Re: [LAD] [LAU] VocProc - vocal processing app

2010-02-04 Thread Adrian Knoth
On Mon, Feb 01, 2010 at 12:04:17AM +0100, Igor Brkic wrote:

Hi!

 It is basically the same thing as fons' jretune or Tom's autotalent. I

Thanks for mentioning jretune. I haven't noticed this, but just asked
Fons for a copy.

Autotalent is completely unusable, the artefacts are just too obvious.
If you like, check out

   http://adi.loris.tv/testfiles.tar.bz2

The corrected version ruins your whole production. ;)


I tried VocProc, it's less critical, but it's a little hard to find
suitable settings for threshold and attack.

 it. I have not tried any of the above for now, so I cannot say
 anything about sound quality differences.

What I hear for now: It's better than autotalent, but I'm waiting for
jretune to test. The idea of selecting the correct notes via toggle
buttons as done in jretune is good, it's the same as in autotune.

Like all stand-alone jack tools, it's usability hell. Starting and
wiring a tool sucks, the settings aren't saved in the session and so on.
This should clearly be a LV2 plugin. (the whole issue becomes obvious
when you think of mixing twelve vocal tracks)

VocProc also connects to physical ins/out at startup. This is annoying.
It's a typical post-production tool, so given that I'm already annoyed
by manually wiring it as an Insert inside ardour, I'll first have to
remove VocProc's physical IO to get the routing right. It doesn't make
sense at all to connect anything at startup.


Next: VocProc changes the volume. At Gain=0, it's off, which is weird. A
0dB gain means no additional boost, but not off. Ok, so I tried
Gain=1, which makes the output louder than the input.

This isn't crucial, but it's not common. I don't want to alter a track's
volume just because I added pitch correction.


So plenty of room for improvements. ;)


HTH

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[LAD] Has anyone ever played a plugin in realtime ... [related to:] hard realtime performance synth

2010-02-04 Thread Emanuel Rumpf
Has anyone ever played a plugin in realtime ( live )...

...and I don't mean a one-finger melody, but a mutli-polyphonic piano piece,
eventually with sustain held down, which resulted in about 20 to 40
simultaneusly processed voices.


I just realized, that I've never been able to do that. Neither almost.
Frustration.
But on my digital piano, I can to it.
That thing is some years old and definitely doesn't have 2 x 2 GHz
processors available.

Anyway.
The answer so far has been: That system is more dedicated, thus it
can, while my PC cannot.

The conclusion:
I'm working with a wrong system !  -  It doesn't allow me to work the
way I intend.

Damn. What did I buy this system for ? I don't need those 2 x 2GHz for
word processing - right ??


This makes me wonder:

Which one is the system for my requirements ?
Which one is able to make some softsynths / samplers
process 30 voices in less than 9 milliseconds ?


Could my system be extended or modified in order to suit ?

How then ?

We have dedicated hardware for graphics, why not for audio ?


Sincerely

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Re: [LAD] Has anyone ever played a plugin in realtime ... [related to:] hard realtime performance synth

2010-02-04 Thread Paul Davis
On Thu, Feb 4, 2010 at 12:50 PM, Emanuel Rumpf xb...@web.de wrote:
 Has anyone ever played a plugin in realtime ( live )...

 ...and I don't mean a one-finger melody, but a mutli-polyphonic piano piece,
 eventually with sustain held down, which resulted in about 20 to 40
 simultaneusly processed voices.


 I just realized, that I've never been able to do that. Neither almost.
 Frustration.

it depends HUGELY on the nature of the synthesis method being used.
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Re: [LAD] Has anyone ever played a plugin in realtime ... [related to:] hard realtime performance synth

2010-02-04 Thread Arnold Krille
On Thursday 04 February 2010 18:50:28 Emanuel Rumpf wrote:
 Has anyone ever played a plugin in realtime ( live )...
 ...and I don't mean a one-finger melody, but a mutli-polyphonic piano
  piece, eventually with sustain held down, which resulted in about 20 to 40
  simultaneusly processed voices.

