Re: [hlds_linux] Source engine games Steampipe conversion schedule
Bug Sound with counter-strike source steampipe . HI,I have migrate some servers to steampipe beta and have a problem on all servers just after the round start. You can hear the bug sound on this video. http://www.youtube.com/watch?v=JTXVokI5IOM 2013/4/4 Gordon Reynolds thisisgordonsem...@gmail.com It's it's a beta. It's not some second TF2 in which you can gain TWICE THE NUMBER OF HATS : It's to root out problems and bugs, and playtest with new ideas. I can't believe that someone would actually need some incentive to help beta test. If you don't want to beta test, then don't run the servers/clients. On Thu, Apr 4, 2013 at 6:56 AM, Jake Forrester therannmann2...@gmail.com wrote: I don't know of many betas where you can keep the items you earn. This could be negated by removing drops entirely from beta, and giving everyone access to one of every weapon and a handful of hats, but I imagine they want to mirror production as close as possible. The reward is knowing how things are going to change so you can develop/configure things before a feature goes live. Also, if you have to add no offense to a statement, it makes you sound like a jerk (no offense to jerks) for even completing the sentence. On 4/4/2013 9:42 AM, CG wrote: I understand why they're doing it and for the most part is for the better. Doesn't mean I have to like it. I don't know how many times I've seen people ask where their items were from regular TF2 or wish they had their regular items. Fletcher's claim that time you spent in TF2 Beta counts towards time in regular TF2 never worked for me at least how I think it's supposed to work. Let's say you spent 10 hours playing in TF2 Beta and get the normal variety of drops. I thought as soon as I fired up regular TF2 I would have items waiting in TF2. This gives no incentive for players in Beta to continue. Let's face it TF2 Beta was always treated like the red headed stepchild (no offense to gingers). It was poorly maintained by Valve prior to SteamPipe and shunned by SourceMod with support (understandably). And from the sound of things they will do it again once when they flip the switch to the new TF2 Beta. I hope they do a more sensible thing and reward those that have continued to play the game and allow them to keep their weapons, hats, misc and just convert them into regular items as I understand it would affect Mannconomy. Plus it wouldn't hurt to give them extra backpack space to accomodate said items. I could just be blowing smoke out of my ass since they haven't announced what will happen exactly. On Wed, Apr 3, 2013 at 11:27 PM, ics i...@ics-base.net wrote: When beta was restarted while back (as in, put back into play), there was a note that any of the items may disappear at any time. So those items are void and you cannot bring something valuable from beta to main game. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Jake Forrester Freelance Web Developer/Designer Joomla Enthusiast e: j...@ranndesigns.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- - Gordon Reynolds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source engine games Steampipe conversion schedule
When beta was restarted while back (as in, put back into play), there was a note that any of the items may disappear at any time. So those items are void and you cannot bring something valuable from beta to main game. -ics CG kirjoitti: One note concerning the TF2 beta. As you probably know, it's currently a separate app. (The TF2 beta client is App ID 520 and the TF2 beta dedicated server is AppID 229830.) About a week before the TF2 switchover, we'll initiate a beta process identical to the one used for the other games. We'll release the Steampipe version of the official dedicated server (App ID 232250) and an opt-in client beta available from the betas tab for the regular Team Fortress 2 application (App ID 440). This beta client will have all the same content as the regular game, will talk to the same item server as the regular client, and will have all the same items in your backpack. It will be running App ID 440, not 520. The only difference is that it will be using the new file system with VPK files, it will have a different PatchVersion in the steam.inf file, and will only be able to connect to SteamPipe servers. To avoid confusion between the two different types of TF2 betas, at that time we will deactivate the beta client app 520 and dedicated server app 229830. We'll have further details on this process when we release the official dedicated server. So does this mean that any items that we have accumulated from TF2 Beta now will cease to exist once you flip the switch? My understanding is this will be a fork to TF2 Beta using the items from regular TF2. There goes all my #1 hats. :( ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source engine games Steampipe conversion schedule
I understand why they're doing it and for the most part is for the better. Doesn't mean I have to like it. I don't know how many times I've seen people ask where their items were from regular TF2 or wish they had their regular items. Fletcher's claim that time you spent in TF2 Beta counts towards time in regular TF2 never worked for me at least how I think it's supposed to work. Let's say you spent 10 hours playing in TF2 Beta and get the normal variety of drops. I thought as soon as I fired up regular TF2 I would have items waiting in TF2. This gives no incentive for players in Beta to continue. Let's face it TF2 Beta was always treated like the red headed stepchild (no offense to gingers). It was poorly maintained by Valve prior to SteamPipe and shunned by SourceMod with support (understandably). And from the sound of things they will do it again once when they flip the switch to the new TF2 Beta. I hope they do a more sensible thing and reward those that have continued to play the game and allow them to keep their weapons, hats, misc and just convert them into regular items as I understand it would affect Mannconomy. Plus it wouldn't hurt to give them extra backpack space to accomodate said items. I could just be blowing smoke out of my ass since they haven't announced what will happen exactly. On Wed, Apr 3, 2013 at 11:27 PM, ics i...@ics-base.net wrote: When beta was restarted while back (as in, put back into play), there was a note that any of the items may disappear at any time. So those items are void and you cannot bring something valuable from beta to main game. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source engine games Steampipe conversion schedule
