Re: [Mesa-dev] [PATCH] draw/gs: fix point size outputs from geometry shader.
On 03/24/2019 11:14 PM, Dave Airlie wrote: From: Dave Airlie If the geom shader emits a point size we failed to find it here, use the correct API to look it up. Fixes: tests/spec/glsl-1.50/execution/geometry/point-size-out.shader_test --- src/gallium/auxiliary/draw/draw_pipe_wide_point.c | 9 + 1 file changed, 1 insertion(+), 8 deletions(-) diff --git a/src/gallium/auxiliary/draw/draw_pipe_wide_point.c b/src/gallium/auxiliary/draw/draw_pipe_wide_point.c index 1329ab4e7c0..e9bbb67a958 100644 --- a/src/gallium/auxiliary/draw/draw_pipe_wide_point.c +++ b/src/gallium/auxiliary/draw/draw_pipe_wide_point.c @@ -266,14 +266,7 @@ widepoint_first_point(struct draw_stage *stage, wide->psize_slot = -1; if (rast->point_size_per_vertex) { /* find PSIZ vertex output */ - const struct draw_vertex_shader *vs = draw->vs.vertex_shader; - uint i; - for (i = 0; i < vs->info.num_outputs; i++) { - if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_PSIZE) { -wide->psize_slot = i; -break; - } - } + wide->psize_slot = draw_find_shader_output(draw, TGSI_SEMANTIC_PSIZE, 0); } stage->point( stage, header ); Reviewed-by: Brian Paul ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
[Mesa-dev] [PATCH] draw/gs: fix point size outputs from geometry shader.
From: Dave Airlie If the geom shader emits a point size we failed to find it here, use the correct API to look it up. Fixes: tests/spec/glsl-1.50/execution/geometry/point-size-out.shader_test --- src/gallium/auxiliary/draw/draw_pipe_wide_point.c | 9 + 1 file changed, 1 insertion(+), 8 deletions(-) diff --git a/src/gallium/auxiliary/draw/draw_pipe_wide_point.c b/src/gallium/auxiliary/draw/draw_pipe_wide_point.c index 1329ab4e7c0..e9bbb67a958 100644 --- a/src/gallium/auxiliary/draw/draw_pipe_wide_point.c +++ b/src/gallium/auxiliary/draw/draw_pipe_wide_point.c @@ -266,14 +266,7 @@ widepoint_first_point(struct draw_stage *stage, wide->psize_slot = -1; if (rast->point_size_per_vertex) { /* find PSIZ vertex output */ - const struct draw_vertex_shader *vs = draw->vs.vertex_shader; - uint i; - for (i = 0; i < vs->info.num_outputs; i++) { - if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_PSIZE) { -wide->psize_slot = i; -break; - } - } + wide->psize_slot = draw_find_shader_output(draw, TGSI_SEMANTIC_PSIZE, 0); } stage->point( stage, header ); -- 2.20.1 ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev