Re: [Lincity-ng-devel] New trees
Two or three different markets would mean a change in game mechanics also, and I'm not sure if that's a good idea. At least I haven't had any problems with current markets. I think it's very important that in some point markets start filling up and slowing down the flow of stuff. It makes the game more challenging. With bigger markets that kind of problem would probably be absent and playing would become more boring. Maybe most disturbing thing are those cars in parking lot of the market. When game has started and schools haven't invented yet, there are still cars parked in front of the market... Maybe market sprite could be changed so that the building itself would be same, but vechiles around it would change: for example from wagons to cars? -Heikki -- http://heikki.ketoharju.info 2013/2/23 d1337r d13...@post.ru: On Sat, 23 Feb 2013 12:47:55 +0100 Wolfgang Becker u...@gmx.de wrote: ATM using different images for the market would mean having two different looking buildings which do the same thing. The modern windmill is not just another look but also provides electricity. So what's the idea? Use the old market for all markets while tech level is below a certain level and then use the modern image, or let every market keep the image from the tech era it was built in? Probably, as a better idea, the markets could work in a way similar to the means of transportation, with the more advanced ones having a higher capacity (and probably a longer range), but requiring upkeep costs. The later would probably make the city look more interesting but we'd end up with different looks for the same function used at the same time. Probably less confusing than magically upgrade/downgrade all existing markets when techlevel changes. When is the new market invented? Some time after streets? Probably. A flea market would probably be available straight away, a small market (like the one used now) at 7.5, and a supermarket at 20.0. ___ Lincity-ng-devel mailing list Lincity-ng-devel@lists.berlios.de https://lists.berlios.de/mailman/listinfo/lincity-ng-devel ___ Lincity-ng-devel mailing list Lincity-ng-devel@lists.berlios.de https://lists.berlios.de/mailman/listinfo/lincity-ng-devel
Re: [Lincity-ng-devel] New trees
2013/2/25 Heikki Ketoharju heikki.ketoha...@gmail.com: Maybe most disturbing thing are those cars in parking lot of the market. When game has started and schools haven't invented yet, there are still cars parked in front of the market... Maybe market sprite could be changed so that the building itself would be same, but vehicles around it would change: for example from wagons to cars? I don't think a supermarket is the right image for this building. It serves more as a warehouse or storage building, since it transfers coal and steel at an industrial scale. Not really the stuff you would buy in your local supermarket :) I am working on better images for this building. I still think this building should have two different images for the different eras: an old fashioned street market and a modern warehouse building. Their function and capacity can be the same, only the looks would be different. And looks are actually pretty important in a city building game. Best regards, Ivar ten Cate ___ Lincity-ng-devel mailing list Lincity-ng-devel@lists.berlios.de https://lists.berlios.de/mailman/listinfo/lincity-ng-devel
Re: [Lincity-ng-devel] New trees
On 2013-02-20 Ivar ten Cate vari...@gmail.com wrote: I had this in mind too. I believe the game starts somewhere in the pre-industrial ages, so the graphics should represent that. I made an old-fashioned market sprite a long time ago, unfortunately nobody was able to code it. ATM using different images for the market would mean having two different looking buildings which do the same thing. The modern windmill is not just another look but also provides electricity. So what's the idea? Use the old market for all markets while tech level is below a certain level and then use the modern image, or let every market keep the image from the tech era it was built in? The later would probably make the city look more interesting but we'd end up with different looks for the same function used at the same time. Probably less confusing than magically upgrade/downgrade all existing markets when techlevel changes. When is the new market invented? Some time after streets? Tschüß, Wolfgang -- Wolfgang Becker *** eMail u...@gmx.de *** http://uafr.freeshell.org/ ___ Lincity-ng-devel mailing list Lincity-ng-devel@lists.berlios.de https://lists.berlios.de/mailman/listinfo/lincity-ng-devel
Re: [Lincity-ng-devel] New trees
I had this in mind too. I believe the game starts somewhere in the pre-industrial ages, so the graphics should represent that. I made an old-fashioned market sprite a long time ago, unfortunately nobody was able to code it. Don't we have this kind of functionality for windmills? If you create windmill on higher tech level, it looks different. Maybe that functionality could be copy-pasted. About the sand roads, I think the current cobblestone roads are fine. They look old enough in my opinion. Actually I've never understood they are cobblestone! :D I've always thought they are asphalt roads... Cobblestone road is actually good idea, but then I suggest road bricks are bigger and their borders are more visible, so that they look more like cobblestone roads. For now I will do the buildings that don't need additional coding, like the old-fashioned houses. That's good. I could have time later on the spring to check out code and see what could be done with different sprites for different ages. How about doing a little face-lift to UI itself? Better menu image would be nice IMHO. Especially now when it distorts to whatever aspect ratio screen has. -Heikki ___ Lincity-ng-devel mailing list Lincity-ng-devel@lists.berlios.de https://lists.berlios.de/mailman/listinfo/lincity-ng-devel
Re: [Lincity-ng-devel] New trees
Hi! They are quite nice, and definitely better than earlier! Do you have plans for doing few other sprites also? I'd like to see animated Ore pit and animated, transparent smoke on some sprites (blacksmith comes to mind) -Heikki -- http://heikki.ketoharju.info 2013/2/19 Ivar ten Cate vari...@gmail.com: Hello, It has been a long time ago since I have done anything for this project. Recently I decided to pick up drawing again. I don't like the current trees in Lincity, they look like fur balls to me (I know they're drawn by me ;). I've drawn some new trees, they're still not perfect, but they look better than the old ones. I made a screenshot, if you like them I will commit them to the SVN repo. Let me know what you think :) Screenshot: http://www.varivar3d.nl/images/concept/newtrees.jpg Best regards, Ivar ten Cate ___ Lincity-ng-devel mailing list Lincity-ng-devel@lists.berlios.de https://lists.berlios.de/mailman/listinfo/lincity-ng-devel ___ Lincity-ng-devel mailing list Lincity-ng-devel@lists.berlios.de https://lists.berlios.de/mailman/listinfo/lincity-ng-devel