Re: [NetBehaviour] grab the helmet

2008-08-14 Thread Renee Turner

Hi Brian,

I thoroughly enjoyed this, especially, Wagnall funk is now on  
paperback!Are you planning on making videos for all of the pieces?


And as an aside, are you familiar with thefreesoundproject http:// 
www.freesound.org/  ?  It's a great resource for  sounds (the good,  
the bad and the ugly ;-).  It could be interesting to feed your music  
or a few samples back into something like this for further re-mixing.


all the best with your work...and thanks again for posting it to the  
list :-)


Renee
On 13 Aug 2008, at 16:11, Brian Gibson wrote:


hello all,
name is brian.
new to the list and loving it.
i've recently made a 3 track e.p. type thing and would love to share-
www.glimpsecontrol.com/grabthehelmet.html

all sounds are recorded with my mini dv camera and edited in final  
cut pro.

there is a 4th song with the video layer accompaniment at
http://baiowulf.com/?p=298

your time is appreciated!
brian
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[NetBehaviour] OneAvatar

2008-08-14 Thread xDxD
http://www.neorealismovirtuale.com


OneAvatar connects your body to your Avatar in virtual worlds.

You and your Avatar will be finally one, sharing the same experiences 
even at physical level.

You get hurt, you Avatar gets hurt.

Your Avatar dies, you die.

(available for Second Life, World of Warcraft)



-


Virtual Worlds such as Second Life and World of Warcraft address 
people's perceptions and sensorial domains in specific ways. By using 
(living) these worlds users experience emotions, sensations and 
perceptions to which they are used to or of completely new kind. Both 
types are new in the fact that they are created in the users by means 
of technological devices and digital communications related practices. 
This is a major trend of contemporary technology. Bridges across 
information, architectures, prcesses and the body are constantly being 
created at sensorial or even physical levels. Interactive systems, 
wearable technologies, prosthetics, technologies that are embedded into 
objects and locations, domotics, robots, artificial intelligences. All 
of these things go towards eliminating the possible dualities 
intercurring between what is organic and inorganic, of what is body and 
what is architecture, what is thought or memory and what is external 
information flow, what is a physical product and what is an immaterial 
service.
This is a very complex subject for discussion, and it represents the 
full 360 degrees of background that sits behind and at the base of 
OneAvatar.
The project starts off from taking into account these new sensorialities 
and then brings them to an extreme to highlight frictions, possibilities 
and, most of all, new spaces for dialogue.
We are all, more or less, influenced by the emotional and processual 
practices connected to the use of networks and, specifically, by virtual 
worlds. Checking for new emails every 10 seconds; clicking on the 
StumbleUpon button to randomly see a new website for 3 seconds, then 
passing to the next one; the way in which we scan texts instead of 
reading them; the use of search engines; the ways in which we identify 
people on the internet; the way in which we read news and blogs and 
information. These are all things that are similar to other things that 
we experienced in life_without_the_internet, but this resemblance is 
truly a partial one, as they can be characterized in ways that are 
dramatically different, and studied specifically. So much that they are 
being called new tactilities, digital senses, augmented 
sensoriality etcetera.
This is obviously true with regards to Virtual Worlds like Second Life 
and World of Warcraft. When we go to places, chat, interact, buy, visit, 
dance, have sex in these worlds we have experiences that we define by 
using names that are pertinent to the analog world, but that are totally 
different.
Two clear differences lay in the areas of the perception of the physical 
body and on the notion of identity.
We cannot get physically hurt in Second Life or on World of Warcraft, 
nor can we physically feel the sensations that we feel when we touch 
something/someone, when we lift things, move things, when we are hit, 
caressed, when there is wind or direct sunlight, when we dive int the 
water or when we fall down from the skateboard or get a papercut. These 
missing degrees of sensoriality are one of the main distinctive 
characteristics of the way we experience Virtual Worlds and centrally 
define such experiences and the ways in which we perceive them. The fact 
that it is not possible to get hurt and, eventually, die in a Virtual 
World creates a physical and perceptive distance from that experience, 
shaping social relations, interactions, world use, economics. This 
missing body, this sense of being freed from the responsibility of 
having a body that can get hurt, fall sick, break, die, suffer from 
pollution, bring a whole plethora of concepts to low levels of attention.
The ways in whch we define our identities in digital and virtual worlds 
enhances this scenario. To be able to freely define our identity 
represents a form of freedom, that is for sure, but it also 
disconnects us from the Avatar that we impersonate. Experience becomes 
real (as it can bear real efefcts that are relational, economic, 
political...) but theatrical, fictional. It is narrative, more than it 
is real.
OneAvatar doesn't have a moral/ethical approach to these issues. The 
project is aimed at establishing real connections running between the 
virtual worlds and the physical body, to examine the possibilities 
arising from these practices.
In the first production of OneAvatar, part of the NeRVi (Neo Realismo 
Virtuale) theories, a video shows a person during a session in the 
Second Life virtual world. The person wears a set of electrodes that are 
connected to the USB port of hs laptop. The device is controlled by a 
software that uses the libsecondlife software libraries to intercept and 
interpret the 

Re: [NetBehaviour] can you help us translate these hackers?

2008-08-14 Thread marc garrett
basically,

It seems as though furtherfield has been hacked by some islamic 
extremists, or whatever label defined them best...

marc
 hi Netbehaviourists,

 Furtherfield is currently under attack.

 Searches point us to this URL
 http://www.3asfh.net/vb/showthread.php?p=607361

 Can anyone give us enough of a translation to understand more about 
 what's behind this?

 cheers
 Ruth


 

 

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Re: [NetBehaviour] can you help us translate these hackers?

2008-08-14 Thread Rob Myers
On Thu, Aug 14, 2008 at 2:54 PM, marc garrett
[EMAIL PROTECTED] wrote:
 basically,

 It seems as though furtherfield has been hacked by some islamic
 extremists, or whatever label defined them best...

It's a Saudi flag. Searching for the two parts of the string the
images are titled with *individually* (sm...ar) links to various
hacked sites and some stuff on youtube.

Bored idiot basement dwellers probably describes them best. ;-)

- Rob.
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Re: [NetBehaviour] can you help us translate these hackers?

2008-08-14 Thread marc garrett
I wish I could meet them individually - I'd offer a lees boring 
experience...

thanks Rob
 On Thu, Aug 14, 2008 at 2:54 PM, marc garrett
 [EMAIL PROTECTED] wrote:
   
 basically,

 It seems as though furtherfield has been hacked by some islamic
 extremists, or whatever label defined them best...
 

 It's a Saudi flag. Searching for the two parts of the string the
 images are titled with *individually* (sm...ar) links to various
 hacked sites and some stuff on youtube.

 Bored idiot basement dwellers probably describes them best. ;-)

 - Rob.
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Re: [NetBehaviour] can you help us translate these hackers?

2008-08-14 Thread Renee Turner

Hey Marc, Ruth and other furtherfielders,

Hang in there and much strength getting things up and rolling again.

Renee
On 14 Aug 2008, at 14:29, Ruth Catlow wrote:


hi Netbehaviourists,

Furtherfield is currently under attack.

Searches point us to this URL
http://www.3asfh.net/vb/showthread.php?p=607361

Can anyone give us enough of a translation to understand more about  
what's behind this?


cheers
Ruth

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http://www.fudgethefacts.com/
http://www.geuzen.org/

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Re: [NetBehaviour] can you help us translate these hackers?

2008-08-14 Thread marc garrett
Hi Renee,

Thanks for the support,

As many know, we have been hacked a few times already. This 
(thankfully), is not as bad as the others - we have isolated the 
problems. There are other complications (as usual) but we are gradually 
dealing with them as well. The site is stable, but data will not be 100% 
restored until tomorrow...

wishing you well.

marc


 Hey Marc, Ruth and other furtherfielders,

 Hang in there and much strength getting things up and rolling again.

 Renee
 On 14 Aug 2008, at 14:29, Ruth Catlow wrote:

 hi Netbehaviourists,

 Furtherfield is currently under attack.

 Searches point us to this URL
 http://www.3asfh.net/vb/showthread.php?p=607361

 Can anyone give us enough of a translation to understand more about 
 what's behind this?

 cheers
 Ruth

 FF_hacked2.jpg___
 NetBehaviour mailing list
 NetBehaviour@netbehaviour.org mailto:NetBehaviour@netbehaviour.org
 http://www.netbehaviour.org/mailman/listinfo/netbehaviour

 http://www.fudgethefacts.com/
 http://www.geuzen.org/

 

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Re: [NetBehaviour] can you help us translate these hackers?

2008-08-14 Thread marc garrett
Hi Ana,

Over a period over 12 years now, we have had so many different problems. 
One of the main issues in regard to server vulnerability for us, has 
usually been whether things have been done when certain individuals said 
that they had done them. At the time, you think everything was all dealt 
with, and then it takes an emergency such as a diskdrive dying on the 
server or a hack to see how things really are.

One of the problems we have had, is to do with the fact that we so many 
different things on one server. Some of the projects (artware) 
themselves can cause problems, leaving the server open to hacks.

LIke you mentioned, blogs can be pretty awful. This is more problematic 
due to spam. We sometimes get spambots hammering the blogs with relays 
of rubbish. weighing down the server till it crashes. This can sometimes 
happen with Netbehaviour as well. FIlling up mailboxes...

The other thing, is that we have other people on the server, who have 
their own projects - they can sometimes leave telnet open, and a hacker 
finds their way in this way.

This time - they managed to hack themselves an admin password onto the 
furtherfield cms and actually change the content itself. The funny thing 
is - I could see them doing it as I looked at the interface, before my 
very eyes today. So, it was caught immediately. It could of been much worse.

One of the main problems for us is that, we are a victim of our own 
success. We've got an awful lot of people using all the different types 
of platforms, connected to furtherfield, such as furthernoise, 
vs-studios, ff-blog  netbehaviour, this increases the amount of things 
that could go wrong. Furthernoise  Furtherfield are hand coded, made to 
spec PHP CMS, then you've got the blogs which are mainly drupal, then 
you've got vs-studio which is a hybrid adhoc of flash, html  perl 
scripting etc, as well as other stuff all on one server.

One of the solutions, which we will be dealing with in the future will 
be to make al the systems drupal - those which are not actual artware 
projects that is...

The main issue is working with people though. Communication and follow 
through are the main key issues for us. This is because Ruth, myself  
Neil used to everything ourselves, but because times have changed with 
other projects needing attention, and there are others out there who are 
more highly skilled than we are now, plus we cannot do everything - 
other factors come into play...

The other problem is managing this chaotic, networked community of beasts!

I can't complain - I love the communities that I am part of and would 
not be involved in anything else:-)

marc


i Marc and Ruth. Our green site Ekopolitan, www.ekopolitan.com is hacked 
a few times every week, they find loopholes in our system and hijack our 
databases and our registers. My friend Mats think it's a try to use our 
site to store pictures and send them in massive mail attacks. Our site 
is made in Joomla and it seems Joomla is very vulnerable to hackers. We 
turned off our blog system and our comments and it went down. Do you 
think the hackers who attack Furtherfield use the same method and sneak 
in the site through the blogs and the comments?
Ana

On Thu, Aug 14, 2008 at 5:42 PM, marc garrett 
[EMAIL PROTECTED] wrote:

Hi Renee,

Thanks for the support,

As many know, we have been hacked a few times already. This
(thankfully), is not as bad as the others - we have isolated the
problems. There are other complications (as usual) but we are gradually
dealing with them as well. The site is stable, but data will not be 100%
restored until tomorrow...

wishing you well.

marc


 Hey Marc, Ruth and other furtherfielders,

 Hang in there and much strength getting things up and rolling again.

 Renee
 On 14 Aug 2008, at 14:29, Ruth Catlow wrote:

 hi Netbehaviourists,

 Furtherfield is currently under attack.

 Searches point us to this URL
 http://www.3asfh.net/vb/showthread.php?p=607361

 Can anyone give us enough of a translation to understand more about
 what's behind this?

 cheers
 Ruth

 FF_hacked2.jpg___
 NetBehaviour mailing list
 NetBehaviour@netbehaviour.org mailto:NetBehaviour@netbehaviour.org
 http://www.netbehaviour.org/mailman/listinfo/netbehaviour

 http://www.fudgethefacts.com/
 http://www.geuzen.org/

 


 ___
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-- 
http://www.ekopolitan.com Grön sajt/Green


Re: [NetBehaviour] can you help us translate these hackers?

2008-08-14 Thread Ana Valdés
Wonderful post, Marc, worth to be blogged out in different platforms!! :) We
are now thinking to change from Joomla to static HTML sites or PHP but a lot
of the dynamic content should be gone. Sad dilemma! We try to protect the
password of the super administrator using a random tool who change the
password every day, to difficult to the hackers to go in.
I love hacking as concept but I hate people hacking in our activists sites,
they should aim to Pentagon, KGB, Wall Street, CIA and Mossad, and leave us
activists people alone :)
Ana

On Thu, Aug 14, 2008 at 6:45 PM, marc garrett [EMAIL PROTECTED]
 wrote:

 Hi Ana,

 Over a period over 12 years now, we have had so many different problems.
 One of the main issues in regard to server vulnerability for us, has
 usually been whether things have been done when certain individuals said
 that they had done them. At the time, you think everything was all dealt
 with, and then it takes an emergency such as a diskdrive dying on the
 server or a hack to see how things really are.

 One of the problems we have had, is to do with the fact that we so many
 different things on one server. Some of the projects (artware)
 themselves can cause problems, leaving the server open to hacks.

 LIke you mentioned, blogs can be pretty awful. This is more problematic
 due to spam. We sometimes get spambots hammering the blogs with relays
 of rubbish. weighing down the server till it crashes. This can sometimes
 happen with Netbehaviour as well. FIlling up mailboxes...

 The other thing, is that we have other people on the server, who have
 their own projects - they can sometimes leave telnet open, and a hacker
 finds their way in this way.

 This time - they managed to hack themselves an admin password onto the
 furtherfield cms and actually change the content itself. The funny thing
 is - I could see them doing it as I looked at the interface, before my
 very eyes today. So, it was caught immediately. It could of been much
 worse.

 One of the main problems for us is that, we are a victim of our own
 success. We've got an awful lot of people using all the different types
 of platforms, connected to furtherfield, such as furthernoise,
 vs-studios, ff-blog  netbehaviour, this increases the amount of things
 that could go wrong. Furthernoise  Furtherfield are hand coded, made to
 spec PHP CMS, then you've got the blogs which are mainly drupal, then
 you've got vs-studio which is a hybrid adhoc of flash, html  perl
 scripting etc, as well as other stuff all on one server.

 One of the solutions, which we will be dealing with in the future will
 be to make al the systems drupal - those which are not actual artware
 projects that is...

 The main issue is working with people though. Communication and follow
 through are the main key issues for us. This is because Ruth, myself 
 Neil used to everything ourselves, but because times have changed with
 other projects needing attention, and there are others out there who are
 more highly skilled than we are now, plus we cannot do everything -
 other factors come into play...

 The other problem is managing this chaotic, networked community of beasts!

 I can't complain - I love the communities that I am part of and would
 not be involved in anything else:-)

 marc


 i Marc and Ruth. Our green site Ekopolitan, www.ekopolitan.com is hacked
 a few times every week, they find loopholes in our system and hijack our
 databases and our registers. My friend Mats think it's a try to use our
 site to store pictures and send them in massive mail attacks. Our site
 is made in Joomla and it seems Joomla is very vulnerable to hackers. We
 turned off our blog system and our comments and it went down. Do you
 think the hackers who attack Furtherfield use the same method and sneak
 in the site through the blogs and the comments?
 Ana

 On Thu, Aug 14, 2008 at 5:42 PM, marc garrett
 [EMAIL PROTECTED] wrote:

Hi Renee,

Thanks for the support,

As many know, we have been hacked a few times already. This
(thankfully), is not as bad as the others - we have isolated the
problems. There are other complications (as usual) but we are gradually
dealing with them as well. The site is stable, but data will not be 100%
restored until tomorrow...

wishing you well.

marc


 Hey Marc, Ruth and other furtherfielders,

 Hang in there and much strength getting things up and rolling again.

 Renee
 On 14 Aug 2008, at 14:29, Ruth Catlow wrote:

 hi Netbehaviourists,

 Furtherfield is currently under attack.

 Searches point us to this URL
 http://www.3asfh.net/vb/showthread.php?p=607361

 Can anyone give us enough of a translation to understand more about
 what's behind this?

 cheers
 Ruth

 FF_hacked2.jpg___
 NetBehaviour mailing list
 NetBehaviour@netbehaviour.org mailto:NetBehaviour@netbehaviour.org

Re: [NetBehaviour] can you help us translate these hackers?

2008-08-14 Thread marc garrett
Hi Ana,

 We are now thinking to change from Joomla to static HTML sites
 or PHP but a lot of the dynamic content should be gone. Sad
 dilemma! We try to protect the password of the super
 administrator using a random tool who change the password
 every day, to difficult to the hackers to go in.

On the furtherfield blog (http://blog.furtherfield.org), Aileen Derieg 
is the super admin. Ruth  I set it up ourselves originally then because 
we already too much to do everything just got out of hand. Aileen 
volunteered her time to help us out with the blog and is monitoring it 
constantly, she has been an extremely valuable individual who knows the 
deeper side of drupal. In fact, Ruth visited her earlier this month in 
Linz, to take personal lessons to learn more about Drupal and its deeper 
tech, for another project that furtherfield are involved with soon with 
another group called Street Training 
(http://www.peckhamspace.com/project/street-training) this is not the 
blg by the way, it is not public yet. Without the brillaint passion and 
skills from people like Aileen, Neil Jenkins and many others 
furtherfield would be an even more shakey ship than it already is. The 
list goes on...

It's funny, I love HTML - sometimes I wish for the days when one can 
just upload a simple page of HTML. But because we are now all socially 
networked, the threat of others (hackers, spammers) taking advantage of 
possible flaws and weaknesses in the systems are much higher. We also 
change passwords but no matter how safe we think a system is sooner or 
later some bugger comes along and proves that you were deluded, to think 
such a thing.

The most important thing really is to have back ups, copy of the whole 
server so everything can be put back up again. Even this takes time.

marc


  Wonderful post, Marc, worth to be blogged out in different 
platforms!! :) We are now thinking to change from Joomla to static HTML 
sites or PHP but a lot of the dynamic content should be gone. Sad 
dilemma! We try to protect the password of the super administrator 
using a random tool who change the password every day, to difficult to 
the hackers to go in.
  I love hacking as concept but I hate people hacking in our activists 
sites, they should aim to Pentagon, KGB, Wall Street, CIA and Mossad, 
and leave us activists people alone :)
  Ana
 
  On Thu, Aug 14, 2008 at 6:45 PM, marc garrett 
[EMAIL PROTECTED] wrote:
 
  Hi Ana,
 
  Over a period over 12 years now, we have had so many different 
problems.
  One of the main issues in regard to server vulnerability for us, has
  usually been whether things have been done when certain 
individuals said
  that they had done them. At the time, you think everything was 
all dealt
  with, and then it takes an emergency such as a diskdrive dying on the
  server or a hack to see how things really are.
 
  One of the problems we have had, is to do with the fact that we 
so many
  different things on one server. Some of the projects (artware)
  themselves can cause problems, leaving the server open to hacks.
 
  LIke you mentioned, blogs can be pretty awful. This is more 
problematic
  due to spam. We sometimes get spambots hammering the blogs with 
relays
  of rubbish. weighing down the server till it crashes. This can 
sometimes
  happen with Netbehaviour as well. FIlling up mailboxes...
 
  The other thing, is that we have other people on the server, who have
  their own projects - they can sometimes leave telnet open, and a 
hacker
  finds their way in this way.
 
  This time - they managed to hack themselves an admin password 
onto the
  furtherfield cms and actually change the content itself. The 
funny thing
  is - I could see them doing it as I looked at the interface, 
before my
  very eyes today. So, it was caught immediately. It could of been 
much worse.
 
  One of the main problems for us is that, we are a victim of our own
  success. We've got an awful lot of people using all the different 
types
  of platforms, connected to furtherfield, such as furthernoise,
  vs-studios, ff-blog  netbehaviour, this increases the amount of 
things
  that could go wrong. Furthernoise  Furtherfield are hand coded, 
made to
  spec PHP CMS, then you've got the blogs which are mainly drupal, then
  you've got vs-studio which is a hybrid adhoc of flash, html  perl
  scripting etc, as well as other stuff all on one server.
 
  One of the solutions, which we will be dealing with in the future 
will
  be to make al the systems drupal - those which are not actual artware
  projects that is...
 
  The main issue is working with people though. Communication and 
follow
  through are the main key issues for us. This is because Ruth, 
myself 
  Neil used to everything ourselves, but because times have changed 
with
  other projects needing attention, and there are 

[NetBehaviour] Roaming

2008-08-14 Thread Paulo R. C. Barros
http://br.youtube.com/watch?v=B9g4EfaBZ8I

All the best,
Paulo


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Re: [NetBehaviour] grab the helmet

2008-08-14 Thread Brian Gibson
Hi Renee!

thanks so much for your time and kind words!

for the original 3 tracks I actually only captured the audio (though i
still have the video on tape..)
it wasn't until I actually faced up to this being a longer term
project that I began to capture the video too..
to be honest these 3 tracks took me off guard a little..
so to answer your question more directly- I doubt there will be videos
for the 3..
at least video with the corresponding instruments that is..

I currently have 6 or 7 tracks in the works for a full length type thing..
all future works will have videos..
will certainly post them to netbehaviour.

appreciate your link to freesound- amazing!
I had not come across this before.

many thanks!
brian



On Thu, Aug 14, 2008 at 3:32 AM, Renee Turner [EMAIL PROTECTED] wrote:
 Hi Brian,
 I thoroughly enjoyed this, especially, Wagnall funk is now on paperback!
  Are you planning on making videos for all of the pieces?
 And as an aside, are you familiar with
 thefreesoundproject http://www.freesound.org/  ?  It's a great resource for
  sounds (the good, the bad and the ugly ;-).  It could be interesting to
 feed your music or a few samples back into something like this for further
 re-mixing.
 all the best with your work...and thanks again for posting it to the list
 :-)
 Renee
 On 13 Aug 2008, at 16:11, Brian Gibson wrote:

 hello all,
 name is brian.
 new to the list and loving it.
 i've recently made a 3 track e.p. type thing and would love to share-
 www.glimpsecontrol.com/grabthehelmet.html
 all sounds are recorded with my mini dv camera and edited in final cut pro.
 there is a 4th song with the video layer accompaniment at
 http://baiowulf.com/?p=298
 your time is appreciated!
 brian
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 http://www.geuzen.org/

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[NetBehaviour] geek at work

2008-08-14 Thread james jwm-art net
fedup with 2nd hand computers built of scraps from old systems and
systems before them and 2nd hand systems from.. fedup with memory errors
and over heating processors and onboard-gfx processors, fedup with all
this i dipped into some savings and purchased a brand new PC, a dual
core 64 bit, amd_64 it's geek-spoken as, but intel it is.

so, so, so, i download amd64 64studio iso from the library at work while
on my lunch break and install - at this stage i'd not found out the
AHCI SATA is disabled to legacy ide mode, and installed 64studio and my
poor little heart was broken to discover my brand new shiny super duper
PC with a brand new shiny operating system has a lesser version of
ardour2 on than my cranky old scrapyard PC with debian etch on it.

[EMAIL PROTECTED]:/usr/local/src/audio/vamp-plugin-sdk-1.3$ make
ranlib vamp-sdk/libvamp-sdk.a
ranlib vamp-sdk/libvamp-hostsdk.a
g++  -static-libgcc -shared -Wl,-Bsymbolic
-Wl,--version-script=vamp-plugin.map -o examples/vamp-example-plugins.so
examples/SpectralCentroid.o examples/PercussionOnsetDetector.o
examples/AmplitudeFollower.o examples/ZeroCrossing.o examples/plugins.o
vamp-sdk/libvamp-sdk.a /usr/lib/gcc/x86_64-linux-gnu/4.1.2/libstdc++.a
/usr/bin/ld:
/usr/lib/gcc/x86_64-linux-gnu/4.1.2/libstdc++.a(functexcept.o):
relocation R_X86_64_32 against `std::bad_typeid::~bad_typeid()' can not
be used when making a shared object; recompile with -fPIC
/usr/lib/gcc/x86_64-linux-gnu/4.1.2/libstdc++.a: could not read symbols:
Bad value
collect2: ld returned 1 exit status
make: *** [examples/vamp-example-plugins.so] Error 1


and set about building ardour2 ((edit a few makefiles and recompile with
-fPIC and all's hunky dory jackanory, shared libs and all that)) it's
an arduous process but what happens? get to stage of building new gtk
and boom error unknown to me to fix.

scrap that.

try linux mint, it's really nice to look at, very new gnome desktop -
and believe it or not, this gnome desktop i like... but shit the c
compiler can't even create executables and i dont have no 'net
connection for mint to get the stuff. dang and blast but it looks good
and burning iso's is a matter of two or three clicks of the mouse and a
minute or two later kerching. but if you've got a decent bb net
connection then try Linux MINT, it's mint, and it's some kind of
cross-breed beast of ubuntu and debian or something, and it's pretty
nice to look at with dark themes and stuff which i like a lot.

let's try install debian etch as a base to build on. nvidia driver does
not like debian etch's xorg, or debian etch's xorg refuses to
acknowledge the nvidia drivers are in the correct place where they are
infact are.

and half the time debian etch's installer won't find my lovely big sata
drive even when in legacy ide mode, but occassionally it does because i
had the damn thing installed at some point i'm sure.

ok ok ok, now let's start over and use amd64 64studio as base. start off
with something like, i know, let's compile gcc, excellent, yes, great
idea.

Cannot load module /usr/local/src/gtk+-2.12.9/modules/input/im-xim.la:
/usr/local/src/gtk+-2.12.9/modules/input/.libs/im-xim.so: undefined
symbol: g_assertion_message_expr
/usr/local/src/gtk+-2.12.9/modules/input/im-xim.la does not export GTK+
IM module API: /usr/local/src/gtk+-2.12.9/modules/input/.libs/im-xim.so:
undefined symbol: g_assertion_message_expr
Cannot load module
/usr/local/src/gtk+-2.12.9/modules/input/im-multipress.la:
/usr/local/src/gtk+-2.12.9/modules/input/.libs/im-multipress.so:
undefined symbol: g_assertion_message_expr
/usr/local/src/gtk+-2.12.9/modules/input/im-multipress.la does not export
GTK+ IM module API:
/usr/local/src/gtk+-2.12.9/modules/input/.libs/im-multipress.so:
undefined symbol: g_assertion_message_expr
m

no no hang on hang on backtrace a little, my mind's reminding me that
libtool was mentioned in the gtk error, or so it reminds me, so i
download binutils and build that. then back to gcc oh it needs gmp and
mpfr - GNU multiple precision maths libs - so get them ok, yes back to
gcc.

done
{ /usr/local/src/GCC/gcc-4.3.1-build/./gcc/nm -pg  _muldi3_s.o
_negdi2_s.o _lshrdi3_s.o _ashldi3_s.o _ashrdi3_s.o _cmpdi2_s.o
_ucmpdi2_s.o _clear_cache_s.o _enable_execute_stack_s.o _trampoline_s.o
__main_s.o _absvsi2_s.o _absvdi2_s.o _addvsi3_s.o _addvdi3_s.o
_subvsi3_s.o _subvdi3_s.o _mulvsi3_s.o _mulvdi3_s.o _negvsi2_s.o
_negvdi2_s.o _ctors_s.o _ffssi2_s.o _ffsdi2_s.o _clz_s.o _clzsi2_s.o
_clzdi2_s.o _ctzsi2_s.o _ctzdi2_s.o _popcount_tab_s.o _popcountsi2_s.o
_popcountdi2_s.o _paritysi2_s.o _paritydi2_s.o _powisf2_s.o _powidf2_s.o
_powixf2_s.o _powitf2_s.o _mulsc3_s.o _muldc3_s.o _mulxc3_s.o
_multc3_s.o _divsc3_s.o _divdc3_s.o _divxc3_s.o _divtc3_s.o
_bswapsi2_s.o _bswapdi2_s.o _fixunssfsi_s.o _fixunsdfsi_s.o
_fixunsxfsi_s.o _fixsfdi_s.o _fixdfdi_s.o _fixxfdi_s.o _fixunssfdi_s.o
_fixunsdfdi_s.o _fixunsxfdi_s.o _floatdisf_s.o _floatdidf_s.o
_floatdixf_s.o _floatundisf_s.o _floatundidf_s.o _floatundixf_s.o