Re: LCA: How to destroy your community

2010-01-19 Thread Marius Vollmer
ext Jeff Moe m...@blagblagblag.org writes:

 Here is a good article in LWN about a presentation by Josh Berkus. How
 many of these points apply to Nokia? I'm afraid way too many.

Maybe, but I find it also interesting how many points do _not_ apply.

Maemo - it could be so much worse

:-)
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LCA: How to destroy your community

2010-01-18 Thread Jeff Moe
Here is a good article in LWN about a presentation by Josh Berkus. How many of 
these points apply to Nokia? I'm afraid way too many.

http://lwn.net/SubscriberLink/370157/2a06baf10df8e58a/

Some gems:
1) It's also important to set up an official web site which is down as often 
as it's up. It's not enough to have no web site at all; in such situations, the 
community has an irritating habit of creating sites of its own. But a flaky 
site can forestall the creation of those sites, ensuring that information is 
hard to find. 

3) There should be no useful information about the code, build methods, the 
patch submission process, the release process, or anything else. Then, when 
people ask for help, tell them to RTFM.

4) Project decisions should be made in closed-door meetings.

5) Employ large amounts of legalese.

7) Keep the decision-making powers unclear

8) Screw around with licensing. Community members tend to care a lot about 
licenses, so changing the licensing can be a good way to make them go 
elsewhere. Even better is to talk a lot about license changes without actually 
changing anything;

10) Silence. Don't answer queries, don't say anything. A company which masters 
this technique may not need any of the others; it is the most effective 
community destroyer of them all. 

-Jeff
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