Re: [hlds_linux] hlds_linux Digest, Vol 18, Issue 42
yep, then try to work for that money, it works for me. :) Tyrael On Fri, Aug 21, 2009 at 6:11 PM, Shane Arnoldclontar...@iinet.net.au wrote: Hi Morgan, I don't that's the issue. It is entirely possible that Philipp runs, or helps run, a GSP, and as a result he would want to keep any method that improves his server performance over rival providers a secret. It's all about the money with these blokes :) Morgan Humes wrote: I don't get why you wouldn't share with the community. You're using an Open Source operating system that is completely all about sharing, your asking for answers on a community half-life dedicated server list (that is all based upon sharing information) and getting answers, and yet when the community asks for some questions you're unwilling to help? No offense but you're not being considerate of everyone's time spent (and I'm certain there was also 'much much time spent') to get your answers. You should reconsider your willingness to help those who have clearly been willing to help you with the expectation of nothing in return. If you are not willing to give back to the community then you shouldn't take from the community. Morgan Humes On Fri, Aug 21, 2009 at 8:29 AM, hlds_linux-requ...@list.valvesoftware.comwrote: Date: Fri, 21 Aug 2009 14:00:53 +0200 From: Philipp Reddigau phil...@gkserver.de Subject: Re: [hlds_linux] [english 100%] Re: [english 100%] Re: Kernel and Perfomance To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Message-ID: 4a8e8c75.6010...@gkserver.de Content-Type: text/plain; charset=ISO-8859-1; format=flowed Hi, They are stable. But i don't need 1000fps stable... i need 300. I will try 500hz now. Maybe it helps a bit and we get lower loads. about the kernel config: Sry guys i spend much much time to get our gameservers stable.. so i will not share. Please understand this. Thanks for all answers. Adam Nowacki schrieb: Philipp Reddigau wrote: We can get 1000fps stable on 6 gamservers. You can think its stable but it really isn't. If a server with fps_max and ticrate 33 is using more than ~5% cpu time (of single core) then the fps is guaranteed to be less than 1000, ticrate 66 - ~10% cpu time and ticrate 100 - ~15% cpu time. You can also look at net_graph 4, two values at the bottom: sv - server fps must obviously show 1000, var - frame time variability (max time - min time over some period of time) must be less than 1ms. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] hlds_linux Digest, Vol 18, Issue 42
I don't get why you wouldn't share with the community. You're using an Open Source operating system that is completely all about sharing, your asking for answers on a community half-life dedicated server list (that is all based upon sharing information) and getting answers, and yet when the community asks for some questions you're unwilling to help? No offense but you're not being considerate of everyone's time spent (and I'm certain there was also 'much much time spent') to get your answers. You should reconsider your willingness to help those who have clearly been willing to help you with the expectation of nothing in return. If you are not willing to give back to the community then you shouldn't take from the community. Morgan Humes On Fri, Aug 21, 2009 at 8:29 AM, hlds_linux-requ...@list.valvesoftware.comwrote: Date: Fri, 21 Aug 2009 14:00:53 +0200 From: Philipp Reddigau phil...@gkserver.de Subject: Re: [hlds_linux] [english 100%] Re: [english 100%] Re: Kernel and Perfomance To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Message-ID: 4a8e8c75.6010...@gkserver.de Content-Type: text/plain; charset=ISO-8859-1; format=flowed Hi, They are stable. But i don't need 1000fps stable... i need 300. I will try 500hz now. Maybe it helps a bit and we get lower loads. about the kernel config: Sry guys i spend much much time to get our gameservers stable.. so i will not share. Please understand this. Thanks for all answers. Adam Nowacki schrieb: Philipp Reddigau wrote: We can get 1000fps stable on 6 gamservers. You can think its stable but it really isn't. If a server with fps_max and ticrate 33 is using more than ~5% cpu time (of single core) then the fps is guaranteed to be less than 1000, ticrate 66 - ~10% cpu time and ticrate 100 - ~15% cpu time. You can also look at net_graph 4, two values at the bottom: sv - server fps must obviously show 1000, var - frame time variability (max time - min time over some period of time) must be less than 1ms. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] hlds_linux Digest, Vol 18, Issue 42
Hi Morgan, I don't that's the issue. It is entirely possible that Philipp runs, or helps run, a GSP, and as a result he would want to keep any method that improves his server performance over rival providers a secret. It's all about the money with these blokes :) Morgan Humes wrote: I don't get why you wouldn't share with the community. You're using an Open Source operating system that is completely all about sharing, your asking for answers on a community half-life dedicated server list (that is all based upon sharing information) and getting answers, and yet when the community asks for some questions you're unwilling to help? No offense but you're not being considerate of everyone's time spent (and I'm certain there was also 'much much time spent') to get your answers. You should reconsider your willingness to help those who have clearly been willing to help you with the expectation of nothing in return. If you are not willing to give back to the community then you shouldn't take from the community. Morgan Humes On Fri, Aug 21, 2009 at 8:29 AM, hlds_linux-requ...@list.valvesoftware.comwrote: Date: Fri, 21 Aug 2009 14:00:53 +0200 From: Philipp Reddigau phil...@gkserver.de Subject: Re: [hlds_linux] [english 100%] Re: [english 100%] Re: Kernel and Perfomance To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Message-ID: 4a8e8c75.6010...@gkserver.de Content-Type: text/plain; charset=ISO-8859-1; format=flowed Hi, They are stable. But i don't need 1000fps stable... i need 300. I will try 500hz now. Maybe it helps a bit and we get lower loads. about the kernel config: Sry guys i spend much much time to get our gameservers stable.. so i will not share. Please understand this. Thanks for all answers. Adam Nowacki schrieb: Philipp Reddigau wrote: We can get 1000fps stable on 6 gamservers. You can think its stable but it really isn't. If a server with fps_max and ticrate 33 is using more than ~5% cpu time (of single core) then the fps is guaranteed to be less than 1000, ticrate 66 - ~10% cpu time and ticrate 100 - ~15% cpu time. You can also look at net_graph 4, two values at the bottom: sv - server fps must obviously show 1000, var - frame time variability (max time - min time over some period of time) must be less than 1ms. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux