[Mesa-dev] [Bug 107991] RX580 ~ ring gfx timeout ~ particular shaders created by a dolphin-emu game can crash AMDGPU, with both RadeonSI and RADV ~ attached apitrace for RadeonSI

2019-09-18 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=107991

GitLab Migration User  changed:

   What|Removed |Added

 Resolution|--- |MOVED
 Status|NEW |RESOLVED

--- Comment #19 from GitLab Migration User  ---
-- GitLab Migration Automatic Message --

This bug has been migrated to freedesktop.org's GitLab instance and has been
closed from further activity.

You can subscribe and participate further through the new bug through this link
to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/927.

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[Mesa-dev] [Bug 107991] RX580 ~ ring gfx timeout ~ particular shaders created by a dolphin-emu game can crash AMDGPU, with both RadeonSI and RADV ~ attached apitrace for RadeonSI

2019-04-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=107991

Riikka  changed:

   What|Removed |Added

 CC||princessrii...@gmail.com

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[Mesa-dev] [Bug 107991] RX580 ~ ring gfx timeout ~ particular shaders created by a dolphin-emu game can crash AMDGPU, with both RadeonSI and RADV ~ attached apitrace for RadeonSI

2019-03-28 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=107991

glencoesm...@hotmail.com changed:

   What|Removed |Added

 CC||glencoesm...@hotmail.com

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[Mesa-dev] [Bug 107991] RX580 ~ ring gfx timeout ~ particular shaders created by a dolphin-emu game can crash AMDGPU, with both RadeonSI and RADV ~ attached apitrace for RadeonSI

2018-12-05 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=107991

--- Comment #18 from e88z4  ---
Hi Everyone, 

I can confirm that this bug is still affecting amdgpu driver. I ran yuzu-canary
built playing Super Mario Odyssey. The bug can be reproduced very consistent at
the beginning of the game when Mario jump for the first being woken up by
Cappy. 

My system is RX580
Kernel 4.19.7
I tried different combination of mesa 18.2.6/18.3.0-rc6/19.0-development. 

[drm:amdgpu_job_timedout [amdgpu]] *ERROR* ring gfx timeout, signaled
seq=77668, emitted seq=77671

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[Mesa-dev] [Bug 107991] RX580 ~ ring gfx timeout ~ particular shaders created by a dolphin-emu game can crash AMDGPU, with both RadeonSI and RADV ~ attached apitrace for RadeonSI

2018-12-04 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=107991

John  changed:

   What|Removed |Added

 CC||john.etted...@gmail.com

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[Mesa-dev] [Bug 107991] RX580 ~ ring gfx timeout ~ particular shaders created by a dolphin-emu game can crash AMDGPU, with both RadeonSI and RADV ~ attached apitrace for RadeonSI

2018-12-04 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=107991

--- Comment #17 from John  ---
My apologies for the delay, I had not seen your question before.

Your trace replays fine here, but truthfully I did not try it before so I don't
know if anything changed on my end.

My dolphin save still crashes the system, and I'm guessing it's related to your
issue somehow, but I can continue that on the bug I created. Either way is fine
with me.

Thank you for waiting!

(In case you're curious, here's my trace:
https://mega.nz/#!plBngY4B!zQ8P24a84PsHWym-5hAGUMjiMKv1CKQB7EFnlPorrx4 I used
the command you provided here but it ended up all black, it still freezes the
system though)

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[Mesa-dev] [Bug 107991] RX580 ~ ring gfx timeout ~ particular shaders created by a dolphin-emu game can crash AMDGPU, with both RadeonSI and RADV ~ attached apitrace for RadeonSI

2018-12-04 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=107991

keramidasc...@gmail.com changed:

   What|Removed |Added

 CC||keramidasc...@gmail.com

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[Mesa-dev] [Bug 107991] RX580 ~ ring gfx timeout ~ particular shaders created by a dolphin-emu game can crash AMDGPU, with both RadeonSI and RADV ~ attached apitrace for RadeonSI

2018-11-18 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=107991

--- Comment #16 from kyle.de...@mykolab.com ---
Well, not quite.

John, from above, is still having issues, apparently, so I'm happy to wait.

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[Mesa-dev] [Bug 107991] RX580 ~ ring gfx timeout ~ particular shaders created by a dolphin-emu game can crash AMDGPU, with both RadeonSI and RADV ~ attached apitrace for RadeonSI

2018-11-18 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=107991

--- Comment #15 from Rob Stolarz  ---
I too am no longer seeing crashes on any apitrace file here or from the
savestate, as of linux 4.19.2 / mesa 19.0.0_devel.105705.b4380cb070. Kyle,
would you agree that this is resolved?

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[Mesa-dev] [Bug 107991] RX580 ~ ring gfx timeout ~ particular shaders created by a dolphin-emu game can crash AMDGPU, with both RadeonSI and RADV ~ attached apitrace for RadeonSI

2018-11-17 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=107991

--- Comment #14 from kyle.de...@mykolab.com ---
Hi John,

Out of morbid curiousity, can you see if my attached apitrace causes a freeze?

As of 4.19.2, it no longer causes freezing on my RX 580, but I was reluctant to
close this issue just in case others are suffering from the issue, like you.

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[Mesa-dev] [Bug 107991] RX580 ~ ring gfx timeout ~ particular shaders created by a dolphin-emu game can crash AMDGPU, with both RadeonSI and RADV ~ attached apitrace for RadeonSI

2018-11-17 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=107991

--- Comment #13 from John  ---
This seems the same as my bug
https://bugs.freedesktop.org/show_bug.cgi?id=108771, also using Dolphin.

I hope we can get some information.

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[Mesa-dev] [Bug 107991] RX580 ~ ring gfx timeout ~ particular shaders created by a dolphin-emu game can crash AMDGPU, with both RadeonSI and RADV ~ attached apitrace for RadeonSI

2018-10-01 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=107991

--- Comment #12 from Rob Stolarz  ---
I added a smaller apitrace that reproduces the issue under OpenGL; I wasn't
able to use vktrace to capture the Vulkan GPU crash. vktrace seems to produce
traces that only segfault when my GPU crashes (even on version 1.1.82.0 of
vulkantools). To that end, I've added a Dolphin savestate that anyone with a
copy of the NTSC GC version of The Legend of Zelda: Twilight Princess can use
to replicate the issue in either the Vulkan or OpenGL renderers.

Thanks for the detailed capture instructions, Kyle.

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[Mesa-dev] [Bug 107991] RX580 ~ ring gfx timeout ~ particular shaders created by a dolphin-emu game can crash AMDGPU, with both RadeonSI and RADV ~ attached apitrace for RadeonSI

2018-10-01 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=107991

--- Comment #11 from Rob Stolarz  ---
Created attachment 141829
  --> https://bugs.freedesktop.org/attachment.cgi?id=141829=edit
twilight princess savestate

this is a savestate of gc twilight princess running on dolphin 5.0-8775 that
reproduces the crash using both the vulkan and opengl renderers

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[Mesa-dev] [Bug 107991] RX580 ~ ring gfx timeout ~ particular shaders created by a dolphin-emu game can crash AMDGPU, with both RadeonSI and RADV ~ attached apitrace for RadeonSI

2018-10-01 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=107991

--- Comment #10 from Rob Stolarz  ---
Created attachment 141828
  --> https://bugs.freedesktop.org/attachment.cgi?id=141828=edit
apitrace using twilight princess

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[Mesa-dev] [Bug 107991] RX580 ~ ring gfx timeout ~ particular shaders created by a dolphin-emu game can crash AMDGPU, with both RadeonSI and RADV ~ attached apitrace for RadeonSI

2018-09-30 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=107991

--- Comment #9 from kyle.de...@mykolab.com ---
Hi Rob,

You can capture a dolphin-emu apitrace with:

MESA_EXTENSION_OVERRIDE="-GL_AMD_pinned_memory -GL_ARB_buffer_storage" apitrace
trace dolphin-emu

You need to override these because apitrace doesn't like them.

I got my original advice from here:
https://forums.dolphin-emu.org/Thread-dumping-shaders-to-diagnose-gpu-kernel-driver-crashes

Just make a save state right before where it crashes, exit, then run the above,
load the save state, and apitrace should capture the crashy frame before the
driver carks it, which REISUB should allow you to properly commit to disk.

Then, trying running it to see if it crashes. If so, compress with the heaviest
level of XZ compression you can, because it'll be rather large.

I'll trying running on my system, to see if it crashes. ;)

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[Mesa-dev] [Bug 107991] RX580 ~ ring gfx timeout ~ particular shaders created by a dolphin-emu game can crash AMDGPU, with both RadeonSI and RADV ~ attached apitrace for RadeonSI

2018-09-30 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=107991

--- Comment #8 from kyle.de...@mykolab.com ---
That's right. Thanks for reminding me...

I attached an apitrace for the OpenGL backend, however the issue also happens
on RADV, so this cannot be a RadeonSI-specific issue.

In other threads on the "ring gfx timeout" issue, one developer mused that Mesa
might be issuing malformed commands to AMDGPU during very particular events,
resulting in the crash.

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[Mesa-dev] [Bug 107991] RX580 ~ ring gfx timeout ~ particular shaders created by a dolphin-emu game can crash AMDGPU, with both RadeonSI and RADV ~ attached apitrace for RadeonSI

2018-09-30 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=107991

kyle.de...@mykolab.com changed:

   What|Removed |Added

Summary|RX580 ~ ring gfx timeout ~  |RX580 ~ ring gfx timeout ~
   |particular shaders created  |particular shaders created
   |by a dolphin-emu game can   |by a dolphin-emu game can
   |bring down AMDGPU with both |crash AMDGPU, with both
   |RadeonSI and RADV ~ |RadeonSI and RADV ~
   |attached apitrace for   |attached apitrace for
   |RadeonSI|RadeonSI

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