Re: [Mesa-dev] [PATCH] vl/dri3: remove the wait before getting back buffer
On 2019-03-21 8:10 p.m., Liu, Leo wrote: > On 2019-03-20 1:56 p.m., Michel Dänzer wrote: >> On 2019-03-20 4:42 p.m., Liu, Leo wrote: >>> The wait here is unnecessary since we got a pool of back buffers, >>> and the wait for swap buffer will happen before the present pixmap, >>> at the same time the previous back buffer will be put back to pool >>> for reuse after the check for PresentIdleNotify event >>> >>> Signed-off-by: Leo Liu >>> >>> [...] >>> >>> @@ -626,13 +621,6 @@ vl_dri3_screen_texture_from_drawable(struct vl_screen >>> *vscreen, void *drawable) >>> if (!dri3_set_drawable(scrn, (Drawable)drawable)) >>> return NULL; >>> >>> - if (scrn->flushed) { >>> - while (scrn->special_event && scrn->recv_sbc < scrn->send_sbc) >>> - if (!dri3_wait_present_events(scrn)) >>> -return NULL; >>> - } >>> - scrn->flushed = false; >>> - >>> buffer = (scrn->is_pixmap) ? >>> dri3_get_front_buffer(scrn) : >>> dri3_get_back_buffer(scrn); >>> >> Hmm. Is the wait here not necessary before getting a pixmap's front >> buffer either though? Maybe wait only here for a pixmap, and only in >> vl_dri3_flush_frontbuffer for a window? >> >> Sorry I didn't realize this earlier. >> > The pixmap case is used by Totem player, or previous GLX case for MPV > player, and the front buffer of the pixmap is a temporary buffer, and > later as source for GL to present. > > For pixmap case, there is no need to wait, and the dri3 present wait > before dri3_get_front_buffer() is not get called, because scrn->flushed > will never be true, since our presentation flush code is not used by > this case. Makes sense, thanks. Reviewed-by: Michel Dänzer -- Earthling Michel Dänzer | https://www.amd.com Libre software enthusiast | Mesa and X developer ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] [PATCH] vl/dri3: remove the wait before getting back buffer
On 2019-03-20 1:56 p.m., Michel Dänzer wrote: > On 2019-03-20 4:42 p.m., Liu, Leo wrote: >> The wait here is unnecessary since we got a pool of back buffers, >> and the wait for swap buffer will happen before the present pixmap, >> at the same time the previous back buffer will be put back to pool >> for reuse after the check for PresentIdleNotify event >> >> Signed-off-by: Leo Liu >> >> [...] >> >> @@ -626,13 +621,6 @@ vl_dri3_screen_texture_from_drawable(struct vl_screen >> *vscreen, void *drawable) >> if (!dri3_set_drawable(scrn, (Drawable)drawable)) >> return NULL; >> >> - if (scrn->flushed) { >> - while (scrn->special_event && scrn->recv_sbc < scrn->send_sbc) >> - if (!dri3_wait_present_events(scrn)) >> -return NULL; >> - } >> - scrn->flushed = false; >> - >> buffer = (scrn->is_pixmap) ? >> dri3_get_front_buffer(scrn) : >> dri3_get_back_buffer(scrn); >> > Hmm. Is the wait here not necessary before getting a pixmap's front > buffer either though? Maybe wait only here for a pixmap, and only in > vl_dri3_flush_frontbuffer for a window? > > Sorry I didn't realize this earlier. > The pixmap case is used by Totem player, or previous GLX case for MPV player, and the front buffer of the pixmap is a temporary buffer, and later as source for GL to present. For pixmap case, there is no need to wait, and the dri3 present wait before dri3_get_front_buffer() is not get called, because scrn->flushed will never be true, since our presentation flush code is not used by this case. Thanks, Leo ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] [PATCH] vl/dri3: remove the wait before getting back buffer
