Re: [ioquake3] New builds to test, please!
Did the rocket sound high pitched? On Jun 20, 2013 1:27 AM, eviljoel evilj...@linux.com wrote: Hello Zakk, I tested the OSX build on a Mid 2012 Macbook Pro with OSX 10.7.4 which is of course a 64-bit operating system. Now, you are probably already aware of this but a libSDL-1.20.dylib was not packaged with your archive so I grabbed the one from trunk. Overall the game ran fine but the experience was not error free. The first time the ID logo movie played there was sound but in all subsequent movies including replaying the ID logo movie, there was no sound. This appears to be an existing issue because the current release build also has this issue. This movie sound issue did not occur with the Linux build. Let me know if you want me to file a bug in the bug tracker. The game itself had sound but it seemed a bit off. Particularly the close rocket sound. However, I am not convinced this was not my setup. That is about it. Laters, eviljoel On Mon, Jun 17, 2013 at 12:50 AM, eviljoel evilj...@linux.com wrote: Hey Zakk, Played a few multiplayer games in Ubuntu 12.04 AMD64 with Gnome Shell. Seemed to work good. When switching between the title screen and the actual game, I could see the desktop but that might be an existing issue. Is there anything in particular we should be testing or are you content with us just poking around? I'll bring my work Mac home and test it on there sometime this week. Laters, eviljoel On Tue, Jun 11, 2013 at 2:20 PM, Zachary zach...@ioquake.org wrote: always need more folks trying these builds. On Jun 10, 2013, at 6:17 PM, eviljoel evilj...@linux.com wrote: Hey Zachary, I've come out of hiding. Do you still need people to test these? Thanks, eviljoel On Fri, Apr 5, 2013 at 9:27 PM, Zachary zach...@ioquake.org wrote: Hey Folks, This link: http://ioquake3.org/files/jenkins/latest/gcc/no_options/ is to our new build artifacts from our auto build systems. Thanks to Tim for setting that up. If you have some time, please download one of these builds and test it out. server.ioquake3.org is up and running for your enjoyment. kthx, zjs ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl. ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl. ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl. ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl. ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.
Re: [ioquake3] New builds to test, please!
Hey Evan, Well, I know it is suppose to go high when it gets close to your player but I think it was a little higher pitched than usual. It almost sounded as if the sound was replaced but I'm pretty sure it wasn't. I think the bullet hit sound also sounded weird. Again, I'm not entirely convinced the issue is ioquake3. It wasn't terribly distracting either. Later, eviljoel On Thu, Jun 20, 2013 at 1:12 AM, Evan Goers megatog...@gmail.com wrote: Did the rocket sound high pitched? On Jun 20, 2013 1:27 AM, eviljoel evilj...@linux.com wrote: Hello Zakk, I tested the OSX build on a Mid 2012 Macbook Pro with OSX 10.7.4 which is of course a 64-bit operating system. Now, you are probably already aware of this but a libSDL-1.20.dylib was not packaged with your archive so I grabbed the one from trunk. Overall the game ran fine but the experience was not error free. The first time the ID logo movie played there was sound but in all subsequent movies including replaying the ID logo movie, there was no sound. This appears to be an existing issue because the current release build also has this issue. This movie sound issue did not occur with the Linux build. Let me know if you want me to file a bug in the bug tracker. The game itself had sound but it seemed a bit off. Particularly the close rocket sound. However, I am not convinced this was not my setup. That is about it. Laters, eviljoel On Mon, Jun 17, 2013 at 12:50 AM, eviljoel evilj...@linux.com wrote: Hey Zakk, Played a few multiplayer games in Ubuntu 12.04 AMD64 with Gnome Shell. Seemed to work good. When switching between the title screen and the actual game, I could see the desktop but that might be an existing issue. Is there anything in particular we should be testing or are you content with us just poking around? I'll bring my work Mac home and test it on there sometime this week. Laters, eviljoel On Tue, Jun 11, 2013 at 2:20 PM, Zachary zach...@ioquake.org wrote: always need more folks trying these builds. On Jun 10, 2013, at 6:17 PM, eviljoel evilj...@linux.com wrote: Hey Zachary, I've come out of hiding. Do you still need people to test these? Thanks, eviljoel On Fri, Apr 5, 2013 at 9:27 PM, Zachary zach...@ioquake.org wrote: Hey Folks, This link: http://ioquake3.org/files/jenkins/latest/gcc/no_options/ is to our new build artifacts from our auto build systems. Thanks to Tim for setting that up. If you have some time, please download one of these builds and test it out. server.ioquake3.org is up and running for your enjoyment. kthx, zjs ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl. ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl. ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl. ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl. ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl. ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.
Re: [ioquake3] New builds to test, please!
Hello Zakk, I tested the OSX build on a Mid 2012 Macbook Pro with OSX 10.7.4 which is of course a 64-bit operating system. Now, you are probably already aware of this but a libSDL-1.20.dylib was not packaged with your archive so I grabbed the one from trunk. Overall the game ran fine but the experience was not error free. The first time the ID logo movie played there was sound but in all subsequent movies including replaying the ID logo movie, there was no sound. This appears to be an existing issue because the current release build also has this issue. This movie sound issue did not occur with the Linux build. Let me know if you want me to file a bug in the bug tracker. The game itself had sound but it seemed a bit off. Particularly the close rocket sound. However, I am not convinced this was not my setup. That is about it. Laters, eviljoel On Mon, Jun 17, 2013 at 12:50 AM, eviljoel evilj...@linux.com wrote: Hey Zakk, Played a few multiplayer games in Ubuntu 12.04 AMD64 with Gnome Shell. Seemed to work good. When switching between the title screen and the actual game, I could see the desktop but that might be an existing issue. Is there anything in particular we should be testing or are you content with us just poking around? I'll bring my work Mac home and test it on there sometime this week. Laters, eviljoel On Tue, Jun 11, 2013 at 2:20 PM, Zachary zach...@ioquake.org wrote: always need more folks trying these builds. On Jun 10, 2013, at 6:17 PM, eviljoel evilj...@linux.com wrote: Hey Zachary, I've come out of hiding. Do you still need people to test these? Thanks, eviljoel On Fri, Apr 5, 2013 at 9:27 PM, Zachary zach...@ioquake.org wrote: Hey Folks, This link: http://ioquake3.org/files/jenkins/latest/gcc/no_options/ is to our new build artifacts from our auto build systems. Thanks to Tim for setting that up. If you have some time, please download one of these builds and test it out. server.ioquake3.org is up and running for your enjoyment. kthx, zjs ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl. ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl. ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl. ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.
Re: [ioquake3] New builds to test, please!
Hey Zakk, Played a few multiplayer games in Ubuntu 12.04 AMD64 with Gnome Shell. Seemed to work good. When switching between the title screen and the actual game, I could see the desktop but that might be an existing issue. Is there anything in particular we should be testing or are you content with us just poking around? I'll bring my work Mac home and test it on there sometime this week. Laters, eviljoel On Tue, Jun 11, 2013 at 2:20 PM, Zachary zach...@ioquake.org wrote: always need more folks trying these builds. On Jun 10, 2013, at 6:17 PM, eviljoel evilj...@linux.com wrote: Hey Zachary, I've come out of hiding. Do you still need people to test these? Thanks, eviljoel On Fri, Apr 5, 2013 at 9:27 PM, Zachary zach...@ioquake.org wrote: Hey Folks, This link: http://ioquake3.org/files/jenkins/latest/gcc/no_options/ is to our new build artifacts from our auto build systems. Thanks to Tim for setting that up. If you have some time, please download one of these builds and test it out. server.ioquake3.org is up and running for your enjoyment. kthx, zjs ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl. ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl. ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl. ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.
Re: [ioquake3] New builds to test, please!
always need more folks trying these builds. On Jun 10, 2013, at 6:17 PM, eviljoel evilj...@linux.com wrote: Hey Zachary, I've come out of hiding. Do you still need people to test these? Thanks, eviljoel On Fri, Apr 5, 2013 at 9:27 PM, Zachary zach...@ioquake.org wrote: Hey Folks, This link: http://ioquake3.org/files/jenkins/latest/gcc/no_options/ is to our new build artifacts from our auto build systems. Thanks to Tim for setting that up. If you have some time, please download one of these builds and test it out. server.ioquake3.org is up and running for your enjoyment. kthx, zjs ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl. ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl. ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.
Re: [ioquake3] New builds to test, please!
Hey Zachary, I've come out of hiding. Do you still need people to test these? Thanks, eviljoel On Fri, Apr 5, 2013 at 9:27 PM, Zachary zach...@ioquake.org wrote: Hey Folks, This link: http://ioquake3.org/files/jenkins/latest/gcc/no_options/ is to our new build artifacts from our auto build systems. Thanks to Tim for setting that up. If you have some time, please download one of these builds and test it out. server.ioquake3.org is up and running for your enjoyment. kthx, zjs ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl. ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.
Re: [ioquake3] New builds to test, please!
mingw32_x86 works great. Tested on Windows XP64 On Fri, Apr 5, 2013 at 10:27 PM, Zachary zach...@ioquake.org wrote: Hey Folks, This link: http://ioquake3.org/files/jenkins/latest/gcc/no_options/ is to our new build artifacts from our auto build systems. Thanks to Tim for setting that up. If you have some time, please download one of these builds and test it out. server.ioquake3.org is up and running for your enjoyment. kthx, zjs ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl. ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.
Re: [ioquake3] New builds to test, please!
I tested the x86 64bit windows version and it works. I didn't notice any strange behavior. cu Pierre Am 06.04.2013 04:27, schrieb Zachary: Hey Folks, This link: http://ioquake3.org/files/jenkins/latest/gcc/no_options/ is to our new build artifacts from our auto build systems. Thanks to Tim for setting that up. If you have some time, please download one of these builds and test it out. server.ioquake3.org is up and running for your enjoyment. kthx, zjs ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl. ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.