Re: [Mesa-dev] [PATCH v3 24/25] i965: Call spirv_to_nir() instead of glsl_to_nir() for SPIR-V shaders

2017-12-05 Thread Eduardo Lima Mitev
On 12/05/2017 06:10 AM, Timothy Arceri wrote:
> Reviewed-by: Timothy Arceri 
>

Thanks, Timothy.

Any chance to review the remaining patches in the series?
It would be nice to land this batch soon to focus on the actual linker
stuff.

cheers,
Eduardo

> On 04/12/17 20:21, Eduardo Lima Mitev wrote:
>> This is the main fork of the shader compilation code-path, where a NIR
>> shader is obtained by calling spirv_to_nir() or glsl_to_nir(),
>> depending on its nature..
>>
>> v2: Use 'spirv_data' member from gl_linked_shader to know which method
>>     to call. (Timothy Arceri)
>> ---
>>   src/mesa/drivers/dri/i965/brw_program.c | 10 --
>>   1 file changed, 8 insertions(+), 2 deletions(-)
>>
>> diff --git a/src/mesa/drivers/dri/i965/brw_program.c
>> b/src/mesa/drivers/dri/i965/brw_program.c
>> index 755d4973cc0..4043253a653 100644
>> --- a/src/mesa/drivers/dri/i965/brw_program.c
>> +++ b/src/mesa/drivers/dri/i965/brw_program.c
>> @@ -31,6 +31,7 @@
>>     #include 
>>   #include "main/imports.h"
>> +#include "main/glspirv.h"
>>   #include "program/prog_parameter.h"
>>   #include "program/prog_print.h"
>>   #include "program/prog_to_nir.h"
>> @@ -73,9 +74,14 @@ brw_create_nir(struct brw_context *brw,
>>     ctx->Const.ShaderCompilerOptions[stage].NirOptions;
>>  nir_shader *nir;
>>   -   /* First, lower the GLSL IR or Mesa IR to NIR */
>> +   /* First, lower the GLSL/Mesa IR or SPIR-V to NIR */
>>  if (shader_prog) {
>> -  nir = glsl_to_nir(shader_prog, stage, options);
>> +  if (shader_prog->_LinkedShaders[stage]->spirv_data)
>> + nir = _mesa_spirv_to_nir(ctx, shader_prog, stage, options);
>> +  else
>> + nir = glsl_to_nir(shader_prog, stage, options);
>> +  assert (nir);
>> +
>>     nir_remove_dead_variables(nir, nir_var_shader_in |
>> nir_var_shader_out);
>>     nir_lower_returns(nir);
>>     nir_validate_shader(nir);
>>
>

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Re: [Mesa-dev] [PATCH v3 24/25] i965: Call spirv_to_nir() instead of glsl_to_nir() for SPIR-V shaders

2017-12-04 Thread Timothy Arceri

Reviewed-by: Timothy Arceri 

On 04/12/17 20:21, Eduardo Lima Mitev wrote:

This is the main fork of the shader compilation code-path, where a NIR
shader is obtained by calling spirv_to_nir() or glsl_to_nir(),
depending on its nature..

v2: Use 'spirv_data' member from gl_linked_shader to know which method
to call. (Timothy Arceri)
---
  src/mesa/drivers/dri/i965/brw_program.c | 10 --
  1 file changed, 8 insertions(+), 2 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_program.c 
b/src/mesa/drivers/dri/i965/brw_program.c
index 755d4973cc0..4043253a653 100644
--- a/src/mesa/drivers/dri/i965/brw_program.c
+++ b/src/mesa/drivers/dri/i965/brw_program.c
@@ -31,6 +31,7 @@
  
  #include 

  #include "main/imports.h"
+#include "main/glspirv.h"
  #include "program/prog_parameter.h"
  #include "program/prog_print.h"
  #include "program/prog_to_nir.h"
@@ -73,9 +74,14 @@ brw_create_nir(struct brw_context *brw,
ctx->Const.ShaderCompilerOptions[stage].NirOptions;
 nir_shader *nir;
  
-   /* First, lower the GLSL IR or Mesa IR to NIR */

+   /* First, lower the GLSL/Mesa IR or SPIR-V to NIR */
 if (shader_prog) {
-  nir = glsl_to_nir(shader_prog, stage, options);
+  if (shader_prog->_LinkedShaders[stage]->spirv_data)
+ nir = _mesa_spirv_to_nir(ctx, shader_prog, stage, options);
+  else
+ nir = glsl_to_nir(shader_prog, stage, options);
+  assert (nir);
+
nir_remove_dead_variables(nir, nir_var_shader_in | nir_var_shader_out);
nir_lower_returns(nir);
nir_validate_shader(nir);


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[Mesa-dev] [PATCH v3 24/25] i965: Call spirv_to_nir() instead of glsl_to_nir() for SPIR-V shaders

2017-12-04 Thread Eduardo Lima Mitev
This is the main fork of the shader compilation code-path, where a NIR
shader is obtained by calling spirv_to_nir() or glsl_to_nir(),
depending on its nature..

v2: Use 'spirv_data' member from gl_linked_shader to know which method
   to call. (Timothy Arceri)
---
 src/mesa/drivers/dri/i965/brw_program.c | 10 --
 1 file changed, 8 insertions(+), 2 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_program.c 
b/src/mesa/drivers/dri/i965/brw_program.c
index 755d4973cc0..4043253a653 100644
--- a/src/mesa/drivers/dri/i965/brw_program.c
+++ b/src/mesa/drivers/dri/i965/brw_program.c
@@ -31,6 +31,7 @@
 
 #include 
 #include "main/imports.h"
+#include "main/glspirv.h"
 #include "program/prog_parameter.h"
 #include "program/prog_print.h"
 #include "program/prog_to_nir.h"
@@ -73,9 +74,14 @@ brw_create_nir(struct brw_context *brw,
   ctx->Const.ShaderCompilerOptions[stage].NirOptions;
nir_shader *nir;
 
-   /* First, lower the GLSL IR or Mesa IR to NIR */
+   /* First, lower the GLSL/Mesa IR or SPIR-V to NIR */
if (shader_prog) {
-  nir = glsl_to_nir(shader_prog, stage, options);
+  if (shader_prog->_LinkedShaders[stage]->spirv_data)
+ nir = _mesa_spirv_to_nir(ctx, shader_prog, stage, options);
+  else
+ nir = glsl_to_nir(shader_prog, stage, options);
+  assert (nir);
+
   nir_remove_dead_variables(nir, nir_var_shader_in | nir_var_shader_out);
   nir_lower_returns(nir);
   nir_validate_shader(nir);
-- 
2.15.0

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