[Mesa-dev] [Bug 111387] calling glVertex() in infinite loop crashes the system

2019-09-18 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=111387

GitLab Migration User  changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution|--- |MOVED

--- Comment #2 from GitLab Migration User  ---
-- GitLab Migration Automatic Message --

This bug has been migrated to freedesktop.org's GitLab instance and has been
closed from further activity.

You can subscribe and participate further through the new bug through this link
to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/1045.

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[Mesa-dev] [Bug 111387] calling glVertex() in infinite loop crashes the system

2019-08-12 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=111387

--- Comment #1 from Tapani Pälli  ---
System wide resource limitations for users should be implemented with cgroups
or such, IMO it cannot be responsibility of a single library. You will likely
encounter similar situation using some other library, as example: "while(1)
fork();". You should setup limitations for memory usage per user or per
process.

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[Mesa-dev] [Bug 111387] calling glVertex() in infinite loop crashes the system

2019-08-12 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=111387

Bug ID: 111387
   Summary: calling glVertex() in infinite loop crashes the system
   Product: Mesa
   Version: unspecified
  Hardware: Other
OS: All
Status: NEW
  Severity: normal
  Priority: medium
 Component: Mesa core
  Assignee: mesa-dev@lists.freedesktop.org
  Reporter: aaalmo...@gmail.com
QA Contact: mesa-dev@lists.freedesktop.org

On my desktop system with radeonsi and radeon.ko the dmesg starts to fill with
vm errors, then after a few seconds a gpu fault is detected, the screen turns
off, and it cannot recover from that.

On an intel haswell laptop the screen locks up immediately, and the system
becomes totally unresponsive.

I don't think this is the correct reaction to a simple programming mistake.

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