Re: [Mesa-dev] [PATCH 0/3] r600g: fix occlusion querying in the new design

2010-09-26 Thread Jerome Glisse
On Sat, Sep 25, 2010 at 4:08 PM, Jerome Glisse j.gli...@gmail.com wrote:
 On Sat, Sep 25, 2010 at 10:11 AM, Bas Nieuwenhuizen
 b...@basnieuwenhuizen.nl wrote:
 These patches fix piglit test occlusion-query-discard in the new design of 
 r600g.

 The evergreen code is only compile tested as I don't have one.

 Bas Nieuwenhuizen (3):
  r600g: set ENABLE_KILL in the shader state in the new design
  r600g: introduce query state in new design
  r600g: set ENABLE_KILL on evergreen too


 Thanks for your patchset, however idea for query is to implement this
 specific bits into
 the winsys part. If i can't find time to do that today i will push your 
 patches.

 Cheers,
 Jerome


I pushed slightly modified version of your patch series, thanks a lot for
your work

Cheers,
Jerome
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[Mesa-dev] [PATCH 0/3] r600g: fix occlusion querying in the new design

2010-09-25 Thread Bas Nieuwenhuizen
These patches fix piglit test occlusion-query-discard in the new design of 
r600g.

The evergreen code is only compile tested as I don't have one.

Bas Nieuwenhuizen (3):
  r600g: set ENABLE_KILL in the shader state in the new design
  r600g: introduce query state in new design
  r600g: set ENABLE_KILL on evergreen too

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Re: [Mesa-dev] [PATCH 0/3] r600g: fix occlusion querying in the new design

2010-09-25 Thread Jerome Glisse
On Sat, Sep 25, 2010 at 10:11 AM, Bas Nieuwenhuizen
b...@basnieuwenhuizen.nl wrote:
 These patches fix piglit test occlusion-query-discard in the new design of 
 r600g.

 The evergreen code is only compile tested as I don't have one.

 Bas Nieuwenhuizen (3):
  r600g: set ENABLE_KILL in the shader state in the new design
  r600g: introduce query state in new design
  r600g: set ENABLE_KILL on evergreen too


Thanks for your patchset, however idea for query is to implement this
specific bits into
the winsys part. If i can't find time to do that today i will push your patches.

Cheers,
Jerome
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