Re: [hlds_linux] VMware and gameservers

2010-10-12 Thread GRYZOR
Oh, hai.

I know this is a bit late to the party, but I felt it was kind of...
interesting. IBM ran some tests regarding this very subject (VMDq) in
March and their short (7 pages), but very informational report can be
found here: 
ftp://public.dhe.ibm.com/eserver/benchmarks/wp_virtualization_networking_SW_031710.pdf

This would seem more like a marketing-ploy than any true real-world
benefits, in regards to gameservers in VPS environments.

-TheG

On Fri, Sep 24, 2010 at 7:24 PM, EkaInfinitos ekainfin...@gmail.com wrote:
 Correct, the new features given exclusive attention in this whitepaper are
 those which drastically reduce overhead and latency regarding the way
 network traffic is handled by the hypervisor.


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Re: [hlds_linux] VMware and gameservers

2010-09-24 Thread Crazy Canucks
 I realize that the white paper is an advertisement, but assuming it's 
an honest advertisement, that's pretty impressive, especially from an 
environmental perspective...


Drek

On 23/09/2010 12:35 PM, Saint K. wrote:

A while ago we had a few discussions on the subject of running gameservers in a VMware 
environment. Today someone pointed out this article to me about vmdq which 
happened to have a nice businesscase example of ESL trying VMware: 
http://download.intel.com/support/network/sb/turtlepocwpepi.pdf

Saint K.

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Re: [hlds_linux] VMware and gameservers

2010-09-24 Thread Shane Arnold
 I have experienced nothing but horrors when virtualising anything 
cpu/timing intensive. But then again that could also be my hosts being 
somewhat non-standard. I can at least rule out VM Server as an option. 
I've not tested anything ESX-wise...


On 24/09/2010 10:07 PM, Crazy Canucks wrote:
 I realize that the white paper is an advertisement, but assuming it's 
an honest advertisement, that's pretty impressive, especially from an 
environmental perspective...


Drek

On 23/09/2010 12:35 PM, Saint K. wrote:
A while ago we had a few discussions on the subject of running 
gameservers in a VMware environment. Today someone pointed out this 
article to me about vmdq which happened to have a nice businesscase 
example of ESL trying VMware: 
http://download.intel.com/support/network/sb/turtlepocwpepi.pdf


Saint K.

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Re: [hlds_linux] VMware and gameservers

2010-09-24 Thread Crazy Canucks

 Gotta love this link though in sources list:

http://www.microsoft.com/windowsserver/compare/compare-windows-to-unix.mspx

Yes it's true, most professional server operators are running with ten 
year old Unix kernels and matching software.


And this paragraph is just dripping with irony *Niche solutions, hard 
to find specialists*:


I wonder if that might have anything to do with the fact that Microsoft 
has essentially bought it's way into classrooms at every level in every 
country that will allow them to do this.  If course it's more difficult 
to find Unix specialists, Microsoft is making sure that classes 
everywhere are being taught using Microsoft products.


Sorry, just had to get that off my chest, but that kind of corporate 
bullying and bullshit makes me angry...


Drek

On 23/09/2010 12:35 PM, Saint K. wrote:

A while ago we had a few discussions on the subject of running gameservers in a VMware 
environment. Today someone pointed out this article to me about vmdq which 
happened to have a nice businesscase example of ESL trying VMware: 
http://download.intel.com/support/network/sb/turtlepocwpepi.pdf

Saint K.

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Re: [hlds_linux] VMware and gameservers

2010-09-24 Thread Saint K .
We are successfully running gameservers within our VMware ESXi 4.x 
environment(without vmdq). I do have to admit the load is a bit higher in the 
VMware environment than it is on our normal machines.

Saint K.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Shane Arnold
Sent: Friday, September 24, 2010 4:14 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] VMware and gameservers

  I have experienced nothing but horrors when virtualising anything 
cpu/timing intensive. But then again that could also be my hosts being 
somewhat non-standard. I can at least rule out VM Server as an option. 
I've not tested anything ESX-wise...

On 24/09/2010 10:07 PM, Crazy Canucks wrote:
  I realize that the white paper is an advertisement, but assuming it's 
 an honest advertisement, that's pretty impressive, especially from an 
 environmental perspective...

 Drek

 On 23/09/2010 12:35 PM, Saint K. wrote:
 A while ago we had a few discussions on the subject of running 
 gameservers in a VMware environment. Today someone pointed out this 
 article to me about vmdq which happened to have a nice businesscase 
 example of ESL trying VMware: 
 http://download.intel.com/support/network/sb/turtlepocwpepi.pdf

 Saint K.

