Re: [ioquake3] Sound Problem in Quake III Team Arena (OS X)

2013-01-06 Thread Richard L Zarth III
Yep. The problem has been fixed. Thanks a bunch!

Richard L Zarth III

On Jan 6, 2013, at 2:25 PM, Andrew Prosnik m...@rq3.com wrote:

 Did you come into IRC and find that the solution was to disable OpenAL?
 
 
 - Original Message -
 From: Richard L Zarth III richardzarth...@gmail.com
 To: ioquake3@lists.ioquake.org
 Sent: Saturday, 5 January, 2013 10:03:33 PM
 Subject: [ioquake3] Sound Problem in Quake III Team Arena (OS X)
 
 
 
 I have recently installed ioquake3 on my MacBookPro9,2 (13-inch, Mid-1012) 
 laptop running OS X 10.8 Mountain Lion using the 1.36 binary on the ioquake3 
 website.  I don't seem to have any problems with Quake III Arena, but with 
 Quake III Team Arena I am having a lot of sound issues.  Many sounds are 
 replaced with the default sound (which seems to be sound/feedback/hit.wav, 
 the ping sound when you hit a target).  When looking in the console after 
 loading a map, I see many strings that look like the following: 
 
 
 WARNING: Using default sound for sound/... 
 ERROR: Can't create a sound buffer for sound/... 
 Invalid value 
 
 
 The sounds seem to be random.  Sometimes a certain sound won't work (such as 
 the chain gun shooting), but on another load it will.  Most of the time (but 
 not all of the time) the sounds are Team Arena sounds.  This problem is of 
 course very frustrating.  I have tried reinstalling ioquake3 with no luck, 
 and I've tried reimporting the pak0.pk3 files for both Q3A and Q3TA with no 
 luck.  Any help would be greatly appreciated!  If any more info is needed on 
 my part please let me know. 
 
 
 -- 
 -Richard L Zarth III 
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Re: [ioquake3] Sound Problem in Quake III Team Arena (OS X)

2013-01-06 Thread Richard L Zarth III
For future reference, I was able to use s_useOpenAL 0 and restart the sound 
with snd_restart. At first it only slightly fixed the problem; I had to do 
the same in Quake III Arena and Team Arena for the problem to fully go away. 
The setting also has to be done with every mod. 

Richard L Zarth III

On Jan 6, 2013, at 2:25 PM, Andrew Prosnik m...@rq3.com wrote:

 Did you come into IRC and find that the solution was to disable OpenAL?
 
 
 - Original Message -
 From: Richard L Zarth III richardzarth...@gmail.com
 To: ioquake3@lists.ioquake.org
 Sent: Saturday, 5 January, 2013 10:03:33 PM
 Subject: [ioquake3] Sound Problem in Quake III Team Arena (OS X)
 
 
 
 I have recently installed ioquake3 on my MacBookPro9,2 (13-inch, Mid-1012) 
 laptop running OS X 10.8 Mountain Lion using the 1.36 binary on the ioquake3 
 website.  I don't seem to have any problems with Quake III Arena, but with 
 Quake III Team Arena I am having a lot of sound issues.  Many sounds are 
 replaced with the default sound (which seems to be sound/feedback/hit.wav, 
 the ping sound when you hit a target).  When looking in the console after 
 loading a map, I see many strings that look like the following: 
 
 
 WARNING: Using default sound for sound/... 
 ERROR: Can't create a sound buffer for sound/... 
 Invalid value 
 
 
 The sounds seem to be random.  Sometimes a certain sound won't work (such as 
 the chain gun shooting), but on another load it will.  Most of the time (but 
 not all of the time) the sounds are Team Arena sounds.  This problem is of 
 course very frustrating.  I have tried reinstalling ioquake3 with no luck, 
 and I've tried reimporting the pak0.pk3 files for both Q3A and Q3TA with no 
 luck.  Any help would be greatly appreciated!  If any more info is needed on 
 my part please let me know. 
 
 
 -- 
 -Richard L Zarth III 
 ___
 ioquake3 mailing list
 ioquake3@lists.ioquake.org
 http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org
 By sending this message I agree to love ioquake3 and libsdl.
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 ioquake3@lists.ioquake.org
 http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org
 By sending this message I agree to love ioquake3 and libsdl.
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Re: [ioquake3] Sound Problem in Quake III Team Arena (OS X)

2013-01-06 Thread Evan Goers
What is the technical reason for this problem?
On Jan 6, 2013 3:07 PM, Richard L Zarth III richardzarth...@gmail.com
wrote:

 For future reference, I was able to use s_useOpenAL 0 and restart the
 sound with snd_restart. At first it only slightly fixed the problem; I
 had to do the same in Quake III Arena and Team Arena for the problem to
 fully go away. The setting also has to be done with every mod.

 Richard L Zarth III

 On Jan 6, 2013, at 2:25 PM, Andrew Prosnik m...@rq3.com wrote:

  Did you come into IRC and find that the solution was to disable OpenAL?
 
 
  - Original Message -
  From: Richard L Zarth III richardzarth...@gmail.com
  To: ioquake3@lists.ioquake.org
  Sent: Saturday, 5 January, 2013 10:03:33 PM
  Subject: [ioquake3] Sound Problem in Quake III Team Arena (OS X)
 
 
 
  I have recently installed ioquake3 on my MacBookPro9,2 (13-inch,
 Mid-1012) laptop running OS X 10.8 Mountain Lion using the 1.36 binary on
 the ioquake3 website.  I don't seem to have any problems with Quake III
 Arena, but with Quake III Team Arena I am having a lot of sound issues.
  Many sounds are replaced with the default sound (which seems to be
 sound/feedback/hit.wav, the ping sound when you hit a target).  When
 looking in the console after loading a map, I see many strings that look
 like the following:
 
 
  WARNING: Using default sound for sound/...
  ERROR: Can't create a sound buffer for sound/...
  Invalid value
 
 
  The sounds seem to be random.  Sometimes a certain sound won't work
 (such as the chain gun shooting), but on another load it will.  Most of the
 time (but not all of the time) the sounds are Team Arena sounds.  This
 problem is of course very frustrating.  I have tried reinstalling ioquake3
 with no luck, and I've tried reimporting the pak0.pk3 files for both Q3A
 and Q3TA with no luck.  Any help would be greatly appreciated!  If any more
 info is needed on my part please let me know.
 
 
  --
  -Richard L Zarth III
  ___
  ioquake3 mailing list
  ioquake3@lists.ioquake.org
  http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org
  By sending this message I agree to love ioquake3 and libsdl.
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 By sending this message I agree to love ioquake3 and libsdl.

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Re: [ioquake3] Sound Problem in Quake III Team Arena (OS X)

2013-01-06 Thread Richard L Zarth III
From what I understand, the OpenAL driver wasn't giving enough buffers for
the various sounds.  There was probably a different way to fix the problem,
but since disabling OpenAL in ioquake3 doesn't affect the sound quality it
was an easier fix.  Without OpenAL enabled, ioquake3 cannot be ran in
surround sound and it won't allow VOIP.  Again, since I use neither
feature, it was easier for me to simply disable OpenAL.  Perhaps there's a
more proper fix to the problem I was having.

Since I'm not a sound guru, I cannot give a better explanation that above.
 Perhaps someone else can chime in with more details to perhaps help
someone else in the future with similar problems.


On Sun, Jan 6, 2013 at 3:42 PM, Evan Goers megatog...@gmail.com wrote:

 What is the technical reason for this problem?
 On Jan 6, 2013 3:07 PM, Richard L Zarth III richardzarth...@gmail.com
 wrote:

 For future reference, I was able to use s_useOpenAL 0 and restart the
 sound with snd_restart. At first it only slightly fixed the problem; I
 had to do the same in Quake III Arena and Team Arena for the problem to
 fully go away. The setting also has to be done with every mod.

 Richard L Zarth III

 On Jan 6, 2013, at 2:25 PM, Andrew Prosnik m...@rq3.com wrote:

  Did you come into IRC and find that the solution was to disable OpenAL?
 
 
  - Original Message -
  From: Richard L Zarth III richardzarth...@gmail.com
  To: ioquake3@lists.ioquake.org
  Sent: Saturday, 5 January, 2013 10:03:33 PM
  Subject: [ioquake3] Sound Problem in Quake III Team Arena (OS X)
 
 
 
  I have recently installed ioquake3 on my MacBookPro9,2 (13-inch,
 Mid-1012) laptop running OS X 10.8 Mountain Lion using the 1.36 binary on
 the ioquake3 website.  I don't seem to have any problems with Quake III
 Arena, but with Quake III Team Arena I am having a lot of sound issues.
  Many sounds are replaced with the default sound (which seems to be
 sound/feedback/hit.wav, the ping sound when you hit a target).  When
 looking in the console after loading a map, I see many strings that look
 like the following:
 
 
  WARNING: Using default sound for sound/...
  ERROR: Can't create a sound buffer for sound/...
  Invalid value
 
 
  The sounds seem to be random.  Sometimes a certain sound won't work
 (such as the chain gun shooting), but on another load it will.  Most of the
 time (but not all of the time) the sounds are Team Arena sounds.  This
 problem is of course very frustrating.  I have tried reinstalling ioquake3
 with no luck, and I've tried reimporting the pak0.pk3 files for both Q3A
 and Q3TA with no luck.  Any help would be greatly appreciated!  If any more
 info is needed on my part please let me know.
 
 
  --
  -Richard L Zarth III
  ___
  ioquake3 mailing list
  ioquake3@lists.ioquake.org
  http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org
  By sending this message I agree to love ioquake3 and libsdl.
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  ioquake3@lists.ioquake.org
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  By sending this message I agree to love ioquake3 and libsdl.
 ___
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 ioquake3@lists.ioquake.org
 http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org
 By sending this message I agree to love ioquake3 and libsdl.


 ___
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-- 
-Richard L Zarth III
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