Re: [NetBehaviour] On Paintr

2009-06-19 Thread Rob Myers
2009/6/14 Pall Thayer pallt...@gmail.com


 First of all, I just want to say that I'm honored and proud that my
 own work played a part in influencing this very intriguing work. I was
 just talking with another Icelandic artist yesterday (Gudrun
 Kristjansdottir, painter) and we were discussing artistic motives.
 I.e. what do we want from our art and I told her that what I wanted
 most was for my art to have some sort of an influence on art being
 produced 50 years from now. So this is what it's all about for me. If
 someone says that my work influenced theirs, I'm reaching my primary
 goals.


That's great. I always try to highlight the work I am building on.


 Another thing I wanted to mention is an article that I think you
 should look into. I took the same approach as I believe you're
 expressing which is that the subjectivity of the resulting work
 becomes very complex (perhaps even non-existent) as the program
 guiding the production is incapable itself of subjectivity. However,
 as H. Gene Blocker points out in his essay Pictures and Photographs
 (1977, The Journal of Aesthetics and Art Criticism, 36(2), pp.
 155-162), the mere act of avoiding subjectivity is in itself
 subjective.


Yes the denial of emotion is a very emotional thing, so perhaps the
avoidance or denial of subjectivity is somehow very subjective.

The follow up to my paintr post (which should be finished in the next few
days) begins -

The perceived lack of psychological content, subjectivity, interiority, or
affect is not a problem that concerns me in art computing. It is a
deficiency of criticism, not the art under consideration. Software is
ultimately made by human beings and its output is experienced by them.
Visions of order are psychologically and ideologically interesting if you
choose to look into them. Fractals, alife and evolutionary art all have this
cognitive and social aesthetic value. Their un-Frankfurt-school-illustrating
nature is a feature, not a bug, of their artistic worth.

This is one of the things that reinforced my idea that
 code should be displayed along with this sort of work (and later that
 only the code need be displayed).


Is showing the code like showing the model or the preparatory sketch, or is
it like presenting the concept? Or is it Like Sol Lewitt's drawing work?

SoDA exhibited some of my code at a show when it was too difficult to get it
running on the Mac IIvx we had for the purpose. Before that they exhibited
the work as a URL. I'd love to claim that these were radical artistic acts
on my part, but they weren't.

That's where the artist's
 subjectivity lies. Avoiding subjectivity is an interesting approach
 that can produce interesting results at a conceptual level but when it
 comes down to it, the work is still a product of you and that's what
 makes it significant.


I had an interesting conversation with a lawyer at a conference once about
who owned the copyright on an artwork made by a computer program, then on an
artwork made by a program made by a program, then on an artwork made by a
program made by a program made by a program and so on. It's always the
person who wrote the first program, it has to be a human being. Copyright is
interesting to me in part because it's a kind of degenerate ontology of art.
I think code can also illustrate the ontology of art, what art is and isn't
and how, but I tend to do this satirically just to be on the safe side. ;-)

And finally, thanks for pointing out colr.org. Very interesting website.


It's like colourlovers without the claim of an NC licence on the palettes.

The guy who runs the site got in contact with me when they saw Paintr in
their server logs, and they were very helpful.

- Rob.
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[NetBehaviour] On Paintr

2009-06-14 Thread Rob Myers
I came up with the idea for paintr one Friday morning in 2005 while 
thinking about Harold Cohen's arguments regarding computer art in his 
essays and while thinking about the work of Pall Thayer. Paintr's tag 
line was art in the age of network services, or art as a network 
service. By lunchtime I had something working, and by late afternoon on 
Saturday it was feature complete. A few weeks later I exhibited it at my 
show Howto in Belgrade.

Artists don't make art by sitting around waiting for flashes of abstract 
conceptual or aesthetic inspiration then realizing it in visual form, 
but paintr does. The original version did so purely using Web 2.0-style 
web services; colr.org for colour palettes, flickr for (copylefted) 
photographs, and an online version of autotrace to convert the 
photographs to drawings. These paradigmatic web services were glued 
together with the paradigmatic web scripting programming language PHP.

Many of my projects take a linguistic (verbal or visual language) 
description of art or reality and drive open the cracks in it by taking 
it literally to making something ironic and unstable. They are disproofs 
of theories, illustrations of mistakes, but they have a remainder that 
has its own meaning or effect. Paintr is a good example of this. It's an 
analogue to art or artistic activity, the realisation of a popular 
misconception of how art is made. It's an exploit on the idea of art or 
on the misunderstanding of it.

The relationship that paintr has to Web 2.0 hype is similarly ironic. 
Web 2.0 makes it easy to create new software by gluing together the 
public APIs of web services, but you are limited in what you can 
ultimately do by the affordances that those services provide. Human 
socialisation can be planned, effected and recorded online in great 
detail and with great reach through social networking sites, but it is 
reified and channeled through normatising affordances. Art isn't 
something that should be created and vended as a web service like 
weather data or news tickers, but if that's the case what is special 
about art as a human activity that isn't about human activity in general?

Paintr makes something that isn't art. It's easy to say why it isn't art 
but it's less easy to see why it isn't art, unless contemporary art of 
the housepaint-on-aluminium school also isn't art. This entanglement 
makes paintr about something more than itself artistically as well as 
socially. Art computing is usually dismissed out of hand by mainstream 
art critics because of its perceived lack of psychological content, 
subjectivity, interiority, or affect. Dismissing paintr on that basis is 
trivial because it isn't even trying to express something. But the 
intentional fallacy starts to seep through the cracks, and entanglement 
means that this leads to collateral damage for more critically 
acceptable forms of art.

Aesthetics is resistant to corporate information culture because 
quantifying it doesn't capture its value. We can chain back from this 
obvious example to the more general case of human experience. The 
supernaturalism of qualia isn't necessary for aesthetics to have an 
experientially irreducible core. But paintr itself cannot experience 
this core. It weaves human affect and activity into its activity (colour 
palettes and images posted to social networking sites) but it is 
inhuman, beyond even death-of-the-author, a representative of corporate 
information culture and its exploitative cultural asset-stripping of 
cool. It loops back, conceptually. The remainder of this loop is its 
artistic value.

The latest version of paintr has a back end written in Lisp and runs 
autotrace locally. It now has an RSS feed, always part of the plan, 
although it doesn't have an API yet. It's going to expand to start from 
expressing emotions rather than from abstract aesthetic inspiration. It 
will probably use Wordnet to map more creatively from its initial tags 
to the colours and images it searches for. It is becoming increasingly 
an example of social-network-based collective intelligence programming 
and increasingly an example of how this reifies human experience. And it 
looks good while doing so and in order to do so.

http://robmyers.org/weblog/2009/06/paintr-1.html

http://robmyers.org/paintr
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Re: [NetBehaviour] On Paintr

2009-06-14 Thread Pall Thayer
 and images posted to social networking sites) but it is
 inhuman, beyond even death-of-the-author, a representative of corporate
 information culture and its exploitative cultural asset-stripping of
 cool. It loops back, conceptually. The remainder of this loop is its
 artistic value.

 The latest version of paintr has a back end written in Lisp and runs
 autotrace locally. It now has an RSS feed, always part of the plan,
 although it doesn't have an API yet. It's going to expand to start from
 expressing emotions rather than from abstract aesthetic inspiration. It
 will probably use Wordnet to map more creatively from its initial tags
 to the colours and images it searches for. It is becoming increasingly
 an example of social-network-based collective intelligence programming
 and increasingly an example of how this reifies human experience. And it
 looks good while doing so and in order to do so.

 http://robmyers.org/weblog/2009/06/paintr-1.html

 http://robmyers.org/paintr
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-- 
*
Pall Thayer
artist
http://www.this.is/pallit
*
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