I don't know of many betas where you can keep the items you earn. This could be negated by removing drops entirely from beta, and giving everyone access to one of every weapon and a handful of hats, but I imagine they want to mirror production as close as possible. The reward is knowing how things are going to change so you can develop/configure things before a feature goes live. Also, if you have to add no offense to a statement, it makes you sound like a jerk (no offense to jerks) for even completing the sentence. On 4/4/2013 9:42 AM, CG wrote: I understand why they're doing it and for the most part is for the better. Doesn't mean I have to like it. I don't know how many times I've seen people ask where their items were from regular TF2 or wish they had their regular items. Fletcher's claim that time you spent in TF2 Beta counts towards time in regular TF2 never worked for me at least how I think it's supposed to work. Let's say you spent 10 hours playing in TF2 Beta and get the normal variety of drops. I thought as soon as I fired up regular TF2 I would have items waiting in TF2. This gives no incentive for players in Beta to continue. Let's face it TF2 Beta was always treated like the red headed stepchild (no offense to gingers). It was poorly maintained by Valve prior to SteamPipe and shunned by SourceMod with support (understandably). And from the sound of things they will do it again once when they flip the switch to the new TF2 Beta. I hope they do a more sensible thing and reward those that have continued to play the game and allow them to keep their weapons, hats, misc and just convert them into regular items as I understand it would affect Mannconomy. Plus it wouldn't hurt to give them extra backpack space to accomodate said items. I could just be blowing smoke out of my ass since they haven't announced what will happen exactly. On Wed, Apr 3, 2013 at 11:27 PM, ics i...@ics-base.net wrote: When beta was restarted while back (as in, put back into play), there was a note that any of the items may disappear at any time. So those items are void and you cannot bring something valuable from beta to main game. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Jake Forrester Freelance Web Developer/Designer Joomla Enthusiast e: j...@ranndesigns.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source engine games Steampipe conversion schedule
It's it's a beta. It's not some second TF2 in which you can gain TWICE THE NUMBER OF HATS : It's to root out problems and bugs, and playtest with new ideas. I can't believe that someone would actually need some incentive to help beta test. If you don't want to beta test, then don't run the servers/clients. On Thu, Apr 4, 2013 at 6:56 AM, Jake Forrester therannmann2...@gmail.comwrote: I don't know of many betas where you can keep the items you earn. This could be negated by removing drops entirely from beta, and giving everyone access to one of every weapon and a handful of hats, but I imagine they want to mirror production as close as possible. The reward is knowing how things are going to change so you can develop/configure things before a feature goes live. Also, if you have to add no offense to a statement, it makes you sound like a jerk (no offense to jerks) for even completing the sentence. On 4/4/2013 9:42 AM, CG wrote: I understand why they're doing it and for the most part is for the better. Doesn't mean I have to like it. I don't know how many times I've seen people ask where their items were from regular TF2 or wish they had their regular items. Fletcher's claim that time you spent in TF2 Beta counts towards time in regular TF2 never worked for me at least how I think it's supposed to work. Let's say you spent 10 hours playing in TF2 Beta and get the normal variety of drops. I thought as soon as I fired up regular TF2 I would have items waiting in TF2. This gives no incentive for players in Beta to continue. Let's face it TF2 Beta was always treated like the red headed stepchild (no offense to gingers). It was poorly maintained by Valve prior to SteamPipe and shunned by SourceMod with support (understandably). And from the sound of things they will do it again once when they flip the switch to the new TF2 Beta. I hope they do a more sensible thing and reward those that have continued to play the game and allow them to keep their weapons, hats, misc and just convert them into regular items as I understand it would affect Mannconomy. Plus it wouldn't hurt to give them extra backpack space to accomodate said items. I could just be blowing smoke out of my ass since they haven't announced what will happen exactly. On Wed, Apr 3, 2013 at 11:27 PM, ics i...@ics-base.net wrote: When beta was restarted while back (as in, put back into play), there was a note that any of the items may disappear at any time. So those items are void and you cannot bring something valuable from beta to main game. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Jake Forrester Freelance Web Developer/Designer Joomla Enthusiast e: j...@ranndesigns.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- - Gordon Reynolds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source engine games Steampipe conversion schedule
One note concerning the TF2 beta. As you probably know, it's currently a separate app. (The TF2 beta client is App ID 520 and the TF2 beta dedicated server is AppID 229830.) About a week before the TF2 switchover, we'll initiate a beta process identical to the one used for the other games. We'll release the Steampipe version of the official dedicated server (App ID 232250) and an opt-in client beta available from the betas tab for the regular Team Fortress 2 application (App ID 440). This beta client will have all the same content as the regular game, will talk to the same item server as the regular client, and will have all the same items in your backpack. It will be running App ID 440, not 520. The only difference is that it will be using the new file system with VPK files, it will have a different PatchVersion in the steam.inf file, and will only be able to connect to SteamPipe servers. To avoid confusion between the two different types of TF2 betas, at that time we will deactivate the beta client app 520 and dedicated server app 229830. We'll have further details on this process when we release the official dedicated server. So does this mean that any items that we have accumulated from TF2 Beta now will cease to exist once you flip the switch? My understanding is this will be a fork to TF2 Beta using the items from regular TF2. There goes all my #1 hats. :( ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source engine games Steampipe conversion schedule
Thanks Fletch! On Mon, Apr 1, 2013 at 2:00 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: Hello! Here is the expected schedule for the conversion of Source engine games to SteamPipe: Day of Defeat: Source: already happened Half-life 2: Deathmatch: Wednesday, April 3 (DAY AFTER TOMORROW) Counter-Strike: Source: Tuesday, April 16 Team Fortress 2: Tuesday, April 23 Our goal is to repeat the process that we used with the Day of Defeat: Source switchover last week. The beta dedicated server (The SteamPipe version of the dedicated server) is actually the exact same server installation that will host the clients after the switchover. We will try to avoid releasing a dedicated server update near the time of the client switchover, so that SteamPipe dedicated servers can be up and ready, and as clients switchover to SteamPipe, those dedicated servers will be ready to host them. One note concerning the TF2 beta. As you probably know, it's currently a separate app. (The TF2 beta client is App ID 520 and the TF2 beta dedicated server is AppID 229830.) About a week before the TF2 switchover, we'll initiate a beta process identical to the one used for the other games. We'll release the Steampipe version of the official dedicated server (App ID 232250) and an opt-in client beta available from the betas tab for the regular Team Fortress 2 application (App ID 440). This beta client will have all the same content as the regular game, will talk to the same item server as the regular client, and will have all the same items in your backpack. It will be running App ID 440, not 520. The only difference is that it will be using the new file system with VPK files, it will have a different PatchVersion in the steam.inf file, and will only be able to connect to SteamPipe servers. To avoid confusion between the two different types of TF2 betas, at that time we will deactivate the beta client app 520 and dedicated server app 229830. We'll have further details on this process when we release the official dedicated server. If you have questions that are not answered by this FAQ, now is the time to ask! https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491 Thanks, Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source engine games Steampipe conversion schedule
Are plugins (for instance Mani Admin or Eventscripts) still loaded via the vdf and dll method or do they need to be packed to VPKs as well? On Mon, Apr 1, 2013 at 3:03 PM, Daniel Barreiro smelly.feet.you.h...@gmail.com wrote: Thanks Fletch! On Mon, Apr 1, 2013 at 2:00 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: Hello! Here is the expected schedule for the conversion of Source engine games to SteamPipe: Day of Defeat: Source: already happened Half-life 2: Deathmatch: Wednesday, April 3 (DAY AFTER TOMORROW) Counter-Strike: Source: Tuesday, April 16 Team Fortress 2: Tuesday, April 23 Our goal is to repeat the process that we used with the Day of Defeat: Source switchover last week. The beta dedicated server (The SteamPipe version of the dedicated server) is actually the exact same server installation that will host the clients after the switchover. We will try to avoid releasing a dedicated server update near the time of the client switchover, so that SteamPipe dedicated servers can be up and ready, and as clients switchover to SteamPipe, those dedicated servers will be ready to host them. One note concerning the TF2 beta. As you probably know, it's currently a separate app. (The TF2 beta client is App ID 520 and the TF2 beta dedicated server is AppID 229830.) About a week before the TF2 switchover, we'll initiate a beta process identical to the one used for the other games. We'll release the Steampipe version of the official dedicated server (App ID 232250) and an opt-in client beta available from the betas tab for the regular Team Fortress 2 application (App ID 440). This beta client will have all the same content as the regular game, will talk to the same item server as the regular client, and will have all the same items in your backpack. It will be running App ID 440, not 520. The only difference is that it will be using the new file system with VPK files, it will have a different PatchVersion in the steam.inf file, and will only be able to connect to SteamPipe servers. To avoid confusion between the two different types of TF2 betas, at that time we will deactivate the beta client app 520 and dedicated server app 229830. We'll have further details on this process when we release the official dedicated server. If you have questions that are not answered by this FAQ, now is the time to ask! https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491 Thanks, Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source engine games Steampipe conversion schedule
