Re: [opensource-dev] Windows ReleaseOS build unable to load textures
Graham worked on a fix for this which is an improvement but still has some loading issues: https://bitbucket.org/lindenlab/viewer-tco You'll need to build it with -DUSE_OPENJPEG:BOOL=TRUE to test that path anyway, the TC-built version assumes KDU. On Mon, Feb 11, 2019, 5:15 AM Kadah I'm working on a thing (some of you know what) and I've run in to a > rather annoying issue that's sunk most of the day as it was starting to > make testing difficult. > > None of my ReleaseOS viewer-release builds are able to load textures. > I've found that it's fine if I patch in KDU. While that is a workaround, > it would be nice to know what I'm doing that makes OpenJPEG fail, > assuming it does work at all. > > Every texture request is generating the following on a clean build of > viewer-release: > WARNING LLViewerFetchedTexture::updateFetch : oversize, setting as > missing > WARNING LLViewerFetchedTexture::setIsMissingAsset : > dc60d326-ba27-db3a-103a-e378d6dd2530: Marking image as missing > > To get at least something more, I added a debug output from FS to > updateFetch (). Output was such: > > INFO LLViewerFetchedTexture::updateFetch : Discarding oversized > texture, width= 4096, height= 4096 > WARNING LLViewerFetchedTexture::updateFetch : oversize, setting as > missing > WARNING LLViewerFetchedTexture::setIsMissingAsset : > dc60d326-ba27-db3a-103a-e378d6dd2530: Marking image as missing > INFO LLViewerFetchedTexture::updateFetch : Discarding oversized > texture, width= 16384, height= 16384 > WARNING LLViewerFetchedTexture::updateFetch : oversize, setting as > missing > WARNING LLViewerFetchedTexture::setIsMissingAsset : > 2aa5fd81-464f-3b76-40a7-f498a1561b76: Marking image as missing > INFO LLViewerFetchedTexture::updateFetch : Discarding oversized > texture, width= 2048, height= 8192 > WARNING LLViewerFetchedTexture::updateFetch : oversize, setting as > missing > WARNING LLViewerFetchedTexture::setIsMissingAsset : > 2c007a7c-11c1-5748-e1a8-a77806efa9e3: Marking image as missing > INFO LLViewerFetchedTexture::updateFetch : Discarding oversized > texture, width= 1024, height= 4096 > WARNING LLViewerFetchedTexture::updateFetch : oversize, setting as > missing > WARNING LLViewerFetchedTexture::setIsMissingAsset : > 50a3b5d7-f32f-41ce-ff7a-450a4bbf1e8f: Marking image as missing > > All but the 16384 ones appear sane. > > Autobuild config invocation: > setx AUTOBUILD_VARIABLES_FILE > "C:\Users\Kadah\Desktop\Dev\viewer-build-variables\variables" > autobuild configure -c ReleaseOS -A 64 > > > Full viewer logs: > https://pastebin.com/yzswgNnm > https://pastebin.com/WeiYf2G7 > > Viewer about: > Within build VM: https://pastebin.com/Q1tKdw2U > Installed on host: https://pastebin.com/PeyLBEiN > > Any help would be appreciated. > ___ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] tr: Re: viewer64 SL_Launcher
You have to go unsubsubscribe from this list yourself; no one is going to do it for you. On 7/1/17, Jean Pierre KOLLHOFFwrote: > > > >> Thank you for cancelling a subscription to me of your sendings I am not >> interested. >> >> >> >> >> Message du 01/07/17 01:31> De : "Nicky Perian" > A : "Nat Goodspeed" > >> Copie à : "opensource-dev@lists.secondlife.com" > Objet : Re: >> [opensource-dev] viewer64 SL_Launcher> > > The default was always Nvidia card and each program can be set to Nivida or > Integrated graphics. Once the updated installer was in place it pulled > installed and executed it. However, the time from starting the viewer til > Login page presents is about 25 seconds even with no updates pending. >> > The web components on the login page are missing. (jira pending) >> > >> > On Fri, Jun 30, 2017 at 12:11 PM, Nat Goodspeed wrote:> > > > On Fri, Jun 30, 2017 at 12:10 PM, Nicky Perian wrote: >> > I just forced in Nvidia settings for SL_Launcher.exe to use the Nvidia > driver and the problem was still present. >> > But SL_Launcher.exe doesn't try to use 3D graphics. It manages updates, then > launches the actual viewer. You would still need to tell Nvidia the > executable name for the actual viewer.> > > > > > >> > ___Policies and (un)subscribe > information available > here:http://wiki.secondlife.com/wiki/OpenSource-DevPlease read the policies > before posting to keep unmoderated posting privileges > ___Policies and (un)subscribe > information available > here:http://wiki.secondlife.com/wiki/OpenSource-DevPlease read the policies > before posting to keep unmoderated posting privileges ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] viewer64 SL_Launcher
Some systems have two built in graphics chips such as Lenovo laptops with a system called Optimus. One graphics chip is very weak and the other much stronger, bit also more power hungry. As I recall it took a while to register the .EXE name with Nvidia so the stronger chip runs the viewer. Is this registration underway already? On Jun 30, 2017 9:23 AM, "Nat Goodspeed"wrote: > On Fri, Jun 30, 2017 at 6:36 AM, Nicky Perian > wrote: > > I may be jumping ahead, but with an opensource build and built installer >> used : >> >> With shortcut to "C:\Program Files\SecondLifeProjectAlexIvy\SL_Launcher.exe" >> --set InstallLanguage en >> Program does not run log follows: >> >> 2017-06-30T09:56:59Z INFO: update_manager.py(261) : getBitness: Setting >> bitness to 32 due to HD Graphics Win 64 Bit incompatibility. >> > > This is the key log line here. We have reports that certain graphics cards > do not play well at all with our Alex Ivy 64-bit viewer. > > The new Viewer Management Process component of Alex Ivy (SL_Launcher) is a > small program that runs first to manage updates and so forth. This is the > VMP trying to optimize your user experience by downloading and installing > the corresponding 32-bit viewer. > > >> 2017-06-30T09:57:00Z INFO: update_manager.py(354) : query_vvm: Requesting >> update for channel 'Second Life Project Alex Ivy' version 5.1.0.171810121 >> platform >> win32 platform version 10.0.15063 allow_test testok id >> 8ff7c019124918cd78f655542a14c58e >> 2017-06-30T09:57:01Z INFO: update_manager.py(361) : query_vvm: received >> result from VVM: {'platforms': {}, 'required': True, 'version': >> '5.1.0.171810121', 'channel': 'Second Life Project Alex Ivy', 'more_info': >> None} >> > > And here's the thing: you're running a self-built viewer. Our Viewer > Version Manager knows nothing about it and cannot provide the corresponding > 32-bit viewer for you. > > >> 2017-06-30T09:57:01Z WARNING: update_manager.py(398) : query_vvm: >> Unexpected response - no data for platform 'win32': {'platforms': {}, >> 'required': True, 'version': '5.1.0.171810121', 'channel': 'Second Life >> Project Alex Ivy', 'more_info': None} >> 2017-06-30T09:57:01Z ERROR: update_manager.py(401) : query_vvm: Error >> from reading VVM response: KeyError('win32',) >> 2017-06-30T09:57:01Z ERROR: update_manager.py(411) : query_vvm: Could not >> obtain 32 bit viewer information. Response from VVM was {'platforms': {}, >> 'required': True, 'version': '5.1.0.171810121', 'channel': 'Second Life >> Project Alex Ivy', 'more_info': None} >> > > > With shortcut pointing to "C:\Program Files\SecondLifeProjectAlexIvy >> \SecondLifeProjectAlexIvy.exe" >> Runs OK. >> > > That's useful information: we should probably refine our graphics > card/driver test to allow running 64-bit Alex Ivy on your configuration. > Please file a Jira with pertinent graphics card/driver information and the > statement that 64-bit Alex Ivy runs well for you? > > But in general, please don't hack the shortcut. We've moved all the update > machinery from the viewer executable to the separate SL_Launcher program. > If you directly run SecondLifeProjectAlexIvy.exe, you will not get updates. > > There are several useful things about having a whole separate program to > manage updates. The most basic of them is this: SL_Launcher is a 32-bit > program, even in 64-bit viewer installs. Even if a user running 32-bit > Windows downloads a 64-bit installer, s/he can still run SL_Launcher, which > will determine that the 64-bit viewer can't possibly run and will download > and run the corresponding 32-bit installer. > > Because there are graphics cards/drivers that apparently don't play well > with 64-bit Alex Ivy, we use that same logic to ensure that users with > those cards/drivers use the 32-bit viewer instead. I'm glad to hear the > test is overly pessimistic in some cases. > > All this machinery is still brand-new. We naturally must ensure that > developers can run self-built viewers without undue difficulty. You can > understand, though, that our initial focus has been on end-users. > > ___ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges > ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] post-configuration errors
At the end of the configuration process I now am getting a screen full of these errors. Should something be adjusted to suppress them or what? -- Configuring done CMake Warning (dev) at media_plugins/libvlc/CMakeLists.txt:61 (add_dependencies) : Policy CMP0046 is not set: Error on non-existent dependency in add_dependencies. Run "cmake --help-policy CMP0046" for policy details. Use the cmake_policy command to set the policy and suppress this warning. The dependency target "debug" of target "media_plugin_libvlc" does not exist. This warning is for project developers. Use -Wno-dev to suppress it. CMake Warning (dev) at media_plugins/libvlc/CMakeLists.txt:61 (add_dependencies) : Policy CMP0046 is not set: Error on non-existent dependency in add_dependencies. Run "cmake --help-policy CMP0046" for policy details. Use the cmake_policy command to set the policy and suppress this warning. The dependency target "libboost_context-mt" of target "media_plugin_libvlc" does not exist. This warning is for project developers. Use -Wno-dev to suppress it. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Viewer Tools Upgrades - with a call for help
Yes, the warning window says what to do, but it was only by chance that I saw that message, so better to have mention of this necessary step in the instructions than to have your compiler fail to run. Also, some people may not want to supply a birthdate and phone number, so before they begin this installation process it is better to know about these requirements in advance. On 2/21/15, Cinder Roxley cin...@alchemyviewer.org wrote: On February 21, 2015 at 5:50:42 PM, Jonathan Welch (jhwe...@gmail.com) wrote: I just started up VS2013 and was exploring some of the windows and menus and discovered that my trial license is only good for 30 days. The instructions should cover what to do to obtain a long-term license. Warning window: http://i.imgur.com/RwTzJxH.png The warning window explains what to do to obtain a license. (You need to sign in with a valid Microsoft account.) In my opinion, acquiring licenses for the build tools falls out of scope. Don’t want it to get too long or everyone starts skipping steps. -- Cinder Roxley Sent with Airmail ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Viewer Tools Upgrades - with a call for help
I just started up VS2013 and was exploring some of the windows and menus and discovered that my trial license is only good for 30 days. The instructions should cover what to do to obtain a long-term license. Warning window: http://i.imgur.com/RwTzJxH.png ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Viewer Tools Upgrades - with a call for help
Autobuild is installed into Python27/scripts -- can this be moved out of that package's tree? No, that's where Python wants it. Just for fun I moved the Scripts directory out from under where python is installed, adjusted my path accordingly, and was able to configure and compile just fine. Also, I am curious: is all this pip and easy install business doing more than just fetching autobuild.exe? ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Viewer Tools Upgrades - with a call for help
Some timing stats: VS2010 full build: 25 minutes of which 2 minutes are link time VS2013 full build: 30 minutes of which 1 minute 35 seconds are link time This link time might even get a little faster if the bug/issue I reported a few hours ago is addressed. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Viewer Tools Upgrades - with a call for help
Here is another glitch that should be addressed: Unable to read versionfile 'E:/ss/STORM-0/build-vc120/newview/viewer_version.txt' Traceback (most recent call last): File E:/ss/STORM-0/indra/newview/viewer_manifest.py, line 1210, in module main() File E:/ss/STORM-0/indra/newview\..\lib\python\indra\util\llmanifest.py, line 212, in main vf = open(args['versionfile'], 'r') IOError: [Errno 2] No such file or directory: 'E:/ss/STORM-0/build-vc120/newview/viewer_version.txt' C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.CppCommon.targets(170,5): error MSB6006: cmd.exe exited with code 1. On Thu, Feb 5, 2015 at 1:54 PM, Jonathan Welch jhwe...@gmail.com wrote: This error probably should be addressed: Message template SHA_1 has not changed. jpeglib.lib(jerror.obj) : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance On Thu, Feb 5, 2015 at 11:39 AM, Jonathan Welch jhwe...@gmail.com wrote: A few more configuration notes/issues: Autobuild is installed into Python27/scripts -- can this be moved out of that package's tree? Autobuild is being fetched from Oz's bitbucket repository -- this should be moved to a generic lindenlab location. On 2/5/15, Nicky Perian nickyper...@gmail.com wrote: Thanks for the input. Looks like incredibuild only uses msbuild when using Visual Studio Express. Based on the parameters in the Release section of autobuild.xml it appears that LL uses devenv. On Wed, Feb 4, 2015 at 3:53 PM, holydoughnuts holydoughn...@gmail.com wrote: On 2/2/2015 1:42 PM, Nicky Perian wrote: Does the underlying builder in LL's automated build system call MSBuild or Devenv? For what IncrediBuild does, see http://www.incredibuild.com/webhelp/distributing_vs_builds.html - it currently calls devenv, unless you force it to use msbuild thru the registry. buildconsole supports command flags compatible with either, so without that front end in place you'll want to watch your logs to make sure the commands make sense. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Viewer Tools Upgrades - with a call for help
A few more configuration notes/issues: Autobuild is installed into Python27/scripts -- can this be moved out of that package's tree? Autobuild is being fetched from Oz's bitbucket repository -- this should be moved to a generic lindenlab location. On 2/5/15, Nicky Perian nickyper...@gmail.com wrote: Thanks for the input. Looks like incredibuild only uses msbuild when using Visual Studio Express. Based on the parameters in the Release section of autobuild.xml it appears that LL uses devenv. On Wed, Feb 4, 2015 at 3:53 PM, holydoughnuts holydoughn...@gmail.com wrote: On 2/2/2015 1:42 PM, Nicky Perian wrote: Does the underlying builder in LL's automated build system call MSBuild or Devenv? For what IncrediBuild does, see http://www.incredibuild.com/webhelp/distributing_vs_builds.html - it currently calls devenv, unless you force it to use msbuild thru the registry. buildconsole supports command flags compatible with either, so without that front end in place you'll want to watch your logs to make sure the commands make sense. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Viewer Tools Upgrades - with a call for help
This error probably should be addressed: Message template SHA_1 has not changed. jpeglib.lib(jerror.obj) : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance On Thu, Feb 5, 2015 at 11:39 AM, Jonathan Welch jhwe...@gmail.com wrote: A few more configuration notes/issues: Autobuild is installed into Python27/scripts -- can this be moved out of that package's tree? Autobuild is being fetched from Oz's bitbucket repository -- this should be moved to a generic lindenlab location. On 2/5/15, Nicky Perian nickyper...@gmail.com wrote: Thanks for the input. Looks like incredibuild only uses msbuild when using Visual Studio Express. Based on the parameters in the Release section of autobuild.xml it appears that LL uses devenv. On Wed, Feb 4, 2015 at 3:53 PM, holydoughnuts holydoughn...@gmail.com wrote: On 2/2/2015 1:42 PM, Nicky Perian wrote: Does the underlying builder in LL's automated build system call MSBuild or Devenv? For what IncrediBuild does, see http://www.incredibuild.com/webhelp/distributing_vs_builds.html - it currently calls devenv, unless you force it to use msbuild thru the registry. buildconsole supports command flags compatible with either, so without that front end in place you'll want to watch your logs to make sure the commands make sense. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Viewer Tools Upgrades - with a call for help
Dropping in Tank's modified cmake file was not successful for me. During the configure step there were errors and the final result did not produce a .sln file. So I will wait until his patch is officially incorporated before testing these instructions further. On Sun, Feb 1, 2015 at 8:48 AM, Jonathan Welch jhwe...@gmail.com wrote: More notes: The Tortoise HG link points to the main web page, not to the file we are supposed to download. The CMake link points to the main web page, not to the file we are supposed to download. Also, the instructions call for version 3.1.0. The latest version is 3.1.1 and the version just prior to that one is 3.0.2. Same issue for Cygwin link pointing to main web page. Intermediate check -- instructions needed on how to open a cygwin terminal. Inconsistent word usage; previously it was called a shell. Even better would be to only use the command prompt window. Less confusing than having to remember what window to do various operations in. In Install Autobuild there is a clickable link that should not be there: http://bitbucket.org/oz_linden/autobuild-metadata#egg=autobuild In Update system PATH instructions on how to proceed in the Control Panel are needed. Oups, I have to go and apply Tank's patch for DirectX, as that has not made it into the instructions yet. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Viewer Tools Upgrades - with a call for help
More notes: The Tortoise HG link points to the main web page, not to the file we are supposed to download. The CMake link points to the main web page, not to the file we are supposed to download. Also, the instructions call for version 3.1.0. The latest version is 3.1.1 and the version just prior to that one is 3.0.2. Same issue for Cygwin link pointing to main web page. Intermediate check -- instructions needed on how to open a cygwin terminal. Inconsistent word usage; previously it was called a shell. Even better would be to only use the command prompt window. Less confusing than having to remember what window to do various operations in. In Install Autobuild there is a clickable link that should not be there: http://bitbucket.org/oz_linden/autobuild-metadata#egg=autobuild In Update system PATH instructions on how to proceed in the Control Panel are needed. Oups, I have to go and apply Tank's patch for DirectX, as that has not made it into the instructions yet. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Viewer Tools Upgrades - with a call for help
When you have finished installing the compiler there is a button to launch it. More documentation needed for: 1) You are then asked to sign in or skip that step. 2) You then see a setup page with a dropdown, I changed from General to C++ hoping that was the right thing to do. On Thu, Jan 29, 2015 at 5:45 AM, Henri Beauchamp sl...@free.fr wrote: On Wed, 28 Jan 2015 10:53:11 -0500, Oz Linden (Scott Lawrence) wrote: We've also put up a new page of instructions on how to set up a Windows development environment https://wiki.secondlife.com/wiki/Visual_Studio_2013_Viewer_Builds. Suggestions for improvement are most welcome here and on the Talk page... we're trying to keep it as simple as possible while being sufficient to build a clean checkout of the viewer. Missing bits: - When using Windows 7, you must also update from IE8 to a newer version since else, you can't log in to register for a free license from within Visual Studio 2013 Community (the IE8 Javascript engine fails on two of the scripts used by VS2013). - To compile a viewer, you'll also need FMOD Ex installed. Henri. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Viewer Tools Upgrades - with a call for help
If you change your path the instructions fail to mention that you have to open a new command window to pick up those changes -- could that be your problem? On 1/28/15, Melissa Browne moonbots...@centurylink.net wrote: Has anyone that has tried to build the viewer per the how to set up a Windows development environment instructions ran into autobuild not being recognized? Following the instructions line by line, everything before the Autobuild Configure section checks out as set and installed correctly including setting the path in the environment settings. Is there something possibly missing in the instructions for us noobs? MB ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Viewer Tools Upgrades - with a call for help
I've read over the instructions and have started the install process on a fresh VM. Some notes: These instructions should be written assuming the person reading them is not a developer...yet, but does know their way around when installing software. The yellow info window talks about requirements for installing windows. Let's drop that part and just list what windows version(s) these instructions work on. The term Cygwin shell is not defined, nor how to access it. Let's only have one set of installation instructions, and that for a package everyone can access: the Community version of the compiler. If you own a better version of this compiler then you are probably smart enough to figure out what different/additional steps to perform. No mention is made about the online vs offline versions of the Community file you can download. I picked up the offline version, which took over two hours to download. If I ever needed to reinstall this software or if there was some hiccup in the installation process I would not want to repeat that long download again using the online method. Very important -- when installing the compiler do I need to also install all those additional optional features that are automatically checked and which take up precious space on my drive? As an addendum to pulling in the offline version, mention should be made on where to pick up a free package that lets you mount this .ISO file without first having to burn a disc. The instructions for setting up Autobuild and Python need some editing for grammar, clarity, and consistency. NSIS should be under an Optional heading. No mention is made about FmodEX -- have these instructions been tested outside of the lindenlab.com domain? I suspect an additional section will be necessary for this package. Okay, more later, once I have made some additional progress. -jonathan ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Viewer Tools Upgrades - with a call for help
From something Tank said at a meeting: will the resulting executable run on an XP system? If not a note should be put in somewhere about this restriction. On 1/28/15, Callum Prentice (Callum) cal...@lindenlab.com wrote: Thanks for the clarification Darien - my working assumption TankMaster is that those libs/headers are pulled in via some CMake magic - I'll go check to see if that's the case. On Wed, Jan 28, 2015 at 1:25 PM, Tank Master jaeger_...@hotmail.com wrote: As far as I know, it is only used to detect the GPU name in windows. Also, if the compile IS using the DX 2010 SDK, there is no documentation on modifying VS2013 to point to it, which make me wonder if the build environment is even using the files, let alone seeing them. ~TM -- Date: Wed, 28 Jan 2015 13:22:33 -0800 From: darien.caldw...@gmail.com To: opensource-dev@lists.secondlife.com Subject: Re: [opensource-dev] Viewer Tools Upgrades - with a call for help Oh and DXERR is removed as well. On Wed, Jan 28, 2015 at 1:21 PM, Darien Caldwell darien.caldw...@gmail.com wrote: The windows 8.1 version of the DirectX SDK removes the D3DX* library and changes XNAMath to DirectXMath, so if you use either from those namespaces, it's not going to work. I don't know exactly what the viewer is using DirectX for, but as long as it's not using anything from the removed/renamed libraries, it should be fine to change over. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges -- *Callum Prentice *| *Software Engineer* *Cell* 650 888 1697 | *Skype* CallumPrentice | *Second Life *Callum Linden Linden Lab http://www.lindenlab.com/ | Makers of Shared Creative Spaces Check out what we're working on! http://lindenlab.com/products ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Jonathan's attempt to rearrange the graphics preferences
Martin, I am sorry you are unhappy with LL's new UX design but this is one of those cases where no matter what is done someone will be unhappy. I have an idea on how to address the I want to see everything at once issue and will send it to Oz for evaluation. How about describing what those bugs are (I am sure there are some to be found)? -jonathan ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] TPV Wiki page locked ?
I asked Oz about this the other day. All wiki pages are still locked with no time frame for when the underlaying security issues will be addressed. -jonathan On 11/8/14, Henri Beauchamp sl...@free.fr wrote: On Sat, 11 Oct 2014 20:02:00 +0200, Henri Beauchamp wrote: On Sat, 11 Oct 2014 19:44:50 +0200, Martin Fürholz wrote: http://status.secondlifegrid.net/2014/10/07/post2378/ Ah, yes, that would explain it... Thanks ! Is the Wiki maintenance still in progress (after a month, it'd be surprising), because I still can't edit in it... Did someone forget to flip back the switch on, at LL ? Henri. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] TPV Wiki page locked ?
Copying the raw wiki source might not work without some modifications -- aren't there some LL-specific macros that some pages use? On Sat, Nov 8, 2014 at 11:45 AM, Henri Beauchamp sl...@free.fr wrote: On Sat, 8 Nov 2014 11:24:18 -0500, Jonathan Welch wrote: I asked Oz about this the other day. All wiki pages are still locked with no time frame for when the underlaying security issues will be addressed. -jonathan Thanks for the info. Henri. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Having Trouble Compiling on Windows - 2 Failed Builds
Also, did you mean to compile a Debug version? There might be some issues with that; try using RelWithDbgInfo (or whatever the correct spelling is for that option). Also #2, until you can get your build going skip the package step (NSIS) -- that is only an additional complication you don't need immediately. -jonathan On 10/9/14, Monty Brandenberg mo...@lindenlab.com wrote: On 10/8/2014 10:10 PM, Sameer Anand wrote: Can someone maybe shed some light on something I am doing wrong? Thanks for the help! Try getting the white space out of your repo path. I.e. 'Viewer Source' - 'Viewer_Source' or something. A lot of build scripting isn't tolerant of that. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] where do i get 3p-fmodex?
In the past few days viewer-development just received some fixes for fmodex -- are you building from the most recent sources? On 3/25/14, Lance Corrimal lance.corri...@eregion.de wrote: Hi, that needs to be done in three separate files, right? done that. I would rather have a fix that doesn't patch the sources but re- adds fmodex/ to the include path, but this will do in a pinch. cheers, LC Am Montag 24 März 2014, 20:42:36 schrieb Ardy Lay: I worked around it for now: -#include fmod.hpp -#include fmod_errors.h +#include fmodex\fmod.hpp +#include fmodex\fmod_errors.h On 3/24/2014 5:02 PM, Lance Corrimal wrote: Am Montag 24 März 2014, 22:06:36 schrieb Lance Corrimal: Hi, got it, thanks! Cheers LC ...does the latest v-d source (today's set of commits) build for anyone? I get this: [ 751s] [ 32%] Building CXX object llaudio/CMakeFiles/llaudio.dir/llaudioengine_fmodex.cpp.o [ 753s] /home/abuild/rpmbuild/BUILD/viewer- release/indra/llaudio/llaudioengine_fmodex.cpp:40:20: fatal error: fmod.hpp: No such file or directory [ 753s] #include fmod.hpp [ 753s] ^ Cheers LC ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] where do i get 3p-fmodex?
Yes, sorry, I meant viewer-release (it is pretty early in the morning here!) ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Building the viewer on windows... problems.
Make sure the directory where the LL packages get downloaded to on your HD does not have any 0-sized files. That used to be a problem in the past and might still be. On 3/9/14, Lance Corrimal lance.corri...@eregion.de wrote: Hi, I'm trying to build on windows, and I get this error: windows-crash-logger.vcxproj - C:\build\dolphinviewer3-beta\build- vc100\win_crash_logger\Release\windows-crash-logger.exe Getting recursive dependencies for file: C:/build/dolphinviewer3-beta/build- vc100/win_crash_logger/Release/windows-crash-logger.exe Processing dependency: LIBEAY32.dll Processing dependency: SSLEAY32.dll Missing: LIBEAY32.dll SSLEAY32.dll Searched in: C:/build/dolphinviewer3-beta/build-vc100/sharedlibs/Release C:/build/dolphinviewer3-beta/build-vc100/sharedlibs/Release C:\Windows/system32 CMake Error at C:/build/dolphinviewer3- beta/indra/cmake/DeploySharedLibs.cmake:60 (message): Failed From what I see there are two DLL files missing, LIBEAY32.dll and SSLEAY32.dll. I am building not standalone, i.e. Using the brebuilts from LL. What do I do? Possibly related, the build complains about a missing ca-bundle.crt, am I right in assuming that that just means my binary/installer will be unsigned and I just need to get a certificate and put the CA certificate in the right format in the right place? Cheers LC ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Whatever happened to codereview?
