[Mesa-dev] [Bug 44618] Cross-compilation broken by glsl builtin_compiler

2013-07-18 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=44618

Matt Turner matts...@gmail.com changed:

   What|Removed |Added

 Status|REOPENED|RESOLVED
 Resolution|--- |FIXED

--- Comment #28 from Matt Turner matts...@gmail.com ---
Thanks! I've finally committed the patch.

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[Mesa-dev] [Bug 44618] Cross-compilation broken by glsl builtin_compiler

2013-07-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=44618

Chad Versace chad.vers...@linux.intel.com changed:

   What|Removed |Added

 CC||chad.vers...@linux.intel.co
   ||m

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[Mesa-dev] [Bug 44618] Cross-compilation broken by glsl builtin_compiler

2013-07-14 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=44618

--- Comment #27 from Jonathan Liu net...@gmail.com ---
The patch has been submitted to the mesa-dev mailing list already (2013-06-04),
just waiting for approval. I have been using the patch for quite some time now
and it is working fine.

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[Mesa-dev] [Bug 44618] Cross-compilation broken by glsl builtin_compiler

2013-06-09 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=44618

--- Comment #26 from Thierry Reding thierry.red...@gmail.com ---
(In reply to comment #25)
 Created attachment 79975 [details] [review]
 Patch
 
 Here is a new patch I did. I try to make it only affect the cross compile
 case.

I don't have access to my test equipment so I wasn't able to test it, but
the patch looks good to me.

Matt, it seems to address all of your concerns with the previous patches.
Any other solution would likely involve fixing libtool to make it properly
cope with this type of setup. But libtool hasn't seen a release in almost
two years (and even if a new version with a fix were to be release, it'd
take about another year to propagate into the various distributions).

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[Mesa-dev] [Bug 44618] Cross-compilation broken by glsl builtin_compiler

2013-05-29 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=44618

Jonathan Liu net...@gmail.com changed:

   What|Removed |Added

 CC||net...@gmail.com

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[Mesa-dev] [Bug 44618] Cross-compilation broken by glsl builtin_compiler

2013-05-29 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=44618

Ross Burton r...@burtonini.com changed:

   What|Removed |Added

 CC||r...@burtonini.com

--- Comment #24 from Ross Burton r...@burtonini.com ---
So briefly this worked, but the libtoolisation broke it all again.  At least in
our build environment (oe-core/Yocto Project) our host sysroot has a
host-libtool in, so if it were possible to override the *host* libtool then we
could point it at that.

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[Mesa-dev] [Bug 44618] Cross-compilation broken by glsl builtin_compiler

2013-05-29 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=44618

--- Comment #25 from Jonathan Liu net...@gmail.com ---
Created attachment 79975
  -- https://bugs.freedesktop.org/attachment.cgi?id=79975action=edit
Patch

Here is a new patch I did. I try to make it only affect the cross compile case.

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[Mesa-dev] [Bug 44618] Cross-compilation broken by glsl builtin_compiler

2013-05-09 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=44618

Daniel Scharrer dan...@constexpr.org changed:

   What|Removed |Added

 CC||dan...@constexpr.org

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[Mesa-dev] [Bug 44618] Cross-compilation broken by glsl builtin_compiler

2013-04-11 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=44618

--- Comment #22 from Ilyes Gouta ilyes.go...@gmail.com ---
Hi,

(In reply to comment #20)
 Created attachment 77156 [details] [review]
 MesaLib-9.1.1-cross.patch
 
 Suggested fix.

Has this fix landed?

Ilyes

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[Mesa-dev] [Bug 44618] Cross-compilation broken by glsl builtin_compiler

2013-04-11 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=44618

--- Comment #23 from Matt Turner matts...@gmail.com ---
(In reply to comment #22)
 Has this fix landed?

No. See comment 21.

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[Mesa-dev] [Bug 44618] Cross-compilation broken by glsl builtin_compiler

2013-04-10 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=44618

--- Comment #21 from Matt Turner matts...@gmail.com ---
(In reply to comment #20)
 Created attachment 77156 [details] [review]
 MesaLib-9.1.1-cross.patch
 
 Suggested fix.