They still load the same as they always have. -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net Bruno Garcia mailto:garcia.bru...@gmail.com Monday, April 01, 2013 2:10 PM Are plugins (for instance Mani Admin or Eventscripts) still loaded via the vdf and dll method or do they need to be packed to VPKs as well? On Mon, Apr 1, 2013 at 3:03 PM, Daniel Barreiro ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux Daniel Barreiro mailto:smelly.feet.you.h...@gmail.com Monday, April 01, 2013 2:03 PM Thanks Fletch! On Mon, Apr 1, 2013 at 2:00 PM, Fletcher Dunn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux Fletcher Dunn mailto:fletch...@valvesoftware.com Monday, April 01, 2013 2:00 PM Hello! Here is the expected schedule for the conversion of Source engine games to SteamPipe: Day of Defeat: Source: already happened Half-life 2: Deathmatch: Wednesday, April 3 (DAY AFTER TOMORROW) Counter-Strike: Source: Tuesday, April 16 Team Fortress 2: Tuesday, April 23 Our goal is to repeat the process that we used with the Day of Defeat: Source switchover last week. The beta dedicated server (The SteamPipe version of the dedicated server) is actually the exact same server installation that will host the clients after the switchover. We will try to avoid releasing a dedicated server update near the time of the client switchover, so that SteamPipe dedicated servers can be up and ready, and as clients switchover to SteamPipe, those dedicated servers will be ready to host them. One note concerning the TF2 beta. As you probably know, it's currently a separate app. (The TF2 beta client is App ID 520 and the TF2 beta dedicated server is AppID 229830.) About a week before the TF2 switchover, we'll initiate a beta process identical to the one used for the other games. We'll release the Steampipe version of the official dedicated server (App ID 232250) and an opt-in client beta available from the betas tab for the regular Team Fortress 2 application (App ID 440). This beta client will have all the same content as the regular game, will talk to the same item server as the regular client, and will have all the same items in your backpack. It will be running App ID 440, not 520. The only difference is that it will be using the new file system with VPK files, it will have a different PatchVersion in the steam.inf file, and will only be able to connect to SteamPipe servers. To avoid confusion between the two different types of TF2 betas, at that time we will deactivate the beta client app 520 and dedicated server app 229830. We'll have further details on this process when we release the official dedicated server. If you have questions that are not answered by this FAQ, now is the time to ask! https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491 Thanks, Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source engine games Steampipe conversion schedule
I'm not ready! :( On Mon, Apr 1, 2013 at 11:14 AM, Nicholas Hastings psycho...@alliedmods.net wrote: They still load the same as they always have. -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net Bruno Garcia mailto:garcia.bruno0@gmail.**com garcia.bru...@gmail.com Monday, April 01, 2013 2:10 PM Are plugins (for instance Mani Admin or Eventscripts) still loaded via the vdf and dll method or do they need to be packed to VPKs as well? On Mon, Apr 1, 2013 at 3:03 PM, Daniel Barreiro __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux Daniel Barreiro mailto:smelly.feet.you.have@**gmail.comsmelly.feet.you.h...@gmail.com Monday, April 01, 2013 2:03 PM Thanks Fletch! On Mon, Apr 1, 2013 at 2:00 PM, Fletcher Dunn __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux Fletcher Dunn mailto:fletcherd@**valvesoftware.comfletch...@valvesoftware.com Monday, April 01, 2013 2:00 PM Hello! Here is the expected schedule for the conversion of Source engine games to SteamPipe: Day of Defeat: Source: already happened Half-life 2: Deathmatch: Wednesday, April 3 (DAY AFTER TOMORROW) Counter-Strike: Source: Tuesday, April 16 Team Fortress 2: Tuesday, April 23 Our goal is to repeat the process that we used with the Day of Defeat: Source switchover last week. The beta dedicated server (The SteamPipe version of the dedicated server) is actually the exact same server installation that will host the clients after the switchover. We will try to avoid releasing a dedicated server update near the time of the client switchover, so that SteamPipe dedicated servers can be up and ready, and as clients switchover to SteamPipe, those dedicated servers will be ready to host them. One note concerning the TF2 beta. As you probably know, it's currently a separate app. (The TF2 beta client is App ID 520 and the TF2 beta dedicated server is AppID 229830.) About a week before the TF2 switchover, we'll initiate a beta process identical to the one used for the other games. We'll release the Steampipe version of the official dedicated server (App ID 232250) and an opt-in client beta available from the betas tab for the regular Team Fortress 2 application (App ID 440). This beta client will have all the same content as the regular game, will talk to the same item server as the regular client, and will have all the same items in your backpack. It will be running App ID 440, not 520. The only difference is that it will be using the new file system with VPK files, it will have a different PatchVersion in the steam.inf file, and will only be able to connect to SteamPipe servers. To avoid confusion between the two different types of TF2 betas, at that time we will deactivate the beta client app 520 and dedicated server app 229830. We'll have further details on this process when we release the official dedicated server. If you have questions that are not answered by this FAQ, now is the time to ask! https://support.steampowered.**com/kb_article.php?ref=7388-**QPFN-2491https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491 Thanks, Fletch __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- - Gordon Reynolds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source engine games Steampipe conversion schedule
Is it possible to get a more exact date on when the TF2 beta will be decommissioned and an optional TF2 client beta is released? I'd prefer for it to be much sooner than later, but in any case an exact date would help me know when to block off time to migrate and test. On Mon, Apr 1, 2013 at 3:23 PM, Gordon Reynolds thisisgordonsem...@gmail.com wrote: I'm not ready! :( On Mon, Apr 1, 2013 at 11:14 AM, Nicholas Hastings psycho...@alliedmods.net wrote: They still load the same as they always have. -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net Bruno Garcia mailto:garcia.bruno0@gmail.**com garcia.bru...@gmail.com Monday, April 01, 2013 2:10 PM Are plugins (for instance Mani Admin or Eventscripts) still loaded via the vdf and dll method or do they need to be packed to VPKs as well? On Mon, Apr 1, 2013 at 3:03 PM, Daniel Barreiro __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux Daniel Barreiro mailto:smelly.feet.you.have@**gmail.com smelly.feet.you.h...@gmail.com Monday, April 01, 2013 2:03 PM Thanks Fletch! On Mon, Apr 1, 2013 at 2:00 PM, Fletcher Dunn __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux Fletcher Dunn mailto:fletcherd@**valvesoftware.com fletch...@valvesoftware.com Monday, April 01, 2013 2:00 PM Hello! Here is the expected schedule for the conversion of Source engine games to SteamPipe: Day of Defeat: Source: already happened Half-life 2: Deathmatch: Wednesday, April 3 (DAY AFTER TOMORROW) Counter-Strike: Source: Tuesday, April 16 Team Fortress 2: Tuesday, April 23 Our goal is to repeat the process that we used with the Day of Defeat: Source switchover last week. The beta dedicated server (The SteamPipe version of the dedicated server) is actually the exact same server installation that will host the clients after the switchover. We will try to avoid releasing a dedicated server update near the time of the client switchover, so that SteamPipe dedicated servers can be up and ready, and as clients switchover to SteamPipe, those dedicated servers will be ready to host them. One note concerning the TF2 beta. As you probably know, it's currently a separate app. (The TF2 beta client is App ID 520 and the TF2 beta dedicated server is AppID 229830.) About a week before the TF2 switchover, we'll initiate a beta process identical to the one used for the other games. We'll release the Steampipe version of the official dedicated server (App ID 232250) and an opt-in client beta available from the betas tab for the regular Team Fortress 2 application (App ID 440). This beta client will have all the same content as the regular game, will talk to the same item server as the regular client, and will have all the same items in your backpack. It will be running App ID 440, not 520. The only difference is that it will be using the new file system with VPK files, it will have a different PatchVersion in the steam.inf file, and will only be able to connect to SteamPipe servers. To avoid confusion between the two different types of TF2 betas, at that time we will deactivate the beta client app 520 and dedicated server app 229830. We'll have further details on this process when we release the official dedicated server. If you have questions that are not answered by this FAQ, now is the time to ask! https://support.steampowered.**com/kb_article.php?ref=7388-**QPFN-2491 https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491 Thanks, Fletch __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- - Gordon Reynolds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- thesupremecommander (Steamhttp://steamcommunity.com/id/thesupremecommander ) Chief Admin, SPUFserver
Re: [hlds_linux] Source engine games Steampipe conversion schedule
Thanks for Info. Maybe you can tell us, when L4D2 and CSGO (clientside) is ported to Linux? 2013/4/1 The Supreme Commander thesupremec...@gmail.com Is it possible to get a more exact date on when the TF2 beta will be decommissioned and an optional TF2 client beta is released? I'd prefer for it to be much sooner than later, but in any case an exact date would help me know when to block off time to migrate and test. On Mon, Apr 1, 2013 at 3:23 PM, Gordon Reynolds thisisgordonsem...@gmail.com wrote: I'm not ready! :( On Mon, Apr 1, 2013 at 11:14 AM, Nicholas Hastings psycho...@alliedmods.net wrote: They still load the same as they always have. -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net Bruno Garcia mailto:garcia.bruno0@gmail.**com garcia.bru...@gmail.com Monday, April 01, 2013 2:10 PM Are plugins (for instance Mani Admin or Eventscripts) still loaded via the vdf and dll method or do they need to be packed to VPKs as well? On Mon, Apr 1, 2013 at 3:03 PM, Daniel Barreiro __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware. **com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux Daniel Barreiro mailto:smelly.feet.you.have@**gmail.com smelly.feet.you.h...@gmail.com Monday, April 01, 2013 2:03 PM Thanks Fletch! On Mon, Apr 1, 2013 at 2:00 PM, Fletcher Dunn __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware. **com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux Fletcher Dunn mailto:fletcherd@**valvesoftware.com fletch...@valvesoftware.com Monday, April 01, 2013 2:00 PM Hello! Here is the expected schedule for the conversion of Source engine games to SteamPipe: Day of Defeat: Source: already happened Half-life 2: Deathmatch: Wednesday, April 3 (DAY AFTER TOMORROW) Counter-Strike: Source: Tuesday, April 16 Team Fortress 2: Tuesday, April 23 Our goal is to repeat the process that we used with the Day of Defeat: Source switchover last week. The beta dedicated server (The SteamPipe version of the dedicated server) is actually the exact same server installation that will host the clients after the switchover. We will try to avoid releasing a dedicated server update near the time of the client switchover, so that SteamPipe dedicated servers can be up and ready, and as clients switchover to SteamPipe, those dedicated servers will be ready to host them. One note concerning the TF2 beta. As you probably know, it's currently a separate app. (The TF2 beta client is App ID 520 and the TF2 beta dedicated server is AppID 229830.) About a week before the TF2 switchover, we'll initiate a beta process identical to the one used for the other games. We'll release the Steampipe version of the official dedicated server (App ID 232250) and an opt-in client beta available from the betas tab for the regular Team Fortress 2 application (App ID 440). This beta client will have all the same content as the regular game, will talk to the same item server as the regular client, and will have all the same items in your backpack. It will be running App ID 440, not 520. The only difference is that it will be using the new file system with VPK files, it will have a different PatchVersion in the steam.inf file, and will only be able to connect to SteamPipe servers. To avoid confusion between the two different types of TF2 betas, at that time we will deactivate the beta client app 520 and dedicated server app 229830. We'll have further details on this process when we release the official dedicated server. If you have questions that are not answered by this FAQ, now is the time to ask! https://support.steampowered. **com/kb_article.php?ref=7388-**QPFN-2491 https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491 Thanks, Fletch __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware. **com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- - Gordon Reynolds
Re: [hlds_linux] Source engine games Steampipe conversion schedule
I'm just kidding. Happy April Fools day! On 1 April 2013 21:22, Joe Davison joedavison.davi...@gmail.com wrote: L4D2 will be available for Linux in approx. 20 minutes. On 1 April 2013 21:08, Andre Müller gbs.dead...@gmail.com wrote: Thanks for Info. Maybe you can tell us, when L4D2 and CSGO (clientside) is ported to Linux? 2013/4/1 The Supreme Commander thesupremec...@gmail.com Is it possible to get a more exact date on when the TF2 beta will be decommissioned and an optional TF2 client beta is released? I'd prefer for it to be much sooner than later, but in any case an exact date would help me know when to block off time to migrate and test. On Mon, Apr 1, 2013 at 3:23 PM, Gordon Reynolds thisisgordonsem...@gmail.com wrote: I'm not ready! :( On Mon, Apr 1, 2013 at 11:14 AM, Nicholas Hastings psycho...@alliedmods.net wrote: They still load the same as they always have. -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net Bruno Garcia mailto:garcia.bruno0@gmail.**com garcia.bru...@gmail.com Monday, April 01, 2013 2:10 PM Are plugins (for instance Mani Admin or Eventscripts) still loaded via the vdf and dll method or do they need to be packed to VPKs as well? On Mon, Apr 1, 2013 at 3:03 PM, Daniel Barreiro __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware. **com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux Daniel Barreiro mailto:smelly.feet.you.have@**gmail.com smelly.feet.you.h...@gmail.com Monday, April 01, 2013 2:03 PM Thanks Fletch! On Mon, Apr 1, 2013 at 2:00 PM, Fletcher Dunn __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware. **com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux Fletcher Dunn mailto:fletcherd@**valvesoftware.com fletch...@valvesoftware.com Monday, April 01, 2013 2:00 PM Hello! Here is the expected schedule for the conversion of Source engine games to SteamPipe: Day of Defeat: Source: already happened Half-life 2: Deathmatch: Wednesday, April 3 (DAY AFTER TOMORROW) Counter-Strike: Source: Tuesday, April 16 Team Fortress 2: Tuesday, April 23 Our goal is to repeat the process that we used with the Day of Defeat: Source switchover last week. The beta dedicated server (The SteamPipe version of the dedicated server) is actually the exact same server installation that will host the clients after the switchover. We will try to avoid releasing a dedicated server update near the time of the client switchover, so that SteamPipe dedicated servers can be up and ready, and as clients switchover to SteamPipe, those dedicated servers will be ready to host them. One note concerning the TF2 beta. As you probably know, it's currently a separate app. (The TF2 beta client is App ID 520 and the TF2 beta dedicated server is AppID 229830.) About a week before the TF2 switchover, we'll initiate a beta process identical to the one used for the other games. We'll release the Steampipe version of the official dedicated server (App ID 232250) and an opt-in client beta available from the betas tab for the regular Team Fortress 2 application (App ID 440). This beta client will have all the same content as the regular game, will talk to the same item server as the regular client, and will have all the same items in your backpack. It will be running App ID 440, not 520. The only difference is that it will be using the new file system with VPK files, it will have a different PatchVersion in the steam.inf file, and will only be able to connect to SteamPipe servers. To avoid confusion between the two different types of TF2 betas, at that time we will deactivate the beta client app 520 and dedicated server app 229830. We'll have further details on this process when we release the official dedicated server. If you have questions that are not answered by this FAQ, now is the time to ask! https://support.steampowered. **com/kb_article.php?ref=7388-**QPFN-2491 https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491 Thanks, Fletch __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds
Re: [hlds_linux] Source engine games Steampipe conversion schedule
On Mon, Apr 1, 2013 at 10:22 PM, Joe Davison joedavison.davi...@gmail.com wrote: I'm just kidding. Happy April Fools day! On 1 April 2013 21:22, Joe Davison joedavison.davi...@gmail.com wrote: L4D2 will be available for Linux in approx. 20 minutes. Aww, man! You could've at least waited the 20 minutes before telling us you were kidding. Cheers, ~~ Ondra ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source engine games Steampipe conversion schedule
I figured that would have been a *little* bit too cruel. Gotta have at least some self moderation on the ol' mailing list. On 1 April 2013 21:32, Ondřej Hošek ondra.ho...@gmail.com wrote: On Mon, Apr 1, 2013 at 10:22 PM, Joe Davison joedavison.davi...@gmail.com wrote: I'm just kidding. Happy April Fools day! On 1 April 2013 21:22, Joe Davison joedavison.davi...@gmail.com wrote: L4D2 will be available for Linux in approx. 20 minutes. Aww, man! You could've at least waited the 20 minutes before telling us you were kidding. Cheers, ~~ Ondra ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source engine games Steampipe conversion schedule
hi, How i can check the version of beta for css steampipe ? Current version = 1718178 https://api.steampowered.com/ISteamApps/UpToDateCheck/v0001/?appid=240version=1718178format=xml responsesuccesstrue/successup_to_datetrue/up_to_dateversion_is_listabletrue/version_is_listable/response Fake version https://api.steampowered.com/ISteamApps/UpToDateCheck/v0001/?appid=240version=1703696format=xml it's always true :) Could you fix this bug and what is the futur appid for cs source server ? The css server (steampipe) will be update with app_update 232330 or it's just for beta ? Thanks 2013/4/1 Joe Davison joedavison.davi...@gmail.com I figured that would have been a *little* bit too cruel. Gotta have at least some self moderation on the ol' mailing list. On 1 April 2013 21:32, Ondřej Hošek ondra.ho...@gmail.com wrote: On Mon, Apr 1, 2013 at 10:22 PM, Joe Davison joedavison.davi...@gmail.com wrote: I'm just kidding. Happy April Fools day! On 1 April 2013 21:22, Joe Davison joedavison.davi...@gmail.com wrote: L4D2 will be available for Linux in approx. 20 minutes. Aww, man! You could've at least waited the 20 minutes before telling us you were kidding. Cheers, ~~ Ondra ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source engine games Steampipe conversion schedule
Unfortunately, there's not a way to query the most recent version of the SteamPipe server that has been released, while the old version of the server is still supported. The master server versioning system only has one version field, and tracks everything by the *client* App ID. When the client is officially flipped and we don't need to worry about continuing to list the old servers, we'll increase the required version to be the latest SteamPipe version, and everything will work exactly as it did before. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of fab han Sent: Monday, April 01, 2013 2:42 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Source engine games Steampipe conversion schedule hi, How i can check the version of beta for css steampipe ? Current version = 1718178 https://api.steampowered.com/ISteamApps/UpToDateCheck/v0001/?appid=240version=1718178format=xml responsesuccesstrue/successup_to_datetrue/up_to_dateversion_is_listabletrue/version_is_listable/response Fake version https://api.steampowered.com/ISteamApps/UpToDateCheck/v0001/?appid=240version=1703696format=xml it's always true :) Could you fix this bug and what is the futur appid for cs source server ? The css server (steampipe) will be update with app_update 232330 or it's just for beta ? Thanks 2013/4/1 Joe Davison joedavison.davi...@gmail.com I figured that would have been a *little* bit too cruel. Gotta have at least some self moderation on the ol' mailing list. On 1 April 2013 21:32, Ondřej Hošek ondra.ho...@gmail.com wrote: On Mon, Apr 1, 2013 at 10:22 PM, Joe Davison joedavison.davi...@gmail.com wrote: I'm just kidding. Happy April Fools day! On 1 April 2013 21:22, Joe Davison joedavison.davi...@gmail.com wrote: L4D2 will be available for Linux in approx. 20 minutes. Aww, man! You could've at least waited the 20 minutes before telling us you were kidding. Cheers, ~~ Ondra ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source engine games Steampipe conversion schedule
Thanks for the infos:) l4d 1 and 2 will be migrated to steampipes (and when?) ? Le lundi 1 avril 2013, Fletcher Dunn a écrit : Unfortunately, there's not a way to query the most recent version of the SteamPipe server that has been released, while the old version of the server is still supported. The master server versioning system only has one version field, and tracks everything by the *client* App ID. When the client is officially flipped and we don't need to worry about continuing to list the old servers, we'll increase the required version to be the latest SteamPipe version, and everything will work exactly as it did before. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com javascript:; [mailto: hlds_linux-boun...@list.valvesoftware.com javascript:;] On Behalf Of fab han Sent: Monday, April 01, 2013 2:42 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Source engine games Steampipe conversion schedule hi, How i can check the version of beta for css steampipe ? Current version = 1718178 https://api.steampowered.com/ISteamApps/UpToDateCheck/v0001/?appid=240version=1718178format=xml responsesuccesstrue/successup_to_datetrue/up_to_dateversion_is_listabletrue/version_is_listable/response Fake version https://api.steampowered.com/ISteamApps/UpToDateCheck/v0001/?appid=240version=1703696format=xml it's always true :) Could you fix this bug and what is the futur appid for cs source server ? The css server (steampipe) will be update with app_update 232330 or it's just for beta ? Thanks 2013/4/1 Joe Davison joedavison.davi...@gmail.com javascript:; I figured that would have been a *little* bit too cruel. Gotta have at least some self moderation on the ol' mailing list. On 1 April 2013 21:32, Ondřej Hošek ondra.ho...@gmail.comjavascript:; wrote: On Mon, Apr 1, 2013 at 10:22 PM, Joe Davison joedavison.davi...@gmail.com javascript:; wrote: I'm just kidding. Happy April Fools day! On 1 April 2013 21:22, Joe Davison joedavison.davi...@gmail.comjavascript:; wrote: L4D2 will be available for Linux in approx. 20 minutes. Aww, man! You could've at least waited the 20 minutes before telling us you were kidding. Cheers, ~~ Ondra ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source engine games Steampipe conversion schedule
