Re: [Opensim-dev] 23 LSL functions remaining

2009-05-12 Thread Colin B. Withers
There is also the question of compatibility with LSL. Questions have been 
raised about whether Opensim can be used as a development tool for SL. Here is 
one thread that calls compatibility into question:

http://www.sluniverse.com/php/vb/opensim-discussion/26340-opensim-compatibility-place-develop-secondlife.html

Is the aim to have 100% compatibilty, so that scripts developed in Opensim will 
be guaranteed to work in SL, and vice versa? As the old saying goes, you cannot 
be a little bit pregnant, it is either 100% or nothing.

Rock



From: opensim-dev-boun...@lists.berlios.de 
[opensim-dev-boun...@lists.berlios.de] On Behalf Of Charles Krinke 
[...@pacbell.net]
Sent: 12 May 2009 04:25
To: opensim-dev
Subject: [Opensim-dev] 23 LSL functions remaining

I am asking for a few patches to complete the 23 LSL functions in our original 
project of more then 330. We are *almost* there, but need a little help with 
patches. Here is the remaining list that are still in the Not Implemented 
state.

llRotTarget()
llRotTargetRemove()
llLoopSoundMaster()
llLoopSoundSlave()
llStopLookAt()
llCollisionFilter()
llAttachToAvatar()
llDetachFromAvatar()
llRotLookAt()
llPointAt()
llStopPointAt()
llGodLikeRezObject()
llPassTouches()
llSetDamage()
llTextBox()
llCollisionSprite()
llPassCollisions()
llGetCenterOfMass()
llSetSoundQueing()
llTriggerSoundLimited()
llGroundRepel()
llSetVehicleFlags()
llRemoveVehicleFlags()
llRemoteDataSetRegion()
llSetInventoryPermMask()

Partial implementations are solicited. The goal here is to get all the LSL 
functions we have defined in LSL_Api.cs out of the not implemented state with 
at least *some* implementation.

Charles
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Re: [Opensim-dev] 23 LSL functions remaining

2009-05-12 Thread Dahlia Trimble
I don't think 100% compatibility is possible given some of the quirks of the
LSL language, and differences between the LSL2 and mono implementations that
exist on the Linden grid. There will always be some differences. I also
don't believe that many of the OpenSim developers see 100% SL compatibility
as a goal for OpenSim. Rather, the SL viewer has been the first viewer used
for development. As OpenSim continues to be developed and support for new
viewers and protocols are added, there will likely be substantial divergence
from the SL path.

Of course if members of the user community submit acceptable patches which
provide increased compatibility, they will likely be included into the code
base.


On Tue, May 12, 2009 at 3:13 AM, Colin B. Withers 
colin.with...@eumetsat.int wrote:

 There is also the question of compatibility with LSL. Questions have been
 raised about whether Opensim can be used as a development tool for SL. Here
 is one thread that calls compatibility into question:


 http://www.sluniverse.com/php/vb/opensim-discussion/26340-opensim-compatibility-place-develop-secondlife.html

 Is the aim to have 100% compatibilty, so that scripts developed in Opensim
 will be guaranteed to work in SL, and vice versa? As the old saying goes,
 you cannot be a little bit pregnant, it is either 100% or nothing.

 Rock


 
 From: opensim-dev-boun...@lists.berlios.de [
 opensim-dev-boun...@lists.berlios.de] On Behalf Of Charles Krinke [
 c...@pacbell.net]
 Sent: 12 May 2009 04:25
 To: opensim-dev
 Subject: [Opensim-dev] 23 LSL functions remaining

 I am asking for a few patches to complete the 23 LSL functions in our
 original project of more then 330. We are *almost* there, but need a little
 help with patches. Here is the remaining list that are still in the Not
 Implemented state.

 llRotTarget()
 llRotTargetRemove()
 llLoopSoundMaster()
 llLoopSoundSlave()
 llStopLookAt()
 llCollisionFilter()
 llAttachToAvatar()
 llDetachFromAvatar()
 llRotLookAt()
 llPointAt()
 llStopPointAt()
 llGodLikeRezObject()
 llPassTouches()
 llSetDamage()
 llTextBox()
 llCollisionSprite()
 llPassCollisions()
 llGetCenterOfMass()
 llSetSoundQueing()
 llTriggerSoundLimited()
 llGroundRepel()
 llSetVehicleFlags()
 llRemoveVehicleFlags()
 llRemoteDataSetRegion()
 llSetInventoryPermMask()

 Partial implementations are solicited. The goal here is to get all the LSL
 functions we have defined in LSL_Api.cs out of the not implemented state
 with at least *some* implementation.

 Charles
 ___
 Opensim-dev mailing list
 Opensim-dev@lists.berlios.de
 https://lists.berlios.de/mailman/listinfo/opensim-dev

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Re: [Opensim-dev] 23 LSL functions remaining

2009-05-12 Thread Frisby, Adam
+1

From: opensim-dev-boun...@lists.berlios.de 
[mailto:opensim-dev-boun...@lists.berlios.de] On Behalf Of Dahlia Trimble
Sent: Tuesday, 12 May 2009 3:57 AM
To: opensim-dev@lists.berlios.de
Subject: Re: [Opensim-dev] 23 LSL functions remaining

I don't think 100% compatibility is possible given some of the quirks of the 
LSL language, and differences between the LSL2 and mono implementations that 
exist on the Linden grid. There will always be some differences. I also don't 
believe that many of the OpenSim developers see 100% SL compatibility as a goal 
for OpenSim. Rather, the SL viewer has been the first viewer used for 
development. As OpenSim continues to be developed and support for new viewers 
and protocols are added, there will likely be substantial divergence from the 
SL path.
Of course if members of the user community submit acceptable patches which 
provide increased compatibility, they will likely be included into the code 
base.


On Tue, May 12, 2009 at 3:13 AM, Colin B. Withers 
colin.with...@eumetsat.intmailto:colin.with...@eumetsat.int wrote:
There is also the question of compatibility with LSL. Questions have been 
raised about whether Opensim can be used as a development tool for SL. Here is 
one thread that calls compatibility into question:

http://www.sluniverse.com/php/vb/opensim-discussion/26340-opensim-compatibility-place-develop-secondlife.html

Is the aim to have 100% compatibilty, so that scripts developed in Opensim will 
be guaranteed to work in SL, and vice versa? As the old saying goes, you cannot 
be a little bit pregnant, it is either 100% or nothing.

Rock



From: 
opensim-dev-boun...@lists.berlios.demailto:opensim-dev-boun...@lists.berlios.de
 
[opensim-dev-boun...@lists.berlios.demailto:opensim-dev-boun...@lists.berlios.de]
 On Behalf Of Charles Krinke [...@pacbell.netmailto:c...@pacbell.net]
Sent: 12 May 2009 04:25
To: opensim-dev
Subject: [Opensim-dev] 23 LSL functions remaining

I am asking for a few patches to complete the 23 LSL functions in our original 
project of more then 330. We are *almost* there, but need a little help with 
patches. Here is the remaining list that are still in the Not Implemented 
state.

llRotTarget()
llRotTargetRemove()
llLoopSoundMaster()
llLoopSoundSlave()
llStopLookAt()
llCollisionFilter()
llAttachToAvatar()
llDetachFromAvatar()
llRotLookAt()
llPointAt()
llStopPointAt()
llGodLikeRezObject()
llPassTouches()
llSetDamage()
llTextBox()
llCollisionSprite()
llPassCollisions()
llGetCenterOfMass()
llSetSoundQueing()
llTriggerSoundLimited()
llGroundRepel()
llSetVehicleFlags()
llRemoveVehicleFlags()
llRemoteDataSetRegion()
llSetInventoryPermMask()

Partial implementations are solicited. The goal here is to get all the LSL 
functions we have defined in LSL_Api.cs out of the not implemented state with 
at least *some* implementation.

