From: Ian Romanick <ian.d.roman...@intel.com> The symbol table in the linked shaders may contain references to variables that were removed (e.g., unused uniforms). Since it may contain junk, there is no possible valid use. Delete it and set the pointer to NULL.
Signed-off-by: Ian Romanick <ian.d.roman...@intel.com> --- src/glsl/linker.cpp | 8 ++++++++ 1 files changed, 8 insertions(+), 0 deletions(-) diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index d802a0a..6d40dd2 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -1831,6 +1831,14 @@ done: /* Retain any live IR, but trash the rest. */ reparent_ir(prog->_LinkedShaders[i]->ir, prog->_LinkedShaders[i]->ir); + + /* The symbol table in the linked shaders may contain references to + * variables that were removed (e.g., unused uniforms). Since it may + * contain junk, there is no possible valid use. Delete it and set the + * pointer to NULL. + */ + delete prog->_LinkedShaders[i]->symbols; + prog->_LinkedShaders[i]->symbols = NULL; } ralloc_free(mem_ctx); -- 1.7.6 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev