Re: [ioquake3] New builds to test, please!

2013-06-20 Thread Evan Goers
Did the rocket sound high pitched?
On Jun 20, 2013 1:27 AM, eviljoel evilj...@linux.com wrote:

 Hello Zakk,

 I tested the OSX build on a Mid 2012 Macbook Pro with OSX 10.7.4 which
 is of course a 64-bit operating system.  Now, you are probably already
 aware of this but a libSDL-1.20.dylib was not packaged with your
 archive so I grabbed the one from trunk.  Overall the game ran fine
 but the experience was not error free.  The first time the ID logo
 movie played there was sound but in all subsequent movies including
 replaying the ID logo movie, there was no sound.  This appears to be
 an existing issue because the current release build also has this
 issue.  This movie sound issue did not occur with the Linux build.
 Let me know if you want me to file a bug in the bug tracker.

 The game itself had sound but it seemed a bit off.  Particularly the
 close rocket sound.  However, I am not convinced this was not my
 setup.

 That is about it.

 Laters,
 eviljoel


 On Mon, Jun 17, 2013 at 12:50 AM, eviljoel evilj...@linux.com wrote:
  Hey Zakk,
 
  Played a few multiplayer games in Ubuntu 12.04 AMD64 with Gnome Shell.
   Seemed to work good.  When switching between the title screen and the
  actual game, I could see the desktop but that might be an existing
  issue.  Is there anything in particular we should be testing or are
  you content with us just poking around?
 
  I'll bring my work Mac home and test it on there sometime this week.
 
  Laters,
  eviljoel
 
 
  On Tue, Jun 11, 2013 at 2:20 PM, Zachary zach...@ioquake.org wrote:
  always need more folks trying these builds.
 
  On Jun 10, 2013, at 6:17 PM, eviljoel evilj...@linux.com wrote:
 
  Hey Zachary,
 
  I've come out of hiding.  Do you still need people to test these?
 
  Thanks,
  eviljoel
 
 
  On Fri, Apr 5, 2013 at 9:27 PM, Zachary zach...@ioquake.org wrote:
  Hey Folks,
 
  This link:
 
  http://ioquake3.org/files/jenkins/latest/gcc/no_options/
 
  is to our new build artifacts from our auto build systems.
  Thanks to Tim for setting that up.
 
  If you have some time, please download one of these builds and test
 it out.
 
  server.ioquake3.org is up and running for your enjoyment.
 
  kthx,
  zjs
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Re: [ioquake3] New builds to test, please!

2013-06-20 Thread eviljoel
Hey Evan,

Well, I know it is suppose to go high when it gets close to your
player but I think it was a little higher pitched than usual.  It
almost sounded as if the sound was replaced but I'm pretty sure it
wasn't.  I think the bullet hit sound also sounded weird.

Again, I'm not entirely convinced the issue is ioquake3.  It wasn't
terribly distracting either.

Later,
eviljoel


On Thu, Jun 20, 2013 at 1:12 AM, Evan Goers megatog...@gmail.com wrote:
 Did the rocket sound high pitched?

 On Jun 20, 2013 1:27 AM, eviljoel evilj...@linux.com wrote:

 Hello Zakk,

 I tested the OSX build on a Mid 2012 Macbook Pro with OSX 10.7.4 which
 is of course a 64-bit operating system.  Now, you are probably already
 aware of this but a libSDL-1.20.dylib was not packaged with your
 archive so I grabbed the one from trunk.  Overall the game ran fine
 but the experience was not error free.  The first time the ID logo
 movie played there was sound but in all subsequent movies including
 replaying the ID logo movie, there was no sound.  This appears to be
 an existing issue because the current release build also has this
 issue.  This movie sound issue did not occur with the Linux build.
 Let me know if you want me to file a bug in the bug tracker.

 The game itself had sound but it seemed a bit off.  Particularly the
 close rocket sound.  However, I am not convinced this was not my
 setup.

 That is about it.

 Laters,
 eviljoel


 On Mon, Jun 17, 2013 at 12:50 AM, eviljoel evilj...@linux.com wrote:
  Hey Zakk,
 
  Played a few multiplayer games in Ubuntu 12.04 AMD64 with Gnome Shell.
   Seemed to work good.  When switching between the title screen and the
  actual game, I could see the desktop but that might be an existing
  issue.  Is there anything in particular we should be testing or are
  you content with us just poking around?
 
  I'll bring my work Mac home and test it on there sometime this week.
 
  Laters,
  eviljoel
 
 
  On Tue, Jun 11, 2013 at 2:20 PM, Zachary zach...@ioquake.org wrote:
  always need more folks trying these builds.
 
  On Jun 10, 2013, at 6:17 PM, eviljoel evilj...@linux.com wrote:
 
  Hey Zachary,
 
  I've come out of hiding.  Do you still need people to test these?
 
  Thanks,
  eviljoel
 
 
  On Fri, Apr 5, 2013 at 9:27 PM, Zachary zach...@ioquake.org wrote:
  Hey Folks,
 
  This link:
 
  http://ioquake3.org/files/jenkins/latest/gcc/no_options/
 
  is to our new build artifacts from our auto build systems.
  Thanks to Tim for setting that up.
 
  If you have some time, please download one of these builds and test
  it out.
 
  server.ioquake3.org is up and running for your enjoyment.
 
  kthx,
  zjs
  ___
  ioquake3 mailing list
  ioquake3@lists.ioquake.org
  http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org
  By sending this message I agree to love ioquake3 and libsdl.
  ___
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  ioquake3@lists.ioquake.org
  http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org
  By sending this message I agree to love ioquake3 and libsdl.
 
  ___
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  ioquake3@lists.ioquake.org
  http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org
  By sending this message I agree to love ioquake3 and libsdl.
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 ioquake3@lists.ioquake.org
 http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org
 By sending this message I agree to love ioquake3 and libsdl.


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 By sending this message I agree to love ioquake3 and libsdl.
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Re: [ioquake3] New builds to test, please!

2013-06-19 Thread eviljoel
Hello Zakk,

I tested the OSX build on a Mid 2012 Macbook Pro with OSX 10.7.4 which
is of course a 64-bit operating system.  Now, you are probably already
aware of this but a libSDL-1.20.dylib was not packaged with your
archive so I grabbed the one from trunk.  Overall the game ran fine
but the experience was not error free.  The first time the ID logo
movie played there was sound but in all subsequent movies including
replaying the ID logo movie, there was no sound.  This appears to be
an existing issue because the current release build also has this
issue.  This movie sound issue did not occur with the Linux build.
Let me know if you want me to file a bug in the bug tracker.

The game itself had sound but it seemed a bit off.  Particularly the
close rocket sound.  However, I am not convinced this was not my
setup.

That is about it.

Laters,
eviljoel


On Mon, Jun 17, 2013 at 12:50 AM, eviljoel evilj...@linux.com wrote:
 Hey Zakk,

 Played a few multiplayer games in Ubuntu 12.04 AMD64 with Gnome Shell.
  Seemed to work good.  When switching between the title screen and the
 actual game, I could see the desktop but that might be an existing
 issue.  Is there anything in particular we should be testing or are
 you content with us just poking around?

 I'll bring my work Mac home and test it on there sometime this week.

 Laters,
 eviljoel


 On Tue, Jun 11, 2013 at 2:20 PM, Zachary zach...@ioquake.org wrote:
 always need more folks trying these builds.

 On Jun 10, 2013, at 6:17 PM, eviljoel evilj...@linux.com wrote:

 Hey Zachary,

 I've come out of hiding.  Do you still need people to test these?

 Thanks,
 eviljoel


 On Fri, Apr 5, 2013 at 9:27 PM, Zachary zach...@ioquake.org wrote:
 Hey Folks,

 This link:

 http://ioquake3.org/files/jenkins/latest/gcc/no_options/

 is to our new build artifacts from our auto build systems.
 Thanks to Tim for setting that up.

 If you have some time, please download one of these builds and test it out.

 server.ioquake3.org is up and running for your enjoyment.

 kthx,
 zjs
 ___
 ioquake3 mailing list
 ioquake3@lists.ioquake.org
 http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org
 By sending this message I agree to love ioquake3 and libsdl.
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 ioquake3@lists.ioquake.org
 http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org
 By sending this message I agree to love ioquake3 and libsdl.

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Re: [ioquake3] New builds to test, please!

2013-06-16 Thread eviljoel
Hey Zakk,

Played a few multiplayer games in Ubuntu 12.04 AMD64 with Gnome Shell.
 Seemed to work good.  When switching between the title screen and the
actual game, I could see the desktop but that might be an existing
issue.  Is there anything in particular we should be testing or are
you content with us just poking around?

I'll bring my work Mac home and test it on there sometime this week.