Charles
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Re: [Opensim-dev] 23 LSL functions remaining

2009-05-12 Thread Charles Krinke
My goal here is to get at least some implementation for all the LSL functions.

Given at least some, then the debate of compatibility starts to get 
interesting to more folks.

So, getting back to my original point, a few patches to get some 
implementation on the 27 or so (including the new ones and discluding a couple 
that SecondLife says are unused), lets see if we can get to where we can have 
some interesting 'compatibility' discussions.

I think it is fair to say that the list, excluding (u), (d),  (g) from 
http://wiki.secondlife.com/wiki/Category:LSL_Functions represents the list of 
those functions that should be implemented. Perhaps others could comment on 
this and help us get closure on this year and a half long project of 
implementing these functions.

Charles







From: Colin B. Withers colin.with...@eumetsat.int
To: opensim-dev@lists.berlios.de opensim-dev@lists.berlios.de
Sent: Tuesday, May 12, 2009 3:13:40 AM
Subject: Re: [Opensim-dev] 23 LSL functions remaining

There is also the question of compatibility with LSL. Questions have been 
raised about whether Opensim can be used as a development tool for SL. Here is 
one thread that calls compatibility into question:

http://www.sluniverse.com/php/vb/opensim-discussion/26340-opensim-compatibility-place-develop-secondlife.html

Is the aim to have 100% compatibilty, so that scripts developed in Opensim will 
be guaranteed to work in SL, and vice versa? As the old saying goes, you cannot 
be a little bit pregnant, it is either 100% or nothing.

Rock



From: opensim-dev-boun...@lists.berlios.de 
[opensim-dev-boun...@lists.berlios.de] On Behalf Of Charles Krinke 
[...@pacbell.net]
Sent: 12 May 2009 04:25
To: opensim-dev
Subject: [Opensim-dev] 23 LSL functions remaining

I am asking for a few patches to complete the 23 LSL functions in our original 
project of more then 330. We are *almost* there, but need a little help with 
patches. Here is the remaining list that are still in the Not Implemented 
state.

llRotTarget()
llRotTargetRemove()
llLoopSoundMaster()
llLoopSoundSlave()
llStopLookAt()
llCollisionFilter()
llAttachToAvatar()
llDetachFromAvatar()
llRotLookAt()
llPointAt()
llStopPointAt()
llGodLikeRezObject()
llPassTouches()
llSetDamage()
llTextBox()
llCollisionSprite()
llPassCollisions()
llGetCenterOfMass()
llSetSoundQueing()
llTriggerSoundLimited()
llGroundRepel()
llSetVehicleFlags()
llRemoveVehicleFlags()
llRemoteDataSetRegion()
llSetInventoryPermMask()

Partial implementations are solicited. The goal here is to get all the LSL 
functions we have defined in LSL_Api.cs out of the not implemented state with 
at least *some* implementation.

Charles
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Re: [Opensim-dev] 23 LSL functions remaining

2009-05-12 Thread Charles Krinke
The folks on this mailing list have the power to make OpenSim more compatible 
with patches to the source.

So, as we go forward, lets exercise that power and add the missing 
implementation sections of a few dozen functions *and* find the ones that are 
not compatible and work out the details.

Charles





From: Frank Nichols fr...@thenichols.net
To: opensim-dev@lists.berlios.de
Sent: Tuesday, May 12, 2009 7:38:00 AM
Subject: Re: [Opensim-dev] 23 LSL functions remaining

I think it is a matter of perspective, a better way to look at this 
issue - does this raise the question whether Secondlife can be used as a 
development tool for Opensim? If Opensim achieves it's desired goals 
then Secondlife will be relegated to a tiny corner of the new internet.

Colin B. Withers wrote:
 There is also the question of compatibility with LSL. Questions have been 
 raised about whether Opensim can be used as a development tool for SL. Here 
 is one thread that calls compatibility into question:

 http://www.sluniverse.com/php/vb/opensim-discussion/26340-opensim-compatibility-place-develop-secondlife.html

 Is the aim to have 100% compatibilty, so that scripts developed in Opensim 
 will be guaranteed to work in SL, and vice versa? As the old saying goes, you 
 cannot be a little bit pregnant, it is either 100% or nothing.

 Rock
  
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Re: [Opensim-dev] 23 LSL functions remaining

2009-05-12 Thread Colin B. Withers
But then surely the question comes down to an understanding of what any 
particular function 'should' do. Is it entirely up to the writer to decide what 
any function is, and should do, or is there a clear definition of each function 
that they should be compatible with?

You cannot have partial compatibility, or no-one would have any confidence. I 
believe that LSL functions should be 100% compatible (written differently, of 
course, but the inputs and outputs should always be the same), or another 
scripting language should have been used (eg Lua) or developed.

I for one see Opensim use my opensim as a development platform, and I have been 
using it for development before bringing my creations into SL. I have not done 
much scripting yet, until all the functions are implemented, but I would expect 
that all the scripts I develop in my Opensim sandbox to work when I import them 
into SL.

Rock 

From: opensim-dev-boun...@lists.berlios.de 
[opensim-dev-boun...@lists.berlios.de] On Behalf Of Charles Krinke 
[...@pacbell.net]
Sent: 12 May 2009 16:06
To: opensim-dev@lists.berlios.de
Subject: Re: [Opensim-dev] 23 LSL functions remaining

My goal here is to get at least some implementation for all the LSL functions.

Given at least some, then the debate of compatibility starts to get 
interesting to more folks.

So, getting back to my original point, a few patches to get some 
implementation on the 27 or so (including the new ones and discluding a couple 
that SecondLife says are unused), lets see if we can get to where we can have 
some interesting 'compatibility' discussions.

I think it is fair to say that the list, excluding (u), (d),  (g) from 
http://wiki.secondlife.com/wiki/Category:LSL_Functions represents the list of 
those functions that should be implemented. Perhaps others could comment on 
this and help us get closure on this year and a half long project of 
implementing these functions.

Charles




From: Colin B. Withers colin.with...@eumetsat.int
To: opensim-dev@lists.berlios.de opensim-dev@lists.berlios.de
Sent: Tuesday, May 12, 2009 3:13:40 AM
Subject: Re: [Opensim-dev] 23 LSL functions remaining

There is also the question of compatibility with LSL. Questions have been 
raised about whether Opensim can be used as a development tool for SL. Here is 
one thread that calls compatibility into question:

http://www.sluniverse.com/php/vb/opensim-discussion/26340-opensim-compatibility-place-develop-secondlife.html

Is the aim to have 100% compatibilty, so that scripts developed in Opensim will 
be guaranteed to work in SL, and vice versa? As the old saying goes, you cannot 
be a little bit pregnant, it is either 100% or nothing.

Rock



From: 
opensim-dev-boun...@lists.berlios.demailto:opensim-dev-boun...@lists.berlios.de
 
[opensim-dev-boun...@lists.berlios.demailto:opensim-dev-boun...@lists.berlios.de]
 On Behalf Of Charles Krinke [...@pacbell.netmailto:c...@pacbell.net]
Sent: 12 May 2009 04:25
To: opensim-dev
Subject: [Opensim-dev] 23 LSL functions remaining

I am asking for a few patches to complete the 23 LSL functions in our original 
project of more then 330. We are *almost* there, but need a little help with 
patches. Here is the remaining list that are still in the Not Implemented 
state.

llRotTarget()
llRotTargetRemove()
llLoopSoundMaster()
llLoopSoundSlave()
llStopLookAt()
llCollisionFilter()
llAttachToAvatar()
llDetachFromAvatar()
llRotLookAt()
llPointAt()
llStopPointAt()
llGodLikeRezObject()
llPassTouches()
llSetDamage()
llTextBox()
llCollisionSprite()
llPassCollisions()
llGetCenterOfMass()
llSetSoundQueing()
llTriggerSoundLimited()
llGroundRepel()
llSetVehicleFlags()
llRemoveVehicleFlags()
llRemoteDataSetRegion()
llSetInventoryPermMask()

Partial implementations are solicited. The goal here is to get all the LSL 
functions we have defined in LSL_Api.cshttp://LSL_Api.cs out of the not 
implemented state with at least *some* implementation.

Charles
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Re: [Opensim-dev] 23 LSL functions remaining

2009-05-12 Thread Charles Krinke
Thats easy. Since there is no specification, and all we can do is test scripts 
of various flavors from completely non-functional to wondrously crafted, we 
*all* get to decide what a function should do.

This is a community effort. As a community, various folks contribute source 
from time to time. Various other folks are dedicated to testing and reporting 
the results.

So, patches are the key to moving any implementation *or* compatibility 
forward.

Charles





From: Colin B. Withers colin.with...@eumetsat.int
To: opensim-dev@lists.berlios.de opensim-dev@lists.berlios.de
Sent: Tuesday, May 12, 2009 9:04:18 AM
Subject: Re: [Opensim-dev] 23 LSL functions remaining

But then surely the question comes down to an understanding of what any 
particular function 'should' do. Is it entirely up to the writer to decide what 
any function is, and should do, or is there a clear definition of each function 
that they should be compatible with?

You cannot have partial compatibility, or no-one would have any confidence. I 
believe that LSL functions should be 100% compatible (written differently, of 
course, but the inputs and outputs should always be the same), or another 
scripting language should have been used (eg Lua) or developed.

I for one see Opensim use my opensim as a development platform, and I have been 
using it for development before bringing my creations into SL. I have not done 
much scripting yet, until all the functions are implemented, but I would expect 
that all the scripts I develop in my Opensim sandbox to work when I import them 
into SL.

Rock 

From: opensim-dev-boun...@lists.berlios.de 
[opensim-dev-boun...@lists.berlios.de] On Behalf Of Charles Krinke 
[...@pacbell.net]
Sent: 12 May 2009 16:06
To: opensim-dev@lists.berlios.de
Subject: Re: [Opensim-dev] 23 LSL functions remaining

My goal here is to get at least some implementation for all the LSL functions.

Given at least some, then the debate of compatibility starts to get 
interesting to more folks.

So, getting back to my original point, a few patches to get some 
implementation on the 27 or so (including the new ones and discluding a couple 
that SecondLife says are unused), lets see if we can get to where we can have 
some interesting 'compatibility' discussions.

I think it is fair to say that the list, excluding (u), (d),  (g) from 
http://wiki.secondlife.com/wiki/Category:LSL_Functions represents the list of 
those functions that should be implemented. Perhaps others could comment on 
this and help us get closure on this year and a half long project of 
implementing these functions.

Charles




From: Colin B. Withers colin.with...@eumetsat.int
To: opensim-dev@lists.berlios.de opensim-dev@lists.berlios.de
Sent: Tuesday, May 12, 2009 3:13:40 AM
Subject: Re: [Opensim-dev] 23 LSL functions remaining

There is also the question of compatibility with LSL. Questions have been 
raised about whether Opensim can be used as a development tool for SL. Here is 
one thread that calls compatibility into question:

http://www.sluniverse.com/php/vb/opensim-discussion/26340-opensim-compatibility-place-develop-secondlife.html

Is the aim to have 100% compatibilty, so that scripts developed in Opensim will 
be guaranteed to work in SL, and vice versa? As the old saying goes, you cannot 
be a little bit pregnant, it is either 100% or nothing.

Rock



From: 
opensim-dev-boun...@lists.berlios.demailto:opensim-dev-boun...@lists.berlios.de
 
[opensim-dev-boun...@lists.berlios.demailto:opensim-dev-boun...@lists.berlios.de]
 On Behalf Of Charles Krinke [...@pacbell.netmailto:c...@pacbell.net]
Sent: 12 May 2009 04:25
To: opensim-dev
Subject: [Opensim-dev] 23 LSL functions remaining

I am asking for a few patches to complete the 23 LSL functions in our original 
project of more then 330. We are *almost* there, but need a little help with 
patches. Here is the remaining list that are still in the Not Implemented 
state.

llRotTarget()
llRotTargetRemove()
llLoopSoundMaster()
llLoopSoundSlave()
llStopLookAt()
llCollisionFilter()
llAttachToAvatar()
llDetachFromAvatar()
llRotLookAt()
llPointAt()
llStopPointAt()
llGodLikeRezObject()
llPassTouches()
llSetDamage()
llTextBox()
llCollisionSprite()
llPassCollisions()
llGetCenterOfMass()
llSetSoundQueing()
llTriggerSoundLimited()
llGroundRepel()
llSetVehicleFlags()
llRemoveVehicleFlags()
llRemoteDataSetRegion()
llSetInventoryPermMask()

Partial implementations are solicited. The goal here is to get all the LSL 
functions we have defined in LSL_Api.cshttp://LSL_Api.cs out of the not 
implemented state with at least *some* implementation.

Charles
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Re: [Opensim-dev] 23 LSL functions remaining

2009-05-12 Thread Nebadon Izumi
I hate to say this, but things like vehicle functions and others as well
will likely never be 1:1 or exactly like the lindens have it. but im sure we
can get close enough to make it work.

Neb
-- 
Michael Emory Cerquoni - Nebadon Izumi @ http://osgrid.org
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Re: [Opensim-dev] 23 LSL functions remaining

2009-05-12 Thread BlueWall Slade
When it looked like the OGP was heading in a direction that put us in a more
intimate relationship with SL, I would have argued that OpenSim LSL should
be very, very close to 100% compatibility with SL LSL. Now, I think that
it's more important for OpenSim to find out who OpenSim is. Close is ok for
horseshoes, hand grenades and LSL.

As time passes, contributed patches form those that want closer
compatibility would bring the behavior closer.

On Tue, May 12, 2009 at 6:57 AM, Dahlia Trimble dahliatrim...@gmail.comwrote:

 I don't think 100% compatibility is possible given some of the quirks of
 the LSL language, and differences between the LSL2 and mono implementations
 that exist on the Linden grid. There will always be some differences. I also
 don't believe that many of the OpenSim developers see 100% SL compatibility
 as a goal for OpenSim. Rather, the SL viewer has been the first viewer used
 for development. As OpenSim continues to be developed and support for new
 viewers and protocols are added, there will likely be substantial divergence
 from the SL path.

 Of course if members of the user community submit acceptable patches which
 provide increased compatibility, they will likely be included into the code
 base.


 On Tue, May 12, 2009 at 3:13 AM, Colin B. Withers 
 colin.with...@eumetsat.int wrote:

 There is also the question of compatibility with LSL. Questions have been
 raised about whether Opensim can be used as a development tool for SL. Here
 is one thread that calls compatibility into question:


 http://www.sluniverse.com/php/vb/opensim-discussion/26340-opensim-compatibility-place-develop-secondlife.html

 Is the aim to have 100% compatibilty, so that scripts developed in Opensim
 will be guaranteed to work in SL, and vice versa? As the old saying goes,
 you cannot be a little bit pregnant, it is either 100% or nothing.

 Rock


 
 From: opensim-dev-boun...@lists.berlios.de [
 opensim-dev-boun...@lists.berlios.de] On Behalf Of Charles Krinke [
 c...@pacbell.net]
 Sent: 12 May 2009 04:25
 To: opensim-dev
 Subject: [Opensim-dev] 23 LSL functions remaining

 I am asking for a few patches to complete the 23 LSL functions in our
 original project of more then 330. We are *almost* there, but need a little
 help with patches. Here is the remaining list that are still in the Not
 Implemented state.

 llRotTarget()
 llRotTargetRemove()
 llLoopSoundMaster()
 llLoopSoundSlave()
 llStopLookAt()
 llCollisionFilter()
 llAttachToAvatar()
 llDetachFromAvatar()
 llRotLookAt()
 llPointAt()
 llStopPointAt()
 llGodLikeRezObject()
 llPassTouches()
 llSetDamage()
 llTextBox()
 llCollisionSprite()
 llPassCollisions()
 llGetCenterOfMass()
 llSetSoundQueing()
 llTriggerSoundLimited()
 llGroundRepel()
 llSetVehicleFlags()
 llRemoveVehicleFlags()
 llRemoteDataSetRegion()
 llSetInventoryPermMask()

 Partial implementations are solicited. The goal here is to get all the LSL
 functions we have defined in LSL_Api.cs out of the not implemented state
 with at least *some* implementation.

 Charles
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[Opensim-dev] 23 LSL functions remaining

2009-05-11 Thread Charles Krinke
I am asking for a few patches to complete the 23 LSL functions in our original 
project of more then 330. We are *almost* there, but need a little help with 
patches. Here is the remaining list that are still in the Not Implemented 
state.

llRotTarget()
llRotTargetRemove()
llLoopSoundMaster()
llLoopSoundSlave()
llStopLookAt()
llCollisionFilter()
llAttachToAvatar()
llDetachFromAvatar()
llRotLookAt()
llPointAt()
llStopPointAt()
llGodLikeRezObject()
llPassTouches()
llSetDamage()
llTextBox()
llCollisionSprite()
llPassCollisions()
llGetCenterOfMass()
llSetSoundQueing()
llTriggerSoundLimited()
llGroundRepel()
llSetVehicleFlags()
llRemoveVehicleFlags()
llRemoteDataSetRegion()
llSetInventoryPermMask()

Partial implementations are solicited. The goal here is to get all the LSL 
functions we have defined in LSL_Api.cs out of the not implemented state with 
at least *some* implementation.

Charles
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Re: [Opensim-dev] 23 LSL functions remaining

2009-05-11 Thread Robert Martin
On Mon, May 11, 2009 at 10:25 PM, Charles Krinke c...@pacbell.net wrote:
 I am asking for a few patches to complete the 23 LSL functions in our
 original project of more then 330. We are *almost* there, but need a little
 help with patches. Here is the remaining list that are still in the Not
 Implemented state.

kind of a stupid question but how much of the Linden Labs LSL2 api is
covered in this??
is 330 the whole list (handwaving the new mono functions) or is this
a subset??

-- 
Robert L Martin
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Re: [Opensim-dev] 23 LSL functions remaining

2009-05-11 Thread Thomas Grimshaw
What about the llDetectedTouch* functions?

llRequestURL, llReleaseURL, llGetFreeURLs, llGetHTTPHeader, 
llHTTPResponse, llRequestSecureURL, etc etc

There are a lot more than 23 functions to go :)

~T

Charles Krinke wrote:
 I am asking for a few patches to complete the 23 LSL functions in our 
 original project of more then 330. We are *almost* there, but need a 
 little help with patches. Here is the remaining list that are still in 
 the Not Implemented state.

 llRotTarget()
 llRotTargetRemove()
 llLoopSoundMaster()
 llLoopSoundSlave()
 llStopLookAt()
 llCollisionFilter()
 llAttachToAvatar()
 llDetachFromAvatar()
 llRotLookAt()
 llPointAt()
 llStopPointAt()
 llGodLikeRezObject()
 llPassTouches()
 llSetDamage()
 llTextBox()
 llCollisionSprite()
 llPassCollisions()
 llGetCenterOfMass()
 llSetSoundQueing()
 llTriggerSoundLimited()
 llGroundRepel()
 llSetVehicleFlags()
 llRemoveVehicleFlags()
 llRemoteDataSetRegion()
 llSetInventoryPermMask()

 Partial implementations are solicited. The goal here is to get all the 
 LSL functions we have defined in LSL_Api.cs out of the not implemented 
 state with at least *some* implementation.

 Charles
 

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