Re: [Opensim-dev] 23 LSL functions remaining
There is also the question of compatibility with LSL. Questions have been raised about whether Opensim can be used as a development tool for SL. Here is one thread that calls compatibility into question: http://www.sluniverse.com/php/vb/opensim-discussion/26340-opensim-compatibility-place-develop-secondlife.html Is the aim to have 100% compatibilty, so that scripts developed in Opensim will be guaranteed to work in SL, and vice versa? As the old saying goes, you cannot be a little bit pregnant, it is either 100% or nothing. Rock From: opensim-dev-boun...@lists.berlios.de [opensim-dev-boun...@lists.berlios.de] On Behalf Of Charles Krinke [...@pacbell.net] Sent: 12 May 2009 04:25 To: opensim-dev Subject: [Opensim-dev] 23 LSL functions remaining I am asking for a few patches to complete the 23 LSL functions in our original project of more then 330. We are *almost* there, but need a little help with patches. Here is the remaining list that are still in the Not Implemented state. llRotTarget() llRotTargetRemove() llLoopSoundMaster() llLoopSoundSlave() llStopLookAt() llCollisionFilter() llAttachToAvatar() llDetachFromAvatar() llRotLookAt() llPointAt() llStopPointAt() llGodLikeRezObject() llPassTouches() llSetDamage() llTextBox() llCollisionSprite() llPassCollisions() llGetCenterOfMass() llSetSoundQueing() llTriggerSoundLimited() llGroundRepel() llSetVehicleFlags() llRemoveVehicleFlags() llRemoteDataSetRegion() llSetInventoryPermMask() Partial implementations are solicited. The goal here is to get all the LSL functions we have defined in LSL_Api.cs out of the not implemented state with at least *some* implementation. Charles ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] 23 LSL functions remaining
I don't think 100% compatibility is possible given some of the quirks of the LSL language, and differences between the LSL2 and mono implementations that exist on the Linden grid. There will always be some differences. I also don't believe that many of the OpenSim developers see 100% SL compatibility as a goal for OpenSim. Rather, the SL viewer has been the first viewer used for development. As OpenSim continues to be developed and support for new viewers and protocols are added, there will likely be substantial divergence from the SL path. Of course if members of the user community submit acceptable patches which provide increased compatibility, they will likely be included into the code base. On Tue, May 12, 2009 at 3:13 AM, Colin B. Withers colin.with...@eumetsat.int wrote: There is also the question of compatibility with LSL. Questions have been raised about whether Opensim can be used as a development tool for SL. Here is one thread that calls compatibility into question: http://www.sluniverse.com/php/vb/opensim-discussion/26340-opensim-compatibility-place-develop-secondlife.html Is the aim to have 100% compatibilty, so that scripts developed in Opensim will be guaranteed to work in SL, and vice versa? As the old saying goes, you cannot be a little bit pregnant, it is either 100% or nothing. Rock From: opensim-dev-boun...@lists.berlios.de [ opensim-dev-boun...@lists.berlios.de] On Behalf Of Charles Krinke [ c...@pacbell.net] Sent: 12 May 2009 04:25 To: opensim-dev Subject: [Opensim-dev] 23 LSL functions remaining I am asking for a few patches to complete the 23 LSL functions in our original project of more then 330. We are *almost* there, but need a little help with patches. Here is the remaining list that are still in the Not Implemented state. llRotTarget() llRotTargetRemove() llLoopSoundMaster() llLoopSoundSlave() llStopLookAt() llCollisionFilter() llAttachToAvatar() llDetachFromAvatar() llRotLookAt() llPointAt() llStopPointAt() llGodLikeRezObject() llPassTouches() llSetDamage() llTextBox() llCollisionSprite() llPassCollisions() llGetCenterOfMass() llSetSoundQueing() llTriggerSoundLimited() llGroundRepel() llSetVehicleFlags() llRemoveVehicleFlags() llRemoteDataSetRegion() llSetInventoryPermMask() Partial implementations are solicited. The goal here is to get all the LSL functions we have defined in LSL_Api.cs out of the not implemented state with at least *some* implementation. Charles ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] 23 LSL functions remaining
+1 From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev-boun...@lists.berlios.de] On Behalf Of Dahlia Trimble Sent: Tuesday, 12 May 2009 3:57 AM To: opensim-dev@lists.berlios.de Subject: Re: [Opensim-dev] 23 LSL functions remaining I don't think 100% compatibility is possible given some of the quirks of the LSL language, and differences between the LSL2 and mono implementations that exist on the Linden grid. There will always be some differences. I also don't believe that many of the OpenSim developers see 100% SL compatibility as a goal for OpenSim. Rather, the SL viewer has been the first viewer used for development. As OpenSim continues to be developed and support for new viewers and protocols are added, there will likely be substantial divergence from the SL path. Of course if members of the user community submit acceptable patches which provide increased compatibility, they will likely be included into the code base. On Tue, May 12, 2009 at 3:13 AM, Colin B. Withers colin.with...@eumetsat.intmailto:colin.with...@eumetsat.int wrote: There is also the question of compatibility with LSL. Questions have been raised about whether Opensim can be used as a development tool for SL. Here is one thread that calls compatibility into question: http://www.sluniverse.com/php/vb/opensim-discussion/26340-opensim-compatibility-place-develop-secondlife.html Is the aim to have 100% compatibilty, so that scripts developed in Opensim will be guaranteed to work in SL, and vice versa? As the old saying goes, you cannot be a little bit pregnant, it is either 100% or nothing. Rock From: opensim-dev-boun...@lists.berlios.demailto:opensim-dev-boun...@lists.berlios.de [opensim-dev-boun...@lists.berlios.demailto:opensim-dev-boun...@lists.berlios.de] On Behalf Of Charles Krinke [...@pacbell.netmailto:c...@pacbell.net] Sent: 12 May 2009 04:25 To: opensim-dev Subject: [Opensim-dev] 23 LSL functions remaining I am asking for a few patches to complete the 23 LSL functions in our original project of more then 330. We are *almost* there, but need a little help with patches. Here is the remaining list that are still in the Not Implemented state. llRotTarget() llRotTargetRemove() llLoopSoundMaster() llLoopSoundSlave() llStopLookAt() llCollisionFilter() llAttachToAvatar() llDetachFromAvatar() llRotLookAt() llPointAt() llStopPointAt() llGodLikeRezObject() llPassTouches() llSetDamage() llTextBox() llCollisionSprite() llPassCollisions() llGetCenterOfMass() llSetSoundQueing() llTriggerSoundLimited() llGroundRepel() llSetVehicleFlags() llRemoveVehicleFlags() llRemoteDataSetRegion() llSetInventoryPermMask() Partial implementations are solicited. The goal here is to get all the LSL functions we have defined in LSL_Api.cs out of the not implemented state with at least *some* implementation. Charles ___ Opensim-dev mailing list Opensim-dev@lists.berlios.demailto:Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] 23 LSL functions remaining
My goal here is to get at least some implementation for all the LSL functions. Given at least some, then the debate of compatibility starts to get interesting to more folks. So, getting back to my original point, a few patches to get some implementation on the 27 or so (including the new ones and discluding a couple that SecondLife says are unused), lets see if we can get to where we can have some interesting 'compatibility' discussions. I think it is fair to say that the list, excluding (u), (d), (g) from http://wiki.secondlife.com/wiki/Category:LSL_Functions represents the list of those functions that should be implemented. Perhaps others could comment on this and help us get closure on this year and a half long project of implementing these functions. Charles From: Colin B. Withers colin.with...@eumetsat.int To: opensim-dev@lists.berlios.de opensim-dev@lists.berlios.de Sent: Tuesday, May 12, 2009 3:13:40 AM Subject: Re: [Opensim-dev] 23 LSL functions remaining There is also the question of compatibility with LSL. Questions have been raised about whether Opensim can be used as a development tool for SL. Here is one thread that calls compatibility into question: http://www.sluniverse.com/php/vb/opensim-discussion/26340-opensim-compatibility-place-develop-secondlife.html Is the aim to have 100% compatibilty, so that scripts developed in Opensim will be guaranteed to work in SL, and vice versa? As the old saying goes, you cannot be a little bit pregnant, it is either 100% or nothing. Rock From: opensim-dev-boun...