I'm pretty sure L4D(2) are already on SteamPipe. Doctor McKay http://www.doctormckay.com mc...@doctormckay.com On Mon, Apr 1, 2013 at 8:57 PM, LouLouBizou louloubi...@gmail.com wrote: Thanks for the infos:) l4d 1 and 2 will be migrated to steampipes (and when?) ? Le lundi 1 avril 2013, Fletcher Dunn a écrit : Unfortunately, there's not a way to query the most recent version of the SteamPipe server that has been released, while the old version of the server is still supported. The master server versioning system only has one version field, and tracks everything by the *client* App ID. When the client is officially flipped and we don't need to worry about continuing to list the old servers, we'll increase the required version to be the latest SteamPipe version, and everything will work exactly as it did before. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com javascript:; [mailto: hlds_linux-boun...@list.valvesoftware.com javascript:;] On Behalf Of fab han Sent: Monday, April 01, 2013 2:42 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Source engine games Steampipe conversion schedule hi, How i can check the version of beta for css steampipe ? Current version = 1718178 https://api.steampowered.com/ISteamApps/UpToDateCheck/v0001/?appid=240version=1718178format=xml responsesuccesstrue/successup_to_datetrue/up_to_dateversion_is_listabletrue/version_is_listable/response Fake version https://api.steampowered.com/ISteamApps/UpToDateCheck/v0001/?appid=240version=1703696format=xml it's always true :) Could you fix this bug and what is the futur appid for cs source server ? The css server (steampipe) will be update with app_update 232330 or it's just for beta ? Thanks 2013/4/1 Joe Davison joedavison.davi...@gmail.com javascript:; I figured that would have been a *little* bit too cruel. Gotta have at least some self moderation on the ol' mailing list. On 1 April 2013 21:32, Ondřej Hošek ondra.ho...@gmail.com javascript:; wrote: On Mon, Apr 1, 2013 at 10:22 PM, Joe Davison joedavison.davi...@gmail.com javascript:; wrote: I'm just kidding. Happy April Fools day! On 1 April 2013 21:22, Joe Davison joedavison.davi...@gmail.com javascript:; wrote: L4D2 will be available for Linux in approx. 20 minutes. Aww, man! You could've at least waited the 20 minutes before telling us you were kidding. Cheers, ~~ Ondra ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source engine games Steampipe conversion schedule
They're not. -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net Doctor McKay mailto:mc...@doctormckay.com Monday, April 01, 2013 9:17 PM I'm pretty sure L4D(2) are already on SteamPipe. Doctor McKay http://www.doctormckay.com mc...@doctormckay.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux LouLouBizou mailto:louloubi...@gmail.com Monday, April 01, 2013 8:57 PM Thanks for the infos:) l4d 1 and 2 will be migrated to steampipes (and when?) ? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux Fletcher Dunn mailto:fletch...@valvesoftware.com Monday, April 01, 2013 5:47 PM Unfortunately, there's not a way to query the most recent version of the SteamPipe server that has been released, while the old version of the server is still supported. The master server versioning system only has one version field, and tracks everything by the *client* App ID. When the client is officially flipped and we don't need to worry about continuing to list the old servers, we'll increase the required version to be the latest SteamPipe version, and everything will work exactly as it did before. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of fab han Sent: Monday, April 01, 2013 2:42 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Source engine games Steampipe conversion schedule hi, How i can check the version of beta for css steampipe ? Current version = 1718178 https://api.steampowered.com/ISteamApps/UpToDateCheck/v0001/?appid=240version=1718178format=xml responsesuccesstrue/successup_to_datetrue/up_to_dateversion_is_listabletrue/version_is_listable/response Fake version https://api.steampowered.com/ISteamApps/UpToDateCheck/v0001/?appid=240version=1703696format=xml it's always true :) Could you fix this bug and what is the futur appid for cs source server ? The css server (steampipe) will be update with app_update 232330 or it's just for beta ? Thanks 2013/4/1 Joe Davison joedavison.davi...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux fab han mailto:janp...@gmail.com Monday, April 01, 2013 5:42 PM hi, How i can check the version of beta for css steampipe ? Current version = 1718178 https://api.steampowered.com/ISteamApps/UpToDateCheck/v0001/?appid=240version=1718178format=xml responsesuccesstrue/successup_to_datetrue/up_to_dateversion_is_listabletrue/version_is_listable/response Fake version https://api.steampowered.com/ISteamApps/UpToDateCheck/v0001/?appid=240version=1703696format=xml it's always true :) Could you fix this bug and what is the futur appid for cs source server ? The css server (steampipe) will be update with app_update 232330 or it's just for beta ? Thanks 2013/4/1 Joe Davison joedavison.davi...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux Joe Davison mailto:joedavison.davi...@gmail.com Monday, April 01, 2013 4:43 PM I figured that would have been a *little* bit too cruel. Gotta have at least some self moderation on the ol' mailing list. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source engine games Steampipe conversion schedule
On Tue, Apr 2, 2013 at 3:30 AM, Nicholas Hastings psycho...@alliedmods.net wrote: Doctor McKay mailto:mc...@doctormckay.com Monday, April 01, 2013 9:17 PM I'm pretty sure L4D(2) are already on SteamPipe. They're not. However, they *do* use VPK instead of GCF files. Oh well, at least there will be less confusion regarding the file system once Valve switch them over. Cheers, ~~ Ondra ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux