Re: [ioquake3] Sound Problem in Quake III Team Arena (OS X)
Yep. The problem has been fixed. Thanks a bunch! Richard L Zarth III On Jan 6, 2013, at 2:25 PM, Andrew Prosnik m...@rq3.com wrote: Did you come into IRC and find that the solution was to disable OpenAL? - Original Message - From: Richard L Zarth III richardzarth...@gmail.com To: ioquake3@lists.ioquake.org Sent: Saturday, 5 January, 2013 10:03:33 PM Subject: [ioquake3] Sound Problem in Quake III Team Arena (OS X) I have recently installed ioquake3 on my MacBookPro9,2 (13-inch, Mid-1012) laptop running OS X 10.8 Mountain Lion using the 1.36 binary on the ioquake3 website. I don't seem to have any problems with Quake III Arena, but with Quake III Team Arena I am having a lot of sound issues. Many sounds are replaced with the default sound (which seems to be sound/feedback/hit.wav, the ping sound when you hit a target). When looking in the console after loading a map, I see many strings that look like the following: WARNING: Using default sound for sound/... ERROR: Can't create a sound buffer for sound/... Invalid value The sounds seem to be random. Sometimes a certain sound won't work (such as the chain gun shooting), but on another load it will. Most of the time (but not all of the time) the sounds are Team Arena sounds. This problem is of course very frustrating. I have tried reinstalling ioquake3 with no luck, and I've tried reimporting the pak0.pk3 files for both Q3A and Q3TA with no luck. Any help would be greatly appreciated! If any more info is needed on my part please let me know. -- -Richard L Zarth III ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl. ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl. ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.
Re: [ioquake3] Sound Problem in Quake III Team Arena (OS X)
For future reference, I was able to use s_useOpenAL 0 and restart the sound with snd_restart. At first it only slightly fixed the problem; I had to do the same in Quake III Arena and Team Arena for the problem to fully go away. The setting also has to be done with every mod. Richard L Zarth III On Jan 6, 2013, at 2:25 PM, Andrew Prosnik m...@rq3.com wrote: Did you come into IRC and find that the solution was to disable OpenAL? - Original Message - From: Richard L Zarth III richardzarth...@gmail.com To: ioquake3@lists.ioquake.org Sent: Saturday, 5 January, 2013 10:03:33 PM Subject: [ioquake3] Sound Problem in Quake III Team Arena (OS X) I have recently installed ioquake3 on my MacBookPro9,2 (13-inch, Mid-1012) laptop running OS X 10.8 Mountain Lion using the 1.36 binary on the ioquake3 website. I don't seem to have any problems with Quake III Arena, but with Quake III Team Arena I am having a lot of sound issues. Many sounds are replaced with the default sound (which seems to be sound/feedback/hit.wav, the ping sound when you hit a target). When looking in the console after loading a map, I see many strings that look like the following: WARNING: Using default sound for sound/... ERROR: Can't create a sound buffer for sound/... Invalid value The sounds seem to be random. Sometimes a certain sound won't work (such as the chain gun shooting), but on another load it will. Most of the time (but not all of the time) the sounds are Team Arena sounds. This problem is of course very frustrating. I have tried reinstalling ioquake3 with no luck, and I've tried reimporting the pak0.pk3 files for both Q3A and Q3TA with no luck. Any help would be greatly appreciated! If any more info is needed on my part please let me know. -- -Richard L Zarth III ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl. ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl. ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.
