Re: [osg-users] Mouse movement to control camera yaw and pitch
I think the FRAME event is detected when no other input is. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=24983#24983 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] NVOpenGLPbuffer:osgdem.exe -- Application error: (Complier Blue Marble Viewer)
Hi: When I complier the Blue Marble Viewer, I individual complier the land_shallow_topo_east.tif , It works OK, individual complier the land_shallow_topo_west.tif , It also works OK. But when I complier the two tif ,It happens the errors. the error is NVOpenGLPbuffer:osgdem.exe -- Application error: , My vedio card is NVIDIA Quadro NVS 140M , I have already download the right driver, but it also can not work. Does everyone has the same situation ? How can I resolve it? Thank you!___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Error Code: 0xC0150002 : The application failed to initialize properly. Click on Ok to terminate the application
Hi, That worked brilliantly! Thank you! Cheers, John -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=24986#24986 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Easiest way to bundle an OSG app
Hi, I have a question for all the MSVS programming experts using OSG. I want the most straight forward way of bundling the program so I can install it on student's laptops. harvesting appropriate DLLs, etc. I built the GUI side under wxWindows (thanks to others out there for their help and tips with this). Any recommendations or hints, or 'cookbooks' would be very much appreciated. Thank you all Cheers, Ted -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=24987#24987 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] How to run OSG on iPhone(Mobile Device)?
Hi,all Does any one know that how to run OSG on iPhone(Mobile Device)? It need a plug-in for mobile explorer or recompile application ? Could any one give a OSG Mobile examples? Thank you all ! Cheers, Donlin___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Giving different rotation orientation to different bodies in assembly.
Hi, you need a hierarchy of transforms. See the osgrobot example for a start. jp Rohit Vijay Bapat wrote: Hi, I am trying to do something in which I have a Base Block at ground which is movable . And a Moving arm mounted at top of the Base Block. Now the Base block is rotating about Z axis and Moving Arm is rotating about an axis perpendicular to Z axis mentioned above and bottom of Moving arm but moves only by some angle (fixed rotation limits ). I guess the whole structure will almost look like a Moving Arm of Robotic Welding Arm . __ / / / / / / --- Moving arm Oscillates in limits /_/ || || ||--- Base rotating about z axis || || Any suggestions about how to proceed ? ... Thank you! Cheers, Rohit -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=24943#24943 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- This message is subject to the CSIR's copyright terms and conditions, e-mail legal notice, and implemented Open Document Format (ODF) standard. The full disclaimer details can be found at http://www.csir.co.za/disclaimer.html. This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. MailScanner thanks Transtec Computers for their support. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] getting normal of an intersected point
Hi, I know osgpick example prints out the normals, maybe have a look at that. Further, osgmovie has some code for finding texture coordinates of the intersection, maybe the traverse code there can be a start. rgds jp Brett Thomas Lee wrote: Hi, Using osgUtil::LineSegmentIntersector I got my intersection point. Can some one tell me how can I get Normal of the particular point. By the way its a triangle mesh. Thank you! Cheers, Brett -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=24963#24963 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- This message is subject to the CSIR's copyright terms and conditions, e-mail legal notice, and implemented Open Document Format (ODF) standard. The full disclaimer details can be found at http://www.csir.co.za/disclaimer.html. This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. MailScanner thanks Transtec Computers for their support. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Easiest way to bundle an OSG app
Hi, to deliver my software, I use MS Visual Studio setup projekt. I add my complete osg binary folder (of course only release build) to my project as well as my application binary to the project. The dependencies regarding the compiler etc. are solved by VS. Why do I add my complete large binary folder? Well, I can't foresee which models my clients will use, so I deliver all plugins. Maybe this is'nt the best solution, but it's fast to build, easy to use and thanks to broadband, the transfer of the installer is fast enough. Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=24992#24992 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org