Re: [osg-users] Mouse movement to control camera yaw and pitch

2010-02-28 Thread David Sellin
I think the FRAME event is detected when no other input is.

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[osg-users] NVOpenGLPbuffer:osgdem.exe -- Application error: (Complier Blue Marble Viewer)

2010-02-28 Thread osgxiaogang
Hi:  When I complier the Blue Marble Viewer,  I individual complier the 
land_shallow_topo_east.tif , It works OK, individual complier the 
land_shallow_topo_west.tif , It also works OK. But  when I complier the two tif 
,It happens the errors. the error is NVOpenGLPbuffer:osgdem.exe -- Application 
error: , My  vedio card is NVIDIA Quadro NVS 140M , I have already download 
the right driver, but  it also can not work. 

 

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Re: [osg-users] Error Code: 0xC0150002 : The application failed to initialize properly. Click on Ok to terminate the application

2010-02-28 Thread John Galt
Hi,

That worked brilliantly! 

Thank you!

Cheers,
John

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[osg-users] Easiest way to bundle an OSG app

2010-02-28 Thread Ted Morris
Hi,
I have a question for all the  MSVS programming experts using OSG. I want the 
most straight forward way of bundling the program so I can install it on 
student's laptops. harvesting appropriate DLLs, etc.

I built the GUI side under wxWindows (thanks to others out there for their help 
and tips with this).

Any recommendations or hints, or 'cookbooks' would be very much appreciated.

Thank you all


Cheers,
Ted

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[osg-users] How to run OSG on iPhone(Mobile Device)?

2010-02-28 Thread xyc508
Hi,all

Does any one know that how to run OSG on iPhone(Mobile Device)?

It need a plug-in for mobile explorer or recompile application ?

Could any one give a OSG Mobile examples?

Thank you all !

 

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Donlin___
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Re: [osg-users] Giving different rotation orientation to different bodies in assembly.

2010-02-28 Thread J.P. Delport

Hi,

you need a hierarchy of transforms. See the osgrobot example for a start.

jp

Rohit Vijay Bapat wrote:

Hi,
I am trying to do something in which I have a Base Block at ground which is movable . 
And a Moving arm mounted at top of the Base Block. Now the Base block is rotating about 
Z axis and Moving Arm is rotating about an axis perpendicular to Z axis mentioned above and bottom 
of Moving arm but moves only by some angle (fixed rotation limits ).

 I guess the whole structure will almost look like a Moving Arm of Robotic Welding Arm . 
 __

/ /
   / /
  / / --- Moving arm Oscillates in limits
/_/
   ||
   ||
   ||--- Base  rotating about z axis
   ||
   ||
Any suggestions about how to proceed ?
... 


Thank you!

Cheers,
Rohit

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Re: [osg-users] getting normal of an intersected point

2010-02-28 Thread J.P. Delport

Hi,

I know osgpick example prints out the normals, maybe have a look at 
that. Further, osgmovie has some code for finding texture coordinates of 
the intersection, maybe the traverse code there can be a start.


rgds
jp

Brett Thomas Lee wrote:

Hi,

Using osgUtil::LineSegmentIntersector I got my intersection point. Can some 
one tell me how can I get Normal of the particular point. By the way its a 
triangle mesh.


Thank you!

Cheers,
Brett

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Re: [osg-users] Easiest way to bundle an OSG app

2010-02-28 Thread Torben Dannhauer
Hi,

to deliver my software, I use MS Visual Studio setup projekt. I add my complete 
osg binary folder (of course only release build) to my project as well as my 
application binary to the project. The dependencies regarding the compiler etc. 
are solved by VS.

Why do I add my complete large binary folder? Well, I can't foresee which 
models my clients will use, so I deliver all plugins. Maybe this is'nt the best 
solution, but it's fast to build, easy to use and thanks to broadband, the 
transfer of the installer is fast enough.

Cheers,
Torben

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