[NetBehaviour] Opposed to Wiretap Amnesty? Run a TV Ad for Six Bucks
Opposed to Wiretap Amnesty? Run a TV Ad for Six Bucks If you're one of the thousands of voters angry over the Democrats' cave on domestic spying and telecom amnesty, a new online grassroots movement is now making it easy to buy a local ad on MSNBC, CNN and several other networks, for less money than you'd think. The grassroots group Get FISA Right has created a 30-second spot critical of the surveillance bill passed by Congress earlier this month. It's placed the spot with a Los Angeles startup that buys ad time in bulk from cable providers and resells off slivers to individuals willing to pay for airtime in markets around the country. The mashup means anyone who supports the repeal of the controversial law can pay online with a credit card to run the advertisement in any of eight cable TV markets around the country. By August 15, 22 markets will be available. The cost of spots varies from six dollars for placement on CNBC between 9 a.m. and 4 p.m. in Cleveland, for example, to $1,856 to run on CNN in New York City between 6 p.m. and midnight. more... http://tinyurl.com/5udoke ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
[NetBehaviour] 080808 UpStage Festival - online, 8-9 August
Stories of identity and histories that connect countries, cultures and centuries are among the performances selected for the 080808 UpStage Festival, which takes place on 8 August 2008. http://upstage.org.nz/blog/?page_id=130http://upstage.org.nz/blog/?page_id=130 The festival features 14 live online performances by artists in 14 time zones, and will be accessible to anyone with a standard internet connection and browser. People in Munich, Oslo, Los Angeles and Wellington can also attend 'real life' access nodes (http://upstage.org.nz/blog/?page_id=138http://upstage.org.nz/blog/?page_id=138). A story of bridges unites the cities New York and Munich, while another performance brings together the every-day lives of women 100 years ago in Turkey, Canada and a Portuguese immigrant to the USA. Other performances feature a digital ego, a miniature biome based on climate-warming data from the internet, live audiovisual mash-ups, the celebration of the birthday of Mexican revolutionary Emiliano Zapata, and much more. See the full list of performances at: http://upstage.org.nz/blog/?page_id=159http://upstage.org.nz/blog/?page_id=159 One performance has already begun: Calling Home by activelayers introduces four characters who are trying to find their way home. As well as the 080808 festival performance, a build up of performances and appearances in UpStage and other online environments is taking place. For more information, visit http://www.activelayers.netwww.activelayers.net. UpStage is software that allows audiences from anywhere in the world to participate in live online performances, created in real time by remote players. Audiences need only an internet connection and web browser and can interact through a text chat tool while the players use images to create visual scenes, and operate avatars - graphical characters that speak aloud and move. Last year's festival, 070707, featured thirteen performances and was screened at the New Zealand Film Archive as well as online. This year most shows will be performed twice, and there will be 'real life' access nodes in Munich, Oslo, Los Angeles and Wellington. The artists involved range from experienced cyberformance practitioners such as The Plaintext Players and activelayers, to children: the youngest performers are six years old. In Belgrade, children attended a workshop before the festival to create their own show. The full list of performances, artists, performance times and RL access nodes is on the UpStage web site: http://www.upstage.org.nzwww.upstage.org.nz. Live links to the stages will be accessible from the UpStage web site on August 8; online audiences just need to click! UpStage is supported by CityLink, MediaLab (NZ) and the Auckland University of Technology. http://www.upstage.org.nzwww.upstage.org.nz -- *** helen varley jamieson UpStage project manager [EMAIL PROTECTED] UpStage a web-based venue for live online performance http://www.upstage.org.nz ***___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
Re: [NetBehaviour] exist.pl and communication, what next?
clemos wrote: Hi Pall It would be logical to me that your program respond its own source code. It can be seen as a way to express itself, and probably be misunderstood, but also to survive by duplicating itself. That's a good point. I like it and I've now incorporated it but haven't checked it into the Google code repository. I'll let everyone know when I have. Actually, I still don't really get why it just recreates itself in the end as a way to survive, because a better survival method would be to spread like a virus. I think duplication and awareness of its multiplicity could bring good perspectives to your experiment, while still keeping the simple essence approach. Ah you know, these things are always crystal clear when you're not sitting in front of a computer. For instance when I'm waiting for the bus in the morning, I've got it all figured out. But give me a few minutes and let me try to recall... Ok (now I remember), effectively the program shouldn't be able to do anything about dying. It could attempt to avoid being killed by capturing signals as Rob had suggested, but if something has already killed it or voided its existence (deleted the file), in human terms it shouldn't be able to do anything about it. However, it's not human and it CAN in fact recreate itself in the face of a threat to its being. It recreates itself because it can. The reason it dies after recreating itself is that the running process is no longer a product of the existing file. So the state of being has been compromised. There's no longer the same relation between the existence (the file) and the state of being (the process). It gets a bit complicated here because of the fact that a computer program such as this one can run independently of the file from which it was started. In our case, although some like to believe otherwise, you can't maintain a state of being if someone removes your physical body. The viral issue is a touchy one. Not a decision to be taken lightly. Thanks a lot for the comments. They really help. best, Pall Clément On Mon, Jul 28, 2008 at 11:36 PM, Pall Thayer [EMAIL PROTECTED] wrote: (ps. I'm now posting these to both Rhizome and Netbehaviour. My apologies to anyone who receives them twice.) The latest revision to exist.pl has opened a whole new can of beans. Since it is now capable of receiving communication from other processes it will inevitably have to respond and that's the tricky part. How does a process that is just beginning to experiment with an awareness of anything at all, respond to anything at all? It makes no attempt to understand the message being conveyed or even who it's coming from. It would be great to get some feedback on this. Of course, my first inclination is to just have it respond to anything with a full dump of its entire awareness. Well, no. My first inclination was to have it respond to anything by outputting the full path to the file (its existence) and its process ID (its state of being) but when you think about it, there's really nothing to indicate to exist.pl that those two bits of information would mean anything to anyone else. Pall -- * Pall Thayer artist http://www.this.is/pallit * ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
Re: [NetBehaviour] exist.pl and communication, what next?
The program could be made self-modifying so it changes from generation to generation (I think I mentioned this before but I do like the idea ;-) ): http://en.wikipedia.org/wiki/Polymorphic_code It could have a simple emotional system, like the one from The Sims (this code is public so I don't think there's a problem with IP contamination): http://www.donhopkins.com/drupal/node/148 Since the program is becoming distributed it could be reworked into a Map-Reduce form using (e.g.) Hadoop. The program could then scale to hundreds of thousands of instances existing on thousands of servers. And since it is becoming network accessible it could be reworked as a bot, existing on IRC or Instant Messaging. ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
Re: [NetBehaviour] exist.pl and communication, what next?
Hi Pall I'm glad I helped. I really love your project, because such things have been very often in my thoughts and a few times in my text editor. I've been thinking about similar experiments very much, but (as often with me) these reflexions have quickly turned into too complex things, so that most of the time, I have not even reached the code writing step. Your project took directly an experimental approach, which consists in writing code quickly to see what happens, and then going little step by little step further, and I think it's indeed very important to keep going that way, and avoid to go into over-complicated steps. That's why I've been trying to repress my thoughts here when they look too parasiting for the sake of simplicity. Now that you're warned, I guess I can say a couple more: I think the duplication possibility could be at the same time very simple, and very powerful for the future. You could start by writing a simple spreading algorithm that would copy the source here and there on your system, and maybe run it. If your script copies itself once somewhere else, and runs this copy, then the copy would copy itself once again, until a certain point. This process will probably meet opposition by the system : it will probably reach limits of memory, but even more probably will not be able to spread to some locations, like system protected ones (on Mac and Linux, hehehe). Its spreading may also be constrained by the OS in other ways, or by other programs like antiviruses... I think the duplication process is interresting in the fact that it reveals those limits, which are the limits between the being (which here is the spreading mass of programs like cells) and the world. For very different reasons, I've also been interrested in phenomenology, though not very deeply. I don't want to go too far in that (I don't want to prove my ignorance, and it's a bit difficult for me to explain in english), but being seem to be not only about here and now, but also about the continuity of being here and now, and thus about projecting oneself in the future, like in the word pre-sence. Also, being has something to do with pointing limits between the body and the outside. Anyway, in this approach, I think the awareness should imply for the program to be aware of the activity of its brothers in some way. Each program should then communicate with the others in a (real) peer to peer way: maybe via server/client relationships (each programs listens to its own port, and attempts to communicate with other ports if opened), or via other ways (list all processes and send signals to them, I don't know) All this looks simple enough to me, at list in terms of implentation, but yet may allow you to experiment funny things. It could also totally mess up your computer, but that's why beings are there, no ? By the way, it's not directly related but do you know the novel Permutation City by Greg Egan. http://en.wikipedia.org/wiki/Permutation_City If not insightful for your research, I think you'll at least spend good times reading it. (What makes me think about your project is mainly the Dust theory developped in it : http://gregegan.customer.netspace.net.au/PERMUTATION/FAQ/FAQ.html ) About Polymorphic Code (which I didn't know), something very interesting in that topic is Genetic programming : http://en.wikipedia.org/wiki/Genetic_programming . In fact you never heard of this, it consists (AFAIK) in creating a population of programs with random code. You test the efficiency of each program (this is probably the hard part), and generate the next generation of programs by combining them in function of this efficiency, giving more probability for good programs to duplicate themselves. After a while generations, you may get a program that solves your problem. It's in fact the programming equivalent of the Darwin theory. It's quite difficult to actually do (I've been trying to generate random code ... and efficiency testing is not always very clear), but might at least inspire you. +++ Clément On Wed, Jul 30, 2008 at 4:01 PM, Pall Thayer [EMAIL PROTECTED] wrote: Ah you know, these things are always crystal clear when you're not sitting in front of a computer. For instance when I'm waiting for the bus in the morning, I've got it all figured out. But give me a few minutes and let me try to recall... Ok (now I remember), effectively the program shouldn't be able to do anything about dying. It could attempt to avoid being killed by capturing signals as Rob had suggested, but if something has already killed it or voided its existence (deleted the file), in human terms it shouldn't be able to do anything about it. However, it's not human and it CAN in fact recreate itself in the face of a threat to its being. It recreates itself because it can. The reason it dies after recreating itself is that the running process is no longer a product of the existing file. So the state of being has been compromised. There's no
[NetBehaviour] acid -
I never took acid; I had 2 mescaline trips, 1 amphetemine, 1 Mali hash, about 20 smokes, in my life. That's about it. It's the saccarchine colors, repetition of forms, excess, orbital movements, density, that give it that aspect for me. I've admired people who take drugs at times but it's never been for me - I'm too scared and have seen too many casualties. And even among students, when I was teaching at Rhode Island School of Design, I asked one of my classes, how many knew someone close who died of drugs - they all did. The density's another thing - most of the work I do has a tendency to fill space, not randomly, but 'replete'; I don't feel I can take the world for granted or even possible, so I construct safe ones with cross-referencings that create the potential for experience? I think this is why I'm obsessed by death - all those worlds suddenly crashing down, and even one minute after I'm gone, I'll have no idea what anyone says or does, what the weather's like... As far as inthepit, if you go to the site itself, you'll have a far more interestig and benign experience - nothing is determined, and the pit, such as it is, has teleport spheres back to the surface - where you can teleport back down again if you so like. Thanks for replying, and I'm glad your cat has lived so long! - Alan == To access the Odyssey exhibition The Accidental Artist: http://slurl.com/secondlife/Odyssey/48/12/22 Webpage (directory) at http://www.alansondheim.org [EMAIL PROTECTED], [EMAIL PROTECTED], tel US 718-813-3285 == ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
[NetBehaviour] Weather, whether
Weather, whether From above you might or might not have weather, you might or might not stay with the local environment as the Linden gods hand it down - always benign, never too much wind, no rain or snow or sleet or hail, nothing to set your mind anywhere but at ease. No air, textured clouds, mostly cumulus I think, and I think two banks of them. Fog, yes, and a day might cycle through 7-8 hours, I never counted. But you can set eternal time, you can set it at midnight, at dawn or dusk, at midday. You might move the sun around, you might set fog heights or intensities, all in eternal space where avatars live forever, but disappear, and who is to know whether any disappearance is sad and final and prims forever lost. There's no fear but from the servers, as invisible as the furies, and there are no shadows but from the sun and thin light from a moon that seems full always, but who is to know this as well, or any thing within a space that seems controlled and dire; you might float or fly, but your world is bounded, inescapable, even with small holes of video, live or otherwise, small holes of sound, live or otherwise. Nothing is going to come out and touch you, not now, and soon in the future, when the hand reaches from the screen, who knows what force or thing or organism is driving it, who knows what intention lies behind it, what danger lurks. We live in ignorance within and without, and that only for that short time beyond which an utter inconceivable blankness reigns. You can control lights, but local lights rarely make shadows, and even that, everything, depends on bandwidth and bandwidth settings, on frames and frame-rates, on complexity of prims and texture sizes, on the number of participants online at any moment - all sorts of things you might well study and examine, viewing the stats bars, coming on later and later at night as others disappear elsewhere, without a murmur and only the slightest increase of speed. You know you're riding on the dead, on silent computers, on all those lives logged off now and then or permanently, and who is to know, who is to know, who is to know. ii. If this transmission is not dev/nul and void, it will reach you. If it does not reach you, I write under a differend configured by the Net and its political economy. If I protest on the occasion of fog, you will not hear me. If you are my enemy and have passed on, you may have died, you may be elsewhere, you may be off the grid, you may be on another. If you are my enemy, your silence unnerves me; if you are my friend, your presence is an unknown sign, just as absence can be of any thing or any one, and zero may carry 0*X, insofar as X is finite, and regular, normative, and then who knows? In the fog of Second Life, preferences also govern distance - what can or cannot be seen out there - what constitutes the Pale. Enter the Pale and familiarity twists and perhaps disappears; go far enough, and you may be grieving for another home, griefing among aliens. Within your space, however, you are comforted, surrounded by familiar objects, you may have constructed these objects, they are history for you, they refuse decay, they may escape out of world, but are always there as if gleaming and presenced, and shininess is something else again that may or may not be turned out, permitted, just as in the real world where sun and shininess are everywhere presencing. But here it is not the local light, at least not in my version; in my version my home is on an island and there are hills and clouds, and what's beyond, Heere bee Dragonnes, is unknown, as I have been saying, and perhaps even unaccountable and unaccounted-for. I inhabit a great and jagged sphere and move comfortably, and in the distance there is that smoothness, that fog that is always present, always there, day or night, that fog against which all things comfortable and local are measured, my home in the midst of the fog, my neighbors, my friends ... http://www.alansondheim.org/ fog series, 8 small jpgs To access the Odyssey exhibition The Accidental Artist: http://slurl.com/secondlife/Odyssey/48/12/22 ___ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour
[NetBehaviour] VideoArt + Sci-Fi Short-Story
This Short-Story, in four languages, is a result of a partnership with the Brazilian Sci-Fi writer Rynaldo Papoy, that wrote it inspired on my VideoArt Soundsieve. http://www.youtube.com/watch?v=v88qCQpKRkU All the best, Paulo English MESSAGE # 1 YNVARNEK – Humans can't understand what our ancient people's message means as we can't understand why they have chosen the Earth, so far from home. HUTERAB – I follow you, Ynvarnek, looking for an answer to this feeling inside of me. 7.¨+++/JHK – weewemdivj djdfkjkdsjfj dfdeeremfdi. YNVARNEK – I know it, my friend, you'd be able to explain to humans, but they wouldn't believe in you. HUTERAB – The neutrons ship is ready. 7.¨+++/JHK must be at his position. YNVARNEK – Huterab, you think they'll come back? HUTERAB – The ancients? They're somewhere, so we'll be too. All what get the age of Gramahab change to the fractal dimension, where the time doesn't exist. 7.¨+++/JHK – jffjkjsdjfjdfj ieiviv wqfkdfkdkld. YNVARNEK – No, my friend. Neutronics can't change to fractal dimension. Your buddies who tried that got dissolve. HUTERAB – Ynvarnek... YNVARNEK – Keep your words when you'll sure about them. HUTERAB – You're insensitive. 7.¨+++/JHK – mkfjsdfiuidfuk dfjsdjdferefi? HUTERAB – Yes, you can turn the engine on, I got copy the message. French MESSAGE Nº 1 YNVARNEK - Les humains ne comprennent pas le sens du message de nos ancêtres et nous ne comprenons pas pourquoi ils ont choisi la Terre, si loin de notre planète HUTERAB - Je suis comme vous, Ynvarnek, à la recherche d'une réponse à ce sentiment qu'il ya en moi. 7 .¨+++/ JHK - weewemdivj djdfkjkdsjfj dfdeeremfdi. YNVARNEK - Je sais, mon ami, vous pourriez expliquer aux gens, mais ils ne vous croiront pas. HUTERAB – Le vaisseau neutronique est prêt. 7 .¨+++/ JHK, vous devriez déjà être à votre place. YNVARNEK - Huterab, est qu'ils reviendront? HUTERAB - Les ancêtres? Ils sont quelque part, où nous irons un jour. Dès qu'ils atteignent l'âge de Gramahab, ils arrivent dans un espace fractal, où le temps n'existe pas. 7 .¨+++/ JHK - jffjkjsdjfjdfj ieiviv wqfkdfkdkld. YNVARNEK - Non, ami. Les Neutroniques ne peuvent atteindre l'espace fractal. Vos compagnons qui ont essayé ont été dématerialisés. HUTERAB - Ynvarnek... YNVARNEK – Les mots sont inutiles, il ne s'agit que d'eux. HUTERAB - Vous êtes insensible. 7 .¨+++/ JHK - mkfjsdfiuidfuk dfjsdjdferefi? HUTERAB - Oui, vous pouvez déclencher le propulseur, nous avons déjà copié le message. Spanish MENSAJE # 1 YNVARNEK - Los seres humanos no entienden el significado del mensaje de nuestros antepasados y no entendemos por qué han elegido a la Tierra, tan lejos de nuestra casa. HUTERAB - Sigo, Ynvarnek, en busca de una respuesta a esta sensación de que hay dentro de mí. 7 .¨+++/ JHK - weewemdivj djdfkjkdsjfj dfdeeremfdi. YNVARNEK - yo sé, mi amigo, usted sería capaz de explicar a la gente, pero no acreditariam a usted. HUTERAB - La nave de neutrones está listo. 7 .¨+++/ JHK, ya debe estar en su lugar. YNVARNEK - Huterab, es que volver? HUTERAB - Los antepasados? Ellos están en algún lugar, pero un día lo haremos. Todos los que llegan a la edad de Gramahab alcanzan la dimensión fractal, donde no hay el tiempo. 7 .¨+++/ JHK - jffjkjsdjfjdfj ieiviv wqfkdfkdkld. YNVARNEK - No, amigo. Neutrónicos no pueden alcanzar la dimensión fractal. Sus compañeros que intentaron desmaterializaram. HUTERAB - Ynvarnek ... YNVARNEK - Mantén tus palabras, cuando algunos de ellos. HUTERAB - Usted es insensible. 7 .¨+++/ JHK - mkfjsdfiuidfuk dfjsdjdferefi? HUTERAB - Sí, usted puede activar el propulsor, ya he copiado el mensaje. Portuguese MENSAGEM # 1 YNVARNEK - Os humanos não entendem o significado da mensagem de nossos ancestrais bem como não entendemos o porquê de terem escolhido a Terra, tão distante de nosso lar. HUTERAB – Eu o acompanho, Ynvarnek, em busca de uma resposta para este sentimento que há dentro de mim. 7.¨+++/JHK – weewemdivj djdfkjkdsjfj dfdeeremfdi. YNVARNEK – Eu sei, meu amigo, você seria capaz de explicar aos humanos, mas eles não acreditariam em você. HUTERAB – A nave de nêutrons está pronta. 7.¨+++/JHK, já deveria estar em seu posto. YNVARNEK – Huterab, será que eles vão voltar? HUTERAB – Os ancestrais? Eles estão em algum lugar, como também um dia estaremos. Todos que atingem a idade de Gramahab atingem a dimensão fractual, onde não existe o tempo. 7.¨+++/JHK – jffjkjsdjfjdfj ieiviv wqfkdfkdkld. YNVARNEK – Não, amigo. Neutrônicos não podem atingir a dimensão fractual. Seus companheiros que tentaram desmaterializaram-se. HUTERAB – Ynvarnek... YNVARNEK – Guarde suas palavras quando estiver certa delas. HUTERAB – Você é insensível. 7.¨+++/JHK – mkfjsdfiuidfuk dfjsdjdferefi? HUTERAB – Sim, pode acionar o propulsor, já copiei a