@lists.berlios.de [opensim-dev-boun...@lists.berlios.de] On Behalf Of Charles Krinke [...@pacbell.net] Sent: 12 May 2009 04:25 To: opensim-dev Subject: [Opensim-dev] 23 LSL functions remaining I am asking for a few patches to complete the 23 LSL functions in our original project of more then 330. We are *almost* there, but need a little help with patches. Here is the remaining list that are still in the Not Implemented state. llRotTarget() llRotTargetRemove() llLoopSoundMaster() llLoopSoundSlave() llStopLookAt() llCollisionFilter() llAttachToAvatar() llDetachFromAvatar() llRotLookAt() llPointAt() llStopPointAt() llGodLikeRezObject() llPassTouches() llSetDamage() llTextBox() llCollisionSprite() llPassCollisions() llGetCenterOfMass() llSetSoundQueing() llTriggerSoundLimited() llGroundRepel() llSetVehicleFlags() llRemoveVehicleFlags() llRemoteDataSetRegion() llSetInventoryPermMask() Partial implementations are solicited. The goal here is to get all the LSL functions we have defined in LSL_Api.cs out of the not implemented state with at least *some* implementation. Charles ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] 23 LSL functions remaining
The folks on this mailing list have the power to make OpenSim more compatible with patches to the source. So, as we go forward, lets exercise that power and add the missing implementation sections of a few dozen functions *and* find the ones that are not compatible and work out the details. Charles From: Frank Nichols fr...@thenichols.net To: opensim-dev@lists.berlios.de Sent: Tuesday, May 12, 2009 7:38:00 AM Subject: Re: [Opensim-dev] 23 LSL functions remaining I think it is a matter of perspective, a better way to look at this issue - does this raise the question whether Secondlife can be used as a development tool for Opensim? If Opensim achieves it's desired goals then Secondlife will be relegated to a tiny corner of the new internet. Colin B. Withers wrote: There is also the question of compatibility with LSL. Questions have been raised about whether Opensim can be used as a development tool for SL. Here is one thread that calls compatibility into question: http://www.sluniverse.com/php/vb/opensim-discussion/26340-opensim-compatibility-place-develop-secondlife.html Is the aim to have 100% compatibilty, so that scripts developed in Opensim will be guaranteed to work in SL, and vice versa? As the old saying goes, you cannot be a little bit pregnant, it is either 100% or nothing. Rock ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] 23 LSL functions remaining
But then surely the question comes down to an understanding of what any particular function 'should' do. Is it entirely up to the writer to decide what any function is, and should do, or is there a clear definition of each function that they should be compatible with? You cannot have partial compatibility, or no-one would have any confidence. I believe that LSL functions should be 100% compatible (written differently, of course, but the inputs and outputs should always be the same), or another scripting language should have been used (eg Lua) or developed. I for one see Opensim use my opensim as a development platform, and I have been using it for development before bringing my creations into SL. I have not done much scripting yet, until all the functions are implemented, but I would expect that all the scripts I develop in my Opensim sandbox to work when I import them into SL. Rock From: opensim-dev-boun...@lists.berlios.de [opensim-dev-boun...@lists.berlios.de] On Behalf Of Charles Krinke [...@pacbell.net] Sent: 12 May 2009 16:06 To: opensim-dev@lists.berlios.de Subject: Re: [Opensim-dev] 23 LSL functions remaining My goal here is to get at least some implementation for all the LSL functions. Given at least some, then the debate of compatibility starts to get interesting to more folks. So, getting back to my original point, a few patches to get some implementation on the 27 or so (including the new ones and discluding a couple that SecondLife says are unused), lets see if we can get to where we can have some interesting 'compatibility' discussions. I think it is fair to say that the list, excluding (u), (d), (g) from http://wiki.secondlife.com/wiki/Category:LSL_Functions represents the list of those functions that should be implemented. Perhaps others could comment on this and help us get closure on this year and a half long project of implementing these functions. Charles From: Colin B. Withers colin.with...@eumetsat.int To: opensim-dev@lists.berlios.de opensim-dev@lists.berlios.de Sent: Tuesday, May 12, 2009 3:13:40 AM Subject: Re: [Opensim-dev] 23 LSL functions remaining There is also the question of compatibility with LSL. Questions have been raised about whether Opensim can be used as a development tool for SL. Here is one thread that calls compatibility into question: http://www.sluniverse.com/php/vb/opensim-discussion/26340-opensim-compatibility-place-develop-secondlife.html Is the aim to have 100% compatibilty, so that scripts developed in Opensim will be guaranteed to work in SL, and vice versa? As the old saying goes, you cannot be a little bit pregnant, it is either 100% or nothing. Rock From: opensim-dev-boun...@lists.berlios.demailto:opensim-dev-boun...@lists.berlios.de [opensim-dev-boun...@lists.berlios.demailto:opensim-dev-boun...@lists.berlios.de] On Behalf Of Charles Krinke [...@pacbell.netmailto:c...@pacbell.net] Sent: 12 May 2009 04:25 To: opensim-dev Subject: [Opensim-dev] 23 LSL functions remaining I am asking for a few patches to complete the 23 LSL functions in our original project of more then 330. We are *almost* there, but need a little help with patches. Here is the remaining list that are still in the Not Implemented state. llRotTarget() llRotTargetRemove() llLoopSoundMaster() llLoopSoundSlave() llStopLookAt() llCollisionFilter() llAttachToAvatar() llDetachFromAvatar() llRotLookAt() llPointAt() llStopPointAt() llGodLikeRezObject() llPassTouches() llSetDamage() llTextBox() llCollisionSprite() llPassCollisions() llGetCenterOfMass() llSetSoundQueing() llTriggerSoundLimited() llGroundRepel() llSetVehicleFlags() llRemoveVehicleFlags() llRemoteDataSetRegion() llSetInventoryPermMask() Partial implementations are solicited. The goal here is to get all the LSL functions we have defined in LSL_Api.cshttp://LSL_Api.cs out of the not implemented state with at least *some* implementation. Charles ___ Opensim-dev mailing list Opensim-dev@lists.berlios.demailto:Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] 23 LSL functions remaining
Thats easy. Since there is no specification, and all we can do is test scripts of various flavors from completely non-functional to wondrously crafted, we *all* get to decide what a function should do. This is a community effort. As a community, various folks contribute source from time to time. Various other folks are dedicated to testing and reporting the results. So, patches are the key to moving any implementation *or* compatibility forward. Charles From: Colin B. Withers colin.with...@eumetsat.int To: opensim-dev@lists.berlios.de opensim-dev@lists.berlios.de Sent: Tuesday, May 12, 2009 9:04:18 AM Subject: Re: [Opensim-dev] 23 LSL functions remaining But then surely the question comes down to an understanding of what any particular function 'should' do. Is it entirely up to the writer to decide what any function is, and should do, or is there a clear definition of each function that they should be compatible with? You cannot have partial compatibility, or no-one would have any confidence. I believe that LSL functions should be 100% compatible (written differently, of course, but the inputs and outputs should always be the same), or another scripting language should have been used (eg Lua) or developed. I for one see Opensim use my opensim as a development platform, and I have been using it for development before bringing my creations into SL. I have not done much scripting yet, until all the functions are implemented, but I would expect that all the scripts I develop in my Opensim sandbox to work when I import them into SL. Rock From: opensim-dev-boun...@lists.berlios.de [opensim-dev-boun...@lists.berlios.de] On Behalf Of Charles Krinke [...@pacbell.net] Sent: 12 May 2009 16:06 To: opensim-dev@lists.berlios.de Subject: Re: [Opensim-dev] 23 LSL functions remaining My goal here is to get at least some implementation for all the LSL functions. Given at least some, then the debate of compatibility starts to get interesting to more folks. So, getting back to my original point, a few patches to get some implementation on the 27 or so (including the new ones and discluding a couple that SecondLife says are unused), lets see if we can get to where we can have some interesting 'compatibility' discussions. I think it is fair to say that the list, excluding (u), (d), (g) from http://wiki.secondlife.com/wiki/Category:LSL_Functions represents the list of those functions that should be implemented. Perhaps others could comment on this and help us get closure on this year and a half long project of implementing these functions. Charles From: Colin B. Withers colin.with...@eumetsat.int To: opensim-dev@lists.berlios.de opensim-dev@lists.berlios.de Sent: Tuesday, May 12, 2009 3:13:40 AM Subject: Re: [Opensim-dev] 23 LSL functions remaining There is also the question of compatibility with LSL. Questions have been raised about whether Opensim can be used as a development tool for SL. Here is one thread that calls compatibility into question: http://www.sluniverse.com/php/vb/opensim-discussion/26340-opensim-compatibility-place-develop-secondlife.html Is the aim to have 100% compatibilty, so that scripts developed in Opensim will be guaranteed to work in SL, and vice versa? As the old saying goes, you cannot be a little bit pregnant, it is either 100% or nothing. Rock From: opensim-dev-boun...@lists.berlios.demailto:opensim-dev-boun...@lists.berlios.de [opensim-dev-boun...@lists.berlios.demailto:opensim-dev-boun...@lists.berlios.de] On Behalf Of Charles Krinke [...@pacbell.netmailto:c...@pacbell.net] Sent: 12 May 2009 04:25 To: opensim-dev Subject: [Opensim-dev] 23 LSL functions remaining I am asking for a few patches to complete the 23 LSL functions in our original project of more then 330. We are *almost* there, but need a little help with patches. Here is the remaining list that are still in the Not Implemented state. llRotTarget() llRotTargetRemove() llLoopSoundMaster() llLoopSoundSlave() llStopLookAt() llCollisionFilter() llAttachToAvatar() llDetachFromAvatar() llRotLookAt() llPointAt() llStopPointAt() llGodLikeRezObject() llPassTouches() llSetDamage() llTextBox() llCollisionSprite() llPassCollisions() llGetCenterOfMass() llSetSoundQueing() llTriggerSoundLimited() llGroundRepel() llSetVehicleFlags() llRemoveVehicleFlags() llRemoteDataSetRegion() llSetInventoryPermMask() Partial implementations are solicited. The goal here is to get all the LSL functions we have defined in LSL_Api.cshttp://LSL_Api.cs out of the not implemented state with at least *some* implementation. Charles ___ Opensim-dev mailing list Opensim-dev@lists.berlios.demailto:Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] 23 LSL functions remaining
I hate to say this, but things like vehicle functions and others as well will likely never be 1:1 or exactly like the lindens have it. but im sure we can get close enough to make it work. Neb -- Michael Emory Cerquoni - Nebadon Izumi @ http://osgrid.org ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] 23 LSL functions remaining
When it looked like the OGP was heading in a direction that put us in a more intimate relationship with SL, I would have argued that OpenSim LSL should be very, very close to 100% compatibility with SL LSL. Now, I think that it's more important for OpenSim to find out who OpenSim is. Close is ok for horseshoes, hand grenades and LSL. As time passes, contributed patches form those that want closer compatibility would bring the behavior closer. On Tue, May 12, 2009 at 6:57 AM, Dahlia Trimble dahliatrim...@gmail.comwrote: I don't think 100% compatibility is possible given some of the quirks of the LSL language, and differences between the LSL2 and mono implementations that exist on the Linden grid. There will always be some differences. I also don't believe that many of the OpenSim developers see 100% SL compatibility as a goal for OpenSim. Rather, the SL viewer has been the first viewer used for development. As OpenSim continues to be developed and support for new viewers and protocols are added, there will likely be substantial divergence from the SL path. Of course if members of the user community submit acceptable patches which provide increased compatibility, they will likely be included into the code base. On Tue, May 12, 2009 at 3:13 AM, Colin B. Withers colin.with...@eumetsat.int wrote: There is also the question of compatibility with LSL. Questions have been raised about whether Opensim can be used as a development tool for SL. Here is one thread that calls compatibility into question: http://www.sluniverse.com/php/vb/opensim-discussion/26340-opensim-compatibility-place-develop-secondlife.html Is the aim to have 100% compatibilty, so that scripts developed in Opensim will be guaranteed to work in SL, and vice versa? As the old saying goes, you cannot be a little bit pregnant, it is either 100% or nothing. Rock From: opensim-dev-boun...@lists.berlios.de [ opensim-dev-boun...@lists.berlios.de] On Behalf Of Charles Krinke [ c...@pacbell.net] Sent: 12 May 2009 04:25 To: opensim-dev Subject: [Opensim-dev] 23 LSL functions remaining I am asking for a few patches to complete the 23 LSL functions in our original project of more then 330. We are *almost* there, but need a little help with patches. Here is the remaining list that are still in the Not Implemented state. llRotTarget() llRotTargetRemove() llLoopSoundMaster() llLoopSoundSlave() llStopLookAt() llCollisionFilter() llAttachToAvatar() llDetachFromAvatar() llRotLookAt() llPointAt() llStopPointAt() llGodLikeRezObject() llPassTouches() llSetDamage() llTextBox() llCollisionSprite() llPassCollisions() llGetCenterOfMass() llSetSoundQueing() llTriggerSoundLimited() llGroundRepel() llSetVehicleFlags() llRemoveVehicleFlags() llRemoteDataSetRegion() llSetInventoryPermMask() Partial implementations are solicited. The goal here is to get all the LSL functions we have defined in LSL_Api.cs out of the not implemented state with at least *some* implementation. Charles ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
[Opensim-dev] 23 LSL functions remaining
I am asking for a few patches to complete the 23 LSL functions in our original project of more then 330. We are *almost* there, but need a little help with patches. Here is the remaining list that are still in the Not Implemented state. llRotTarget() llRotTargetRemove() llLoopSoundMaster() llLoopSoundSlave() llStopLookAt() llCollisionFilter() llAttachToAvatar() llDetachFromAvatar() llRotLookAt() llPointAt() llStopPointAt() llGodLikeRezObject() llPassTouches() llSetDamage() llTextBox() llCollisionSprite() llPassCollisions() llGetCenterOfMass() llSetSoundQueing() llTriggerSoundLimited() llGroundRepel() llSetVehicleFlags() llRemoveVehicleFlags() llRemoteDataSetRegion() llSetInventoryPermMask() Partial implementations are solicited. The goal here is to get all the LSL functions we have defined in LSL_Api.cs out of the not implemented state with at least *some* implementation. Charles ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] 23 LSL functions remaining
On Mon, May 11, 2009 at 10:25 PM, Charles Krinke c...@pacbell.net wrote: I am asking for a few patches to complete the 23 LSL functions in our original project of more then 330. We are *almost* there, but need a little help with patches. Here is the remaining list that are still in the Not Implemented state. kind of a stupid question but how much of the Linden Labs LSL2 api is covered in this?? is 330 the whole list (handwaving the new mono functions) or is this a subset?? -- Robert L Martin ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] 23 LSL functions remaining
What about the llDetectedTouch* functions? llRequestURL, llReleaseURL, llGetFreeURLs, llGetHTTPHeader, llHTTPResponse, llRequestSecureURL, etc etc There are a lot more than 23 functions to go :) ~T Charles Krinke wrote: I am asking for a few patches to complete the 23 LSL functions in our original project of more then 330. We are *almost* there, but need a little help with patches. Here is the remaining list that are still in the Not Implemented state. llRotTarget() llRotTargetRemove() llLoopSoundMaster() llLoopSoundSlave() llStopLookAt() llCollisionFilter() llAttachToAvatar() llDetachFromAvatar() llRotLookAt() llPointAt() llStopPointAt() llGodLikeRezObject() llPassTouches() llSetDamage() llTextBox() llCollisionSprite() llPassCollisions() llGetCenterOfMass() llSetSoundQueing() llTriggerSoundLimited() llGroundRepel() llSetVehicleFlags() llRemoveVehicleFlags() llRemoteDataSetRegion() llSetInventoryPermMask() Partial implementations are solicited. The goal here is to get all the LSL functions we have defined in LSL_Api.cs out of the not implemented state with at least *some* implementation. Charles ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev