Re: [hlds_linux] Source engine games Steampipe conversion schedule

2013-04-08 Thread fab han
Bug Sound with counter-strike source steampipe
.
HI,I have migrate some servers to steampipe beta and have a problem on all
servers just after the round start.
You can hear the bug sound on this video.
http://www.youtube.com/watch?v=JTXVokI5IOM




2013/4/4 Gordon Reynolds thisisgordonsem...@gmail.com

 It's it's a beta. It's not some second TF2 in which you can gain
 TWICE THE NUMBER OF HATS :

 It's to root out problems and bugs, and playtest with new ideas. I can't
 believe that someone would actually need some incentive to help beta
 test. If you don't want to beta test, then don't run the servers/clients.


 On Thu, Apr 4, 2013 at 6:56 AM, Jake Forrester therannmann2...@gmail.com
 wrote:

  I don't know of many betas where you can keep the items you earn.  This
  could be negated by removing drops entirely from beta, and giving
  everyone access to one of every weapon and a handful of hats, but I
  imagine they want to mirror production as close as possible.  The reward
  is knowing how things are going to change so you can develop/configure
  things before a feature goes live.
 
  Also, if you have to add no offense to a statement, it makes you sound
  like a jerk (no offense to jerks) for even completing the sentence.
 
  On 4/4/2013 9:42 AM, CG wrote:
   I understand why they're doing it and for the most part is for the
  better.
   Doesn't mean I have to like it.  I don't know how many times I've seen
   people ask where their items were from regular TF2 or wish they had
 their
   regular items.
  
   Fletcher's claim that time you spent in TF2 Beta counts towards time in
   regular TF2 never worked for me at least how I think it's supposed to
   work.  Let's say you spent 10 hours playing in TF2 Beta and get the
  normal
   variety of drops.  I thought as soon as I fired up regular TF2 I would
  have
   items waiting in TF2.  This gives no incentive for players in Beta to
   continue.
  
   Let's face it TF2 Beta was always treated like the red headed stepchild
  (no
   offense to gingers).  It was poorly maintained by Valve prior to
  SteamPipe
   and shunned by SourceMod with support (understandably).  And from the
  sound
   of things they will do it again once when they flip the switch to the
 new
   TF2 Beta.  I hope they do a more sensible thing and reward those that
  have
   continued to play the game and allow them to keep their weapons,
   hats, misc and just convert them into regular items as I understand it
   would affect Mannconomy.  Plus it wouldn't hurt to give them extra
  backpack
   space to accomodate said items.  I could just be blowing smoke out of
 my
   ass since they haven't announced what will happen exactly.
   On Wed, Apr 3, 2013 at 11:27 PM, ics i...@ics-base.net wrote:
  
   When beta was restarted while back (as in, put back into play), there
  was
   a note that any of the items may disappear at any time. So those items
  are
   void and you cannot bring something valuable from beta to main game.
   -ics
  
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  please visit:
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  --
 
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  Freelance Web Developer/Designer 
  Joomla Enthusiast
  e: j...@ranndesigns.com
 
 
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 --
 - Gordon Reynolds
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Re: [hlds_linux] Source engine games Steampipe conversion schedule

2013-04-04 Thread ics
When beta was restarted while back (as in, put back into play), there 
was a note that any of the items may disappear at any time. So those 
items are void and you cannot bring something valuable from beta to main 
game.

-ics

CG kirjoitti:

One note concerning the TF2 beta.  As you probably know, it's currently a
separate app.  (The TF2 beta client is App ID 520 and the TF2 beta dedicated
server is AppID 229830.)  About a week before the TF2 switchover, we'll
initiate a beta process identical to the one used for the other games.  We'll
release the Steampipe version of the official dedicated server (App ID 232250)
and an opt-in client beta available from the betas tab for the regular Team
Fortress 2 application (App ID 440).  This beta client will have all the same
content as the regular game, will talk to the same item server as the regular
client, and will have all the same items in your backpack.  It will be running
App ID 440, not 520.  The only difference is that it will be using the new file
system with VPK files, it will have a different PatchVersion in the steam.inf
file, and will only be able to connect to SteamPipe servers.  To avoid
confusion between the two different types of TF2 betas, at that time we will
deactivate the beta client app 520 and dedicated server app 229830.  We'll have
further details on this process when we release the official dedicated server.




So does this mean that any items that we have accumulated from TF2 Beta now
will cease to exist once you flip the switch?  My understanding is this
will be a fork to TF2 Beta using the items from regular TF2.

There goes all my #1 hats.  :(
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Re: [hlds_linux] Source engine games Steampipe conversion schedule

2013-04-04 Thread CG
I understand why they're doing it and for the most part is for the better.
Doesn't mean I have to like it.  I don't know how many times I've seen
people ask where their items were from regular TF2 or wish they had their
regular items.

Fletcher's claim that time you spent in TF2 Beta counts towards time in
regular TF2 never worked for me at least how I think it's supposed to
work.  Let's say you spent 10 hours playing in TF2 Beta and get the normal
variety of drops.  I thought as soon as I fired up regular TF2 I would have
items waiting in TF2.  This gives no incentive for players in Beta to
continue.

Let's face it TF2 Beta was always treated like the red headed stepchild (no
offense to gingers).  It was poorly maintained by Valve prior to SteamPipe
and shunned by SourceMod with support (understandably).  And from the sound
of things they will do it again once when they flip the switch to the new
TF2 Beta.  I hope they do a more sensible thing and reward those that have
continued to play the game and allow them to keep their weapons,
hats, misc and just convert them into regular items as I understand it
would affect Mannconomy.  Plus it wouldn't hurt to give them extra backpack
space to accomodate said items.  I could just be blowing smoke out of my
ass since they haven't announced what will happen exactly.
On Wed, Apr 3, 2013 at 11:27 PM, ics i...@ics-base.net wrote:

 When beta was restarted while back (as in, put back into play), there was
 a note that any of the items may disappear at any time. So those items are
 void and you cannot bring something valuable from beta to main game.
 -ics

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Re: [hlds_linux] Source engine games Steampipe conversion schedule

2013-04-04 Thread Jake Forrester
I don't know of many betas where you can keep the items you earn.  This
could be negated by removing drops entirely from beta, and giving
everyone access to one of every weapon and a handful of hats, but I
imagine they want to mirror production as close as possible.  The reward
is knowing how things are going to change so you can develop/configure
things before a feature goes live.

