On Sun, 10 Mar 2019 at 07:50, Alyssa Rosenzweig wrote:
>
> This emit is only implemented for AFBC depth/stencil buffers, so
> conceptually there is no change here, but we follow the style of the
> previous patch to improve robustness and clarity.
>
> Signed-off-by: Alyssa Rosenzweig
> ---
> src/gallium/drivers/panfrost/pan_context.c | 71 +-
> 1 file changed, 42 insertions(+), 29 deletions(-)
>
> diff --git a/src/gallium/drivers/panfrost/pan_context.c
> b/src/gallium/drivers/panfrost/pan_context.c
> index 71634c781a3..d54b3df5962 100644
> --- a/src/gallium/drivers/panfrost/pan_context.c
> +++ b/src/gallium/drivers/panfrost/pan_context.c
> @@ -199,46 +199,61 @@ panfrost_set_fragment_target_cbuf(
> }
>
> static void
> -panfrost_set_fragment_target(struct panfrost_context *ctx)
> +panfrost_set_fragment_target_zsbuf(
> +struct panfrost_context *ctx,
> +struct pipe_surface *surf)
> {
> -for (int cb = 0; cb < ctx->pipe_framebuffer.nr_cbufs; ++cb) {
> -struct pipe_surface *surf = ctx->pipe_framebuffer.cbufs[cb];
> -panfrost_set_fragment_target_cbuf(ctx, surf, cb);
> -}
> +struct panfrost_resource *rsrc = pan_resource(surf->texture);
>
> -/* Enable depth/stencil AFBC for the framebuffer (not the render
> target) */
> -if (ctx->pipe_framebuffer.zsbuf) {
> -struct panfrost_resource *rsrc = (struct panfrost_resource
> *) ctx->pipe_framebuffer.zsbuf->texture;
> +if (rsrc->bo->layout == PAN_AFBC) {
> +/* TODO: AFBC on SFBD */
> +assert(!require_sfbd);
>
> -if (rsrc->bo->layout == PAN_AFBC) {
> -if (require_sfbd) {
> -fprintf(stderr, "Depth AFBC not supported on
> SFBD\n");
> -assert(0);
> -}
> +ctx->fragment_mfbd.unk3 |= MALI_MFBD_EXTRA;
>
> -ctx->fragment_mfbd.unk3 |= MALI_MFBD_EXTRA;
> +ctx->fragment_extra.ds_afbc.depth_stencil_afbc_metadata =
> rsrc->bo->afbc_slab.gpu;
> +ctx->fragment_extra.ds_afbc.depth_stencil_afbc_stride = 0;
>
> -
> ctx->fragment_extra.ds_afbc.depth_stencil_afbc_metadata =
> rsrc->bo->afbc_slab.gpu;
> -
> ctx->fragment_extra.ds_afbc.depth_stencil_afbc_stride = 0;
> +ctx->fragment_extra.ds_afbc.depth_stencil =
> rsrc->bo->afbc_slab.gpu + rsrc->bo->afbc_metadata_size;
>
> -ctx->fragment_extra.ds_afbc.depth_stencil =
> rsrc->bo->afbc_slab.gpu + rsrc->bo->afbc_metadata_size;
> +ctx->fragment_extra.ds_afbc.zero1 = 0x10009;
> +ctx->fragment_extra.ds_afbc.padding = 0x1000;
>
> -ctx->fragment_extra.ds_afbc.zero1 = 0x10009;
> -ctx->fragment_extra.ds_afbc.padding = 0x1000;
> +/* There's a general 0x400 in all versions of this field
> scene.
> + * ORed with 0x5 for depth/stencil. ORed 0x10 for AFBC
> encoded
> + * depth stencil. It's unclear where the remaining 0x20 bit
> is
> + * from */
>
> -ctx->fragment_extra.unk = 0x435; /* General 0x400 in
> all unks. 0x5 for depth/stencil. 0x10 for AFBC encoded depth stencil. Unclear
> where the 0x20 is from */
> +ctx->fragment_extra.unk = 0x400 | 0x20 | 0x10 | 0x5;
>
> -ctx->fragment_mfbd.unk3 |= 0x400;
The patch looks good to me, but this line is causing failures here
with the DRM driver (haven't tested with Arm's).
Regards,
Tomeu
> -}
> +ctx->fragment_mfbd.unk3 |= 0x400;
> +} else if (rsrc->bo->layout == PAN_LINEAR) {
> +/* TODO */
> +} else {
> +fprintf(stderr, "Invalid render layout (zsbuf)");
> +assert(0);
> }
> +}
>
> -/* For the special case of a depth-only FBO, we need to attach a
> dummy render target */
> +static void
> +panfrost_set_fragment_target(struct panfrost_context *ctx)
> +{
> +for (int cb = 0; cb < ctx->pipe_framebuffer.nr_cbufs; ++cb) {
> +struct pipe_surface *surf = ctx->pipe_framebuffer.cbufs[cb];
> +panfrost_set_fragment_target_cbuf(ctx, surf, cb);
> +}
> +
> +if (ctx->pipe_framebuffer.zsbuf) {
> +struct pipe_surface *surf = ctx->pipe_framebuffer.zsbuf;
> +panfrost_set_fragment_target_zsbuf(ctx, surf);
> +
> + }
> +
> +/* There must always be at least one render-target, so attach a dummy
> + * if necessary */
>
> if (ctx->pipe_framebuffer.nr_cbufs == 0) {
> -if (require_sfbd) {
> -fprintf(stderr, "Depth-only FBO not supported on
> SFBD\n");
> -assert(0);
> -