Bitbucket allows one to insert comments like codereview does, so now reviews are done there, no more need to make diffs, etc. On 1/18/14, Lance Corrimal lance.corri...@eregion.de wrote: Hi, Is codereview not being used anymore? I'm looking at it now, and the last entry i see is 5 months old. Cheers, LC ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Whatever happened to codereview?
1) Have a jira for the issue 2) Contact Oz to have it moved to the STORM project 3) On bitbucket fork a copy of viewer-release 4) Clone viewer-release to your HD 5) Apply the fix and commit the changes 6) Push the results to the bitbucket repo 7) Do a state transition on the jira to Ready for Review (or,if that does not work for you, contact Oz) On 1/18/14, Lance Corrimal lance.corri...@eregion.de wrote: Am Samstag, 18. Januar 2014, 10:12:50 schrieb Jonathan Welch: Bitbucket allows one to insert comments like codereview does, so now reviews are done there, no more need to make diffs, etc. So what is the process now if i have a fix for a bug? Cheers, LC ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] Does your TPV access role_id?
I have been looking into fixing VWR-11778 (Group Invites do not obey Mute settings/group invites not blocked from muted avatars ) https://jira.secondlife.com/browse/vwr-11778 The code block in question is located in llviewermessage.cpp, search for case IM_GROUP_INVITATION: Unfortunately, the server sends the GroupID in the AgentID field, so it is not possible to check the mute list for the person sending the group invitation. I have discovered that there is an apparently unused field in the binary bucket: role_id. This field is null when an Everyone role is sent and non-null for other roles. The viewer code never uses this data. My question to you is does your TPV use this data, or can this field be repurposed to hold the correct AgentID? I had tried to solve the lack of a UUID by calling gCacheName-getUUID(legacy_name, agent_id); In the past this call worked, now it only returns a null which makes me suspect the database is not being populated for some reason. -jonathan ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Cocoa Project Viewer
Some time ago LL went through a phase of restricting how small the viewer window could be made, which turned out to be something of a mistake. For example, I sometimes need to run my viewer at less than full screen on my 1024x768 scrreen -- I want to expose part of the desktop while monitoring for chat/IMs/etc. I'd suggest not (re)imposing any limit and let the end user determine what works best for them. -jonathan On 2/24/13, Geenz Spad ge...@geenzo.com wrote: The minimum size for the window (as defined in SecondLife.xib) is 1024x768. This is largely to prevent any odd cases where UI elements end up getting clipped by the window inadvertently (though this is largely only a problem with the width of the window, not the height). I'll see about making the minimum size for the height of the window smaller. On Sun, Feb 24, 2013 at 6:44 PM, Argent Stonecutter secret.arg...@gmail.com wrote: Where should I report bugs in the Cocoa Project Viewer? On a MBP running Snow Leopard with an 800 pixel high display, the window is taller than the screen and can't be shrunk, even by editing the NS window size settings in the .plist file. This makes it unusable on that laptop. Other than that, I hope some of the TPVs bring in that code base for their Mac versions, because it's wicked fast. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] feature suggestion: make doubleclick navigation more immersive
As I recall from some months ago we were told at a PF UG meeting this idea had been discussed but was thought to be too confusing/non-intuitive. Maybe if it were an option there would be more chance of it being approved. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] New Windows build instructions guidelines -- feedback requested
I was asked to write some guidelines for the Windows build instructions. I would like you to take a look at them and make any improvements you can think of. https://wiki.secondlife.com/wiki/Talk:Viewer_2_Microsoft_Windows_Builds#A_few_style_guidelines ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] New Windows build instructions guidelines -- feedback requested
I was wondering that too. The reason I am wondering and not saying change it was when I set up my build environment on a brand new computer a year ago I do not remember getting that message or having that problem. I guess I could try doing those steps in a fresh VM to see what happens. On 6/22/12, Nicky Perian nickyper...@yahoo.com wrote: should this sequence of installing be moved to the main page? Order of installing I got errors during the installation of the directX SDK. the problems occured while it was installing the c++ Runtimes (which have already been installed before). So here is what i did to fix this: * remove all 2010 installations * install the DirectX SDK (June 2010) (that also installs the redistributable packages) * Install the Visual C++ 2010 Express * Install Windows SDK for Windows 7 and .NET Framework 4 * Run Microsoft Update Gaia Clary 21:28, 8 Feb 2012 (CEST) From: Jonathan Welch jhwe...@gmail.com To: OpenSource Mailing List opensource-dev@lists.secondlife.com Sent: Friday, June 22, 2012 8:28 AM Subject: [opensource-dev] New Windows build instructions guidelines -- feedback requested I was asked to write some guidelines for the Windows build instructions. I would like you to take a look at them and make any improvements you can think of. https://wiki.secondlife.com/wiki/Talk:Viewer_2_Microsoft_Windows_Builds#A_few_style_guidelines ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] New Windows build instructions guidelines -- feedback requested
Hmmz, on second thought is there any reason for the current installation order? Maybe that order was just done by what made sense to list first, so there are no dependencies? On 6/22/12, Jonathan Welch jhwe...@gmail.com wrote: I was wondering that too. The reason I am wondering and not saying change it was when I set up my build environment on a brand new computer a year ago I do not remember getting that message or having that problem. I guess I could try doing those steps in a fresh VM to see what happens. On 6/22/12, Nicky Perian nickyper...@yahoo.com wrote: should this sequence of installing be moved to the main page? Order of installing I got errors during the installation of the directX SDK. the problems occured while it was installing the c++ Runtimes (which have already been installed before). So here is what i did to fix this: * remove all 2010 installations * install the DirectX SDK (June 2010) (that also installs the redistributable packages) * Install the Visual C++ 2010 Express * Install Windows SDK for Windows 7 and .NET Framework 4 * Run Microsoft Update Gaia Clary 21:28, 8 Feb 2012 (CEST) From: Jonathan Welch jhwe...@gmail.com To: OpenSource Mailing List opensource-dev@lists.secondlife.com Sent: Friday, June 22, 2012 8:28 AM Subject: [opensource-dev] New Windows build instructions guidelines -- feedback requested I was asked to write some guidelines for the Windows build instructions. I would like you to take a look at them and make any improvements you can think of. https://wiki.secondlife.com/wiki/Talk:Viewer_2_Microsoft_Windows_Builds#A_few_style_guidelines ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] New Windows build instructions guidelines -- feedback requested
Yes, all work is now done against viewer-release. If you find an unchanged viewer-development reference please fix it. On 6/22/12, Jonathan Welch jhwe...@gmail.com wrote: Hmmz, on second thought is there any reason for the current installation order? Maybe that order was just done by what made sense to list first, so there are no dependencies? On 6/22/12, Jonathan Welch jhwe...@gmail.com wrote: I was wondering that too. The reason I am wondering and not saying change it was when I set up my build environment on a brand new computer a year ago I do not remember getting that message or having that problem. I guess I could try doing those steps in a fresh VM to see what happens. On 6/22/12, Nicky Perian nickyper...@yahoo.com wrote: should this sequence of installing be moved to the main page? Order of installing I got errors during the installation of the directX SDK. the problems occured while it was installing the c++ Runtimes (which have already been installed before). So here is what i did to fix this: * remove all 2010 installations * install the DirectX SDK (June 2010) (that also installs the redistributable packages) * Install the Visual C++ 2010 Express * Install Windows SDK for Windows 7 and .NET Framework 4 * Run Microsoft Update Gaia Clary 21:28, 8 Feb 2012 (CEST) From: Jonathan Welch jhwe...@gmail.com To: OpenSource Mailing List opensource-dev@lists.secondlife.com Sent: Friday, June 22, 2012 8:28 AM Subject: [opensource-dev] New Windows build instructions guidelines -- feedback requested I was asked to write some guidelines for the Windows build instructions. I would like you to take a look at them and make any improvements you can think of. https://wiki.secondlife.com/wiki/Talk:Viewer_2_Microsoft_Windows_Builds#A_few_style_guidelines ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Desperate about UI bug
Try the fix in https://jira.secondlife.com/browse/SH-3153 On 6/13/12, Lance Corrimal lance.corri...@eregion.de wrote: Hi all, I've been struggling with this misbehaviour of my latest TPV... On windows, and so far *only* on windows, the UI is broken like in this screenshot: https://www.dropbox.com/sh/2gg4co6r5bgitpf/m8Q0X-6Y1b/dolphin3%20windows%20UI%20bug.jpg On linux and my mac the UI shows just fine, and the viewer works as expected... on windows, not. I have *no* idea why. I've been running the viewer with log level debug, and I see *no* messages about UI problems. Here's the link to the latest source: https://bitbucket.org/LanceCorrimal/dolphinviewer3-beta I'd be more than glad if someone could beat me over the head with what is very likely a blindingly obvious mistake in that stuff 0.o bye, LC ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] help with autobuild package for fmod
Those LINK messages are normal and can be ignored. Select and copy the entire output window in the IDE, go to pastebin.com and paste it in there, then write back here with the link so we can look at it. Also don't forget to try asking for help in #opensl on IRC On 6/9/12, Diana Aybar diana.ay...@gmail.com wrote: Hello all, I have compiled the viewer-release using the IDE and the output (last 5 lines) say the following: -- Skipped Build: Project: ALL_BUILD, Configuration: Release Win32 -- Project not selected to build for this solution configuration -- Skipped Build: Project: viewer, Configuration: Release Win32 -- Project not selected to build for this solution configuration == Build: 36 succeeded, 2 failed, 0 up-to-date, 2 skipped == and scrolling up i got many warnings!!! something like this: *warning LNK4099: PDB 'vc100.pdb' was not found* I also compiled the viewer-development and got 1 failed and the same warning as above. I dont know how to find the one that failed since the IDE does not tell me. I compiled the project using ReleaseOS any thoughts/ solutions?? Diana -- Diana Aybar ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Talk/shout circles on minimap, lost in the cracks?
