On 9 October 2013 11:32, David Revoy <davidre...@gmail.com> wrote: > Hi, > > I was away Mypaint testing since spring ( few weeks after LGM ) , because I > experienced more and more problems with master , keeping around during > weeks, and it was too hard to follow in production. I decided to build > Git-master this morning, and run new test. ( attracted by emails from > mailing-list, and a PM poke from José Américo Gobbo ).
Hi David, please scream loudly when things change in master that cause problems for your workflow. Quick feedback from artists is critical for us. > > Here are my observations, painting on Git-master : > http://i.imgur.com/navr8HE.png > ... output lines are angular, laggy and not precise. The lines display fast > ; but it's like all the coordinate of the stylus were crunched on the way , > or were being recorded without sufficient frequencies. > > So, I uninstalled, cleaned the folders , and put 1.1 back from Arch package > ( 1.1 got also an annoying issue for me in cursor size and offset who got > solved in master , I think I'll build a git~master a bit post 1.1 soon for > my personal use) > Same sketch on 1.1 to compare : > http://i.imgur.com/wybB5Mi.png > Smooth lines are back, and very sync to what gesture I have in mind. No > angular breaks observed, even drawing speedly. To confirm: Between these two screenshots, you only changed MyPaint version right? No changes to GTK+ version or anything else? Could you test a small thing for me on git master? (remember that you don't have to install it, can just run straight from source directory). In gui/canvasevent.py change MOTION_QUEUE_PRIORITY = gobject.PRIORITY_DEFAULT_IDLE to MOTION_QUEUE_PRIORITY = gobject.PRIORITY_HIGH_IDLE + 10 or even MOTION_QUEUE_PRIORITY = gobject.PRIORITY_HIGH Does that make the performance any better? > Maybe it's a local bug... I hope. Because it makes my local experience made > of frustration, and make me sad, because I was used to Mypaint Git-master > very stable and usable since 2009. I hope it's only a local observation, and > it can be solved ! Everything can be solved :) And from the information you gave it even looks like the problem is in MyPaint itself, so it should not be too hard. -- Jon Nordby - www.jonnor.com _______________________________________________ Mypaint-discuss mailing list Mypaint-discuss@gna.org https://mail.gna.org/listinfo/mypaint-discuss