Laters,
eviljoel


On Tue, Jun 11, 2013 at 2:20 PM, Zachary zach...@ioquake.org wrote:
 always need more folks trying these builds.

 On Jun 10, 2013, at 6:17 PM, eviljoel evilj...@linux.com wrote:

 Hey Zachary,

 I've come out of hiding.  Do you still need people to test these?

 Thanks,
 eviljoel


 On Fri, Apr 5, 2013 at 9:27 PM, Zachary zach...@ioquake.org wrote:
 Hey Folks,

 This link:

 http://ioquake3.org/files/jenkins/latest/gcc/no_options/

 is to our new build artifacts from our auto build systems.
 Thanks to Tim for setting that up.

 If you have some time, please download one of these builds and test it out.

 server.ioquake3.org is up and running for your enjoyment.

 kthx,
 zjs
 ___
 ioquake3 mailing list
 ioquake3@lists.ioquake.org
 http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org
 By sending this message I agree to love ioquake3 and libsdl.
 ___
 ioquake3 mailing list
 ioquake3@lists.ioquake.org
 http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org
 By sending this message I agree to love ioquake3 and libsdl.

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 ioquake3@lists.ioquake.org
 http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org
 By sending this message I agree to love ioquake3 and libsdl.
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Re: [ioquake3] New builds to test, please!

2013-06-11 Thread Zachary
always need more folks trying these builds.

On Jun 10, 2013, at 6:17 PM, eviljoel evilj...@linux.com wrote:

 Hey Zachary,
 
 I've come out of hiding.  Do you still need people to test these?
 
 Thanks,
 eviljoel
 
 
 On Fri, Apr 5, 2013 at 9:27 PM, Zachary zach...@ioquake.org wrote:
 Hey Folks,
 
 This link:
 
 http://ioquake3.org/files/jenkins/latest/gcc/no_options/
 
 is to our new build artifacts from our auto build systems.
 Thanks to Tim for setting that up.
 
 If you have some time, please download one of these builds and test it out.
 
 server.ioquake3.org is up and running for your enjoyment.
 
 kthx,
 zjs
 ___
 ioquake3 mailing list
 ioquake3@lists.ioquake.org
 http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org
 By sending this message I agree to love ioquake3 and libsdl.
 ___
 ioquake3 mailing list
 ioquake3@lists.ioquake.org
 http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org
 By sending this message I agree to love ioquake3 and libsdl.

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Re: [ioquake3] New builds to test, please!

2013-06-10 Thread eviljoel
Hey Zachary,

I've come out of hiding.  Do you still need people to test these?

Thanks,
eviljoel


On Fri, Apr 5, 2013 at 9:27 PM, Zachary zach...@ioquake.org wrote:
 Hey Folks,

 This link:

 http://ioquake3.org/files/jenkins/latest/gcc/no_options/

 is to our new build artifacts from our auto build systems.
 Thanks to Tim for setting that up.

 If you have some time, please download one of these builds and test it out.

 server.ioquake3.org is up and running for your enjoyment.

 kthx,
 zjs
 ___
 ioquake3 mailing list
 ioquake3@lists.ioquake.org
 http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org
 By sending this message I agree to love ioquake3 and libsdl.
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Re: [ioquake3] New builds to test, please!

2013-04-11 Thread Henry
mingw32_x86 works great. Tested on Windows XP64


On Fri, Apr 5, 2013 at 10:27 PM, Zachary zach...@ioquake.org wrote:

 Hey Folks,

 This link:

 http://ioquake3.org/files/jenkins/latest/gcc/no_options/

 is to our new build artifacts from our auto build systems.
 Thanks to Tim for setting that up.

 If you have some time, please download one of these builds and test it out.

 server.ioquake3.org is up and running for your enjoyment.

 kthx,
 zjs
 ___
 ioquake3 mailing list
 ioquake3@lists.ioquake.org
 http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org
 By sending this message I agree to love ioquake3 and libsdl.

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Re: [ioquake3] New builds to test, please!

2013-04-06 Thread Pierre Kretschmer
I tested the x86 64bit windows version and it works. I didn't notice any 
strange behavior.


cu
Pierre

Am 06.04.2013 04:27, schrieb Zachary:

Hey Folks,

This link:

http://ioquake3.org/files/jenkins/latest/gcc/no_options/

is to our new build artifacts from our auto build systems.
Thanks to Tim for setting that up.

If you have some time, please download one of these builds and test it out.

server.ioquake3.org is up and running for your enjoyment.

kthx,
zjs
___
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