Re: [Mesa-dev] [PATCH 11/14] mesa: add bind_frag_data_location() helper

2017-06-28 Thread Timothy Arceri

On 28/06/17 18:39, Samuel Pitoiset wrote:
Like you told me in a similar patch, we should keep "if (!name) return;" 
in the helper. :-)


Whoops. Yes I definitely meant to add that here. Thanks :)



I suggest to add a no_error bool to bind_frag_data_location and always 
inline it.


ok



With that fixed, patch is:

Reviewed-by: Samuel Pitoiset 

On 06/28/2017 08:13 AM, Timothy Arceri wrote:

---
  src/mesa/main/shader_query.cpp | 30 +++---
  1 file changed, 19 insertions(+), 11 deletions(-)

diff --git a/src/mesa/main/shader_query.cpp 
b/src/mesa/main/shader_query.cpp

index 6efbc37..d571846 100644
--- a/src/mesa/main/shader_query.cpp
+++ b/src/mesa/main/shader_query.cpp
@@ -233,6 +233,24 @@ _mesa_longest_attribute_name_length(struct 
gl_shader_program *shProg)

 return longest;
  }
+void static
+bind_frag_data_location(struct gl_shader_program *const shProg,
+const char *name, unsigned colorNumber,
+unsigned index)
+{
+   /* Replace the current value if it's already in the list.  Add
+* FRAG_RESULT_DATA0 because that's how the linker differentiates
+* between built-in attributes and user-defined attributes.
+*/
+   shProg->FragDataBindings->put(colorNumber + FRAG_RESULT_DATA0, name);
+   shProg->FragDataIndexBindings->put(index, name);
+
+   /*
+* Note that this binding won't go into effect until
+* glLinkProgram is called again.
+*/
+}
+
  void GLAPIENTRY
  _mesa_BindFragDataLocation(GLuint program, GLuint colorNumber,
 const GLchar *name)
@@ -274,17 +292,7 @@ _mesa_BindFragDataLocationIndexed(GLuint program, 
GLuint colorNumber,

return;
 }
-   /* Replace the current value if it's already in the list.  Add
-* FRAG_RESULT_DATA0 because that's how the linker differentiates
-* between built-in attributes and user-defined attributes.
-*/
-   shProg->FragDataBindings->put(colorNumber + FRAG_RESULT_DATA0, name);
-   shProg->FragDataIndexBindings->put(index, name);
-   /*
-* Note that this binding won't go into effect until
-* glLinkProgram is called again.
-*/
-
+   bind_frag_data_location(shProg, name, colorNumber, index);
  }
  GLint GLAPIENTRY


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Re: [Mesa-dev] [PATCH 11/14] mesa: add bind_frag_data_location() helper

2017-06-28 Thread Samuel Pitoiset
Like you told me in a similar patch, we should keep "if (!name) return;" 
in the helper. :-)


I suggest to add a no_error bool to bind_frag_data_location and always 
inline it.


With that fixed, patch is:

Reviewed-by: Samuel Pitoiset 

On 06/28/2017 08:13 AM, Timothy Arceri wrote:

---
  src/mesa/main/shader_query.cpp | 30 +++---
  1 file changed, 19 insertions(+), 11 deletions(-)

diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
index 6efbc37..d571846 100644
--- a/src/mesa/main/shader_query.cpp
+++ b/src/mesa/main/shader_query.cpp
@@ -233,6 +233,24 @@ _mesa_longest_attribute_name_length(struct 
gl_shader_program *shProg)
 return longest;
  }
  
+void static

+bind_frag_data_location(struct gl_shader_program *const shProg,
+const char *name, unsigned colorNumber,
+unsigned index)
+{
+   /* Replace the current value if it's already in the list.  Add
+* FRAG_RESULT_DATA0 because that's how the linker differentiates
+* between built-in attributes and user-defined attributes.
+*/
+   shProg->FragDataBindings->put(colorNumber + FRAG_RESULT_DATA0, name);
+   shProg->FragDataIndexBindings->put(index, name);
+
+   /*
+* Note that this binding won't go into effect until
+* glLinkProgram is called again.
+*/
+}
+
  void GLAPIENTRY
  _mesa_BindFragDataLocation(GLuint program, GLuint colorNumber,
   const GLchar *name)
@@ -274,17 +292,7 @@ _mesa_BindFragDataLocationIndexed(GLuint program, GLuint 
colorNumber,
return;
 }
  
-   /* Replace the current value if it's already in the list.  Add

-* FRAG_RESULT_DATA0 because that's how the linker differentiates
-* between built-in attributes and user-defined attributes.
-*/
-   shProg->FragDataBindings->put(colorNumber + FRAG_RESULT_DATA0, name);
-   shProg->FragDataIndexBindings->put(index, name);
-   /*
-* Note that this binding won't go into effect until
-* glLinkProgram is called again.
-*/
-
+   bind_frag_data_location(shProg, name, colorNumber, index);
  }
  
  GLint GLAPIENTRY



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[Mesa-dev] [PATCH 11/14] mesa: add bind_frag_data_location() helper

2017-06-28 Thread Timothy Arceri
---
 src/mesa/main/shader_query.cpp | 30 +++---
 1 file changed, 19 insertions(+), 11 deletions(-)

diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
index 6efbc37..d571846 100644
--- a/src/mesa/main/shader_query.cpp
+++ b/src/mesa/main/shader_query.cpp
@@ -233,6 +233,24 @@ _mesa_longest_attribute_name_length(struct 
gl_shader_program *shProg)
return longest;
 }
 
+void static
+bind_frag_data_location(struct gl_shader_program *const shProg,
+const char *name, unsigned colorNumber,
+unsigned index)
+{
+   /* Replace the current value if it's already in the list.  Add
+* FRAG_RESULT_DATA0 because that's how the linker differentiates
+* between built-in attributes and user-defined attributes.
+*/
+   shProg->FragDataBindings->put(colorNumber + FRAG_RESULT_DATA0, name);
+   shProg->FragDataIndexBindings->put(index, name);
+
+   /*
+* Note that this binding won't go into effect until
+* glLinkProgram is called again.
+*/
+}
+
 void GLAPIENTRY
 _mesa_BindFragDataLocation(GLuint program, GLuint colorNumber,
   const GLchar *name)
@@ -274,17 +292,7 @@ _mesa_BindFragDataLocationIndexed(GLuint program, GLuint 
colorNumber,
   return;
}
 
-   /* Replace the current value if it's already in the list.  Add
-* FRAG_RESULT_DATA0 because that's how the linker differentiates
-* between built-in attributes and user-defined attributes.
-*/
-   shProg->FragDataBindings->put(colorNumber + FRAG_RESULT_DATA0, name);
-   shProg->FragDataIndexBindings->put(index, name);
-   /*
-* Note that this binding won't go into effect until
-* glLinkProgram is called again.
-*/
-
+   bind_frag_data_location(shProg, name, colorNumber, index);
 }
 
 GLint GLAPIENTRY
-- 
2.9.4

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