Re: [opensource-dev] Windows ReleaseOS build unable to load textures

2019-02-11 Thread Jonathan Welch
Graham worked on a fix for this which is an improvement but still has some
loading issues:


https://bitbucket.org/lindenlab/viewer-tco

You'll need to build it with -DUSE_OPENJPEG:BOOL=TRUE to test that path
anyway, the TC-built version assumes KDU.

On Mon, Feb 11, 2019, 5:15 AM Kadah  I'm working on a thing (some of you know what) and I've run in to a
> rather annoying issue that's sunk most of the day as it was starting to
> make testing difficult.
>
> None of my ReleaseOS viewer-release builds are able to load textures.
> I've found that it's fine if I patch in KDU. While that is a workaround,
> it would be nice to know what I'm doing that makes OpenJPEG fail,
> assuming it does work at all.
>
> Every texture request is generating the following on a clean build of
> viewer-release:
> WARNING   LLViewerFetchedTexture::updateFetch : oversize, setting as
> missing
> WARNING   LLViewerFetchedTexture::setIsMissingAsset :
> dc60d326-ba27-db3a-103a-e378d6dd2530: Marking image as missing
>
> To get at least something more, I added a debug output from FS to
> updateFetch (). Output was such:
>
>   INFO   LLViewerFetchedTexture::updateFetch : Discarding oversized
> texture, width= 4096, height= 4096
>   WARNING   LLViewerFetchedTexture::updateFetch : oversize, setting as
> missing
>   WARNING   LLViewerFetchedTexture::setIsMissingAsset :
> dc60d326-ba27-db3a-103a-e378d6dd2530: Marking image as missing
>   INFO   LLViewerFetchedTexture::updateFetch : Discarding oversized
> texture, width= 16384, height= 16384
>   WARNING   LLViewerFetchedTexture::updateFetch : oversize, setting as
> missing
>   WARNING   LLViewerFetchedTexture::setIsMissingAsset :
> 2aa5fd81-464f-3b76-40a7-f498a1561b76: Marking image as missing
>   INFO   LLViewerFetchedTexture::updateFetch : Discarding oversized
> texture, width= 2048, height= 8192
>   WARNING   LLViewerFetchedTexture::updateFetch : oversize, setting as
> missing
>   WARNING   LLViewerFetchedTexture::setIsMissingAsset :
> 2c007a7c-11c1-5748-e1a8-a77806efa9e3: Marking image as missing
>   INFO   LLViewerFetchedTexture::updateFetch : Discarding oversized
> texture, width= 1024, height= 4096
>   WARNING   LLViewerFetchedTexture::updateFetch : oversize, setting as
> missing
>   WARNING   LLViewerFetchedTexture::setIsMissingAsset :
> 50a3b5d7-f32f-41ce-ff7a-450a4bbf1e8f: Marking image as missing
>
> All but the 16384 ones appear sane.
>
> Autobuild config invocation:
> setx AUTOBUILD_VARIABLES_FILE
> "C:\Users\Kadah\Desktop\Dev\viewer-build-variables\variables"
> autobuild configure -c ReleaseOS -A 64
>
>
> Full viewer logs:
> https://pastebin.com/yzswgNnm
> https://pastebin.com/WeiYf2G7
>
> Viewer about:
> Within build VM: https://pastebin.com/Q1tKdw2U
> Installed on host: https://pastebin.com/PeyLBEiN
>
> Any help would be appreciated.
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Re: [opensource-dev] tr: Re: viewer64 SL_Launcher

2017-07-01 Thread Jonathan Welch
You have to go unsubsubscribe from this list yourself; no one is going
to do it for you.

On 7/1/17, Jean Pierre KOLLHOFF  wrote:
>
>
>
>> Thank you for cancelling a subscription to me of your sendings I am not
>> interested.
>>
>>
>>
>>
>> Message du 01/07/17 01:31> De : "Nicky Perian" > A : "Nat Goodspeed" >
>> Copie à : "opensource-dev@lists.secondlife.com" > Objet : Re:
>> [opensource-dev] viewer64 SL_Launcher> >
> The default was always Nvidia card and each program can be set to Nivida or
> Integrated graphics. Once the updated installer was in place it pulled
> installed and executed it. However, the time from starting the viewer til
> Login page presents is about 25 seconds even with no updates pending.
>>
> The web components on the login page are missing. (jira pending)
>>
>
>>
> On Fri, Jun 30, 2017 at 12:11 PM, Nat Goodspeed  wrote:>
>
>
> On Fri, Jun 30, 2017 at 12:10 PM, Nicky Perian  wrote:
>>
> I just forced in Nvidia settings for SL_Launcher.exe to use the Nvidia
> driver and the problem was still present.
>>
> But SL_Launcher.exe doesn't try to use 3D graphics. It manages updates, then
> launches the actual viewer. You would still need to tell Nvidia the
> executable name for the actual viewer.>
>
>
>
>
>
>>
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Re: [opensource-dev] viewer64 SL_Launcher

2017-06-30 Thread Jonathan Welch
Some systems have two built in graphics chips such as Lenovo laptops with a
system called Optimus. One graphics chip is very weak and the other much
stronger, bit also more power hungry. As I recall it took a while to
register the .EXE name with Nvidia so the stronger chip runs the viewer.

Is this registration underway already?

On Jun 30, 2017 9:23 AM, "Nat Goodspeed"  wrote:

> On Fri, Jun 30, 2017 at 6:36 AM, Nicky Perian 
> wrote:
>
> I may be jumping ahead, but with an opensource build and built installer
>> used :
>>
>> With shortcut to "C:\Program Files\SecondLifeProjectAlexIvy\SL_Launcher.exe"
>> --set InstallLanguage en
>> Program does not run log follows:
>>
>> 2017-06-30T09:56:59Z INFO: update_manager.py(261) : getBitness: Setting
>> bitness to 32 due to HD Graphics Win 64 Bit incompatibility.
>>
>
> This is the key log line here. We have reports that certain graphics cards
> do not play well at all with our Alex Ivy 64-bit viewer.
>
> The new Viewer Management Process component of Alex Ivy (SL_Launcher) is a
> small program that runs first to manage updates and so forth. This is the
> VMP trying to optimize your user experience by downloading and installing
> the corresponding 32-bit viewer.
>
>
>> 2017-06-30T09:57:00Z INFO: update_manager.py(354) : query_vvm: Requesting
>> update for channel 'Second Life Project Alex Ivy' version 5.1.0.171810121 
>> platform
>> win32 platform version 10.0.15063 allow_test testok id
>> 8ff7c019124918cd78f655542a14c58e
>> 2017-06-30T09:57:01Z INFO: update_manager.py(361) : query_vvm: received
>> result from VVM: {'platforms': {}, 'required': True, 'version':
>> '5.1.0.171810121', 'channel': 'Second Life Project Alex Ivy', 'more_info':
>> None}
>>
>
> And here's the thing: you're running a self-built viewer. Our Viewer
> Version Manager knows nothing about it and cannot provide the corresponding
> 32-bit viewer for you.
>
>
>> 2017-06-30T09:57:01Z WARNING: update_manager.py(398) : query_vvm:
>> Unexpected response - no data for platform 'win32': {'platforms': {},
>> 'required': True, 'version': '5.1.0.171810121', 'channel': 'Second Life
>> Project Alex Ivy', 'more_info': None}
>> 2017-06-30T09:57:01Z ERROR: update_manager.py(401) : query_vvm: Error
>> from reading VVM response: KeyError('win32',)
>> 2017-06-30T09:57:01Z ERROR: update_manager.py(411) : query_vvm: Could not
>> obtain 32 bit viewer information.  Response from VVM was {'platforms': {},
>> 'required': True, 'version': '5.1.0.171810121', 'channel': 'Second Life
>> Project Alex Ivy', 'more_info': None}
>>
>
>
> With shortcut pointing to "C:\Program Files\SecondLifeProjectAlexIvy
>> \SecondLifeProjectAlexIvy.exe"
>> Runs OK.
>>
>
> That's useful information: we should probably refine our graphics
> card/driver test to allow running 64-bit Alex Ivy on your configuration.
> Please file a Jira with pertinent graphics card/driver information and the
> statement that 64-bit Alex Ivy runs well for you?
>
> But in general, please don't hack the shortcut. We've moved all the update
> machinery from the viewer executable to the separate SL_Launcher program.
> If you directly run SecondLifeProjectAlexIvy.exe, you will not get updates.
>
> There are several useful things about having a whole separate program to
> manage updates. The most basic of them is this: SL_Launcher is a 32-bit
> program, even in 64-bit viewer installs. Even if a user running 32-bit
> Windows downloads a 64-bit installer, s/he can still run SL_Launcher, which
> will determine that the 64-bit viewer can't possibly run and will download
> and run the corresponding 32-bit installer.
>
> Because there are graphics cards/drivers that apparently don't play well
> with 64-bit Alex Ivy, we use that same logic to ensure that users with
> those cards/drivers use the 32-bit viewer instead. I'm glad to hear the
> test is overly pessimistic in some cases.
>
> All this machinery is still brand-new. We naturally must ensure that
> developers can run self-built viewers without undue difficulty. You can
> understand, though, that our initial focus has been on end-users.
>
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[opensource-dev] post-configuration errors

2017-01-04 Thread Jonathan Welch
At the end of the configuration process I now am getting a screen full
of these errors.  Should something be adjusted to suppress them or
what?

-- Configuring done
CMake Warning (dev) at media_plugins/libvlc/CMakeLists.txt:61 (add_dependencies)
:
  Policy CMP0046 is not set: Error on non-existent dependency in
  add_dependencies.  Run "cmake --help-policy CMP0046" for policy details.
  Use the cmake_policy command to set the policy and suppress this warning.

  The dependency target "debug" of target "media_plugin_libvlc" does not
  exist.
This warning is for project developers.  Use -Wno-dev to suppress it.

CMake Warning (dev) at media_plugins/libvlc/CMakeLists.txt:61 (add_dependencies)
:
  Policy CMP0046 is not set: Error on non-existent dependency in
  add_dependencies.  Run "cmake --help-policy CMP0046" for policy details.
  Use the cmake_policy command to set the policy and suppress this warning.

  The dependency target "libboost_context-mt" of target "media_plugin_libvlc"
  does not exist.
This warning is for project developers.  Use -Wno-dev to suppress it.
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Re: [opensource-dev] Viewer Tools Upgrades - with a call for help

2015-02-22 Thread Jonathan Welch
Yes, the warning window says what to do, but it was only by chance
that I saw that message, so better to have mention of this necessary
step in the instructions than to have your compiler fail to run.

Also, some people may not want to supply a birthdate and phone number,
so before they begin this installation process it is better to know
about these requirements in advance.

On 2/21/15, Cinder Roxley cin...@alchemyviewer.org wrote:
 On February 21, 2015 at 5:50:42 PM, Jonathan Welch (jhwe...@gmail.com)
 wrote:
 I just started up VS2013 and was exploring some of the windows and
 menus and discovered that my trial license is only good for 30 days.
 The instructions should cover what to do to obtain a long-term
 license.

 Warning window: http://i.imgur.com/RwTzJxH.png
 The warning window explains what to do to obtain a license. (You need to
 sign in with a valid Microsoft account.) In my opinion, acquiring licenses
 for the build tools falls out of scope. Don’t want it to get too long or
 everyone starts skipping steps.

 --
 Cinder Roxley
 Sent with Airmail
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Re: [opensource-dev] Viewer Tools Upgrades - with a call for help

2015-02-21 Thread Jonathan Welch
I just started up VS2013 and was exploring some of the windows and
menus and discovered that my trial license is only good for 30 days.
The instructions should cover what to do to obtain a long-term
license.

Warning window: http://i.imgur.com/RwTzJxH.png
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Re: [opensource-dev] Viewer Tools Upgrades - with a call for help

2015-02-07 Thread Jonathan Welch
 Autobuild is installed into Python27/scripts -- can this be moved out
 of that package's tree?

 No, that's where Python wants it.


Just for fun I moved the Scripts directory out from under where python
is installed, adjusted my path accordingly, and was able to configure
and compile just fine.

Also, I am curious: is all this pip and easy install business doing
more than just fetching autobuild.exe?
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Re: [opensource-dev] Viewer Tools Upgrades - with a call for help

2015-02-05 Thread Jonathan Welch
Some timing stats:

VS2010 full build: 25 minutes of which 2 minutes are link time

VS2013 full build: 30 minutes of which 1 minute 35 seconds are link time

This link time might even get a little faster if the bug/issue I
reported a few hours ago is addressed.
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Re: [opensource-dev] Viewer Tools Upgrades - with a call for help

2015-02-05 Thread Jonathan Welch
Here is another glitch that should be addressed:

  Unable to read versionfile
'E:/ss/STORM-0/build-vc120/newview/viewer_version.txt'
  Traceback (most recent call last):
File E:/ss/STORM-0/indra/newview/viewer_manifest.py, line 1210,
in module
  main()
File E:/ss/STORM-0/indra/newview\..\lib\python\indra\util\llmanifest.py,
line 212, in main
  vf = open(args['versionfile'], 'r')
  IOError: [Errno 2] No such file or directory:
'E:/ss/STORM-0/build-vc120/newview/viewer_version.txt'
C:\Program Files
(x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.CppCommon.targets(170,5):
error MSB6006: cmd.exe exited with code 1.

On Thu, Feb 5, 2015 at 1:54 PM, Jonathan Welch jhwe...@gmail.com wrote:
 This error probably should be addressed:

   Message template SHA_1 has not changed.
   jpeglib.lib(jerror.obj) : MSIL .netmodule or module compiled with
 /GL found; restarting link with /LTCG; add /LTCG to the link command
 line to improve linker performance

 On Thu, Feb 5, 2015 at 11:39 AM, Jonathan Welch jhwe...@gmail.com wrote:
 A few more configuration notes/issues:

 Autobuild is installed into Python27/scripts -- can this be moved out
 of that package's tree?

 Autobuild is being fetched from Oz's bitbucket repository -- this
 should be moved to a generic lindenlab location.

 On 2/5/15, Nicky Perian nickyper...@gmail.com wrote:
 Thanks for the input. Looks like incredibuild only uses msbuild when using
 Visual Studio Express. Based on the parameters in the Release section of
 autobuild.xml it appears that LL uses devenv.



 On Wed, Feb 4, 2015 at 3:53 PM, holydoughnuts holydoughn...@gmail.com
 wrote:

 On 2/2/2015 1:42 PM, Nicky Perian wrote:
 
  Does the underlying builder in LL's automated build system call
  MSBuild or Devenv?
 

 For what IncrediBuild does, see
 http://www.incredibuild.com/webhelp/distributing_vs_builds.html - it
 currently calls devenv, unless you force it to use msbuild thru the
 registry.

 buildconsole supports command flags compatible with either, so without
 that front end in place you'll want to watch your logs to make sure the
 commands make sense.
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Re: [opensource-dev] Viewer Tools Upgrades - with a call for help

2015-02-05 Thread Jonathan Welch
A few more configuration notes/issues:

Autobuild is installed into Python27/scripts -- can this be moved out
of that package's tree?

Autobuild is being fetched from Oz's bitbucket repository -- this
should be moved to a generic lindenlab location.

On 2/5/15, Nicky Perian nickyper...@gmail.com wrote:
 Thanks for the input. Looks like incredibuild only uses msbuild when using
 Visual Studio Express. Based on the parameters in the Release section of
 autobuild.xml it appears that LL uses devenv.



 On Wed, Feb 4, 2015 at 3:53 PM, holydoughnuts holydoughn...@gmail.com
 wrote:

 On 2/2/2015 1:42 PM, Nicky Perian wrote:
 
  Does the underlying builder in LL's automated build system call
  MSBuild or Devenv?
 

 For what IncrediBuild does, see
 http://www.incredibuild.com/webhelp/distributing_vs_builds.html - it
 currently calls devenv, unless you force it to use msbuild thru the
 registry.

 buildconsole supports command flags compatible with either, so without
 that front end in place you'll want to watch your logs to make sure the
 commands make sense.
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Re: [opensource-dev] Viewer Tools Upgrades - with a call for help

2015-02-05 Thread Jonathan Welch
This error probably should be addressed:

  Message template SHA_1 has not changed.
  jpeglib.lib(jerror.obj) : MSIL .netmodule or module compiled with
/GL found; restarting link with /LTCG; add /LTCG to the link command
line to improve linker performance

On Thu, Feb 5, 2015 at 11:39 AM, Jonathan Welch jhwe...@gmail.com wrote:
 A few more configuration notes/issues:

 Autobuild is installed into Python27/scripts -- can this be moved out
 of that package's tree?

 Autobuild is being fetched from Oz's bitbucket repository -- this
 should be moved to a generic lindenlab location.

 On 2/5/15, Nicky Perian nickyper...@gmail.com wrote:
 Thanks for the input. Looks like incredibuild only uses msbuild when using
 Visual Studio Express. Based on the parameters in the Release section of
 autobuild.xml it appears that LL uses devenv.



 On Wed, Feb 4, 2015 at 3:53 PM, holydoughnuts holydoughn...@gmail.com
 wrote:

 On 2/2/2015 1:42 PM, Nicky Perian wrote:
 
  Does the underlying builder in LL's automated build system call
  MSBuild or Devenv?
 

 For what IncrediBuild does, see
 http://www.incredibuild.com/webhelp/distributing_vs_builds.html - it
 currently calls devenv, unless you force it to use msbuild thru the
 registry.

 buildconsole supports command flags compatible with either, so without
 that front end in place you'll want to watch your logs to make sure the
 commands make sense.
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Re: [opensource-dev] Viewer Tools Upgrades - with a call for help

2015-02-01 Thread Jonathan Welch
Dropping in Tank's modified cmake file was not successful for me.
During the configure step there were errors and the final result did
not produce a .sln file.  So I will wait until his patch is officially
incorporated before testing these instructions further.

On Sun, Feb 1, 2015 at 8:48 AM, Jonathan Welch jhwe...@gmail.com wrote:
 More notes:
 The Tortoise HG link points to the main web page, not to the file we
 are supposed to download.

 The CMake link points to the main web page, not to the file we are
 supposed to download.
 Also, the instructions call for version 3.1.0.  The latest version is
 3.1.1 and the version just prior to that one is 3.0.2.

 Same issue for Cygwin link pointing to main web page.

 Intermediate check -- instructions needed on how to open a cygwin
 terminal.  Inconsistent word usage; previously it was called a shell.

 Even better would be to only use the command prompt window.  Less
 confusing than having to remember what window to do various operations
 in.

 In Install Autobuild there is a clickable link that should not be there:
 http://bitbucket.org/oz_linden/autobuild-metadata#egg=autobuild

 In Update system PATH instructions on how to proceed in the Control
 Panel are needed.

 Oups, I have to go and apply Tank's patch for DirectX, as that has not
 made it into the instructions yet.
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Re: [opensource-dev] Viewer Tools Upgrades - with a call for help

2015-02-01 Thread Jonathan Welch
More notes:
The Tortoise HG link points to the main web page, not to the file we
are supposed to download.

The CMake link points to the main web page, not to the file we are
supposed to download.
Also, the instructions call for version 3.1.0.  The latest version is
3.1.1 and the version just prior to that one is 3.0.2.

Same issue for Cygwin link pointing to main web page.

Intermediate check -- instructions needed on how to open a cygwin
terminal.  Inconsistent word usage; previously it was called a shell.

Even better would be to only use the command prompt window.  Less
confusing than having to remember what window to do various operations
in.

In Install Autobuild there is a clickable link that should not be there:
http://bitbucket.org/oz_linden/autobuild-metadata#egg=autobuild

In Update system PATH instructions on how to proceed in the Control
Panel are needed.

Oups, I have to go and apply Tank's patch for DirectX, as that has not
made it into the instructions yet.
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Re: [opensource-dev] Viewer Tools Upgrades - with a call for help

2015-01-29 Thread Jonathan Welch
When you have finished installing the compiler there is a button to launch it.

More documentation needed for:
1) You are then asked to sign in or skip that step.
2) You then see a setup page with a dropdown, I changed from General
to C++ hoping that was the right thing to do.

On Thu, Jan 29, 2015 at 5:45 AM, Henri Beauchamp sl...@free.fr wrote:
 On Wed, 28 Jan 2015 10:53:11 -0500, Oz Linden (Scott Lawrence) wrote:

 We've also put up a new page of instructions on how to set up a Windows
 development environment
 https://wiki.secondlife.com/wiki/Visual_Studio_2013_Viewer_Builds.
 Suggestions for improvement are most welcome here and on the Talk
 page... we're trying to keep it as simple as possible while being
 sufficient to build a clean checkout of the viewer.

 Missing bits:

 - When using Windows 7, you must also update from IE8 to a newer version
 since else, you can't log in to register for a free license from within
 Visual Studio 2013 Community (the IE8 Javascript engine fails on two of
 the scripts used by VS2013).

 - To compile a viewer, you'll also need FMOD Ex installed.

 Henri.
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Re: [opensource-dev] Viewer Tools Upgrades - with a call for help

2015-01-28 Thread Jonathan Welch
If you change your path the instructions fail to mention that you have
to open a new command window to pick up those changes -- could that be
your problem?

On 1/28/15, Melissa Browne moonbots...@centurylink.net wrote:
 Has anyone that has tried to build the viewer per the how to set up a
 Windows development environment instructions ran into autobuild not being
 recognized? Following the instructions line by line, everything before the
 Autobuild Configure section checks out as set and installed correctly
 including setting the path in the environment settings. Is there something
 possibly missing in the instructions for us noobs?

 MB
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Re: [opensource-dev] Viewer Tools Upgrades - with a call for help

2015-01-28 Thread Jonathan Welch
I've read over the instructions and have started the install process
on a fresh VM.  Some notes:

These instructions should be written assuming the person reading them
is not a developer...yet, but does know their way around when
installing software.

The yellow info window talks about requirements for installing
windows.  Let's drop that part and just list what windows version(s)
these instructions work on.

The term Cygwin shell is not defined, nor how to access it.

Let's only have one set of installation instructions, and that for a
package everyone can access: the Community version of the compiler.
If you own a better version of this compiler then you are probably
smart enough to figure out what different/additional steps to perform.

No mention is made about the online vs offline versions of the
Community file you can download.  I picked up the offline version,
which took over two hours to download.  If I ever needed to reinstall
this software or if there was some hiccup in the installation process
I would not want to repeat that long download again using the online
method.

Very important -- when installing the compiler do I need to also
install all those additional optional features that are automatically
checked and which take up precious space on my drive?

As an addendum to pulling in the offline version, mention should be
made on where to pick up a free package that lets you mount this .ISO
file without first having to burn a disc.

The instructions for setting up Autobuild and Python need some editing
for grammar, clarity, and consistency.

NSIS should be under an Optional heading.

No mention is made about FmodEX -- have these instructions been tested
outside of the lindenlab.com domain?  I suspect an additional section
will be necessary for this package.

Okay, more later, once I have made some additional progress.

-jonathan
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Re: [opensource-dev] Viewer Tools Upgrades - with a call for help

2015-01-28 Thread Jonathan Welch
From something Tank said at a meeting: will the resulting executable
run on an XP system?  If not a note should be put in somewhere about
this restriction.

On 1/28/15, Callum Prentice (Callum) cal...@lindenlab.com wrote:
 Thanks for the clarification Darien - my working assumption TankMaster is
 that those libs/headers are pulled in via some CMake magic - I'll go check
 to see if that's the case.

 On Wed, Jan 28, 2015 at 1:25 PM, Tank Master jaeger_...@hotmail.com
 wrote:

 As far as I know, it is only used to detect the GPU name in windows.
 Also, if the compile IS using the DX 2010 SDK, there is no documentation
 on
 modifying VS2013 to point to it, which make me wonder if the build
 environment is even using the files, let alone seeing them.
 ~TM
 --
 Date: Wed, 28 Jan 2015 13:22:33 -0800
 From: darien.caldw...@gmail.com
 To: opensource-dev@lists.secondlife.com
 Subject: Re: [opensource-dev] Viewer Tools Upgrades - with a call for
 help

 Oh and DXERR is removed as well.

 On Wed, Jan 28, 2015 at 1:21 PM, Darien Caldwell 
 darien.caldw...@gmail.com wrote:

 The windows 8.1 version of the DirectX SDK removes the D3DX* library and
 changes XNAMath to DirectXMath, so if you use either from those
 namespaces,
 it's not going to work.  I don't know exactly what the viewer is using
 DirectX for, but as long as it's not using anything from the
 removed/renamed libraries, it should be fine to change over.



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 --
 *Callum Prentice *| *Software Engineer*
 *Cell* 650 888 1697 | *Skype* CallumPrentice | *Second Life *Callum Linden

 Linden Lab http://www.lindenlab.com/ | Makers of Shared Creative Spaces

 Check out what we're working on! http://lindenlab.com/products

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Re: [opensource-dev] Jonathan's attempt to rearrange the graphics preferences

2015-01-24 Thread Jonathan Welch
Martin, I am sorry you are unhappy with LL's new UX design but this is
one of those cases where no matter what is done someone will be
unhappy.

I have an idea on how to address the I want to see everything at
once issue and will send it to Oz for evaluation.

How about describing what those bugs are (I am sure there are some to be found)?

-jonathan
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Re: [opensource-dev] TPV Wiki page locked ?

2014-11-08 Thread Jonathan Welch
I asked Oz about this the other day.  All wiki pages are still locked
with no time frame for when the underlaying security issues will be
addressed.

-jonathan

On 11/8/14, Henri Beauchamp sl...@free.fr wrote:
 On Sat, 11 Oct 2014 20:02:00 +0200, Henri Beauchamp wrote:

 On Sat, 11 Oct 2014 19:44:50 +0200, Martin Fürholz wrote:

  http://status.secondlifegrid.net/2014/10/07/post2378/

 Ah, yes, that would explain it... Thanks !

 Is the Wiki maintenance still in progress (after a month, it'd be
 surprising), because I still can't edit in it...

 Did someone forget to flip back the switch on, at LL ?

 Henri.
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Re: [opensource-dev] TPV Wiki page locked ?

2014-11-08 Thread Jonathan Welch
Copying the raw wiki source might not work without some modifications
-- aren't there some LL-specific macros that some pages use?

On Sat, Nov 8, 2014 at 11:45 AM, Henri Beauchamp sl...@free.fr wrote:
 On Sat, 8 Nov 2014 11:24:18 -0500, Jonathan Welch wrote:

 I asked Oz about this the other day.  All wiki pages are still locked
 with no time frame for when the underlaying security issues will be
 addressed.

 -jonathan

 Thanks for the info.

 Henri.
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Re: [opensource-dev] Having Trouble Compiling on Windows - 2 Failed Builds

2014-10-09 Thread Jonathan Welch
Also, did you mean to compile a Debug version?  There might be some
issues with that; try using RelWithDbgInfo (or whatever the correct
spelling is for that option).

Also #2, until you can get your build going skip the package step
(NSIS) -- that is only an additional complication you don't need
immediately.

-jonathan

On 10/9/14, Monty Brandenberg mo...@lindenlab.com wrote:
 On 10/8/2014 10:10 PM, Sameer Anand wrote:

 Can someone maybe shed some light on something I am doing wrong? Thanks
 for the help!

 Try getting the white space out of your repo path.  I.e.
 'Viewer Source' - 'Viewer_Source' or something.  A lot of build
 scripting isn't tolerant of that.



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Re: [opensource-dev] where do i get 3p-fmodex?

2014-03-25 Thread Jonathan Welch
In the past few days viewer-development just received some fixes for
fmodex -- are you building from the most recent sources?

On 3/25/14, Lance Corrimal lance.corri...@eregion.de wrote:
 Hi,

 that needs to be done in three separate files, right?

 done that. I would rather have a fix that doesn't patch the sources but re-
 adds fmodex/ to the include path, but this will do in a pinch.

 cheers,
 LC

 Am Montag 24 März 2014, 20:42:36 schrieb Ardy Lay:
 I worked around it for now:
 -#include fmod.hpp
 -#include fmod_errors.h
 +#include fmodex\fmod.hpp
 +#include fmodex\fmod_errors.h

 On 3/24/2014 5:02 PM, Lance Corrimal wrote:
  Am Montag 24 März 2014, 22:06:36 schrieb Lance Corrimal:
  Hi,
 
  got it, thanks!
 
  Cheers
  LC
 
  ...does the latest v-d source (today's set of commits) build for
  anyone?
  I get this:
 
  [  751s] [ 32%] Building CXX object
  llaudio/CMakeFiles/llaudio.dir/llaudioengine_fmodex.cpp.o
  [  753s] /home/abuild/rpmbuild/BUILD/viewer-
  release/indra/llaudio/llaudioengine_fmodex.cpp:40:20: fatal error:
  fmod.hpp: No such file or directory
  [  753s]  #include fmod.hpp
  [  753s] ^
 
 
  Cheers
  LC
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Re: [opensource-dev] where do i get 3p-fmodex?

2014-03-25 Thread Jonathan Welch
Yes, sorry, I meant viewer-release (it is pretty early in the morning here!)
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Re: [opensource-dev] Building the viewer on windows... problems.

2014-03-09 Thread Jonathan Welch
Make sure the directory where the LL packages get downloaded to on
your HD does not have any 0-sized files.  That used to be a problem in
the past and might still be.

On 3/9/14, Lance Corrimal lance.corri...@eregion.de wrote:
 Hi,

 I'm trying to build on windows, and I get this error:

   windows-crash-logger.vcxproj - C:\build\dolphinviewer3-beta\build-
 vc100\win_crash_logger\Release\windows-crash-logger.exe
   Getting recursive dependencies for file:
 C:/build/dolphinviewer3-beta/build-
 vc100/win_crash_logger/Release/windows-crash-logger.exe
   Processing dependency: LIBEAY32.dll
   Processing dependency: SSLEAY32.dll
   Missing:
 LIBEAY32.dll
 SSLEAY32.dll
   Searched in:
 C:/build/dolphinviewer3-beta/build-vc100/sharedlibs/Release
 C:/build/dolphinviewer3-beta/build-vc100/sharedlibs/Release
 C:\Windows/system32
   CMake Error at C:/build/dolphinviewer3-
 beta/indra/cmake/DeploySharedLibs.cmake:60 (message):
 Failed


 From what I see there are two DLL files missing, LIBEAY32.dll and
 SSLEAY32.dll. I am building not standalone, i.e. Using the brebuilts from
 LL.
 What do I do?


 Possibly related, the build complains about a missing ca-bundle.crt, am I
 right in assuming that that just means my binary/installer will be unsigned

 and I just need to get a certificate and put the CA certificate in the right

 format in the right place?

 Cheers
 LC

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Re: [opensource-dev] Whatever happened to codereview?

2014-01-18 Thread Jonathan Welch
Bitbucket allows one to insert comments like codereview does, so now
reviews are done there, no more need to make diffs, etc.

On 1/18/14, Lance Corrimal lance.corri...@eregion.de wrote:
 Hi,

 Is codereview not being used anymore? I'm looking at it now, and the last
 entry i see is 5 months old.


 Cheers,
 LC

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Re: [opensource-dev] Whatever happened to codereview?

2014-01-18 Thread Jonathan Welch
1) Have a jira for the issue
2) Contact Oz to have it moved to the STORM project
3) On bitbucket fork a copy of viewer-release
4) Clone viewer-release to your HD
5) Apply the fix and commit the changes
6) Push the results to the bitbucket repo
7) Do a state transition on the jira to Ready for Review (or,if that
does not work for you, contact Oz)

On 1/18/14, Lance Corrimal lance.corri...@eregion.de wrote:
 Am Samstag, 18. Januar 2014, 10:12:50 schrieb Jonathan Welch:
 Bitbucket allows one to insert comments like codereview does, so now
 reviews are done there, no more need to make diffs, etc.

 So what is the process now if i have a fix for a bug?


 Cheers,
 LC

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[opensource-dev] Does your TPV access role_id?

2013-10-30 Thread Jonathan Welch
I have been looking into fixing VWR-11778 (Group Invites do not obey
Mute settings/group invites not blocked from muted avatars )
https://jira.secondlife.com/browse/vwr-11778

The code block in question is located in llviewermessage.cpp, search for
case IM_GROUP_INVITATION:

Unfortunately, the server sends the GroupID in the AgentID field, so
it is not possible to check the mute list for the person sending the
group invitation.

I have discovered that there is an apparently unused field in the
binary bucket: role_id.  This field is null when an Everyone role is
sent and non-null for other roles.

The viewer code never uses this data.  My question to you is does your
TPV use this data, or can this field be repurposed to hold the correct
AgentID?

I had tried to solve the lack of a UUID by calling
gCacheName-getUUID(legacy_name, agent_id);

In the past this call worked, now it only returns a null which makes
me suspect the database is not being populated for some reason.

-jonathan
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Re: [opensource-dev] Cocoa Project Viewer

2013-02-25 Thread Jonathan Welch
Some time ago LL went through a phase of restricting how small the
viewer window could be made, which turned out to be something of a
mistake.  For example, I sometimes need to run my viewer at less than
full screen on my 1024x768 scrreen -- I want to expose part of the
desktop while monitoring for chat/IMs/etc.

I'd suggest not (re)imposing any limit and let the end user determine
what works best for them.

-jonathan

On 2/24/13, Geenz Spad ge...@geenzo.com wrote:
 The minimum size for the window (as defined in SecondLife.xib) is 1024x768.
  This is largely to prevent any odd cases where UI elements end up getting
 clipped by the window inadvertently (though this is largely only a problem
 with the width of the window, not the height).

 I'll see about making the minimum size for the height of the window
 smaller.


 On Sun, Feb 24, 2013 at 6:44 PM, Argent Stonecutter
 secret.arg...@gmail.com
 wrote:

 Where should I report bugs in the Cocoa Project Viewer?

 On a MBP running Snow Leopard with an 800 pixel high display, the window
 is taller than the screen and can't be shrunk, even by editing the NS
 window size settings in the .plist file. This makes it unusable on that
 laptop.

 Other than that, I hope some of the TPVs bring in that code base for
 their
 Mac versions, because it's wicked fast.
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Re: [opensource-dev] feature suggestion: make doubleclick navigation more immersive

2012-09-21 Thread Jonathan Welch
As I recall from some months ago we were told at a PF UG meeting this
idea had been discussed but was thought to be too
confusing/non-intuitive.  Maybe if it were an option there would be
more chance of it being approved.
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[opensource-dev] New Windows build instructions guidelines -- feedback requested

2012-06-22 Thread Jonathan Welch
I was asked to write some guidelines for the Windows build
instructions.  I would like you to take a look at them and make any
improvements you can think of.

https://wiki.secondlife.com/wiki/Talk:Viewer_2_Microsoft_Windows_Builds#A_few_style_guidelines
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Re: [opensource-dev] New Windows build instructions guidelines -- feedback requested

2012-06-22 Thread Jonathan Welch
I was wondering that too.  The reason I am wondering and not saying
change it was when I set up my build environment on a brand new
computer a year ago I do not remember getting that message or having
that problem.  I guess I could try doing those steps in a fresh VM to
see what happens.

On 6/22/12, Nicky Perian nickyper...@yahoo.com wrote:
 should this sequence of installing be moved to the main page?
 Order of installing
 I got errors during the installation of the directX SDK. the problems
 occured while it was installing the c++ Runtimes (which have already been
 installed before). So here is what i did to fix this:
   * remove all 2010 installations
   * install the DirectX SDK (June 2010) (that also installs the
 redistributable packages)
   * Install the Visual C++ 2010 Express
   * Install Windows SDK for Windows 7 and .NET Framework 4
   * Run Microsoft Update
 Gaia Clary 21:28, 8 Feb 2012 (CEST)




 From: Jonathan Welch jhwe...@gmail.com
To: OpenSource Mailing List opensource-dev@lists.secondlife.com
Sent: Friday, June 22, 2012 8:28 AM
Subject: [opensource-dev] New Windows build instructions guidelines --
 feedback requested

I was asked to write some guidelines for the Windows build
instructions.  I would like you to take a look at them and make any
improvements you can think of.

https://wiki.secondlife.com/wiki/Talk:Viewer_2_Microsoft_Windows_Builds#A_few_style_guidelines
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Re: [opensource-dev] New Windows build instructions guidelines -- feedback requested

2012-06-22 Thread Jonathan Welch
Hmmz, on second thought is there any reason for the current
installation order?  Maybe that order was just done by what made
sense to list first, so there are no dependencies?

On 6/22/12, Jonathan Welch jhwe...@gmail.com wrote:
 I was wondering that too.  The reason I am wondering and not saying
 change it was when I set up my build environment on a brand new
 computer a year ago I do not remember getting that message or having
 that problem.  I guess I could try doing those steps in a fresh VM to
 see what happens.

 On 6/22/12, Nicky Perian nickyper...@yahoo.com wrote:
 should this sequence of installing be moved to the main page?
 Order of installing
 I got errors during the installation of the directX SDK. the problems
 occured while it was installing the c++ Runtimes (which have already been
 installed before). So here is what i did to fix this:
  * remove all 2010 installations
  * install the DirectX SDK (June 2010) (that also installs the
 redistributable packages)
  * Install the Visual C++ 2010 Express
  * Install Windows SDK for Windows 7 and .NET Framework 4
  * Run Microsoft Update
 Gaia Clary 21:28, 8 Feb 2012 (CEST)




 From: Jonathan Welch jhwe...@gmail.com
To: OpenSource Mailing List opensource-dev@lists.secondlife.com
Sent: Friday, June 22, 2012 8:28 AM
Subject: [opensource-dev] New Windows build instructions guidelines --
 feedback requested

I was asked to write some guidelines for the Windows build
instructions.  I would like you to take a look at them and make any
improvements you can think of.

https://wiki.secondlife.com/wiki/Talk:Viewer_2_Microsoft_Windows_Builds#A_few_style_guidelines
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Re: [opensource-dev] New Windows build instructions guidelines -- feedback requested

2012-06-22 Thread Jonathan Welch
Yes, all work is now done against viewer-release.  If you find an
unchanged viewer-development reference please fix it.

On 6/22/12, Jonathan Welch jhwe...@gmail.com wrote:
 Hmmz, on second thought is there any reason for the current
 installation order?  Maybe that order was just done by what made
 sense to list first, so there are no dependencies?

 On 6/22/12, Jonathan Welch jhwe...@gmail.com wrote:
 I was wondering that too.  The reason I am wondering and not saying
 change it was when I set up my build environment on a brand new
 computer a year ago I do not remember getting that message or having
 that problem.  I guess I could try doing those steps in a fresh VM to
 see what happens.

 On 6/22/12, Nicky Perian nickyper...@yahoo.com wrote:
 should this sequence of installing be moved to the main page?
 Order of installing
 I got errors during the installation of the directX SDK. the problems
 occured while it was installing the c++ Runtimes (which have already
 been
 installed before). So here is what i did to fix this:
 * remove all 2010 installations
 * install the DirectX SDK (June 2010) (that also installs the
 redistributable packages)
 * Install the Visual C++ 2010 Express
 * Install Windows SDK for Windows 7 and .NET Framework 4
 * Run Microsoft Update
 Gaia Clary 21:28, 8 Feb 2012 (CEST)




 From: Jonathan Welch jhwe...@gmail.com
To: OpenSource Mailing List opensource-dev@lists.secondlife.com
Sent: Friday, June 22, 2012 8:28 AM
Subject: [opensource-dev] New Windows build instructions guidelines --
 feedback requested

I was asked to write some guidelines for the Windows build
instructions.  I would like you to take a look at them and make any
improvements you can think of.

https://wiki.secondlife.com/wiki/Talk:Viewer_2_Microsoft_Windows_Builds#A_few_style_guidelines
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Re: [opensource-dev] Desperate about UI bug

2012-06-13 Thread Jonathan Welch
Try the fix in
https://jira.secondlife.com/browse/SH-3153

On 6/13/12, Lance Corrimal lance.corri...@eregion.de wrote:
 Hi all,

 I've been struggling with this misbehaviour of my latest TPV...

 On windows, and so far *only* on windows, the UI is broken like in
 this screenshot:
 https://www.dropbox.com/sh/2gg4co6r5bgitpf/m8Q0X-6Y1b/dolphin3%20windows%20UI%20bug.jpg

 On linux and my mac the UI shows just fine, and the viewer works as
 expected... on windows, not. I have *no* idea why. I've been running the
 viewer with log level debug, and I see *no* messages about UI problems.

 Here's the link to the latest source:
 https://bitbucket.org/LanceCorrimal/dolphinviewer3-beta

 I'd be more than glad if someone could beat me over the head with what
 is very likely a blindingly obvious mistake in that stuff 0.o


 bye,
 LC

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Re: [opensource-dev] help with autobuild package for fmod

2012-06-10 Thread Jonathan Welch
Those LINK messages are normal and can be ignored.

Select and copy the entire output window in the IDE, go to
pastebin.com and paste it in there, then write back here with the link
so we can look at it.

Also don't forget to try asking for help in #opensl on IRC

On 6/9/12, Diana Aybar diana.ay...@gmail.com wrote:


 Hello all,

 I have compiled the viewer-release  using the IDE and the output (last
 5
 lines) say the following:

 -- Skipped Build: Project: ALL_BUILD, Configuration: Release Win32
 --
 Project not selected to build for this solution configuration
 -- Skipped Build: Project: viewer, Configuration: Release Win32
 --
 Project not selected to build for this solution configuration
 == Build: 36 succeeded, 2 failed, 0 up-to-date, 2 skipped
 ==


 and scrolling up i got many warnings!!!  something like this: *warning
 LNK4099: PDB 'vc100.pdb' was not found*

 I also compiled the viewer-development and got  1 failed and the same
 warning as above.


I dont know how to find the one that failed since the IDE does not tell
 me. I compiled the project using ReleaseOS



 any thoughts/ solutions??


 Diana




 --
 Diana Aybar

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Re: [opensource-dev] Talk/shout circles on minimap, lost in the cracks?

2012-05-09 Thread Jonathan Welch
The viewer should be out soon (if it is not already) with an
improvement to how the nearby list is generated (which the minimap
will be using).  The change will result in correct agent height data
being obtained if the agent is approximately within your draw
distance, no matter what height they are at (this code is very similar
to what Firestorm has had for a while).

On Wed, May 9, 2012 at 9:21 AM, Adeon Writer adeonwri...@live.com wrote:
 Er... Just color the dots based on talk/shout/toofar? ;)

 -Adeon

 On May 9, 2012, at 9:11 AM, Ricky kf6...@gmail.com wrote:

 Correct, but most often a thick horizontal plane centered on your avatar's
 altitude is considered the most critical area.  This volume is supposed to
 be indicated by the dots being round instead of triangular, thus giving the
 vertical filtering while the circles give the horizontal.  I admit that just
 changing the shape of the dots is most likely not enough - if they changed
 brightness, and maybe hue or alpha, as well it would be clearer who's in the
 same thick plane.

 I say supposed to be indicated by because of the now well-known issues
 with resolving coarse altitude differences above about 1km...

 Ricky
 Cron Stardust

 On Wed, May 9, 2012 at 5:19 AM, Zai Lynch
 i_really_needed_a_new_mail...@gmx.de wrote:

 Well, I don't know either about these circles. I only read about them in
 this thread, though it seems they're supposed to indicate if someone is in
 chat range or not. Though a circle won't indicate that, since SL is 3
 dimensional. If someone appears to be in chat range on the mini map, they
 might not be, as chat range is a sphere, not a circle.



 On Wed, May 9, 2012 at 2:09 PM, Lance Corrimal lance.corri...@eregion.de
 wrote:

 Am Dienstag, 8. Mai 2012, 12:27:40 schrieb Oz Linden:

  No... the user experience folks decided that the minimap was confusing
  enough and that the circles made it worse.

 says a lot about those folks ;)

  As punishment, we assigned it to them to find a better solution :-)

 I like the sound of that.

 That being said, has anyone ever seen a member of the user experience
 team
 inworld?


 bye,
 LC
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 --
 @ZaiLynch


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Re: [opensource-dev] Development

2012-05-04 Thread Jonathan Welch
Your first step is to compile the viewer -- have you gotten that far?

Longer term you will need to compile and package it for installation
on all 3 OS platforms.

There are many places you have to alter things to your brand.  One
subtle item is the mutex the viewer uses to prevent multiple copies
from running.

Jonathan
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Re: [opensource-dev] Adding a library

2012-04-15 Thread Jonathan Welch
This was brought up at Oz's user group meeting a while ago and one
suggestion was to just write that data directly into the image.

Oz will have to write back about how keen he was to have another
dependency brought into the viewer.
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Re: [opensource-dev] Help testing needed on STORM-1812

2012-04-01 Thread Jonathan Welch
The music should fade out and, if you have autoplay enabled, fade back
in when you teleport within a parcel.

Please test the fix using the viewer which Oz needs to supply a link
to -- no point in testing a released version which is known to have
the problem.

-Jonathan
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Re: [opensource-dev] Help testing needed on STORM-1812

2012-04-01 Thread Jonathan Welch
p.s.  I am the author of the fix for this issue and tested it quite
heavily before releasing it.

There is a related issue, https://jira.secondlife.com/browse/vwr-28486
that was recently discovered.

Both of these would be non-issues if LL allowed music to play during a
teleport.  If you have any thoughts on this matter please give some
feedback here.

Thanks,

-Jonathan

On 4/1/12, Jonathan Welch jhwe...@gmail.com wrote:
 The music should fade out and, if you have autoplay enabled, fade back
 in when you teleport within a parcel.

 Please test the fix using the viewer which Oz needs to supply a link
 to -- no point in testing a released version which is known to have
 the problem.

 -Jonathan

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Re: [opensource-dev] Help testing needed on STORM-1812

2012-04-01 Thread Jonathan Welch
This history of this issue is 1) I developed a fix on my Windows
system, tested it, and submitted it.  For some reason it did not pass
QA, which usually means they were not using a test viewer with the fix
in it.  In this case it is also possible that the instructions were
not followed, so I asked Oz to look into it.  If he wants others to
test this he'll need to supply a test viewer (or, if you are a
developer, you can pull the changeset from the jira and build your
own).  Let's hope what went wrong in QA can be figured out so this fix
can be incorporated.

-jonathan
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Re: [opensource-dev] ETA on Agni Pathfinding?

2012-02-22 Thread Jonathan Welch
I asked this at the Server meeting yesterday; no release date has been
established yet.
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[opensource-dev] Pathfinding alpha announced

2012-02-17 Thread Jonathan Welch
In case you did not see the announcement yesterday here it is:
http://community.secondlife.com/t5/Featured-News/Take-a-Sneak-Peek-at-the-Pathfinding-Experiments-Being-Conducted/ba-p/1386511
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[opensource-dev] Odd disappearing vehicle

2012-01-30 Thread Jonathan Welch
Someone just reported to me that they had found a vehicle at
http://slurl.com/secondlife/Fortuna/5/243/26

If you try to select it or if you try to right click on it it
disappears.  How can this be possible?  I used the object scanner in
Radegast to do a bit more sleuthing, but even in there if you click on
the name in the list (which is usually Loading...) it disappears right
away.

Can someone investigate and report back?  I am curious what is going
on here.  Also, maybe drop a note to Laetizia Coronet, who discovered
this.
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Re: [opensource-dev] Review Request: STORM-1793 1) Treat all mini-map altitudes above 1020 m as the same height 2) Improve z-level accuracy

2012-01-27 Thread Jonathan Welch
 Would the client have a problem if another word was added to the message
 giving - duplicating the data, but allowing newer clients to choose to use
 the new word while older clients use the old byte?

Yes, because the coarseupdate packet holds many positions, it is not
just 1 packet per avatar, but as many as can be packed into the
coarseupdate packet as will fit.  So it is not possible to alter this
packets' format in any way.  Doing so would break all existing viewers
that expect it to have its current format.



 Would the client have any problems if the CoarseLocationUpdate message was
 never sent?

Yes, with a small exception, you would not know where anyone is anymore.

 date set for some time in the future, while a new message that could handle
 much higher detail information was put in place and all newer clients were
 switched to it?

This has been discussed several times at the server group meetings.
Fixing this just to have a fully correct map display is more trouble
than it is worth; having to run two packet formatters in parallel
forever, having to query the viewer what packet format it wants, etc.
is just not worth such a big effort.
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Re: [opensource-dev] Review Request: STORM-1793 1) Treat all mini-map altitudes above 1020 m as the same height 2) Improve z-level accuracy

2012-01-27 Thread Jonathan Welch
 PS: I really want to be able to get rid of my lag-creating Sensor-based HUD
 for a pure client-side system.  Hence my active commentary.

The server team is not going to be making changes to the current
system; they have said the cost of doing that, the additional load on
the servers, etc. is not worth having more accurate z values.  Much
better for them to put their efforts on more important changes, etc.

Now, given all that, the LL viewer is about to catch up to what the
TPVs have been been doing for some time.  It will use Z data for
avatars near you, so if you are at 2,000m and someone is not too far
away then your mini-map will show a proper height icon.  The other
part of that change will be to show an X if the relative height of
you and someone else is not known (no more down pointing chevron for
group of people standing around together at 2,000m).
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Re: [opensource-dev] Building Viewer 2, can't get audio to work

2012-01-26 Thread Jonathan Welch
 autobuild configure -c ReleaseOS FMOD=YES

The only thing I can see at a quick glance that deviates from the
instructions is the above line.

Delete your build directory (build-vc100) and redo the configuration
command with
autobuild configure -c ReleaseOS -- -DLL_TESTS:BOOL=FALSE
-DPACKAGE:BOOL=FALSE -DFMOD:BOOL=TRUE
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Re: [opensource-dev] Building Viewer 2, can't get audio to work

2012-01-26 Thread Jonathan Welch
If you have more immediate questions look for help on IRC system
Freenode, channel #opensl
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Re: [opensource-dev] mesh upload crash in recent builds...

2012-01-24 Thread Jonathan Welch
It sounds like you are running a self-compiled viewer, in which case
OPEN-113 probably applies (Build  Upload  Model is not disabled in
OS built viewers)

https://jira.secondlife.com/browse/OPEN-113
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Re: [opensource-dev] mesh upload crash in recent builds...

2012-01-24 Thread Jonathan Welch
Do you get the same result/crash when trying to upload via a different
menu entry point?
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Re: [opensource-dev] Changing the name

2012-01-18 Thread Jonathan Welch
Also see strings.xml which defines APP_NAME and CAPITALIZED_APP_NAME
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Re: [opensource-dev] Anim format files upload

2012-01-17 Thread Jonathan Welch
It is easy to add that code change, but what happens at the server
when it receives an .anim file?
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[opensource-dev] Viewer-develop-commits emails

2011-11-01 Thread Jonathan Welch
The last few messages I have received from viewer-develop-commits in
digest form have included every single diff.

Could someone at LL look at what changed and restore the previous
behavior of only sending the summary headers?
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Re: [opensource-dev] Public Land example

2011-10-27 Thread Jonathan Welch
Andrew,

Thank you for a very informative reply.  It makes testing my change
for Storm-1105 very easy.


On Thu, Oct 27, 2011 at 6:49 PM, Andrew Meadows and...@lindenlab.com wrote:
 Public land is no longer used in SL proper, but still sometimes shows up
 in internal LL test simulators (due to loading a legacy simstate).  I had
 some simulator code that completely removed all public land during simstate
 load, but it was in a project that was scrapped and I haven't yet gone back
 and salvaged that work.  Hopefully I'll get around to it someday...

 Meanwhile, support of Public Land in the viewer could be removed.
 When LL simulator developers get impacted by the change it will provoke us
 to fix things simulator side, and it shouldn't be very hard to do.

 - Andrew

 On 10/27/2011 03:42 PM, holydoughnuts wrote:
 Does that stuff even exist any more? All the abandoned land has reverted
 to Gov. Linden since 1.9

 On 10/27/2011 05:17 PM, Jonathan Welch wrote:
 For a viewer change I am working on I need to find a parcel that is
 public land.  This will show up in the About Land Owner field as
 (public)

 Can anyone point me to such a spot?  I have tried visiting Infohubs,
 Help Island, Blake Sea, abandoned mainland, etc. but so far no luck.

 Thanks,

 -Jonathan
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[opensource-dev] Question about speed of name cache query

2011-10-25 Thread Jonathan Welch
For my solution to Storm-1653 (Group notices sent by muted residents
are still displayed) I have to call gCacheName-buildLegacyName to get
the AgentID associated with a legacy name.

It looks like this code may operate asynchronously if there is a cache
miss.  In my testing I was always able to get an AgentID back, even
with a cache miss, but my tests were not being done in a lagged out
region.

Would someone with knowledge of the name cache tell me if it is
possible for this routine to not return an AgentID; I'd like to
comment my code change properly.

Thank you,

-Jonathan
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Re: [opensource-dev] FUI project just out

2011-10-19 Thread Jonathan Welch
I have good first impressions of this change, but there also need to
be some tweaks made to it:

Notification well at top right is always on top of floaters, so I
cannot have any floater flush right any more

Allow notification well to be moved to bottom right

Change default of left docked buttons to right docked.  I think this
will cause less of a shock to users when this viewer goes into release

Allow buttons to be located other than centered, at least let us have
the option for flush left/right/top/bottom
I have lost a lot of space at the bottom of the screen due to buttons
being centered there so I have to have the chat input box above them
or else shrunk to a useless size (apparently no one tests designs on a
1028x768 screen)

If you are going to have button layout per-user add a drop-down to the
layout floater so we can pick an existing layout from another account

Add text-only option for icons

Remove title bar from mini-map floater (this is probably a bug/regression)

On Wed, Oct 19, 2011 at 4:14 AM, Hitomi Tiponi
hitomi.tip...@yahoo.co.uk wrote:
 I also agree with Arrehn's assessment - and welcome the changes made by FUI.
 It is a shame that these ideas were not run past some ordinary (i.e.
 non-techie) users at a group such as the Viewer Evolution User Group to
 gauge user opinion and priorities on various issues before deciding on
 design directions.  Hopefully now these changes have been released that the
 team will work with the user community to further improve it; we all want
 these changes to improve the user experience - so let us all work together
 to make sure that they do.

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Re: [opensource-dev] ok wtf is this?

2011-09-05 Thread Jonathan Welch
A good way to follow what is happening in viewer-development is to
subscribe to the commit mailing list:
https://lists.secondlife.com/cgi-bin/mailman/listinfo/viewer-development-commits

On Mon, Sep 5, 2011 at 12:32 PM, Dave Booth d...@meadowlakearts.com wrote:
 On 9/5/2011 11:14 AM, Tateru Nino wrote:

 Indeedy. An excellent catch. If it _is_ the memory pool, though, it is
 hard to figure out why unit-testing didn't catch the underlying fault.

 At a guess, and this is total speculation because I havent done any side
 by side test runs with the setting on and off yet followed by spelunking
 through the logs, I suspect that the easiest way to escape notice in the
 unit tests is if it's a flaw elsewhere that was masked by not using the
 memory pool - unit tests could easily not catch that, things like that
 usually show up in integration testing and UAT and well, that's what
 folks like me are for isn't it - pulling a new build every day and
 spending time inworld with it to see what breaks :)
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[opensource-dev] Feedback wanted for VWR-26858 (User-defined build icons)

2011-09-05 Thread Jonathan Welch
Partly to solve a lack of new icon space needed by Storm-49 and partly
to improve in-world building I have created VWR-26858
(https://jira.secondlife.com/browse/VWR-26858) and would appreciate
your comments on this proposed new feature I would like to work on.

Oz and Esbee might appreciate a few this is a good idea comments to
convince them that yes, it is a good idea, and I would appreciate any
comments of technical changes you can think of.

-Jonathan
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Re: [opensource-dev] How to upload a mesh on v-d rev 20205 ?

2011-08-24 Thread Jonathan Welch
Sounds like the message handling should be improved for viewers that
cannot upload.  Even better would be to gray out the menu item.


On Wed, Aug 24, 2011 at 3:49 PM, Marine Kelley marinekel...@gmail.com wrote:
 Thanks... I wouldn't have guessed that all by myself. lol.

 I see on that JIRA entry that I'm not the only one who is confused one
 about this issue. I'll give a try to the open source version when
 able, it seems promising.

 Marine

 On 24/08/2011, Oz Linden (Scott Lawrence) o...@lindenlab.com wrote:
 On 2011-08-24 14:47, Marine Kelley wrote:
 So I have tried to upload a mesh on a viewer built from v-d rev 20205
 (the latest I could find, with the llconvexdecomposition fix).
 [...]
 Is there something I need to do in my viewer for it to work ? Is it a
 matter of channel ? Am I missing something there ?

 Yes... you're missing the (commercial) Havok library that we use to
 create the convex decomposition of the model.

 The short version is that unless you license Havok, you can't build a
 viewer today that does model uploads.

 A few people have been working on an open source solution - watch OPEN-105.



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[opensource-dev] TPV developers -- register your viewer with Nvidia for Optimus support

2011-08-24 Thread Jonathan Welch
I just sent this to the TPV mailing list but am not sure if it will
reach everyone who should see it, so here goes again:
--

I just tried a TPV on my new laptop which has Optimus technology (a
slow video chip and a more powerful video card) and was wondering for
a moment why it was running with such a slow frame rate before
remembering I had to manually add the program to the Optimus control
panel to always use the fast graphics card.

As more and more people get computers with this technology you will
start to get more support messages.  The solution to this is to
register your TPV with Nvidia.  See
https://jira.secondlife.com/browse/VWR-26533 (All Second Life viewers
are incompatible with Nvidia Optimus technology) and my comment there
from 15/Aug/11.

-Jonathan
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Re: [opensource-dev] Highlight Transparent Broken?

2011-06-24 Thread Jonathan Welch
If no one files a jira on highlight transparent malfunctioning it
won't be fixed.  Would someone take care of this?
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Re: [opensource-dev] Highlight Transparent Broken?

2011-06-23 Thread Jonathan Welch
Could you also check glow (cts-644/cts-656) and windlight clouds
(storm-1314) to see if either of those are non-functional for you?  I
have a feeling that some of these are related to each other.
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Re: [opensource-dev] Review viewer -- draw distance slider

2011-06-18 Thread Jonathan Welch
There is an updated version of the draw distance review viewer here:
http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/oz_project-1/rev/233253/index.html

Changes include slightly better artwork, re-repositioning of the
icon's location, and if you exceed 280m a notification (which you can
suppress) appears alerting you that your performance may suffer.
Notification processing is done after you move your mouse away from
the slider.

The only other tester than myself (Oz) reported that this notification
appeared minutes after it should have.  Why this would be the case is
a mystery to me.  If you would like to test this and have this issue
please report it here.
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[opensource-dev] Volunteer wanted: Wiki Skinning reorganization

2011-06-17 Thread Jonathan Welch
There are two top-level wiki entries for skinning:
https://wiki.secondlife.com/wiki/Skinning_How_To
https://wiki.secondlife.com/wiki/Skinning_HowTo

I just created links to all the subsections in each of them and so
discovered there are two categories with very similar names.  There
seems to be a mashup of V1 and V2 entries and sure could use some
reorganization and cleanup.  If you are looking for a project and know
something about wiki formatting then reorganizing and cleaning up
these entries is for you!

-jonathan
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Re: [opensource-dev] Question about DD philosophy.

2011-06-16 Thread Jonathan Welch
At yesterday's meeting with Oz having a FPS auto-tune system was
discussed.  I am going to try to write up a description of how this
could be implemented and once it is fleshed out will post it here for
comments.

-jonathan
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[opensource-dev] Debug console changes -- feedback sought

2011-06-11 Thread Jonathan Welch
If you use the debug console (Ctrl+Shift+4) I would like your feedback
on some changes I would like to make to it:
1) Widen the lines from 50% of the screen width to 75%
2) Reduce the spacing between lines from 8px to 1px
3) Swap the foreground and background colors (I am not sure how
effective this change would be, maybe it would be better to leave the
colors as-is).

Please take a look at https://jira.secondlife.com/browse/VWR-25987 and comment.

Thank you,

-Jonathan
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Re: [opensource-dev] Debug console changes -- feedback sought

2011-06-11 Thread Jonathan Welch
The debug setting showconsoleWindow gives you a free-standing window
with the same information scrolling by in it.

In Windows I get a dos-type window, so copying and pasting is not as
easy as it should be.
 It should be copiable and pastable ! The debug console is nigh useless
 without these two features.
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Re: [opensource-dev] Debug console changes -- feedback sought

2011-06-11 Thread Jonathan Welch
You have to do a viewer restart to get showconsoleWindow to display.
There's also a command line switch for it.
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Re: [opensource-dev] Review viewer -- draw distance slider

2011-06-11 Thread Jonathan Welch
I too am a bit worried that novice viewer users will hurt themselves
with this slider in an easily accessible place.

How about tying the presence of the control to only show when the
Advanced menu has been enabled (in addition or instead of the warning
labels Joshua has suggested)?

Presumably someone who is smart enough to activate the Advanced menu
has a better chance of knowing what they are doing.

-jonathan
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Re: [opensource-dev] Review viewer -- draw distance slider

2011-06-11 Thread Jonathan Welch
I added in the labels and have been thinking about i10n issues with
them.  Would be better to use a graphic or else have some other window
appear with a warning message?
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Re: [opensource-dev] Review viewer -- draw distance slider

2011-06-11 Thread Jonathan Welch
While testing the updated graphic I've been looking at the cautionary
wording on the slider and am not happy with it.  There is no good way
to align the text so it looks nice in all languages and the width of
the slider would have to be wide enough to support the longest word in
whatever language that happens to be.

I am thinking that a warning notification message could be sent if the
draw distance is adjusted up past a certain threshold.  Much more
explanatory text could be put into this notice and it would also be
i10n friendly.

Warning: You have just set your draw distance to a large value.  This
may cause poor system response.
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Re: [opensource-dev] Minimum draw distance

2011-06-10 Thread Jonathan Welch
The icon was just something I found and is a placeholder until a
better-designed one can be generated.

A friend testing this found what might be considered a bug which none
of you advanced people would notice: when you click on the gear and am
sent to the preferences window you do not see the advanced section
with all the sliders for micro-adjustments unless at some point in the
past you had already expanded your graphics panel past just the
low-ultra slider.

Is this something that should be forced?  Just being sent to the
graphics page and only seeing a slider is not quite what I would
expect, though I can see both sides of this argument.

-jonathan
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Re: [opensource-dev] Minimum draw distance

2011-06-10 Thread Jonathan Welch
For those of you who were not at yesterday's Snowstorm scrum Wolf told
us this feature is being evaluated.  They 1) don't want the UI to be
too complicated and 2) would like to merge Basic mode in with
Advanced.
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[opensource-dev] Review viewer -- draw distance slider

2011-06-10 Thread Jonathan Welch
In case you missed the message from Oz in a different thread here is
the review viewer for the proposed draw distance slider:
http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/oz_project-3/rev/232119/index.html

There is a temporary binocular graphic next to volume slider where you
access the control from.

There is discussion within LL if this will be taken in.  The concerns
are for new residents 1) having too many options on the screen and 2)
performance or experience issues if the slider is moved too far in
either direction.

Please write back with your feedback,

-Jonathan
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Re: [opensource-dev] Review viewer - draw distance slider

2011-06-10 Thread Jonathan Welch
Those binoculars were just something I picked up quickly not expecting
they would be a permanent solution.

Later I experimented with a few eyes, but 1) the color has to work in
shades of grey and 2) has to be scaled down to 16px*16px, so oblong
shapes don't fare very well.

-jonathan
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[opensource-dev] Minimum draw distance

2011-06-06 Thread Jonathan Welch
I have been working on a draw distance slider and realized this would
be a good time to have a discussion about what the lowest value you
can set your draw distance to should be.

If you have an opinion of why it should be lowered from what it is
now, 64, please reply to this message with your reasoning.

Thank you,

-Jonathan
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[opensource-dev] Sorting table displays

2011-06-05 Thread Jonathan Welch
When you open up the information for a group and get the list of
members, their role title, and their last active date none of those
columns are sorted by default.  Should one be and if so, which one?

Are there other tables like this that you can think of which would
benefit from being sorted (with some help I made this change for the
results in the World map)?

-jonathan
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[opensource-dev] Search project viewer

2011-05-29 Thread Jonathan Welch
In case you have not caught the message yet a project viewer with the
new search recently came out:
http://wiki.secondlife.com/wiki/Search_Project_Viewer_FAQ

There is mention of V1 All and Group search being turned off once it
goes to full release.
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[opensource-dev] Dumbly stuck on storm-899

2011-05-26 Thread Jonathan Welch
I tried to fix Storm-899 this morning and feel that it is pretty close
to being fixed, but I have gotten hung up on a dumb error.  If anyone
would care to point out how to fix it I would appreciate a chance to
improve my c++ skills (and yes, I have tried many different things to
fix this but being low on the learning curve am stymied).

Build log: http://pastebin.com/g5zuPuVF

Changeset: https://bitbucket.org/JonathanYap/storm-899

Thank you,

-Jonathan
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Re: [opensource-dev] question SL tracking data

2011-05-26 Thread Jonathan Welch
The relevant block of code for the Space Navigator and related devices
seems to be
bool LLViewerJoystick::isLikeSpaceNavigator() const
{
#if LIB_NDOF
return (isJoystickInitialized()
 (strncmp(mNdofDev-product, SpaceNavigator, 14) == 0
|| strncmp(mNdofDev-product, SpaceExplorer, 
13) == 0
|| strncmp(mNdofDev-product, SpaceTraveler, 
13) == 0
|| strncmp(mNdofDev-product, SpacePilot, 10) 
== 0));
#else
return false;
#endif
}

So if your device is not one of those names it probably won't be
recognized as a Space Navigator-like device.  I

It would be possible to add its name to this list and then to see if
it works with the viewer.

If there are more devices like the space navigator out there moving
all these names to an xml file would make it much easier to add
devices to the list.

-Jonathan
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Re: [opensource-dev] question SL tracking data

2011-05-26 Thread Jonathan Welch
See if Preferences-Move  View-Other Devices looks like what you are
asking for.
 we would need triggers for
 1 Primary Secondary and Tetrary buttons
 2 plus and minus translate for each of the X Y Z axis
 3 plus and minus rotate for each of the X Y Z axis
 4 some sort of toggle to swap from move to camera control
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[opensource-dev] svn.secondlife.com

2011-05-17 Thread Jonathan Welch
Someone on IRC just pointed out that the old source url,
http://svn.secondlife.com/ now puts up web pages selling surveillance
cameras/systems.  Has your web site been hacked or are you now
shopping out part of your domain name to third parties?
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Re: [opensource-dev] Windows compiling problem

2011-04-20 Thread Jonathan Welch
One thing I discovered is that entries in your local
Microsoft.Cpp.Win32.user.props file superseed what you may have set in
an environment variable. In my case I was changing INCLUDE but only
was able to compile once I had modified the user.props file so it
could pick up winres.h under a Samples directory.

-Jonathan
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Re: [opensource-dev] autobuild with VS2005

2011-04-18 Thread Jonathan Welch
VS2010 Express is limited to 1 month but once you do the free
registration it will no longer expire.
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Re: [opensource-dev] Windows compiling problem

2011-04-08 Thread Jonathan Welch
I've tried all the suggestions that people have suggested, but to no
avail.  I still get messages like the one below.

Anyone with more ideas?

-- Build started: Project: llwindow, Configuration: Release Win32 --
  llwindowwin32.cpp
  lldxhardware.cpp
e:\Microsoft SDKs\Windows\v7.1\Include\objidl.h(11280): error C2061:
syntax error : identifier '__RPC__out_xcount_part'
e:\Microsoft SDKs\Windows\v7.1\Include\objidl.h(11281): error C2059:
syntax error : ')'
e:\Microsoft SDKs\Windows\v7.1\Include\objidl.h(11281): fatal error
C1903: unable to recover from previous error(s); stopping compilation
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[opensource-dev] Windows compiling problem

2011-04-05 Thread Jonathan Welch
I have not had much chance to compile since viewer-development took in
the autobuild changes.  This afternoon I gave it a try and fixed a few
issues but am stumped at how to fix this, which occurs in a number of
places:

-- Build started: Project: llwindow, Configuration: Release Win32 --
 llwindowwin32.cpp
 lldxhardware.cpp
e:\Microsoft SDKs\Windows\v7.1\Include\objidl.h(11280): error C2061:
syntax error : identifier '__RPC__out_xcount_part'
e:\Microsoft SDKs\Windows\v7.1\Include\objidl.h(11281): error C2059:
syntax error : ')'
e:\Microsoft SDKs\Windows\v7.1\Include\objidl.h(11281): fatal error
C1903: unable to recover from previous error(s); stopping compilation

I fiddled a bit with the include path in the props file and this is
what I currently have:
IncludePathE:\Microsoft Visual Studio 10.0\VC\INCLUDE;e:\Microsoft
SDKs\Windows\v7.1\Include;e:\Microsoft
SDKs\Windows\v7.1\Include\gl;e:\Microsoft DirectX SDK (June
2010)\Include;e:\Microsoft
SDKs\Windows\v7.1\Samples\winui\TSF\tsfapp;$(WindowsSdkDir)\include;$(IncludePath)/IncludePath

That first entry is a result of my fiddling.  This is happening in
vs2010 but also via autobuild in a dos window.

Googling on this error says it is an issue of having the include file
list in a certain order, but as far as I can tell my list is
correct...and worked when we were testing autobuild builds before the
code got merged into viewer-development.

Can you shed any light on this?  I am stumped.
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[opensource-dev] Mac/Linux testers needed for Open-52 (Superfluous source files)

2011-03-30 Thread Jonathan Welch
Hi,

If you can compile on Mac or Linux I would like you to try deleting
the .cpp (and associated .h) files listed in Open-52
https://jira.secondlife.com/browse/OPEN-52 and report back in a
comment if any files in that list are needed.

You will have to update cmakelists.txt and also any files that include
any of those deleted .h files.

Once some testing has been done the files that are no longer in use
can be deleted from the code tree for general cleanup and to prevent
confusion about what files are really needed/in use.

Thank you,

-Jonathan
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Re: [opensource-dev] PO Review build

2011-03-22 Thread Jonathan Welch
A number of people have written in saying they tested the latest PO build.

I am curious about what you saw for storm-1077 -- the hint for voice
chat.  Did you get this hint only once or multiple times as Anya has
reported?  Please write back with your observation.

Thank you,

-jonathan
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[opensource-dev] viewer-autobuild2010 Ctrl-I bug

2011-03-20 Thread Jonathan Welch
Using autobuild I just built an up to date viewer of
viewer-autobuild2010 and found that Ctrl-I will open the inventory
sidepanel but will no longer close it.  Another person verified this
in a viewer build from Merov's repo.

If this is not an intentional change would someone please file a jira
(my internet is going to be very limited for a while).

If this is an intentional change I would like to see it changed back.

A Linden who knows what's what needs to weigh in on this.

-jonathan
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Re: [opensource-dev] Review Request: Add optional range ring to the mini-map -- one centered on you with a radius of 20m to show local chat range

2011-03-11 Thread Jonathan Welch
I just attached a screenshot to the jira with cyan objects included in
the minimap display.

This color choice plus my word choice of Range Ring in the menu is
why I have the jira tagged with needs design.
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[opensource-dev] Range ring on mini-map -- VWR-25117

2011-03-10 Thread Jonathan Welch
Hi,

Having a range ring on the mini-map came up at a Linden User Group
meeting this week so I wrote up VWR-25117
https://jira.secondlife.com/browse/VWR-25117 and did a bit of
coding.

Right now there is only 1 ring with a radius of 20m.  If you are on
more or less the same level as the green/yellow dots in your mini-map
you will see who is in chat range.

You can right click on the map to enable it (it is off by default) and
I've picked a light color so it is not too intrusive.

Comments / design suggestions in the jira are welcome.

-Jonathan
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Re: [opensource-dev] Is 'STANDALONE' confusing?

2011-03-04 Thread Jonathan Welch
Same here--I have to drop the files in.  That -D business does not
work for me either.  (Yes, I am using autobuild too).
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Re: [opensource-dev] Is 'STANDALONE' confusing?

2011-03-03 Thread Jonathan Welch
 In case where you cannot (or don't want to) use the LL prebuilt binary (e.g.
 fmod) and/or do not have them in some system folder (Findpackage.cmake
 won't find them), you can (or should) specify a path using:
 -Dpackage_INCLUDE_DIR=path -Dpackage_LIBRARY=path

I tried many variations of this for Fmod, with / and \ in the path, etc.
in the autobuild configure step but could not get it to work.

From my configure .bat file:
-DFMOD_INCLUDE_DIR:PATH=e:\olibs\linden\libraries\include

 Directory of e:\olibs\linden\libraries\include

11/24/2010  09:30 AMDIR  .
11/24/2010  09:30 AMDIR  ..
10/28/2005  10:58 AM74,634 fmod.h
11/09/2005  11:59 AM39,872 fmoddyn.h
10/28/2005  10:59 AM 1,721 fmod_errors.h

I still get the error fmod.h not found

Am I missing something obvious or is this supposed to work but doesn't?
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[opensource-dev] autobuild+vs2010 memory trouble

2011-03-01 Thread Jonathan Welch
Yesterday I got to the point of being able to start a compile with
autobuild+vs2010 on my XP system with 3Gb of memory.  After about 90
minutes it died with the usual heap overflow message.  Today I edited
a file in the Cmake 2.8 directory and changed Zm1000 to Zm400 which
got me much further along.  About an hour in I saw I was about to run
out of memory and for the next hour was paging heavily.  I must have
run out of page file when it was working on llvlmanager.
I was left with 3 instances of cl.exe, 2 using a lot of memory and 1
using hardly any (I only have 2 cores so do not understand why I had 3
cl.exe running).  Once I killed those off it took about 4 minutes for
my page file to stop being accessed.

After yesterday's failure I tried again and all the files in the build
that had compiled successfully were being compiled again.

Some design changes need to be made here
1) Compile projects in much smaller chunks
2) Do not recompile files that have already been compile (I would like
someone to verify this)

My normal compile time has been a little over 1hr.
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[opensource-dev] VS2010 Express fails basic test

2011-02-28 Thread Jonathan Welch
I have been trying, with the help of NickyP and archer to get my
VS2010 environment set up properly.  After two days of work I am still
getting a basic error when I try to autobuild configure.
I have been able to compile the failing test.c file manually using
cl.exe, so it seems there is some problem in my environment.  I'm
including the build failure, my environment settings, the two .bat
files I use to get set up and start the configure step, and and
default file VS2010 uses.


E:\project\viewer-autobuild2010-wipab0

E:\project\viewer-autobuild2010-wiprem call e:/Microsoft Visual Studio 10.0/VC
/bin/vcvars32

E:\project\viewer-autobuild2010-wipcall e:/Microsoft Visual Studio 10.0/VC/vcv
arsall x86
Setting environment for using Microsoft Visual Studio 2010 x86 tools.

E:\project\viewer-autobuild2010-wipab1

E:\project\viewer-autobuild2010-wipautobuild configure -c VC10msbuildRelWithDeb
Info -- -DPACKAGE:BOOL=OFF -DLL_TESTS:BOOL=OFF  -DMSVC_REDIST_PATH:PATH=C:/WINDO
WS/system32 -DLL_RELEASE_FOR_DOWNLOAD:BOOL=TRUE -DFMOD_INCLUDE_DIR:PATH=e:/fmoda
pi375win/api/inc -DFMOD_LIBRARY:PATH=e:/fmodapi375win/api/lib
-- Check for working C compiler using: Visual Studio 10
-- Check for working C compiler using: Visual Studio 10 -- broken
CMake Error at e:/CMake 2.8/share/cmake-2.8/Modules/CMakeTestCCompiler.cmake:52
(MESSAGE):
  The C compiler E:/Microsoft Visual Studio 10.0/VC/bin/cl.exe is not able
  to compile a simple test program.

  It fails with the following output:

   Change Dir: E:/project/viewer-autobuild2010-wip/build-vc100/CMakeFiles/CMakeT
mp



  Run Build Command:C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
  cmTryCompileExec.vcxproj /p:Configuration=Debug

  Microsoft (R) Build Engine Version 4.0.30319.1

  [Microsoft .NET Framework, Version 4.0.30319.1]

  Copyright (C) Microsoft Corporation 2007.  All rights reserved.



  Build started 2/28/2011 8:39:11 AM.

  Project
  E:\project\viewer-autobuild2010-wip\build-vc100\CMakeFiles\CMakeTmp\cmTryComp
ileExec.vcxproj
  on node 1 (default targets).

  InitializeBuildStatus:

Creating cmTryCompileExec.dir\Debug\cmTryCompileExec.unsuccessfulbuild bec
ause AlwaysCreate was specified.

  ClCompile:

E:\Microsoft Visual Studio 10.0\VC\bin\CL.exe /c /Zi /nologo /W3 /WX- /Od /O
b0 /Oy- /D WIN32 /D _WINDOWS /D _DEBUG /D CMAKE_INTDIR=\Debug\ /D _MBCS /Gm-
 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /FocmTryCompileExec.dir\Debug\\
 /FdE:/project/viewer-autobuild2010-wip/build-vc100/CMakeFiles/CMakeTmp/Debug/c
mTryCompileExec.pdb /Gd /TC /analyze- /errorReport:queue testCCompiler.c  /Zm10
00 /GZ

  C:\Program
  Files\MSBuild\Microsoft.Cpp\v4.0\Platforms\Win32\Microsoft.Cpp.Win32.Targets(1
47,5):
  error : Required file  is missing.
  [E:\project\viewer-autobuild2010-wip\build-vc100\CMakeFiles\CMakeTmp\cmTryComp
ileExec.vcxproj]


  Done Building Project
  E:\project\viewer-autobuild2010-wip\build-vc100\CMakeFiles\CMakeTmp\cmTryComp
ileExec.vcxproj
  (default targets) -- FAILED.



  Build FAILED.




  E:\project\viewer-autobuild2010-wip\build-vc100\CMakeFiles\CMakeTmp\cmTryComp
ileExec.vcxproj
  (default target) (1) -

  (ClCompile target) -

C:\Program Files\MSBuild\Microsoft.Cpp\v4.0\Platforms\Win32\Microsoft.Cpp.Wi
n32.Targets(147,5): error : Required file  is missing. [E:\project\viewer-auto
build2010-wip\build-vc100\CMakeFiles\CMakeTmp\cmTryCompileExec.vcxproj]



  0 Warning(s)
  1 Error(s)



  Time Elapsed 00:00:00.18





  CMake will not be able to correctly generate this project.
Call Stack (most recent call first):
  CMakeLists.txt:18 (project)


-- Configuring incomplete, errors occurred!
ERROR: default configuration returned 1
For more information: try re-running your command with --verbose or --debug
-
E:\project\viewer-autobuild2010-wipset
ALLUSERSPROFILE=C:\Documents and Settings\All Users
APPDATA=C:\Documents and Settings\jhwelch\Application Data
AUTOBUILD_VSVER=100
CLASSPATH=.;C:\Program Files\Java\jre1.5.0_06\lib\ext\QTJava.zip
CLIENTNAME=Console
CommonProgramFiles=C:\Program Files\Common Files
COMPUTERNAME=VEGA
ComSpec=C:\WINDOWS\system32\cmd.exe
DEFLOGDIR=C:\Documents and Settings\All Users\Application Data\McAfee\DesktopPro
tection
DevEnvDir=E:\Microsoft Visual Studio 10.0\Common7\IDE\
DXSDK_DIR=e:\Microsoft DirectX SDK (June 2010)\
FP_NO_HOST_CHECK=NO
Framework35Version=v3.5
FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\
FrameworkDIR32=C:\WINDOWS\Microsoft.NET\Framework\
FrameworkVersion=v4.0.30319
FrameworkVersion32=v4.0.30319
HOMEDRIVE=C:
HOMEPATH=\Documents and Settings\jhwelch
INCLUDE=E:\Microsoft Visual Studio 10.0\VC\INCLUDE;E:\Microsoft SDKs\Windows\v7.
1\Include;E:\Microsoft SDKs\Windows\v7.1\Include\gl;E:\Microsoft DirectX SDK (Ju
ne 2010)\Include
LIB=E:\Microsoft Visual Studio 10.0\VC\LIB;E:\Microsoft Visual Studio 10.0\SDK\v
3.5\lib;E:\Microsoft SDKs\Windows\v7.1\Lib;E:\Microsoft DirectX 

Re: [opensource-dev] VS2010 Express fails basic test

2011-02-28 Thread Jonathan Welch
Someone suggested I call up a dos prompt from the V7.1 SDK menu and
that got me past this problem.  I've adjusted my setup.bat file to
have all the env vars that that dos window had that were missing from
my normal dos window.  Once I have the time I may experiment to see
which of those env vars are crucial.
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[opensource-dev] Testers needed to repo storm-1002

2011-02-20 Thread Jonathan Welch
I started to work on Storm-1002 (Cannot delete broken links) today and
_could_ delete a broken link.  I tried reproducing the non-deleting
issue on viewer 2.1.2 (it was reported as affecting v2.1.1) and did
not have trouble there, either.

If you have a few minutes could you follow the steps in
https://jira.secondlife.com/browse/STORM-1002 and see if you can or
cannot delete a broken link?  At this point I can only surmise that a
server change has fixed this issue somehow.

Thank you,

-jonathan
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Re: [opensource-dev] Extended Groups broken?

2011-02-20 Thread Jonathan Welch
I was working on one of these group bugs and was joining and leaving
group 42 over and over.  This is on a recently compiled Windows
viewer.

-jonathan
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Re: [opensource-dev] Slowdowns with Viewer 2.5.x for Linux (getting too many data?)

2011-02-12 Thread Jonathan Welch
Could this be related to recent server changes in the interest list,
or does this not happen to you on an older viewer?

http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.02.01.220158
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[opensource-dev] autobuild-built viewer - LL_RELEASE_FOR_DOWNLOAD is not set to TRUE

2011-02-11 Thread Jonathan Welch
I would like some other people who are helping test autobuild to
verify if the compile-time setting  LL_RELEASE_FOR_DOWNLOAD is not set
to TRUE, especially if you are building on a different os/platform
than I am.

This seems to be the case for me in Win XP + VS2005 Express.  I added
my own conditional test to the code to print out it's value after
troubleshooting why I was getting a debug console window popping up as
soon as I started the viewer.

Please comment in
https://jira.secondlife.com/browse/OPEN-30

Thank you,

-jonathan
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