Looks like you've solved this by not using libtool libraries in
src/glsl/builtin_compiler/ but at a cost of building everything twice. I
certainly don't want to build everything twice. Any idea how we can solve this
bug but avoid unnecessary rebuilds in the common case (i.e., not cross
compiling)?

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[Mesa-dev] [Bug 44618] Cross-compilation broken by glsl builtin_compiler

2013-03-28 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=44618

Pierre Ossman pierre-bugzi...@ossman.eu changed:

   What|Removed |Added

 Status|RESOLVED|REOPENED
 Resolution|FIXED   |---

--- Comment #18 from Pierre Ossman pierre-bugzi...@ossman.eu ---
Still broken I'm afraid:

  CXXLD  builtin_compiler
/usr/lib/gcc/sparc-sun-solaris2.10/4.5.3/libstdc++.so: could not read symbols:
File in wrong format

This is being snuck in via liblibglslcore.la:

$ grep ^depend libglslcore.la 
dependency_libs=' /usr/lib/gcc/sparc-sun-solaris2.10/4.5.3/libstdc++.la'

(host system is i686 linux)

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[Mesa-dev] [Bug 44618] Cross-compilation broken by glsl builtin_compiler

2013-03-28 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=44618

--- Comment #19 from Pierre Ossman pierre-bugzi...@ossman.eu ---
This seems to be coming from deep inside libtool. I guess a separate libtool
needs to be generated for the host CC/CXX. Unfortunately I don't see any easy
way of doing that.

However, there is a simpler approach. Neither of the libraries in
builtin_compiler have any real dependencies. So by changing them libtool
libraries to normal ones, it should solve things neatly.

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[Mesa-dev] [Bug 44618] Cross-compilation broken by glsl builtin_compiler

2013-03-28 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=44618

--- Comment #20 from Pierre Ossman pierre-bugzi...@ossman.eu ---
Created attachment 77156
  -- https://bugs.freedesktop.org/attachment.cgi?id=77156action=edit
MesaLib-9.1.1-cross.patch

Suggested fix.

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[Mesa-dev] [Bug 44618] Cross-compilation broken by glsl builtin_compiler

2012-11-07 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=44618

--- Comment #17 from Ross Burton r...@burtonini.com ---
I see the patches landed, can this bug be closed or is there still outstanding
work?

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[Mesa-dev] [Bug 44618] Cross-compilation broken by glsl builtin_compiler

2012-11-07 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=44618

Thierry Reding thierry.red...@avionic-design.de changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution|--- |FIXED

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[Mesa-dev] [Bug 44618] Cross-compilation broken by glsl builtin_compiler

2012-09-14 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=44618

Thierry Reding thierry.red...@avionic-design.de changed:

   What|Removed |Added

  Attachment #55540|0   |1
is obsolete||

--- Comment #15 from Thierry Reding thierry.red...@avionic-design.de 
2012-09-14 07:35:46 UTC ---
Created attachment 67142
  -- https://bugs.freedesktop.org/attachment.cgi?id=67142
Don't cross-compile GLSL builtin compiler

I've just posted an updated patch to mesa-dev@lists.freedesktop.org, here's
the same patch for reference. The changes with respect to the previous
version are that this no longer builds in the same directory because automake
doesn't allow overriding the CC and CXX variables for specific binaries. So
instead this adds a src/glsl/builtin_compiler subdirectory to build in.

This has been tested with an ARM cross-compiler and DRI as well as Gallium
swrast drivers. I haven't had time to do any runtime tests, but this patch
shouldn't modify the runtime behaviour anyway.

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[Mesa-dev] [Bug 44618] Cross-compilation broken by glsl builtin_compiler

2012-01-27 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=44618

--- Comment #10 from Matt Turner matts...@gmail.com 2012-01-27 07:44:46 PST 
---
(In reply to comment #9)


Thanks!

Looks like I can do something similar!

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[Mesa-dev] [Bug 44618] Cross-compilation broken by glsl builtin_compiler

2012-01-27 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=44618

--- Comment #11 from Thierry Reding thierry.red...@avionic-design.de 
2012-01-27 07:55:01 PST ---
 Looks like I can do something similar!

I've been seeing your automake related commits and I'm really glad to see
someone working on this. Are there plans to actually get this done for 8.0
or will it only go into a later release?

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[Mesa-dev] [Bug 44618] Cross-compilation broken by glsl builtin_compiler

2012-01-27 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=44618

--- Comment #12 from Matt Turner matts...@gmail.com 2012-01-27 08:10:00 PST 
---
(In reply to comment #11)
 I've been seeing your automake related commits and I'm really glad to see
 someone working on this. Are there plans to actually get this done for 8.0
 or will it only go into a later release?

With how easily a change and break a particular configuration, I wouldn't feel
comfortable trying to get automake into 8.0. I'd rather have a release of Mesa
where everything is working with automake, instead of ~half anyway. Sorry :(

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[Mesa-dev] [Bug 44618] Cross-compilation broken by glsl builtin_compiler

2012-01-26 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=44618

Matt Turner matts...@gmail.com changed:

   What|Removed |Added

 CC||matts...@gmail.com

--- Comment #8 from Matt Turner matts...@gmail.com 2012-01-26 21:12:56 PST ---
I think I can partially fix this with automake.

Automake doesn't have a concept for host vs target $(CC)s, so you can't really
compile a single binary on the build system which is used to produce code
that'll be cross-compiled. So, that doesn't help, but:

I think I can add builtin_function.cpp to the BUILT_SOURCES or EXTRA_DIST
variables so that when you do `make dist` to generate the Mesa release tarball,
it'll build enough of src/glsl/* to generate builtin_function.cpp, which it'll
then include in the tarball. The cross-compiling system will then not have to
worry about generating it.

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[Mesa-dev] [Bug 44618] Cross-compilation broken by glsl builtin_compiler

2012-01-26 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=44618

--- Comment #9 from Thierry Reding thierry.red...@avionic-design.de 
2012-01-26 23:32:19 PST ---
(In reply to comment #8)
 I think I can partially fix this with automake.
 
 Automake doesn't have a concept for host vs target $(CC)s, so you can't really
 compile a single binary on the build system which is used to produce code
 that'll be cross-compiled. So, that doesn't help, but:

While automake doesn't have built-in functionality for this, the method that
I use in the patch that I posted is rather common in projects that generate
code to be compiled at build time. Look for example at libXt:

http://cgit.freedesktop.org/xorg/lib/libXt/tree/configure.ac#n59

Or libgpg-error:

   
http://git.gnupg.org/cgi-bin/gitweb.cgi?p=libgpg-error.git;a=blob;f=src/Makefile.am;hb=HEAD

There is also this:

http://sources.redhat.com/autobook/autobook/autobook_270.html

 I think I can add builtin_function.cpp to the BUILT_SOURCES or EXTRA_DIST
 variables so that when you do `make dist` to generate the Mesa release 
 tarball,
 it'll build enough of src/glsl/* to generate builtin_function.cpp, which it'll
 then include in the tarball. The cross-compiling system will then not have to
 worry about generating it.

The problem with that is that it will break cross-compilation from a git
checkout. Also I believe the original reason for the decision to generate
builtin_function.cpp at build time was that it didn't have to be included
in the repository/tarball.

Thierry

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[Mesa-dev] [Bug 44618] Cross-compilation broken by glsl builtin_compiler

2012-01-17 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=44618

--- Comment #7 from Thierry Reding thierry.red...@avionic-design.de 
2012-01-17 22:56:18 PST ---
http://gcc.gnu.org/bugzilla/show_bug.cgi?id=51882(In reply to comment #6)
 (In reply to comment #5)
  I guess I should be reporting that to GCC, right?
 
 Right.

Done: http://gcc.gnu.org/bugzilla/show_bug.cgi?id=51882

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[Mesa-dev] [Bug 44618] Cross-compilation broken by glsl builtin_compiler

2012-01-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=44618

--- Comment #5 from Thierry Reding thierry.red...@avionic-design.de 
2012-01-13 06:41:16 PST ---
Now that Mesa actually builds past the src/glsl directory I get an internal
compiler error when building src/mesa/swrast/s_span.c. I was able to bisect
the ICE to this commit:

3d7c5a4f6f4155e249f6eac76d861eb1bc59eb69

I'm cross-compiling for ARM and the ICE can be triggered by some combination
of optimization flags. I use this command line:

(cd src/mesa  arm-none-linux-gnueabi-gcc -c -o swrast/s_span.o
swrast/s_span.c -DFEATURE_GL=1 -DFEATURE_ES1=1 -DFEATURE_ES2=1 -D_GNU_SOURCE
-DPTHREADS -DHAVE_POSIX_MEMALIGN -DUSE_XCB -DUSE_XSHM -DHAVE_MINCORE
-DHAVE_LIBUDEV -I../../include -I../../src/glsl -I../../src/mesa
-I../../src/mapi -I../../src/gallium/include -I../../src/gallium/auxiliary
-mlittle-endian -mapcs -mabi=aapcs-linux -g -O2 -marm -march=armv7-a
-mtune=cortex-a9 -mfpu=vfpv3-d16 -mfloat-abi=hard -Wall -Wmissing-prototypes
-std=c99 -ffast-math -fno-strict-aliasing -fno-builtin-memcmp -fPIC
-fvisibility=hidden -save-temps -v)

The error goes away if I, for instance, replace -O2 with -O1. It also goes
away if I drop either of the -mfloat-abi=hard or -mtune=cortex-a9 flags. I
was able to reproduce this with a number of CodeSourcery toolchains all the
way back until 2009q3. 2009q1 builds the file properly.

I guess I should be reporting that to GCC, right?

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[Mesa-dev] [Bug 44618] Cross-compilation broken by glsl builtin_compiler

2012-01-13 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=44618

--- Comment #6 from Michel Dänzer mic...@daenzer.net 2012-01-13 06:48:12 PST 
---
(In reply to comment #5)
 I guess I should be reporting that to GCC, right?

Right.

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[Mesa-dev] [Bug 44618] Cross-compilation broken by glsl builtin_compiler

2012-01-11 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=44618

José Fonseca jfons...@vmware.com changed:

   What|Removed |Added

 CC||jfons...@vmware.com

--- Comment #1 from José Fonseca jfons...@vmware.com 2012-01-11 07:45:19 PST 
---
Scons supports cross-compilation using approach 1). It builds the
builtin_compiler and its dependencies twice. This works because each
platform/machine gets built in a separate build sub directory (e.g.,
build/linux-x86-debug, build/).

Getting this to work with the Mesa make file subsystem is probably quite a lot
of work.


2) seems an easier approach. But still tricky given that Mesa doesn't allow out
of source build.


Another option would be simply to eliminate builtin_compiler, and do whatever
it does at runtime, when the drivers are loaded.

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[Mesa-dev] [Bug 44618] Cross-compilation broken by glsl builtin_compiler

2012-01-11 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=44618

--- Comment #2 from Thierry Reding thierry.red...@avionic-design.de 
2012-01-11 23:35:47 PST ---
(In reply to comment #1)
 Scons supports cross-compilation using approach 1). It builds the
 builtin_compiler and its dependencies twice. This works because each
 platform/machine gets built in a separate build sub directory (e.g.,
 build/linux-x86-debug, build/).

Are you saying that using SCons, Mesa already cross-builds properly?

 Getting this to work with the Mesa make file subsystem is probably quite a lot
 of work.

You're probably right. But I believe it is the technically correct approach.

 2) seems an easier approach. But still tricky given that Mesa doesn't allow 
 out
 of source build.

Out of tree builds would also be nice to have. Has anyone ever done some work
on
that? The problem with this option is that it requires special instructions to
make cross-compilation work (compile for build system, then compile for host
system with special flags). Cross-compilation really should work
out-of-the-box.

 Another option would be simply to eliminate builtin_compiler, and do whatever
 it does at runtime, when the drivers are loaded.

I think that was one of the reasons why builtin_compiler was introduced in the
first place, to avoid having to do this at runtime. I think the benefits 
outweigh the trickiness required at build time.

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