Yes, I have. I believe Ken Restivo, Atte Andre Jensen and many others too.

 We have dedicated hardware for graphics, why not for audio ?

There are manufacturers selling dedicated PCI-cards to do VST-plugin work and 
free your cpu of that. But whats the purpose of running some piece of (almost) 
generic software on generic platforms, when you still need specialised 
hardware?

Of course you can buy dedicated audio-hardware. Its called keyboards and 
synths and mixers and effects (outboard).
But isn't it easier to have it all in software and carry it around on your 
pc/laptop/usb-stick?

Please give us some pointers to help you improve performance on your definitely 
un-tuned and probably mis-configured system before making our work bad in 
general.

Have fun,

Arnold


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Re: [LAD] Has anyone ever played a plugin in realtime ... [related to:] hard realtime performance synth

2010-02-04 Thread Adrian Knoth
On Thu, Feb 04, 2010 at 06:50:28PM +0100, Emanuel Rumpf wrote:

 Has anyone ever played a plugin in realtime ( live )...
 
 ...and I don't mean a one-finger melody, but a mutli-polyphonic piano
 piece, eventually with sustain held down, which resulted in about 20
 to 40 simultaneusly processed voices.

Yep, I do this since 2003. Though not with Linux, yet, but Win32 on an
RME Multiface.

Sampled pianos, strings, some synths.

I started on AMD Athlon xp1600 (iirc) with 1GB RAM and I'm now on AMD
athlon 2x2GHz laptop with 3GB RAM.

What can I say? It works. The audience varies from 150 to 4000 people,
and I trust my system, despite it's Windows. ;) I clearly wouldn't even
enter the stage when I'd doubt system stability.

This said, Linuxsampler was the most useful virtual instrument I found,
but I'm really missing my Hypersonic2. This comes very close to a
typical keyboard workstation with lots of _decent_ sounds like Korg
Triton or Yamha Motif.

I then bought a Korg microX as the primary sound engine for my ardour
based studio setup. It's around 450 Euro, it delivers the Triton sounds,
it's hardware and it's approximately the price one would have to pay for
a good virtual instrument. It's the confession that HQ virtual
instruments on Linux (besides LS) won't happen any soon.

 process 30 voices in less than 9 milliseconds ?

You don't need 9ms, I use 12ms, and I would claim I'm not lagging behind
the drummer. ;)



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Re: [LAD] [LAU] VocProc - vocal processing app

2010-02-04 Thread Jörn Nettingsmeier
On 02/04/2010 05:12 PM, Adrian Knoth wrote:

 Like all stand-alone jack tools, it's usability hell.

 VocProc also connects to physical ins/out at startup.

 Next: VocProc changes the volume.

 So plenty of room for improvements. ;)

easy, man. it's the first public release, and it sez oh-dot-twelve :)
which means some-way-to-go-to-shrinkwrapping.

i'm sure the author would be delighted to have your feedback in a 
slightly more diplomatic tone. because you do have a point...
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Re: [LAD] [LAU] VocProc - vocal processing app

2010-02-04 Thread Igor Brkic
On Thu, Feb 4, 2010 at 5:12 PM, Adrian Knoth a...@drcomp.erfurt.thur.de wrote:
 On Mon, Feb 01, 2010 at 12:04:17AM +0100, Igor Brkic wrote:

 Hi!

 . . .

 So plenty of room for improvements. ;)



Thanks for comments and suggestions. I agree with you about things you
mentioned. Till now I mostly used it for fun and not in real
production so I didn't came upon these problems. But it is still in
very early stage of development so..

I started writing it as a standalone JACK client because I wanted to
write it as soon as possible without messing up with specifications. I
just took some code from Faust project that instantly gave me GUI and
JACK interface.