Also, if you have to add no offense to a statement, it makes you sound
like a jerk (no offense to jerks) for even completing the sentence.

On 4/4/2013 9:42 AM, CG wrote:
 I understand why they're doing it and for the most part is for the better.
 Doesn't mean I have to like it.  I don't know how many times I've seen
 people ask where their items were from regular TF2 or wish they had their
 regular items.

 Fletcher's claim that time you spent in TF2 Beta counts towards time in
 regular TF2 never worked for me at least how I think it's supposed to
 work.  Let's say you spent 10 hours playing in TF2 Beta and get the normal
 variety of drops.  I thought as soon as I fired up regular TF2 I would have
 items waiting in TF2.  This gives no incentive for players in Beta to
 continue.

 Let's face it TF2 Beta was always treated like the red headed stepchild (no
 offense to gingers).  It was poorly maintained by Valve prior to SteamPipe
 and shunned by SourceMod with support (understandably).  And from the sound
 of things they will do it again once when they flip the switch to the new
 TF2 Beta.  I hope they do a more sensible thing and reward those that have
 continued to play the game and allow them to keep their weapons,
 hats, misc and just convert them into regular items as I understand it
 would affect Mannconomy.  Plus it wouldn't hurt to give them extra backpack
 space to accomodate said items.  I could just be blowing smoke out of my
 ass since they haven't announced what will happen exactly.
 On Wed, Apr 3, 2013 at 11:27 PM, ics i...@ics-base.net wrote:

 When beta was restarted while back (as in, put back into play), there was
 a note that any of the items may disappear at any time. So those items are
 void and you cannot bring something valuable from beta to main game.
 -ics

 ___
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 visit:
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-- 

Jake Forrester
Freelance Web Developer/Designer 
Joomla Enthusiast
e: j...@ranndesigns.com


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Re: [hlds_linux] Source engine games Steampipe conversion schedule

2013-04-04 Thread Gordon Reynolds
It's it's a beta. It's not some second TF2 in which you can gain
TWICE THE NUMBER OF HATS :

It's to root out problems and bugs, and playtest with new ideas. I can't
believe that someone would actually need some incentive to help beta
test. If you don't want to beta test, then don't run the servers/clients.


On Thu, Apr 4, 2013 at 6:56 AM, Jake Forrester therannmann2...@gmail.comwrote:

 I don't know of many betas where you can keep the items you earn.  This
 could be negated by removing drops entirely from beta, and giving
 everyone access to one of every weapon and a handful of hats, but I
 imagine they want to mirror production as close as possible.  The reward
 is knowing how things are going to change so you can develop/configure
 things before a feature goes live.

 Also, if you have to add no offense to a statement, it makes you sound
 like a jerk (no offense to jerks) for even completing the sentence.

 On 4/4/2013 9:42 AM, CG wrote:
  I understand why they're doing it and for the most part is for the
 better.
  Doesn't mean I have to like it.  I don't know how many times I've seen
  people ask where their items were from regular TF2 or wish they had their
  regular items.
 
  Fletcher's claim that time you spent in TF2 Beta counts towards time in
  regular TF2 never worked for me at least how I think it's supposed to
  work.  Let's say you spent 10 hours playing in TF2 Beta and get the
 normal
  variety of drops.  I thought as soon as I fired up regular TF2 I would
 have
  items waiting in TF2.  This gives no incentive for players in Beta to
  continue.
 
  Let's face it TF2 Beta was always treated like the red headed stepchild
 (no
  offense to gingers).  It was poorly maintained by Valve prior to
 SteamPipe
  and shunned by SourceMod with support (understandably).  And from the
 sound
  of things they will do it again once when they flip the switch to the new
  TF2 Beta.  I hope they do a more sensible thing and reward those that
 have
  continued to play the game and allow them to keep their weapons,
  hats, misc and just convert them into regular items as I understand it
  would affect Mannconomy.  Plus it wouldn't hurt to give them extra
 backpack
  space to accomodate said items.  I could just be blowing smoke out of my
  ass since they haven't announced what will happen exactly.
  On Wed, Apr 3, 2013 at 11:27 PM, ics i...@ics-base.net wrote:
 
  When beta was restarted while back (as in, put back into play), there
 was
  a note that any of the items may disappear at any time. So those items
 are
  void and you cannot bring something valuable from beta to main game.
  -ics
 
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 please visit:
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 --

 Jake Forrester
 Freelance Web Developer/Designer 
 Joomla Enthusiast
 e: j...@ranndesigns.com


 ___
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Re: [hlds_linux] Source engine games Steampipe conversion schedule

2013-04-03 Thread CG

 One note concerning the TF2 beta.  As you probably know, it's currently a
 separate app.  (The TF2 beta client is App ID 520 and the TF2 beta dedicated
 server is AppID 229830.)  About a week before the TF2 switchover, we'll
 initiate a beta process identical to the one used for the other games.  We'll
 release the Steampipe version of the official dedicated server (App ID 232250)
 and an opt-in client beta available from the betas tab for the regular Team
 Fortress 2 application (App ID 440).  This beta client will have all the same
 content as the regular game, will talk to the same item server as the regular
 client, and will have all the same items in your backpack.  It will be running
 App ID 440, not 520.  The only difference is that it will be using the new 
 file
 system with VPK files, it will have a different PatchVersion in the steam.inf
 file, and will only be able to connect to SteamPipe servers.  To avoid
 confusion between the two different types of TF2 betas, at that time we will
 deactivate the beta client app 520 and dedicated server app 229830.  We'll 
 have
 further details on this process when we release the official dedicated server.




So does this mean that any items that we have accumulated from TF2 Beta now
will cease to exist once you flip the switch?  My understanding is this
will be a fork to TF2 Beta using the items from regular TF2.

There goes all my #1 hats.  :(
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Re: [hlds_linux] Source engine games Steampipe conversion schedule

2013-04-01 Thread Daniel Barreiro
Thanks Fletch!


