Re: Some musings on marketing and GNOME 3.0.

2009-04-12 Thread Diego Escalante Urrelo
On 4/11/09, Sriram Ramkrishna s...@ramkrishna.me wrote:
 I was reading slashdot regarding the whole problem with netbooks with Linux
 having a higher return rate than with windows.  This seems to be an area
 where we had equal footing and we lost our market share quite fast due to
 not producing a product that didn't draw consumers to continue stick with
 platform after purchase.  The problem occurs from the fact that people are
 familiar with Windows and the platform didn't provide enough of a draw to
 surmount that familiarity.  We should ask ourselves what we could do as the
 first line of what customers see when they are in front of their computer
 screen to keep them there.

 When people buy a Mac, they aren't just buying a machine they are buying
 into a lifestyle (or so they want you to believe. :-) and into an exciting
 ecosystem of beautiful things.  We need to do something similar in our
 approach to GNOME 3.0.  Specifically, we should try to do a number of
 things:


Agree. Mac doesn't even run lots of apps by usual windows users, yet
they don't mind because they have something 'cooler'. They buy status.
Now, we have the disadvantage of not costing more money :-) (refer to
all those analysis about free (not software limited) perceived as
worse, etc).

 * Get distros to buy in to a Marketplace ala Apple iTunes or iPhone
 appstore.  A single, well designed site that allows people to get software.
 This will include both commercial and free software.  The commercial might
 sound controversial but what I'm proposing is that people who want to sell
 their app must still provide source what they charge for is wahtever added
 value they think they can do.  Distros can still do their software
 repositories of course but we should favor the market place concept.  I see
 a big role for PackageKit here in providing the right infrastructure to do
 this.


This sounds like a great idea, it would be neat to have big buttons
Install and have PackageKit or the distro's tool call their package
manager to install such package. Package names don't change so often,
so it would be feasible to have the website:
  a) offer per distro links
  b) use some browser plugin (say packagekit's) to offer a 1 click
install button

In b), nor the user nor the website would need to know the distro, it
would only be the website with a link (just to illustrate the idea):
pkk://gedit/install

 * We need more content. Content, should be easily accessible I think.  We
 need to at least give the illusion that things are happening.  Articles
 geared towards familiies is a good step.  Howtos for using Gimp to take
 family photos of your kids and put them as a splash screen or boot screen.
 These are jsut examples.  We had talked about youtube channel and there was
 an objection there because of flash.  We can't start from scratch for this.
 We need to create the channel and then learn from youtube and create our own
 and use our desktop to integrate into that channel.


While not precisely this, I think that we can learn about it from
Firefox, they got really really nice websites and artwork. It really
looks cool. And it's marginally related to the buying coolness of
the Macs. Using firefox is cool, using IE is w00t!
duud.

 * Presence in non-technical arenas.  If we have apps like Gourmet Recipe
 Manager, we should try make a youtube channel (sorry, youtube again, that's
 where all the people are) the tutorial on how to use it should show up when
 people search for recipes.  I for one say we should throw out the
 connotation of the blessed apps release and instead say these are the ones
 that the foundation and marketing team are going to brag about by using
 google adsense or something like that.  Drive traffic to these applications
 that follow the rules and are effective and make them more successful.


Agree. Tutorials are important, and people really look for them. They
are not that hard to produce and could get us new users. I'm also for
freedom, but we need to consider that we can't promote freedom if we
don't have new users to convince. We can attract all this people and
later surprise them with awesome options :-)
In the meanwhile, we need to reach these people by the channels they
are using now, for example, youtube.

 With GNOME 3.0 we not only have a technical direction, but we have an
 opportunity to try to gain access to non-traditional geek markets.  Right
 now I feel that we're just simply speaking to the same set of people while
 using the overall momentum of open source to get new users.  But these new
 users I suspect are probably people who are just like us in some way.  We
 need to grow the market and we need to be serious about it.  We should get
 our technical contributors to buy into the ideas we come up with.


I have that feeling too.

I would say the first two ideas are related to a new wgo btw. Does
someone know the status of the plone website? I have considered it
dead for a long time, but 

Re: Some musings on marketing and GNOME 3.0.

2009-04-12 Thread Luis Villa
On Sun, Apr 12, 2009 at 2:24 PM, Diego Escalante Urrelo
die...@gnome.org wrote:
 On 4/11/09, Sriram Ramkrishna s...@ramkrishna.me wrote:
 When people buy a Mac, they aren't just buying a machine they are buying
 into a lifestyle (or so they want you to believe. :-) and into an exciting
 ecosystem of beautiful things.  We need to do something similar in our
 approach to GNOME 3.0.  Specifically, we should try to do a number of
 things:


 Agree. Mac doesn't even run lots of apps by usual windows users, yet
 they don't mind because they have something 'cooler'. They buy status.
 Now, we have the disadvantage of not costing more money :-) (refer to
 all those analysis about free (not software limited) perceived as
 worse, etc).

They primarily buy an excellent user experience. The status comes from
that. If you haven't internalized that the primary reason for their
success is the beginning-to-end excellent user experience, and
thinking it is about cost or status or... whatever... you're not
grokking why apple is successful.

Luis
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Re: Some musings on marketing and GNOME 3.0.

2009-04-12 Thread Diego Escalante Urrelo
On 4/12/09, Luis Villa l...@tieguy.org wrote:
 On Sun, Apr 12, 2009 at 2:24 PM, Diego Escalante Urrelo
  die...@gnome.org wrote:
   On 4/11/09, Sriram Ramkrishna s...@ramkrishna.me wrote:

  When people buy a Mac, they aren't just buying a machine they are buying
   into a lifestyle (or so they want you to believe. :-) and into an exciting
   ecosystem of beautiful things.  We need to do something similar in our
   approach to GNOME 3.0.  Specifically, we should try to do a number of
   things:
  
  
   Agree. Mac doesn't even run lots of apps by usual windows users, yet
   they don't mind because they have something 'cooler'. They buy status.
   Now, we have the disadvantage of not costing more money :-) (refer to
   all those analysis about free (not software limited) perceived as
   worse, etc).


 They primarily buy an excellent user experience. The status comes from
  that. If you haven't internalized that the primary reason for their
  success is the beginning-to-end excellent user experience, and
  thinking it is about cost or status or... whatever... you're not
  grokking why apple is successful.


Agree, by buying status I meant buying something cooler (cooler
coming from precisely that, user experience, packaging, look, etc),
you can buy a powerful PC but still not get the same experience, nor
finish, etc.
My last comment was mostly a separate thing, badly written.
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Some musings on marketing and GNOME 3.0.

2009-04-11 Thread Sriram Ramkrishna
I was reading slashdot regarding the whole problem with netbooks with Linux
having a higher return rate than with windows.  This seems to be an area
where we had equal footing and we lost our market share quite fast due to
not producing a product that didn't draw consumers to continue stick with
platform after purchase.  The problem occurs from the fact that people are
familiar with Windows and the platform didn't provide enough of a draw to
surmount that familiarity.  We should ask ourselves what we could do as the
first line of what customers see when they are in front of their computer
screen to keep them there.

When people buy a Mac, they aren't just buying a machine they are buying
into a lifestyle (or so they want you to believe. :-) and into an exciting
ecosystem of beautiful things.  We need to do something similar in our
approach to GNOME 3.0.  Specifically, we should try to do a number of
things:

* Get distros to buy in to a Marketplace ala Apple iTunes or iPhone
appstore.  A single, well designed site that allows people to get software.
This will include both commercial and free software.  The commercial might
sound controversial but what I'm proposing is that people who want to sell
their app must still provide source what they charge for is wahtever added
value they think they can do.  Distros can still do their software
repositories of course but we should favor the market place concept.  I see
a big role for PackageKit here in providing the right infrastructure to do
this.

* We need more content. Content, should be easily accessible I think.  We
need to at least give the illusion that things are happening.  Articles
geared towards familiies is a good step.  Howtos for using Gimp to take
family photos of your kids and put them as a splash screen or boot screen.
These are jsut examples.  We had talked about youtube channel and there was
an objection there because of flash.  We can't start from scratch for this.
We need to create the channel and then learn from youtube and create our own
and use our desktop to integrate into that channel.

* Presence in non-technical arenas.  If we have apps like Gourmet Recipe
Manager, we should try make a youtube channel (sorry, youtube again, that's
where all the people are) the tutorial on how to use it should show up when
people search for recipes.  I for one say we should throw out the
connotation of the blessed apps release and instead say these are the ones
that the foundation and marketing team are going to brag about by using
google adsense or something like that.  Drive traffic to these applications
that follow the rules and are effective and make them more successful.

With GNOME 3.0 we not only have a technical direction, but we have an
opportunity to try to gain access to non-traditional geek markets.  Right
now I feel that we're just simply speaking to the same set of people while
using the overall momentum of open source to get new users.  But these new
users I suspect are probably people who are just like us in some way.  We
need to grow the market and we need to be serious about it.  We should get
our technical contributors to buy into the ideas we come up with.


Thoughts?

sri
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