I have actually already started porting it to LV2 (if started can be
described as started reading LV2 documentation :)). It will take a
some time to release it because of some other things I have to do in
next few days. BTW it saves the settings on quitting (at least for the
last closed instance) :D

About gain and automatic connecting to ins/outs... Both are actually
leftovers from debugging. It was simpler for me to just run it and not
to mess up with wiring too. Gain is not in dB. It is actual
amplification.


Igor
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Re: [LAD] Has anyone ever played a plugin in realtime ... [related to:] hard realtime performance synth

2010-02-04 Thread James Warden


--- On Thu, 2/4/10, Adrian Knoth a...@drcomp.erfurt.thur.de wrote:

 From: Adrian Knoth a...@drcomp.erfurt.thur.de
 Subject: Re: [LAD] Has anyone ever played a plugin in realtime ... [related 
 to:] hard realtime performance synth
 To: linux-audio-dev@lists.linuxaudio.org
 Date: Thursday, February 4, 2010, 1:46 PM
 On Thu, Feb 04, 2010 at 06:50:28PM
 +0100, Emanuel Rumpf wrote:
 
  Has anyone ever played a plugin in realtime ( live
 )...
  
  ...and I don't mean a one-finger melody, but a
 mutli-polyphonic piano
  piece, eventually with sustain held down, which
 resulted in about 20
  to 40 simultaneusly processed voices.
 
 Yep, I do this since 2003. Though not with Linux, yet, but
 Win32 on an
 RME Multiface.
 
 Sampled pianos, strings, some synths.
 
 I started on AMD Athlon xp1600 (iirc) with 1GB RAM and I'm
 now on AMD
 athlon 2x2GHz laptop with 3GB RAM.
 
 What can I say? It works. The audience varies from 150 to
 4000 people,
 and I trust my system, despite it's Windows. ;) I clearly
 wouldn't even
 enter the stage when I'd doubt system stability.
 
 This said, Linuxsampler was the most useful virtual
 instrument I found,
 but I'm really missing my Hypersonic2. This comes very
 close to a
 typical keyboard workstation with lots of _decent_ sounds
 like Korg
 Triton or Yamha Motif.
 
 I then bought a Korg microX as the primary sound engine for
 my ardour
 based studio setup. It's around 450 Euro, it delivers the
 Triton sounds,
 it's hardware and it's approximately the price one would
 have to pay for
 a good virtual instrument. It's the confession that HQ
 virtual
 instruments on Linux (besides LS) won't happen any soon.

are you kidding ?? have you tried Pianoteq ?
I use it at 1ms lat for RT playing together with Addictive Drums via dssi-vst. 
Not a single glitch.

I use a dedicated PC, with a Core 2 Duo @ 2.4 GHz, 4GB RAM and RNME HDSP + 
Multiface II sound system.

J.






 
  process 30 voices in less than 9 milliseconds ?
 
 You don't need 9ms, I use 12ms, and I would claim I'm not
 lagging behind
 the drummer. ;)
 
 
 
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     http://adi.thur.de   
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Re: [LAD] Has anyone ever played a plugin in realtime ... [relatedto:] hard realtime performance synth

2010-02-04 Thread james morris

On 4/2/2010, Emanuel Rumpf xb...@web.de wrote:


I don't think my system is so badly configured - how to measure ?
It's not the most recent hardware, I admit.

Run this script as your user (ie not as root)

http://realtimeconfigquickscan.googlecode.com/hg/realTimeConfigQuickScan.pl



 Have fun,

Thanks

-- 
E.R.
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Re: [LAD] Has anyone ever played a plugin in realtime ... [related to:] hard realtime performance synth

2010-02-04 Thread Jens M Andreasen

On Thu, 2010-02-04 at 18:50 +0100, Emanuel Rumpf wrote:

 We have dedicated hardware for graphics, why not for audio ?
 