On Mon, Apr 1, 2013 at 2:00 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:

 Hello!

 Here is the expected schedule for the conversion of Source engine games to
 SteamPipe:

 Day of Defeat: Source: already happened
 Half-life 2: Deathmatch: Wednesday, April 3 (DAY AFTER TOMORROW)
 Counter-Strike: Source: Tuesday, April 16
 Team Fortress 2: Tuesday, April 23

 Our goal is to repeat the process that we used with the Day of Defeat:
 Source switchover last week.  The beta dedicated server (The SteamPipe
 version of the dedicated server) is actually the exact same server
 installation that will host the clients after the switchover.  We will try
 to avoid releasing a dedicated server update near the time of the client
 switchover, so that SteamPipe dedicated servers can be up and ready, and as
 clients switchover to SteamPipe, those dedicated servers will be ready to
 host them.

 One note concerning the TF2 beta.  As you probably know, it's currently a
 separate app.  (The TF2 beta client is App ID 520 and the TF2 beta
 dedicated server is AppID 229830.)  About a week before the TF2 switchover,
 we'll initiate a beta process identical to the one used for the other
 games.  We'll release the Steampipe version of the official dedicated
 server (App ID 232250) and an opt-in client beta available from the betas
 tab for the regular Team Fortress 2 application (App ID 440).  This beta
 client will have all the same content as the regular game, will talk to the
 same item server as the regular client, and will have all the same items in
 your backpack.  It will be running App ID 440, not 520.  The only
 difference is that it will be using the new file system with VPK files, it
 will have a different PatchVersion in the steam.inf file, and will only be
 able to connect to SteamPipe servers.  To avoid confusion between the two
 different types of TF2 betas, at that time we will deactivate the beta
 client app 520 and dedicated server app 229830.  We'll have further details
 on this process when we release the official dedicated server.

 If you have questions that are not answered by this FAQ, now is the time
 to ask!
 https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491

 Thanks,
 Fletch
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Re: [hlds_linux] Source engine games Steampipe conversion schedule

2013-04-01 Thread Bruno Garcia
Are plugins (for instance Mani Admin or Eventscripts) still loaded via the
vdf and dll method or do they need to be packed to VPKs as well?


On Mon, Apr 1, 2013 at 3:03 PM, Daniel Barreiro 
smelly.feet.you.h...@gmail.com wrote:

 Thanks Fletch!


 On Mon, Apr 1, 2013 at 2:00 PM, Fletcher Dunn
 fletch...@valvesoftware.comwrote:

  Hello!
 
  Here is the expected schedule for the conversion of Source engine games
 to
  SteamPipe:
 
  Day of Defeat: Source: already happened
  Half-life 2: Deathmatch: Wednesday, April 3 (DAY AFTER TOMORROW)
  Counter-Strike: Source: Tuesday, April 16
  Team Fortress 2: Tuesday, April 23
 
  Our goal is to repeat the process that we used with the Day of Defeat:
  Source switchover last week.  The beta dedicated server (The SteamPipe
  version of the dedicated server) is actually the exact same server
  installation that will host the clients after the switchover.  We will
 try
  to avoid releasing a dedicated server update near the time of the client
  switchover, so that SteamPipe dedicated servers can be up and ready, and
 as
  clients switchover to SteamPipe, those dedicated servers will be ready to
  host them.
 
  One note concerning the TF2 beta.  As you probably know, it's currently a
  separate app.  (The TF2 beta client is App ID 520 and the TF2 beta
  dedicated server is AppID 229830.)  About a week before the TF2
 switchover,
  we'll initiate a beta process identical to the one used for the other
  games.  We'll release the Steampipe version of the official dedicated
  server (App ID 232250) and an opt-in client beta available from the
 betas
  tab for the regular Team Fortress 2 application (App ID 440).  This
 beta
  client will have all the same content as the regular game, will talk to
 the
  same item server as the regular client, and will have all the same items
 in
  your backpack.  It will be running App ID 440, not 520.  The only
  difference is that it will be using the new file system with VPK files,
 it
  will have a different PatchVersion in the steam.inf file, and will only
 be
  able to connect to SteamPipe servers.  To avoid confusion between the two
  different types of TF2 betas, at that time we will deactivate the beta
  client app 520 and dedicated server app 229830.  We'll have further
 details
  on this process when we release the official dedicated server.
 
  If you have questions that are not answered by this FAQ, now is the time
  to ask!
  https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491
 
  Thanks,
  Fletch
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Re: [hlds_linux] Source engine games Steampipe conversion schedule

2013-04-01 Thread Nicholas Hastings

They still load the same as they always have.

--
Nicholas Hastings
AlliedMods.net http://www.alliedmods.net




Bruno Garcia mailto:garcia.bru...@gmail.com
Monday, April 01, 2013 2:10 PM
Are plugins (for instance Mani Admin or Eventscripts) still loaded via the
vdf and dll method or do they need to be packed to VPKs as well?


On Mon, Apr 1, 2013 at 3:03 PM, Daniel Barreiro 
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Daniel Barreiro mailto:smelly.feet.you.h...@gmail.com
Monday, April 01, 2013 2:03 PM
Thanks Fletch!


On Mon, Apr 1, 2013 at 2:00 PM, Fletcher Dunn
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Fletcher Dunn mailto:fletch...@valvesoftware.com
Monday, April 01, 2013 2:00 PM

Hello!

Here is the expected schedule for the conversion of Source engine 
games to SteamPipe:


Day of Defeat: Source: already happened

Half-life 2: Deathmatch: Wednesday, April 3 (DAY AFTER TOMORROW)

Counter-Strike: Source: Tuesday, April 16

Team Fortress 2: Tuesday, April 23

Our goal is to repeat the process that we used with the Day of Defeat: 
Source switchover last week.  The beta dedicated server (The 
SteamPipe version of the dedicated server) is actually the exact same 
server installation that will host the clients after the switchover.  
We will try to avoid releasing a dedicated server update near the time 
of the client switchover, so that SteamPipe dedicated servers can be 
up and ready, and as clients switchover to SteamPipe, those dedicated 
servers will be ready to host them.