Re: [ioquake3] Sound Problem in Quake III Team Arena (OS X)
What is the technical reason for this problem? On Jan 6, 2013 3:07 PM, Richard L Zarth III richardzarth...@gmail.com wrote: For future reference, I was able to use s_useOpenAL 0 and restart the sound with snd_restart. At first it only slightly fixed the problem; I had to do the same in Quake III Arena and Team Arena for the problem to fully go away. The setting also has to be done with every mod. Richard L Zarth III On Jan 6, 2013, at 2:25 PM, Andrew Prosnik m...@rq3.com wrote: Did you come into IRC and find that the solution was to disable OpenAL? - Original Message - From: Richard L Zarth III richardzarth...@gmail.com To: ioquake3@lists.ioquake.org Sent: Saturday, 5 January, 2013 10:03:33 PM Subject: [ioquake3] Sound Problem in Quake III Team Arena (OS X) I have recently installed ioquake3 on my MacBookPro9,2 (13-inch, Mid-1012) laptop running OS X 10.8 Mountain Lion using the 1.36 binary on the ioquake3 website. I don't seem to have any problems with Quake III Arena, but with Quake III Team Arena I am having a lot of sound issues. Many sounds are replaced with the default sound (which seems to be sound/feedback/hit.wav, the ping sound when you hit a target). When looking in the console after loading a map, I see many strings that look like the following: WARNING: Using default sound for sound/... ERROR: Can't create a sound buffer for sound/... Invalid value The sounds seem to be random. Sometimes a certain sound won't work (such as the chain gun shooting), but on another load it will. Most of the time (but not all of the time) the sounds are Team Arena sounds. This problem is of course very frustrating. I have tried reinstalling ioquake3 with no luck, and I've tried reimporting the pak0.pk3 files for both Q3A and Q3TA with no luck. Any help would be greatly appreciated! If any more info is needed on my part please let me know. -- -Richard L Zarth III ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl. ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl. ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl. ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.
Re: [ioquake3] Sound Problem in Quake III Team Arena (OS X)
From what I understand, the OpenAL driver wasn't giving enough buffers for the various sounds. There was probably a different way to fix the problem, but since disabling OpenAL in ioquake3 doesn't affect the sound quality it was an easier fix. Without OpenAL enabled, ioquake3 cannot be ran in surround sound and it won't allow VOIP. Again, since I use neither feature, it was easier for me to simply disable OpenAL. Perhaps there's a more proper fix to the problem I was having. Since I'm not a sound guru, I cannot give a better explanation that above. Perhaps someone else can chime in with more details to perhaps help someone else in the future with similar problems. On Sun, Jan 6, 2013 at 3:42 PM, Evan Goers megatog...@gmail.com wrote: What is the technical reason for this problem? On Jan 6, 2013 3:07 PM, Richard L Zarth III richardzarth...@gmail.com wrote: For future reference, I was able to use s_useOpenAL 0 and restart the sound with snd_restart. At first it only slightly fixed the problem; I had to do the same in Quake III Arena and Team Arena for the problem to fully go away. The setting also has to be done with every mod. Richard L Zarth III On Jan 6, 2013, at 2:25 PM, Andrew Prosnik m...@rq3.com wrote: Did you come into IRC and find that the solution was to disable OpenAL? - Original Message - From: Richard L Zarth III richardzarth...@gmail.com To: ioquake3@lists.ioquake.org Sent: Saturday, 5 January, 2013 10:03:33 PM Subject: [ioquake3] Sound Problem in Quake III Team Arena (OS X) I have recently installed ioquake3 on my MacBookPro9,2 (13-inch, Mid-1012) laptop running OS X 10.8 Mountain Lion using the 1.36 binary on the ioquake3 website. I don't seem to have any problems with Quake III Arena, but with Quake III Team Arena I am having a lot of sound issues. Many sounds are replaced with the default sound (which seems to be sound/feedback/hit.wav, the ping sound when you hit a target). When looking in the console after loading a map, I see many strings that look like the following: WARNING: Using default sound for sound/... ERROR: Can't create a sound buffer for sound/... Invalid value The sounds seem to be random. Sometimes a certain sound won't work (such as the chain gun shooting), but on another load it will. Most of the time (but not all of the time) the sounds are Team Arena sounds. This problem is of course very frustrating. I have tried reinstalling ioquake3 with no luck, and I've tried reimporting the pak0.pk3 files for both Q3A and Q3TA with no luck. Any help would be greatly appreciated! If any more info is needed on my part please let me know. -- -Richard L Zarth III ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl. ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl. ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl. ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl. -- -Richard L Zarth III ___ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.