[NetBehaviour] Opposed to Wiretap Amnesty? Run a TV Ad for Six Bucks

2008-07-30 Thread marc garrett
Opposed to Wiretap Amnesty? Run a TV Ad for Six Bucks

If you're one of the thousands of voters angry over the Democrats' cave 
on domestic spying and telecom amnesty, a new online grassroots movement 
is now making it easy to buy a local ad on MSNBC, CNN and several other 
networks, for less money than you'd think.

The grassroots group Get FISA Right has created a 30-second spot 
critical of the surveillance bill passed by Congress earlier this month. 
It's placed the spot with a Los Angeles startup that buys ad time in 
bulk from cable providers and resells off slivers to individuals willing 
to pay for airtime in markets around the country.

The mashup means anyone who supports the repeal of the controversial law 
can pay online with a credit card to run the advertisement in any of 
eight cable TV markets around the country. By August 15, 22 markets will 
be available. The cost of spots varies from six dollars for placement on 
CNBC between 9 a.m. and 4 p.m. in Cleveland, for example, to $1,856 to 
run on CNN in New York City between 6 p.m. and midnight.

more...
http://tinyurl.com/5udoke
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[NetBehaviour] 080808 UpStage Festival - online, 8-9 August

2008-07-30 Thread Helen Varley Jamieson
Stories of identity and histories that connect countries, cultures 
and centuries are among the performances selected for the 080808 
UpStage Festival, which takes place on 8 August 2008.

http://upstage.org.nz/blog/?page_id=130http://upstage.org.nz/blog/?page_id=130

The festival features 14 live online performances by artists in 14 
time zones, and will be accessible to anyone with a standard internet 
connection and browser. People in Munich, Oslo, Los Angeles and 
Wellington can also attend 'real life' access nodes 
(http://upstage.org.nz/blog/?page_id=138http://upstage.org.nz/blog/?page_id=138).


A story of bridges unites the cities New York and Munich, while 
another performance brings together the every-day lives of women 100 
years ago in Turkey, Canada and a Portuguese immigrant to the USA. 
Other performances feature a digital ego, a miniature biome based on 
climate-warming data from the internet, live audiovisual mash-ups, 
the celebration of the birthday of Mexican revolutionary Emiliano 
Zapata, and much more. See the full list of performances at: 
http://upstage.org.nz/blog/?page_id=159http://upstage.org.nz/blog/?page_id=159


One performance has already begun: Calling Home by activelayers 
introduces four characters who are trying to find their way home. As 
well as the 080808 festival performance, a build up of performances 
and appearances in UpStage and other online environments is taking 
place. For more information, visit 
http://www.activelayers.netwww.activelayers.net.


UpStage is software that allows audiences from anywhere in the world 
to participate in live online performances, created in real time by 
remote players. Audiences need only an internet connection and web 
browser and can interact through a text chat tool while the players 
use images to create visual scenes, and operate avatars - graphical 
characters that speak aloud and move.


Last year's festival, 070707, featured thirteen performances and was 
screened at the New Zealand Film Archive as well as online. This year 
most shows will be performed twice, and there will be 'real life' 
access nodes in Munich, Oslo, Los Angeles and Wellington.


The artists involved range from experienced cyberformance 
practitioners such as The Plaintext Players and activelayers, to 
children: the youngest performers are six years old. In Belgrade, 
children attended a workshop before the festival to create their own 
show.


The full list of performances, artists, performance times and RL 
access nodes is on the UpStage web site: 
http://www.upstage.org.nzwww.upstage.org.nz. Live links to the 
stages will be accessible from the UpStage web site on August 8; 
online audiences just need to click!


UpStage is supported by CityLink, MediaLab (NZ) and the Auckland 
University of Technology.


http://www.upstage.org.nzwww.upstage.org.nz

--
***
helen varley jamieson
UpStage project manager
[EMAIL PROTECTED]

UpStage
a web-based venue for live online performance
http://www.upstage.org.nz
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Re: [NetBehaviour] exist.pl and communication, what next?

2008-07-30 Thread Pall Thayer
clemos wrote:
 Hi Pall

 It would be logical to me that your program respond its own source code.
 It can be seen as a way to express itself, and probably be
 misunderstood, but also to survive by duplicating itself.
   
That's a good point. I like it and I've now incorporated it but haven't 
checked it into the Google code repository. I'll let everyone know when 
I have.
 Actually, I still don't really get why it just recreates itself in
 the end as a way to survive, because a better survival method would be
 to spread like a virus. I think duplication and awareness of its
 multiplicity could bring good perspectives to your experiment, while
 still keeping the simple essence approach.
   
Ah you know, these things are always crystal clear when you're not 
sitting in front of a computer. For instance when I'm waiting for the 
bus in the morning, I've got it all figured out. But give me a few 
minutes and let me try to recall... Ok (now I remember), effectively the 
program shouldn't be able to do anything about dying. It could attempt 
to avoid being killed by capturing signals as Rob had suggested, but if 
something has already killed it or voided its existence (deleted the 
file), in human terms it shouldn't be able to do anything about it. 
However, it's not human and it CAN in fact recreate itself in the face 
of a threat to its being. It recreates itself because it can. The reason 
it dies after recreating itself is that the running process is no longer 
a product of the existing file. So the state of being has been 
compromised. There's no longer the same relation between the existence 
(the file) and the state of being (the process). It gets a bit 
complicated here because of the fact that a computer program such as 
this one can run independently of the file from which it was started. In 
our case, although some like to believe otherwise, you can't maintain a 
state of being if someone removes your physical body.

The viral issue is a touchy one. Not a decision to be taken lightly.

Thanks a lot for the comments. They really help.

best,
Pall


 
 Clément

 On Mon, Jul 28, 2008 at 11:36 PM, Pall Thayer [EMAIL PROTECTED] wrote:
   
 (ps. I'm now posting these to both Rhizome and Netbehaviour. My
 apologies to anyone who receives them twice.)

 The latest revision to exist.pl has opened a whole new can of beans.
 Since it is now capable of receiving communication from other
 processes it will inevitably have to respond and that's the tricky
 part. How does a process that is just beginning to experiment with an
 awareness of anything at all, respond to anything at all? It makes no
 attempt to understand the message being conveyed or even who it's
 coming from. It would be great to get some feedback on this. Of
 course, my first inclination is to just have it respond to anything
 with a full dump of its entire awareness. Well, no. My first
 inclination was to have it respond to anything by outputting the full
 path to the file (its existence) and its process ID (its state of
 being) but when you think about it, there's really nothing to
 indicate to exist.pl that those two bits of information would mean
 anything to anyone else.

 Pall

 --
 *
 Pall Thayer
 artist
 http://www.this.is/pallit
 *
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Re: [NetBehaviour] exist.pl and communication, what next?

2008-07-30 Thread Rob Myers
The program could be made self-modifying so it changes from generation
to generation (I think I mentioned this before but I do like the idea
;-) ):

http://en.wikipedia.org/wiki/Polymorphic_code

It could have a simple emotional system, like the one from The Sims
(this code is public so I don't think there's a problem with IP
contamination):

http://www.donhopkins.com/drupal/node/148

Since the program is becoming distributed it could be reworked into a
Map-Reduce form using (e.g.) Hadoop. The program could then scale to
hundreds of thousands of instances existing on thousands of servers.

And since it is becoming network accessible it could be reworked as a
bot, existing on IRC or Instant Messaging.
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Re: [NetBehaviour] exist.pl and communication, what next?

2008-07-30 Thread clemos
Hi Pall

I'm glad I helped. I really love your project, because such things
have been very often in my thoughts and a few times in my text editor.
I've been thinking about similar experiments very much, but (as often
with me) these reflexions have quickly turned into too complex things,
so that most of the time, I have not even reached the code writing
step.
Your project took directly an experimental approach, which consists in
writing code quickly to see what happens, and then going little step
by little step further, and I think it's indeed very important to keep
going that way, and avoid to go into over-complicated steps.
That's why I've been trying to repress my thoughts here when they look
too parasiting for the sake of simplicity.
Now that you're warned, I guess I can say a couple more:
I think the duplication possibility could be at the same time very
simple, and very powerful for the future. You could start by writing a
simple spreading algorithm that would copy the source here and there
on your system, and maybe run it. If your script copies itself once
somewhere else, and runs this copy, then the copy would copy itself
once again, until a certain point.
This process will probably meet opposition by the system : it will
probably reach limits of memory, but even more probably will not be
able to spread to some locations, like system protected ones (on Mac
and Linux, hehehe). Its spreading may also be constrained by the OS in
other ways, or by other programs like antiviruses...
I think the duplication process is interresting in the fact that it
reveals those limits, which are the limits between the being (which
here is the spreading mass of programs like cells) and the world.

For very different reasons, I've also been interrested in
phenomenology, though not very deeply. I don't want to go too far in
that (I don't want to prove my ignorance, and it's a bit difficult for
me to explain in english), but being seem to be not only about here
and now, but also about the continuity of being here and now, and
thus about projecting oneself in the future, like in the word
pre-sence.
Also, being has something to do with pointing limits between the
body and the outside.

Anyway, in this approach, I think the awareness should imply for the
program to be aware of the activity of its brothers in some way.
Each program should then communicate with the others in a (real)
peer to peer way: maybe via server/client relationships (each
programs listens to its own port, and attempts to communicate with
other ports if opened), or via other ways (list all processes and send
signals to them, I don't know)

All this looks simple enough to me, at list in terms of
implentation, but yet may allow you to experiment funny things. It
could also totally mess up your computer, but that's why beings are
there, no ?

By the way, it's not directly related but do you know the novel
Permutation City by Greg Egan.
http://en.wikipedia.org/wiki/Permutation_City
If not insightful for your research, I think you'll at least spend
good times reading it.
(What makes me think about your project is mainly the Dust theory
developped in it :
http://gregegan.customer.netspace.net.au/PERMUTATION/FAQ/FAQ.html )

About Polymorphic Code (which I didn't know), something very
interesting in that topic is Genetic programming :
http://en.wikipedia.org/wiki/Genetic_programming .
In fact you never heard of this, it consists (AFAIK) in creating a
population of programs with random code. You test the efficiency
of each program (this is probably the hard part), and generate the
next generation of programs by combining them in function of this
efficiency, giving more probability for good programs to duplicate
themselves. After a while generations, you may get a program that
solves your problem. It's in fact the programming equivalent of the
Darwin theory.
It's quite difficult to actually do (I've been trying to generate
random code ... and efficiency testing is not always very clear),
but might at least inspire you.

+++
Clément

On Wed, Jul 30, 2008 at 4:01 PM, Pall Thayer [EMAIL PROTECTED] wrote:

 Ah you know, these things are always crystal clear when you're not
 sitting in front of a computer. For instance when I'm waiting for the
 bus in the morning, I've got it all figured out. But give me a few
 minutes and let me try to recall... Ok (now I remember), effectively the
 program shouldn't be able to do anything about dying. It could attempt
 to avoid being killed by capturing signals as Rob had suggested, but if
 something has already killed it or voided its existence (deleted the
 file), in human terms it shouldn't be able to do anything about it.
 However, it's not human and it CAN in fact recreate itself in the face
 of a threat to its being. It recreates itself because it can. The reason
 it dies after recreating itself is that the running process is no longer
 a product of the existing file. So the state of being has been
 compromised. There's no 

[NetBehaviour] acid -

2008-07-30 Thread Alan Sondheim


I never took acid; I had 2 mescaline trips, 1 amphetemine, 1 Mali hash, 
about 20 smokes, in my life. That's about it. It's the saccarchine colors, 
repetition of forms, excess, orbital movements, density, that give it that 
aspect for me. I've admired people who take drugs at times but it's never 
been for me - I'm too scared and have seen too many casualties. And even 
among students, when I was teaching at Rhode Island School of Design, I 
asked one of my classes, how many knew someone close who died of drugs - 
they all did.

The density's another thing - most of the work I do has a tendency to fill 
space, not randomly, but 'replete'; I don't feel I can take the world for 
granted or even possible, so I construct safe ones with cross-referencings 
that create the potential for experience? I think this is why I'm obsessed 
by death - all those worlds suddenly crashing down, and even one minute 
after I'm gone, I'll have no idea what anyone says or does, what the 
weather's like...

As far as inthepit, if you go to the site itself, you'll have a far more 
interestig and benign experience - nothing is determined, and the pit, 
such as it is, has teleport spheres back to the surface - where you can 
teleport back down again if you so like.

Thanks for replying, and I'm glad your cat has lived so long!

- Alan




==

To access the Odyssey exhibition The Accidental Artist:
http://slurl.com/secondlife/Odyssey/48/12/22

Webpage (directory) at http://www.alansondheim.org

[EMAIL PROTECTED], [EMAIL PROTECTED], tel US 718-813-3285

==

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[NetBehaviour] Weather, whether

2008-07-30 Thread Alan Sondheim



Weather, whether


From above you might or might not have weather,  you might or might not
stay with the local environment as the Linden gods hand it down - always
benign, never too much wind, no rain or snow or sleet or hail, nothing
to set your mind anywhere but at ease. No air, textured clouds, mostly
cumulus I think, and I think two banks of them. Fog, yes, and a day
might cycle through 7-8 hours, I never counted. But you can set eternal
time, you can set it at midnight, at dawn or dusk, at midday. You might
move the sun around, you might set fog heights or intensities, all in
eternal space where avatars live forever, but disappear, and who is to
know whether any disappearance is sad and final and prims forever lost.
There's no fear but from the servers, as invisible as the furies, and
there are no shadows but from the sun and thin light from a moon that
seems full always, but who is to know this as well, or any thing within
a space that seems controlled and dire; you might float or fly, but
your world is bounded, inescapable, even with small holes of video,
live or otherwise, small holes of sound,  live or otherwise. Nothing is
going to come out and touch you, not now, and soon in the future, when
the hand reaches from the screen, who knows what force or thing or
organism is driving it, who knows what intention lies behind it, what
danger lurks. We live in ignorance within and without, and that only
for that short time beyond which an utter inconceivable blankness
reigns. You can control lights, but local lights rarely make shadows,
and even that, everything, depends on bandwidth and bandwidth settings,
on frames and frame-rates, on complexity of prims and texture sizes, on
the number of participants online at any moment - all sorts of things
you might well study and examine, viewing the stats bars, coming on
later and later at night as others disappear elsewhere, without a
murmur and only the slightest increase of speed. You know you're riding
on the dead, on silent computers, on all those lives logged off now and
then or permanently, and who is to know, who is to know, who is to know.

ii. If this transmission is not dev/nul and void, it will reach you. If
it does not reach you, I write under a differend configured by the Net
and its political economy. If I protest on the occasion of fog, you
will not hear me. If you are my enemy and have passed on, you may have
died, you may be elsewhere, you may be off the grid, you may be on
another. If you are my enemy, your silence unnerves me; if you are my
friend, your presence is an unknown sign, just as absence can be of any
thing or any one, and zero may carry 0*X, insofar as X is finite, and
regular, normative, and then who knows?

In the fog of Second Life, preferences also govern distance - what can
or cannot be seen out there - what constitutes the Pale. Enter the
Pale and familiarity twists and perhaps disappears; go far enough, and
you may be grieving for another home, griefing among aliens. Within
your space, however, you are comforted, surrounded by familiar objects,
you may have constructed these objects, they are history for you, they
refuse decay, they may escape out of world, but are always there as if
gleaming and presenced, and shininess is something else again that may
or may not be turned out, permitted, just as in the real world where
sun and shininess are everywhere presencing. But here it is not the
local light, at least not in my version; in my version my home is on
an island and there are hills and clouds, and what's beyond, Heere
bee Dragonnes, is unknown, as I have been saying, and perhaps even
unaccountable and unaccounted-for. I inhabit a great and jagged sphere
and move comfortably, and in the distance there is that smoothness,
that fog that is always present, always there, day or night, that fog
against which all things comfortable and local are measured, my home
in the midst of the fog, my neighbors, my friends ...

http://www.alansondheim.org/ fog series, 8 small jpgs

To access the Odyssey exhibition The Accidental Artist:
http://slurl.com/secondlife/Odyssey/48/12/22

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[NetBehaviour] VideoArt + Sci-Fi Short-Story

2008-07-30 Thread PAULO R. C. BARROS
This Short-Story, in four languages, is a result of a partnership with the 
Brazilian Sci-Fi writer Rynaldo Papoy, that wrote it inspired on my VideoArt 
Soundsieve.


http://www.youtube.com/watch?v=v88qCQpKRkU




All the best, Paulo






English
MESSAGE # 1

YNVARNEK – Humans can't understand what our ancient people's message means as 
we can't understand why they have chosen the Earth, so far from home.


HUTERAB – I follow you, Ynvarnek, looking for an answer to this feeling inside 
of me.

7.¨+++/JHK – weewemdivj djdfkjkdsjfj dfdeeremfdi.

YNVARNEK – I know it, my friend, you'd be able to explain to humans, but they 
wouldn't believe in you.

HUTERAB – The neutrons ship is ready. 

7.¨+++/JHK must be at his position.

YNVARNEK – Huterab, you think they'll come back?

HUTERAB – The ancients? They're somewhere, so we'll be too. All what get the 
age of Gramahab change to the fractal dimension, where the time doesn't exist. 

7.¨+++/JHK – jffjkjsdjfjdfj ieiviv wqfkdfkdkld.

YNVARNEK – No, my friend. Neutronics can't change to fractal dimension. Your 
buddies who tried that got dissolve. 

HUTERAB – Ynvarnek...

YNVARNEK – Keep your words when you'll sure about them.

HUTERAB – You're insensitive. 

7.¨+++/JHK – mkfjsdfiuidfuk dfjsdjdferefi?

HUTERAB – Yes, you can turn the engine on, I got copy the message. 


French
MESSAGE Nº 1

YNVARNEK - Les humains ne comprennent pas le sens du message de nos ancêtres et 
nous ne comprenons pas pourquoi ils ont choisi la Terre, si loin de notre 
planète

HUTERAB - Je suis comme vous, Ynvarnek, à la recherche d'une réponse à ce 
sentiment qu'il ya en moi.

7 .¨+++/ JHK - weewemdivj djdfkjkdsjfj dfdeeremfdi.

YNVARNEK - Je sais, mon ami, vous pourriez expliquer aux gens, mais ils ne vous 
croiront pas.

HUTERAB – Le vaisseau neutronique est prêt. 

7 .¨+++/ JHK, vous devriez déjà être à votre place. 

YNVARNEK - Huterab, est qu'ils reviendront? 

HUTERAB - Les ancêtres? Ils sont quelque part, où nous irons un jour. Dès 
qu'ils atteignent l'âge de Gramahab, ils arrivent dans un espace fractal, où le 
temps n'existe pas. 

7 .¨+++/ JHK - jffjkjsdjfjdfj ieiviv wqfkdfkdkld.

YNVARNEK - Non, ami. Les Neutroniques ne peuvent atteindre l'espace fractal. 
Vos compagnons qui ont essayé ont été dématerialisés. 

HUTERAB - Ynvarnek...

YNVARNEK – Les mots sont inutiles, il ne s'agit que d'eux.

HUTERAB - Vous êtes insensible. 

7 .¨+++/ JHK - mkfjsdfiuidfuk dfjsdjdferefi?

HUTERAB - Oui, vous pouvez déclencher le propulseur, nous avons déjà copié le 
message.


Spanish
MENSAJE # 1

YNVARNEK - Los seres humanos no entienden el significado del mensaje de 
nuestros antepasados y no entendemos por qué han elegido a la Tierra, tan lejos 
de nuestra casa. 

HUTERAB - Sigo, Ynvarnek, en busca de una respuesta a esta sensación de que hay 
dentro de mí.

7 .¨+++/ JHK - weewemdivj djdfkjkdsjfj dfdeeremfdi.

YNVARNEK - yo sé, mi amigo, usted sería capaz de explicar a la gente, pero no 
acreditariam a usted.

HUTERAB - La nave de neutrones está listo. 

7 .¨+++/ JHK, ya debe estar en su lugar.

YNVARNEK - Huterab, es que volver?

HUTERAB - Los antepasados? Ellos están en algún lugar, pero un día lo haremos. 
Todos los que llegan a la edad de Gramahab alcanzan la dimensión fractal, donde 
no hay el tiempo. 

7 .¨+++/ JHK - jffjkjsdjfjdfj ieiviv wqfkdfkdkld.

YNVARNEK - No, amigo. Neutrónicos no pueden alcanzar la dimensión fractal. Sus 
compañeros que intentaron desmaterializaram.

HUTERAB - Ynvarnek ...

YNVARNEK - Mantén tus palabras, cuando algunos de ellos.

HUTERAB - Usted es insensible. 

7 .¨+++/ JHK - mkfjsdfiuidfuk dfjsdjdferefi?

HUTERAB - Sí, usted puede activar el propulsor, ya he copiado el mensaje.


Portuguese
MENSAGEM # 1 

YNVARNEK - Os humanos não entendem o significado da mensagem de nossos 
ancestrais bem como não entendemos o porquê de terem escolhido a Terra, tão 
distante de nosso lar.  

HUTERAB – Eu o acompanho, Ynvarnek, em busca de uma resposta para este 
sentimento que há dentro de mim. 

7.¨+++/JHK – weewemdivj djdfkjkdsjfj dfdeeremfdi. 

YNVARNEK – Eu sei, meu amigo, você seria capaz de explicar aos humanos, mas 
eles não acreditariam em você. 

HUTERAB – A nave de nêutrons está pronta.  

7.¨+++/JHK, já deveria estar em seu posto. 

YNVARNEK – Huterab, será que eles vão voltar? 

HUTERAB – Os ancestrais? Eles estão em algum lugar, como também um dia 
estaremos. Todos que atingem a idade de Gramahab atingem a dimensão fractual, 
onde não existe o tempo. 

7.¨+++/JHK – jffjkjsdjfjdfj ieiviv wqfkdfkdkld. 

YNVARNEK – Não, amigo. Neutrônicos não podem atingir a dimensão fractual. Seus 
companheiros que tentaram desmaterializaram-se. 

HUTERAB – Ynvarnek... 

YNVARNEK – Guarde suas palavras quando estiver certa delas. 

HUTERAB – Você é insensível. 

7.¨+++/JHK – mkfjsdfiuidfuk dfjsdjdferefi? 

HUTERAB – Sim, pode acionar o propulsor, já copiei a