Zap the Gnome on steroids and dedicate your GPU for audio then!

I have success with 3 audio buffers × 0.3 ms + another 0.3 ms for the
PCIe roundtrip to the GPU. Voicecount is well into the hundreds and then
some ...

This is not a laptop though, if that matters?

 
 Sincerely
 

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Re: [LAD] Has anyone ever played a plugin in realtime ... [related to:] hard realtime performance synth

2010-02-04 Thread Adrian Knoth
On Thu, Feb 04, 2010 at 11:46:35AM -0800, James Warden wrote:

  a good virtual instrument. It's the confession that HQ virtual
  instruments on Linux (besides LS) won't happen any soon.

 are you kidding ?? have you tried Pianoteq ?

I tried it some years ago, and it was crap. I tried it five minutes ago,
and it's amazing.

That's exactly the kind of software I'm looking for. If the company
would just do other sounds... I don't need 20 pianos, I also need
strings, pads, hard synths, Atmo-FX and the lot.


However, it's clearly a good product.


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Re: [LAD] Has anyone ever played a plugin in realtime ... [related to:] hard realtime performance synth

2010-02-04 Thread Paul Davis
On Thu, Feb 4, 2010 at 3:28 PM, Adrian Knoth a...@drcomp.erfurt.thur.de wrote:
I don't need 20 pianos, I also need
 strings, pads, hard synths, Atmo-FX and the lot.

given that pianoteq is using physical modelling, its hard to see how
their technology could be applied to hard synths, pads or atmo-fx.
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Re: [LAD] Has anyone ever played a plugin in realtime ... [related to:] hard realtime performance synth

2010-02-04 Thread Adrian Knoth
On Thu, Feb 04, 2010 at 03:32:23PM -0500, Paul Davis wrote:

 I don't need 20 pianos, I also need
  strings, pads, hard synths, Atmo-FX and the lot.
 given that pianoteq is using physical modelling, its hard to see how
 their technology could be applied to hard synths, pads or atmo-fx.

That's why Steinberg's Hypersonic2 is a hybrid: it has a sample ROM, it
has the usual synthesizer stuff (VCO+LFO) for the hard leads and a FX
section, an arpeggiator plus some more to combine everything.

I don't expect Pianoteq to be anything else than a piano, but this
doesn't change the point that there's no allround virtual instrument on
Linux that's suitable for the average pop producer or live keyboardist
playing in a Top40 band. (that's exactly what the microX does: it
delivers a wide variety of decent sounds ready to be used for
straight-forward tasks)

I guess the hardest part of making such a Motif/Triton/Phantom clone is
getting some nice samples, which won't probably happen for free. I could
sample an acoustic guitar, but I can't record a whole orchestra. ;)


Cheerio

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Re: [LAD] Has anyone ever played a plugin in realtime ... [related to:] hard realtime performance synth

2010-02-04 Thread Paul Davis
On Thu, Feb 4, 2010 at 4:12 PM, Adrian Knoth a...@drcomp.erfurt.thur.de wrote:
 I don't expect Pianoteq to be anything else than a piano, but this
 doesn't change the point that there's no allround virtual instrument on
 Linux that's suitable for the average pop producer or live keyboardist
 playing in a Top40 band. (that's exactly what the microX does: it
 delivers a wide variety of decent sounds ready to be used for
 straight-forward tasks)

well, if you were willing to purchase gigasampler sample libraries,
and spend a little time making sure your system configuration was all
correct, i have little doubt that you could get LinuxSampler to do
what you want. its notably lighter-weight for a sample-playback engine
than most others that handle GS formats.

however, given that gigasampler has died as a library format, and
given that sound as if you don't believe your system configuration
could possibly have any issues, i'm not sure that this solution will
work for you.

 I guess the hardest part of making such a Motif/Triton/Phantom clone is
 getting some nice samples, which won't probably happen for free.

yep, precisely.
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