One note concerning the TF2 beta.  As you probably know, it's 
currently a separate app.  (The TF2 beta client is App ID 520 and the 
TF2 beta dedicated server is AppID 229830.)  About a week before the 
TF2 switchover, we'll initiate a beta process identical to the one 
used for the other games.  We'll release the Steampipe version of the 
official dedicated server (App ID 232250) and an opt-in client beta 
available from the betas tab for the regular Team Fortress 2 
application (App ID 440).  This beta client will have all the same 
content as the regular game, will talk to the same item server as the 
regular client, and will have all the same items in your backpack.  It 
will be running App ID 440, not 520.  The only difference is that it 
will be using the new file system with VPK files, it will have a 
different PatchVersion in the steam.inf file, and will only be able to 
connect to SteamPipe servers.  To avoid confusion between the two 
different types of TF2 betas, at that time we will deactivate the beta 
client app 520 and dedicated server app 229830.  We'll have further 
details on this process when we release the official dedicated server.


If you have questions that are not answered by this FAQ, now is the 
time to ask!


https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491

Thanks,

Fletch

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Re: [hlds_linux] Source engine games Steampipe conversion schedule

2013-04-01 Thread Gordon Reynolds
I'm not ready! :(


On Mon, Apr 1, 2013 at 11:14 AM, Nicholas Hastings psycho...@alliedmods.net
 wrote:

 They still load the same as they always have.

 --
 Nicholas Hastings
 AlliedMods.net http://www.alliedmods.net



  Bruno Garcia mailto:garcia.bruno0@gmail.**com garcia.bru...@gmail.com
 Monday, April 01, 2013 2:10 PM

 Are plugins (for instance Mani Admin or Eventscripts) still loaded via the
 vdf and dll method or do they need to be packed to VPKs as well?


 On Mon, Apr 1, 2013 at 3:03 PM, Daniel Barreiro 
 __**_
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 Daniel Barreiro 
 mailto:smelly.feet.you.have@**gmail.comsmelly.feet.you.h...@gmail.com
 
 Monday, April 01, 2013 2:03 PM

 Thanks Fletch!


 On Mon, Apr 1, 2013 at 2:00 PM, Fletcher Dunn
 __**_
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 please visit:
 https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 Fletcher Dunn 
 mailto:fletcherd@**valvesoftware.comfletch...@valvesoftware.com
 
 Monday, April 01, 2013 2:00 PM


 Hello!

 Here is the expected schedule for the conversion of Source engine games
 to SteamPipe:

 Day of Defeat: Source: already happened

 Half-life 2: Deathmatch: Wednesday, April 3 (DAY AFTER TOMORROW)

 Counter-Strike: Source: Tuesday, April 16

 Team Fortress 2: Tuesday, April 23

 Our goal is to repeat the process that we used with the Day of Defeat:
 Source switchover last week.  The beta dedicated server (The SteamPipe
 version of the dedicated server) is actually the exact same server
 installation that will host the clients after the switchover.  We will try
 to avoid releasing a dedicated server update near the time of the client
 switchover, so that SteamPipe dedicated servers can be up and ready, and as
 clients switchover to SteamPipe, those dedicated servers will be ready to
 host them.

 One note concerning the TF2 beta.  As you probably know, it's currently a
 separate app.  (The TF2 beta client is App ID 520 and the TF2 beta
 dedicated server is AppID 229830.)  About a week before the TF2 switchover,
 we'll initiate a beta process identical to the one used for the other
 games.  We'll release the Steampipe version of the official dedicated
 server (App ID 232250) and an opt-in client beta available from the betas
 tab for the regular Team Fortress 2 application (App ID 440).  This beta
 client will have all the same content as the regular game, will talk to the
 same item server as the regular client, and will have all the same items in
 your backpack.  It will be running App ID 440, not 520.  The only
 difference is that it will be using the new file system with VPK files, it
 will have a different PatchVersion in the steam.inf file, and will only be
 able to connect to SteamPipe servers.  To avoid confusion between the two
 different types of TF2 betas, at that time we will deactivate the beta
 client app 520 and dedicated server app 229830.  We'll have further details
 on this process when we release the official dedicated server.

 If you have questions that are not answered by this FAQ, now is the time
 to ask!

 https://support.steampowered.**com/kb_article.php?ref=7388-**QPFN-2491https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491

 Thanks,

 Fletch

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Re: [hlds_linux] Source engine games Steampipe conversion schedule

2013-04-01 Thread The Supreme Commander
Is it possible to get a more exact date on when the TF2 beta will be
decommissioned and an optional TF2 client beta is released? I'd prefer for
it to be much sooner than later, but in any case an exact date would help
me know when to block off time to migrate and test.


On Mon, Apr 1, 2013 at 3:23 PM, Gordon Reynolds 
thisisgordonsem...@gmail.com wrote:

 I'm not ready! :(


 On Mon, Apr 1, 2013 at 11:14 AM, Nicholas Hastings 
 psycho...@alliedmods.net
  wrote:

  They still load the same as they always have.
 
  --
  Nicholas Hastings
  AlliedMods.net http://www.alliedmods.net
 
 
 
   Bruno Garcia mailto:garcia.bruno0@gmail.**com garcia.bru...@gmail.com
 
  Monday, April 01, 2013 2:10 PM
 
  Are plugins (for instance Mani Admin or Eventscripts) still loaded via
 the
  vdf and dll method or do they need to be packed to VPKs as well?
 
 
  On Mon, Apr 1, 2013 at 3:03 PM, Daniel Barreiro 
  __**_
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
  Daniel Barreiro mailto:smelly.feet.you.have@**gmail.com
 smelly.feet.you.h...@gmail.com
  
  Monday, April 01, 2013 2:03 PM
 
  Thanks Fletch!
 
 
  On Mon, Apr 1, 2013 at 2:00 PM, Fletcher Dunn
  __**_
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
  Fletcher Dunn mailto:fletcherd@**valvesoftware.com
 fletch...@valvesoftware.com
  
  Monday, April 01, 2013 2:00 PM
 
 
  Hello!
 
  Here is the expected schedule for the conversion of Source engine games
  to SteamPipe:
 
  Day of Defeat: Source: already happened
 
  Half-life 2: Deathmatch: Wednesday, April 3 (DAY AFTER TOMORROW)
 
  Counter-Strike: Source: Tuesday, April 16
 
  Team Fortress 2: Tuesday, April 23
 
  Our goal is to repeat the process that we used with the Day of Defeat:
  Source switchover last week.  The beta dedicated server (The SteamPipe
  version of the dedicated server) is actually the exact same server
  installation that will host the clients after the switchover.  We will
 try
  to avoid releasing a dedicated server update near the time of the client
  switchover, so that SteamPipe dedicated servers can be up and ready,
 and as
  clients switchover to SteamPipe, those dedicated servers will be ready
 to
  host them.
 
  One note concerning the TF2 beta.  As you probably know, it's currently
 a
  separate app.  (The TF2 beta client is App ID 520 and the TF2 beta
  dedicated server is AppID 229830.)  About a week before the TF2
 switchover,
  we'll initiate a beta process identical to the one used for the other
  games.  We'll release the Steampipe version of the official dedicated
  server (App ID 232250) and an opt-in client beta available from the
 betas
  tab for the regular Team Fortress 2 application (App ID 440).  This
 beta
  client will have all the same content as the regular game, will talk to
 the
  same item server as the regular client, and will have all the same
 items in
  your backpack.  It will be running App ID 440, not 520.  The only
  difference is that it will be using the new file system with VPK files,
 it
  will have a different PatchVersion in the steam.inf file, and will only
 be
  able to connect to SteamPipe servers.  To avoid confusion between the
 two
  different types of TF2 betas, at that time we will deactivate the beta
  client app 520 and dedicated server app 229830.  We'll have further
 details
  on this process when we release the official dedicated server.
 
  If you have questions that are not answered by this FAQ, now is the time
  to ask!
 
  https://support.steampowered.**com/kb_article.php?ref=7388-**QPFN-2491
 https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491
 
  Thanks,
 
  Fletch
 
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-- 
thesupremecommander (Steamhttp://steamcommunity.com/id/thesupremecommander
)
Chief Admin, SPUFserver 

Re: [hlds_linux] Source engine games Steampipe conversion schedule

2013-04-01 Thread Andre Müller
Thanks for Info.
Maybe you can tell us, when L4D2 and CSGO (clientside) is ported to Linux?


2013/4/1 The Supreme Commander thesupremec...@gmail.com

 Is it possible to get a more exact date on when the TF2 beta will be
 decommissioned and an optional TF2 client beta is released? I'd prefer for
 it to be much sooner than later, but in any case an exact date would help
 me know when to block off time to migrate and test.


 On Mon, Apr 1, 2013 at 3:23 PM, Gordon Reynolds 
 thisisgordonsem...@gmail.com wrote:

  I'm not ready! :(
 
 
  On Mon, Apr 1, 2013 at 11:14 AM, Nicholas Hastings 
  psycho...@alliedmods.net
   wrote:
 
   They still load the same as they always have.
  
   --
   Nicholas Hastings
   AlliedMods.net http://www.alliedmods.net
  
  
  
Bruno Garcia mailto:garcia.bruno0@gmail.**com 
 garcia.bru...@gmail.com
  
   Monday, April 01, 2013 2:10 PM
  
   Are plugins (for instance Mani Admin or Eventscripts) still loaded via
  the
   vdf and dll method or do they need to be packed to VPKs as well?
  
  
   On Mon, Apr 1, 2013 at 3:03 PM, Daniel Barreiro 
   __**_
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
   https://list.valvesoftware.
 **com/cgi-bin/mailman/listinfo/**hlds_linux
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
   Daniel Barreiro mailto:smelly.feet.you.have@**gmail.com
  smelly.feet.you.h...@gmail.com
   
   Monday, April 01, 2013 2:03 PM
  
   Thanks Fletch!
  
  
   On Mon, Apr 1, 2013 at 2:00 PM, Fletcher Dunn
   __**_
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
   https://list.valvesoftware.
 **com/cgi-bin/mailman/listinfo/**hlds_linux
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
   Fletcher Dunn mailto:fletcherd@**valvesoftware.com
  fletch...@valvesoftware.com
   
   Monday, April 01, 2013 2:00 PM
  
  
   Hello!
  
   Here is the expected schedule for the conversion of Source engine
 games
   to SteamPipe:
  
   Day of Defeat: Source: already happened
  
   Half-life 2: Deathmatch: Wednesday, April 3 (DAY AFTER TOMORROW)
  
   Counter-Strike: Source: Tuesday, April 16
  
   Team Fortress 2: Tuesday, April 23
  
   Our goal is to repeat the process that we used with the Day of Defeat:
   Source switchover last week.  The beta dedicated server (The
 SteamPipe
   version of the dedicated server) is actually the exact same server
   installation that will host the clients after the switchover.  We will
  try
   to avoid releasing a dedicated server update near the time of the
 client
   switchover, so that SteamPipe dedicated servers can be up and ready,
  and as
   clients switchover to SteamPipe, those dedicated servers will be ready
  to
   host them.
  
   One note concerning the TF2 beta.  As you probably know, it's
 currently
  a
   separate app.  (The TF2 beta client is App ID 520 and the TF2 beta
   dedicated server is AppID 229830.)  About a week before the TF2
  switchover,
   we'll initiate a beta process identical to the one used for the other
   games.  We'll release the Steampipe version of the official dedicated
   server (App ID 232250) and an opt-in client beta available from the
  betas
   tab for the regular Team Fortress 2 application (App ID 440).  This
  beta
   client will have all the same content as the regular game, will talk
 to
  the
   same item server as the regular client, and will have all the same
  items in
   your backpack.  It will be running App ID 440, not 520.  The only
   difference is that it will be using the new file system with VPK
 files,
  it
   will have a different PatchVersion in the steam.inf file, and will
 only
  be
   able to connect to SteamPipe servers.  To avoid confusion between the
  two
   different types of TF2 betas, at that time we will deactivate the beta
   client app 520 and dedicated server app 229830.  We'll have further
  details
   on this process when we release the official dedicated server.
  
   If you have questions that are not answered by this FAQ, now is the
 time
   to ask!
  
   https://support.steampowered.
 **com/kb_article.php?ref=7388-**QPFN-2491
  https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491
  
   Thanks,
  
   Fletch
  
   __**_
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   please visit:
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   __**_
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  --
  - Gordon Reynolds
  

Re: [hlds_linux] Source engine games Steampipe conversion schedule

2013-04-01 Thread Joe Davison
I'm just kidding. Happy April Fools day!


On 1 April 2013 21:22, Joe Davison joedavison.davi...@gmail.com wrote:

 L4D2 will be available for Linux in approx. 20 minutes.


 On 1 April 2013 21:08, Andre Müller gbs.dead...@gmail.com wrote:

 Thanks for Info.
 Maybe you can tell us, when L4D2 and CSGO (clientside) is ported to Linux?


 2013/4/1 The Supreme Commander thesupremec...@gmail.com

  Is it possible to get a more exact date on when the TF2 beta will be
  decommissioned and an optional TF2 client beta is released? I'd prefer
 for
  it to be much sooner than later, but in any case an exact date would
 help
  me know when to block off time to migrate and test.
 
 
  On Mon, Apr 1, 2013 at 3:23 PM, Gordon Reynolds 
  thisisgordonsem...@gmail.com wrote:
 
   I'm not ready! :(
  
  
   On Mon, Apr 1, 2013 at 11:14 AM, Nicholas Hastings 
   psycho...@alliedmods.net
wrote:
  
They still load the same as they always have.
   
--
Nicholas Hastings
AlliedMods.net http://www.alliedmods.net
   
   
   
 Bruno Garcia mailto:garcia.bruno0@gmail.**com 
  garcia.bru...@gmail.com
   
Monday, April 01, 2013 2:10 PM
   
Are plugins (for instance Mani Admin or Eventscripts) still loaded
 via
   the
vdf and dll method or do they need to be packed to VPKs as well?
   
   
On Mon, Apr 1, 2013 at 3:03 PM, Daniel Barreiro 
__**_
To unsubscribe, edit your list preferences, or view the list
 archives,
please visit:
https://list.valvesoftware.
  **com/cgi-bin/mailman/listinfo/**hlds_linux
   https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Daniel Barreiro mailto:smelly.feet.you.have@**gmail.com
   smelly.feet.you.h...@gmail.com

Monday, April 01, 2013 2:03 PM
   
Thanks Fletch!
   
   
On Mon, Apr 1, 2013 at 2:00 PM, Fletcher Dunn
__**_
To unsubscribe, edit your list preferences, or view the list
 archives,
please visit:
https://list.valvesoftware.
  **com/cgi-bin/mailman/listinfo/**hlds_linux
   https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Fletcher Dunn mailto:fletcherd@**valvesoftware.com
   fletch...@valvesoftware.com

Monday, April 01, 2013 2:00 PM
   
   
Hello!
   
Here is the expected schedule for the conversion of Source engine
  games
to SteamPipe:
   
Day of Defeat: Source: already happened
   
Half-life 2: Deathmatch: Wednesday, April 3 (DAY AFTER TOMORROW)
   
Counter-Strike: Source: Tuesday, April 16
   
Team Fortress 2: Tuesday, April 23
   
Our goal is to repeat the process that we used with the Day of
 Defeat:
Source switchover last week.  The beta dedicated server (The
  SteamPipe
version of the dedicated server) is actually the exact same server
installation that will host the clients after the switchover.  We
 will
   try
to avoid releasing a dedicated server update near the time of the
  client
switchover, so that SteamPipe dedicated servers can be up and
 ready,
   and as
clients switchover to SteamPipe, those dedicated servers will be
 ready
   to
host them.
   
One note concerning the TF2 beta.  As you probably know, it's
  currently
   a
separate app.  (The TF2 beta client is App ID 520 and the TF2 beta
dedicated server is AppID 229830.)  About a week before the TF2
   switchover,
we'll initiate a beta process identical to the one used for the
 other
games.  We'll release the Steampipe version of the official
 dedicated
server (App ID 232250) and an opt-in client beta available from the
   betas
tab for the regular Team Fortress 2 application (App ID 440).
  This
   beta
client will have all the same content as the regular game, will
 talk
  to
   the
same item server as the regular client, and will have all the same
   items in
your backpack.  It will be running App ID 440, not 520.  The only
difference is that it will be using the new file system with VPK
  files,
   it
will have a different PatchVersion in the steam.inf file, and will
  only
   be
able to connect to SteamPipe servers.  To avoid confusion between
 the
   two
different types of TF2 betas, at that time we will deactivate the
 beta
client app 520 and dedicated server app 229830.  We'll have further
   details
on this process when we release the official dedicated server.
   
If you have questions that are not answered by this FAQ, now is the
  time
to ask!
   
https://support.steampowered.
  **com/kb_article.php?ref=7388-**QPFN-2491
   https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491
   
Thanks,
   
Fletch
   
__**_
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 archives,
please visit:
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Re: [hlds_linux] Source engine games Steampipe conversion schedule

2013-04-01 Thread Ondřej Hošek
On Mon, Apr 1, 2013 at 10:22 PM, Joe Davison
joedavison.davi...@gmail.com wrote:
 I'm just kidding. Happy April Fools day!

 On 1 April 2013 21:22, Joe Davison joedavison.davi...@gmail.com wrote:
 L4D2 will be available for Linux in approx. 20 minutes.

Aww, man! You could've at least waited the 20 minutes before telling
us you were kidding.

Cheers,
~~ Ondra

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Re: [hlds_linux] Source engine games Steampipe conversion schedule

2013-04-01 Thread Joe Davison
I figured that would have been a *little* bit too cruel. Gotta have at
least some self moderation on the ol' mailing list.


On 1 April 2013 21:32, Ondřej Hošek ondra.ho...@gmail.com wrote:

 On Mon, Apr 1, 2013 at 10:22 PM, Joe Davison
 joedavison.davi...@gmail.com wrote:
  I'm just kidding. Happy April Fools day!
 
  On 1 April 2013 21:22, Joe Davison joedavison.davi...@gmail.com wrote:
  L4D2 will be available for Linux in approx. 20 minutes.

 Aww, man! You could've at least waited the 20 minutes before telling
 us you were kidding.

 Cheers,
 ~~ Ondra

 ___
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 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

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Re: [hlds_linux] Source engine games Steampipe conversion schedule

2013-04-01 Thread fab han
hi,

How i can check the version of beta for css steampipe ?
Current version = 1718178
https://api.steampowered.com/ISteamApps/UpToDateCheck/v0001/?appid=240version=1718178format=xml
responsesuccesstrue/successup_to_datetrue/up_to_dateversion_is_listabletrue/version_is_listable/response

Fake version
https://api.steampowered.com/ISteamApps/UpToDateCheck/v0001/?appid=240version=1703696format=xml

it's always true :)

Could you fix this bug and what is the futur appid for cs source server ?
The css server (steampipe) will be update with app_update 232330  or it's
just for beta ?

Thanks


2013/4/1 Joe Davison joedavison.davi...@gmail.com

 I figured that would have been a *little* bit too cruel. Gotta have at
 least some self moderation on the ol' mailing list.


 On 1 April 2013 21:32, Ondřej Hošek ondra.ho...@gmail.com wrote:

  On Mon, Apr 1, 2013 at 10:22 PM, Joe Davison
  joedavison.davi...@gmail.com wrote:
   I'm just kidding. Happy April Fools day!
  
   On 1 April 2013 21:22, Joe Davison joedavison.davi...@gmail.com
 wrote:
   L4D2 will be available for Linux in approx. 20 minutes.
 
  Aww, man! You could've at least waited the 20 minutes before telling
  us you were kidding.
 
  Cheers,
  ~~ Ondra
 
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  please visit:
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Re: [hlds_linux] Source engine games Steampipe conversion schedule

2013-04-01 Thread Fletcher Dunn
Unfortunately, there's not a way to query the most recent version of the 
SteamPipe server that has been released, while the old version of the server is 
still supported.  The master server versioning system only has one version 
field, and tracks everything by the *client* App ID.  When the client is 
officially flipped and we don't need to worry about continuing to list the old 
servers, we'll increase the required version to be the latest SteamPipe 
version, and everything will work exactly as it did before.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of fab han
Sent: Monday, April 01, 2013 2:42 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Source engine games Steampipe conversion schedule

hi,

How i can check the version of beta for css steampipe ?
Current version = 1718178
https://api.steampowered.com/ISteamApps/UpToDateCheck/v0001/?appid=240version=1718178format=xml
responsesuccesstrue/successup_to_datetrue/up_to_dateversion_is_listabletrue/version_is_listable/response

Fake version
https://api.steampowered.com/ISteamApps/UpToDateCheck/v0001/?appid=240version=1703696format=xml

it's always true :)

Could you fix this bug and what is the futur appid for cs source server ?
The css server (steampipe) will be update with app_update 232330  or it's just 
for beta ?

Thanks


2013/4/1 Joe Davison joedavison.davi...@gmail.com

 I figured that would have been a *little* bit too cruel. Gotta have at 
 least some self moderation on the ol' mailing list.


 On 1 April 2013 21:32, Ondřej Hošek ondra.ho...@gmail.com wrote:

  On Mon, Apr 1, 2013 at 10:22 PM, Joe Davison 
  joedavison.davi...@gmail.com wrote:
   I'm just kidding. Happy April Fools day!
  
   On 1 April 2013 21:22, Joe Davison joedavison.davi...@gmail.com
 wrote:
   L4D2 will be available for Linux in approx. 20 minutes.
 
  Aww, man! You could've at least waited the 20 minutes before telling 
  us you were kidding.
 
  Cheers,
  ~~ Ondra
 
  ___
  To unsubscribe, edit your list preferences, or view the list 
  archives, please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
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Re: [hlds_linux] Source engine games Steampipe conversion schedule

2013-04-01 Thread LouLouBizou
Thanks for the infos:) l4d 1 and 2 will be migrated to steampipes (and
when?) ?

Le lundi 1 avril 2013, Fletcher Dunn a écrit :

 Unfortunately, there's not a way to query the most recent version of the
 SteamPipe server that has been released, while the old version of the
 server is still supported.  The master server versioning system only has
 one version field, and tracks everything by the *client* App ID.  When the
 client is officially flipped and we don't need to worry about continuing to
 list the old servers, we'll increase the required version to be the latest
 SteamPipe version, and everything will work exactly as it did before.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com javascript:; [mailto:
 hlds_linux-boun...@list.valvesoftware.com javascript:;] On Behalf Of
 fab han
 Sent: Monday, April 01, 2013 2:42 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Source engine games Steampipe conversion schedule

 hi,

 How i can check the version of beta for css steampipe ?
 Current version = 1718178

 https://api.steampowered.com/ISteamApps/UpToDateCheck/v0001/?appid=240version=1718178format=xml

 responsesuccesstrue/successup_to_datetrue/up_to_dateversion_is_listabletrue/version_is_listable/response

 Fake version

 https://api.steampowered.com/ISteamApps/UpToDateCheck/v0001/?appid=240version=1703696format=xml

 it's always true :)

 Could you fix this bug and what is the futur appid for cs source server ?
 The css server (steampipe) will be update with app_update 232330  or it's
 just for beta ?

 Thanks


 2013/4/1 Joe Davison joedavison.davi...@gmail.com javascript:;

  I figured that would have been a *little* bit too cruel. Gotta have at
  least some self moderation on the ol' mailing list.
 
 
  On 1 April 2013 21:32, Ondřej Hošek ondra.ho...@gmail.comjavascript:;
 wrote:
 
   On Mon, Apr 1, 2013 at 10:22 PM, Joe Davison
   joedavison.davi...@gmail.com javascript:; wrote:
I'm just kidding. Happy April Fools day!
   
On 1 April 2013 21:22, Joe Davison 
joedavison.davi...@gmail.comjavascript:;
 
  wrote:
L4D2 will be available for Linux in approx. 20 minutes.
  
   Aww, man! You could've at least waited the 20 minutes before telling
   us you were kidding.
  
   Cheers,
   ~~ Ondra
  
   ___
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   archives, please visit:
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Re: [hlds_linux] Source engine games Steampipe conversion schedule

2013-04-01 Thread Doctor McKay
I'm pretty sure L4D(2) are already on SteamPipe.



Doctor McKay
http://www.doctormckay.com
mc...@doctormckay.com


On Mon, Apr 1, 2013 at 8:57 PM, LouLouBizou louloubi...@gmail.com wrote:

 Thanks for the infos:) l4d 1 and 2 will be migrated to steampipes (and
 when?) ?

 Le lundi 1 avril 2013, Fletcher Dunn a écrit :

  Unfortunately, there's not a way to query the most recent version of the
  SteamPipe server that has been released, while the old version of the
  server is still supported.  The master server versioning system only has
  one version field, and tracks everything by the *client* App ID.  When
 the
  client is officially flipped and we don't need to worry about continuing
 to
  list the old servers, we'll increase the required version to be the
 latest
  SteamPipe version, and everything will work exactly as it did before.
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com javascript:; [mailto:
  hlds_linux-boun...@list.valvesoftware.com javascript:;] On Behalf Of
  fab han
  Sent: Monday, April 01, 2013 2:42 PM
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] Source engine games Steampipe conversion
 schedule
 
  hi,
 
  How i can check the version of beta for css steampipe ?
  Current version = 1718178
 
 
 https://api.steampowered.com/ISteamApps/UpToDateCheck/v0001/?appid=240version=1718178format=xml
 
 
 responsesuccesstrue/successup_to_datetrue/up_to_dateversion_is_listabletrue/version_is_listable/response
 
  Fake version
 
 
 https://api.steampowered.com/ISteamApps/UpToDateCheck/v0001/?appid=240version=1703696format=xml
 
  it's always true :)
 
  Could you fix this bug and what is the futur appid for cs source server ?
  The css server (steampipe) will be update with app_update 232330  or it's
  just for beta ?
 
  Thanks
 
 
  2013/4/1 Joe Davison joedavison.davi...@gmail.com javascript:;
 
   I figured that would have been a *little* bit too cruel. Gotta have at
   least some self moderation on the ol' mailing list.
  
  
   On 1 April 2013 21:32, Ondřej Hošek ondra.ho...@gmail.com
 javascript:;
  wrote:
  
On Mon, Apr 1, 2013 at 10:22 PM, Joe Davison
joedavison.davi...@gmail.com javascript:; wrote:
 I'm just kidding. Happy April Fools day!

 On 1 April 2013 21:22, Joe Davison joedavison.davi...@gmail.com
 javascript:;
  
   wrote:
 L4D2 will be available for Linux in approx. 20 minutes.
   
Aww, man! You could've at least waited the 20 minutes before telling
us you were kidding.
   
Cheers,
~~ Ondra
   
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Re: [hlds_linux] Source engine games Steampipe conversion schedule

2013-04-01 Thread Nicholas Hastings

They're not.

--
Nicholas Hastings
AlliedMods.net http://www.alliedmods.net




Doctor McKay mailto:mc...@doctormckay.com
Monday, April 01, 2013 9:17 PM
I'm pretty sure L4D(2) are already on SteamPipe.



Doctor McKay
http://www.doctormckay.com
mc...@doctormckay.com


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LouLouBizou mailto:louloubi...@gmail.com
Monday, April 01, 2013 8:57 PM
Thanks for the infos:) l4d 1 and 2 will be migrated to steampipes (and
when?) ?

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Fletcher Dunn mailto:fletch...@valvesoftware.com
Monday, April 01, 2013 5:47 PM
Unfortunately, there's not a way to query the most recent version of 
the SteamPipe server that has been released, while the old version of 
the server is still supported. The master server versioning system 
only has one version field, and tracks everything by the *client* App 
ID. When the client is officially flipped and we don't need to worry 
about continuing to list the old servers, we'll increase the required 
version to be the latest SteamPipe version, and everything will work 
exactly as it did before.


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of fab han

Sent: Monday, April 01, 2013 2:42 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Source engine games Steampipe conversion 
schedule


hi,

How i can check the version of beta for css steampipe ?
Current version = 1718178
https://api.steampowered.com/ISteamApps/UpToDateCheck/v0001/?appid=240version=1718178format=xml
responsesuccesstrue/successup_to_datetrue/up_to_dateversion_is_listabletrue/version_is_listable/response

Fake version
https://api.steampowered.com/ISteamApps/UpToDateCheck/v0001/?appid=240version=1703696format=xml

it's always true :)

Could you fix this bug and what is the futur appid for cs source server ?
The css server (steampipe) will be update with app_update 232330 or 
it's just for beta ?


Thanks


2013/4/1 Joe Davison joedavison.davi...@gmail.com

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fab han mailto:janp...@gmail.com
Monday, April 01, 2013 5:42 PM
hi,

How i can check the version of beta for css steampipe ?
Current version = 1718178
https://api.steampowered.com/ISteamApps/UpToDateCheck/v0001/?appid=240version=1718178format=xml
responsesuccesstrue/successup_to_datetrue/up_to_dateversion_is_listabletrue/version_is_listable/response

Fake version
https://api.steampowered.com/ISteamApps/UpToDateCheck/v0001/?appid=240version=1703696format=xml

it's always true :)

Could you fix this bug and what is the futur appid for cs source server ?
The css server (steampipe) will be update with app_update 232330 or it's
just for beta ?

Thanks


2013/4/1 Joe Davison joedavison.davi...@gmail.com

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Joe Davison mailto:joedavison.davi...@gmail.com
Monday, April 01, 2013 4:43 PM
I figured that would have been a *little* bit too cruel. Gotta have at
least some self moderation on the ol' mailing list.


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Re: [hlds_linux] Source engine games Steampipe conversion schedule

2013-04-01 Thread Ondřej Hošek
On Tue, Apr 2, 2013 at 3:30 AM, Nicholas Hastings
psycho...@alliedmods.net wrote:
 Doctor McKay mailto:mc...@doctormckay.com
 Monday, April 01, 2013 9:17 PM

 I'm pretty sure L4D(2) are already on SteamPipe.

 They're not.

However, they *do* use VPK instead of GCF files.

Oh well, at least there will be less confusion regarding the file
system once Valve switch them over.

Cheers,
~~ Ondra

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