/left4dead2/pak01_025.vpk
was never closed
File /home/left4dead/l4d2-server2/left4dead2/left4dead2/pak01_025.vpk
was never closed
File /home/left4dead/l4d2-server2/left4dead2/left4dead2_dlc1/pak01_010.vpk
was never closed
File /home/left4dead/l4d2-server2/left4dead2/left4dead2_dlc1/pak01_010.vpk
was never closed
File /home/left4dead/l4d2-server2/left4dead2/left4dead2/pak01_013.vpk
was never closed
File /home/left4dead/l4d2-server2/left4dead2/left4dead2/pak01_013.vpk
was never closed
File /home/left4dead/l4d2-server2/left4dead2/left4dead2/pak01_007.vpk
was never closed
File /home/left4dead/l4d2-server2/left4dead2/left4dead2/pak01_007.vpk
was never closed
File 

[hlds_linux] L4D2 server shutdown before players finish loading bug

2010-10-21 Thread realdreams
Hi,
I find sometimes server will shutdown before player finish loading in
versus mode. If players on one team finish loading and those on the
other team haven't, the server may shutdown competitive mode needs
players on both teams. After it says Server shutting down, I can
even see players on the other team. And when we returned to lobby, all
8 players were there. I think a recent update is causing this problem.

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Re: [hlds_linux] hide rules from server queries

2010-10-13 Thread realdreams
Thanks. Why some servers don't reply nextlevel(official l4d2 servers
do reply an empty filed nextlevel)? I also notice os field is always
linux, if it's a windows server, then there's no os field. Is it
possible to actually hide sv_steamgroup even it's in A2S_INFO?

On Wed, Oct 13, 2010 at 2:48 AM, Claudio Beretta
beretta.clau...@gmail.com wrote:
 you can remove the NOTIFY flag from the convar, by recompiling the plugin or
 by doing something like this

 new Handle:cv = FindConVar(sm_hidden); new flags = GetConVarFlags(cv);
 flags = ~FCVAR_NOTIFY; SetConVarFlags(cv, flags);

 BTW, which are the server rules you think should be hidden? and why?
 for instance if you want to hide sv_steamgroup and sv_tags just to protect
 your steam group id, you are out of luck since this is replicated in the
 additional info field of the A2S_INFO reply


 On Wed, Oct 13, 2010 at 2:00 AM, DreamsCN dream...@gmail.com wrote:

 Hi,
 There are information about how to query a server and get info,player
 and rules on this page
 http://developer.valvesoftware.com/wiki/Server_queries. My concern is
 some rules(Server Variables/cvars) shouldn't be public(non-players).
 HLSW and game-monitor.com can show most of the rules. Is there a way
 to blcok queries for some rules like sv_steamgroup and some cvars
 created by sourcemod plugins.
 Thanks.

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[hlds_linux] anything wrong with l4d2 master server?

2010-10-13 Thread realdreams
Hi,
Last night I only have 45 l4d2 servers(both official and community
servers, including my own servers) listed in my server browser.
Usually there are around 1775 servers. I figured something was wrong
with master server. Can someone confirm this?

BTW since the dlc update, sometimes players get invisible. When this
happens, I can only see the weapon/medkit of survivors and special
infected including witch are completely invisible. I've also noticed
survivors without weapon(imagine in CS:S how players without weapons
look like..). Does it have something to do with the server?

Any information about when dedicated servers can run addons again?

Thanks.

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Re: [hlds_linux] hide rules from server queries

2010-10-12 Thread realdreams
But how? I think windows/linux servers handle queries differently.

On Tue, Oct 12, 2010 at 8:03 PM, Nicholas Hastings nshasti...@gmail.com wrote:
  Yes.

 On 10/12/2010 8:00 PM, DreamsCN wrote:

 Hi,
 There are information about how to query a server and get info,player
 and rules on this page
 http://developer.valvesoftware.com/wiki/Server_queries. My concern is
 some rules(Server Variables/cvars) shouldn't be public(non-players).
 HLSW and game-monitor.com can show most of the rules. Is there a way
 to blcok queries for some rules like sv_steamgroup and some cvars
 created by sourcemod plugins.
 Thanks.

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