The viewer should be out soon (if it is not already) with an improvement to how the nearby list is generated (which the minimap will be using). The change will result in correct agent height data being obtained if the agent is approximately within your draw distance, no matter what height they are at (this code is very similar to what Firestorm has had for a while). On Wed, May 9, 2012 at 9:21 AM, Adeon Writer adeonwri...@live.com wrote: Er... Just color the dots based on talk/shout/toofar? ;) -Adeon On May 9, 2012, at 9:11 AM, Ricky kf6...@gmail.com wrote: Correct, but most often a thick horizontal plane centered on your avatar's altitude is considered the most critical area. This volume is supposed to be indicated by the dots being round instead of triangular, thus giving the vertical filtering while the circles give the horizontal. I admit that just changing the shape of the dots is most likely not enough - if they changed brightness, and maybe hue or alpha, as well it would be clearer who's in the same thick plane. I say supposed to be indicated by because of the now well-known issues with resolving coarse altitude differences above about 1km... Ricky Cron Stardust On Wed, May 9, 2012 at 5:19 AM, Zai Lynch i_really_needed_a_new_mail...@gmx.de wrote: Well, I don't know either about these circles. I only read about them in this thread, though it seems they're supposed to indicate if someone is in chat range or not. Though a circle won't indicate that, since SL is 3 dimensional. If someone appears to be in chat range on the mini map, they might not be, as chat range is a sphere, not a circle. On Wed, May 9, 2012 at 2:09 PM, Lance Corrimal lance.corri...@eregion.de wrote: Am Dienstag, 8. Mai 2012, 12:27:40 schrieb Oz Linden: No... the user experience folks decided that the minimap was confusing enough and that the circles made it worse. says a lot about those folks ;) As punishment, we assigned it to them to find a better solution :-) I like the sound of that. That being said, has anyone ever seen a member of the user experience team inworld? bye, LC ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges -- @ZaiLynch ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Development
Your first step is to compile the viewer -- have you gotten that far? Longer term you will need to compile and package it for installation on all 3 OS platforms. There are many places you have to alter things to your brand. One subtle item is the mutex the viewer uses to prevent multiple copies from running. Jonathan ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Adding a library
This was brought up at Oz's user group meeting a while ago and one suggestion was to just write that data directly into the image. Oz will have to write back about how keen he was to have another dependency brought into the viewer. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Help testing needed on STORM-1812
The music should fade out and, if you have autoplay enabled, fade back in when you teleport within a parcel. Please test the fix using the viewer which Oz needs to supply a link to -- no point in testing a released version which is known to have the problem. -Jonathan ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Help testing needed on STORM-1812
p.s. I am the author of the fix for this issue and tested it quite heavily before releasing it. There is a related issue, https://jira.secondlife.com/browse/vwr-28486 that was recently discovered. Both of these would be non-issues if LL allowed music to play during a teleport. If you have any thoughts on this matter please give some feedback here. Thanks, -Jonathan On 4/1/12, Jonathan Welch jhwe...@gmail.com wrote: The music should fade out and, if you have autoplay enabled, fade back in when you teleport within a parcel. Please test the fix using the viewer which Oz needs to supply a link to -- no point in testing a released version which is known to have the problem. -Jonathan ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Help testing needed on STORM-1812
This history of this issue is 1) I developed a fix on my Windows system, tested it, and submitted it. For some reason it did not pass QA, which usually means they were not using a test viewer with the fix in it. In this case it is also possible that the instructions were not followed, so I asked Oz to look into it. If he wants others to test this he'll need to supply a test viewer (or, if you are a developer, you can pull the changeset from the jira and build your own). Let's hope what went wrong in QA can be figured out so this fix can be incorporated. -jonathan ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] ETA on Agni Pathfinding?
I asked this at the Server meeting yesterday; no release date has been established yet. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] Pathfinding alpha announced
In case you did not see the announcement yesterday here it is: http://community.secondlife.com/t5/Featured-News/Take-a-Sneak-Peek-at-the-Pathfinding-Experiments-Being-Conducted/ba-p/1386511 ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] Odd disappearing vehicle
Someone just reported to me that they had found a vehicle at http://slurl.com/secondlife/Fortuna/5/243/26 If you try to select it or if you try to right click on it it disappears. How can this be possible? I used the object scanner in Radegast to do a bit more sleuthing, but even in there if you click on the name in the list (which is usually Loading...) it disappears right away. Can someone investigate and report back? I am curious what is going on here. Also, maybe drop a note to Laetizia Coronet, who discovered this. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Review Request: STORM-1793 1) Treat all mini-map altitudes above 1020 m as the same height 2) Improve z-level accuracy
Would the client have a problem if another word was added to the message giving - duplicating the data, but allowing newer clients to choose to use the new word while older clients use the old byte? Yes, because the coarseupdate packet holds many positions, it is not just 1 packet per avatar, but as many as can be packed into the coarseupdate packet as will fit. So it is not possible to alter this packets' format in any way. Doing so would break all existing viewers that expect it to have its current format. Would the client have any problems if the CoarseLocationUpdate message was never sent? Yes, with a small exception, you would not know where anyone is anymore. date set for some time in the future, while a new message that could handle much higher detail information was put in place and all newer clients were switched to it? This has been discussed several times at the server group meetings. Fixing this just to have a fully correct map display is more trouble than it is worth; having to run two packet formatters in parallel forever, having to query the viewer what packet format it wants, etc. is just not worth such a big effort. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Review Request: STORM-1793 1) Treat all mini-map altitudes above 1020 m as the same height 2) Improve z-level accuracy
PS: I really want to be able to get rid of my lag-creating Sensor-based HUD for a pure client-side system. Hence my active commentary. The server team is not going to be making changes to the current system; they have said the cost of doing that, the additional load on the servers, etc. is not worth having more accurate z values. Much better for them to put their efforts on more important changes, etc. Now, given all that, the LL viewer is about to catch up to what the TPVs have been been doing for some time. It will use Z data for avatars near you, so if you are at 2,000m and someone is not too far away then your mini-map will show a proper height icon. The other part of that change will be to show an X if the relative height of you and someone else is not known (no more down pointing chevron for group of people standing around together at 2,000m). ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Building Viewer 2, can't get audio to work
autobuild configure -c ReleaseOS FMOD=YES The only thing I can see at a quick glance that deviates from the instructions is the above line. Delete your build directory (build-vc100) and redo the configuration command with autobuild configure -c ReleaseOS -- -DLL_TESTS:BOOL=FALSE -DPACKAGE:BOOL=FALSE -DFMOD:BOOL=TRUE ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Building Viewer 2, can't get audio to work
If you have more immediate questions look for help on IRC system Freenode, channel #opensl ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] mesh upload crash in recent builds...
It sounds like you are running a self-compiled viewer, in which case OPEN-113 probably applies (Build Upload Model is not disabled in OS built viewers) https://jira.secondlife.com/browse/OPEN-113 ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] mesh upload crash in recent builds...
Do you get the same result/crash when trying to upload via a different menu entry point? ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Changing the name
Also see strings.xml which defines APP_NAME and CAPITALIZED_APP_NAME ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Anim format files upload
It is easy to add that code change, but what happens at the server when it receives an .anim file? ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] Viewer-develop-commits emails
The last few messages I have received from viewer-develop-commits in digest form have included every single diff. Could someone at LL look at what changed and restore the previous behavior of only sending the summary headers? ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Public Land example
Andrew, Thank you for a very informative reply. It makes testing my change for Storm-1105 very easy. On Thu, Oct 27, 2011 at 6:49 PM, Andrew Meadows and...@lindenlab.com wrote: Public land is no longer used in SL proper, but still sometimes shows up in internal LL test simulators (due to loading a legacy simstate). I had some simulator code that completely removed all public land during simstate load, but it was in a project that was scrapped and I haven't yet gone back and salvaged that work. Hopefully I'll get around to it someday... Meanwhile, support of Public Land in the viewer could be removed. When LL simulator developers get impacted by the change it will provoke us to fix things simulator side, and it shouldn't be very hard to do. - Andrew On 10/27/2011 03:42 PM, holydoughnuts wrote: Does that stuff even exist any more? All the abandoned land has reverted to Gov. Linden since 1.9 On 10/27/2011 05:17 PM, Jonathan Welch wrote: For a viewer change I am working on I need to find a parcel that is public land. This will show up in the About Land Owner field as (public) Can anyone point me to such a spot? I have tried visiting Infohubs, Help Island, Blake Sea, abandoned mainland, etc. but so far no luck. Thanks, -Jonathan ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] Question about speed of name cache query
For my solution to Storm-1653 (Group notices sent by muted residents are still displayed) I have to call gCacheName-buildLegacyName to get the AgentID associated with a legacy name. It looks like this code may operate asynchronously if there is a cache miss. In my testing I was always able to get an AgentID back, even with a cache miss, but my tests were not being done in a lagged out region. Would someone with knowledge of the name cache tell me if it is possible for this routine to not return an AgentID; I'd like to comment my code change properly. Thank you, -Jonathan ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] FUI project just out
I have good first impressions of this change, but there also need to be some tweaks made to it: Notification well at top right is always on top of floaters, so I cannot have any floater flush right any more Allow notification well to be moved to bottom right Change default of left docked buttons to right docked. I think this will cause less of a shock to users when this viewer goes into release Allow buttons to be located other than centered, at least let us have the option for flush left/right/top/bottom I have lost a lot of space at the bottom of the screen due to buttons being centered there so I have to have the chat input box above them or else shrunk to a useless size (apparently no one tests designs on a 1028x768 screen) If you are going to have button layout per-user add a drop-down to the layout floater so we can pick an existing layout from another account Add text-only option for icons Remove title bar from mini-map floater (this is probably a bug/regression) On Wed, Oct 19, 2011 at 4:14 AM, Hitomi Tiponi hitomi.tip...@yahoo.co.uk wrote: I also agree with Arrehn's assessment - and welcome the changes made by FUI. It is a shame that these ideas were not run past some ordinary (i.e. non-techie) users at a group such as the Viewer Evolution User Group to gauge user opinion and priorities on various issues before deciding on design directions. Hopefully now these changes have been released that the team will work with the user community to further improve it; we all want these changes to improve the user experience - so let us all work together to make sure that they do. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] ok wtf is this?
A good way to follow what is happening in viewer-development is to subscribe to the commit mailing list: https://lists.secondlife.com/cgi-bin/mailman/listinfo/viewer-development-commits On Mon, Sep 5, 2011 at 12:32 PM, Dave Booth d...@meadowlakearts.com wrote: On 9/5/2011 11:14 AM, Tateru Nino wrote: Indeedy. An excellent catch. If it _is_ the memory pool, though, it is hard to figure out why unit-testing didn't catch the underlying fault. At a guess, and this is total speculation because I havent done any side by side test runs with the setting on and off yet followed by spelunking through the logs, I suspect that the easiest way to escape notice in the unit tests is if it's a flaw elsewhere that was masked by not using the memory pool - unit tests could easily not catch that, things like that usually show up in integration testing and UAT and well, that's what folks like me are for isn't it - pulling a new build every day and spending time inworld with it to see what breaks :) ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] Feedback wanted for VWR-26858 (User-defined build icons)
Partly to solve a lack of new icon space needed by Storm-49 and partly to improve in-world building I have created VWR-26858 (https://jira.secondlife.com/browse/VWR-26858) and would appreciate your comments on this proposed new feature I would like to work on. Oz and Esbee might appreciate a few this is a good idea comments to convince them that yes, it is a good idea, and I would appreciate any comments of technical changes you can think of. -Jonathan ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] How to upload a mesh on v-d rev 20205 ?
Sounds like the message handling should be improved for viewers that cannot upload. Even better would be to gray out the menu item. On Wed, Aug 24, 2011 at 3:49 PM, Marine Kelley marinekel...@gmail.com wrote: Thanks... I wouldn't have guessed that all by myself. lol. I see on that JIRA entry that I'm not the only one who is confused one about this issue. I'll give a try to the open source version when able, it seems promising. Marine On 24/08/2011, Oz Linden (Scott Lawrence) o...@lindenlab.com wrote: On 2011-08-24 14:47, Marine Kelley wrote: So I have tried to upload a mesh on a viewer built from v-d rev 20205 (the latest I could find, with the llconvexdecomposition fix). [...] Is there something I need to do in my viewer for it to work ? Is it a matter of channel ? Am I missing something there ? Yes... you're missing the (commercial) Havok library that we use to create the convex decomposition of the model. The short version is that unless you license Havok, you can't build a viewer today that does model uploads. A few people have been working on an open source solution - watch OPEN-105. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] TPV developers -- register your viewer with Nvidia for Optimus support
I just sent this to the TPV mailing list but am not sure if it will reach everyone who should see it, so here goes again: -- I just tried a TPV on my new laptop which has Optimus technology (a slow video chip and a more powerful video card) and was wondering for a moment why it was running with such a slow frame rate before remembering I had to manually add the program to the Optimus control panel to always use the fast graphics card. As more and more people get computers with this technology you will start to get more support messages. The solution to this is to register your TPV with Nvidia. See https://jira.secondlife.com/browse/VWR-26533 (All Second Life viewers are incompatible with Nvidia Optimus technology) and my comment there from 15/Aug/11. -Jonathan ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Highlight Transparent Broken?
If no one files a jira on highlight transparent malfunctioning it won't be fixed. Would someone take care of this? ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Highlight Transparent Broken?
Could you also check glow (cts-644/cts-656) and windlight clouds (storm-1314) to see if either of those are non-functional for you? I have a feeling that some of these are related to each other. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Review viewer -- draw distance slider
There is an updated version of the draw distance review viewer here: http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/oz_project-1/rev/233253/index.html Changes include slightly better artwork, re-repositioning of the icon's location, and if you exceed 280m a notification (which you can suppress) appears alerting you that your performance may suffer. Notification processing is done after you move your mouse away from the slider. The only other tester than myself (Oz) reported that this notification appeared minutes after it should have. Why this would be the case is a mystery to me. If you would like to test this and have this issue please report it here. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] Volunteer wanted: Wiki Skinning reorganization
There are two top-level wiki entries for skinning: https://wiki.secondlife.com/wiki/Skinning_How_To https://wiki.secondlife.com/wiki/Skinning_HowTo I just created links to all the subsections in each of them and so discovered there are two categories with very similar names. There seems to be a mashup of V1 and V2 entries and sure could use some reorganization and cleanup. If you are looking for a project and know something about wiki formatting then reorganizing and cleaning up these entries is for you! -jonathan ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Question about DD philosophy.
At yesterday's meeting with Oz having a FPS auto-tune system was discussed. I am going to try to write up a description of how this could be implemented and once it is fleshed out will post it here for comments. -jonathan ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] Debug console changes -- feedback sought
If you use the debug console (Ctrl+Shift+4) I would like your feedback on some changes I would like to make to it: 1) Widen the lines from 50% of the screen width to 75% 2) Reduce the spacing between lines from 8px to 1px 3) Swap the foreground and background colors (I am not sure how effective this change would be, maybe it would be better to leave the colors as-is). Please take a look at https://jira.secondlife.com/browse/VWR-25987 and comment. Thank you, -Jonathan ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Debug console changes -- feedback sought
The debug setting showconsoleWindow gives you a free-standing window with the same information scrolling by in it. In Windows I get a dos-type window, so copying and pasting is not as easy as it should be. It should be copiable and pastable ! The debug console is nigh useless without these two features. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Debug console changes -- feedback sought
You have to do a viewer restart to get showconsoleWindow to display. There's also a command line switch for it. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Review viewer -- draw distance slider
I too am a bit worried that novice viewer users will hurt themselves with this slider in an easily accessible place. How about tying the presence of the control to only show when the Advanced menu has been enabled (in addition or instead of the warning labels Joshua has suggested)? Presumably someone who is smart enough to activate the Advanced menu has a better chance of knowing what they are doing. -jonathan ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Review viewer -- draw distance slider
I added in the labels and have been thinking about i10n issues with them. Would be better to use a graphic or else have some other window appear with a warning message? ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Review viewer -- draw distance slider
While testing the updated graphic I've been looking at the cautionary wording on the slider and am not happy with it. There is no good way to align the text so it looks nice in all languages and the width of the slider would have to be wide enough to support the longest word in whatever language that happens to be. I am thinking that a warning notification message could be sent if the draw distance is adjusted up past a certain threshold. Much more explanatory text could be put into this notice and it would also be i10n friendly. Warning: You have just set your draw distance to a large value. This may cause poor system response. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Minimum draw distance
The icon was just something I found and is a placeholder until a better-designed one can be generated. A friend testing this found what might be considered a bug which none of you advanced people would notice: when you click on the gear and am sent to the preferences window you do not see the advanced section with all the sliders for micro-adjustments unless at some point in the past you had already expanded your graphics panel past just the low-ultra slider. Is this something that should be forced? Just being sent to the graphics page and only seeing a slider is not quite what I would expect, though I can see both sides of this argument. -jonathan ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Minimum draw distance
For those of you who were not at yesterday's Snowstorm scrum Wolf told us this feature is being evaluated. They 1) don't want the UI to be too complicated and 2) would like to merge Basic mode in with Advanced. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] Review viewer -- draw distance slider
In case you missed the message from Oz in a different thread here is the review viewer for the proposed draw distance slider: http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/oz_project-3/rev/232119/index.html There is a temporary binocular graphic next to volume slider where you access the control from. There is discussion within LL if this will be taken in. The concerns are for new residents 1) having too many options on the screen and 2) performance or experience issues if the slider is moved too far in either direction. Please write back with your feedback, -Jonathan ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Review viewer - draw distance slider
Those binoculars were just something I picked up quickly not expecting they would be a permanent solution. Later I experimented with a few eyes, but 1) the color has to work in shades of grey and 2) has to be scaled down to 16px*16px, so oblong shapes don't fare very well. -jonathan ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] Minimum draw distance
I have been working on a draw distance slider and realized this would be a good time to have a discussion about what the lowest value you can set your draw distance to should be. If you have an opinion of why it should be lowered from what it is now, 64, please reply to this message with your reasoning. Thank you, -Jonathan ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] Sorting table displays
When you open up the information for a group and get the list of members, their role title, and their last active date none of those columns are sorted by default. Should one be and if so, which one? Are there other tables like this that you can think of which would benefit from being sorted (with some help I made this change for the results in the World map)? -jonathan ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] Search project viewer
In case you have not caught the message yet a project viewer with the new search recently came out: http://wiki.secondlife.com/wiki/Search_Project_Viewer_FAQ There is mention of V1 All and Group search being turned off once it goes to full release. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] Dumbly stuck on storm-899
I tried to fix Storm-899 this morning and feel that it is pretty close to being fixed, but I have gotten hung up on a dumb error. If anyone would care to point out how to fix it I would appreciate a chance to improve my c++ skills (and yes, I have tried many different things to fix this but being low on the learning curve am stymied). Build log: http://pastebin.com/g5zuPuVF Changeset: https://bitbucket.org/JonathanYap/storm-899 Thank you, -Jonathan ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] question SL tracking data
The relevant block of code for the Space Navigator and related devices seems to be bool LLViewerJoystick::isLikeSpaceNavigator() const { #if LIB_NDOF return (isJoystickInitialized() (strncmp(mNdofDev-product, SpaceNavigator, 14) == 0 || strncmp(mNdofDev-product, SpaceExplorer, 13) == 0 || strncmp(mNdofDev-product, SpaceTraveler, 13) == 0 || strncmp(mNdofDev-product, SpacePilot, 10) == 0)); #else return false; #endif } So if your device is not one of those names it probably won't be recognized as a Space Navigator-like device. I It would be possible to add its name to this list and then to see if it works with the viewer. If there are more devices like the space navigator out there moving all these names to an xml file would make it much easier to add devices to the list. -Jonathan ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] question SL tracking data
See if Preferences-Move View-Other Devices looks like what you are asking for. we would need triggers for 1 Primary Secondary and Tetrary buttons 2 plus and minus translate for each of the X Y Z axis 3 plus and minus rotate for each of the X Y Z axis 4 some sort of toggle to swap from move to camera control ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] svn.secondlife.com
Someone on IRC just pointed out that the old source url, http://svn.secondlife.com/ now puts up web pages selling surveillance cameras/systems. Has your web site been hacked or are you now shopping out part of your domain name to third parties? ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Windows compiling problem
One thing I discovered is that entries in your local Microsoft.Cpp.Win32.user.props file superseed what you may have set in an environment variable. In my case I was changing INCLUDE but only was able to compile once I had modified the user.props file so it could pick up winres.h under a Samples directory. -Jonathan ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] autobuild with VS2005
VS2010 Express is limited to 1 month but once you do the free registration it will no longer expire. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Windows compiling problem
I've tried all the suggestions that people have suggested, but to no avail. I still get messages like the one below. Anyone with more ideas? -- Build started: Project: llwindow, Configuration: Release Win32 -- llwindowwin32.cpp lldxhardware.cpp e:\Microsoft SDKs\Windows\v7.1\Include\objidl.h(11280): error C2061: syntax error : identifier '__RPC__out_xcount_part' e:\Microsoft SDKs\Windows\v7.1\Include\objidl.h(11281): error C2059: syntax error : ')' e:\Microsoft SDKs\Windows\v7.1\Include\objidl.h(11281): fatal error C1903: unable to recover from previous error(s); stopping compilation ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] Windows compiling problem
I have not had much chance to compile since viewer-development took in the autobuild changes. This afternoon I gave it a try and fixed a few issues but am stumped at how to fix this, which occurs in a number of places: -- Build started: Project: llwindow, Configuration: Release Win32 -- llwindowwin32.cpp lldxhardware.cpp e:\Microsoft SDKs\Windows\v7.1\Include\objidl.h(11280): error C2061: syntax error : identifier '__RPC__out_xcount_part' e:\Microsoft SDKs\Windows\v7.1\Include\objidl.h(11281): error C2059: syntax error : ')' e:\Microsoft SDKs\Windows\v7.1\Include\objidl.h(11281): fatal error C1903: unable to recover from previous error(s); stopping compilation I fiddled a bit with the include path in the props file and this is what I currently have: IncludePathE:\Microsoft Visual Studio 10.0\VC\INCLUDE;e:\Microsoft SDKs\Windows\v7.1\Include;e:\Microsoft SDKs\Windows\v7.1\Include\gl;e:\Microsoft DirectX SDK (June 2010)\Include;e:\Microsoft SDKs\Windows\v7.1\Samples\winui\TSF\tsfapp;$(WindowsSdkDir)\include;$(IncludePath)/IncludePath That first entry is a result of my fiddling. This is happening in vs2010 but also via autobuild in a dos window. Googling on this error says it is an issue of having the include file list in a certain order, but as far as I can tell my list is correct...and worked when we were testing autobuild builds before the code got merged into viewer-development. Can you shed any light on this? I am stumped. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] Mac/Linux testers needed for Open-52 (Superfluous source files)
Hi, If you can compile on Mac or Linux I would like you to try deleting the .cpp (and associated .h) files listed in Open-52 https://jira.secondlife.com/browse/OPEN-52 and report back in a comment if any files in that list are needed. You will have to update cmakelists.txt and also any files that include any of those deleted .h files. Once some testing has been done the files that are no longer in use can be deleted from the code tree for general cleanup and to prevent confusion about what files are really needed/in use. Thank you, -Jonathan ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] PO Review build
A number of people have written in saying they tested the latest PO build. I am curious about what you saw for storm-1077 -- the hint for voice chat. Did you get this hint only once or multiple times as Anya has reported? Please write back with your observation. Thank you, -jonathan ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] viewer-autobuild2010 Ctrl-I bug
Using autobuild I just built an up to date viewer of viewer-autobuild2010 and found that Ctrl-I will open the inventory sidepanel but will no longer close it. Another person verified this in a viewer build from Merov's repo. If this is not an intentional change would someone please file a jira (my internet is going to be very limited for a while). If this is an intentional change I would like to see it changed back. A Linden who knows what's what needs to weigh in on this. -jonathan ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Review Request: Add optional range ring to the mini-map -- one centered on you with a radius of 20m to show local chat range
I just attached a screenshot to the jira with cyan objects included in the minimap display. This color choice plus my word choice of Range Ring in the menu is why I have the jira tagged with needs design. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] Range ring on mini-map -- VWR-25117
Hi, Having a range ring on the mini-map came up at a Linden User Group meeting this week so I wrote up VWR-25117 https://jira.secondlife.com/browse/VWR-25117 and did a bit of coding. Right now there is only 1 ring with a radius of 20m. If you are on more or less the same level as the green/yellow dots in your mini-map you will see who is in chat range. You can right click on the map to enable it (it is off by default) and I've picked a light color so it is not too intrusive. Comments / design suggestions in the jira are welcome. -Jonathan ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Is 'STANDALONE' confusing?
Same here--I have to drop the files in. That -D business does not work for me either. (Yes, I am using autobuild too). ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Is 'STANDALONE' confusing?
In case where you cannot (or don't want to) use the LL prebuilt binary (e.g. fmod) and/or do not have them in some system folder (Findpackage.cmake won't find them), you can (or should) specify a path using: -Dpackage_INCLUDE_DIR=path -Dpackage_LIBRARY=path I tried many variations of this for Fmod, with / and \ in the path, etc. in the autobuild configure step but could not get it to work. From my configure .bat file: -DFMOD_INCLUDE_DIR:PATH=e:\olibs\linden\libraries\include Directory of e:\olibs\linden\libraries\include 11/24/2010 09:30 AMDIR . 11/24/2010 09:30 AMDIR .. 10/28/2005 10:58 AM74,634 fmod.h 11/09/2005 11:59 AM39,872 fmoddyn.h 10/28/2005 10:59 AM 1,721 fmod_errors.h I still get the error fmod.h not found Am I missing something obvious or is this supposed to work but doesn't? ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] autobuild+vs2010 memory trouble
Yesterday I got to the point of being able to start a compile with autobuild+vs2010 on my XP system with 3Gb of memory. After about 90 minutes it died with the usual heap overflow message. Today I edited a file in the Cmake 2.8 directory and changed Zm1000 to Zm400 which got me much further along. About an hour in I saw I was about to run out of memory and for the next hour was paging heavily. I must have run out of page file when it was working on llvlmanager. I was left with 3 instances of cl.exe, 2 using a lot of memory and 1 using hardly any (I only have 2 cores so do not understand why I had 3 cl.exe running). Once I killed those off it took about 4 minutes for my page file to stop being accessed. After yesterday's failure I tried again and all the files in the build that had compiled successfully were being compiled again. Some design changes need to be made here 1) Compile projects in much smaller chunks 2) Do not recompile files that have already been compile (I would like someone to verify this) My normal compile time has been a little over 1hr. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] VS2010 Express fails basic test
I have been trying, with the help of NickyP and archer to get my VS2010 environment set up properly. After two days of work I am still getting a basic error when I try to autobuild configure. I have been able to compile the failing test.c file manually using cl.exe, so it seems there is some problem in my environment. I'm including the build failure, my environment settings, the two .bat files I use to get set up and start the configure step, and and default file VS2010 uses. E:\project\viewer-autobuild2010-wipab0 E:\project\viewer-autobuild2010-wiprem call e:/Microsoft Visual Studio 10.0/VC /bin/vcvars32 E:\project\viewer-autobuild2010-wipcall e:/Microsoft Visual Studio 10.0/VC/vcv arsall x86 Setting environment for using Microsoft Visual Studio 2010 x86 tools. E:\project\viewer-autobuild2010-wipab1 E:\project\viewer-autobuild2010-wipautobuild configure -c VC10msbuildRelWithDeb Info -- -DPACKAGE:BOOL=OFF -DLL_TESTS:BOOL=OFF -DMSVC_REDIST_PATH:PATH=C:/WINDO WS/system32 -DLL_RELEASE_FOR_DOWNLOAD:BOOL=TRUE -DFMOD_INCLUDE_DIR:PATH=e:/fmoda pi375win/api/inc -DFMOD_LIBRARY:PATH=e:/fmodapi375win/api/lib -- Check for working C compiler using: Visual Studio 10 -- Check for working C compiler using: Visual Studio 10 -- broken CMake Error at e:/CMake 2.8/share/cmake-2.8/Modules/CMakeTestCCompiler.cmake:52 (MESSAGE): The C compiler E:/Microsoft Visual Studio 10.0/VC/bin/cl.exe is not able to compile a simple test program. It fails with the following output: Change Dir: E:/project/viewer-autobuild2010-wip/build-vc100/CMakeFiles/CMakeT mp Run Build Command:C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe cmTryCompileExec.vcxproj /p:Configuration=Debug Microsoft (R) Build Engine Version 4.0.30319.1 [Microsoft .NET Framework, Version 4.0.30319.1] Copyright (C) Microsoft Corporation 2007. All rights reserved. Build started 2/28/2011 8:39:11 AM. Project E:\project\viewer-autobuild2010-wip\build-vc100\CMakeFiles\CMakeTmp\cmTryComp ileExec.vcxproj on node 1 (default targets). InitializeBuildStatus: Creating cmTryCompileExec.dir\Debug\cmTryCompileExec.unsuccessfulbuild bec ause AlwaysCreate was specified. ClCompile: E:\Microsoft Visual Studio 10.0\VC\bin\CL.exe /c /Zi /nologo /W3 /WX- /Od /O b0 /Oy- /D WIN32 /D _WINDOWS /D _DEBUG /D CMAKE_INTDIR=\Debug\ /D _MBCS /Gm- /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /FocmTryCompileExec.dir\Debug\\ /FdE:/project/viewer-autobuild2010-wip/build-vc100/CMakeFiles/CMakeTmp/Debug/c mTryCompileExec.pdb /Gd /TC /analyze- /errorReport:queue testCCompiler.c /Zm10 00 /GZ C:\Program Files\MSBuild\Microsoft.Cpp\v4.0\Platforms\Win32\Microsoft.Cpp.Win32.Targets(1 47,5): error : Required file is missing. [E:\project\viewer-autobuild2010-wip\build-vc100\CMakeFiles\CMakeTmp\cmTryComp ileExec.vcxproj] Done Building Project E:\project\viewer-autobuild2010-wip\build-vc100\CMakeFiles\CMakeTmp\cmTryComp ileExec.vcxproj (default targets) -- FAILED. Build FAILED. E:\project\viewer-autobuild2010-wip\build-vc100\CMakeFiles\CMakeTmp\cmTryComp ileExec.vcxproj (default target) (1) - (ClCompile target) - C:\Program Files\MSBuild\Microsoft.Cpp\v4.0\Platforms\Win32\Microsoft.Cpp.Wi n32.Targets(147,5): error : Required file is missing. [E:\project\viewer-auto build2010-wip\build-vc100\CMakeFiles\CMakeTmp\cmTryCompileExec.vcxproj] 0 Warning(s) 1 Error(s) Time Elapsed 00:00:00.18 CMake will not be able to correctly generate this project. Call Stack (most recent call first): CMakeLists.txt:18 (project) -- Configuring incomplete, errors occurred! ERROR: default configuration returned 1 For more information: try re-running your command with --verbose or --debug - E:\project\viewer-autobuild2010-wipset ALLUSERSPROFILE=C:\Documents and Settings\All Users APPDATA=C:\Documents and Settings\jhwelch\Application Data AUTOBUILD_VSVER=100 CLASSPATH=.;C:\Program Files\Java\jre1.5.0_06\lib\ext\QTJava.zip CLIENTNAME=Console CommonProgramFiles=C:\Program Files\Common Files COMPUTERNAME=VEGA ComSpec=C:\WINDOWS\system32\cmd.exe DEFLOGDIR=C:\Documents and Settings\All Users\Application Data\McAfee\DesktopPro tection DevEnvDir=E:\Microsoft Visual Studio 10.0\Common7\IDE\ DXSDK_DIR=e:\Microsoft DirectX SDK (June 2010)\ FP_NO_HOST_CHECK=NO Framework35Version=v3.5 FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\ FrameworkDIR32=C:\WINDOWS\Microsoft.NET\Framework\ FrameworkVersion=v4.0.30319 FrameworkVersion32=v4.0.30319 HOMEDRIVE=C: HOMEPATH=\Documents and Settings\jhwelch INCLUDE=E:\Microsoft Visual Studio 10.0\VC\INCLUDE;E:\Microsoft SDKs\Windows\v7. 1\Include;E:\Microsoft SDKs\Windows\v7.1\Include\gl;E:\Microsoft DirectX SDK (Ju ne 2010)\Include LIB=E:\Microsoft Visual Studio 10.0\VC\LIB;E:\Microsoft Visual Studio 10.0\SDK\v 3.5\lib;E:\Microsoft SDKs\Windows\v7.1\Lib;E:\Microsoft DirectX
Re: [opensource-dev] VS2010 Express fails basic test
Someone suggested I call up a dos prompt from the V7.1 SDK menu and that got me past this problem. I've adjusted my setup.bat file to have all the env vars that that dos window had that were missing from my normal dos window. Once I have the time I may experiment to see which of those env vars are crucial. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] Testers needed to repo storm-1002
I started to work on Storm-1002 (Cannot delete broken links) today and _could_ delete a broken link. I tried reproducing the non-deleting issue on viewer 2.1.2 (it was reported as affecting v2.1.1) and did not have trouble there, either. If you have a few minutes could you follow the steps in https://jira.secondlife.com/browse/STORM-1002 and see if you can or cannot delete a broken link? At this point I can only surmise that a server change has fixed this issue somehow. Thank you, -jonathan ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Extended Groups broken?
I was working on one of these group bugs and was joining and leaving group 42 over and over. This is on a recently compiled Windows viewer. -jonathan ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Slowdowns with Viewer 2.5.x for Linux (getting too many data?)
Could this be related to recent server changes in the interest list, or does this not happen to you on an older viewer? http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.02.01.220158 ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] autobuild-built viewer - LL_RELEASE_FOR_DOWNLOAD is not set to TRUE
I would like some other people who are helping test autobuild to verify if the compile-time setting LL_RELEASE_FOR_DOWNLOAD is not set to TRUE, especially if you are building on a different os/platform than I am. This seems to be the case for me in Win XP + VS2005 Express. I added my own conditional test to the code to print out it's value after troubleshooting why I was getting a debug console window popping up as soon as I started the viewer. Please comment in https://jira.secondlife.com/browse/OPEN-30 Thank you, -jonathan ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges