On 11/30/2017 09:28 AM, Eduardo Lima Mitev wrote:
> From: Nicolai Hähnle
>
> Note that gl_shader::CompileStatus will also indicate whether a shader
> has been successfully specialized.
>
> v2: Use the 'spirv_data' member of gl_shader to know if it is a SPIR-V
>shader, instead of a dedicated flag. (Timothy Arceri)
> ---
> src/mesa/main/shaderapi.c | 12
> src/mesa/program/ir_to_mesa.cpp | 17 -
> 2 files changed, 28 insertions(+), 1 deletion(-)
>
> diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
> index 3ac1419b7ee..251c876ada8 100644
> --- a/src/mesa/main/shaderapi.c
> +++ b/src/mesa/main/shaderapi.c
> @@ -1092,6 +1092,18 @@ _mesa_compile_shader(struct gl_context *ctx, struct
> gl_shader *sh)
> if (!sh)
>return;
>
> + /* The GL_ARB_gl_spirv spec says:
> +*
> +*"Add a new error for the CompileShader command:
> +*
> +* An INVALID_OPERATION error is generated if the SPIR_V_BINARY_ARB
> +* state of is TRUE."
> +*/
> + if (sh->spirv_data) {
> + _mesa_error(ctx, GL_INVALID_OPERATION, "glCompileShader(SPIR-V)");
> + return;
> + }
> +
> if (!sh->Source) {
>/* If the user called glCompileShader without first calling
> * glShaderSource, we should fail to compile, but not raise a GL_ERROR.
> diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
> index aa8b6d7084b..047f5b38f71 100644
> --- a/src/mesa/program/ir_to_mesa.cpp
> +++ b/src/mesa/program/ir_to_mesa.cpp
> @@ -3077,6 +3077,7 @@ void
> _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program
> *prog)
> {
> unsigned int i;
> + GLboolean spirv;
Use bool. With that fixed, this patch is
Reviewed-by: Ian Romanick
>
> _mesa_clear_shader_program_data(ctx, prog);
>
> @@ -3086,7 +3087,21 @@ _mesa_glsl_link_shader(struct gl_context *ctx, struct
> gl_shader_program *prog)
>
> for (i = 0; i < prog->NumShaders; i++) {
>if (!prog->Shaders[i]->CompileStatus) {
> - linker_error(prog, "linking with uncompiled shader");
> + linker_error(prog, "linking with uncompiled/unspecialized shader");
> + }
> +
> + if (!i) {
> + spirv = (prog->Shaders[i]->spirv_data != NULL);
> + } else if (spirv && !prog->Shaders[i]->spirv_data) {
> + /* The GL_ARB_gl_spirv spec adds a new bullet point to the list of
> + * reasons LinkProgram can fail:
> + *
> + *"All the shader objects attached to do not have the
> + * same value for the SPIR_V_BINARY_ARB state."
> + */
> + linker_error(prog,
> + "not all attached shaders have the same "
> + "SPIR_V_BINARY_ARB state");
>}
> }
>
>
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