Re: nettime Gates' Buffet, or Fail-Safe Philanthropy

2006-07-05 Thread Michael H Goldhaber
On the contrary, it impresses a great many people. Presumably, that's  
the point of collecting so much money in the first place, if like  
Buffett you don't intend to leave it to your offspring.  It would of  
course have been possible to run these businesses as non-profits,  
never collecting the billions to begin with.

Best,
Michael

On Jul 3, 2006, at 9:25 AM, Nicholas Ruiz wrote:

 To transfer the money to his surrogate son impresses no one.




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nettime The New Mediated (Em)Body Is My Others

2006-07-05 Thread Andrew Bucksbarg

The New Mediated (Em)Body Is My Others
N_DREW

The imaginary of the networked, augmented self is unitary, but the  
practice of this multi-user self, this multiplicity of being in the  
cybernated, social dataspace is far from a cohesive, organic and  
maintained system. Networked identity is supplemental, like a link on  
a page, a page on a site, a node on a network or a server in a  
circuitous expanse. Not only is dataspace continually invaded by the  
process of this other, but this realm of media saturation requires  
and reproduces a myriad of othernesses that shed and collect in  
archives and databases. These fragments of self assault the perceived  
purity of identity. Networked identity embodies competing notions of  
fluidity and fixity, of limitation and expanse, augmentation,  
embodiment/disembodiment, multiplicity, temporal change and  
stagnation and otherness. When we think about this reflectance, we  
are confronted with the problematics of this newly mediated self. We  
are challenged with the endlessly configurable in menu options and  
avatars. We engage in the practice of compressing ourselves into  
blurb-like containers, such as “about me,” and profiles that begin as  
templates of favorite movies and music, which need continual  
updating. We exist somewhere in the detritus memories of user names  
and passwords and abandoned email accounts collecting endless amounts  
of spam. We utilize the reflectance of media to both understand our  
use of the media and how we are extended through their use. Aside  
from the freshness and excitement of new media, we are left to wonder  
how these complex systems lack and how they also delimit us, and in  
this process, produce something supplemental and other.
Archives of identifiers must be created and maintained; they are  
enacted upon us based upon corporate, gendered or racial components,  
but they lack in the biological. Their machinic logic is the cement  
from which we cannot escape and their supplement is the fracture we  
continuously attempt to heal. Even their evolution into the organic,  
the attempts at a biologic, are the offspring of this otherness, an  
artificial life, and an intermediate to our being.

http://www.gameology.org/alien_other/new_mediated_em_body


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nettime ISEA re:mote CFP

2006-07-05 Thread adam

hi, for those nettimers that are interested in particpating in ISEA
remotely see below :)

adam

===
ISEA (International Symposium on Electronic Art)2006, an international 
conference held in conjunction with ZeroOne San Jose: A Global Festival of 
art on the Edge, will be held in San Jose, CA, August 7-13 2006. Both 
events are situated at the critical intersection of art and technology. 
ISEA2006 re:mote is a symposium within ISEA2006 and is issuing a Call for 
Proposals.


ISEA2006 re:mote, August 10-12, 2006

International new media art discourse is stimulated by festivals and 
events like ISEA2006 which form temporary cultural centers to represent, 
present and discuss networked and digital technologies. However by forming 
temporary centers we also tacitly create a notion of a periphery - with 
temporary centers also come temporary peripheries. In new media culture 
this is a paradox as much new media art, theory, and discourse reflects on 
the network itself and the elusiveness and redundancy of centers and 
peripheries.

ISEA2006 re:mote attempts to dissuade us from imposing these distinctions 
by providing a platform for artists, commentators, curators, performers 
and theorists to participate in ISEA 2006 via online and pre-recorded 
media.

ISEA2006 re:mote Open Call

ISEA2006 re:mote is inviting media spaces and individual artists, 
theorists, and curators from around the world to speak  or perform via 
remote technologies to the audience at ISEA. Presentations to be directed 
at the four themes of ISEA 2006. Participants are invited to present or 
perform on topics included within the ISEA symposium, and onsite audience 
interaction with the presenters is also encouraged. ISEA re:mote will 
focus on presenting media spaces and people that would otherwise be 
excluded from presenting their work at ISEA due to financial, political, 
or logistical reasons.

The length of each presentation can be negotiated, however, for now we 
have set the maximum time limit of 20 minutes. Technologies used will be 
up to each presenter, the premise is that the technologies should be easy 
for you to use and access and  ISEA2006 re:mote will manage the 
corresponding technology requirements as much as possible onsite at 
ISEA2006.  Live and pre-recorded material can be included. Live 
presentations could use any available technlogies including voice 
technologies such as Skype/OpenWengo/Gizmo/Linphone/Ekiga or other 
softphones, audio or video streams, video conferencing with softwares like 
ichatAV/Ekiga/Skype/OpenWengo, web cams, shared desktops using softwares 
like VNC/RemotePC or Remote Desktop, text chats such as irc or webchats, 
avatar environments, gaming environments, or even the telephone! In 
situations where your available bandwidth is limited or restricted, 
delivery of digital presentation material (audio/video) can be delivered 
electronically or posted by traditional mail. In all situations online 
presence of the presenters would be beneficial, this may take the form of 
IM, irc or other text based chat technologies if 'realtime' audio or video 
communications are not possible. Creative use of remote presentation 
technologies is encouraged!

Time slots have to be negotiated, but we are willing to bend as much as we 
can to include as many people as possible from various time zones. 
Unfortunately there are no honoraria available for this event.

ISEA2006 will feature four themes: Interactive City, Community Domain, 
Transvergence, and Pacific Rim. Please see the following links for further 
information on each on the themes:

Transvergence
http://01sj.org/content/view/25/71/

Interactive City
http://01sj.org/content/blogcategory/23/68/

Community Domain
http://01sj.org/content/view/23/69/

Pacific Rim
http://01sj.org/content/blogcategory/25/70/


All proposals need only be a short paragraph outlining what you would like 
to present, a short bio (one paragraph), and the software, technology, or 
other delivery process you would like to use for the presentation. Please 
email this information to  Adam Hyde at :

[EMAIL PROTECTED]


ISEA2006 re:mote is a collaboration between ISEA2006 ( http://01sj.org/ ) 
and Adam Hyde ( http://www.xs4all.nl/~adam http://www.xs4all.nl/%7Eadam 
) and is based on the re:mote series of events:

re:mote auckland - organised by r a d i o q u a l i a and ((ethermap
http://www.remote.org.nz/

re:mote regina - organised by r a d i o q u a l i a and soil media lab
http://soilmedia.org/remote/


===
 -- 



Adam Hyde
~/.nl

selected projects
http://www.xs4all.nl/~adam

the streaming suitcase
http://www.streamingsuitcase.com

r a d i o q u a l i a
http://www.radioqualia.net

Free as in 'media'
email : [EMAIL PROTECTED]
mobile : + 31 6 186 75 356 (Netherlands mobile)



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nettime Who Killed the Electric Car? Important New Movie

2006-07-05 Thread Ronda Hauben

There's an important new movie out about the fact that there were 800
electric cars dotting the roads in California in the 1990s and now
they have all been crushed by their producer. And the technology that
could have helped to take the auto industry into the 21st century was
rejected by the auto companies. The film is Who Killed the Electric
Car. Here's the url of a review I did for OhmyNews

Ronda


Powerful Interests Stifle Innovation 
Government, business conspire to kill electric car technology

http://english.ohmynews.com/articleview/article_view.asp?article_class
=4no=303131rel_no=1

General Motors Corporation and its offspring parts operation Delphi
are currently laying off more than 50,000 unionized workers in the
U.S. The companies claim that their North American operations are not
profitable, and GM claims that it has to do the layoffs since it is
losing market share for its cars.

Given the problems that GM claims it is having in its North American
operations, the newly released film Who Killed the Electric Car?
offers a helpful framework from which to view the automaker's current
actions.

The film tells a little-known but significant story about corporate
America and the U.S. government's failure to support innovation. Few
in the U.S. or elsewhere know that GM had produced and leased 800
electric cars, which dotted the roads of California in the second half
of the 1990s.

This was a new and functioning technology, the charged-at-home battery
operated automobiles. The EV1 proved not only a viable technology
but also a joy to the drivers. Yet, by 2006, all the cars, with the
exception of a few hidden away in some museums, had been sent by GM to
a crushing station in the Arizona desert.

By this time, though, a set of activists who had leased the cars and
had come to love them, were monitoring what GM was doing. The fact
that GM chose to destroy the cars rather than welcome the support of
and enthusiastic reception by their users, highlights the disdain with
which GM treated a new technology that could have revolutionized its
industry and the corporation.

The film was released June 30, 2006, for viewers in New York and
California, and will be shown throughout the U.S in the coming months.
It raises some serious and important questions about the nature of
corporate-government collusion in the U.S. when it comes to the
ability of a society to transition to a new technology. This was
similar to a problem that plagued the former Soviet Union. The story
of what happened when a functioning electric car was introduced in the
U.S. helps to show the forces at play that are hostile to a society's
ability to embrace a new and needed technology.

The story starts in California in 1990. Plagued by high levels of
smog that were very damaging to the health of its residents, the
California Air Resource Board (CARB) adopted a regulation called
the Zero Emission Vehicle (ZEV) mandate. This government entity
set a series of goals for automakers selling cars in the state. It
required them to produce a percentage of cars with zero emissions. The
regulation would require that automakers sell 2 percent ZEV's in 1998,
5 percent in 2001 and 10 percent in 2003.

In January of 1990, GM introduced a car powered by a battery at the
Los Angeles Auto Show. The car was later called the EV1 (Electric
Vehicle). By December 1996, GM made cars available on lease for
US$400-$500 a month. Later the lease rate was reduced to $250-$300 a
month.

By 2000, GM was leasing 800 of the EV1s it had produced. Those leasing
them found them enjoyable to drive and that they needed much less
maintenance than older model cars. The batteries could be charged in
one's garage overnight. There was no need to purchase gasoline or to
do maintenance like oil changes. Though GM did not yet mass-produce
the cars nor provide favorable publicity to let people know that they
were an option for drivers, there were a number of people who learned
of the cars and were willing to go through the hurdles put up by GM to
be able to lease a car.

The reluctance of GM to advertise the cars and offer them to drivers,
however, is part of a larger story. The California regulations were
an incentive for GM and other automakers to invest in and develop new
technology. The state of California subsidized each EV1 leased in
California. The automakers, however, did not welcome such incentives.
Instead, they formed a trade organization, the American Automotive
Manufacturing Association (AAMA) and set out to try to stymie the
regulations.

In March 1995, the AAMA circulated a confidential proposal to develop
a grassroots education campaign to repeal the CARB ZEV program.
Andrew Card was then the president of the AAMA and would subsequently
become chief of staff in the George W. Bush White House, when the U.S.
Department of Justice would join the GM and DaimlerChrysler lawsuit to
end the CARB ZEV requirements.

In January 2002, GM, DaimlerChrysler and several auto dealerships