Reviewed-by: Bas Nieuwenhuizen
On Wed, Dec 19, 2018, 6:13 PM Samuel Pitoiset This workaround has been introduced by 135e4d434f6 for fixing
> DXVK GPU hangs with many games. It is no longer needed since
> LLVM r345718.
>
> Signed-off-by: Samuel Pitoiset
> ---
> src/amd/vulkan/radv_shader.c | 12 +---
> 1 file changed, 9 insertions(+), 3 deletions(-)
>
> diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c
> index 2eb5164ac97..5c72890aa8e 100644
> --- a/src/amd/vulkan/radv_shader.c
> +++ b/src/amd/vulkan/radv_shader.c
> @@ -548,9 +548,15 @@ static void radv_init_llvm_target()
> *
> * "mesa" is the prefix for error messages.
> */
> - const char *argv[3] = { "mesa", "-simplifycfg-sink-common=false",
> - "-amdgpu-skip-threshold=1" };
> - LLVMParseCommandLineOptions(3, argv, NULL);
> + if (HAVE_LLVM >= 0x0800) {
> + const char *argv[2] = { "mesa",
> "-simplifycfg-sink-common=false" };
> + LLVMParseCommandLineOptions(2, argv, NULL);
> +
> + } else {
> + const char *argv[3] = { "mesa",
> "-simplifycfg-sink-common=false",
> + "-amdgpu-skip-threshold=1" };
> + LLVMParseCommandLineOptions(3, argv, NULL);
> + }
> }
>
> static once_flag radv_init_llvm_target_once_flag = ONCE_FLAG_INIT;
> --
> 2.20.1
>
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