On 2019-03-21 4:15 a.m., Ernst Sjöstrand wrote: > What's the expected change in behavior? The change will make vl_dri3_screen_texture_from_drawable() call not to hold the pipeline. Because of the multiple of back buffers, we can get the texture of the ongoing presented back buffer, and no need to wait the last presenting back buffer. > Does it fix any bugs? Yeah. With some of relatively slower hardware to play 4k@60fps, the presentation will miss the targeted time, and make the duration of the playback longer than the actual. esp. like VDPAU with scheduled presentation. Thanks, Leo > > Regards > //Ernst > > Den ons 20 mars 2019 kl 16:42 skrev Liu, Leo : >> The wait here is unnecessary since we got a pool of back buffers, >> and the wait for swap buffer will happen before the present pixmap, >> at the same time the previous back buffer will be put back to pool >> for reuse after the check for PresentIdleNotify event >> >> Signed-off-by: Leo Liu >> --- >> src/gallium/auxiliary/vl/vl_winsys_dri3.c | 18 +++--- >> 1 file changed, 3 insertions(+), 15 deletions(-) >> >> diff --git a/src/gallium/auxiliary/vl/vl_winsys_dri3.c >> b/src/gallium/auxiliary/vl/vl_winsys_dri3.c >> index 152d28e59fc..1558d832555 100644 >> --- a/src/gallium/auxiliary/vl/vl_winsys_dri3.c >> +++ b/src/gallium/auxiliary/vl/vl_winsys_dri3.c >> @@ -88,7 +88,6 @@ struct vl_dri3_screen >> uint64_t send_sbc, recv_sbc; >> int64_t last_ust, ns_frame, last_msc, next_msc; >> >> - bool flushed; >> bool is_different_gpu; >> }; >> >> @@ -570,11 +569,9 @@ vl_dri3_flush_frontbuffer(struct pipe_screen *screen, >> if (!back) >> return; >> >> - if (scrn->flushed) { >> - while (scrn->special_event && scrn->recv_sbc < scrn->send_sbc) >> - if (!dri3_wait_present_events(scrn)) >> -return; >> - } >> + while (scrn->special_event && scrn->recv_sbc < scrn->send_sbc) >> + if (!dri3_wait_present_events(scrn)) >> + return; >> >> rectangle.x = 0; >> rectangle.y = 0; >> @@ -610,8 +607,6 @@ vl_dri3_flush_frontbuffer(struct pipe_screen *screen, >> >> xcb_flush(scrn->conn); >> >> - scrn->flushed = true; >> - >> return; >> } >> >> @@ -626,13 +621,6 @@ vl_dri3_screen_texture_from_drawable(struct vl_screen >> *vscreen, void *drawable) >> if (!dri3_set_drawable(scrn, (Drawable)drawable)) >> return NULL; >> >> - if (scrn->flushed) { >> - while (scrn->special_event && scrn->recv_sbc < scrn->send_sbc) >> - if (!dri3_wait_present_events(scrn)) >> -return NULL; >> - } >> - scrn->flushed = false; >> - >> buffer = (scrn->is_pixmap) ? >> dri3_get_front_buffer(scrn) : >> dri3_get_back_buffer(scrn); >> -- >> 2.17.1 >> >> ___ >> mesa-dev mailing list >> mesa-dev@lists.freedesktop.org >> https://lists.freedesktop.org/mailman/listinfo/mesa-dev ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] [PATCH] vl/dri3: remove the wait before getting back buffer
On 2019-03-20 4:42 p.m., Liu, Leo wrote: > The wait here is unnecessary since we got a pool of back buffers, > and the wait for swap buffer will happen before the present pixmap, > at the same time the previous back buffer will be put back to pool > for reuse after the check for PresentIdleNotify event > > Signed-off-by: Leo Liu > > [...] > > @@ -626,13 +621,6 @@ vl_dri3_screen_texture_from_drawable(struct vl_screen > *vscreen, void *drawable) > if (!dri3_set_drawable(scrn, (Drawable)drawable)) >return NULL; > > - if (scrn->flushed) { > - while (scrn->special_event && scrn->recv_sbc < scrn->send_sbc) > - if (!dri3_wait_present_events(scrn)) > -return NULL; > - } > - scrn->flushed = false; > - > buffer = (scrn->is_pixmap) ? > dri3_get_front_buffer(scrn) : > dri3_get_back_buffer(scrn); > Hmm. Is the wait here not necessary before getting a pixmap's front buffer either though? Maybe wait only here for a pixmap, and only in vl_dri3_flush_frontbuffer for a window? Sorry I didn't realize this earlier. -- Earthling Michel Dänzer | https://www.amd.com Libre software enthusiast | Mesa and X developer ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
Re: [Mesa-dev] [PATCH] vl/dri3: remove the wait before getting back buffer
What's the expected change in behavior? Does it fix any bugs? Regards //Ernst Den ons 20 mars 2019 kl 16:42 skrev Liu, Leo : > > The wait here is unnecessary since we got a pool of back buffers, > and the wait for swap buffer will happen before the present pixmap, > at the same time the previous back buffer will be put back to pool > for reuse after the check for PresentIdleNotify event > > Signed-off-by: Leo Liu > --- > src/gallium/auxiliary/vl/vl_winsys_dri3.c | 18 +++--- > 1 file changed, 3 insertions(+), 15 deletions(-) > > diff --git a/src/gallium/auxiliary/vl/vl_winsys_dri3.c > b/src/gallium/auxiliary/vl/vl_winsys_dri3.c > index 152d28e59fc..1558d832555 100644 > --- a/src/gallium/auxiliary/vl/vl_winsys_dri3.c > +++ b/src/gallium/auxiliary/vl/vl_winsys_dri3.c > @@ -88,7 +88,6 @@ struct vl_dri3_screen > uint64_t send_sbc, recv_sbc; > int64_t last_ust, ns_frame, last_msc, next_msc; > > - bool flushed; > bool is_different_gpu; > }; > > @@ -570,11 +569,9 @@ vl_dri3_flush_frontbuffer(struct pipe_screen *screen, > if (!back) > return; > > - if (scrn->flushed) { > - while (scrn->special_event && scrn->recv_sbc < scrn->send_sbc) > - if (!dri3_wait_present_events(scrn)) > -return; > - } > + while (scrn->special_event && scrn->recv_sbc < scrn->send_sbc) > + if (!dri3_wait_present_events(scrn)) > + return; > > rectangle.x = 0; > rectangle.y = 0; > @@ -610,8 +607,6 @@ vl_dri3_flush_frontbuffer(struct pipe_screen *screen, > > xcb_flush(scrn->conn); > > - scrn->flushed = true; > - > return; > } > > @@ -626,13 +621,6 @@ vl_dri3_screen_texture_from_drawable(struct vl_screen > *vscreen, void *drawable) > if (!dri3_set_drawable(scrn, (Drawable)drawable)) >return NULL; > > - if (scrn->flushed) { > - while (scrn->special_event && scrn->recv_sbc < scrn->send_sbc) > - if (!dri3_wait_present_events(scrn)) > -return NULL; > - } > - scrn->flushed = false; > - > buffer = (scrn->is_pixmap) ? > dri3_get_front_buffer(scrn) : > dri3_get_back_buffer(scrn); > -- > 2.17.1 > > ___ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev
[Mesa-dev] [PATCH] vl/dri3: remove the wait before getting back buffer
The wait here is unnecessary since we got a pool of back buffers, and the wait for swap buffer will happen before the present pixmap, at the same time the previous back buffer will be put back to pool for reuse after the check for PresentIdleNotify event Signed-off-by: Leo Liu --- src/gallium/auxiliary/vl/vl_winsys_dri3.c | 18 +++--- 1 file changed, 3 insertions(+), 15 deletions(-) diff --git a/src/gallium/auxiliary/vl/vl_winsys_dri3.c b/src/gallium/auxiliary/vl/vl_winsys_dri3.c index 152d28e59fc..1558d832555 100644 --- a/src/gallium/auxiliary/vl/vl_winsys_dri3.c +++ b/src/gallium/auxiliary/vl/vl_winsys_dri3.c @@ -88,7 +88,6 @@ struct vl_dri3_screen uint64_t send_sbc, recv_sbc; int64_t last_ust, ns_frame, last_msc, next_msc; - bool flushed; bool is_different_gpu; }; @@ -570,11 +569,9 @@ vl_dri3_flush_frontbuffer(struct pipe_screen *screen, if (!back) return; - if (scrn->flushed) { - while (scrn->special_event && scrn->recv_sbc < scrn->send_sbc) - if (!dri3_wait_present_events(scrn)) -return; - } + while (scrn->special_event && scrn->recv_sbc < scrn->send_sbc) + if (!dri3_wait_present_events(scrn)) + return; rectangle.x = 0; rectangle.y = 0; @@ -610,8 +607,6 @@ vl_dri3_flush_frontbuffer(struct pipe_screen *screen, xcb_flush(scrn->conn); - scrn->flushed = true; - return; } @@ -626,13 +621,6 @@ vl_dri3_screen_texture_from_drawable(struct vl_screen *vscreen, void *drawable) if (!dri3_set_drawable(scrn, (Drawable)drawable)) return NULL; - if (scrn->flushed) { - while (scrn->special_event && scrn->recv_sbc < scrn->send_sbc) - if (!dri3_wait_present_events(scrn)) -return NULL; - } - scrn->flushed = false; - buffer = (scrn->is_pixmap) ? dri3_get_front_buffer(scrn) : dri3_get_back_buffer(scrn); -- 2.17.1 ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev