Re: [hlds_linux] TF2: 100% CPU spikes since last update

2014-06-17 Thread Kevin Dautermann
Also got this problem some days ago,   servers used 98% CPU while the server 
was empty.
Running latest builds of sm and mm.

Von meinem iPhone gesendet

 Am 17.06.2014 um 10:04 schrieb Yun Huang Yong gumby_li...@mooh.org:
 
 I run a variety of TF2 servers (24p PvP and MvM) and since the last update 
 all servers have been experiencing periods of 100% CPU usage where nothing 
 seems to be really going on in game but the SRCDS process chews 100% of a 
 single core for up to 2 minutes then goes back to normal as if nothing 
 happened. During this period the game is super stuttery.
 
 In one instance an MvM server running Ghost Town decided to chew 100% CPU 
 during one of the idle phases between robot waves.
 
 Is anyone else seeing this behaviour?
 
 I'm on Ubuntu 12.04 amd64 with Metamod 1.10.0 and sourcemod-1.6.0-git4492 
 (latest snapshot as of this morning). I will try disabling MM+SM but in the 
 meantime am wondering if others have seen this problem.
 
 yun
 
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Re: [hlds_linux] TF2: 100% CPU spikes since last update

2014-06-17 Thread Valentin G.
Can confirm. Weird CPU spikes with no correlation to server population.

On Tue, Jun 17, 2014 at 10:09 AM, Kevin Dautermann
dautermann.ke...@gmx.at wrote:
 Also got this problem some days ago,   servers used 98% CPU while the server 
 was empty.
 Running latest builds of sm and mm.

 Von meinem iPhone gesendet

 Am 17.06.2014 um 10:04 schrieb Yun Huang Yong gumby_li...@mooh.org:

 I run a variety of TF2 servers (24p PvP and MvM) and since the last update 
 all servers have been experiencing periods of 100% CPU usage where nothing 
 seems to be really going on in game but the SRCDS process chews 100% of a 
 single core for up to 2 minutes then goes back to normal as if nothing 
 happened. During this period the game is super stuttery.

 In one instance an MvM server running Ghost Town decided to chew 100% CPU 
 during one of the idle phases between robot waves.

 Is anyone else seeing this behaviour?

 I'm on Ubuntu 12.04 amd64 with Metamod 1.10.0 and sourcemod-1.6.0-git4492 
 (latest snapshot as of this morning). I will try disabling MM+SM but in the 
 meantime am wondering if others have seen this problem.

 yun

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Re: [hlds_linux] TF2: 100% CPU spikes since last update

2014-06-17 Thread Erik-jan Riemers
I do see an increased amount of spikes compared to what i t was before,
multiple people complaining about that. (on a active server) which wasn't
so bad in the past, i've noticed it myself too.


2014-06-17 12:41 GMT+02:00 Valentin G. nextra...@gmail.com:

 Can confirm. Weird CPU spikes with no correlation to server population.

 On Tue, Jun 17, 2014 at 10:09 AM, Kevin Dautermann
 dautermann.ke...@gmx.at wrote:
  Also got this problem some days ago,   servers used 98% CPU while the
 server was empty.
  Running latest builds of sm and mm.
 
  Von meinem iPhone gesendet
 
  Am 17.06.2014 um 10:04 schrieb Yun Huang Yong gumby_li...@mooh.org:
 
  I run a variety of TF2 servers (24p PvP and MvM) and since the last
 update all servers have been experiencing periods of 100% CPU usage where
 nothing seems to be really going on in game but the SRCDS process chews
 100% of a single core for up to 2 minutes then goes back to normal as if
 nothing happened. During this period the game is super stuttery.
 
  In one instance an MvM server running Ghost Town decided to chew 100%
 CPU during one of the idle phases between robot waves.
 
  Is anyone else seeing this behaviour?
 
  I'm on Ubuntu 12.04 amd64 with Metamod 1.10.0 and
 sourcemod-1.6.0-git4492 (latest snapshot as of this morning). I will try
 disabling MM+SM but in the meantime am wondering if others have seen this
 problem.
 
  yun
 
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Re: [hlds_linux] TF2: 100% CPU spikes since last update

2014-06-17 Thread Bottiger
I tracked the problem down to vphysics at
IVP_U_Quat::set_interpolate_smoothly(IVP_U_Quat const*, IVP_U_Quat
const*, double)


I sent Eric Smith a dump 5 days ago.


On Tue, Jun 17, 2014 at 11:07 AM, Dondon Tudtud don...@applei.ph wrote:
 Aside from spikes, recently seeing weird lag on our server. Late kill
 feed, late hitsound, etc. Happens even with only 10 people. It might be a
 network issue (I cannot verify since I don't really have deep access) but
 it only started happening a few days ago.


 On Wed, Jun 18, 2014 at 12:04 AM, Erik-jan Riemers riem...@binkey.nl
 wrote:

 I do see an increased amount of spikes compared to what i t was before,
 multiple people complaining about that. (on a active server) which wasn't
 so bad in the past, i've noticed it myself too.


 2014-06-17 12:41 GMT+02:00 Valentin G. nextra...@gmail.com:

  Can confirm. Weird CPU spikes with no correlation to server population.
 
  On Tue, Jun 17, 2014 at 10:09 AM, Kevin Dautermann
  dautermann.ke...@gmx.at wrote:
   Also got this problem some days ago,   servers used 98% CPU while the
  server was empty.
   Running latest builds of sm and mm.
  
   Von meinem iPhone gesendet
  
   Am 17.06.2014 um 10:04 schrieb Yun Huang Yong gumby_li...@mooh.org:
  
   I run a variety of TF2 servers (24p PvP and MvM) and since the last
  update all servers have been experiencing periods of 100% CPU usage where
  nothing seems to be really going on in game but the SRCDS process chews
  100% of a single core for up to 2 minutes then goes back to normal as if
  nothing happened. During this period the game is super stuttery.
  
   In one instance an MvM server running Ghost Town decided to chew 100%
  CPU during one of the idle phases between robot waves.
  
   Is anyone else seeing this behaviour?
  
   I'm on Ubuntu 12.04 amd64 with Metamod 1.10.0 and
  sourcemod-1.6.0-git4492 (latest snapshot as of this morning). I will try
  disabling MM+SM but in the meantime am wondering if others have seen this
  problem.
  
   yun
  
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Re: [hlds_linux] TF2: 100% CPU spikes since last update

2014-06-17 Thread Svensk Ljud Ljus Produktion

it have happend 2 times on 1 server of 6 (only running ctf_2fort).
the first time on the 12:e and the second time the day after.

the first time I killed it and restarted, the second time I did try with 
a rcon map change and it worked!


this server have been one of our most stable servers without any problems!

Peter
Sweden


Yun Huang Yong skrev 2014-06-17 10:04:
I run a variety of TF2 servers (24p PvP and MvM) and since the last 
update all servers have been experiencing periods of 100% CPU usage 
where nothing seems to be really going on in game but the SRCDS 
process chews 100% of a single core for up to 2 minutes then goes back 
to normal as if nothing happened. During this period the game is super 
stuttery.


In one instance an MvM server running Ghost Town decided to chew 100% 
CPU during one of the idle phases between robot waves.


Is anyone else seeing this behaviour?

I'm on Ubuntu 12.04 amd64 with Metamod 1.10.0 and 
sourcemod-1.6.0-git4492 (latest snapshot as of this morning). I will 
try disabling MM+SM but in the meantime am wondering if others have 
seen this problem.


yun

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Svensk Ljud  Ljus Produktion



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Re: [hlds_linux] TF2: 100% CPU spikes since last update

2014-06-17 Thread Eric Smith
We've been looking into it.  Any details people have are appreciated.

-Eric


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Bottiger
Sent: Tuesday, June 17, 2014 12:46 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2: 100% CPU spikes since last update

I tracked the problem down to vphysics at 
IVP_U_Quat::set_interpolate_smoothly(IVP_U_Quat const*, IVP_U_Quat const*, 
double)


I sent Eric Smith a dump 5 days ago.


On Tue, Jun 17, 2014 at 11:07 AM, Dondon Tudtud don...@applei.ph wrote:
 Aside from spikes, recently seeing weird lag on our server. Late 
 kill feed, late hitsound, etc. Happens even with only 10 people. It 
 might be a network issue (I cannot verify since I don't really have 
 deep access) but it only started happening a few days ago.


 On Wed, Jun 18, 2014 at 12:04 AM, Erik-jan Riemers riem...@binkey.nl
 wrote:

 I do see an increased amount of spikes compared to what i t was 
 before, multiple people complaining about that. (on a active server) 
 which wasn't so bad in the past, i've noticed it myself too.


 2014-06-17 12:41 GMT+02:00 Valentin G. nextra...@gmail.com:

  Can confirm. Weird CPU spikes with no correlation to server population.
 
  On Tue, Jun 17, 2014 at 10:09 AM, Kevin Dautermann 
  dautermann.ke...@gmx.at wrote:
   Also got this problem some days ago,   servers used 98% CPU while the
  server was empty.
   Running latest builds of sm and mm.
  
   Von meinem iPhone gesendet
  
   Am 17.06.2014 um 10:04 schrieb Yun Huang Yong gumby_li...@mooh.org:
  
   I run a variety of TF2 servers (24p PvP and MvM) and since the 
   last
  update all servers have been experiencing periods of 100% CPU usage 
  where nothing seems to be really going on in game but the SRCDS 
  process chews 100% of a single core for up to 2 minutes then goes 
  back to normal as if nothing happened. During this period the game is 
  super stuttery.
  
   In one instance an MvM server running Ghost Town decided to chew 
   100%
  CPU during one of the idle phases between robot waves.
  
   Is anyone else seeing this behaviour?
  
   I'm on Ubuntu 12.04 amd64 with Metamod 1.10.0 and
  sourcemod-1.6.0-git4492 (latest snapshot as of this morning). I 
  will try disabling MM+SM but in the meantime am wondering if others 
  have seen this problem.
  
   yun
  
   ___
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   ux
  
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Re: [hlds_linux] TF2: 100% CPU spikes since last update

2014-06-17 Thread Anders Olsson
Its work for us to have mapchange Max at 60 min. But if we have longer CPU 
spikes and ping going up. So there is à problem. Anders Sweden 

Skickat från min iPhone

 17 jun 2014 kl. 21:52 skrev Eric Smith er...@valvesoftware.com:
 
 We've been looking into it.  Any details people have are appreciated.
 
 -Eric
 
 
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Bottiger
 Sent: Tuesday, June 17, 2014 12:46 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] TF2: 100% CPU spikes since last update
 
 I tracked the problem down to vphysics at 
 IVP_U_Quat::set_interpolate_smoothly(IVP_U_Quat const*, IVP_U_Quat const*, 
 double)
 
 
 I sent Eric Smith a dump 5 days ago.
 
 
 On Tue, Jun 17, 2014 at 11:07 AM, Dondon Tudtud don...@applei.ph wrote:
 Aside from spikes, recently seeing weird lag on our server. Late 
 kill feed, late hitsound, etc. Happens even with only 10 people. It 
 might be a network issue (I cannot verify since I don't really have 
 deep access) but it only started happening a few days ago.
 
 
 On Wed, Jun 18, 2014 at 12:04 AM, Erik-jan Riemers riem...@binkey.nl
 wrote:
 
 I do see an increased amount of spikes compared to what i t was 
 before, multiple people complaining about that. (on a active server) 
 which wasn't so bad in the past, i've noticed it myself too.
 
 
 2014-06-17 12:41 GMT+02:00 Valentin G. nextra...@gmail.com:
 
 Can confirm. Weird CPU spikes with no correlation to server population.
 
 On Tue, Jun 17, 2014 at 10:09 AM, Kevin Dautermann 
 dautermann.ke...@gmx.at wrote:
 Also got this problem some days ago,   servers used 98% CPU while the
 server was empty.
 Running latest builds of sm and mm.
 
 Von meinem iPhone gesendet
 
 Am 17.06.2014 um 10:04 schrieb Yun Huang Yong gumby_li...@mooh.org:
 
 I run a variety of TF2 servers (24p PvP and MvM) and since the 
 last
 update all servers have been experiencing periods of 100% CPU usage 
 where nothing seems to be really going on in game but the SRCDS 
 process chews 100% of a single core for up to 2 minutes then goes 
 back to normal as if nothing happened. During this period the game is 
 super stuttery.
 
 In one instance an MvM server running Ghost Town decided to chew 
 100%
 CPU during one of the idle phases between robot waves.
 
 Is anyone else seeing this behaviour?
 
 I'm on Ubuntu 12.04 amd64 with Metamod 1.10.0 and
 sourcemod-1.6.0-git4492 (latest snapshot as of this morning). I 
 will try disabling MM+SM but in the meantime am wondering if others 
 have seen this problem.
 
 yun
 
 ___
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 archives,
 please visit:
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 ux
 
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 x
 
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Re: [hlds_linux] TF2: 100% CPU spikes since last update

2014-06-17 Thread Ross Bemrose
I haven't personally tried it, but I've heard sd_doomsday will lag every
time the round changes.


On Tue, Jun 17, 2014 at 3:51 PM, Eric Smith er...@valvesoftware.com wrote:

 We've been looking into it.  Any details people have are appreciated.

 -Eric


 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Bottiger
 Sent: Tuesday, June 17, 2014 12:46 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] TF2: 100% CPU spikes since last update

 I tracked the problem down to vphysics at
 IVP_U_Quat::set_interpolate_smoothly(IVP_U_Quat const*, IVP_U_Quat const*,
 double)


 I sent Eric Smith a dump 5 days ago.


 On Tue, Jun 17, 2014 at 11:07 AM, Dondon Tudtud don...@applei.ph wrote:
  Aside from spikes, recently seeing weird lag on our server. Late
  kill feed, late hitsound, etc. Happens even with only 10 people. It
  might be a network issue (I cannot verify since I don't really have
  deep access) but it only started happening a few days ago.
 
 
  On Wed, Jun 18, 2014 at 12:04 AM, Erik-jan Riemers riem...@binkey.nl
  wrote:
 
  I do see an increased amount of spikes compared to what i t was
  before, multiple people complaining about that. (on a active server)
  which wasn't so bad in the past, i've noticed it myself too.
 
 
  2014-06-17 12:41 GMT+02:00 Valentin G. nextra...@gmail.com:
 
   Can confirm. Weird CPU spikes with no correlation to server
 population.
  
   On Tue, Jun 17, 2014 at 10:09 AM, Kevin Dautermann
   dautermann.ke...@gmx.at wrote:
Also got this problem some days ago,   servers used 98% CPU while
 the
   server was empty.
Running latest builds of sm and mm.
   
Von meinem iPhone gesendet
   
Am 17.06.2014 um 10:04 schrieb Yun Huang Yong 
 gumby_li...@mooh.org:
   
I run a variety of TF2 servers (24p PvP and MvM) and since the
last
   update all servers have been experiencing periods of 100% CPU usage
   where nothing seems to be really going on in game but the SRCDS
   process chews 100% of a single core for up to 2 minutes then goes
   back to normal as if nothing happened. During this period the game is
 super stuttery.
   
In one instance an MvM server running Ghost Town decided to chew
100%
   CPU during one of the idle phases between robot waves.
   
Is anyone else seeing this behaviour?
   
I'm on Ubuntu 12.04 amd64 with Metamod 1.10.0 and
   sourcemod-1.6.0-git4492 (latest snapshot as of this morning). I
   will try disabling MM+SM but in the meantime am wondering if others
   have seen this problem.
   
yun
   
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archives,
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ux
   
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Re: [hlds_linux] TF2: 100% CPU spikes since last update

2014-06-17 Thread Eric Smith
We have a fix for this that we'll release with the next TF2 update. The problem 
we found was specifically related to item_teamflag entities (CTF maps and maps 
that use a custom entity like MvM, and SD_Doomsday).

-Eric


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Tuesday, June 17, 2014 12:52 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2: 100% CPU spikes since last update

We've been looking into it.  Any details people have are appreciated.

-Eric


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Bottiger
Sent: Tuesday, June 17, 2014 12:46 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2: 100% CPU spikes since last update

I tracked the problem down to vphysics at 
IVP_U_Quat::set_interpolate_smoothly(IVP_U_Quat const*, IVP_U_Quat const*, 
double)


I sent Eric Smith a dump 5 days ago.


On Tue, Jun 17, 2014 at 11:07 AM, Dondon Tudtud don...@applei.ph wrote:
 Aside from spikes, recently seeing weird lag on our server. Late 
 kill feed, late hitsound, etc. Happens even with only 10 people. It 
 might be a network issue (I cannot verify since I don't really have 
 deep access) but it only started happening a few days ago.


 On Wed, Jun 18, 2014 at 12:04 AM, Erik-jan Riemers riem...@binkey.nl
 wrote:

 I do see an increased amount of spikes compared to what i t was 
 before, multiple people complaining about that. (on a active server) 
 which wasn't so bad in the past, i've noticed it myself too.


 2014-06-17 12:41 GMT+02:00 Valentin G. nextra...@gmail.com:

  Can confirm. Weird CPU spikes with no correlation to server population.
 
  On Tue, Jun 17, 2014 at 10:09 AM, Kevin Dautermann 
  dautermann.ke...@gmx.at wrote:
   Also got this problem some days ago,   servers used 98% CPU while the
  server was empty.
   Running latest builds of sm and mm.
  
   Von meinem iPhone gesendet
  
   Am 17.06.2014 um 10:04 schrieb Yun Huang Yong gumby_li...@mooh.org:
  
   I run a variety of TF2 servers (24p PvP and MvM) and since the 
   last
  update all servers have been experiencing periods of 100% CPU usage 
  where nothing seems to be really going on in game but the SRCDS 
  process chews 100% of a single core for up to 2 minutes then goes 
  back to normal as if nothing happened. During this period the game is 
  super stuttery.
  
   In one instance an MvM server running Ghost Town decided to chew 
   100%
  CPU during one of the idle phases between robot waves.
  
   Is anyone else seeing this behaviour?
  
   I'm on Ubuntu 12.04 amd64 with Metamod 1.10.0 and
  sourcemod-1.6.0-git4492 (latest snapshot as of this morning). I 
  will try disabling MM+SM but in the meantime am wondering if others 
  have seen this problem.
  
   yun

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Re: [hlds_linux] TF2: 100% CPU spikes since last update

2014-06-17 Thread Yun Huang Yong

Many thanks!

I went through our logs to check the reported lag periods and they are 
all MvM related, and SD_Doomsday. (We don't play much CTF).


http://steamcommunity-a.akamaihd.net/economy/image/fWFc82js0fmoRAP-qOIPu5THSWqfSmTELLqcUywUlj3Hz8JQD_k62zmnzAEbeQUdVBitsTVCj831QvuYDe0T1Ihnt8YDiXlqw1kuYOCzZG8wdFTEAPcHWqVp9gq7UXUw6Z9nBo7jrrhUew7t4YGQLfByZ8C2Dm5q/

On 18/06/2014 10:27 AM, Eric Smith wrote:

We have a fix for this that we'll release with the next TF2 update. The problem 
we found was specifically related to item_teamflag entities (CTF maps and maps 
that use a custom entity like MvM, and SD_Doomsday).

-Eric


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Tuesday, June 17, 2014 12:52 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2: 100% CPU spikes since last update

We've been looking into it.  Any details people have are appreciated.

-Eric


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Bottiger
Sent: Tuesday, June 17, 2014 12:46 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2: 100% CPU spikes since last update

I tracked the problem down to vphysics at 
IVP_U_Quat::set_interpolate_smoothly(IVP_U_Quat const*, IVP_U_Quat const*, 
double)


I sent Eric Smith a dump 5 days ago.


On Tue, Jun 17, 2014 at 11:07 AM, Dondon Tudtud don...@applei.ph wrote:

Aside from spikes, recently seeing weird lag on our server. Late
kill feed, late hitsound, etc. Happens even with only 10 people. It
might be a network issue (I cannot verify since I don't really have
deep access) but it only started happening a few days ago.


On Wed, Jun 18, 2014 at 12:04 AM, Erik-jan Riemers riem...@binkey.nl
wrote:


I do see an increased amount of spikes compared to what i t was
before, multiple people complaining about that. (on a active server)
which wasn't so bad in the past, i've noticed it myself too.


2014-06-17 12:41 GMT+02:00 Valentin G. nextra...@gmail.com:


Can confirm. Weird CPU spikes with no correlation to server population.

On Tue, Jun 17, 2014 at 10:09 AM, Kevin Dautermann
dautermann.ke...@gmx.at wrote:

Also got this problem some days ago,   servers used 98% CPU while the

server was empty.

Running latest builds of sm and mm.

Von meinem iPhone gesendet


Am 17.06.2014 um 10:04 schrieb Yun Huang Yong gumby_li...@mooh.org:

I run a variety of TF2 servers (24p PvP and MvM) and since the
last

update all servers have been experiencing periods of 100% CPU usage
where nothing seems to be really going on in game but the SRCDS
process chews 100% of a single core for up to 2 minutes then goes
back to normal as if nothing happened. During this period the game is super 
stuttery.


In one instance an MvM server running Ghost Town decided to chew
100%

CPU during one of the idle phases between robot waves.


Is anyone else seeing this behaviour?

I'm on Ubuntu 12.04 amd64 with Metamod 1.10.0 and

sourcemod-1.6.0-git4492 (latest snapshot as of this morning). I
will try disabling MM+SM but in the meantime am wondering if others
have seen this problem.


yun


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