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Re: [hlds_linux] VMware and gameservers

2010-09-24 Thread Hans Vos

Hi,

Pretty interesting read. Will have a more in-depth look at it this 
weekend. At our parent-company we have some very nice VMware 
configurations. Worth a try to test it out for ourselves and see what 
the results are.


--
Met vriendelijke groet / With kind regards,

Hans Vos
Managing Director
Clanhost

Nieuwland Parc 155
3351 LJ  Papendrecht
The Netherlands

(T) +31 (0)88 25 25 280
(F) +31 (0)88 25 25 281
(E) i...@clanhost.nl
(W) http://www.clanhost.nl/

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Re: [hlds_linux] VMware and gameservers

2010-09-24 Thread Luigi
Hi all,

What is the Business Case to run css in a vm. You can have As much Game servers 
as you wand on a physical maachine without the overhead of VMware. 

Luigi

On 24.09.2010, at 16:54, Hans Vos h...@clanhost.nl wrote:

 Hi,
 
 Pretty interesting read. Will have a more in-depth look at it this weekend. 
 At our parent-company we have some very nice VMware configurations. Worth a 
 try to test it out for ourselves and see what the results are.
 
 -- 
 Met vriendelijke groet / With kind regards,
 
 Hans Vos
 Managing Director
 Clanhost
 
 Nieuwland Parc 155
 3351 LJ  Papendrecht
 The Netherlands
 
 (T) +31 (0)88 25 25 280
 (F) +31 (0)88 25 25 281
 (E) i...@clanhost.nl
 (W) http://www.clanhost.nl/
 
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Re: [hlds_linux] VMware and gameservers

2010-09-24 Thread Harry Strongburg
On Fri, Sep 24, 2010 at 06:20:58PM +0200, Luigi wrote:
 What is the Business Case to run css in a vm. You can have As much 
 Game servers as you wand on a physical maachine without the overhead 
 of VMware.

The only advantage I would see, is that VPSes are cheaper to buy than 
a physical server. I personally have found physical servers run a LOT 
better than VPSes, however.

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Re: [hlds_linux] VMware and gameservers

2010-09-24 Thread Ulrich Block
 Only problem is that most times the fps are not as high/stable as 
without. I do not want to say that it is needed for a good gamplay.
But the sad thing is that many people believe they need =1000fps and 
99-100% stable.
As long as they believe in that you will have a hard time selling the 
servers.


Am 24.09.2010 18:20, schrieb Luigi:

Hi all,

What is the Business Case to run css in a vm. You can have As much Game servers 
as you wand on a physical maachine without the overhead of VMware.

Luigi

On 24.09.2010, at 16:54, Hans Vosh...@clanhost.nl  wrote:


Hi,

Pretty interesting read. Will have a more in-depth look at it this weekend. At 
our parent-company we have some very nice VMware configurations. Worth a try to 
test it out for ourselves and see what the results are.

--
Met vriendelijke groet / With kind regards,

Hans Vos
Managing Director
Clanhost

Nieuwland Parc 155
3351 LJ  Papendrecht
The Netherlands

(T) +31 (0)88 25 25 280
(F) +31 (0)88 25 25 281
(E) i...@clanhost.nl
(W) http://www.clanhost.nl/

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Re: [hlds_linux] VMware and gameservers

2010-09-24 Thread Simon Gunton
Would allow people to rent a VPS to run there servers within without having
to shell out the full cost of a dedicated server each month, but the
customer gets the benefits of being isolated from the other users on the
server which is the issue with shared game servers.

Simon

Simon Gunton
Support Analyst
INX-Gaming.com
EMail: si...@inx-gaming.co.uk
Support: http://support.inx-network.com/

This e-mail and any attachments are confidential. If you are not the
intended recipient, please contact the sender. Please then delete the email
and do not disclose the contents to anyone.

Any views or opinions presented in this email or its attachments are solely
those of the author and do not necessarily represent those of INX-Gaming
Limited

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Luigi
Sent: 24 September 2010 17:21
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] VMware and gameservers

Hi all,

What is the Business Case to run css in a vm. You can have As much Game
servers as you wand on a physical maachine without the overhead of VMware. 

Luigi

On 24.09.2010, at 16:54, Hans Vos h...@clanhost.nl wrote:

 Hi,
 
 Pretty interesting read. Will have a more in-depth look at it this
weekend. At our parent-company we have some very nice VMware configurations.
Worth a try to test it out for ourselves and see what the results are.
 
 -- 
 Met vriendelijke groet / With kind regards,
 
 Hans Vos
 Managing Director
 Clanhost
 
 Nieuwland Parc 155
 3351 LJ  Papendrecht
 The Netherlands
 
 (T) +31 (0)88 25 25 280
 (F) +31 (0)88 25 25 281
 (E) i...@clanhost.nl
 (W) http://www.clanhost.nl/
 
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Re: [hlds_linux] VMware and gameservers

2010-09-24 Thread Crazy Canucks
 I may be wrong but if I understand VMware and this white paper 
correctly the advantage is dynamic assignment of processor time (and 
bandwidth?).


So (and this is just an example) a native environment might allow you to 
assign two server instances per core on a twelve core hardware 
configuration for a total of twelve, a virtual configuration on the same 
hardware might allow you to create six virtual servers each running four 
game server instances on four virtual cores.


The dynamic assignment of processor time would allow all the cores to be 
utilized more efficiently than in a native environment where physical 
cores are assigned and some cores might be experiencing heavy load while 
others are idle.


That's the theory anyway...  Unless I'm misunderstanding something...  :)

Drek

On 24/09/2010 1:20 PM, Luigi wrote:

Hi all,

What is the Business Case to run css in a vm. You can have As much Game servers 
as you wand on a physical maachine without the overhead of VMware.

Luigi

On 24.09.2010, at 16:54, Hans Vosh...@clanhost.nl  wrote:


Hi,

Pretty interesting read. Will have a more in-depth look at it this weekend. At 
our parent-company we have some very nice VMware configurations. Worth a try to 
test it out for ourselves and see what the results are.

--
Met vriendelijke groet / With kind regards,

Hans Vos
Managing Director
Clanhost

Nieuwland Parc 155
3351 LJ  Papendrecht
The Netherlands

(T) +31 (0)88 25 25 280
(F) +31 (0)88 25 25 281
(E) i...@clanhost.nl
(W) http://www.clanhost.nl/

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Re: [hlds_linux] VMware and gameservers

2010-09-24 Thread Luigi
A vm with VMware (which can handle a gameserver) is much more expansive than a 
gameserver hosted by a provider. Have a Look at current vm's offert on the 
internet. 

On 24.09.2010, at 18:37, Simon Gunton si...@inx-gaming.co.uk wrote:

 Would allow people to rent a VPS to run there servers within without having
 to shell out the full cost of a dedicated server each month, but the
 customer gets the benefits of being isolated from the other users on the
 server which is the issue with shared game servers.
 
 Simon
 
 Simon Gunton
 Support Analyst
 INX-Gaming.com
 EMail: si...@inx-gaming.co.uk
 Support: http://support.inx-network.com/
 
 This e-mail and any attachments are confidential. If you are not the
 intended recipient, please contact the sender. Please then delete the email
 and do not disclose the contents to anyone.
 
 Any views or opinions presented in this email or its attachments are solely
 those of the author and do not necessarily represent those of INX-Gaming
 Limited
 
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Luigi
 Sent: 24 September 2010 17:21
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] VMware and gameservers
 
 Hi all,
 
 What is the Business Case to run css in a vm. You can have As much Game
 servers as you wand on a physical maachine without the overhead of VMware. 
 
 Luigi
 
 On 24.09.2010, at 16:54, Hans Vos h...@clanhost.nl wrote:
 
 Hi,
 
 Pretty interesting read. Will have a more in-depth look at it this
 weekend. At our parent-company we have some very nice VMware configurations.
 Worth a try to test it out for ourselves and see what the results are.
 
 -- 
 Met vriendelijke groet / With kind regards,
 
 Hans Vos
 Managing Director
 Clanhost
 
 Nieuwland Parc 155
 3351 LJ  Papendrecht
 The Netherlands
 
 (T) +31 (0)88 25 25 280
 (F) +31 (0)88 25 25 281
 (E) i...@clanhost.nl
 (W) http://www.clanhost.nl/
 
 ___
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 please visit:
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Re: [hlds_linux] VMware and gameservers

2010-09-24 Thread Ronny Schedel


The dynamic assignment of processor time would allow all the cores to be 
utilized more efficiently than in a native environment where physical 
cores are assigned and some cores might be experiencing heavy load while 
others are idle.


MacOS  is not designed to run servers.

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Re: [hlds_linux] VMware and gameservers

2010-09-24 Thread Crazy Canucks
 And also, again, unless I'm misunderstanding something there are 
features of the hardware described in this white paper designed 
specifically for VMDq which allow it to run more efficiently and with 
less overhead.


Drek

On 24/09/2010 1:41 PM, Crazy Canucks wrote:
 I may be wrong but if I understand VMware and this white paper 
correctly the advantage is dynamic assignment of processor time (and 
bandwidth?).


So (and this is just an example) a native environment might allow you 
to assign two server instances per core on a twelve core hardware 
configuration for a total of twelve, a virtual configuration on the 
same hardware might allow you to create six virtual servers each 
running four game server instances on four virtual cores.


The dynamic assignment of processor time would allow all the cores to 
be utilized more efficiently than in a native environment where 
physical cores are assigned and some cores might be experiencing heavy 
load while others are idle.


That's the theory anyway...  Unless I'm misunderstanding something...  :)

Drek

On 24/09/2010 1:20 PM, Luigi wrote:

Hi all,

What is the Business Case to run css in a vm. You can have As much 
Game servers as you wand on a physical maachine without the overhead 
of VMware.


Luigi

On 24.09.2010, at 16:54, Hans Vosh...@clanhost.nl  wrote:


Hi,

Pretty interesting read. Will have a more in-depth look at it this 
weekend. At our parent-company we have some very nice VMware 
configurations. Worth a try to test it out for ourselves and see 
what the results are.


--
Met vriendelijke groet / With kind regards,

Hans Vos
Managing Director
Clanhost

Nieuwland Parc 155
3351 LJ  Papendrecht
The Netherlands

(T) +31 (0)88 25 25 280
(F) +31 (0)88 25 25 281
(E) i...@clanhost.nl
(W) http://www.clanhost.nl/

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Re: [hlds_linux] VMware and gameservers

2010-09-24 Thread EkaInfinitos
Correct, the new features given exclusive attention in this whitepaper are
those which drastically reduce overhead and latency regarding the way
network traffic is handled by the hypervisor.

As far as costs, resource expenditures, management and end-user rates, are
concerned, there is a case for consolidation of hardware--though, I have
always been wary of running game servers in virtual environments.

However, with the improvements in the recent-ish release of VSphere ESXi
(the free hypervisor environment), I may pick up cheap last-gen Proliant 385
from eBay and give it a go for my LAN parties. Our repertoire of games often
requires dedicated servers running in both Windows and Linux  environments
respectively. Case in point, I definitely prefer a Linux server environment,
but games such as Alien Swarm and PVKii do not have Linux binaries and
require me to run another physical server under Windows.

~Eka

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Crazy
Canucks
Sent: Friday, September 24, 2010 1055
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] VMware and gameservers

  And also, again, unless I'm misunderstanding something there are features
of the hardware described in this white paper designed specifically for VMDq
which allow it to run more efficiently and with less overhead.

Drek

On 24/09/2010 1:41 PM, Crazy Canucks wrote:
  I may be wrong but if I understand VMware and this white paper 
 correctly the advantage is dynamic assignment of processor time (and 
 bandwidth?).

 So (and this is just an example) a native environment might allow you 
 to assign two server instances per core on a twelve core hardware 
 configuration for a total of twelve, a virtual configuration on the 
 same hardware might allow you to create six virtual servers each 
 running four game server instances on four virtual cores.

 The dynamic assignment of processor time would allow all the cores to 
 be utilized more efficiently than in a native environment where 
 physical cores are assigned and some cores might be experiencing heavy 
 load while others are idle.

 That's the theory anyway...  Unless I'm misunderstanding something...  
 :)

 Drek

 On 24/09/2010 1:20 PM, Luigi wrote:
 Hi all,

 What is the Business Case to run css in a vm. You can have As much 
 Game servers as you wand on a physical maachine without the overhead 
 of VMware.

 Luigi

 On 24.09.2010, at 16:54, Hans Vosh...@clanhost.nl  wrote:

 Hi,

 Pretty interesting read. Will have a more in-depth look at it this 
 weekend. At our parent-company we have some very nice VMware 
 configurations. Worth a try to test it out for ourselves and see 
 what the results are.

 --
 Met vriendelijke groet / With kind regards,

 Hans Vos
 Managing Director
 Clanhost

 Nieuwland Parc 155
 3351 LJ  Papendrecht
 The Netherlands

 (T) +31 (0)88 25 25 280
 (F) +31 (0)88 25 25 281
 (E) i...@clanhost.nl
 (W) http://www.clanhost.nl/

 ___
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Re: [hlds_linux] VMware and gameservers

2010-09-24 Thread Rick Payton
A few days after ESXi became free to use, I was running a Counter-Strike
Source server in a Linux VM, and nobody new any different. When L4D was
released, I was running 8 forks in a single VM, on old single core
Xeons, in ESX 3.0 - and nobody could tell. You don't need specialized
hardware, just good hardware. Never had a problem with latency - ever
- unless something else was whoring out the same connection.

Karl Weckstrom has been running TF2 servers in a VM I beleive since it
was released if I'm not mistaken, he has plenty of knowledge on doing
so, and making it perform well.

--mauirixxx

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
EkaInfinitos
Sent: Friday, September 24, 2010 7:25 AM
To: crazy_canu...@rogers.com; 'Half-Life dedicated Linux server mailing
list'
Subject: Re: [hlds_linux] VMware and gameservers

Correct, the new features given exclusive attention in this whitepaper
are those which drastically reduce overhead and latency regarding the
way network traffic is handled by the hypervisor.

As far as costs, resource expenditures, management and end-user rates,
are concerned, there is a case for consolidation of hardware--though, I
have always been wary of running game servers in virtual environments.

However, with the improvements in the recent-ish release of VSphere ESXi
(the free hypervisor environment), I may pick up cheap last-gen Proliant
385 from eBay and give it a go for my LAN parties. Our repertoire of
games often requires dedicated servers running in both Windows and Linux
environments respectively. Case in point, I definitely prefer a Linux
server environment, but games such as Alien Swarm and PVKii do not have
Linux binaries and require me to run another physical server under
Windows.

~Eka

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Crazy
Canucks
Sent: Friday, September 24, 2010 1055
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] VMware and gameservers

  And also, again, unless I'm misunderstanding something there are
features of the hardware described in this white paper designed
specifically for VMDq which allow it to run more efficiently and with
less overhead.

Drek

On 24/09/2010 1:41 PM, Crazy Canucks wrote:
  I may be wrong but if I understand VMware and this white paper 
 correctly the advantage is dynamic assignment of processor time (and 
 bandwidth?).

 So (and this is just an example) a native environment might allow you 
 to assign two server instances per core on a twelve core hardware 
 configuration for a total of twelve, a virtual configuration on the 
 same hardware might allow you to create six virtual servers each 
 running four game server instances on four virtual cores.

 The dynamic assignment of processor time would allow all the cores to 
 be utilized more efficiently than in a native environment where 
 physical cores are assigned and some cores might be experiencing heavy

 load while others are idle.

 That's the theory anyway...  Unless I'm misunderstanding something...

 :)

 Drek

 On 24/09/2010 1:20 PM, Luigi wrote:
 Hi all,

 What is the Business Case to run css in a vm. You can have As much 
 Game servers as you wand on a physical maachine without the overhead 
 of VMware.

 Luigi

 On 24.09.2010, at 16:54, Hans Vosh...@clanhost.nl  wrote:

 Hi,

 Pretty interesting read. Will have a more in-depth look at it this 
 weekend. At our parent-company we have some very nice VMware 
 configurations. Worth a try to test it out for ourselves and see 
 what the results are.

 --
 Met vriendelijke groet / With kind regards,

 Hans Vos
 Managing Director
 Clanhost

 Nieuwland Parc 155
 3351 LJ  Papendrecht
 The Netherlands

 (T) +31 (0)88 25 25 280
 (F) +31 (0)88 25 25 281
 (E) i...@clanhost.nl
 (W) http://www.clanhost.nl/

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Re: [hlds_linux] VMware and gameservers

2010-09-24 Thread k

 http://www.apple.com/server/

heh, really?

On 25/09/2010 4:50 a.m., Ronny Schedel wrote:


The dynamic assignment of processor time would allow all the cores to 
be utilized more efficiently than in a native environment where 
physical cores are assigned and some cores might be experiencing 
heavy load while others are idle.


MacOS  is not designed to run servers.

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Re: [hlds_linux] VMware and gameservers

2010-09-24 Thread ics

 Perhaps he ment the regular OSX and didn't know about the server version.

-ics

24.9.2010 21:57, k kirjoitti:

 http://www.apple.com/server/

heh, really?

On 25/09/2010 4:50 a.m., Ronny Schedel wrote:


The dynamic assignment of processor time would allow all the cores 
to be utilized more efficiently than in a native environment where 
physical cores are assigned and some cores might be experiencing 
heavy load while others are idle.


MacOS  is not designed to run servers.

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[hlds_linux] VMware and gameservers

2010-09-23 Thread Saint K .
A while ago we had a few discussions on the subject of running gameservers in a 
VMware environment. Today someone pointed out this article to me about vmdq 
which happened to have a nice businesscase example of ESL trying VMware: 
http://download.intel.com/support/network/sb/turtlepocwpepi.pdf

Saint K.

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