CC'ing the MyPaint mailing list.

On 2 December 2011 19:56, Morgan Daley <dal...@allegheny.edu> wrote:
> My name is Morgan Daley, I am a college student at Allegheny College, in the
> United States.  For one of my classes the professor has asked that we find
> leaders on a creative commons project, and ask them some questions about
> what they are doing.  While looking around for a project that interested me
> I came across the My Paint project, and found out about your part in the
> project.  If you don't mind I would like to ask you these questions:

Hi Morgan,
I'm more than glad to answer your questions. I like thinking and
talking about these things. Do note that I am not "the" leader of the
MyPaint project, and I have not actively focused on being a leader in
the project. But as a person who has been around in the project and
similar projects for some time, maybe I have some insights to share
still. I have CC'ed the MyPaint mailing list so that others may
respond as well.

> As an organization gets larger there can be a tendency for the “institution”
> to dampen the “inspiration.” How do you keep this from happening?
As a open project in the creative field (digital painting/drawing), we
are blessed with a lot of creative inflow. Artists using the software
we make often like to share their art on sites like DeviantArt and the
fact that they used MyPaint to create it. See
http://mypaint.deviantart.com/ for example. Some come to us directly,
telling us how they use the software in their workflows and with ideas
on how the software can be improved, or share techniques with other
artists. This is very inspirational for the people involved in the
project.

I find that the challenge in many open source projects is not that
there is not enough inspiration, it is that there is not enough
manpower to act on this inspiration and take the idea somewhere. This
can be very demotivating: After all, what good is a high inflow of
ideas if you can't do anything with them?

> What advice would you give someone going into a leadership position for the
> first time?
First and foremost have a strong and clear vision, and communicate
this clearly and consistently. You want to attract people who share
the same vision, or visions that are aligned, and also to attract as
few people as possible who have incompatible visions.
From this you can work to set goals for how to achieve that vision,
preferably in such a way that it is easy to determine whether you are
progressing towards them or not.

If you want to be a leader, I think that it is first when you have
these things 'down' that you should start worrying about doing the
'actual work'. Knowing how to achieve X is meaningless if you don't
know what X should be.
Don't waste your and others time chasing the wrong things.

> How do you encourage creative thinking within your organization?
In the environment we have I think the most important is simply to not
discourage creative thinking. This is harder than it may sound as a
leader, as it often means refraining from trying to get things 'your
way'. Especially in volunteer projects, people derive their motivation
largely from being able to work towards goals that they think are
worthy in _their way_*. If you take that from them, there is a high
risk that you take away most of the motivation. And then everyone
loses.

* This of course is the same for yourself, which is the reason it is
so hard to let go of it.

> Do you set aside specific times to cast vision to your employees and other
> leaders?
Hehe, no, very few things happen at specific times in a small open
source project like MyPaint: Everyone is a volunteer, so there are no
employees. This means that people work when they find the time to do
so, in between their work/studies, family and friends. Some only
contribute once or twice, some only a couple of times throughout the
year, and some spend many hours a week at times.

The vision is perhaps cast mostly through the collective of day-to-day
actions, discussions and decisions. For those who are closely involved
with the project, this typically works well enough, as they are
present in most of these interactions. However, for those that are
less involved it often does not. They might only have observed a few
interactions, and thus fail to see the bigger picture*. To address
that, Martin wrote up the goals on our website:
http://mypaint.intilinux.com/?page_id=56, and we point people to that
regularly.

* The vast majority of decision happen in public forums, through
mailing lists and IRC chat. But of course many who have an interest in
the project do not follow these actively.

> Can you explain the impact, if any, that social networking and Web 2.0 has
> made on your organization or you personally?
Hmm. I don't see how it has made a big impact on MyPaint. But then
again, we have not tried to leverage it much either. And as an open
source project, we have already had the main trait that people
associate with "social networking and web 2.0" for a while: direct and
informal interactions between core people in the organization/project
and its consumers/users.
So maybe we were there already?

> Thank you for your help with this project.
You are welcome. If you write a paper, do a presentation, or blog
about it, I'd love to read/see it!

-- 
Jon Nordby - www.jonnor.com

_______________________________________________
Mypaint-discuss mailing list
Mypaint-discuss@gna.org
https://mail.gna.org/listinfo/mypaint-discuss

Reply via email to